OPCODE_TRANSLATE,
OPCODE_VIEWPORT,
OPCODE_WINDOW_POS,
+ /* ARB_viewport_array */
+ OPCODE_VIEWPORT_ARRAY_V,
+ OPCODE_VIEWPORT_INDEXED_F,
+ OPCODE_VIEWPORT_INDEXED_FV,
+ OPCODE_SCISSOR_ARRAY_V,
+ OPCODE_SCISSOR_INDEXED,
+ OPCODE_SCISSOR_INDEXED_V,
+ OPCODE_DEPTH_ARRAY_V,
+ OPCODE_DEPTH_INDEXED,
/* GL_ARB_multitexture */
OPCODE_ACTIVE_TEXTURE,
/* GL_ARB_texture_compression */
OPCODE_ATTR_2F_ARB,
OPCODE_ATTR_3F_ARB,
OPCODE_ATTR_4F_ARB,
+ OPCODE_ATTR_1D,
+ OPCODE_ATTR_2D,
+ OPCODE_ATTR_3D,
+ OPCODE_ATTR_4D,
OPCODE_MATERIAL,
OPCODE_BEGIN,
OPCODE_END,
OPCODE_SAMPLER_PARAMETERIIV,
OPCODE_SAMPLER_PARAMETERUIV,
+ /* ARB_compute_shader */
+ OPCODE_DISPATCH_COMPUTE,
+
/* GL_ARB_sync */
OPCODE_WAIT_SYNC,
/* NV_conservative_raster_pre_snap_triangles */
OPCODE_CONSERVATIVE_RASTER_PARAMETER_I,
+ /* EXT_direct_state_access */
+ OPCODE_MATRIX_LOAD,
+ OPCODE_MATRIX_MULT,
+ OPCODE_MATRIX_ROTATE,
+ OPCODE_MATRIX_SCALE,
+ OPCODE_MATRIX_TRANSLATE,
+ OPCODE_MATRIX_LOAD_IDENTITY,
+ OPCODE_MATRIX_ORTHO,
+ OPCODE_MATRIX_FRUSTUM,
+ OPCODE_MATRIX_PUSH,
+ OPCODE_MATRIX_POP,
+ OPCODE_TEXTUREPARAMETER_F,
+ OPCODE_TEXTUREPARAMETER_I,
+ OPCODE_TEXTURE_IMAGE1D,
+ OPCODE_TEXTURE_IMAGE2D,
+ OPCODE_TEXTURE_IMAGE3D,
+ OPCODE_TEXTURE_SUB_IMAGE1D,
+ OPCODE_TEXTURE_SUB_IMAGE2D,
+ OPCODE_TEXTURE_SUB_IMAGE3D,
+ OPCODE_COPY_TEXTURE_IMAGE1D,
+ OPCODE_COPY_TEXTURE_IMAGE2D,
+ OPCODE_COPY_TEXTURE_SUB_IMAGE1D,
+ OPCODE_COPY_TEXTURE_SUB_IMAGE2D,
+ OPCODE_COPY_TEXTURE_SUB_IMAGE3D,
+ OPCODE_BIND_MULTITEXTURE,
+ OPCODE_MULTITEXPARAMETER_F,
+ OPCODE_MULTITEXPARAMETER_I,
+ OPCODE_MULTITEX_IMAGE1D,
+ OPCODE_MULTITEX_IMAGE2D,
+ OPCODE_MULTITEX_IMAGE3D,
+ OPCODE_MULTITEX_SUB_IMAGE1D,
+ OPCODE_MULTITEX_SUB_IMAGE2D,
+ OPCODE_MULTITEX_SUB_IMAGE3D,
+ OPCODE_COPY_MULTITEX_IMAGE1D,
+ OPCODE_COPY_MULTITEX_IMAGE2D,
+ OPCODE_COPY_MULTITEX_SUB_IMAGE1D,
+ OPCODE_COPY_MULTITEX_SUB_IMAGE2D,
+ OPCODE_COPY_MULTITEX_SUB_IMAGE3D,
+ OPCODE_MULTITEXENV,
+ OPCODE_COMPRESSED_TEXTURE_IMAGE_1D,
+ OPCODE_COMPRESSED_TEXTURE_IMAGE_2D,
+ OPCODE_COMPRESSED_TEXTURE_IMAGE_3D,
+ OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_1D,
+ OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_2D,
+ OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_3D,
+ OPCODE_COMPRESSED_MULTITEX_IMAGE_1D,
+ OPCODE_COMPRESSED_MULTITEX_IMAGE_2D,
+ OPCODE_COMPRESSED_MULTITEX_IMAGE_3D,
+ OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_1D,
+ OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_2D,
+ OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_3D,
+
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
OPCODE_CONTINUE,
ctx->Driver.DeleteTexture(ctx, atlas->texObj);
}
free(atlas->glyphs);
+ free(atlas);
}
goto out_of_memory;
}
- _mesa_init_teximage_fields(ctx, atlas->texImage,
- atlas->texWidth, atlas->texHeight, 1, 0,
- GL_ALPHA, MESA_FORMAT_A_UNORM8);
+ if (ctx->Const.BitmapUsesRed)
+ _mesa_init_teximage_fields(ctx, atlas->texImage,
+ atlas->texWidth, atlas->texHeight, 1, 0,
+ GL_RED, MESA_FORMAT_R_UNORM8);
+ else
+ _mesa_init_teximage_fields(ctx, atlas->texImage,
+ atlas->texWidth, atlas->texHeight, 1, 0,
+ GL_ALPHA, MESA_FORMAT_A_UNORM8);
/* alloc image storage */
if (!ctx->Driver.AllocTextureImageBuffer(ctx, atlas->texImage)) {
dlist->Name = name;
dlist->Head = malloc(sizeof(Node) * count);
dlist->Head[0].opcode = OPCODE_END_OF_LIST;
+ /* All InstSize[] entries must be non-zero */
+ InstSize[OPCODE_END_OF_LIST] = 1;
return dlist;
}
case OPCODE_PIXEL_MAP:
free(get_pointer(&n[3]));
break;
+ case OPCODE_VIEWPORT_ARRAY_V:
+ case OPCODE_SCISSOR_ARRAY_V:
+ case OPCODE_DEPTH_ARRAY_V:
case OPCODE_UNIFORM_SUBROUTINES:
case OPCODE_WINDOW_RECTANGLES:
free(get_pointer(&n[3]));
break;
+ case OPCODE_TEXTURE_IMAGE1D:
+ case OPCODE_MULTITEX_IMAGE1D:
+ free(get_pointer(&n[9]));
+ break;
+ case OPCODE_TEXTURE_IMAGE2D:
+ case OPCODE_MULTITEX_IMAGE2D:
+ free(get_pointer(&n[10]));
+ break;
+ case OPCODE_TEXTURE_IMAGE3D:
+ case OPCODE_MULTITEX_IMAGE3D:
+ free(get_pointer(&n[11]));
+ break;
+ case OPCODE_TEXTURE_SUB_IMAGE1D:
+ case OPCODE_MULTITEX_SUB_IMAGE1D:
+ case OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_1D:
+ case OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_1D:
+ free(get_pointer(&n[8]));
+ break;
+ case OPCODE_TEXTURE_SUB_IMAGE2D:
+ case OPCODE_MULTITEX_SUB_IMAGE2D:
+ case OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_2D:
+ case OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_2D:
+ free(get_pointer(&n[10]));
+ break;
+ case OPCODE_TEXTURE_SUB_IMAGE3D:
+ case OPCODE_MULTITEX_SUB_IMAGE3D:
+ case OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_3D:
+ case OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_3D:
+ free(get_pointer(&n[12]));
+ break;
+ case OPCODE_COMPRESSED_TEXTURE_IMAGE_1D:
+ case OPCODE_COMPRESSED_MULTITEX_IMAGE_1D:
+ free(get_pointer(&n[8]));
+ break;
+ case OPCODE_COMPRESSED_TEXTURE_IMAGE_2D:
+ case OPCODE_COMPRESSED_MULTITEX_IMAGE_2D:
+ free(get_pointer(&n[9]));
+ break;
+ case OPCODE_COMPRESSED_TEXTURE_IMAGE_3D:
+ case OPCODE_COMPRESSED_MULTITEX_IMAGE_3D:
+ free(get_pointer(&n[10]));
+ break;
+
case OPCODE_CONTINUE:
n = (Node *) get_pointer(&n[1]);
free(block);
"glDrawElementsInstancedBaseVertexBaseInstance() during display list compile");
}
+static void APIENTRY
+save_DrawArraysIndirect(UNUSED GLenum mode,
+ UNUSED const void *indirect)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawArraysIndirect() during display list compile");
+}
+
+static void APIENTRY
+save_DrawElementsIndirect(UNUSED GLenum mode,
+ UNUSED GLenum type,
+ UNUSED const void *indirect)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawElementsIndirect() during display list compile");
+}
+
+static void APIENTRY
+save_MultiDrawArraysIndirect(UNUSED GLenum mode,
+ UNUSED const void *indirect,
+ UNUSED GLsizei primcount,
+ UNUSED GLsizei stride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMultiDrawArraysIndirect() during display list compile");
+}
+
+static void APIENTRY
+save_MultiDrawElementsIndirect(UNUSED GLenum mode,
+ UNUSED GLenum type,
+ UNUSED const void *indirect,
+ UNUSED GLsizei primcount,
+ UNUSED GLsizei stride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMultiDrawElementsIndirect() during display list compile");
+}
/**
* While building a display list we cache some OpenGL state.
