-/* $Id: dlist.c,v 1.72 2001/05/29 15:23:48 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 6.5
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
-#ifdef PC_HEADER
-#include "all.h"
-#else
+/**
+ * \file dlist.c
+ * Display lists management functions.
+ */
+
#include "glheader.h"
-#include "accum.h"
+#include "imports.h"
+#include "api_arrayelt.h"
#include "api_loopback.h"
+#include "config.h"
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+#include "arbprogram.h"
+#include "program.h"
+#endif
#include "attrib.h"
-#include "bitmap.h"
#include "blend.h"
#include "buffers.h"
+#if FEATURE_ARB_vertex_buffer_object
+#include "bufferobj.h"
+#endif
#include "clip.h"
#include "colormac.h"
#include "colortab.h"
#include "context.h"
#include "convolve.h"
-#include "copypix.h"
#include "depth.h"
#include "dlist.h"
#include "enable.h"
#include "dlist.h"
#include "macros.h"
#include "matrix.h"
-#include "mem.h"
+#include "occlude.h"
#include "pixel.h"
-#include "pixeltex.h"
#include "points.h"
#include "polygon.h"
-#include "readpix.h"
#include "state.h"
#include "texobj.h"
#include "teximage.h"
#include "texstate.h"
#include "mtypes.h"
#include "varray.h"
+#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
+#include "nvprogram.h"
+#include "program.h"
+#endif
+#if FEATURE_ATI_fragment_shader
+#include "atifragshader.h"
+#endif
#include "math/m_matrix.h"
#include "math/m_xform.h"
-#endif
-
-
-
-/*
-Functions which aren't compiled but executed immediately:
- glIsList
- glGenLists
- glDeleteLists
- glEndList --- BUT: call ctx->Driver.EndList at end of list execution?
- glFeedbackBuffer
- glSelectBuffer
- glRenderMode
- glReadPixels
- glPixelStore
- glFlush
- glFinish
- glIsEnabled
- glGet*
-
-Functions which cause errors if called while compiling a display list:
- glNewList
-*/
-
+#include "dispatch.h"
-/*
- * Display list instructions are stored as sequences of "nodes". Nodes
- * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks
- * are linked together with a pointer.
+/**
+ * Flush vertices.
+ *
+ * \param ctx GL context.
+ *
+ * Checks if dd_function_table::SaveNeedFlush is marked to flush
+ * stored (save) vertices, and calls
+ * dd_function_table::SaveFlushVertices if so.
*/
-
-
-/* How many nodes to allocate at a time:
- * - reduced now that we hold vertices etc. elsewhere.
+#define SAVE_FLUSH_VERTICES(ctx) \
+do { \
+ if (ctx->Driver.SaveNeedFlush) \
+ ctx->Driver.SaveFlushVertices(ctx); \
+} while (0)
+
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
*/
-#define BLOCK_SIZE 256
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \
+do { \
+ if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
+ ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
+ return retval; \
+ } \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \
+do { \
+ if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
+ ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
+ return; \
+ } \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \
+do { \
+ ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \
+ SAVE_FLUSH_VERTICES(ctx); \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\
+do { \
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \
+ SAVE_FLUSH_VERTICES(ctx); \
+} while (0)
-/*
+
+/**
* Display list opcodes.
*
* The fact that these identifiers are assigned consecutive
* integer values starting at 0 is very important, see InstSize array usage)
- *
*/
typedef enum {
+ OPCODE_INVALID = -1, /* Force signed enum */
OPCODE_ACCUM,
OPCODE_ALPHA_FUNC,
OPCODE_BIND_TEXTURE,
OPCODE_BITMAP,
OPCODE_BLEND_COLOR,
OPCODE_BLEND_EQUATION,
- OPCODE_BLEND_FUNC,
+ OPCODE_BLEND_EQUATION_SEPARATE,
OPCODE_BLEND_FUNC_SEPARATE,
OPCODE_CALL_LIST,
OPCODE_CALL_LIST_OFFSET,
OPCODE_WINDOW_POS,
/* GL_ARB_multitexture */
OPCODE_ACTIVE_TEXTURE,
- OPCODE_CLIENT_ACTIVE_TEXTURE,
- /* GL_SGIX/SGIS_pixel_texture */
- OPCODE_PIXEL_TEXGEN_SGIX,
- OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS,
/* GL_ARB_texture_compression */
OPCODE_COMPRESSED_TEX_IMAGE_1D,
OPCODE_COMPRESSED_TEX_IMAGE_2D,
OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
/* GL_ARB_multisample */
OPCODE_SAMPLE_COVERAGE,
+ /* GL_ARB_window_pos */
+ OPCODE_WINDOW_POS_ARB,
+ /* GL_NV_vertex_program */
+ OPCODE_BIND_PROGRAM_NV,
+ OPCODE_EXECUTE_PROGRAM_NV,
+ OPCODE_REQUEST_RESIDENT_PROGRAMS_NV,
+ OPCODE_LOAD_PROGRAM_NV,
+ OPCODE_PROGRAM_PARAMETER4F_NV,
+ OPCODE_TRACK_MATRIX_NV,
+ /* GL_NV_fragment_program */
+ OPCODE_PROGRAM_LOCAL_PARAMETER_ARB,
+ OPCODE_PROGRAM_NAMED_PARAMETER_NV,
+ /* GL_EXT_stencil_two_side */
+ OPCODE_ACTIVE_STENCIL_FACE_EXT,
+ /* GL_EXT_depth_bounds_test */
+ OPCODE_DEPTH_BOUNDS_EXT,
+ /* GL_ARB_vertex/fragment_program */
+ OPCODE_PROGRAM_STRING_ARB,
+ OPCODE_PROGRAM_ENV_PARAMETER_ARB,
+ /* GL_ARB_occlusion_query */
+ OPCODE_BEGIN_QUERY_ARB,
+ OPCODE_END_QUERY_ARB,
+ /* GL_ARB_draw_buffers */
+ OPCODE_DRAW_BUFFERS_ARB,
+ /* GL_ATI_fragment_shader */
+ OPCODE_BIND_FRAGMENT_SHADER_ATI,
+ OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI,
+ /* OpenGL 2.0 */
+ OPCODE_STENCIL_FUNC_SEPARATE,
+ OPCODE_STENCIL_OP_SEPARATE,
+ OPCODE_STENCIL_MASK_SEPARATE,
+
+ /* Vertex attributes -- fallback for when optimized display
+ * list build isn't active.
+ */
+ OPCODE_ATTR_1F_NV,
+ OPCODE_ATTR_2F_NV,
+ OPCODE_ATTR_3F_NV,
+ OPCODE_ATTR_4F_NV,
+ OPCODE_ATTR_1F_ARB,
+ OPCODE_ATTR_2F_ARB,
+ OPCODE_ATTR_3F_ARB,
+ OPCODE_ATTR_4F_ARB,
+ OPCODE_MATERIAL,
+ OPCODE_INDEX,
+ OPCODE_EDGEFLAG,
+ OPCODE_BEGIN,
+ OPCODE_END,
+ OPCODE_RECTF,
+ OPCODE_EVAL_C1,
+ OPCODE_EVAL_C2,
+ OPCODE_EVAL_P1,
+ OPCODE_EVAL_P2,
+
+
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
OPCODE_CONTINUE,
OPCODE_END_OF_LIST,
- OPCODE_DRV_0
+ OPCODE_EXT_0
} OpCode;
-/*
+
+/**
+ * Display list node.
+ *
+ * Display list instructions are stored as sequences of "nodes". Nodes
+ * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks
+ * are linked together with a pointer.
+ *
* Each instruction in the display list is stored as a sequence of
* contiguous nodes in memory.
- * Each node is the union of a variety of datatypes.
+ * Each node is the union of a variety of data types.
*/
union node {
OpCode opcode;
};
+/**
+ * How many nodes to allocate at a time.
+ *
+ * \note Reduced now that we hold vertices etc. elsewhere.
+ */
+#define BLOCK_SIZE 256
+
+
-/* Number of nodes of storage needed for each instruction. Sizes for
- * dynamically allocated opcodes are stored in the context struct.
+/**
+ * Number of nodes of storage needed for each instruction.
+ * Sizes for dynamically allocated opcodes are stored in the context struct.
*/
static GLuint InstSize[ OPCODE_END_OF_LIST+1 ];
/***** Private *****/
/**********************************************************************/
-
-
-
-
/*
* Make an empty display list. This is used by glGenLists() to
* reserver display list IDs.
*/
-static Node *make_empty_list( void )
+static struct mesa_display_list *make_list( GLuint list, GLuint count )
{
- Node *n = (Node *) MALLOC( sizeof(Node) );
- n[0].opcode = OPCODE_END_OF_LIST;
- return n;
+ struct mesa_display_list *dlist = CALLOC_STRUCT( mesa_display_list );
+ dlist->id = list;
+ dlist->node = (Node *) MALLOC( sizeof(Node) * count );
+ dlist->node[0].opcode = OPCODE_END_OF_LIST;
+ return dlist;
}
/*
* Destroy all nodes in a display list.
- * Input: list - display list number
+ * \param list - display list number
*/
void _mesa_destroy_list( GLcontext *ctx, GLuint list )
{
+ struct mesa_display_list *dlist;
Node *n, *block;
GLboolean done;
if (list==0)
return;
- block = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
- n = block;
+ dlist = (struct mesa_display_list *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
+ if (!dlist)
+ return;
+
+ n = block = dlist->node;
done = block ? GL_FALSE : GL_TRUE;
while (!done) {
/* check for extension opcodes first */
- GLint i = (GLint) n[0].opcode - (GLint) OPCODE_DRV_0;
- if (i >= 0 && i < (GLint) ctx->listext.nr_opcodes) {
- ctx->listext.opcode[i].destroy(ctx, &n[1]);
- n += ctx->listext.opcode[i].size;
+ GLint i = (GLint) n[0].opcode - (GLint) OPCODE_EXT_0;
+ if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) {
+ ctx->ListExt.Opcode[i].Destroy(ctx, &n[1]);
+ n += ctx->ListExt.Opcode[i].Size;
}
else {
switch (n[0].opcode) {
+ /* for some commands, we need to free malloc'd memory */
case OPCODE_MAP1:
FREE(n[6].data);
n += InstSize[n[0].opcode];
FREE(n[11].data);
n += InstSize[n[0].opcode];
break;
+#if FEATURE_NV_vertex_program
+ case OPCODE_LOAD_PROGRAM_NV:
+ FREE(n[4].data); /* program string */
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
+ FREE(n[2].data); /* array of program ids */
+ n += InstSize[n[0].opcode];
+ break;
+#endif
+#if FEATURE_NV_fragment_program
+ case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
+ FREE(n[3].data); /* parameter name */
+ n += InstSize[n[0].opcode];
+ break;
+#endif
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ case OPCODE_PROGRAM_STRING_ARB:
+ FREE(n[4].data); /* program string */
+ n += InstSize[n[0].opcode];
+ break;
+#endif
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
FREE( block );
}
}
+ FREE( dlist );
_mesa_HashRemove(ctx->Shared->DisplayList, list);
}
/***** Public *****/
/**********************************************************************/
-void _mesa_init_lists( void )
+/**
+ * Do one-time initialiazations for display lists.
+ */
+void
+_mesa_init_lists( void )
{
static int init_flag = 0;
InstSize[OPCODE_BITMAP] = 8;
InstSize[OPCODE_BLEND_COLOR] = 5;
InstSize[OPCODE_BLEND_EQUATION] = 2;
- InstSize[OPCODE_BLEND_FUNC] = 3;
+ InstSize[OPCODE_BLEND_EQUATION_SEPARATE] = 3;
InstSize[OPCODE_BLEND_FUNC_SEPARATE] = 5;
InstSize[OPCODE_CALL_LIST] = 2;
- InstSize[OPCODE_CALL_LIST_OFFSET] = 2;
+ InstSize[OPCODE_CALL_LIST_OFFSET] = 3;
InstSize[OPCODE_CLEAR] = 2;
InstSize[OPCODE_CLEAR_ACCUM] = 5;
InstSize[OPCODE_CLEAR_COLOR] = 5;
InstSize[OPCODE_CONTINUE] = 2;
InstSize[OPCODE_ERROR] = 3;
InstSize[OPCODE_END_OF_LIST] = 1;
- /* GL_SGIX/SGIS_pixel_texture */
- InstSize[OPCODE_PIXEL_TEXGEN_SGIX] = 2;
- InstSize[OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS] = 3;
/* GL_ARB_texture_compression */
InstSize[OPCODE_COMPRESSED_TEX_IMAGE_1D] = 8;
InstSize[OPCODE_COMPRESSED_TEX_IMAGE_2D] = 9;
InstSize[OPCODE_SAMPLE_COVERAGE] = 3;
/* GL_ARB_multitexture */
InstSize[OPCODE_ACTIVE_TEXTURE] = 2;
- InstSize[OPCODE_CLIENT_ACTIVE_TEXTURE] = 2;
+ /* GL_ARB_window_pos */
+ InstSize[OPCODE_WINDOW_POS_ARB] = 4;
+ /* GL_NV_vertex_program */
+ InstSize[OPCODE_BIND_PROGRAM_NV] = 3;
+ InstSize[OPCODE_EXECUTE_PROGRAM_NV] = 7;
+ InstSize[OPCODE_REQUEST_RESIDENT_PROGRAMS_NV] = 2;
+ InstSize[OPCODE_LOAD_PROGRAM_NV] = 5;
+ InstSize[OPCODE_PROGRAM_PARAMETER4F_NV] = 7;
+ InstSize[OPCODE_TRACK_MATRIX_NV] = 5;
+ /* GL_NV_fragment_program */
+ InstSize[OPCODE_PROGRAM_LOCAL_PARAMETER_ARB] = 7;
+ InstSize[OPCODE_PROGRAM_NAMED_PARAMETER_NV] = 8;
+ /* GL_EXT_stencil_two_side */
+ InstSize[OPCODE_ACTIVE_STENCIL_FACE_EXT] = 2;
+ /* GL_EXT_depth_bounds_test */
+ InstSize[OPCODE_DEPTH_BOUNDS_EXT] = 3;
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ InstSize[OPCODE_PROGRAM_STRING_ARB] = 5;
+ InstSize[OPCODE_PROGRAM_ENV_PARAMETER_ARB] = 7;
+#endif
+#if FEATURE_ARB_occlusion_query
+ InstSize[OPCODE_BEGIN_QUERY_ARB] = 3;
+ InstSize[OPCODE_END_QUERY_ARB] = 2;
+#endif
+ InstSize[OPCODE_DRAW_BUFFERS_ARB] = 2 + MAX_DRAW_BUFFERS;
+#if FEATURE_ATI_fragment_shader
+ InstSize[OPCODE_BIND_FRAGMENT_SHADER_ATI] = 2;
+ InstSize[OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI] = 6;
+#endif
+ /* OpenGL 2.0 */
+ InstSize[OPCODE_STENCIL_FUNC_SEPARATE] = 5;
+ InstSize[OPCODE_STENCIL_MASK_SEPARATE] = 3;
+ InstSize[OPCODE_STENCIL_OP_SEPARATE] = 5;
+
+ InstSize[OPCODE_ATTR_1F_NV] = 3;
+ InstSize[OPCODE_ATTR_2F_NV] = 4;
+ InstSize[OPCODE_ATTR_3F_NV] = 5;
+ InstSize[OPCODE_ATTR_4F_NV] = 6;
+ InstSize[OPCODE_ATTR_1F_ARB] = 3;
+ InstSize[OPCODE_ATTR_2F_ARB] = 4;
+ InstSize[OPCODE_ATTR_3F_ARB] = 5;
+ InstSize[OPCODE_ATTR_4F_ARB] = 6;
+ InstSize[OPCODE_MATERIAL] = 7;
+ InstSize[OPCODE_INDEX] = 2;
+ InstSize[OPCODE_EDGEFLAG] = 2;
+ InstSize[OPCODE_BEGIN] = 2;
+ InstSize[OPCODE_END] = 1;
+ InstSize[OPCODE_RECTF] = 5;
+ InstSize[OPCODE_EVAL_C1] = 2;
+ InstSize[OPCODE_EVAL_C2] = 3;
+ InstSize[OPCODE_EVAL_P1] = 2;
+ InstSize[OPCODE_EVAL_P2] = 3;
}
init_flag = 1;
}
+
+/**
+ * Wrapper for _mesa_unpack_image() that handles pixel buffer objects.
