OPCODE_MATRIX_POP,
OPCODE_TEXTUREPARAMETER_F,
OPCODE_TEXTUREPARAMETER_I,
+ OPCODE_TEXTURE_IMAGE1D,
+ OPCODE_TEXTURE_IMAGE2D,
+ OPCODE_TEXTURE_IMAGE3D,
+ OPCODE_TEXTURE_SUB_IMAGE1D,
OPCODE_TEXTURE_SUB_IMAGE2D,
+ OPCODE_TEXTURE_SUB_IMAGE3D,
+ OPCODE_COPY_TEXTURE_IMAGE1D,
+ OPCODE_COPY_TEXTURE_IMAGE2D,
+ OPCODE_COPY_TEXTURE_SUB_IMAGE1D,
+ OPCODE_COPY_TEXTURE_SUB_IMAGE2D,
+ OPCODE_COPY_TEXTURE_SUB_IMAGE3D,
+ OPCODE_BIND_MULTITEXTURE,
+ OPCODE_MULTITEXPARAMETER_F,
+ OPCODE_MULTITEXPARAMETER_I,
+ OPCODE_MULTITEX_IMAGE1D,
+ OPCODE_MULTITEX_IMAGE2D,
+ OPCODE_MULTITEX_IMAGE3D,
+ OPCODE_MULTITEX_SUB_IMAGE1D,
+ OPCODE_MULTITEX_SUB_IMAGE2D,
+ OPCODE_MULTITEX_SUB_IMAGE3D,
+ OPCODE_COPY_MULTITEX_IMAGE1D,
+ OPCODE_COPY_MULTITEX_IMAGE2D,
+ OPCODE_COPY_MULTITEX_SUB_IMAGE1D,
+ OPCODE_COPY_MULTITEX_SUB_IMAGE2D,
+ OPCODE_COPY_MULTITEX_SUB_IMAGE3D,
+ OPCODE_MULTITEXENV,
+ OPCODE_COMPRESSED_TEXTURE_IMAGE_1D,
+ OPCODE_COMPRESSED_TEXTURE_IMAGE_2D,
+ OPCODE_COMPRESSED_TEXTURE_IMAGE_3D,
+ OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_1D,
OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_2D,
+ OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_3D,
+ OPCODE_COMPRESSED_MULTITEX_IMAGE_1D,
+ OPCODE_COMPRESSED_MULTITEX_IMAGE_2D,
+ OPCODE_COMPRESSED_MULTITEX_IMAGE_3D,
+ OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_1D,
+ OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_2D,
+ OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_3D,
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
ctx->Driver.DeleteTexture(ctx, atlas->texObj);
}
free(atlas->glyphs);
+ free(atlas);
}
goto out_of_memory;
}
- _mesa_init_teximage_fields(ctx, atlas->texImage,
- atlas->texWidth, atlas->texHeight, 1, 0,
- GL_ALPHA, MESA_FORMAT_A_UNORM8);
+ if (ctx->Const.BitmapUsesRed)
+ _mesa_init_teximage_fields(ctx, atlas->texImage,
+ atlas->texWidth, atlas->texHeight, 1, 0,
+ GL_RED, MESA_FORMAT_R_UNORM8);
+ else
+ _mesa_init_teximage_fields(ctx, atlas->texImage,
+ atlas->texWidth, atlas->texHeight, 1, 0,
+ GL_ALPHA, MESA_FORMAT_A_UNORM8);
/* alloc image storage */
if (!ctx->Driver.AllocTextureImageBuffer(ctx, atlas->texImage)) {
case OPCODE_WINDOW_RECTANGLES:
free(get_pointer(&n[3]));
break;
+ case OPCODE_TEXTURE_IMAGE1D:
+ case OPCODE_MULTITEX_IMAGE1D:
+ free(get_pointer(&n[9]));
+ break;
+ case OPCODE_TEXTURE_IMAGE2D:
+ case OPCODE_MULTITEX_IMAGE2D:
+ free(get_pointer(&n[10]));
+ break;
+ case OPCODE_TEXTURE_IMAGE3D:
+ case OPCODE_MULTITEX_IMAGE3D:
+ free(get_pointer(&n[11]));
+ break;
+ case OPCODE_TEXTURE_SUB_IMAGE1D:
+ case OPCODE_MULTITEX_SUB_IMAGE1D:
+ case OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_1D:
+ case OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_1D:
+ free(get_pointer(&n[8]));
+ break;
case OPCODE_TEXTURE_SUB_IMAGE2D:
+ case OPCODE_MULTITEX_SUB_IMAGE2D:
case OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_2D:
+ case OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_2D:
+ free(get_pointer(&n[10]));
+ break;
+ case OPCODE_TEXTURE_SUB_IMAGE3D:
+ case OPCODE_MULTITEX_SUB_IMAGE3D:
+ case OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_3D:
+ case OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_3D:
+ free(get_pointer(&n[12]));
+ break;
+ case OPCODE_COMPRESSED_TEXTURE_IMAGE_1D:
+ case OPCODE_COMPRESSED_MULTITEX_IMAGE_1D:
+ free(get_pointer(&n[8]));
+ break;
+ case OPCODE_COMPRESSED_TEXTURE_IMAGE_2D:
+ case OPCODE_COMPRESSED_MULTITEX_IMAGE_2D:
+ free(get_pointer(&n[9]));
+ break;
+ case OPCODE_COMPRESSED_TEXTURE_IMAGE_3D:
+ case OPCODE_COMPRESSED_MULTITEX_IMAGE_3D:
free(get_pointer(&n[10]));
break;
+
case OPCODE_CONTINUE:
n = (Node *) get_pointer(&n[1]);
free(block);
save_TextureParameterivEXT(texture, target, pname, fparam);
}
+static void GLAPIENTRY
+save_TextureImage1DEXT(GLuint texture, GLenum target,
+ GLint level, GLint components,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D) {
+ /* don't compile, execute immediately */
+ CALL_TextureImage1DEXT(ctx->Exec, (texture, target, level, components, width,
+ border, format, type, pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXTURE_IMAGE1D, 8 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = components;
+ n[5].i = (GLint) width;
+ n[6].i = border;
+ n[7].e = format;
+ n[8].e = type;
+ save_pointer(&n[9],
+ unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TextureImage1DEXT(ctx->Exec, (texture, target, level, components, width,