case GL_FOG_START:
case GL_FOG_END:
case GL_FOG_INDEX:
+ case GL_FOG_COORDINATE_SOURCE:
p[0] = (GLfloat) *params;
p[1] = 0.0f;
p[2] = 0.0f;
}
}
+static void GLAPIENTRY
+save_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat width,
+ GLfloat height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_VIEWPORT_INDEXED_F, 5);
+ if (n) {
+ n[1].ui = index;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = width;
+ n[5].f = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ViewportIndexedf(ctx->Exec, (index, x, y, width, height));
+ }
+}
+
+static void GLAPIENTRY
+save_ViewportIndexedfv(GLuint index, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_VIEWPORT_INDEXED_FV, 5);
+ if (n) {
+ n[1].ui = index;
+ n[2].f = v[0];
+ n[3].f = v[1];
+ n[4].f = v[2];
+ n[5].f = v[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ViewportIndexedfv(ctx->Exec, (index, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_VIEWPORT_ARRAY_V, 2 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = first;
+ n[2].si = count;
+ save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ViewportArrayv(ctx->Exec, (first, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width,
+ GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SCISSOR_INDEXED, 5);
+ if (n) {
+ n[1].ui = index;
+ n[2].i = left;
+ n[3].i = bottom;
+ n[4].si = width;
+ n[5].si = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ScissorIndexed(ctx->Exec, (index, left, bottom, width, height));
+ }
+}
+
+static void GLAPIENTRY
+save_ScissorIndexedv(GLuint index, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SCISSOR_INDEXED_V, 5);
+ if (n) {
+ n[1].ui = index;
+ n[2].i = v[0];
+ n[3].i = v[1];
+ n[4].si = v[2];
+ n[5].si = v[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ScissorIndexedv(ctx->Exec, (index, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ScissorArrayv(GLuint first, GLsizei count, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SCISSOR_ARRAY_V, 2 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = first;
+ n[2].si = count;
+ save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLint)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ScissorArrayv(ctx->Exec, (first, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_DepthRangeIndexed(GLuint index, GLclampd n, GLclampd f)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *node;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ node = alloc_instruction(ctx, OPCODE_DEPTH_INDEXED, 3);
+ if (node) {
+ node[1].ui = index;
+ /* Mesa stores these as floats internally so we deliberately convert
+ * them to a float here.
+ */
+ node[2].f = n;
+ node[3].f = f;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthRangeIndexed(ctx->Exec, (index, n, f));
+ }
+}
+
+static void GLAPIENTRY
+save_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_ARRAY_V, 2 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = first;
+ n[2].si = count;
+ save_pointer(&n[3], memdup(v, count * 2 * sizeof(GLclampd)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthRangeArrayv(ctx->Exec, (first, count, v));
+ }
+}
static void GLAPIENTRY
save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
else {
ctx->Driver.CurrentSavePrimitive = mode;
- vbo_save_NotifyBegin(ctx, mode);
+ vbo_save_NotifyBegin(ctx, mode, false);
}
}
index_error();
}
+static void GLAPIENTRY
+save_VertexAttribL1d(GLuint index, GLdouble x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_1D, 3);
+ if (n) {
+ n[1].ui = index;
+ ASSIGN_DOUBLE_TO_NODES(n, 2, x);
+ }
+
+ ctx->ListState.ActiveAttribSize[index] = 1;
+ memcpy(ctx->ListState.CurrentAttrib[index], &n[2], sizeof(GLdouble));
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttribL1d(ctx->Exec, (index, x));
+ }
+ } else {
+ index_error();
+ }
+}
+
+static void GLAPIENTRY
+save_VertexAttribL1dv(GLuint index, const GLdouble *v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_VertexAttribL1d(index, v[0]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_2D, 5);
+ if (n) {
+ n[1].ui = index;
+ ASSIGN_DOUBLE_TO_NODES(n, 2, x);
+ ASSIGN_DOUBLE_TO_NODES(n, 4, y);
+ }
+
+ ctx->ListState.ActiveAttribSize[index] = 2;
+ memcpy(ctx->ListState.CurrentAttrib[index], &n[2],
+ 2 * sizeof(GLdouble));
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttribL2d(ctx->Exec, (index, x, y));
+ }
+ } else {
+ index_error();
+ }
+}
+
+static void GLAPIENTRY
+save_VertexAttribL2dv(GLuint index, const GLdouble *v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_VertexAttribL2d(index, v[0], v[1]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_3D, 7);
+ if (n) {
+ n[1].ui = index;
+ ASSIGN_DOUBLE_TO_NODES(n, 2, x);
+ ASSIGN_DOUBLE_TO_NODES(n, 4, y);
+ ASSIGN_DOUBLE_TO_NODES(n, 6, z);
+ }
+
+ ctx->ListState.ActiveAttribSize[index] = 3;
+ memcpy(ctx->ListState.CurrentAttrib[index], &n[2],
+ 3 * sizeof(GLdouble));
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttribL3d(ctx->Exec, (index, x, y, z));
+ }
+ } else {
+ index_error();
+ }
+}
+
+static void GLAPIENTRY
+save_VertexAttribL3dv(GLuint index, const GLdouble *v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_VertexAttribL3d(index, v[0], v[1], v[2]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z,
+ GLdouble w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_4D, 9);
+ if (n) {
+ n[1].ui = index;
+ ASSIGN_DOUBLE_TO_NODES(n, 2, x);
+ ASSIGN_DOUBLE_TO_NODES(n, 4, y);
+ ASSIGN_DOUBLE_TO_NODES(n, 6, z);
+ ASSIGN_DOUBLE_TO_NODES(n, 8, w);
+ }
+
+ ctx->ListState.ActiveAttribSize[index] = 4;
+ memcpy(ctx->ListState.CurrentAttrib[index], &n[2],
+ 4 * sizeof(GLdouble));
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttribL4d(ctx->Exec, (index, x, y, z, w));
+ }
+ } else {
+ index_error();
+ }
+}
+
+static void GLAPIENTRY
+save_VertexAttribL4dv(GLuint index, const GLdouble *v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_VertexAttribL4d(index, v[0], v[1], v[2], v[3]);
+ else
+ index_error();
+}
+
static void GLAPIENTRY
save_PrimitiveRestartNV(void)
{
}
}
+static void GLAPIENTRY
+save_DispatchCompute(GLuint num_groups_x, GLuint num_groups_y,
+ GLuint num_groups_z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DISPATCH_COMPUTE, 3);
+ if (n) {
+ n[1].ui = num_groups_x;
+ n[2].ui = num_groups_y;
+ n[3].ui = num_groups_z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DispatchCompute(ctx->Exec, (num_groups_x, num_groups_y,
+ num_groups_z));
+ }
+}
+
+static void GLAPIENTRY
+save_DispatchComputeIndirect(GLintptr indirect)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDispatchComputeIndirect() during display list compile");
+}
+
static void GLAPIENTRY
save_UseProgram(GLuint program)
{
}
}
+/** GL_EXT_direct_state_access */
-/**
- * Save an error-generating command into display list.