+ * \todo This won't suffice when the PBO is really in VRAM/GPU memory.
+ */
+static GLvoid *
+unpack_image( GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *unpack )
+{
+ if (unpack->BufferObj->Name == 0) {
+ /* no PBO */
+ return _mesa_unpack_image(dimensions, width, height, depth, format, type,
+ pixels, unpack);
+ }
+ else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
+ format, type, pixels)) {
+ const GLubyte *src = ADD_POINTERS(unpack->BufferObj->Data, pixels);
+ return _mesa_unpack_image(dimensions, width, height, depth, format, type,
+ src, unpack);
+ }
+ /* bad access! */
+ return NULL;
+}
+
+
/*
* Allocate space for a display list instruction.
- * Input: opcode - type of instruction
+ * \param opcode - type of instruction
* argcount - size in bytes of data required.
- * Return: pointer to the usable data area (not including the internal
+ * \return pointer to the usable data area (not including the internal
* opcode).
*/
void *
GLuint count = 1 + (sz + sizeof(Node) - 1) / sizeof(Node);
#ifdef DEBUG
- if (opcode < (int) OPCODE_DRV_0) {
+ if (opcode < (int) OPCODE_EXT_0) {
assert( count == InstSize[opcode] );
}
#endif
- if (ctx->CurrentPos + count + 2 > BLOCK_SIZE) {
+ if (ctx->ListState.CurrentPos + count + 2 > BLOCK_SIZE) {
/* This block is full. Allocate a new block and chain to it */
- n = ctx->CurrentBlock + ctx->CurrentPos;
+ n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
n[0].opcode = OPCODE_CONTINUE;
newblock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE );
if (!newblock) {
return NULL;
}
n[1].next = (Node *) newblock;
- ctx->CurrentBlock = newblock;
- ctx->CurrentPos = 0;
+ ctx->ListState.CurrentBlock = newblock;
+ ctx->ListState.CurrentPos = 0;
}
- n = ctx->CurrentBlock + ctx->CurrentPos;
- ctx->CurrentPos += count;
+ n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
+ ctx->ListState.CurrentPos += count;
n[0].opcode = (OpCode) opcode;
}
-/* Allow modules and drivers to get their own opcodes.
+/**
+ * This function allows modules and drivers to get their own opcodes
+ * for extending display list functionality.
+ * \param ctx the rendering context
+ * \param size number of bytes for storing the new display list command
+ * \param execute function to execute the new display list command
+ * \param destroy function to destroy the new display list command
+ * \param print function to print the new display list command
+ * \return the new opcode number or -1 if error
*/
-int
+GLint
_mesa_alloc_opcode( GLcontext *ctx,
- GLuint sz,
+ GLuint size,
void (*execute)( GLcontext *, void * ),
void (*destroy)( GLcontext *, void * ),
void (*print)( GLcontext *, void * ) )
{
- if (ctx->listext.nr_opcodes < GL_MAX_EXT_OPCODES) {
- GLuint i = ctx->listext.nr_opcodes++;
- ctx->listext.opcode[i].size = 1 + (sz + sizeof(Node) - 1)/sizeof(Node);
- ctx->listext.opcode[i].execute = execute;
- ctx->listext.opcode[i].destroy = destroy;
- ctx->listext.opcode[i].print = print;
- return i + OPCODE_DRV_0;
+ if (ctx->ListExt.NumOpcodes < MAX_DLIST_EXT_OPCODES) {
+ const GLuint i = ctx->ListExt.NumOpcodes++;
+ ctx->ListExt.Opcode[i].Size = 1 + (size + sizeof(Node) - 1)/sizeof(Node);
+ ctx->ListExt.Opcode[i].Execute = execute;
+ ctx->ListExt.Opcode[i].Destroy = destroy;
+ ctx->ListExt.Opcode[i].Print = print;
+ return i + OPCODE_EXT_0;
}
return -1;
}
/*
* Display List compilation functions
*/
-static void save_Accum( GLenum op, GLfloat value )
+static void GLAPIENTRY save_Accum( GLenum op, GLfloat value )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[2].f = value;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Accum)( op, value );
+ CALL_Accum(ctx->Exec, ( op, value ));
}
}
-static void save_AlphaFunc( GLenum func, GLclampf ref )
+static void GLAPIENTRY save_AlphaFunc( GLenum func, GLclampf ref )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[2].f = (GLfloat) ref;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->AlphaFunc)( func, ref );
+ CALL_AlphaFunc(ctx->Exec, ( func, ref ));
}
}
-static void save_BindTexture( GLenum target, GLuint texture )
+static void GLAPIENTRY save_BindTexture( GLenum target, GLuint texture )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[2].ui = texture;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->BindTexture)( target, texture );
+ CALL_BindTexture(ctx->Exec, ( target, texture ));
}
}
-static void save_Bitmap( GLsizei width, GLsizei height,
+static void GLAPIENTRY save_Bitmap( GLsizei width, GLsizei height,
GLfloat xorig, GLfloat yorig,
GLfloat xmove, GLfloat ymove,
const GLubyte *pixels )
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Bitmap)( width, height,
- xorig, yorig, xmove, ymove, pixels );
+ CALL_Bitmap(ctx->Exec, ( width, height,
+ xorig, yorig, xmove, ymove, pixels ));
}
}
-static void save_BlendEquation( GLenum mode )
+static void GLAPIENTRY save_BlendEquation( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->BlendEquation)( mode );
+ CALL_BlendEquation(ctx->Exec, ( mode ));
}
}
-static void save_BlendFunc( GLenum sfactor, GLenum dfactor )
+static void GLAPIENTRY save_BlendEquationSeparateEXT( GLenum modeRGB,
+ GLenum modeA )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_FUNC, 2 );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2 );
if (n) {
- n[1].e = sfactor;
- n[2].e = dfactor;
+ n[1].e = modeRGB;
+ n[2].e = modeA;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->BlendFunc)( sfactor, dfactor );
+ CALL_BlendEquationSeparateEXT(ctx->Exec, ( modeRGB, modeA ));
}
}
-static void save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
+static void GLAPIENTRY save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA)
{
GET_CURRENT_CONTEXT(ctx);
n[4].e = dfactorA;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->BlendFuncSeparateEXT)( sfactorRGB, dfactorRGB,
- sfactorA, dfactorA);
+ CALL_BlendFuncSeparateEXT(ctx->Exec,
+ (sfactorRGB, dfactorRGB, sfactorA, dfactorA));
}
}
-static void save_BlendColor( GLfloat red, GLfloat green,
+static void GLAPIENTRY save_BlendColor( GLfloat red, GLfloat green,
GLfloat blue, GLfloat alpha )
{
GET_CURRENT_CONTEXT(ctx);
n[4].f = alpha;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->BlendColor)( red, green, blue, alpha );
+ CALL_BlendColor(ctx->Exec, ( red, green, blue, alpha ));
}
}
-void _mesa_save_CallList( GLuint list )
+void GLAPIENTRY _mesa_save_CallList( GLuint list )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- FLUSH_CURRENT(ctx, 0);
+ SAVE_FLUSH_VERTICES(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CALL_LIST, 1 );
if (n) {
n[1].ui = list;
}
+
+ /* After this, we don't know what begin/end state we're in:
+ */
+ ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
+
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CallList)( list );
+ CALL_CallList(ctx->Exec, ( list ));
}
}
-void _mesa_save_CallLists( GLsizei n, GLenum type, const GLvoid *lists )
+void GLAPIENTRY _mesa_save_CallLists( GLsizei n, GLenum type, const GLvoid *lists )
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- FLUSH_CURRENT(ctx, 0);
+ GLboolean typeErrorFlag;
+
+ SAVE_FLUSH_VERTICES(ctx);
+
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_2_BYTES:
+ case GL_3_BYTES:
+ case GL_4_BYTES:
+ typeErrorFlag = GL_FALSE;
+ break;
+ default:
+ typeErrorFlag = GL_TRUE;
+ }
for (i=0;i<n;i++) {
GLuint list = translate_id( i, type, lists );
- Node *n = ALLOC_INSTRUCTION( ctx, OPCODE_CALL_LIST_OFFSET, 1 );
+ Node *n = ALLOC_INSTRUCTION( ctx, OPCODE_CALL_LIST_OFFSET, 2 );
if (n) {
n[1].ui = list;
+ n[2].b = typeErrorFlag;
}
}
+
+ /* After this, we don't know what begin/end state we're in:
+ */
+ ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
+
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CallLists)( n, type, lists );
+ CALL_CallLists(ctx->Exec, ( n, type, lists ));
}
}
-static void save_Clear( GLbitfield mask )
+static void GLAPIENTRY save_Clear( GLbitfield mask )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].bf = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Clear)( mask );
+ CALL_Clear(ctx->Exec, ( mask ));
}
}
-static void save_ClearAccum( GLfloat red, GLfloat green,
+static void GLAPIENTRY save_ClearAccum( GLfloat red, GLfloat green,
GLfloat blue, GLfloat alpha )
{
GET_CURRENT_CONTEXT(ctx);
n[4].f = alpha;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ClearAccum)( red, green, blue, alpha );
+ CALL_ClearAccum(ctx->Exec, ( red, green, blue, alpha ));
}
}
-static void save_ClearColor( GLclampf red, GLclampf green,
+static void GLAPIENTRY save_ClearColor( GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha )
{
GET_CURRENT_CONTEXT(ctx);
n[4].f = alpha;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ClearColor)( red, green, blue, alpha );
+ CALL_ClearColor(ctx->Exec, ( red, green, blue, alpha ));
}
}
-static void save_ClearDepth( GLclampd depth )
+static void GLAPIENTRY save_ClearDepth( GLclampd depth )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].f = (GLfloat) depth;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ClearDepth)( depth );
+ CALL_ClearDepth(ctx->Exec, ( depth ));
}
}
-static void save_ClearIndex( GLfloat c )
+static void GLAPIENTRY save_ClearIndex( GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].f = c;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ClearIndex)( c );
+ CALL_ClearIndex(ctx->Exec, ( c ));
}
}
-static void save_ClearStencil( GLint s )
+static void GLAPIENTRY save_ClearStencil( GLint s )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].i = s;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ClearStencil)( s );
+ CALL_ClearStencil(ctx->Exec, ( s ));
}
}
-static void save_ClipPlane( GLenum plane, const GLdouble *equ )
+static void GLAPIENTRY save_ClipPlane( GLenum plane, const GLdouble *equ )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n = ALLOC_INSTRUCTION( ctx, OPCODE_CLIP_PLANE, 5 );
if (n) {
n[1].e = plane;
- n[2].f = equ[0];
- n[3].f = equ[1];
- n[4].f = equ[2];
- n[5].f = equ[3];
+ n[2].f = (GLfloat) equ[0];
+ n[3].f = (GLfloat) equ[1];
+ n[4].f = (GLfloat) equ[2];
+ n[5].f = (GLfloat) equ[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ClipPlane)( plane, equ );
+ CALL_ClipPlane(ctx->Exec, ( plane, equ ));
}
}
-static void save_ColorMask( GLboolean red, GLboolean green,
+static void GLAPIENTRY save_ColorMask( GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha )
{
GET_CURRENT_CONTEXT(ctx);
n[4].b = alpha;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ColorMask)( red, green, blue, alpha );
+ CALL_ColorMask(ctx->Exec, ( red, green, blue, alpha ));
}
}
-static void save_ColorMaterial( GLenum face, GLenum mode )
+static void GLAPIENTRY save_ColorMaterial( GLenum face, GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- FLUSH_CURRENT(ctx, 0);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_MATERIAL, 2 );
if (n) {
n[2].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ColorMaterial)( face, mode );
+ CALL_ColorMaterial(ctx->Exec, ( face, mode ));
}
}
-static void save_ColorTable( GLenum target, GLenum internalFormat,
+static void GLAPIENTRY save_ColorTable( GLenum target, GLenum internalFormat,
GLsizei width, GLenum format, GLenum type,
const GLvoid *table )
{
GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_1D ||
- target == GL_PROXY_TEXTURE_2D ||
- target == GL_PROXY_TEXTURE_3D ||
- target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
+ if (_mesa_is_proxy_texture(target)) {
/* execute immediately */
- (*ctx->Exec->ColorTable)( target, internalFormat, width,
- format, type, table );
+ CALL_ColorTable(ctx->Exec, ( target, internalFormat, width,
+ format, type, table ));
}
else {
- GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, table,
- &ctx->Unpack);
+ GLvoid *image = unpack_image(1, width, 1, 1, format, type, table,
+ &ctx->Unpack);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE, 6 );
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ColorTable)( target, internalFormat, width,
- format, type, table );
+ CALL_ColorTable(ctx->Exec, ( target, internalFormat, width,
+ format, type, table ));
}
}
}
-static void
+static void GLAPIENTRY
save_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
n[3].f = params[0];
if (pname == GL_COLOR_TABLE_SGI ||
pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
- pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI) {
+ pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI ||
+ pname == GL_TEXTURE_COLOR_TABLE_SGI) {
n[4].f = params[1];
n[5].f = params[2];
n[6].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ColorTableParameterfv)( target, pname, params );
+ CALL_ColorTableParameterfv(ctx->Exec, ( target, pname, params ));
}
}
-static void
+static void GLAPIENTRY
save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
n[3].i = params[0];
if (pname == GL_COLOR_TABLE_SGI ||
pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
- pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI) {
+ pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI ||
+ pname == GL_TEXTURE_COLOR_TABLE_SGI) {
n[4].i = params[1];
n[5].i = params[2];
n[6].i = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ColorTableParameteriv)( target, pname, params );
+ CALL_ColorTableParameteriv(ctx->Exec, ( target, pname, params ));
}
}
-static void save_ColorSubTable( GLenum target, GLsizei start, GLsizei count,
+static void GLAPIENTRY save_ColorSubTable( GLenum target, GLsizei start, GLsizei count,
GLenum format, GLenum type,
const GLvoid *table)
{
GET_CURRENT_CONTEXT(ctx);
- GLvoid *image = _mesa_unpack_image(count, 1, 1, format, type, table,
- &ctx->Unpack);
+ GLvoid *image = unpack_image(1, count, 1, 1, format, type, table,
+ &ctx->Unpack);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_SUB_TABLE, 6 );
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ColorSubTable)(target, start, count, format, type, table);
+ CALL_ColorSubTable(ctx->Exec, (target, start, count, format, type, table));
}
}
-static void
+static void GLAPIENTRY
save_CopyColorSubTable(GLenum target, GLsizei start,
GLint x, GLint y, GLsizei width)
{
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_COLOR_SUB_TABLE, 6 );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5 );
if (n) {
n[1].e = target;
n[2].i = start;
n[5].i = width;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CopyColorSubTable)(target, start, x, y, width);
+ CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width));
}
}
-static void
+static void GLAPIENTRY
save_CopyColorTable(GLenum target, GLenum internalformat,
GLint x, GLint y, GLsizei width)
{
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_COLOR_TABLE, 6 );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_COLOR_TABLE, 5 );
