#include "varray.h"
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
#include "shader/arbprogram.h"
-#include "shader/program.h"
#endif
#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
#include "shader/nvprogram.h"
-#include "shader/program.h"
#endif
#if FEATURE_ATI_fragment_shader
#include "shader/atifragshader.h"
{
GLfloat p[4];
p[0] = (GLfloat) param;
- p[1] = p[2] = p[3] = 0.0;
+ p[1] = p[2] = p[3] = 0.0F;
save_TexEnvfv(target, pname, p);
}
{
GLfloat fparam[4];
fparam[0] = (GLfloat) param;
- fparam[1] = fparam[2] = fparam[3] = 0.0;
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
save_TexParameterfv(target, pname, fparam);
}
{
GLfloat fparam[4];
fparam[0] = (GLfloat) params[0];
- fparam[1] = fparam[2] = fparam[3] = 0.0;
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
save_TexParameterfv(target, pname, fparam);
}