- *
- * KW: Will appear in the list before the vertex buffer containing the
- * command that provoked the error. I don't see this as a problem.
- */
-static void
+static void GLAPIENTRY
+save_MatrixLoadfEXT(GLenum matrixMode, const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MATRIX_LOAD, 17);
+ if (n) {
+ n[1].e = matrixMode;
+ for (unsigned i = 0; i < 16; i++) {
+ n[2 + i].f = m[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MatrixLoadfEXT(ctx->Exec, (matrixMode, m));
+ }
+}
+
+static void GLAPIENTRY
+save_MatrixLoaddEXT(GLenum matrixMode, const GLdouble *m)
+{
+ GLfloat f[16];
+ for (unsigned i = 0; i < 16; i++) {
+ f[i] = (GLfloat) m[i];
+ }
+ save_MatrixLoadfEXT(matrixMode, f);
+}
+
+static void GLAPIENTRY
+save_MatrixMultfEXT(GLenum matrixMode, const GLfloat * m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MATRIX_MULT, 17);
+ if (n) {
+ n[1].e = matrixMode;
+ for (unsigned i = 0; i < 16; i++) {
+ n[2 + i].f = m[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MatrixMultfEXT(ctx->Exec, (matrixMode, m));
+ }
+}
+
+static void GLAPIENTRY
+save_MatrixMultdEXT(GLenum matrixMode, const GLdouble * m)
+{
+ GLfloat f[16];
+ for (unsigned i = 0; i < 16; i++) {
+ f[i] = (GLfloat) m[i];
+ }
+ save_MatrixMultfEXT(matrixMode, f);
+}
+
+static void GLAPIENTRY
+save_MatrixRotatefEXT(GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MATRIX_ROTATE, 5);
+ if (n) {
+ n[1].e = matrixMode;
+ n[2].f = angle;
+ n[3].f = x;
+ n[4].f = y;
+ n[5].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MatrixRotatefEXT(ctx->Exec, (matrixMode, angle, x, y, z));
+ }
+}
+
+static void GLAPIENTRY
+save_MatrixRotatedEXT(GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ save_MatrixRotatefEXT(matrixMode, (GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+static void GLAPIENTRY
+save_MatrixScalefEXT(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MATRIX_SCALE, 4);
+ if (n) {
+ n[1].e = matrixMode;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MatrixScalefEXT(ctx->Exec, (matrixMode, x, y, z));
+ }
+}
+
+static void GLAPIENTRY
+save_MatrixScaledEXT(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z)
+{
+ save_MatrixScalefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+static void GLAPIENTRY
+save_MatrixTranslatefEXT(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MATRIX_TRANSLATE, 4);
+ if (n) {
+ n[1].e = matrixMode;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MatrixTranslatefEXT(ctx->Exec, (matrixMode, x, y, z));
+ }
+}
+
+static void GLAPIENTRY
+save_MatrixTranslatedEXT(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z)
+{
+ save_MatrixTranslatefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+static void GLAPIENTRY
+save_MatrixLoadIdentityEXT(GLenum matrixMode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MATRIX_LOAD_IDENTITY, 1);
+ if (n) {
+ n[1].e = matrixMode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MatrixLoadIdentityEXT(ctx->Exec, (matrixMode));
+ }
+}
+
+static void GLAPIENTRY
+save_MatrixOrthoEXT(GLenum matrixMode, GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MATRIX_ORTHO, 7);
+ if (n) {
+ n[1].e = matrixMode;
+ n[2].f = (GLfloat) left;
+ n[3].f = (GLfloat) right;
+ n[4].f = (GLfloat) bottom;
+ n[5].f = (GLfloat) top;
+ n[6].f = (GLfloat) nearval;
+ n[7].f = (GLfloat) farval;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MatrixOrthoEXT(ctx->Exec, (matrixMode, left, right, bottom, top, nearval, farval));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MatrixFrustumEXT(GLenum matrixMode, GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MATRIX_FRUSTUM, 7);
+ if (n) {
+ n[1].e = matrixMode;
+ n[2].f = (GLfloat) left;
+ n[3].f = (GLfloat) right;
+ n[4].f = (GLfloat) bottom;
+ n[5].f = (GLfloat) top;
+ n[6].f = (GLfloat) nearval;
+ n[7].f = (GLfloat) farval;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MatrixFrustumEXT(ctx->Exec, (matrixMode, left, right, bottom, top, nearval, farval));
+ }
+}
+
+static void GLAPIENTRY
+save_MatrixPushEXT(GLenum matrixMode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node* n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MATRIX_PUSH, 1);
+ if (n) {
+ n[1].e = matrixMode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MatrixPushEXT(ctx->Exec, (matrixMode));
+ }
+}
+
+static void GLAPIENTRY
+save_MatrixPopEXT(GLenum matrixMode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node* n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MATRIX_POP, 1);
+ if (n) {
+ n[1].e = matrixMode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MatrixPopEXT(ctx->Exec, (matrixMode));
+ }
+}
+
+static void GLAPIENTRY
+save_MatrixLoadTransposefEXT(GLenum matrixMode, const GLfloat m[16])
+{
+ GLfloat tm[16];
+ _math_transposef(tm, m);
+ save_MatrixLoadfEXT(matrixMode, tm);
+}
+
+static void GLAPIENTRY
+save_MatrixLoadTransposedEXT(GLenum matrixMode, const GLdouble m[16])
+{
+ GLfloat tm[16];
+ _math_transposefd(tm, m);
+ save_MatrixLoadfEXT(matrixMode, tm);
+}
+
+static void GLAPIENTRY
+save_MatrixMultTransposefEXT(GLenum matrixMode, const GLfloat m[16])
+{
+ GLfloat tm[16];
+ _math_transposef(tm, m);
+ save_MatrixMultfEXT(matrixMode, tm);
+}
+
+static void GLAPIENTRY
+save_MatrixMultTransposedEXT(GLenum matrixMode, const GLdouble m[16])
+{
+ GLfloat tm[16];
+ _math_transposefd(tm, m);
+ save_MatrixMultfEXT(matrixMode, tm);
+}
+
+static void GLAPIENTRY
+save_TextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname,
+ const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXTUREPARAMETER_F, 7);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].e = pname;
+ n[4].f = params[0];
+ n[5].f = params[1];
+ n[6].f = params[2];
+ n[7].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TextureParameterfvEXT(ctx->Exec, (texture, target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TextureParameterfvEXT(texture, target, pname, parray);
+}
+
+static void GLAPIENTRY
+save_TextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXTUREPARAMETER_I, 7);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].e = pname;
+ n[4].i = params[0];
+ n[5].i = params[1];
+ n[6].i = params[2];
+ n[7].i = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TextureParameterivEXT(ctx->Exec, (texture, target, pname, params));
+ }
+}
+
+static void GLAPIENTRY
+save_TextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param)
+{
+ GLint fparam[4];
+ fparam[0] = param;
+ fparam[1] = fparam[2] = fparam[3] = 0;
+ save_TextureParameterivEXT(texture, target, pname, fparam);
+}
+
+static void GLAPIENTRY
+save_TextureImage1DEXT(GLuint texture, GLenum target,
+ GLint level, GLint components,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D) {
+ /* don't compile, execute immediately */
+ CALL_TextureImage1DEXT(ctx->Exec, (texture, target, level, components, width,
+ border, format, type, pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXTURE_IMAGE1D, 8 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = components;
+ n[5].i = (GLint) width;
+ n[6].i = border;
+ n[7].e = format;
+ n[8].e = type;
+ save_pointer(&n[9],
+ unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TextureImage1DEXT(ctx->Exec, (texture, target, level, components, width,
+ border, format, type, pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_TextureImage2DEXT(GLuint texture, GLenum target,
+ GLint level, GLint components,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_2D) {
+ /* don't compile, execute immediately */
+ CALL_TextureImage2DEXT(ctx->Exec, (texture, target, level, components, width,
+ height, border, format, type, pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXTURE_IMAGE2D, 9 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = components;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].i = border;
+ n[8].e = format;
+ n[9].e = type;
+ save_pointer(&n[10],
+ unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TextureImage2DEXT(ctx->Exec, (texture, target, level, components, width,
+ height, border, format, type, pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_TextureImage3DEXT(GLuint texture, GLenum target,
+ GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_3D) {
+ /* don't compile, execute immediately */
+ CALL_TextureImage3DEXT(ctx->Exec, (texture, target, level, internalFormat, width,
+ height, depth, border, format, type,
+ pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXTURE_IMAGE3D, 10 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = (GLint) internalFormat;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].i = (GLint) depth;
+ n[8].i = border;
+ n[9].e = format;
+ n[10].e = type;
+ save_pointer(&n[11],
+ unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TextureImage3DEXT(ctx->Exec, (texture, target, level, internalFormat,
+ width, height, depth, border, format,
+ type, pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_TextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_TEXTURE_SUB_IMAGE1D, 7 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = (GLint) width;
+ n[6].e = format;
+ n[7].e = type;
+ save_pointer(&n[8],
+ unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TextureSubImage1DEXT(ctx->Exec, (texture, target, level, xoffset, width,
+ format, type, pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_TEXTURE_SUB_IMAGE2D, 9 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = (GLint) width;