+ border, format, type, pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_TextureImage2DEXT(GLuint texture, GLenum target,
+ GLint level, GLint components,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_2D) {
+ /* don't compile, execute immediately */
+ CALL_TextureImage2DEXT(ctx->Exec, (texture, target, level, components, width,
+ height, border, format, type, pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXTURE_IMAGE2D, 9 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = components;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].i = border;
+ n[8].e = format;
+ n[9].e = type;
+ save_pointer(&n[10],
+ unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TextureImage2DEXT(ctx->Exec, (texture, target, level, components, width,
+ height, border, format, type, pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_TextureImage3DEXT(GLuint texture, GLenum target,
+ GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_3D) {
+ /* don't compile, execute immediately */
+ CALL_TextureImage3DEXT(ctx->Exec, (texture, target, level, internalFormat, width,
+ height, depth, border, format, type,
+ pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXTURE_IMAGE3D, 10 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = (GLint) internalFormat;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].i = (GLint) depth;
+ n[8].i = border;
+ n[9].e = format;
+ n[10].e = type;
+ save_pointer(&n[11],
+ unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TextureImage3DEXT(ctx->Exec, (texture, target, level, internalFormat,
+ width, height, depth, border, format,
+ type, pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_TextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_TEXTURE_SUB_IMAGE1D, 7 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = (GLint) width;
+ n[6].e = format;
+ n[7].e = type;
+ save_pointer(&n[8],
+ unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TextureSubImage1DEXT(ctx->Exec, (texture, target, level, xoffset, width,
+ format, type, pixels));
+ }
+}
+
+
static void GLAPIENTRY
save_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
}
}
+
static void GLAPIENTRY
-save_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid * data)
+save_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid * pixels)
{
- Node *n;
GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_2D,
- 9 + POINTER_DWORDS);
+ n = alloc_instruction(ctx, OPCODE_TEXTURE_SUB_IMAGE3D, 11 + POINTER_DWORDS);
if (n) {
n[1].ui = texture;
n[2].e = target;
n[3].i = level;
n[4].i = xoffset;
n[5].i = yoffset;
- n[6].i = (GLint) width;
- n[7].i = (GLint) height;
- n[8].e = format;
- n[9].i = imageSize;
- save_pointer(&n[10],
- copy_data(data, imageSize, "glCompressedTextureSubImage2DEXT"));
+ n[6].i = zoffset;
+ n[7].i = (GLint) width;
+ n[8].i = (GLint) height;
+ n[9].i = (GLint) depth;
+ n[10].e = format;
+ n[11].e = type;
+ save_pointer(&n[12],
+ unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack));
}
if (ctx->ExecuteFlag) {
- CALL_CompressedTextureSubImage2DEXT(ctx->Exec,
- (texture, target, level, xoffset, yoffset,
- width, height, format, imageSize, data));
+ CALL_TextureSubImage3DEXT(ctx->Exec, (texture, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth, format, type,
+ pixels));
}
}
-
-/**
- * Save an error-generating command into display list.
- *
- * KW: Will appear in the list before the vertex buffer containing the
- * command that provoked the error. I don't see this as a problem.
- */
-static void
-save_error(struct gl_context *ctx, GLenum error, const char *s)
+static void GLAPIENTRY
+save_CopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLint border)
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
- n = alloc_instruction(ctx, OPCODE_ERROR, 1 + POINTER_DWORDS);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEXTURE_IMAGE1D, 8);
if (n) {
- n[1].e = error;
- save_pointer(&n[2], (void *) s);
- /* note: the data/string here doesn't have to be freed in
- * _mesa_delete_list() since the string is never dynamically
- * allocated.
- */
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].e = internalformat;
+ n[5].i = x;
+ n[6].i = y;
+ n[7].i = width;
+ n[8].i = border;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTextureImage1DEXT(ctx->Exec, (texture, target, level,
+ internalformat, x, y,
+ width, border));
}
}
-
-/**
- * Compile an error into current display list.