if (n) {
n[1].e = target;
n[2].e = internalformat;
n[5].i = width;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CopyColorTable)(target, internalformat, x, y, width);
+ CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width));
}
}
-static void
+static void GLAPIENTRY
save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
GLenum format, GLenum type, const GLvoid *filter)
{
GET_CURRENT_CONTEXT(ctx);
- GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, filter,
- &ctx->Unpack);
+ GLvoid *image = unpack_image(1, width, 1, 1, format, type, filter,
+ &ctx->Unpack);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_FILTER_1D, 6 );
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ConvolutionFilter1D)( target, internalFormat, width,
- format, type, filter );
+ CALL_ConvolutionFilter1D(ctx->Exec, ( target, internalFormat, width,
+ format, type, filter ));
}
}
-static void
+static void GLAPIENTRY
save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid *filter)
{
GET_CURRENT_CONTEXT(ctx);
- GLvoid *image = _mesa_unpack_image(width, height, 1, format, type, filter,
- &ctx->Unpack);
+ GLvoid *image = unpack_image(2, width, height, 1, format, type, filter,
+ &ctx->Unpack);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_FILTER_2D, 7 );
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ConvolutionFilter2D)( target, internalFormat, width, height,
- format, type, filter );
+ CALL_ConvolutionFilter2D(ctx->Exec, ( target, internalFormat, width, height,
+ format, type, filter ));
}
}
-static void
+static void GLAPIENTRY
save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
{
GET_CURRENT_CONTEXT(ctx);
n[3].i = param;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ConvolutionParameteri)( target, pname, param );
+ CALL_ConvolutionParameteri(ctx->Exec, ( target, pname, param ));
}
}
-static void
+static void GLAPIENTRY
save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ConvolutionParameteriv)( target, pname, params );
+ CALL_ConvolutionParameteriv(ctx->Exec, ( target, pname, params ));
}
}
-static void
+static void GLAPIENTRY
save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
{
GET_CURRENT_CONTEXT(ctx);
n[3].f = param;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ConvolutionParameterf)( target, pname, param );
+ CALL_ConvolutionParameterf(ctx->Exec, ( target, pname, param ));
}
}
-static void
+static void GLAPIENTRY
save_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6 );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6 );
if (n) {
n[1].e = target;
n[2].e = pname;
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ConvolutionParameterfv)( target, pname, params );
+ CALL_ConvolutionParameterfv(ctx->Exec, ( target, pname, params ));
}
}
-static void
+static void GLAPIENTRY
save_CopyPixels( GLint x, GLint y,
GLsizei width, GLsizei height, GLenum type )
{
n[5].e = type;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CopyPixels)( x, y, width, height, type );
+ CALL_CopyPixels(ctx->Exec, ( x, y, width, height, type ));
}
}
-static void
+static void GLAPIENTRY
save_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat,
GLint x, GLint y, GLsizei width, GLint border )
{
n[7].i = border;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CopyTexImage1D)( target, level, internalformat,
- x, y, width, border );
+ CALL_CopyTexImage1D(ctx->Exec, ( target, level, internalformat,
+ x, y, width, border ));
}
}
-static void
+static void GLAPIENTRY
save_CopyTexImage2D( GLenum target, GLint level,
GLenum internalformat,
GLint x, GLint y, GLsizei width,
n[8].i = border;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CopyTexImage2D)( target, level, internalformat,
- x, y, width, height, border );
+ CALL_CopyTexImage2D(ctx->Exec, ( target, level, internalformat,
+ x, y, width, height, border ));
}
}
-static void
+static void GLAPIENTRY
save_CopyTexSubImage1D( GLenum target, GLint level,
GLint xoffset, GLint x, GLint y,
GLsizei width )
n[6].i = width;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CopyTexSubImage1D)( target, level, xoffset, x, y, width );
+ CALL_CopyTexSubImage1D(ctx->Exec, ( target, level, xoffset, x, y, width ));
}
}
-static void
+static void GLAPIENTRY
save_CopyTexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y,
n[8].i = height;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CopyTexSubImage2D)( target, level, xoffset, yoffset,
- x, y, width, height );
+ CALL_CopyTexSubImage2D(ctx->Exec, ( target, level, xoffset, yoffset,
+ x, y, width, height ));
}
}
-static void
+static void GLAPIENTRY
save_CopyTexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y,
n[9].i = height;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CopyTexSubImage3D)( target, level,
+ CALL_CopyTexSubImage3D(ctx->Exec, ( target, level,
xoffset, yoffset, zoffset,
- x, y, width, height );
+ x, y, width, height ));
}
}
-static void save_CullFace( GLenum mode )
+static void GLAPIENTRY save_CullFace( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CullFace)( mode );
+ CALL_CullFace(ctx->Exec, ( mode ));
}
}
-static void save_DepthFunc( GLenum func )
+static void GLAPIENTRY save_DepthFunc( GLenum func )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].e = func;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->DepthFunc)( func );
+ CALL_DepthFunc(ctx->Exec, ( func ));
}
}
-static void save_DepthMask( GLboolean mask )
+static void GLAPIENTRY save_DepthMask( GLboolean mask )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].b = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->DepthMask)( mask );
+ CALL_DepthMask(ctx->Exec, ( mask ));
}
}
-static void save_DepthRange( GLclampd nearval, GLclampd farval )
+static void GLAPIENTRY save_DepthRange( GLclampd nearval, GLclampd farval )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[2].f = (GLfloat) farval;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->DepthRange)( nearval, farval );
+ CALL_DepthRange(ctx->Exec, ( nearval, farval ));
}
}
-static void save_Disable( GLenum cap )
+static void GLAPIENTRY save_Disable( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].e = cap;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Disable)( cap );
+ CALL_Disable(ctx->Exec, ( cap ));
}
}
-static void save_DrawBuffer( GLenum mode )
+static void GLAPIENTRY save_DrawBuffer( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->DrawBuffer)( mode );
+ CALL_DrawBuffer(ctx->Exec, ( mode ));
}
}
-static void save_DrawPixels( GLsizei width, GLsizei height,
+static void GLAPIENTRY save_DrawPixels( GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
- GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
- pixels, &ctx->Unpack);
+ GLvoid *image = unpack_image(2, width, height, 1, format, type,
+ pixels, &ctx->Unpack);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_PIXELS, 5 );
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->DrawPixels)( width, height, format, type, pixels );
+ CALL_DrawPixels(ctx->Exec, ( width, height, format, type, pixels ));
}
}
-static void save_Enable( GLenum cap )
+static void GLAPIENTRY save_Enable( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].e = cap;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Enable)( cap );
+ CALL_Enable(ctx->Exec, ( cap ));
}
}
-void _mesa_save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
+void GLAPIENTRY _mesa_save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[3].i = i2;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->EvalMesh1)( mode, i1, i2 );
+ CALL_EvalMesh1(ctx->Exec, ( mode, i1, i2 ));
}
}
-void _mesa_save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
+void GLAPIENTRY _mesa_save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[5].i = j2;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->EvalMesh2)( mode, i1, i2, j1, j2 );
+ CALL_EvalMesh2(ctx->Exec, ( mode, i1, i2, j1, j2 ));
}
}
-static void save_Fogfv( GLenum pname, const GLfloat *params )
+static void GLAPIENTRY save_Fogfv( GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[5].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Fogfv)( pname, params );
+ CALL_Fogfv(ctx->Exec, ( pname, params ));
}
}
-static void save_Fogf( GLenum pname, GLfloat param )
+static void GLAPIENTRY save_Fogf( GLenum pname, GLfloat param )
{
save_Fogfv(pname, ¶m);
}
-static void save_Fogiv(GLenum pname, const GLint *params )
+static void GLAPIENTRY save_Fogiv(GLenum pname, const GLint *params )
{
GLfloat p[4];
switch (pname) {
}
-static void save_Fogi(GLenum pname, GLint param )
+static void GLAPIENTRY save_Fogi(GLenum pname, GLint param )
{
save_Fogiv(pname, ¶m);
}
-static void save_FrontFace( GLenum mode )
+static void GLAPIENTRY save_FrontFace( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->FrontFace)( mode );
+ CALL_FrontFace(ctx->Exec, ( mode ));
}
}
-static void save_Frustum( GLdouble left, GLdouble right,
+static void GLAPIENTRY save_Frustum( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval )
{
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_FRUSTUM, 6 );
if (n) {
- n[1].f = left;
- n[2].f = right;
- n[3].f = bottom;
- n[4].f = top;
- n[5].f = nearval;
- n[6].f = farval;
+ n[1].f = (GLfloat) left;
+ n[2].f = (GLfloat) right;
+ n[3].f = (GLfloat) bottom;
+ n[4].f = (GLfloat) top;
+ n[5].f = (GLfloat) nearval;
+ n[6].f = (GLfloat) farval;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Frustum)( left, right, bottom, top, nearval, farval );
+ CALL_Frustum(ctx->Exec, ( left, right, bottom, top, nearval, farval ));
}
}
-static void save_Hint( GLenum target, GLenum mode )
+static void GLAPIENTRY save_Hint( GLenum target, GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[2].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Hint)( target, mode );
+ CALL_Hint(ctx->Exec, ( target, mode ));
}
}
-static void
+static void GLAPIENTRY
save_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
{
GET_CURRENT_CONTEXT(ctx);
n[4].b = sink;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Histogram)( target, width, internalFormat, sink );
+ CALL_Histogram(ctx->Exec, ( target, width, internalFormat, sink ));
}
}
-static void save_IndexMask( GLuint mask )
+static void GLAPIENTRY save_IndexMask( GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].ui = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->IndexMask)( mask );
+ CALL_IndexMask(ctx->Exec, ( mask ));
}
}
-static void save_InitNames( void )
+static void GLAPIENTRY save_InitNames( void )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
(void) ALLOC_INSTRUCTION( ctx, OPCODE_INIT_NAMES, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec->InitNames)();
+ CALL_InitNames(ctx->Exec, ());
}
}
-static void save_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
+static void GLAPIENTRY save_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Lightfv)( light, pname, params );
+ CALL_Lightfv(ctx->Exec, ( light, pname, params ));
}
}
-static void save_Lightf( GLenum light, GLenum pname, GLfloat params )
+static void GLAPIENTRY save_Lightf( GLenum light, GLenum pname, GLfloat params )
{
save_Lightfv(light, pname, ¶ms);
}
-static void save_Lightiv( GLenum light, GLenum pname, const GLint *params )
+static void GLAPIENTRY save_Lightiv( GLenum light, GLenum pname, const GLint *params )
{
GLfloat fparam[4];
switch (pname) {
}
-static void save_Lighti( GLenum light, GLenum pname, GLint param )
+static void GLAPIENTRY save_Lighti( GLenum light, GLenum pname, GLint param )
{
save_Lightiv( light, pname, ¶m );
}
-static void save_LightModelfv( GLenum pname, const GLfloat *params )
+static void GLAPIENTRY save_LightModelfv( GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[5].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->LightModelfv)( pname, params );
+ CALL_LightModelfv(ctx->Exec, ( pname, params ));
}
}
-static void save_LightModelf( GLenum pname, GLfloat param )
+static void GLAPIENTRY save_LightModelf( GLenum pname, GLfloat param )
{
save_LightModelfv(pname, ¶m);
}
-static void save_LightModeliv( GLenum pname, const GLint *params )
+static void GLAPIENTRY save_LightModeliv( GLenum pname, const GLint *params )
{
GLfloat fparam[4];
switch (pname) {
}
-static void save_LightModeli( GLenum pname, GLint param )
+static void GLAPIENTRY save_LightModeli( GLenum pname, GLint param )
{
save_LightModeliv(pname, ¶m);
}
-static void save_LineStipple( GLint factor, GLushort pattern )
+static void GLAPIENTRY save_LineStipple( GLint factor, GLushort pattern )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[2].us = pattern;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->LineStipple)( factor, pattern );
+ CALL_LineStipple(ctx->Exec, ( factor, pattern ));
}
}
-static void save_LineWidth( GLfloat width )
+static void GLAPIENTRY save_LineWidth( GLfloat width )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].f = width;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->LineWidth)( width );
+ CALL_LineWidth(ctx->Exec, ( width ));
}
}
-static void save_ListBase( GLuint base )
+static void GLAPIENTRY save_ListBase( GLuint base )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].ui = base;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ListBase)( base );
+ CALL_ListBase(ctx->Exec, ( base ));
}
}
-static void save_LoadIdentity( void )
+static void GLAPIENTRY save_LoadIdentity( void )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
(void) ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_IDENTITY, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec->LoadIdentity)();
+ CALL_LoadIdentity(ctx->Exec, ());
}
}
-static void save_LoadMatrixf( const GLfloat *m )
+static void GLAPIENTRY save_LoadMatrixf( const GLfloat *m )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->LoadMatrixf)( m );
+ CALL_LoadMatrixf(ctx->Exec, ( m ));
}
}
-static void save_LoadMatrixd( const GLdouble *m )
+static void GLAPIENTRY save_LoadMatrixd( const GLdouble *m )
{
GLfloat f[16];
GLint i;
for (i = 0; i < 16; i++) {
- f[i] = m[i];
+ f[i] = (GLfloat) m[i];
}
save_LoadMatrixf(f);
}
-static void save_LoadName( GLuint name )
+static void GLAPIENTRY save_LoadName( GLuint name )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].ui = name;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->LoadName)( name );
+ CALL_LoadName(ctx->Exec, ( name ));
}
}
-static void save_LogicOp( GLenum opcode )
+static void GLAPIENTRY save_LogicOp( GLenum opcode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].e = opcode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->LogicOp)( opcode );
+ CALL_LogicOp(ctx->Exec, ( opcode ));
}
}
-static void save_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