+ n[7].i = (GLint) height;
+ n[8].e = format;
+ n[9].e = type;
+ save_pointer(&n[10],
+ unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TextureSubImage2DEXT(ctx->Exec, (texture, target, level, xoffset, yoffset,
+ width, height, format, type, pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_TEXTURE_SUB_IMAGE3D, 11 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = zoffset;
+ n[7].i = (GLint) width;
+ n[8].i = (GLint) height;
+ n[9].i = (GLint) depth;
+ n[10].e = format;
+ n[11].e = type;
+ save_pointer(&n[12],
+ unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TextureSubImage3DEXT(ctx->Exec, (texture, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth, format, type,
+ pixels));
+ }
+}
+
+static void GLAPIENTRY
+save_CopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLint border)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEXTURE_IMAGE1D, 8);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].e = internalformat;
+ n[5].i = x;
+ n[6].i = y;
+ n[7].i = width;
+ n[8].i = border;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTextureImage1DEXT(ctx->Exec, (texture, target, level,
+ internalformat, x, y,
+ width, border));
+ }
+}
+
+static void GLAPIENTRY
+save_CopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y, GLsizei width,
+ GLsizei height, GLint border)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEXTURE_IMAGE2D, 9);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].e = internalformat;
+ n[5].i = x;
+ n[6].i = y;
+ n[7].i = width;
+ n[8].i = height;
+ n[9].i = border;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTextureImage2DEXT(ctx->Exec, (texture, target, level,
+ internalformat, x, y,
+ width, height, border));
+ }
+}
+
+static void GLAPIENTRY
+save_CopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEXTURE_SUB_IMAGE1D, 7);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = x;
+ n[6].i = y;
+ n[7].i = width;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTextureSubImage1DEXT(ctx->Exec,
+ (texture, target, level, xoffset, x, y, width));
+ }
+}
+
+static void GLAPIENTRY
+save_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLint height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEXTURE_SUB_IMAGE2D, 9);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = x;
+ n[7].i = y;
+ n[8].i = width;
+ n[9].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTextureSubImage2DEXT(ctx->Exec, (texture, target, level,
+ xoffset, yoffset,
+ x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLint height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEXTURE_SUB_IMAGE3D, 10);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = zoffset;
+ n[7].i = x;
+ n[8].i = y;
+ n[9].i = width;
+ n[10].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTextureSubImage3DEXT(ctx->Exec, (texture, target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BIND_MULTITEXTURE, 3);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].ui = texture;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BindMultiTextureEXT(ctx->Exec, (texunit, target, texture));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname,
+ const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MULTITEXPARAMETER_F, 7);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].e = pname;
+ n[4].f = params[0];
+ n[5].f = params[1];
+ n[6].f = params[2];
+ n[7].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultiTexParameterfvEXT(ctx->Exec, (texunit, target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_MultiTexParameterfvEXT(texunit, target, pname, parray);
+}
+
+static void GLAPIENTRY
+save_MultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MULTITEXPARAMETER_I, 7);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].e = pname;
+ n[4].i = params[0];
+ n[5].i = params[1];
+ n[6].i = params[2];
+ n[7].i = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultiTexParameterivEXT(ctx->Exec, (texunit, target, pname, params));
+ }
+}
+
+static void GLAPIENTRY
+save_MultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param)
+{
+ GLint fparam[4];
+ fparam[0] = param;
+ fparam[1] = fparam[2] = fparam[3] = 0;
+ save_MultiTexParameterivEXT(texunit, target, pname, fparam);
+}
+
+
+static void GLAPIENTRY
+save_MultiTexImage1DEXT(GLenum texunit, GLenum target,
+ GLint level, GLint components,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D) {
+ /* don't compile, execute immediately */
+ CALL_MultiTexImage1DEXT(ctx->Exec, (texunit, target, level, components, width,
+ border, format, type, pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MULTITEX_IMAGE1D, 8 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = components;
+ n[5].i = (GLint) width;
+ n[6].i = border;
+ n[7].e = format;
+ n[8].e = type;
+ save_pointer(&n[9],
+ unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultiTexImage1DEXT(ctx->Exec, (texunit, target, level, components, width,
+ border, format, type, pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultiTexImage2DEXT(GLenum texunit, GLenum target,
+ GLint level, GLint components,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_2D) {
+ /* don't compile, execute immediately */
+ CALL_MultiTexImage2DEXT(ctx->Exec, (texunit, target, level, components, width,
+ height, border, format, type, pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MULTITEX_IMAGE2D, 9 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = components;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].i = border;
+ n[8].e = format;
+ n[9].e = type;
+ save_pointer(&n[10],
+ unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultiTexImage2DEXT(ctx->Exec, (texunit, target, level, components, width,
+ height, border, format, type, pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultiTexImage3DEXT(GLenum texunit, GLenum target,
+ GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_3D) {
+ /* don't compile, execute immediately */
+ CALL_MultiTexImage3DEXT(ctx->Exec, (texunit, target, level, internalFormat, width,
+ height, depth, border, format, type,
+ pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MULTITEX_IMAGE3D, 10 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = (GLint) internalFormat;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].i = (GLint) depth;
+ n[8].i = border;
+ n[9].e = format;
+ n[10].e = type;
+ save_pointer(&n[11],
+ unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultiTexImage3DEXT(ctx->Exec, (texunit, target, level, internalFormat,
+ width, height, depth, border, format,
+ type, pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_MULTITEX_SUB_IMAGE1D, 7 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = (GLint) width;
+ n[6].e = format;
+ n[7].e = type;
+ save_pointer(&n[8],
+ unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultiTexSubImage1DEXT(ctx->Exec, (texunit, target, level, xoffset, width,
+ format, type, pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_MULTITEX_SUB_IMAGE2D, 9 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = (GLint) width;
+ n[7].i = (GLint) height;
+ n[8].e = format;
+ n[9].e = type;
+ save_pointer(&n[10],
+ unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultiTexSubImage2DEXT(ctx->Exec, (texunit, target, level, xoffset, yoffset,
+ width, height, format, type, pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_MULTITEX_SUB_IMAGE3D, 11 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = zoffset;
+ n[7].i = (GLint) width;
+ n[8].i = (GLint) height;
+ n[9].i = (GLint) depth;
+ n[10].e = format;
+ n[11].e = type;
+ save_pointer(&n[12],
+ unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultiTexSubImage3DEXT(ctx->Exec, (texunit, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth, format, type,
+ pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLint border)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_MULTITEX_IMAGE1D, 8);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].e = internalformat;
+ n[5].i = x;
+ n[6].i = y;
+ n[7].i = width;
+ n[8].i = border;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyMultiTexImage1DEXT(ctx->Exec, (texunit, target, level,
+ internalformat, x, y,
+ width, border));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y, GLsizei width,
+ GLsizei height, GLint border)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_MULTITEX_IMAGE2D, 9);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].e = internalformat;
+ n[5].i = x;
+ n[6].i = y;
+ n[7].i = width;
+ n[8].i = height;
+ n[9].i = border;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyMultiTexImage2DEXT(ctx->Exec, (texunit, target, level,
+ internalformat, x, y,
+ width, height, border));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_MULTITEX_SUB_IMAGE1D, 7);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = x;
+ n[6].i = y;
+ n[7].i = width;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyMultiTexSubImage1DEXT(ctx->Exec,
+ (texunit, target, level, xoffset, x, y, width));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLint height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_MULTITEX_SUB_IMAGE2D, 9);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = x;
+ n[7].i = y;
+ n[8].i = width;
+ n[9].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyMultiTexSubImage2DEXT(ctx->Exec, (texunit, target, level,