- */
-void
-_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s)
+static void GLAPIENTRY
+save_CopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y, GLsizei width,
+ GLsizei height, GLint border)
{
- if (ctx->CompileFlag)
- save_error(ctx, error, s);
- if (ctx->ExecuteFlag)
- _mesa_error(ctx, error, "%s", s);
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEXTURE_IMAGE2D, 9);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].e = internalformat;
+ n[5].i = x;
+ n[6].i = y;
+ n[7].i = width;
+ n[8].i = height;
+ n[9].i = border;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTextureImage2DEXT(ctx->Exec, (texture, target, level,
+ internalformat, x, y,
+ width, height, border));
+ }
}
-
-/**
- * Test if ID names a display list.
- */
-static GLboolean
-islist(struct gl_context *ctx, GLuint list)
+static void GLAPIENTRY
+save_CopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
{
- if (list > 0 && _mesa_lookup_list(ctx, list)) {
- return GL_TRUE;
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEXTURE_SUB_IMAGE1D, 7);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = x;
+ n[6].i = y;
+ n[7].i = width;
}
- else {
- return GL_FALSE;
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTextureSubImage1DEXT(ctx->Exec,
+ (texture, target, level, xoffset, x, y, width));
}
}
-
-
-/**********************************************************************/
-/* Display list execution */
-/**********************************************************************/
-
-
-/*
- * Execute a display list. Note that the ListBase offset must have already
- * been added before calling this function. I.e. the list argument is
- * the absolute list number, not relative to ListBase.
- * \param list - display list number
- */
-static void
-execute_list(struct gl_context *ctx, GLuint list)
+static void GLAPIENTRY
+save_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLint height)
{
- struct gl_display_list *dlist;
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
- GLboolean done;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEXTURE_SUB_IMAGE2D, 9);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = x;
+ n[7].i = y;
+ n[8].i = width;
+ n[9].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTextureSubImage2DEXT(ctx->Exec, (texture, target, level,
+ xoffset, yoffset,
+ x, y, width, height));
+ }
+}
- if (list == 0 || !islist(ctx, list))
- return;
- if (ctx->ListState.CallDepth == MAX_LIST_NESTING) {
- /* raise an error? */
- return;
+static void GLAPIENTRY
+save_CopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLint height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEXTURE_SUB_IMAGE3D, 10);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = zoffset;
+ n[7].i = x;
+ n[8].i = y;
+ n[9].i = width;
+ n[10].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTextureSubImage3DEXT(ctx->Exec, (texture, target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BIND_MULTITEXTURE, 3);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].ui = texture;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BindMultiTextureEXT(ctx->Exec, (texunit, target, texture));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname,
+ const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MULTITEXPARAMETER_F, 7);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].e = pname;
+ n[4].f = params[0];
+ n[5].f = params[1];
+ n[6].f = params[2];
+ n[7].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultiTexParameterfvEXT(ctx->Exec, (texunit, target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_MultiTexParameterfvEXT(texunit, target, pname, parray);
+}
+
+static void GLAPIENTRY
+save_MultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MULTITEXPARAMETER_I, 7);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].e = pname;
+ n[4].i = params[0];
+ n[5].i = params[1];
+ n[6].i = params[2];
+ n[7].i = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultiTexParameterivEXT(ctx->Exec, (texunit, target, pname, params));
+ }
+}
+
+static void GLAPIENTRY
+save_MultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param)
+{
+ GLint fparam[4];
+ fparam[0] = param;
+ fparam[1] = fparam[2] = fparam[3] = 0;
+ save_MultiTexParameterivEXT(texunit, target, pname, fparam);
+}
+
+
+static void GLAPIENTRY
+save_MultiTexImage1DEXT(GLenum texunit, GLenum target,
+ GLint level, GLint components,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D) {
+ /* don't compile, execute immediately */
+ CALL_MultiTexImage1DEXT(ctx->Exec, (texunit, target, level, components, width,
+ border, format, type, pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MULTITEX_IMAGE1D, 8 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = components;
+ n[5].i = (GLint) width;
+ n[6].i = border;
+ n[7].e = format;
+ n[8].e = type;
+ save_pointer(&n[9],
+ unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultiTexImage1DEXT(ctx->Exec, (texunit, target, level, components, width,
+ border, format, type, pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultiTexImage2DEXT(GLenum texunit, GLenum target,
+ GLint level, GLint components,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_2D) {
+ /* don't compile, execute immediately */
+ CALL_MultiTexImage2DEXT(ctx->Exec, (texunit, target, level, components, width,
+ height, border, format, type, pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MULTITEX_IMAGE2D, 9 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = components;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].i = border;
+ n[8].e = format;
+ n[9].e = type;
+ save_pointer(&n[10],
+ unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultiTexImage2DEXT(ctx->Exec, (texunit, target, level, components, width,
+ height, border, format, type, pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultiTexImage3DEXT(GLenum texunit, GLenum target,
+ GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_3D) {
+ /* don't compile, execute immediately */
+ CALL_MultiTexImage3DEXT(ctx->Exec, (texunit, target, level, internalFormat, width,
+ height, depth, border, format, type,
+ pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MULTITEX_IMAGE3D, 10 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = (GLint) internalFormat;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].i = (GLint) depth;
+ n[8].i = border;
+ n[9].e = format;
+ n[10].e = type;
+ save_pointer(&n[11],
+ unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultiTexImage3DEXT(ctx->Exec, (texunit, target, level, internalFormat,
+ width, height, depth, border, format,
+ type, pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_MULTITEX_SUB_IMAGE1D, 7 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = (GLint) width;
+ n[6].e = format;
+ n[7].e = type;
+ save_pointer(&n[8],
+ unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultiTexSubImage1DEXT(ctx->Exec, (texunit, target, level, xoffset, width,
+ format, type, pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_MULTITEX_SUB_IMAGE2D, 9 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = (GLint) width;
+ n[7].i = (GLint) height;
+ n[8].e = format;
+ n[9].e = type;
+ save_pointer(&n[10],
+ unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultiTexSubImage2DEXT(ctx->Exec, (texunit, target, level, xoffset, yoffset,
+ width, height, format, type, pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_MULTITEX_SUB_IMAGE3D, 11 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = zoffset;
+ n[7].i = (GLint) width;
+ n[8].i = (GLint) height;
+ n[9].i = (GLint) depth;
+ n[10].e = format;
+ n[11].e = type;
+ save_pointer(&n[12],
+ unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultiTexSubImage3DEXT(ctx->Exec, (texunit, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth, format, type,
+ pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLint border)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_MULTITEX_IMAGE1D, 8);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].e = internalformat;
+ n[5].i = x;
+ n[6].i = y;
+ n[7].i = width;
+ n[8].i = border;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyMultiTexImage1DEXT(ctx->Exec, (texunit, target, level,
+ internalformat, x, y,
+ width, border));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y, GLsizei width,
+ GLsizei height, GLint border)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_MULTITEX_IMAGE2D, 9);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].e = internalformat;
+ n[5].i = x;
+ n[6].i = y;
+ n[7].i = width;
+ n[8].i = height;
+ n[9].i = border;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyMultiTexImage2DEXT(ctx->Exec, (texunit, target, level,
+ internalformat, x, y,
+ width, height, border));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_MULTITEX_SUB_IMAGE1D, 7);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = x;
+ n[6].i = y;
+ n[7].i = width;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyMultiTexSubImage1DEXT(ctx->Exec,
+ (texunit, target, level, xoffset, x, y, width));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLint height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_MULTITEX_SUB_IMAGE2D, 9);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = x;
+ n[7].i = y;
+ n[8].i = width;
+ n[9].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyMultiTexSubImage2DEXT(ctx->Exec, (texunit, target, level,
+ xoffset, yoffset,
+ x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLint height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_MULTITEX_SUB_IMAGE3D, 10);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = zoffset;
+ n[7].i = x;
+ n[8].i = y;
+ n[9].i = width;
+ n[10].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyMultiTexSubImage3DEXT(ctx->Exec, (texunit, target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MULTITEXENV, 7);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].e = pname;
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ n[4].f = params[0];
+ n[5].f = params[1];
+ n[6].f = params[2];
+ n[7].f = params[3];
+ }
+ else {
+ n[4].f = params[0];
+ n[5].f = n[6].f = n[7].f = 0.0F;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultiTexEnvfvEXT(ctx->Exec, (texunit, target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = (GLfloat) param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_MultiTexEnvfvEXT(texunit, target, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_MultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param)
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) param;
+ p[1] = p[2] = p[3] = 0.0F;
+ save_MultiTexEnvfvEXT(texunit, target, pname, p);
+}
+
+
+static void GLAPIENTRY
+save_MultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * param)
+{
+ GLfloat p[4];
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ p[0] = INT_TO_FLOAT(param[0]);
+ p[1] = INT_TO_FLOAT(param[1]);
+ p[2] = INT_TO_FLOAT(param[2]);
+ p[3] = INT_TO_FLOAT(param[3]);
+ }
+ else {
+ p[0] = (GLfloat) param[0];
+ p[1] = p[2] = p[3] = 0.0F;
+ }
+ save_MultiTexEnvfvEXT(texunit, target, pname, p);
+}
+
+
+static void GLAPIENTRY
+save_CompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedTextureImage1DEXT(ctx->Exec, (texture, target, level,
+ internalFormat, width,
+ border, imageSize,
+ data));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEXTURE_IMAGE_1D,
+ 7 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].e = internalFormat;
+ n[5].i = (GLint) width;
+ n[6].i = border;
+ n[7].i = imageSize;
+ save_pointer(&n[8],
+ copy_data(data, imageSize, "glCompressedTextureImage1DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTextureImage1DEXT(ctx->Exec,
+ (texture, target, level, internalFormat,
+ width, border, imageSize, data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_2D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedTextureImage2DEXT(ctx->Exec, (texture, target, level,
+ internalFormat, width, height,
+ border, imageSize, data));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEXTURE_IMAGE_2D,
+ 8 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].e = internalFormat;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].i = border;
+ n[8].i = imageSize;
+ save_pointer(&n[9],
+ copy_data(data, imageSize, "glCompressedTextureImage2DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTextureImage2DEXT(ctx->Exec,
+ (texture, target, level, internalFormat,
+ width, height, border, imageSize, data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_3D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedTextureImage3DEXT(ctx->Exec, (texture, target, level,
+ internalFormat, width,
+ height, depth, border,
+ imageSize, data));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEXTURE_IMAGE_3D,
+ 9 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].e = internalFormat;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].i = (GLint) depth;