+static void GLAPIENTRY save_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
GLint order, const GLdouble *points)
{
GET_CURRENT_CONTEXT(ctx);
if (n) {
GLfloat *pnts = _mesa_copy_map_points1d( target, stride, order, points );
n[1].e = target;
- n[2].f = u1;
- n[3].f = u2;
+ n[2].f = (GLfloat) u1;
+ n[3].f = (GLfloat) u2;
n[4].i = _mesa_evaluator_components(target); /* stride */
n[5].i = order;
n[6].data = (void *) pnts;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Map1d)( target, u1, u2, stride, order, points );
+ CALL_Map1d(ctx->Exec, ( target, u1, u2, stride, order, points ));
}
}
-static void save_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
+static void GLAPIENTRY save_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
GLint order, const GLfloat *points)
{
GET_CURRENT_CONTEXT(ctx);
n[6].data = (void *) pnts;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Map1f)( target, u1, u2, stride, order, points );
+ CALL_Map1f(ctx->Exec, ( target, u1, u2, stride, order, points ));
}
}
-static void save_Map2d( GLenum target,
+static void GLAPIENTRY save_Map2d( GLenum target,
GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points )
GLfloat *pnts = _mesa_copy_map_points2d( target, ustride, uorder,
vstride, vorder, points );
n[1].e = target;
- n[2].f = u1;
- n[3].f = u2;
- n[4].f = v1;
- n[5].f = v2;
+ n[2].f = (GLfloat) u1;
+ n[3].f = (GLfloat) u2;
+ n[4].f = (GLfloat) v1;
+ n[5].f = (GLfloat) v2;
/* XXX verify these strides are correct */
n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride*/
n[7].i = _mesa_evaluator_components(target); /*vstride*/
n[10].data = (void *) pnts;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Map2d)( target,
+ CALL_Map2d(ctx->Exec, ( target,
u1, u2, ustride, uorder,
- v1, v2, vstride, vorder, points );
+ v1, v2, vstride, vorder, points ));
}
}
-static void save_Map2f( GLenum target,
+static void GLAPIENTRY save_Map2f( GLenum target,
GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points )
n[10].data = (void *) pnts;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Map2f)( target, u1, u2, ustride, uorder,
- v1, v2, vstride, vorder, points );
+ CALL_Map2f(ctx->Exec, ( target, u1, u2, ustride, uorder,
+ v1, v2, vstride, vorder, points ));
}
}
-static void save_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
+static void GLAPIENTRY save_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[3].f = u2;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->MapGrid1f)( un, u1, u2 );
+ CALL_MapGrid1f(ctx->Exec, ( un, u1, u2 ));
}
}
-static void save_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
+static void GLAPIENTRY save_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
{
- save_MapGrid1f(un, u1, u2);
+ save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2);
}
-static void save_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
+static void GLAPIENTRY save_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
GLint vn, GLfloat v1, GLfloat v2 )
{
GET_CURRENT_CONTEXT(ctx);
n[6].f = v2;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->MapGrid2f)( un, u1, u2, vn, v1, v2 );
+ CALL_MapGrid2f(ctx->Exec, ( un, u1, u2, vn, v1, v2 ));
}
}
-static void save_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
+static void GLAPIENTRY save_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
GLint vn, GLdouble v1, GLdouble v2 )
{
- save_MapGrid2f(un, u1, u2, vn, v1, v2);
+ save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2,
+ vn, (GLfloat) v1, (GLfloat) v2);
}
-static void save_MatrixMode( GLenum mode )
+static void GLAPIENTRY save_MatrixMode( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->MatrixMode)( mode );
+ CALL_MatrixMode(ctx->Exec, ( mode ));
}
}
-static void
+static void GLAPIENTRY
save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
{
GET_CURRENT_CONTEXT(ctx);
n[3].b = sink;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Minmax)( target, internalFormat, sink );
+ CALL_Minmax(ctx->Exec, ( target, internalFormat, sink ));
}
}
-static void save_MultMatrixf( const GLfloat *m )
+static void GLAPIENTRY save_MultMatrixf( const GLfloat *m )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->MultMatrixf)( m );
+ CALL_MultMatrixf(ctx->Exec, ( m ));
}
}
-static void save_MultMatrixd( const GLdouble *m )
+static void GLAPIENTRY save_MultMatrixd( const GLdouble *m )
{
GLfloat f[16];
GLint i;
for (i = 0; i < 16; i++) {
- f[i] = m[i];
+ f[i] = (GLfloat) m[i];
}
save_MultMatrixf(f);
}
-static void save_NewList( GLuint list, GLenum mode )
+static void GLAPIENTRY save_NewList( GLuint list, GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
/* It's an error to call this function while building a display list */
-static void save_Ortho( GLdouble left, GLdouble right,
+static void GLAPIENTRY save_Ortho( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval )
{
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_ORTHO, 6 );
if (n) {
- n[1].f = left;
- n[2].f = right;
- n[3].f = bottom;
- n[4].f = top;
- n[5].f = nearval;
- n[6].f = farval;
+ n[1].f = (GLfloat) left;
+ n[2].f = (GLfloat) right;
+ n[3].f = (GLfloat) bottom;
+ n[4].f = (GLfloat) top;
+ n[5].f = (GLfloat) nearval;
+ n[6].f = (GLfloat) farval;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Ortho)( left, right, bottom, top, nearval, farval );
+ CALL_Ortho(ctx->Exec, ( left, right, bottom, top, nearval, farval ));
}
}
-static void
+static void GLAPIENTRY
save_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values )
{
GET_CURRENT_CONTEXT(ctx);
MEMCPY( n[3].data, (void *) values, mapsize * sizeof(GLfloat) );
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->PixelMapfv)( map, mapsize, values );
+ CALL_PixelMapfv(ctx->Exec, ( map, mapsize, values ));
}
}
-static void
+static void GLAPIENTRY
save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values )
{
GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
}
-static void
+static void GLAPIENTRY
save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
}
-static void
+static void GLAPIENTRY
save_PixelTransferf( GLenum pname, GLfloat param )
{
GET_CURRENT_CONTEXT(ctx);
n[2].f = param;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->PixelTransferf)( pname, param );
+ CALL_PixelTransferf(ctx->Exec, ( pname, param ));
}
}
-static void
+static void GLAPIENTRY
save_PixelTransferi( GLenum pname, GLint param )
{
save_PixelTransferf( pname, (GLfloat) param );
}
-static void
+static void GLAPIENTRY
save_PixelZoom( GLfloat xfactor, GLfloat yfactor )
{
GET_CURRENT_CONTEXT(ctx);
n[2].f = yfactor;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->PixelZoom)( xfactor, yfactor );
+ CALL_PixelZoom(ctx->Exec, ( xfactor, yfactor ));
}
}
-static void
+static void GLAPIENTRY
save_PointParameterfvEXT( GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
n[4].f = params[2];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->PointParameterfvEXT)( pname, params );
+ CALL_PointParameterfvEXT(ctx->Exec, ( pname, params ));
}
}
-static void save_PointParameterfEXT( GLenum pname, GLfloat param )
+static void GLAPIENTRY save_PointParameterfEXT( GLenum pname, GLfloat param )
{
save_PointParameterfvEXT(pname, ¶m);
}
+static void GLAPIENTRY save_PointParameteriNV( GLenum pname, GLint param )
+{
+ GLfloat p = (GLfloat) param;
+ save_PointParameterfvEXT(pname, &p);
+}
+
+static void GLAPIENTRY save_PointParameterivNV( GLenum pname, const GLint *param )
+{
+ GLfloat p = (GLfloat) param[0];
+ save_PointParameterfvEXT(pname, &p);
+}
-static void save_PointSize( GLfloat size )
+
+static void GLAPIENTRY save_PointSize( GLfloat size )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].f = size;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->PointSize)( size );
+ CALL_PointSize(ctx->Exec, ( size ));
}
}
-static void save_PolygonMode( GLenum face, GLenum mode )
+static void GLAPIENTRY save_PolygonMode( GLenum face, GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[2].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->PolygonMode)( face, mode );
+ CALL_PolygonMode(ctx->Exec, ( face, mode ));
}
}
/*
* Polygon stipple must have been upacked already!
*/
-static void save_PolygonStipple( const GLubyte *pattern )
+static void GLAPIENTRY save_PolygonStipple( const GLubyte *pattern )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
MEMCPY( data, pattern, 32 * 4 );
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->PolygonStipple)( (GLubyte*) pattern );
+ CALL_PolygonStipple(ctx->Exec, ( (GLubyte*) pattern ));
}
}
-static void save_PolygonOffset( GLfloat factor, GLfloat units )
+static void GLAPIENTRY save_PolygonOffset( GLfloat factor, GLfloat units )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[2].f = units;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->PolygonOffset)( factor, units );
+ CALL_PolygonOffset(ctx->Exec, ( factor, units ));
}
}
-static void save_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
+static void GLAPIENTRY save_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
{
GET_CURRENT_CONTEXT(ctx);
- save_PolygonOffset(factor, ctx->DepthMaxF * bias);
+ /* XXX mult by DepthMaxF here??? */
+ save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias);
}
-static void save_PopAttrib( void )
+static void GLAPIENTRY save_PopAttrib( void )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
(void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_ATTRIB, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec->PopAttrib)();
+ CALL_PopAttrib(ctx->Exec, ());
}
}
-static void save_PopMatrix( void )
+static void GLAPIENTRY save_PopMatrix( void )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- FLUSH_CURRENT(ctx, 0);
(void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_MATRIX, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec->PopMatrix)();
+ CALL_PopMatrix(ctx->Exec, ());
}
}
-static void save_PopName( void )
+static void GLAPIENTRY save_PopName( void )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
(void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_NAME, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec->PopName)();
+ CALL_PopName(ctx->Exec, ());
}
}
-static void save_PrioritizeTextures( GLsizei num, const GLuint *textures,
+static void GLAPIENTRY save_PrioritizeTextures( GLsizei num, const GLuint *textures,
const GLclampf *priorities )
{
GET_CURRENT_CONTEXT(ctx);
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->PrioritizeTextures)( num, textures, priorities );
+ CALL_PrioritizeTextures(ctx->Exec, ( num, textures, priorities ));
}
}
-static void save_PushAttrib( GLbitfield mask )
+static void GLAPIENTRY save_PushAttrib( GLbitfield mask )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- FLUSH_CURRENT(ctx, 0);
n = ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_ATTRIB, 1 );
if (n) {
n[1].bf = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->PushAttrib)( mask );
+ CALL_PushAttrib(ctx->Exec, ( mask ));
}
}
-static void save_PushMatrix( void )
+static void GLAPIENTRY save_PushMatrix( void )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
(void) ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_MATRIX, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec->PushMatrix)();
+ CALL_PushMatrix(ctx->Exec, ());
}
}
-static void save_PushName( GLuint name )
+static void GLAPIENTRY save_PushName( GLuint name )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].ui = name;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->PushName)( name );
+ CALL_PushName(ctx->Exec, ( name ));
}
}
-static void save_RasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+static void GLAPIENTRY save_RasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- FLUSH_CURRENT(ctx, 0);
n = ALLOC_INSTRUCTION( ctx, OPCODE_RASTER_POS, 4 );
if (n) {
n[1].f = x;
n[4].f = w;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->RasterPos4f)( x, y, z, w );
+ CALL_RasterPos4f(ctx->Exec, ( x, y, z, w ));
}
}
-static void save_RasterPos2d(GLdouble x, GLdouble y)
+static void GLAPIENTRY save_RasterPos2d(GLdouble x, GLdouble y)
{
- save_RasterPos4f(x, y, 0.0F, 1.0F);
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
}
-static void save_RasterPos2f(GLfloat x, GLfloat y)
+static void GLAPIENTRY save_RasterPos2f(GLfloat x, GLfloat y)
{
save_RasterPos4f(x, y, 0.0F, 1.0F);
}
-static void save_RasterPos2i(GLint x, GLint y)
+static void GLAPIENTRY save_RasterPos2i(GLint x, GLint y)
{
- save_RasterPos4f(x, y, 0.0F, 1.0F);
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
}
-static void save_RasterPos2s(GLshort x, GLshort y)
+static void GLAPIENTRY save_RasterPos2s(GLshort x, GLshort y)
{
save_RasterPos4f(x, y, 0.0F, 1.0F);
}
-static void save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+static void GLAPIENTRY save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- save_RasterPos4f(x, y, z, 1.0F);
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
}
-static void save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+static void GLAPIENTRY save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
save_RasterPos4f(x, y, z, 1.0F);
}
-static void save_RasterPos3i(GLint x, GLint y, GLint z)
+static void GLAPIENTRY save_RasterPos3i(GLint x, GLint y, GLint z)
{
- save_RasterPos4f(x, y, z, 1.0F);
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
}
-static void save_RasterPos3s(GLshort x, GLshort y, GLshort z)
+static void GLAPIENTRY save_RasterPos3s(GLshort x, GLshort y, GLshort z)
{
save_RasterPos4f(x, y, z, 1.0F);
}
-static void save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+static void GLAPIENTRY save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- save_RasterPos4f(x, y, z, w);
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
}
-static void save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
+static void GLAPIENTRY save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
- save_RasterPos4f(x, y, z, w);
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
}
-static void save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+static void GLAPIENTRY save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
save_RasterPos4f(x, y, z, w);
}
-static void save_RasterPos2dv(const GLdouble *v)
+static void GLAPIENTRY save_RasterPos2dv(const GLdouble *v)
{
- save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
}
-static void save_RasterPos2fv(const GLfloat *v)
+static void GLAPIENTRY save_RasterPos2fv(const GLfloat *v)
{
save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
}
-static void save_RasterPos2iv(const GLint *v)
+static void GLAPIENTRY save_RasterPos2iv(const GLint *v)
{
- save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
}
-static void save_RasterPos2sv(const GLshort *v)