+ xoffset, yoffset,
+ x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLint height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_MULTITEX_SUB_IMAGE3D, 10);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = zoffset;
+ n[7].i = x;
+ n[8].i = y;
+ n[9].i = width;
+ n[10].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyMultiTexSubImage3DEXT(ctx->Exec, (texunit, target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MULTITEXENV, 7);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].e = pname;
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ n[4].f = params[0];
+ n[5].f = params[1];
+ n[6].f = params[2];
+ n[7].f = params[3];
+ }
+ else {
+ n[4].f = params[0];
+ n[5].f = n[6].f = n[7].f = 0.0F;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultiTexEnvfvEXT(ctx->Exec, (texunit, target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = (GLfloat) param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_MultiTexEnvfvEXT(texunit, target, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_MultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param)
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) param;
+ p[1] = p[2] = p[3] = 0.0F;
+ save_MultiTexEnvfvEXT(texunit, target, pname, p);
+}
+
+
+static void GLAPIENTRY
+save_MultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * param)
+{
+ GLfloat p[4];
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ p[0] = INT_TO_FLOAT(param[0]);
+ p[1] = INT_TO_FLOAT(param[1]);
+ p[2] = INT_TO_FLOAT(param[2]);
+ p[3] = INT_TO_FLOAT(param[3]);
+ }
+ else {
+ p[0] = (GLfloat) param[0];
+ p[1] = p[2] = p[3] = 0.0F;
+ }
+ save_MultiTexEnvfvEXT(texunit, target, pname, p);
+}
+
+
+static void GLAPIENTRY
+save_CompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedTextureImage1DEXT(ctx->Exec, (texture, target, level,
+ internalFormat, width,
+ border, imageSize,
+ data));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEXTURE_IMAGE_1D,
+ 7 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].e = internalFormat;
+ n[5].i = (GLint) width;
+ n[6].i = border;
+ n[7].i = imageSize;
+ save_pointer(&n[8],
+ copy_data(data, imageSize, "glCompressedTextureImage1DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTextureImage1DEXT(ctx->Exec,
+ (texture, target, level, internalFormat,
+ width, border, imageSize, data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_2D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedTextureImage2DEXT(ctx->Exec, (texture, target, level,
+ internalFormat, width, height,
+ border, imageSize, data));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEXTURE_IMAGE_2D,
+ 8 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].e = internalFormat;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].i = border;
+ n[8].i = imageSize;
+ save_pointer(&n[9],
+ copy_data(data, imageSize, "glCompressedTextureImage2DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTextureImage2DEXT(ctx->Exec,
+ (texture, target, level, internalFormat,
+ width, height, border, imageSize, data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_3D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedTextureImage3DEXT(ctx->Exec, (texture, target, level,
+ internalFormat, width,
+ height, depth, border,
+ imageSize, data));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEXTURE_IMAGE_3D,
+ 9 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].e = internalFormat;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].i = (GLint) depth;
+ n[8].i = border;
+ n[9].i = imageSize;
+ save_pointer(&n[10],
+ copy_data(data, imageSize, "glCompressedTextureImage3DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTextureImage3DEXT(ctx->Exec,
+ (texture, target, level, internalFormat,
+ width, height, depth, border, imageSize,
+ data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid * data)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_1D,
+ 7 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = (GLint) width;
+ n[6].e = format;
+ n[7].i = imageSize;
+ save_pointer(&n[8],
+ copy_data(data, imageSize, "glCompressedTextureSubImage1DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTextureSubImage1DEXT(ctx->Exec, (texture, target, level, xoffset,
+ width, format, imageSize, data));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid * data)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_2D,
+ 9 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = (GLint) width;
+ n[7].i = (GLint) height;
+ n[8].e = format;
+ n[9].i = imageSize;
+ save_pointer(&n[10],
+ copy_data(data, imageSize, "glCompressedTextureSubImage2DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTextureSubImage2DEXT(ctx->Exec,
+ (texture, target, level, xoffset, yoffset,
+ width, height, format, imageSize, data));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid * data)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_3D,
+ 11 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = zoffset;
+ n[7].i = (GLint) width;
+ n[8].i = (GLint) height;
+ n[9].i = (GLint) depth;
+ n[10].e = format;
+ n[11].i = imageSize;
+ save_pointer(&n[12],
+ copy_data(data, imageSize, "glCompressedTextureSubImage3DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTextureSubImage3DEXT(ctx->Exec,
+ (texture, target, level, xoffset, yoffset,
+ zoffset, width, height, depth, format,
+ imageSize, data));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedMultiTexImage1DEXT(ctx->Exec, (texunit, target, level,
+ internalFormat, width,
+ border, imageSize,
+ data));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_MULTITEX_IMAGE_1D,
+ 7 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].e = internalFormat;
+ n[5].i = (GLint) width;
+ n[6].i = border;
+ n[7].i = imageSize;
+ save_pointer(&n[8],
+ copy_data(data, imageSize, "glCompressedMultiTexImage1DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedMultiTexImage1DEXT(ctx->Exec,
+ (texunit, target, level, internalFormat,
+ width, border, imageSize, data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_2D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedMultiTexImage2DEXT(ctx->Exec, (texunit, target, level,
+ internalFormat, width, height,
+ border, imageSize, data));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_MULTITEX_IMAGE_2D,
+ 8 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].e = internalFormat;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].i = border;
+ n[8].i = imageSize;
+ save_pointer(&n[9],
+ copy_data(data, imageSize, "glCompressedMultiTexImage2DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedMultiTexImage2DEXT(ctx->Exec,
+ (texunit, target, level, internalFormat,
+ width, height, border, imageSize, data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_3D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedMultiTexImage3DEXT(ctx->Exec, (texunit, target, level,
+ internalFormat, width,
+ height, depth, border,
+ imageSize, data));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_MULTITEX_IMAGE_3D,
+ 9 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].e = internalFormat;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].i = (GLint) depth;
+ n[8].i = border;
+ n[9].i = imageSize;
+ save_pointer(&n[10],
+ copy_data(data, imageSize, "glCompressedMultiTexImage3DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedMultiTexImage3DEXT(ctx->Exec,
+ (texunit, target, level, internalFormat,
+ width, height, depth, border, imageSize,
+ data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid * data)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_1D,
+ 7 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = (GLint) width;
+ n[6].e = format;
+ n[7].i = imageSize;
+ save_pointer(&n[8],
+ copy_data(data, imageSize, "glCompressedMultiTexSubImage1DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedMultiTexSubImage1DEXT(ctx->Exec, (texunit, target, level, xoffset,
+ width, format, imageSize, data));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid * data)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_2D,
+ 9 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = (GLint) width;
+ n[7].i = (GLint) height;
+ n[8].e = format;
+ n[9].i = imageSize;
+ save_pointer(&n[10],
+ copy_data(data, imageSize, "glCompressedMultiTexSubImage2DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedMultiTexSubImage2DEXT(ctx->Exec,
+ (texunit, target, level, xoffset, yoffset,
+ width, height, format, imageSize, data));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid * data)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_3D,
+ 11 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = zoffset;
+ n[7].i = (GLint) width;
+ n[8].i = (GLint) height;
+ n[9].i = (GLint) depth;
+ n[10].e = format;
+ n[11].i = imageSize;
+ save_pointer(&n[12],
+ copy_data(data, imageSize, "glCompressedMultiTexSubImage3DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedMultiTexSubImage3DEXT(ctx->Exec,
+ (texunit, target, level, xoffset, yoffset,
+ zoffset, width, height, depth, format,
+ imageSize, data));
+ }
+}
+
+
+/**
+ * Save an error-generating command into display list.
+ *
+ * KW: Will appear in the list before the vertex buffer containing the
+ * command that provoked the error. I don't see this as a problem.