+ n[8].i = border;
+ n[9].i = imageSize;
+ save_pointer(&n[10],
+ copy_data(data, imageSize, "glCompressedTextureImage3DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTextureImage3DEXT(ctx->Exec,
+ (texture, target, level, internalFormat,
+ width, height, depth, border, imageSize,
+ data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid * data)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_1D,
+ 7 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = (GLint) width;
+ n[6].e = format;
+ n[7].i = imageSize;
+ save_pointer(&n[8],
+ copy_data(data, imageSize, "glCompressedTextureSubImage1DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTextureSubImage1DEXT(ctx->Exec, (texture, target, level, xoffset,
+ width, format, imageSize, data));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid * data)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_2D,
+ 9 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = (GLint) width;
+ n[7].i = (GLint) height;
+ n[8].e = format;
+ n[9].i = imageSize;
+ save_pointer(&n[10],
+ copy_data(data, imageSize, "glCompressedTextureSubImage2DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTextureSubImage2DEXT(ctx->Exec,
+ (texture, target, level, xoffset, yoffset,
+ width, height, format, imageSize, data));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid * data)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_3D,
+ 11 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = texture;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = zoffset;
+ n[7].i = (GLint) width;
+ n[8].i = (GLint) height;
+ n[9].i = (GLint) depth;
+ n[10].e = format;
+ n[11].i = imageSize;
+ save_pointer(&n[12],
+ copy_data(data, imageSize, "glCompressedTextureSubImage3DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTextureSubImage3DEXT(ctx->Exec,
+ (texture, target, level, xoffset, yoffset,
+ zoffset, width, height, depth, format,
+ imageSize, data));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedMultiTexImage1DEXT(ctx->Exec, (texunit, target, level,
+ internalFormat, width,
+ border, imageSize,
+ data));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_MULTITEX_IMAGE_1D,
+ 7 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].e = internalFormat;
+ n[5].i = (GLint) width;
+ n[6].i = border;
+ n[7].i = imageSize;
+ save_pointer(&n[8],
+ copy_data(data, imageSize, "glCompressedMultiTexImage1DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedMultiTexImage1DEXT(ctx->Exec,
+ (texunit, target, level, internalFormat,
+ width, border, imageSize, data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_2D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedMultiTexImage2DEXT(ctx->Exec, (texunit, target, level,
+ internalFormat, width, height,
+ border, imageSize, data));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_MULTITEX_IMAGE_2D,
+ 8 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].e = internalFormat;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].i = border;
+ n[8].i = imageSize;
+ save_pointer(&n[9],
+ copy_data(data, imageSize, "glCompressedMultiTexImage2DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedMultiTexImage2DEXT(ctx->Exec,
+ (texunit, target, level, internalFormat,
+ width, height, border, imageSize, data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_3D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedMultiTexImage3DEXT(ctx->Exec, (texunit, target, level,
+ internalFormat, width,
+ height, depth, border,
+ imageSize, data));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_MULTITEX_IMAGE_3D,
+ 9 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].e = internalFormat;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].i = (GLint) depth;
+ n[8].i = border;
+ n[9].i = imageSize;
+ save_pointer(&n[10],
+ copy_data(data, imageSize, "glCompressedMultiTexImage3DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedMultiTexImage3DEXT(ctx->Exec,
+ (texunit, target, level, internalFormat,
+ width, height, depth, border, imageSize,
+ data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid * data)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_1D,
+ 7 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = (GLint) width;
+ n[6].e = format;
+ n[7].i = imageSize;
+ save_pointer(&n[8],
+ copy_data(data, imageSize, "glCompressedMultiTexSubImage1DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedMultiTexSubImage1DEXT(ctx->Exec, (texunit, target, level, xoffset,
+ width, format, imageSize, data));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid * data)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_2D,
+ 9 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = (GLint) width;
+ n[7].i = (GLint) height;
+ n[8].e = format;
+ n[9].i = imageSize;
+ save_pointer(&n[10],
+ copy_data(data, imageSize, "glCompressedMultiTexSubImage2DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedMultiTexSubImage2DEXT(ctx->Exec,
+ (texunit, target, level, xoffset, yoffset,
+ width, height, format, imageSize, data));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid * data)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_3D,
+ 11 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = texunit;
+ n[2].e = target;
+ n[3].i = level;
+ n[4].i = xoffset;
+ n[5].i = yoffset;
+ n[6].i = zoffset;
+ n[7].i = (GLint) width;
+ n[8].i = (GLint) height;
+ n[9].i = (GLint) depth;
+ n[10].e = format;
+ n[11].i = imageSize;
+ save_pointer(&n[12],
+ copy_data(data, imageSize, "glCompressedMultiTexSubImage3DEXT"));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedMultiTexSubImage3DEXT(ctx->Exec,
+ (texunit, target, level, xoffset, yoffset,
+ zoffset, width, height, depth, format,
+ imageSize, data));
+ }
+}
+
+
+/**
+ * Save an error-generating command into display list.
+ *
+ * KW: Will appear in the list before the vertex buffer containing the
+ * command that provoked the error. I don't see this as a problem.
+ */
+static void
+save_error(struct gl_context *ctx, GLenum error, const char *s)
+{
+ Node *n;
+ n = alloc_instruction(ctx, OPCODE_ERROR, 1 + POINTER_DWORDS);
+ if (n) {
+ n[1].e = error;
+ save_pointer(&n[2], (void *) s);
+ /* note: the data/string here doesn't have to be freed in
+ * _mesa_delete_list() since the string is never dynamically
+ * allocated.
+ */
+ }
+}
+
+
+/**
+ * Compile an error into current display list.