+static void GLAPIENTRY save_RasterPos2sv(const GLshort *v)
{
save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
}
-static void save_RasterPos3dv(const GLdouble *v)
+static void GLAPIENTRY save_RasterPos3dv(const GLdouble *v)
{
- save_RasterPos4f(v[0], v[1], v[2], 1.0F);
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
}
-static void save_RasterPos3fv(const GLfloat *v)
+static void GLAPIENTRY save_RasterPos3fv(const GLfloat *v)
{
save_RasterPos4f(v[0], v[1], v[2], 1.0F);
}
-static void save_RasterPos3iv(const GLint *v)
+static void GLAPIENTRY save_RasterPos3iv(const GLint *v)
{
- save_RasterPos4f(v[0], v[1], v[2], 1.0F);
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
}
-static void save_RasterPos3sv(const GLshort *v)
+static void GLAPIENTRY save_RasterPos3sv(const GLshort *v)
{
save_RasterPos4f(v[0], v[1], v[2], 1.0F);
}
-static void save_RasterPos4dv(const GLdouble *v)
+static void GLAPIENTRY save_RasterPos4dv(const GLdouble *v)
{
- save_RasterPos4f(v[0], v[1], v[2], v[3]);
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
}
-static void save_RasterPos4fv(const GLfloat *v)
+static void GLAPIENTRY save_RasterPos4fv(const GLfloat *v)
{
save_RasterPos4f(v[0], v[1], v[2], v[3]);
}
-static void save_RasterPos4iv(const GLint *v)
+static void GLAPIENTRY save_RasterPos4iv(const GLint *v)
{
- save_RasterPos4f(v[0], v[1], v[2], v[3]);
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
}
-static void save_RasterPos4sv(const GLshort *v)
+static void GLAPIENTRY save_RasterPos4sv(const GLshort *v)
{
save_RasterPos4f(v[0], v[1], v[2], v[3]);
}
-static void save_PassThrough( GLfloat token )
+static void GLAPIENTRY save_PassThrough( GLfloat token )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].f = token;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->PassThrough)( token );
+ CALL_PassThrough(ctx->Exec, ( token ));
}
}
-static void save_ReadBuffer( GLenum mode )
+static void GLAPIENTRY save_ReadBuffer( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ReadBuffer)( mode );
+ CALL_ReadBuffer(ctx->Exec, ( mode ));
}
}
-static void
+static void GLAPIENTRY
save_ResetHistogram(GLenum target)
{
GET_CURRENT_CONTEXT(ctx);
n[1].e = target;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ResetHistogram)( target );
+ CALL_ResetHistogram(ctx->Exec, ( target ));
}
}
-static void
+static void GLAPIENTRY
save_ResetMinmax(GLenum target)
{
GET_CURRENT_CONTEXT(ctx);
n[1].e = target;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ResetMinmax)( target );
+ CALL_ResetMinmax(ctx->Exec, ( target ));
}
}
-static void save_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
+static void GLAPIENTRY save_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[4].f = z;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Rotatef)( angle, x, y, z );
+ CALL_Rotatef(ctx->Exec, ( angle, x, y, z ));
}
}
-static void save_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
+static void GLAPIENTRY save_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
{
- save_Rotatef(angle, x, y, z);
+ save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
}
-static void save_Scalef( GLfloat x, GLfloat y, GLfloat z )
+static void GLAPIENTRY save_Scalef( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[3].f = z;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Scalef)( x, y, z );
+ CALL_Scalef(ctx->Exec, ( x, y, z ));
}
}
-static void save_Scaled( GLdouble x, GLdouble y, GLdouble z )
+static void GLAPIENTRY save_Scaled( GLdouble x, GLdouble y, GLdouble z )
{
- save_Scalef(x, y, z);
+ save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
}
-static void save_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
+static void GLAPIENTRY save_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[4].i = height;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Scissor)( x, y, width, height );
+ CALL_Scissor(ctx->Exec, ( x, y, width, height ));
}
}
-static void save_ShadeModel( GLenum mode )
+static void GLAPIENTRY save_ShadeModel( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ShadeModel)( mode );
+ CALL_ShadeModel(ctx->Exec, ( mode ));
}
}
-static void save_StencilFunc( GLenum func, GLint ref, GLuint mask )
+static void GLAPIENTRY save_StencilFunc( GLenum func, GLint ref, GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[3].ui = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->StencilFunc)( func, ref, mask );
+ CALL_StencilFunc(ctx->Exec, ( func, ref, mask ));
}
}
-static void save_StencilMask( GLuint mask )
+static void GLAPIENTRY save_StencilMask( GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].ui = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->StencilMask)( mask );
+ CALL_StencilMask(ctx->Exec, ( mask ));
}
}
-static void save_StencilOp( GLenum fail, GLenum zfail, GLenum zpass )
+static void GLAPIENTRY save_StencilOp( GLenum fail, GLenum zfail, GLenum zpass )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[3].e = zpass;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->StencilOp)( fail, zfail, zpass );
+ CALL_StencilOp(ctx->Exec, ( fail, zfail, zpass ));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
+ if (n) {
+ n[1].e = face;
+ n[2].e = func;
+ n[3].i = ref;
+ n[4].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilMaskSeparate(GLenum face, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2);
+ if (n) {
+ n[1].e = face;
+ n[2].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilMaskSeparate(ctx->Exec, (face, mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_OP_SEPARATE, 4 );
+ if (n) {
+ n[1].e = face;
+ n[2].e = fail;
+ n[3].e = zfail;
+ n[4].e = zpass;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass));
}
}
-static void save_TexEnvfv( GLenum target, GLenum pname, const GLfloat *params )
+static void GLAPIENTRY save_TexEnvfv( GLenum target, GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
if (n) {
n[1].e = target;
n[2].e = pname;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ else {
+ n[3].f = params[0];
+ n[4].f = n[5].f = n[6].f = 0.0F;
+ }
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->TexEnvfv)( target, pname, params );
+ CALL_TexEnvfv(ctx->Exec, ( target, pname, params ));
}
}
-static void save_TexEnvf( GLenum target, GLenum pname, GLfloat param )
+static void GLAPIENTRY save_TexEnvf( GLenum target, GLenum pname, GLfloat param )
{
save_TexEnvfv( target, pname, ¶m );
}
-static void save_TexEnvi( GLenum target, GLenum pname, GLint param )
+static void GLAPIENTRY save_TexEnvi( GLenum target, GLenum pname, GLint param )
{
GLfloat p[4];
p[0] = (GLfloat) param;
}
-static void save_TexEnviv( GLenum target, GLenum pname, const GLint *param )
+static void GLAPIENTRY save_TexEnviv( GLenum target, GLenum pname, const GLint *param )
{
GLfloat p[4];
- p[0] = INT_TO_FLOAT( param[0] );
- p[1] = INT_TO_FLOAT( param[1] );
- p[2] = INT_TO_FLOAT( param[2] );
- p[3] = INT_TO_FLOAT( param[3] );
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ p[0] = INT_TO_FLOAT( param[0] );
+ p[1] = INT_TO_FLOAT( param[1] );
+ p[2] = INT_TO_FLOAT( param[2] );
+ p[3] = INT_TO_FLOAT( param[3] );
+ }
+ else {
+ p[0] = (GLfloat) param[0];
+ p[1] = p[2] = p[3] = 0.0F;
+ }
save_TexEnvfv( target, pname, p );
}
-static void save_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
+static void GLAPIENTRY save_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[6].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->TexGenfv)( coord, pname, params );
+ CALL_TexGenfv(ctx->Exec, ( coord, pname, params ));
}
}
-static void save_TexGeniv(GLenum coord, GLenum pname, const GLint *params )
+static void GLAPIENTRY save_TexGeniv(GLenum coord, GLenum pname, const GLint *params )
{
GLfloat p[4];
- p[0] = params[0];
- p[1] = params[1];
- p[2] = params[2];
- p[3] = params[3];
+ p[0] = (GLfloat) params[0];
+ p[1] = (GLfloat) params[1];
+ p[2] = (GLfloat) params[2];
+ p[3] = (GLfloat) params[3];
save_TexGenfv(coord, pname, p);
}
-static void save_TexGend(GLenum coord, GLenum pname, GLdouble param )
+static void GLAPIENTRY save_TexGend(GLenum coord, GLenum pname, GLdouble param )
{
GLfloat p = (GLfloat) param;
save_TexGenfv( coord, pname, &p );
}
-static void save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params )
+static void GLAPIENTRY save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params )
{
GLfloat p[4];
- p[0] = params[0];
- p[1] = params[1];
- p[2] = params[2];
- p[3] = params[3];
+ p[0] = (GLfloat) params[0];
+ p[1] = (GLfloat) params[1];
+ p[2] = (GLfloat) params[2];
+ p[3] = (GLfloat) params[3];
save_TexGenfv( coord, pname, p );
}
-static void save_TexGenf( GLenum coord, GLenum pname, GLfloat param )
+static void GLAPIENTRY save_TexGenf( GLenum coord, GLenum pname, GLfloat param )
{
save_TexGenfv(coord, pname, ¶m);
}
-static void save_TexGeni( GLenum coord, GLenum pname, GLint param )
+static void GLAPIENTRY save_TexGeni( GLenum coord, GLenum pname, GLint param )
{
save_TexGeniv( coord, pname, ¶m );
}
-static void save_TexParameterfv( GLenum target,
+static void GLAPIENTRY save_TexParameterfv( GLenum target,
GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
n[6].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->TexParameterfv)( target, pname, params );
+ CALL_TexParameterfv(ctx->Exec, ( target, pname, params ));
}
}
-static void save_TexParameterf( GLenum target, GLenum pname, GLfloat param )
+static void GLAPIENTRY save_TexParameterf( GLenum target, GLenum pname, GLfloat param )
{
save_TexParameterfv(target, pname, ¶m);
}
-static void save_TexParameteri( GLenum target, GLenum pname, const GLint param )
+static void GLAPIENTRY save_TexParameteri( GLenum target, GLenum pname, GLint param )
{
GLfloat fparam[4];
fparam[0] = (GLfloat) param;
}
-static void save_TexParameteriv( GLenum target, GLenum pname, const GLint *params )
+static void GLAPIENTRY save_TexParameteriv( GLenum target, GLenum pname, const GLint *params )
{
GLfloat fparam[4];
fparam[0] = (GLfloat) params[0];
}
-static void save_TexImage1D( GLenum target,
+static void GLAPIENTRY save_TexImage1D( GLenum target,
GLint level, GLint components,
GLsizei width, GLint border,
GLenum format, GLenum type,
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_1D) {
/* don't compile, execute immediately */
- (*ctx->Exec->TexImage1D)( target, level, components, width,
- border, format, type, pixels );
+ CALL_TexImage1D(ctx->Exec, ( target, level, components, width,
+ border, format, type, pixels ));
}
else {
- GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type,
- pixels, &ctx->Unpack);
+ GLvoid *image = unpack_image(1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE1D, 8 );
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->TexImage1D)( target, level, components, width,
- border, format, type, pixels );
+ CALL_TexImage1D(ctx->Exec, ( target, level, components, width,
+ border, format, type, pixels ));
}
}
}
-static void save_TexImage2D( GLenum target,
+static void GLAPIENTRY save_TexImage2D( GLenum target,
GLint level, GLint components,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type,
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_2D) {
/* don't compile, execute immediately */
- (*ctx->Exec->TexImage2D)( target, level, components, width,
- height, border, format, type, pixels );
+ CALL_TexImage2D(ctx->Exec, ( target, level, components, width,
+ height, border, format, type, pixels ));
}
else {
- GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
- pixels, &ctx->Unpack);
+ GLvoid *image = unpack_image(2, width, height, 1, format, type,
+ pixels, &ctx->Unpack);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE2D, 9 );
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->TexImage2D)( target, level, components, width,
- height, border, format, type, pixels );
+ CALL_TexImage2D(ctx->Exec, ( target, level, components, width,
+ height, border, format, type, pixels ));
}
}
}
-static void save_TexImage3D( GLenum target,
- GLint level, GLenum internalFormat,
+static void GLAPIENTRY save_TexImage3D( GLenum target,
+ GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border,
GLenum format, GLenum type,
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_3D) {
/* don't compile, execute immediately */
- (*ctx->Exec->TexImage3D)( target, level, internalFormat, width,
- height, depth, border, format, type, pixels );
+ CALL_TexImage3D(ctx->Exec, ( target, level, internalFormat, width,
+ height, depth, border, format, type, pixels ));
}
else {
Node *n;
- GLvoid *image = _mesa_unpack_image(width, height, depth, format, type,
- pixels, &ctx->Unpack);
+ GLvoid *image = unpack_image(3, width, height, depth, format, type,
+ pixels, &ctx->Unpack);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE3D, 10 );
if (n) {
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->TexImage3D)( target, level, internalFormat, width,
- height, depth, border, format, type, pixels );
+ CALL_TexImage3D(ctx->Exec, ( target, level, internalFormat, width,
+ height, depth, border, format, type, pixels ));
}
}
}
-static void save_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
+static void GLAPIENTRY save_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type,
- pixels, &ctx->Unpack);
+ GLvoid *image = unpack_image(1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE1D, 7 );
if (n) {
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->TexSubImage1D)( target, level, xoffset, width,
- format, type, pixels );
+ CALL_TexSubImage1D(ctx->Exec, ( target, level, xoffset, width,
+ format, type, pixels ));
}
}
-static void save_TexSubImage2D( GLenum target, GLint level,
+static void GLAPIENTRY save_TexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
- pixels, &ctx->Unpack);
+ GLvoid *image = unpack_image(2, width, height, 1, format, type,
+ pixels, &ctx->Unpack);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE2D, 9 );
if (n) {
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->TexSubImage2D)( target, level, xoffset, yoffset,
- width, height, format, type, pixels );
+ CALL_TexSubImage2D(ctx->Exec, ( target, level, xoffset, yoffset,
+ width, height, format, type, pixels ));
}
}
-static void save_TexSubImage3D( GLenum target, GLint level,
+static void GLAPIENTRY save_TexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- GLvoid *image = _mesa_unpack_image(width, height, depth, format, type,
- pixels, &ctx->Unpack);
+ GLvoid *image = unpack_image(3, width, height, depth, format, type,
+ pixels, &ctx->Unpack);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE3D, 11 );
if (n) {
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->TexSubImage3D)( target, level,
+ CALL_TexSubImage3D(ctx->Exec, ( target, level,