+ */
+static void
save_error(struct gl_context *ctx, GLenum error, const char *s)
{
Node *n;
case OPCODE_WINDOW_POS:
CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
break;
+ case OPCODE_VIEWPORT_ARRAY_V:
+ CALL_ViewportArrayv(ctx->Exec, (n[1].ui, n[2].si,
+ get_pointer(&n[3])));
+ break;
+ case OPCODE_VIEWPORT_INDEXED_F:
+ CALL_ViewportIndexedf(ctx->Exec, (n[1].ui, n[2].f, n[3].f, n[4].f,
+ n[5].f));
+ break;
+ case OPCODE_VIEWPORT_INDEXED_FV: {
+ GLfloat v[4];
+ v[0] = n[2].f;
+ v[1] = n[3].f;
+ v[2] = n[4].f;
+ v[3] = n[5].f;
+ CALL_ViewportIndexedfv(ctx->Exec, (n[1].ui, v));
+ break;
+ }
+ case OPCODE_SCISSOR_ARRAY_V:
+ CALL_ScissorArrayv(ctx->Exec, (n[1].ui, n[2].si,
+ get_pointer(&n[3])));
+ break;
+ case OPCODE_SCISSOR_INDEXED:
+ CALL_ScissorIndexed(ctx->Exec, (n[1].ui, n[2].i, n[3].i, n[4].si,
+ n[5].si));
+ break;
+ case OPCODE_SCISSOR_INDEXED_V: {
+ GLint v[4];
+ v[0] = n[2].i;
+ v[1] = n[3].i;
+ v[2] = n[4].si;
+ v[3] = n[5].si;
+ CALL_ScissorIndexedv(ctx->Exec, (n[1].ui, v));
+ break;
+ }
+ case OPCODE_DEPTH_ARRAY_V:
+ CALL_DepthRangeArrayv(ctx->Exec, (n[1].ui, n[2].si,
+ get_pointer(&n[3])));
+ break;
+ case OPCODE_DEPTH_INDEXED:
+ CALL_DepthRangeIndexed(ctx->Exec, (n[1].ui, n[2].f, n[3].f));
+ break;
case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
CALL_ActiveTexture(ctx->Exec, (n[1].e));
break;
case OPCODE_ATTR_4F_ARB:
CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
break;
+ case OPCODE_ATTR_1D: {
+ GLdouble *d = (GLdouble *) &n[2];
+ CALL_VertexAttribL1d(ctx->Exec, (n[1].ui, *d));
+ break;
+ }
+ case OPCODE_ATTR_2D: {
+ GLdouble *d = (GLdouble *) &n[2];
+ CALL_VertexAttribL2dv(ctx->Exec, (n[1].ui, d));
+ break;
+ }
+ case OPCODE_ATTR_3D: {
+ GLdouble *d = (GLdouble *) &n[2];
+ CALL_VertexAttribL3dv(ctx->Exec, (n[1].ui, d));
+ break;
+ }
+ case OPCODE_ATTR_4D: {
+ GLdouble *d = (GLdouble *) &n[2];
+ CALL_VertexAttribL4dv(ctx->Exec, (n[1].ui, d));
+ break;
+ }
case OPCODE_MATERIAL:
CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
break;
}
break;
+ /* ARB_compute_shader */
+ case OPCODE_DISPATCH_COMPUTE:
+ CALL_DispatchCompute(ctx->Exec, (n[1].ui, n[2].ui, n[3].ui));
+ break;
+
/* GL_ARB_sync */
case OPCODE_WAIT_SYNC:
{
CALL_ConservativeRasterParameteriNV(ctx->Exec, (n[1].e, n[2].i));
break;
+ /* GL_EXT_direct_state_access */
+ case OPCODE_MATRIX_LOAD:
+ CALL_MatrixLoadfEXT(ctx->Exec, (n[1].e, &n[2].f));
+ break;
+ case OPCODE_MATRIX_MULT:
+ CALL_MatrixMultfEXT(ctx->Exec, (n[1].e, &n[2].f));
+ break;
+ case OPCODE_MATRIX_ROTATE:
+ CALL_MatrixRotatefEXT(ctx->Exec, (n[1].e, n[2].f, n[3].f, n[4].f, n[5].f));
+ break;
+ case OPCODE_MATRIX_SCALE:
+ CALL_MatrixScalefEXT(ctx->Exec, (n[1].e, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_MATRIX_TRANSLATE:
+ CALL_MatrixTranslatefEXT(ctx->Exec, (n[1].e, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_MATRIX_LOAD_IDENTITY:
+ CALL_MatrixLoadIdentityEXT(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_MATRIX_ORTHO:
+ CALL_MatrixOrthoEXT(ctx->Exec, (n[1].e,
+ n[2].f, n[3].f, n[4].f,
+ n[5].f, n[6].f, n[7].f));
+ break;
+ case OPCODE_MATRIX_FRUSTUM:
+ CALL_MatrixFrustumEXT(ctx->Exec, (n[1].e,
+ n[2].f, n[3].f, n[4].f,
+ n[5].f, n[6].f, n[7].f));
+ break;
+ case OPCODE_MATRIX_PUSH:
+ CALL_MatrixPushEXT(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_MATRIX_POP:
+ CALL_MatrixPopEXT(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_TEXTUREPARAMETER_F:
+ {
+ GLfloat params[4];
+ params[0] = n[4].f;
+ params[1] = n[5].f;
+ params[2] = n[6].f;
+ params[3] = n[7].f;
+ CALL_TextureParameterfvEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].e, params));
+ }
+ break;
+ case OPCODE_TEXTUREPARAMETER_I:
+ {
+ GLint params[4];
+ params[0] = n[4].i;
+ params[1] = n[5].i;
+ params[2] = n[6].i;
+ params[3] = n[7].i;
+ CALL_TextureParameterivEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].e, params));
+ }
+ break;
+ case OPCODE_TEXTURE_IMAGE1D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TextureImage1DEXT(ctx->Exec, (n[1].ui, /* texture */
+ n[2].e, /* target */
+ n[3].i, /* level */
+ n[4].i, /* components */
+ n[5].i, /* width */
+ n[6].e, /* border */
+ n[7].e, /* format */
+ n[8].e, /* type */
+ get_pointer(&n[9])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEXTURE_IMAGE2D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TextureImage2DEXT(ctx->Exec, (n[1].ui, /* texture */
+ n[2].e, /* target */
+ n[3].i, /* level */
+ n[4].i, /* components */
+ n[5].i, /* width */
+ n[6].i, /* height */
+ n[7].e, /* border */
+ n[8].e, /* format */
+ n[9].e, /* type */
+ get_pointer(&n[10])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEXTURE_IMAGE3D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TextureImage3DEXT(ctx->Exec, (n[1].ui, /* texture */
+ n[2].e, /* target */
+ n[3].i, /* level */
+ n[4].i, /* components */
+ n[5].i, /* width */
+ n[6].i, /* height */
+ n[7].i, /* depth */
+ n[8].e, /* border */
+ n[9].e, /* format */
+ n[10].e, /* type */
+ get_pointer(&n[11])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEXTURE_SUB_IMAGE1D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TextureSubImage1DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].e,
+ n[7].e, get_pointer(&n[8])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEXTURE_SUB_IMAGE2D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TextureSubImage2DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].e,
+ n[7].i, n[8].e, n[9].e,
+ get_pointer(&n[10])));
+ ctx->Unpack = save;
+ }
+ break;
+ case OPCODE_TEXTURE_SUB_IMAGE3D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TextureSubImage3DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].i, n[9].i,
+ n[10].e, n[11].e,
+ get_pointer(&n[12])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_COPY_TEXTURE_IMAGE1D:
+ CALL_CopyTextureImage1DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].e, n[5].i, n[6].i,
+ n[7].i, n[8].i));
+ break;
+ case OPCODE_COPY_TEXTURE_IMAGE2D:
+ CALL_CopyTextureImage2DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].e, n[5].i, n[6].i,
+ n[7].i, n[8].i, n[9].i));
+ break;
+ case OPCODE_COPY_TEXTURE_SUB_IMAGE1D:
+ CALL_CopyTextureSubImage1DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i));
+ break;
+ case OPCODE_COPY_TEXTURE_SUB_IMAGE2D:
+ CALL_CopyTextureSubImage2DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].i, n[9].i));