+ */
+void
+_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s)
+{
+ if (ctx->CompileFlag)
+ save_error(ctx, error, s);
+ if (ctx->ExecuteFlag)
+ _mesa_error(ctx, error, "%s", s);
+}
+
+
+/**
+ * Test if ID names a display list.
+ */
+static GLboolean
+islist(struct gl_context *ctx, GLuint list)
+{
+ if (list > 0 && _mesa_lookup_list(ctx, list)) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+
+/**********************************************************************/
+/* Display list execution */
+/**********************************************************************/
+
+
+/*
+ * Execute a display list. Note that the ListBase offset must have already
+ * been added before calling this function. I.e. the list argument is
+ * the absolute list number, not relative to ListBase.
+ * \param list - display list number
+ */
+static void
+execute_list(struct gl_context *ctx, GLuint list)
+{
+ struct gl_display_list *dlist;
+ Node *n;
+ GLboolean done;
+
+ if (list == 0 || !islist(ctx, list))
+ return;
+
+ if (ctx->ListState.CallDepth == MAX_LIST_NESTING) {
+ /* raise an error? */
+ return;
}
dlist = _mesa_lookup_list(ctx, list);
CALL_TextureParameterivEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].e, params));
}
break;
+ case OPCODE_TEXTURE_IMAGE1D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TextureImage1DEXT(ctx->Exec, (n[1].ui, /* texture */
+ n[2].e, /* target */
+ n[3].i, /* level */
+ n[4].i, /* components */
+ n[5].i, /* width */
+ n[6].e, /* border */
+ n[7].e, /* format */
+ n[8].e, /* type */
+ get_pointer(&n[9])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEXTURE_IMAGE2D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TextureImage2DEXT(ctx->Exec, (n[1].ui, /* texture */
+ n[2].e, /* target */
+ n[3].i, /* level */
+ n[4].i, /* components */
+ n[5].i, /* width */
+ n[6].i, /* height */
+ n[7].e, /* border */
+ n[8].e, /* format */
+ n[9].e, /* type */
+ get_pointer(&n[10])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEXTURE_IMAGE3D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TextureImage3DEXT(ctx->Exec, (n[1].ui, /* texture */
+ n[2].e, /* target */
+ n[3].i, /* level */
+ n[4].i, /* components */
+ n[5].i, /* width */
+ n[6].i, /* height */
+ n[7].i, /* depth */
+ n[8].e, /* border */
+ n[9].e, /* format */
+ n[10].e, /* type */
+ get_pointer(&n[11])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEXTURE_SUB_IMAGE1D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TextureSubImage1DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].e,
+ n[7].e, get_pointer(&n[8])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
case OPCODE_TEXTURE_SUB_IMAGE2D:
{
const struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = save;
}
break;
+ case OPCODE_TEXTURE_SUB_IMAGE3D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TextureSubImage3DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].i, n[9].i,
+ n[10].e, n[11].e,
+ get_pointer(&n[12])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_COPY_TEXTURE_IMAGE1D:
+ CALL_CopyTextureImage1DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].e, n[5].i, n[6].i,
+ n[7].i, n[8].i));
+ break;
+ case OPCODE_COPY_TEXTURE_IMAGE2D:
+ CALL_CopyTextureImage2DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].e, n[5].i, n[6].i,
+ n[7].i, n[8].i, n[9].i));
+ break;
+ case OPCODE_COPY_TEXTURE_SUB_IMAGE1D:
+ CALL_CopyTextureSubImage1DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i));
+ break;
+ case OPCODE_COPY_TEXTURE_SUB_IMAGE2D:
+ CALL_CopyTextureSubImage2DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].i, n[9].i));
+ break;
+ case OPCODE_COPY_TEXTURE_SUB_IMAGE3D:
+ CALL_CopyTextureSubImage3DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].i, n[9].i,
+ n[10].i));
+ break;
+ case OPCODE_BIND_MULTITEXTURE:
+ CALL_BindMultiTextureEXT(ctx->Exec, (n[1].e, n[2].e, n[3].ui));
+ break;
+ case OPCODE_MULTITEXPARAMETER_F:
+ {
+ GLfloat params[4];
+ params[0] = n[4].f;
+ params[1] = n[5].f;
+ params[2] = n[6].f;
+ params[3] = n[7].f;
+ CALL_MultiTexParameterfvEXT(ctx->Exec, (n[1].e, n[2].e, n[3].e, params));
+ }
+ break;
+ case OPCODE_MULTITEXPARAMETER_I:
+ {
+ GLint params[4];
+ params[0] = n[4].i;
+ params[1] = n[5].i;
+ params[2] = n[6].i;
+ params[3] = n[7].i;
+ CALL_MultiTexParameterivEXT(ctx->Exec, (n[1].e, n[2].e, n[3].e, params));