xoffset, yoffset, zoffset,
- width, height, depth, format, type, pixels );
+ width, height, depth, format, type, pixels ));
}
}
-static void save_Translatef( GLfloat x, GLfloat y, GLfloat z )
+static void GLAPIENTRY save_Translatef( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[3].f = z;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Translatef)( x, y, z );
+ CALL_Translatef(ctx->Exec, ( x, y, z ));
}
}
-static void save_Translated( GLdouble x, GLdouble y, GLdouble z )
+static void GLAPIENTRY save_Translated( GLdouble x, GLdouble y, GLdouble z )
{
- save_Translatef(x, y, z);
+ save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
}
-static void save_Viewport( GLint x, GLint y, GLsizei width, GLsizei height )
+static void GLAPIENTRY save_Viewport( GLint x, GLint y, GLsizei width, GLsizei height )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[4].i = (GLint) height;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->Viewport)( x, y, width, height );
+ CALL_Viewport(ctx->Exec, ( x, y, width, height ));
}
}
-static void save_WindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+static void GLAPIENTRY save_WindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- FLUSH_CURRENT(ctx, 0);
n = ALLOC_INSTRUCTION( ctx, OPCODE_WINDOW_POS, 4 );
if (n) {
n[1].f = x;
n[4].f = w;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->WindowPos4fMESA)( x, y, z, w );
+ CALL_WindowPos4fMESA(ctx->Exec, ( x, y, z, w ));
}
}
-static void save_WindowPos2dMESA(GLdouble x, GLdouble y)
+static void GLAPIENTRY save_WindowPos2dMESA(GLdouble x, GLdouble y)
{
- save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
}
-static void save_WindowPos2fMESA(GLfloat x, GLfloat y)
+static void GLAPIENTRY save_WindowPos2fMESA(GLfloat x, GLfloat y)
{
save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
}
-static void save_WindowPos2iMESA(GLint x, GLint y)
+static void GLAPIENTRY save_WindowPos2iMESA(GLint x, GLint y)
{
- save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
}
-static void save_WindowPos2sMESA(GLshort x, GLshort y)
+static void GLAPIENTRY save_WindowPos2sMESA(GLshort x, GLshort y)
{
save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
}
-static void save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
+static void GLAPIENTRY save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
{
- save_WindowPos4fMESA(x, y, z, 1.0F);
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
}
-static void save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
+static void GLAPIENTRY save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
{
save_WindowPos4fMESA(x, y, z, 1.0F);
}
-static void save_WindowPos3iMESA(GLint x, GLint y, GLint z)
+static void GLAPIENTRY save_WindowPos3iMESA(GLint x, GLint y, GLint z)
{
- save_WindowPos4fMESA(x, y, z, 1.0F);
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
}
-static void save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
+static void GLAPIENTRY save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
{
save_WindowPos4fMESA(x, y, z, 1.0F);
}
-static void save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+static void GLAPIENTRY save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- save_WindowPos4fMESA(x, y, z, w);
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
}
-static void save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
+static void GLAPIENTRY save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
{
- save_WindowPos4fMESA(x, y, z, w);
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
}
-static void save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
+static void GLAPIENTRY save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
{
save_WindowPos4fMESA(x, y, z, w);
}
-static void save_WindowPos2dvMESA(const GLdouble *v)
+static void GLAPIENTRY save_WindowPos2dvMESA(const GLdouble *v)
{
- save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
}
-static void save_WindowPos2fvMESA(const GLfloat *v)
+static void GLAPIENTRY save_WindowPos2fvMESA(const GLfloat *v)
{
save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
}
-static void save_WindowPos2ivMESA(const GLint *v)
+static void GLAPIENTRY save_WindowPos2ivMESA(const GLint *v)
{
- save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
}
-static void save_WindowPos2svMESA(const GLshort *v)
+static void GLAPIENTRY save_WindowPos2svMESA(const GLshort *v)
{
save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
}
-static void save_WindowPos3dvMESA(const GLdouble *v)
+static void GLAPIENTRY save_WindowPos3dvMESA(const GLdouble *v)
{
- save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
}
-static void save_WindowPos3fvMESA(const GLfloat *v)
+static void GLAPIENTRY save_WindowPos3fvMESA(const GLfloat *v)
{
save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
}
-static void save_WindowPos3ivMESA(const GLint *v)
+static void GLAPIENTRY save_WindowPos3ivMESA(const GLint *v)
{
- save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
}
-static void save_WindowPos3svMESA(const GLshort *v)
+static void GLAPIENTRY save_WindowPos3svMESA(const GLshort *v)
{
save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
}
-static void save_WindowPos4dvMESA(const GLdouble *v)
+static void GLAPIENTRY save_WindowPos4dvMESA(const GLdouble *v)
{
- save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
}
-static void save_WindowPos4fvMESA(const GLfloat *v)
+static void GLAPIENTRY save_WindowPos4fvMESA(const GLfloat *v)
{
save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
}
-static void save_WindowPos4ivMESA(const GLint *v)
+static void GLAPIENTRY save_WindowPos4ivMESA(const GLint *v)
{
- save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
}
-static void save_WindowPos4svMESA(const GLshort *v)
+static void GLAPIENTRY save_WindowPos4svMESA(const GLshort *v)
{
save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
}
/* GL_ARB_multitexture */
-static void save_ActiveTextureARB( GLenum target )
+static void GLAPIENTRY save_ActiveTextureARB( GLenum target )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
n[1].e = target;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ActiveTextureARB)( target );
- }
-}
-
-
-/* GL_ARB_multitexture */
-static void save_ClientActiveTextureARB( GLenum target )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_CLIENT_ACTIVE_TEXTURE, 1 );
- if (n) {
- n[1].e = target;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec->ClientActiveTextureARB)( target );
+ CALL_ActiveTextureARB(ctx->Exec, ( target ));
}
}
-
/* GL_ARB_transpose_matrix */
-static void save_LoadTransposeMatrixdARB( const GLdouble m[16] )
+static void GLAPIENTRY save_LoadTransposeMatrixdARB( const GLdouble m[16] )
{
GLfloat tm[16];
_math_transposefd(tm, m);
}
-static void save_LoadTransposeMatrixfARB( const GLfloat m[16] )
+static void GLAPIENTRY save_LoadTransposeMatrixfARB( const GLfloat m[16] )
{
GLfloat tm[16];
_math_transposef(tm, m);
}
-static void
+static void GLAPIENTRY
save_MultTransposeMatrixdARB( const GLdouble m[16] )
{
GLfloat tm[16];
}
-static void
+static void GLAPIENTRY
save_MultTransposeMatrixfARB( const GLfloat m[16] )
{
GLfloat tm[16];
}
-static void
-save_PixelTexGenSGIX(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TEXGEN_SGIX, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec->PixelTexGenSGIX)( mode );
- }
-}
-
-
/* GL_ARB_texture_compression */
-static void
+static void GLAPIENTRY
save_CompressedTexImage1DARB(GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLint border, GLsizei imageSize,
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_1D) {
/* don't compile, execute immediately */
- (*ctx->Exec->CompressedTexImage1DARB)(target, level, internalFormat,
- width, border, imageSize, data);
+ CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat,
+ width, border, imageSize, data));
}
else {
Node *n;
return;
}
MEMCPY(image, data, imageSize);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 8 );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7 );
if (n) {
n[1].e = target;
n[2].i = level;
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CompressedTexImage1DARB)(target, level, internalFormat,
- width, border, imageSize, data);
+ CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat,
+ width, border, imageSize, data));
}
}
}
-static void
+static void GLAPIENTRY
save_CompressedTexImage2DARB(GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize,
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_2D) {
/* don't compile, execute immediately */
- (*ctx->Exec->CompressedTexImage2DARB)(target, level, internalFormat,
- width, height, border, imageSize, data);
+ CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat,
+ width, height, border, imageSize, data));
}
else {
Node *n;
return;
}
MEMCPY(image, data, imageSize);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 9 );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8 );
if (n) {
n[1].e = target;
n[2].i = level;
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CompressedTexImage2DARB)(target, level, internalFormat,
- width, height, border, imageSize, data);
+ CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat,
+ width, height, border, imageSize, data));
}
}
}
-static void
+static void GLAPIENTRY
save_CompressedTexImage3DARB(GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLsizei height, GLsizei depth, GLint border,
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_3D) {
/* don't compile, execute immediately */
- (*ctx->Exec->CompressedTexImage3DARB)(target, level, internalFormat,
- width, height, depth, border, imageSize, data);
+ CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat,
+ width, height, depth, border, imageSize, data));
}
else {
Node *n;
return;
}
MEMCPY(image, data, imageSize);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 10 );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9 );
if (n) {
n[1].e = target;
n[2].i = level;
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CompressedTexImage3DARB)(target, level, internalFormat,
- width, height, depth, border, imageSize, data);
+ CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat,
+ width, height, depth, border, imageSize, data));
}
}
}
-static void
+static void GLAPIENTRY
save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
return;
}
MEMCPY(image, data, imageSize);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 8 );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7 );
if (n) {
n[1].e = target;
n[2].i = level;
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CompressedTexSubImage1DARB)(target, level, xoffset,
- width, format, imageSize, data);
+ CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset,
+ width, format, imageSize, data));
}
}
-static void
+static void GLAPIENTRY
save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize,
return;
}
MEMCPY(image, data, imageSize);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 10 );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9 );
if (n) {
n[1].e = target;
n[2].i = level;
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CompressedTexSubImage2DARB)(target, level, xoffset, yoffset,
- width, height, format, imageSize, data);
+ CALL_CompressedTexSubImage2DARB(ctx->Exec, (target, level, xoffset, yoffset,
+ width, height, format, imageSize, data));
}
}
-static void
+static void GLAPIENTRY
save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format,
return;
}
MEMCPY(image, data, imageSize);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 12 );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11 );
if (n) {
n[1].e = target;
n[2].i = level;
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CompressedTexSubImage3DARB)(target, level, xoffset, yoffset,
- zoffset, width, height, depth, format, imageSize, data);
+ CALL_CompressedTexSubImage3DARB(ctx->Exec, (target, level, xoffset, yoffset,
+ zoffset, width, height, depth, format, imageSize, data));
}
}
/* GL_ARB_multisample */
-static void
+static void GLAPIENTRY
save_SampleCoverageARB(GLclampf value, GLboolean invert)
{
GET_CURRENT_CONTEXT(ctx);
n[2].b = invert;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->SampleCoverageARB)( value, invert );
+ CALL_SampleCoverageARB(ctx->Exec, ( value, invert ));
}
}
-/* GL_SGIS_pixel_texture */
+/*
+ * GL_NV_vertex_program
+ */
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+static void GLAPIENTRY
+save_BindProgramNV(GLenum target, GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_BIND_PROGRAM_NV, 2 );
+ if (n) {
+ n[1].e = target;
+ n[2].ui = id;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BindProgramNV(ctx->Exec, ( target, id ));
+ }
+}
+#endif /* FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */
-static void
-save_PixelTexGenParameteriSGIS(GLenum target, GLint value)
+#if FEATURE_NV_vertex_program
+static void GLAPIENTRY
+save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS, 2 );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_EXECUTE_PROGRAM_NV, 6 );
if (n) {
n[1].e = target;
- n[2].i = value;
+ n[2].ui = id;
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->PixelTexGenParameteriSGIS)( target, value );
+ CALL_ExecuteProgramNV(ctx->Exec, (target, id, params));
}
}
-static void
-save_PixelTexGenParameterfSGIS(GLenum target, GLfloat value)
+static void GLAPIENTRY
+save_ProgramParameter4fNV(GLenum target, GLuint index,
+ GLfloat x, GLfloat y,
+ GLfloat z, GLfloat w)
{
- save_PixelTexGenParameteriSGIS(target, (GLint) value);
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_PARAMETER4F_NV, 6 );
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = x;
+ n[4].f = y;
+ n[5].f = z;
+ n[6].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramParameter4fNV(ctx->Exec, (target, index, x, y, z, w));
+ }
}
-static void
-save_PixelTexGenParameterivSGIS(GLenum target, const GLint *value)
+static void GLAPIENTRY
+save_ProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *params)
{
- save_PixelTexGenParameteriSGIS(target, *value);
+ save_ProgramParameter4fNV(target, index, params[0], params[1],
+ params[2], params[3]);
}
-static void
-save_PixelTexGenParameterfvSGIS(GLenum target, const GLfloat *value)
+static void GLAPIENTRY
+save_ProgramParameter4dNV(GLenum target, GLuint index,
+ GLdouble x, GLdouble y,
+ GLdouble z, GLdouble w)
{
- save_PixelTexGenParameteriSGIS(target, (GLint) *value);
+ save_ProgramParameter4fNV(target, index, (GLfloat) x, (GLfloat) y,
+ (GLfloat) z, (GLfloat) w);
}
-/* KW: Compile commands
- *
- * Will appear in the list before the vertex buffer containing the
- * command that provoked the error. I don't see this as a problem.