+ break;
+ case OPCODE_COPY_TEXTURE_SUB_IMAGE3D:
+ CALL_CopyTextureSubImage3DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].i, n[9].i,
+ n[10].i));
+ break;
+ case OPCODE_BIND_MULTITEXTURE:
+ CALL_BindMultiTextureEXT(ctx->Exec, (n[1].e, n[2].e, n[3].ui));
+ break;
+ case OPCODE_MULTITEXPARAMETER_F:
+ {
+ GLfloat params[4];
+ params[0] = n[4].f;
+ params[1] = n[5].f;
+ params[2] = n[6].f;
+ params[3] = n[7].f;
+ CALL_MultiTexParameterfvEXT(ctx->Exec, (n[1].e, n[2].e, n[3].e, params));
+ }
+ break;
+ case OPCODE_MULTITEXPARAMETER_I:
+ {
+ GLint params[4];
+ params[0] = n[4].i;
+ params[1] = n[5].i;
+ params[2] = n[6].i;
+ params[3] = n[7].i;
+ CALL_MultiTexParameterivEXT(ctx->Exec, (n[1].e, n[2].e, n[3].e, params));
+ }
+ break;
+ case OPCODE_MULTITEX_IMAGE1D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_MultiTexImage1DEXT(ctx->Exec, (n[1].e, /* texture */
+ n[2].e, /* target */
+ n[3].i, /* level */
+ n[4].i, /* components */
+ n[5].i, /* width */
+ n[6].e, /* border */
+ n[7].e, /* format */
+ n[8].e, /* type */
+ get_pointer(&n[9])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_MULTITEX_IMAGE2D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_MultiTexImage2DEXT(ctx->Exec, (n[1].e, /* texture */
+ n[2].e, /* target */
+ n[3].i, /* level */
+ n[4].i, /* components */
+ n[5].i, /* width */
+ n[6].i, /* height */
+ n[7].e, /* border */
+ n[8].e, /* format */
+ n[9].e, /* type */
+ get_pointer(&n[10])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_MULTITEX_IMAGE3D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_MultiTexImage3DEXT(ctx->Exec, (n[1].e, /* texture */
+ n[2].e, /* target */
+ n[3].i, /* level */
+ n[4].i, /* components */
+ n[5].i, /* width */
+ n[6].i, /* height */
+ n[7].i, /* depth */
+ n[8].e, /* border */
+ n[9].e, /* format */
+ n[10].e, /* type */
+ get_pointer(&n[11])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_MULTITEX_SUB_IMAGE1D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_MultiTexSubImage1DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].e,
+ n[7].e, get_pointer(&n[8])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_MULTITEX_SUB_IMAGE2D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_MultiTexSubImage2DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].e,
+ n[7].i, n[8].e, n[9].e,
+ get_pointer(&n[10])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_MULTITEX_SUB_IMAGE3D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_MultiTexSubImage3DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].i, n[9].i,
+ n[10].e, n[11].e,
+ get_pointer(&n[12])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_COPY_MULTITEX_IMAGE1D:
+ CALL_CopyMultiTexImage1DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].e, n[5].i, n[6].i,
+ n[7].i, n[8].i));
+ break;
+ case OPCODE_COPY_MULTITEX_IMAGE2D:
+ CALL_CopyMultiTexImage2DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].e, n[5].i, n[6].i,
+ n[7].i, n[8].i, n[9].i));
+ break;
+ case OPCODE_COPY_MULTITEX_SUB_IMAGE1D:
+ CALL_CopyMultiTexSubImage1DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i));
+ break;
+ case OPCODE_COPY_MULTITEX_SUB_IMAGE2D:
+ CALL_CopyMultiTexSubImage2DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].i, n[9].i));
+ break;
+ case OPCODE_COPY_MULTITEX_SUB_IMAGE3D:
+ CALL_CopyMultiTexSubImage3DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].i, n[9].i,
+ n[10].i));
+ break;
+ case OPCODE_MULTITEXENV:
+ {
+ GLfloat params[4];
+ params[0] = n[4].f;
+ params[1] = n[5].f;
+ params[2] = n[6].f;
+ params[3] = n[7].f;
+ CALL_MultiTexEnvfvEXT(ctx->Exec, (n[1].e, n[2].e, n[3].e, params));
+ }
+ break;
+ case OPCODE_COMPRESSED_TEXTURE_IMAGE_1D:
+ CALL_CompressedTextureImage1DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].e, n[5].i, n[6].i,
+ n[7].i, get_pointer(&n[8])));
+ break;
+ case OPCODE_COMPRESSED_TEXTURE_IMAGE_2D:
+ CALL_CompressedTextureImage2DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].e, n[5].i, n[6].i,
+ n[7].i, n[8].i,
+ get_pointer(&n[9])));
+ break;
+ case OPCODE_COMPRESSED_TEXTURE_IMAGE_3D:
+ CALL_CompressedTextureImage3DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].e, n[5].i, n[6].i,
+ n[7].i, n[8].i, n[9].i,
+ get_pointer(&n[10])));
+ break;
+ case OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_1D:
+ CALL_CompressedTextureSubImage1DEXT(ctx->Exec,
+ (n[1].ui, n[2].e, n[3].i, n[4].i,
+ n[5].i, n[6].e, n[7].i,
+ get_pointer(&n[8])));
+ break;
+ case OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_2D:
+ CALL_CompressedTextureSubImage2DEXT(ctx->Exec,
+ (n[1].ui, n[2].e, n[3].i, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].e,
+ n[9].i, get_pointer(&n[10])));
+ break;
+ case OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_3D:
+ CALL_CompressedTextureSubImage3DEXT(ctx->Exec,
+ (n[1].ui, n[2].e, n[3].i, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].i,
+ n[9].i, n[10].e, n[11].i,
+ get_pointer(&n[12])));
+ break;
+ case OPCODE_COMPRESSED_MULTITEX_IMAGE_1D:
+ CALL_CompressedMultiTexImage1DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].e, n[5].i, n[6].i,
+ n[7].i, get_pointer(&n[8])));
+ break;
+ case OPCODE_COMPRESSED_MULTITEX_IMAGE_2D:
+ CALL_CompressedMultiTexImage2DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].e, n[5].i, n[6].i,
+ n[7].i, n[8].i,
+ get_pointer(&n[9])));
+ break;
+ case OPCODE_COMPRESSED_MULTITEX_IMAGE_3D:
+ CALL_CompressedMultiTexImage3DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].e, n[5].i, n[6].i,
+ n[7].i, n[8].i, n[9].i,
+ get_pointer(&n[10])));
+ break;
+ case OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_1D:
+ CALL_CompressedMultiTexSubImage1DEXT(ctx->Exec,
+ (n[1].e, n[2].e, n[3].i, n[4].i,
+ n[5].i, n[6].e, n[7].i,
+ get_pointer(&n[8])));
+ break;
+ case OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_2D:
+ CALL_CompressedMultiTexSubImage2DEXT(ctx->Exec,
+ (n[1].e, n[2].e, n[3].i, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].e,
+ n[9].i, get_pointer(&n[10])));
+ break;
+ case OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_3D:
+ CALL_CompressedMultiTexSubImage3DEXT(ctx->Exec,
+ (n[1].e, n[2].e, n[3].i, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].i,
+ n[9].i, n[10].e, n[11].i,
+ get_pointer(&n[12])));
+ break;
+
case OPCODE_CONTINUE:
n = (Node *) get_pointer(&n[1]);
break;