+ }
+ break;
+ case OPCODE_MULTITEX_IMAGE1D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_MultiTexImage1DEXT(ctx->Exec, (n[1].e, /* texture */
+ n[2].e, /* target */
+ n[3].i, /* level */
+ n[4].i, /* components */
+ n[5].i, /* width */
+ n[6].e, /* border */
+ n[7].e, /* format */
+ n[8].e, /* type */
+ get_pointer(&n[9])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_MULTITEX_IMAGE2D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_MultiTexImage2DEXT(ctx->Exec, (n[1].e, /* texture */
+ n[2].e, /* target */
+ n[3].i, /* level */
+ n[4].i, /* components */
+ n[5].i, /* width */
+ n[6].i, /* height */
+ n[7].e, /* border */
+ n[8].e, /* format */
+ n[9].e, /* type */
+ get_pointer(&n[10])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_MULTITEX_IMAGE3D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_MultiTexImage3DEXT(ctx->Exec, (n[1].e, /* texture */
+ n[2].e, /* target */
+ n[3].i, /* level */
+ n[4].i, /* components */
+ n[5].i, /* width */
+ n[6].i, /* height */
+ n[7].i, /* depth */
+ n[8].e, /* border */
+ n[9].e, /* format */
+ n[10].e, /* type */
+ get_pointer(&n[11])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_MULTITEX_SUB_IMAGE1D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_MultiTexSubImage1DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].e,
+ n[7].e, get_pointer(&n[8])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_MULTITEX_SUB_IMAGE2D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_MultiTexSubImage2DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].e,
+ n[7].i, n[8].e, n[9].e,
+ get_pointer(&n[10])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_MULTITEX_SUB_IMAGE3D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_MultiTexSubImage3DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].i, n[9].i,
+ n[10].e, n[11].e,
+ get_pointer(&n[12])));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_COPY_MULTITEX_IMAGE1D:
+ CALL_CopyMultiTexImage1DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].e, n[5].i, n[6].i,
+ n[7].i, n[8].i));
+ break;
+ case OPCODE_COPY_MULTITEX_IMAGE2D:
+ CALL_CopyMultiTexImage2DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].e, n[5].i, n[6].i,
+ n[7].i, n[8].i, n[9].i));
+ break;
+ case OPCODE_COPY_MULTITEX_SUB_IMAGE1D:
+ CALL_CopyMultiTexSubImage1DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i));
+ break;
+ case OPCODE_COPY_MULTITEX_SUB_IMAGE2D:
+ CALL_CopyMultiTexSubImage2DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].i, n[9].i));
+ break;
+ case OPCODE_COPY_MULTITEX_SUB_IMAGE3D:
+ CALL_CopyMultiTexSubImage3DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].i, n[9].i,
+ n[10].i));
+ break;
+ case OPCODE_MULTITEXENV:
+ {
+ GLfloat params[4];
+ params[0] = n[4].f;
+ params[1] = n[5].f;
+ params[2] = n[6].f;
+ params[3] = n[7].f;
+ CALL_MultiTexEnvfvEXT(ctx->Exec, (n[1].e, n[2].e, n[3].e, params));
+ }
+ break;
+ case OPCODE_COMPRESSED_TEXTURE_IMAGE_1D:
+ CALL_CompressedTextureImage1DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].e, n[5].i, n[6].i,
+ n[7].i, get_pointer(&n[8])));
+ break;
+ case OPCODE_COMPRESSED_TEXTURE_IMAGE_2D:
+ CALL_CompressedTextureImage2DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].e, n[5].i, n[6].i,
+ n[7].i, n[8].i,
+ get_pointer(&n[9])));
+ break;
+ case OPCODE_COMPRESSED_TEXTURE_IMAGE_3D:
+ CALL_CompressedTextureImage3DEXT(ctx->Exec, (n[1].ui, n[2].e, n[3].i,
+ n[4].e, n[5].i, n[6].i,
+ n[7].i, n[8].i, n[9].i,
+ get_pointer(&n[10])));
+ break;
+ case OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_1D:
+ CALL_CompressedTextureSubImage1DEXT(ctx->Exec,
+ (n[1].ui, n[2].e, n[3].i, n[4].i,
+ n[5].i, n[6].e, n[7].i,
+ get_pointer(&n[8])));
+ break;
case OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_2D:
CALL_CompressedTextureSubImage2DEXT(ctx->Exec,
(n[1].ui, n[2].e, n[3].i, n[4].i,
n[5].i, n[6].i, n[7].i, n[8].e,
n[9].i, get_pointer(&n[10])));
break;
+ case OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_3D:
+ CALL_CompressedTextureSubImage3DEXT(ctx->Exec,
+ (n[1].ui, n[2].e, n[3].i, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].i,
+ n[9].i, n[10].e, n[11].i,
+ get_pointer(&n[12])));
+ break;
+ case OPCODE_COMPRESSED_MULTITEX_IMAGE_1D:
+ CALL_CompressedMultiTexImage1DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].e, n[5].i, n[6].i,