- */
-void
-_mesa_save_error( GLcontext *ctx, GLenum error, const char *s )
+static void GLAPIENTRY
+save_ProgramParameter4dvNV(GLenum target, GLuint index,
+ const GLdouble *params)
{
- Node *n;
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ERROR, 2 );
- if (n) {
- n[1].e = error;
- n[2].data = (void *) s;
- }
- /* execute already done */
+ save_ProgramParameter4fNV(target, index, (GLfloat) params[0],
+ (GLfloat) params[1], (GLfloat) params[2],
+ (GLfloat) params[3]);
}
-static GLboolean
-islist(GLcontext *ctx, GLuint list)
+static void GLAPIENTRY
+save_ProgramParameters4dvNV(GLenum target, GLuint index,
+ GLuint num, const GLdouble *params)
{
- if (list > 0 && _mesa_HashLookup(ctx->Shared->DisplayList, list)) {
+ GLuint i;
+ for (i = 0; i < num; i++) {
+ save_ProgramParameter4dvNV(target, index + i, params + 4 * i);
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramParameters4fvNV(GLenum target, GLuint index,
+ GLuint num, const GLfloat *params)
+{
+ GLuint i;
+ for (i = 0; i < num; i++) {
+ save_ProgramParameter4fvNV(target, index + i, params + 4 * i);
+ }
+}
+
+
+static void GLAPIENTRY
+save_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
+ const GLubyte *program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ GLubyte *programCopy;
+
+ programCopy = (GLubyte *) _mesa_malloc(len);
+ if (!programCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+ return;
+ }
+ _mesa_memcpy(programCopy, program, len);
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_PROGRAM_NV, 4 );
+ if (n) {
+ n[1].e = target;
+ n[2].ui = id;
+ n[3].i = len;
+ n[4].data = programCopy;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LoadProgramNV(ctx->Exec, (target, id, len, program));
+ }
+}
+
+
+static void GLAPIENTRY
+save_RequestResidentProgramsNV(GLsizei num, const GLuint *ids)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ GLuint *idCopy = (GLuint *) _mesa_malloc(num * sizeof(GLuint));
+ if (!idCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV");
+ return;
+ }
+ _mesa_memcpy(idCopy, ids, num * sizeof(GLuint));
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_TRACK_MATRIX_NV, 2 );
+ if (n) {
+ n[1].i = num;
+ n[2].data = idCopy;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TrackMatrixNV(GLenum target, GLuint address,
+ GLenum matrix, GLenum transform)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_TRACK_MATRIX_NV, 4 );
+ if (n) {
+ n[1].e = target;
+ n[2].ui = address;
+ n[3].e = matrix;
+ n[4].e = transform;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform));
+ }
+}
+#endif /* FEATURE_NV_vertex_program */
+
+
+/*
+ * GL_NV_fragment_program
+ */
+#if FEATURE_NV_fragment_program
+static void GLAPIENTRY
+save_ProgramLocalParameter4fARB(GLenum target, GLuint index,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6 );
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = x;
+ n[4].f = y;
+ n[5].f = z;
+ n[6].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameter4fvARB(GLenum target, GLuint index,
+ const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6 );
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameter4dARB(GLenum target, GLuint index,
+ GLdouble x, GLdouble y,
+ GLdouble z, GLdouble w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6 );
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = (GLfloat) x;
+ n[4].f = (GLfloat) y;
+ n[5].f = (GLfloat) z;
+ n[6].f = (GLfloat) w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameter4dvARB(GLenum target, GLuint index,
+ const GLdouble *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6 );
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = (GLfloat) params[0];
+ n[4].f = (GLfloat) params[1];
+ n[5].f = (GLfloat) params[2];
+ n[6].f = (GLfloat) params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ GLubyte *nameCopy = (GLubyte *) _mesa_malloc(len);
+ if (!nameCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV");
+ return;
+ }
+ _mesa_memcpy(nameCopy, name, len);
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6 );
+ if (n) {
+ n[1].ui = id;
+ n[2].i = len;
+ n[3].data = nameCopy;
+ n[4].f = x;
+ n[5].f = y;
+ n[6].f = z;
+ n[7].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name,
+ const float v[])
+{
+ save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);
+}
+
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name,
+ GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y,
+ (GLfloat) z,(GLfloat) w);
+}
+
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name,
+ const double v[])
+{
+ save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0],
+ (GLfloat) v[1], (GLfloat) v[2],
+ (GLfloat) v[3]);
+}
+
+#endif /* FEATURE_NV_fragment_program */
+
+
+
+/* GL_EXT_stencil_two_side */
+static void GLAPIENTRY save_ActiveStencilFaceEXT( GLenum face )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1 );
+ if (n) {
+ n[1].e = face;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ActiveStencilFaceEXT(ctx->Exec, ( face ));
+ }
+}
+
+
+/* GL_EXT_depth_bounds_test */
+static void GLAPIENTRY save_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_BOUNDS_EXT, 2 );
+ if (n) {
+ n[1].f = (GLfloat) zmin;
+ n[2].f = (GLfloat) zmax;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthBoundsEXT(ctx->Exec, ( zmin, zmax ));
+ }
+}
+
+
+
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+
+static void GLAPIENTRY
+save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
+ const GLvoid *string)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ GLubyte *programCopy;
+
+ programCopy = (GLubyte *) _mesa_malloc(len);
+ if (!programCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
+ return;
+ }
+ _mesa_memcpy(programCopy, string, len);
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_STRING_ARB, 4 );
+ if (n) {
+ n[1].e = target;
+ n[2].e = format;
+ n[3].i = len;
+ n[4].data = programCopy;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramStringARB(ctx->Exec, (target, format, len, string));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4fARB(GLenum target, GLuint index,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6 );
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = x;
+ n[4].f = y;
+ n[5].f = z;
+ n[6].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramEnvParameter4fARB(ctx->Exec, ( target, index, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4fvARB(GLenum target, GLuint index,
+ const GLfloat *params)
+{
+ save_ProgramEnvParameter4fARB(target, index, params[0], params[1],
+ params[2], params[3]);
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4dARB(GLenum target, GLuint index,
+ GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_ProgramEnvParameter4fARB(target, index,
+ (GLfloat) x,
+ (GLfloat) y,
+ (GLfloat) z,
+ (GLfloat) w);
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4dvARB(GLenum target, GLuint index,
+ const GLdouble *params)
+{
+ save_ProgramEnvParameter4fARB(target, index,
+ (GLfloat) params[0],
+ (GLfloat) params[1],
+ (GLfloat) params[2],
+ (GLfloat) params[3]);
+}
+
+#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */
+
+
+#ifdef FEATURE_ARB_occlusion_query
+
+static void GLAPIENTRY
+save_BeginQueryARB(GLenum target, GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_BEGIN_QUERY_ARB, 2 );
+ if (n) {
+ n[1].e = target;
+ n[2].ui = id;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BeginQueryARB(ctx->Exec, ( target, id ));
+ }
+}
+
+
+static void GLAPIENTRY
+save_EndQueryARB(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_END_QUERY_ARB, 1 );
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EndQueryARB(ctx->Exec, ( target ));
+ }
+}
+
+#endif /* FEATURE_ARB_occlusion_query */
+
+
+static void GLAPIENTRY
+save_DrawBuffersARB(GLsizei count, const GLenum *buffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS );
+ if (n) {
+ GLint i;
+ n[1].i = count;
+ if (count > MAX_DRAW_BUFFERS)
+ count = MAX_DRAW_BUFFERS;
+ for (i = 0; i < count; i++) {
+ n[2 + i].e = buffers[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DrawBuffersARB(ctx->Exec, (count, buffers));
+ }
+}
+
+#if FEATURE_ATI_fragment_shader
+static void GLAPIENTRY
+save_BindFragmentShaderATI(GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1);
+ if (n) {
+ n[1].ui = id;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BindFragmentShaderATI(ctx->Exec, (id));
+ }
+}
+
+static void GLAPIENTRY
+save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5);
+ if (n) {
+ n[1].ui = dst;
+ n[2].f = value[0];
+ n[3].f = value[1];
+ n[4].f = value[2];
+ n[5].f = value[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value));
+ }
+}
+#endif
+
+static void save_Attr1fNV( GLenum attr, GLfloat x )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES( ctx );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_1F_NV, 2 );
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ }
+
+ ASSERT(attr < VERT_ATTRIB_MAX);
+ ctx->ListState.ActiveAttribSize[attr] = 1;
+ ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib1fNV(ctx->Exec, ( attr, x ));
+ }
+}
+
+static void save_Attr2fNV( GLenum attr, GLfloat x, GLfloat y )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES( ctx );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_2F_NV, 3 );
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ }
+
+ ASSERT(attr < VERT_ATTRIB_MAX);
+ ctx->ListState.ActiveAttribSize[attr] = 2;
+ ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib2fNV(ctx->Exec, ( attr, x, y ));
+ }
+}
+
+static void save_Attr3fNV( GLenum attr, GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES( ctx );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_3F_NV, 4 );
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+
+ ASSERT(attr < VERT_ATTRIB_MAX);
+ ctx->ListState.ActiveAttribSize[attr] = 3;
+ ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib3fNV(ctx->Exec, ( attr, x, y, z ));
+ }
+}
+
+static void save_Attr4fNV( GLenum attr, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat w )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES( ctx );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_4F_NV, 5 );
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ n[5].f = w;
+ }
+
+ ASSERT(attr < VERT_ATTRIB_MAX);
+ ctx->ListState.ActiveAttribSize[attr] = 4;
+ ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, z, w);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib4fNV(ctx->Exec, ( attr, x, y, z, w ));
+ }
+}
+
+
+static void save_Attr1fARB( GLenum attr, GLfloat x )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES( ctx );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_1F_ARB, 2 );
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ }
+
+ ASSERT(attr < VERT_ATTRIB_MAX);
+ ctx->ListState.ActiveAttribSize[attr] = 1;
+ ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib1fARB(ctx->Exec, ( attr, x ));
+ }
+}
+
+static void save_Attr2fARB( GLenum attr, GLfloat x, GLfloat y )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES( ctx );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_2F_ARB, 3 );
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ }
+
+ ASSERT(attr < VERT_ATTRIB_MAX);
+ ctx->ListState.ActiveAttribSize[attr] = 2;
+ ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib2fARB(ctx->Exec, ( attr, x, y ));
+ }
+}
+
+static void save_Attr3fARB( GLenum attr, GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES( ctx );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_3F_ARB, 4 );
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+
+ ASSERT(attr < VERT_ATTRIB_MAX);
+ ctx->ListState.ActiveAttribSize[attr] = 3;
+ ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib3fARB(ctx->Exec, ( attr, x, y, z ));
+ }
+}
+
+static void save_Attr4fARB( GLenum attr, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat w )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES( ctx );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_4F_ARB, 5 );
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ n[5].f = w;
+ }
+
+ ASSERT(attr < VERT_ATTRIB_MAX);
+ ctx->ListState.ActiveAttribSize[attr] = 4;
+ ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, z, w);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib4fARB(ctx->Exec, ( attr, x, y, z, w ));
+ }
+}
+
+
+static void GLAPIENTRY save_EvalCoord1f( GLfloat x )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES( ctx );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_EVAL_C1, 1 );
+ if (n) {
+ n[1].f = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalCoord1f(ctx->Exec, ( x ));
+ }
+}
+
+static void GLAPIENTRY save_EvalCoord1fv( const GLfloat *v )
+{
+ save_EvalCoord1f( v[0] );
+}
+
+static void GLAPIENTRY save_EvalCoord2f( GLfloat x, GLfloat y )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES( ctx );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_EVAL_C2, 2 );
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalCoord2f(ctx->Exec, ( x, y ));
+ }
+}
+
+static void GLAPIENTRY save_EvalCoord2fv( const GLfloat *v )
+{
+ save_EvalCoord2f( v[0], v[1] );
+}
+
+
+static void GLAPIENTRY save_EvalPoint1( GLint x )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES( ctx );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_EVAL_P1, 1 );
+ if (n) {
+ n[1].i = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalPoint1(ctx->Exec, ( x ));
+ }
+}
+
+static void GLAPIENTRY save_EvalPoint2( GLint x, GLint y )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES( ctx );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_EVAL_P2, 2 );
+ if (n) {
+ n[1].i = x;
+ n[2].i = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalPoint2(ctx->Exec, ( x, y ));
+ }
+}
+
+static void GLAPIENTRY save_Indexf( GLfloat x )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES( ctx );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_INDEX, 1 );
+ if (n) {
+ n[1].f = x;
+ }
+
+ ctx->ListState.ActiveIndex = 1;
+ ctx->ListState.CurrentIndex = x;
+
+ if (ctx->ExecuteFlag) {
+ CALL_Indexi(ctx->Exec, ( (GLint) x ));
+ }
+}
+
+static void GLAPIENTRY save_Indexfv( const GLfloat *v )
+{
+ save_Indexf( v[0] );
+}
+
+static void GLAPIENTRY save_EdgeFlag( GLboolean x )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES( ctx );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_EDGEFLAG, 1 );
+ if (n) {
+ n[1].b = x;
+ }
+
+ ctx->ListState.ActiveEdgeFlag = 1;
+ ctx->ListState.CurrentEdgeFlag = x;
+
+ if (ctx->ExecuteFlag) {
+ CALL_EdgeFlag(ctx->Exec, ( x ));
+ }
+}
+
+static void GLAPIENTRY save_EdgeFlagv( const GLboolean *v )
+{
+ save_EdgeFlag( v[0] );
+}
+
+static void GLAPIENTRY save_Materialfv( GLenum face, GLenum pname, const GLfloat *param )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ int args, i;
+
+ SAVE_FLUSH_VERTICES( ctx );
+
+ switch (face) {
+ case GL_BACK:
+ case GL_FRONT:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ _mesa_compile_error( ctx, GL_INVALID_ENUM, "material(face)" );
+ return;
+ }
+
+ switch (pname) {
+ case GL_EMISSION:
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_AMBIENT_AND_DIFFUSE:
+ args = 4;
+ break;
+ case GL_SHININESS:
+ args = 1;
+ break;
+ case GL_COLOR_INDEXES:
+ args = 3;
+ break;
+ default:
+ _mesa_compile_error( ctx, GL_INVALID_ENUM, "material(pname)" );
+ return;
+ }
+
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_MATERIAL, 6 );
+ if (n) {
+ n[1].e = face;
+ n[2].e = pname;
+ for (i = 0 ; i < args ; i++)
+ n[3+i].f = param[i];
+ }
+
+ {
+ GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0, NULL );
+ for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
+ if (bitmask & (1<<i)) {
+ ctx->ListState.ActiveMaterialSize[i] = args;
+ COPY_SZ_4V( ctx->ListState.CurrentMaterial[i], args, param );
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_Materialfv(ctx->Exec, ( face, pname, param ));
+ }
+}
+
+static void GLAPIENTRY save_Begin( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ GLboolean error = GL_FALSE;
+
+ if (/*mode < GL_POINTS ||*/ mode > GL_POLYGON) {
+ _mesa_compile_error( ctx, GL_INVALID_ENUM, "Begin (mode)");
+ error = GL_TRUE;
+ }
+ else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) {
+ /* Typically the first begin. This may raise an error on
+ * playback, depending on whether CallList is issued from inside
+ * a begin/end or not.
+ */
+ ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
+ }
+ else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) {
+ ctx->Driver.CurrentSavePrimitive = mode;
+ }
+ else {
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "recursive begin" );
+ error = GL_TRUE;
+ }
+
+ if (!error) {
+ /* Give the driver an opportunity to hook in an optimized
+ * display list compiler.