SET_PatchParameteri(table, save_PatchParameteri);
SET_PatchParameterfv(table, save_PatchParameterfv);
+ /* 100. ARB_viewport_array */
+ SET_ViewportArrayv(table, save_ViewportArrayv);
+ SET_ViewportIndexedf(table, save_ViewportIndexedf);
+ SET_ViewportIndexedfv(table, save_ViewportIndexedfv);
+ SET_ScissorArrayv(table, save_ScissorArrayv);
+ SET_ScissorIndexed(table, save_ScissorIndexed);
+ SET_ScissorIndexedv(table, save_ScissorIndexedv);
+ SET_DepthRangeArrayv(table, save_DepthRangeArrayv);
+ SET_DepthRangeIndexed(table, save_DepthRangeIndexed);
+
+ /* 122. ARB_compute_shader */
+ SET_DispatchCompute(table, save_DispatchCompute);
+ SET_DispatchComputeIndirect(table, save_DispatchComputeIndirect);
+
/* 173. GL_EXT_blend_func_separate */
SET_BlendFuncSeparate(table, save_BlendFuncSeparateEXT);
SET_DrawElementsInstancedBaseInstance(table, save_DrawElementsInstancedBaseInstance);
SET_DrawElementsInstancedBaseVertexBaseInstance(table, save_DrawElementsInstancedBaseVertexBaseInstance);
+ /* GL_ARB_draw_indirect / GL_ARB_multi_draw_indirect */
+ SET_DrawArraysIndirect(table, save_DrawArraysIndirect);
+ SET_DrawElementsIndirect(table, save_DrawElementsIndirect);
+ SET_MultiDrawArraysIndirect(table, save_MultiDrawArraysIndirect);
+ SET_MultiDrawElementsIndirect(table, save_MultiDrawElementsIndirect);
+
/* OpenGL 4.2 / GL_ARB_separate_shader_objects */
SET_UseProgramStages(table, save_UseProgramStages);
SET_ProgramUniform1f(table, save_ProgramUniform1f);
/* GL_NV_conservative_raster_pre_snap_triangles */
SET_ConservativeRasterParameteriNV(table, save_ConservativeRasterParameteriNV);
+
+ /* GL_EXT_direct_state_access */
+ SET_MatrixLoadfEXT(table, save_MatrixLoadfEXT);
+ SET_MatrixLoaddEXT(table, save_MatrixLoaddEXT);
+ SET_MatrixMultfEXT(table, save_MatrixMultfEXT);
+ SET_MatrixMultdEXT(table, save_MatrixMultdEXT);
+ SET_MatrixRotatefEXT(table, save_MatrixRotatefEXT);
+ SET_MatrixRotatedEXT(table, save_MatrixRotatedEXT);
+ SET_MatrixScalefEXT(table, save_MatrixScalefEXT);
+ SET_MatrixScaledEXT(table, save_MatrixScaledEXT);
+ SET_MatrixTranslatefEXT(table, save_MatrixTranslatefEXT);
+ SET_MatrixTranslatedEXT(table, save_MatrixTranslatedEXT);
+ SET_MatrixLoadIdentityEXT(table, save_MatrixLoadIdentityEXT);
+ SET_MatrixOrthoEXT(table, save_MatrixOrthoEXT);
+ SET_MatrixFrustumEXT(table, save_MatrixFrustumEXT);
+ SET_MatrixPushEXT(table, save_MatrixPushEXT);
+ SET_MatrixPopEXT(table, save_MatrixPopEXT);
+ SET_MatrixLoadTransposefEXT(table, save_MatrixLoadTransposefEXT);
+ SET_MatrixLoadTransposedEXT(table, save_MatrixLoadTransposedEXT);
+ SET_MatrixMultTransposefEXT(table, save_MatrixMultTransposefEXT);
+ SET_MatrixMultTransposedEXT(table, save_MatrixMultTransposedEXT);
+ SET_TextureParameteriEXT(table, save_TextureParameteriEXT);
+ SET_TextureParameterivEXT(table, save_TextureParameterivEXT);
+ SET_TextureParameterfEXT(table, save_TextureParameterfEXT);
+ SET_TextureParameterfvEXT(table, save_TextureParameterfvEXT);
+ SET_TextureImage1DEXT(table, save_TextureImage1DEXT);
+ SET_TextureImage2DEXT(table, save_TextureImage2DEXT);
+ SET_TextureImage3DEXT(table, save_TextureImage3DEXT);
+ SET_TextureSubImage1DEXT(table, save_TextureSubImage1DEXT);
+ SET_TextureSubImage2DEXT(table, save_TextureSubImage2DEXT);
+ SET_TextureSubImage3DEXT(table, save_TextureSubImage3DEXT);
+ SET_CopyTextureImage1DEXT(table, save_CopyTextureImage1DEXT);
+ SET_CopyTextureImage2DEXT(table, save_CopyTextureImage2DEXT);
+ SET_CopyTextureSubImage1DEXT(table, save_CopyTextureSubImage1DEXT);
+ SET_CopyTextureSubImage2DEXT(table, save_CopyTextureSubImage2DEXT);
+ SET_CopyTextureSubImage3DEXT(table, save_CopyTextureSubImage3DEXT);
+ SET_BindMultiTextureEXT(table, save_BindMultiTextureEXT);
+ SET_MultiTexParameteriEXT(table, save_MultiTexParameteriEXT);
+ SET_MultiTexParameterivEXT(table, save_MultiTexParameterivEXT);
+ SET_MultiTexParameterfEXT(table, save_MultiTexParameterfEXT);
+ SET_MultiTexParameterfvEXT(table, save_MultiTexParameterfvEXT);
+ SET_MultiTexImage1DEXT(table, save_MultiTexImage1DEXT);
+ SET_MultiTexImage2DEXT(table, save_MultiTexImage2DEXT);
+ SET_MultiTexImage3DEXT(table, save_MultiTexImage3DEXT);
+ SET_MultiTexSubImage1DEXT(table, save_MultiTexSubImage1DEXT);
+ SET_MultiTexSubImage2DEXT(table, save_MultiTexSubImage2DEXT);
+ SET_MultiTexSubImage3DEXT(table, save_MultiTexSubImage3DEXT);
+ SET_CopyMultiTexImage1DEXT(table, save_CopyMultiTexImage1DEXT);
+ SET_CopyMultiTexImage2DEXT(table, save_CopyMultiTexImage2DEXT);
+ SET_CopyMultiTexSubImage1DEXT(table, save_CopyMultiTexSubImage1DEXT);
+ SET_CopyMultiTexSubImage2DEXT(table, save_CopyMultiTexSubImage2DEXT);
+ SET_CopyMultiTexSubImage3DEXT(table, save_CopyMultiTexSubImage3DEXT);
+ SET_MultiTexEnvfEXT(table, save_MultiTexEnvfEXT);
+ SET_MultiTexEnvfvEXT(table, save_MultiTexEnvfvEXT);
+ SET_MultiTexEnviEXT(table, save_MultiTexEnviEXT);
+ SET_MultiTexEnvivEXT(table, save_MultiTexEnvivEXT);
+ SET_CompressedTextureImage1DEXT(table, save_CompressedTextureImage1DEXT);
+ SET_CompressedTextureImage2DEXT(table, save_CompressedTextureImage2DEXT);
+ SET_CompressedTextureImage3DEXT(table, save_CompressedTextureImage3DEXT);
+ SET_CompressedTextureSubImage1DEXT(table, save_CompressedTextureSubImage1DEXT);
+ SET_CompressedTextureSubImage2DEXT(table, save_CompressedTextureSubImage2DEXT);
+ SET_CompressedTextureSubImage3DEXT(table, save_CompressedTextureSubImage3DEXT);
+ SET_CompressedMultiTexImage1DEXT(table, save_CompressedMultiTexImage1DEXT);
+ SET_CompressedMultiTexImage2DEXT(table, save_CompressedMultiTexImage2DEXT);
+ SET_CompressedMultiTexImage3DEXT(table, save_CompressedMultiTexImage3DEXT);
+ SET_CompressedMultiTexSubImage1DEXT(table, save_CompressedMultiTexSubImage1DEXT);
+ SET_CompressedMultiTexSubImage2DEXT(table, save_CompressedMultiTexSubImage2DEXT);
+ SET_CompressedMultiTexSubImage3DEXT(table, save_CompressedMultiTexSubImage3DEXT);
}
vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
+ vfmt->VertexAttribL1d = save_VertexAttribL1d;
+ vfmt->VertexAttribL1dv = save_VertexAttribL1dv;
+ vfmt->VertexAttribL2d = save_VertexAttribL2d;
+ vfmt->VertexAttribL2dv = save_VertexAttribL2dv;
+ vfmt->VertexAttribL3d = save_VertexAttribL3d;
+ vfmt->VertexAttribL3dv = save_VertexAttribL3dv;
+ vfmt->VertexAttribL4d = save_VertexAttribL4d;
+ vfmt->VertexAttribL4dv = save_VertexAttribL4dv;
vfmt->PrimitiveRestartNV = save_PrimitiveRestartNV;
}