+ n[7].i, get_pointer(&n[8])));
+ break;
+ case OPCODE_COMPRESSED_MULTITEX_IMAGE_2D:
+ CALL_CompressedMultiTexImage2DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].e, n[5].i, n[6].i,
+ n[7].i, n[8].i,
+ get_pointer(&n[9])));
+ break;
+ case OPCODE_COMPRESSED_MULTITEX_IMAGE_3D:
+ CALL_CompressedMultiTexImage3DEXT(ctx->Exec, (n[1].e, n[2].e, n[3].i,
+ n[4].e, n[5].i, n[6].i,
+ n[7].i, n[8].i, n[9].i,
+ get_pointer(&n[10])));
+ break;
+ case OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_1D:
+ CALL_CompressedMultiTexSubImage1DEXT(ctx->Exec,
+ (n[1].e, n[2].e, n[3].i, n[4].i,
+ n[5].i, n[6].e, n[7].i,
+ get_pointer(&n[8])));
+ break;
+ case OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_2D:
+ CALL_CompressedMultiTexSubImage2DEXT(ctx->Exec,
+ (n[1].e, n[2].e, n[3].i, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].e,
+ n[9].i, get_pointer(&n[10])));
+ break;
+ case OPCODE_COMPRESSED_MULTITEX_SUB_IMAGE_3D:
+ CALL_CompressedMultiTexSubImage3DEXT(ctx->Exec,
+ (n[1].e, n[2].e, n[3].i, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].i,
+ n[9].i, n[10].e, n[11].i,
+ get_pointer(&n[12])));
+ break;
case OPCODE_CONTINUE:
n = (Node *) get_pointer(&n[1]);
SET_TextureParameterivEXT(table, save_TextureParameterivEXT);
SET_TextureParameterfEXT(table, save_TextureParameterfEXT);
SET_TextureParameterfvEXT(table, save_TextureParameterfvEXT);
+ SET_TextureImage1DEXT(table, save_TextureImage1DEXT);
+ SET_TextureImage2DEXT(table, save_TextureImage2DEXT);
+ SET_TextureImage3DEXT(table, save_TextureImage3DEXT);
+ SET_TextureSubImage1DEXT(table, save_TextureSubImage1DEXT);
SET_TextureSubImage2DEXT(table, save_TextureSubImage2DEXT);
+ SET_TextureSubImage3DEXT(table, save_TextureSubImage3DEXT);
+ SET_CopyTextureImage1DEXT(table, save_CopyTextureImage1DEXT);
+ SET_CopyTextureImage2DEXT(table, save_CopyTextureImage2DEXT);
+ SET_CopyTextureSubImage1DEXT(table, save_CopyTextureSubImage1DEXT);
+ SET_CopyTextureSubImage2DEXT(table, save_CopyTextureSubImage2DEXT);
+ SET_CopyTextureSubImage3DEXT(table, save_CopyTextureSubImage3DEXT);
+ SET_BindMultiTextureEXT(table, save_BindMultiTextureEXT);
+ SET_MultiTexParameteriEXT(table, save_MultiTexParameteriEXT);
+ SET_MultiTexParameterivEXT(table, save_MultiTexParameterivEXT);
+ SET_MultiTexParameterfEXT(table, save_MultiTexParameterfEXT);
+ SET_MultiTexParameterfvEXT(table, save_MultiTexParameterfvEXT);
+ SET_MultiTexImage1DEXT(table, save_MultiTexImage1DEXT);
+ SET_MultiTexImage2DEXT(table, save_MultiTexImage2DEXT);
+ SET_MultiTexImage3DEXT(table, save_MultiTexImage3DEXT);
+ SET_MultiTexSubImage1DEXT(table, save_MultiTexSubImage1DEXT);
+ SET_MultiTexSubImage2DEXT(table, save_MultiTexSubImage2DEXT);
+ SET_MultiTexSubImage3DEXT(table, save_MultiTexSubImage3DEXT);
+ SET_CopyMultiTexImage1DEXT(table, save_CopyMultiTexImage1DEXT);
+ SET_CopyMultiTexImage2DEXT(table, save_CopyMultiTexImage2DEXT);
+ SET_CopyMultiTexSubImage1DEXT(table, save_CopyMultiTexSubImage1DEXT);
+ SET_CopyMultiTexSubImage2DEXT(table, save_CopyMultiTexSubImage2DEXT);
+ SET_CopyMultiTexSubImage3DEXT(table, save_CopyMultiTexSubImage3DEXT);
+ SET_MultiTexEnvfEXT(table, save_MultiTexEnvfEXT);
+ SET_MultiTexEnvfvEXT(table, save_MultiTexEnvfvEXT);
+ SET_MultiTexEnviEXT(table, save_MultiTexEnviEXT);
+ SET_MultiTexEnvivEXT(table, save_MultiTexEnvivEXT);
+ SET_CompressedTextureImage1DEXT(table, save_CompressedTextureImage1DEXT);
+ SET_CompressedTextureImage2DEXT(table, save_CompressedTextureImage2DEXT);
+ SET_CompressedTextureImage3DEXT(table, save_CompressedTextureImage3DEXT);
+ SET_CompressedTextureSubImage1DEXT(table, save_CompressedTextureSubImage1DEXT);
SET_CompressedTextureSubImage2DEXT(table, save_CompressedTextureSubImage2DEXT);
+ SET_CompressedTextureSubImage3DEXT(table, save_CompressedTextureSubImage3DEXT);
+ SET_CompressedMultiTexImage1DEXT(table, save_CompressedMultiTexImage1DEXT);
+ SET_CompressedMultiTexImage2DEXT(table, save_CompressedMultiTexImage2DEXT);
+ SET_CompressedMultiTexImage3DEXT(table, save_CompressedMultiTexImage3DEXT);
+ SET_CompressedMultiTexSubImage1DEXT(table, save_CompressedMultiTexSubImage1DEXT);
+ SET_CompressedMultiTexSubImage2DEXT(table, save_CompressedMultiTexSubImage2DEXT);
+ SET_CompressedMultiTexSubImage3DEXT(table, save_CompressedMultiTexSubImage3DEXT);
}