+ */
+ if (ctx->Driver.NotifySaveBegin( ctx, mode ))
+ return;
+
+ SAVE_FLUSH_VERTICES( ctx );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_BEGIN, 1 );
+ if (n) {
+ n[1].e = mode;
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_Begin(ctx->Exec, ( mode ));
+ }
+}
+
+static void GLAPIENTRY save_End( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ SAVE_FLUSH_VERTICES( ctx );
+ (void) ALLOC_INSTRUCTION( ctx, OPCODE_END, 0 );
+ ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
+ if (ctx->ExecuteFlag) {
+ CALL_End(ctx->Exec, ( ));
+ }
+}
+
+static void GLAPIENTRY save_Rectf( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES( ctx );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_RECTF, 4 );
+ if (n) {
+ n[1].f = a;
+ n[2].f = b;
+ n[3].f = c;
+ n[4].f = d;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Rectf(ctx->Exec, ( a, b, c, d ));
+ }
+}
+
+
+static void GLAPIENTRY save_Vertex2f( GLfloat x, GLfloat y )
+{
+ save_Attr2fNV( VERT_ATTRIB_POS, x, y );
+}
+
+static void GLAPIENTRY save_Vertex2fv( const GLfloat *v )
+{
+ save_Attr2fNV( VERT_ATTRIB_POS, v[0], v[1] );
+}
+
+static void GLAPIENTRY save_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
+{
+ save_Attr3fNV( VERT_ATTRIB_POS, x, y, z );
+}
+
+static void GLAPIENTRY save_Vertex3fv( const GLfloat *v )
+{
+ save_Attr3fNV( VERT_ATTRIB_POS, v[0], v[1], v[2] );
+}
+
+static void GLAPIENTRY save_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ save_Attr4fNV( VERT_ATTRIB_POS, x, y, z, w );
+}
+
+static void GLAPIENTRY save_Vertex4fv( const GLfloat *v )
+{
+ save_Attr4fNV( VERT_ATTRIB_POS, v[0], v[1], v[2], v[3] );
+}
+
+static void GLAPIENTRY save_TexCoord1f( GLfloat x )
+{
+ save_Attr1fNV( VERT_ATTRIB_TEX0, x );
+}
+
+static void GLAPIENTRY save_TexCoord1fv( const GLfloat *v )
+{
+ save_Attr1fNV( VERT_ATTRIB_TEX0, v[0] );
+}
+
+static void GLAPIENTRY save_TexCoord2f( GLfloat x, GLfloat y )
+{
+ save_Attr2fNV( VERT_ATTRIB_TEX0, x, y );
+}
+
+static void GLAPIENTRY save_TexCoord2fv( const GLfloat *v )
+{
+ save_Attr2fNV( VERT_ATTRIB_TEX0, v[0], v[1] );
+}
+
+static void GLAPIENTRY save_TexCoord3f( GLfloat x, GLfloat y, GLfloat z )
+{
+ save_Attr3fNV( VERT_ATTRIB_TEX0, x, y, z );
+}
+
+static void GLAPIENTRY save_TexCoord3fv( const GLfloat *v )
+{
+ save_Attr3fNV( VERT_ATTRIB_TEX0, v[0], v[1], v[2] );
+}
+
+static void GLAPIENTRY save_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ save_Attr4fNV( VERT_ATTRIB_TEX0, x, y, z, w );
+}
+
+static void GLAPIENTRY save_TexCoord4fv( const GLfloat *v )
+{
+ save_Attr4fNV( VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3] );
+}
+
+static void GLAPIENTRY save_Normal3f( GLfloat x, GLfloat y, GLfloat z )
+{
+ save_Attr3fNV( VERT_ATTRIB_NORMAL, x, y, z );
+}
+
+static void GLAPIENTRY save_Normal3fv( const GLfloat *v )
+{
+ save_Attr3fNV( VERT_ATTRIB_NORMAL, v[0], v[1], v[2] );
+}
+
+static void GLAPIENTRY save_FogCoordfEXT( GLfloat x )
+{
+ save_Attr1fNV( VERT_ATTRIB_FOG, x );
+}
+
+static void GLAPIENTRY save_FogCoordfvEXT( const GLfloat *v )
+{
+ save_Attr1fNV( VERT_ATTRIB_FOG, v[0] );
+}
+
+static void GLAPIENTRY save_Color3f( GLfloat x, GLfloat y, GLfloat z )
+{
+ save_Attr3fNV( VERT_ATTRIB_COLOR0, x, y, z );
+}
+
+static void GLAPIENTRY save_Color3fv( const GLfloat *v )
+{
+ save_Attr3fNV( VERT_ATTRIB_COLOR0, v[0], v[1], v[2] );
+}
+
+static void GLAPIENTRY save_Color4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ save_Attr4fNV( VERT_ATTRIB_COLOR0, x, y, z, w );
+}
+
+static void GLAPIENTRY save_Color4fv( const GLfloat *v )
+{
+ save_Attr4fNV( VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3] );
+}
+
+static void GLAPIENTRY save_SecondaryColor3fEXT( GLfloat x, GLfloat y, GLfloat z )
+{
+ save_Attr3fNV( VERT_ATTRIB_COLOR1, x, y, z );
+}
+
+static void GLAPIENTRY save_SecondaryColor3fvEXT( const GLfloat *v )
+{
+ save_Attr3fNV( VERT_ATTRIB_COLOR1, v[0], v[1], v[2] );
+}
+
+
+/* Just call the respective ATTR for texcoord
+ */
+static void GLAPIENTRY save_MultiTexCoord1f( GLenum target, GLfloat x )
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr1fNV( attr, x );
+}
+
+static void GLAPIENTRY save_MultiTexCoord1fv( GLenum target, const GLfloat *v )
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr1fNV( attr, v[0] );
+}
+
+static void GLAPIENTRY save_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y )
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr2fNV( attr, x, y );
+}
+
+static void GLAPIENTRY save_MultiTexCoord2fv( GLenum target, const GLfloat *v )
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr2fNV( attr, v[0], v[1] );
+}
+
+static void GLAPIENTRY save_MultiTexCoord3f( GLenum target, GLfloat x, GLfloat y,
+ GLfloat z)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr3fNV( attr, x, y, z );
+}
+
+static void GLAPIENTRY save_MultiTexCoord3fv( GLenum target, const GLfloat *v )
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr3fNV( attr, v[0], v[1], v[2] );
+}
+
+static void GLAPIENTRY save_MultiTexCoord4f( GLenum target, GLfloat x, GLfloat y,
+ GLfloat z, GLfloat w )
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr4fNV( attr, x, y, z, w );
+}
+
+static void GLAPIENTRY save_MultiTexCoord4fv( GLenum target, const GLfloat *v )
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr4fNV( attr, v[0], v[1], v[2], v[3] );
+}
+
+
+static void enum_error( void )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ _mesa_error( ctx, GL_INVALID_ENUM, "VertexAttribfNV" );
+}
+
+/* First level for NV_vertex_program:
+ *
+ * Check for errors at compile time?.
+ */
+static void GLAPIENTRY save_VertexAttrib1fNV( GLuint index, GLfloat x )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr1fNV( index, x );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY save_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr1fNV( index, v[0] );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr2fNV( index, x, y );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY save_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr2fNV( index, v[0], v[1] );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y,
+ GLfloat z )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr3fNV( index, x, y, z );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY save_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr3fNV( index, v[0], v[1], v[2] );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y,
+ GLfloat z, GLfloat w )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr4fNV( index, x, y, z, w );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY save_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr4fNV( index, v[0], v[1], v[2], v[3] );
+ else
+ enum_error();
+}
+
+
+
+
+static void GLAPIENTRY
+save_VertexAttrib1fARB( GLuint index, GLfloat x )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr1fARB( index, x );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib1fvARB( GLuint index, const GLfloat *v )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr1fARB( index, v[0] );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr2fARB( index, x, y );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fvARB( GLuint index, const GLfloat *v )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr2fARB( index, v[0], v[1] );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr3fARB( index, x, y, z );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fvARB( GLuint index, const GLfloat *v )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr3fARB( index, v[0], v[1], v[2] );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr4fARB( index, x, y, z, w );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fvARB( GLuint index, const GLfloat *v )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr4fARB( index, v[0], v[1], v[2], v[3] );
+ else
+ enum_error();
+}
+
+
+
+
+
+/* KW: Compile commands
+ *
+ * Will appear in the list before the vertex buffer containing the
+ * command that provoked the error. I don't see this as a problem.
+ */
+void
+_mesa_save_error( GLcontext *ctx, GLenum error, const char *s )
+{
+ Node *n;
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ERROR, 2 );
+ if (n) {
+ n[1].e = error;
+ n[2].data = (void *) s;
+ }
+ /* execute already done */
+}
+
+
+/*
+ * Compile an error into current display list.
+ */
+void
+_mesa_compile_error( GLcontext *ctx, GLenum error, const char *s )
+{
+ if (ctx->CompileFlag)
+ _mesa_save_error( ctx, error, s );
+
+ if (ctx->ExecuteFlag)
+ _mesa_error( ctx, error, s );
+}
+
+
+
+static GLboolean
+islist(GLcontext *ctx, GLuint list)
+{
+ if (list > 0 && _mesa_HashLookup(ctx->Shared->DisplayList, list)) {
return GL_TRUE;
}
else {
* Execute a display list. Note that the ListBase offset must have already
* been added before calling this function. I.e. the list argument is
* the absolute list number, not relative to ListBase.
- * Input: list - display list number
+ * \param list - display list number
*/
-static void
+static void GLAPIENTRY
execute_list( GLcontext *ctx, GLuint list )
{
+ struct mesa_display_list *dlist;
Node *n;
GLboolean done;
- if (!islist(ctx,list))
+ if (list == 0 || !islist(ctx,list))
return;
- if (ctx->Driver.BeginCallList)
- ctx->Driver.BeginCallList( ctx, list );
+ if (ctx->ListState.CallDepth == MAX_LIST_NESTING) {
+ /* raise an error? */
+ return;
+ }
+
+
+ dlist = (struct mesa_display_list *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
+ if (!dlist)
+ return;
-/* fprintf(stderr, "execute list %d\n", list); */
-/* mesa_print_display_list( list ); */
+ ctx->ListState.CallStack[ctx->ListState.CallDepth++] = dlist;
- ctx->CallDepth++;
+ if (ctx->Driver.BeginCallList)
+ ctx->Driver.BeginCallList( ctx, dlist );
- n = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
+ n = dlist->node;
done = GL_FALSE;
while (!done) {
OpCode opcode = n[0].opcode;
- int i = (int)n[0].opcode - (int)OPCODE_DRV_0;
+ int i = (int)n[0].opcode - (int)OPCODE_EXT_0;
- if (i >= 0 && i < (GLint) ctx->listext.nr_opcodes) {
- ctx->listext.opcode[i].execute(ctx, &n[1]);
- n += ctx->listext.opcode[i].size;
+ if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) {
+ /* this is a driver-extended opcode */
+ ctx->ListExt.Opcode[i].Execute(ctx, &n[1]);
+ n += ctx->ListExt.Opcode[i].Size;
}
else {
switch (opcode) {
_mesa_error( ctx, n[1].e, (const char *) n[2].data );
break;
case OPCODE_ACCUM:
- (*ctx->Exec->Accum)( n[1].e, n[2].f );
+ CALL_Accum(ctx->Exec, ( n[1].e, n[2].f ));
break;
case OPCODE_ALPHA_FUNC:
- (*ctx->Exec->AlphaFunc)( n[1].e, n[2].f );
+ CALL_AlphaFunc(ctx->Exec, ( n[1].e, n[2].f ));
break;
case OPCODE_BIND_TEXTURE:
- (*ctx->Exec->BindTexture)( n[1].e, n[2].ui );
+ CALL_BindTexture(ctx->Exec, ( n[1].e, n[2].ui ));
break;
case OPCODE_BITMAP:
{
- struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec->Bitmap)( (GLsizei) n[1].i, (GLsizei) n[2].i,
- n[3].f, n[4].f, n[5].f, n[6].f, (const GLubyte *) n[7].data );
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_Bitmap(ctx->Exec, ( (GLsizei) n[1].i, (GLsizei) n[2].i,
+ n[3].f, n[4].f, n[5].f, n[6].f, (const GLubyte *) n[7].data ));
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_BLEND_COLOR:
- (*ctx->Exec->BlendColor)( n[1].f, n[2].f, n[3].f, n[4].f );
+ CALL_BlendColor(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f ));
break;
case OPCODE_BLEND_EQUATION:
- (*ctx->Exec->BlendEquation)( n[1].e );
+ CALL_BlendEquation(ctx->Exec, ( n[1].e ));
break;
- case OPCODE_BLEND_FUNC:
- (*ctx->Exec->BlendFunc)( n[1].e, n[2].e );
+ case OPCODE_BLEND_EQUATION_SEPARATE:
+ CALL_BlendEquationSeparateEXT(ctx->Exec, ( n[1].e, n[2].e ));
break;
case OPCODE_BLEND_FUNC_SEPARATE:
- (*ctx->Exec->BlendFuncSeparateEXT)(n[1].e, n[2].e, n[3].e, n[4].e);
+ CALL_BlendFuncSeparateEXT(ctx->Exec, (n[1].e, n[2].e, n[3].e, n[4].e));
break;
case OPCODE_CALL_LIST:
/* Generated by glCallList(), don't add ListBase */
- if (ctx->CallDepth<MAX_LIST_NESTING) {
+ if (ctx->ListState.CallDepth<MAX_LIST_NESTING) {
execute_list( ctx, n[1].ui );
}
break;
case OPCODE_CALL_LIST_OFFSET:
/* Generated by glCallLists() so we must add ListBase */
- if (ctx->CallDepth<MAX_LIST_NESTING) {
+ if (n[2].b) {
+ /* user specified a bad data type at compile time */
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
+ }
+ else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
execute_list( ctx, ctx->List.ListBase + n[1].ui );
}
break;
case OPCODE_CLEAR:
- (*ctx->Exec->Clear)( n[1].bf );
+ CALL_Clear(ctx->Exec, ( n[1].bf ));
break;
case OPCODE_CLEAR_COLOR:
- (*ctx->Exec->ClearColor)( n[1].f, n[2].f, n[3].f, n[4].f );
+ CALL_ClearColor(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f ));
break;
case OPCODE_CLEAR_ACCUM:
- (*ctx->Exec->ClearAccum)( n[1].f, n[2].f, n[3].f, n[4].f );
+ CALL_ClearAccum(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f ));
break;
case OPCODE_CLEAR_DEPTH:
- (*ctx->Exec->ClearDepth)( (GLclampd) n[1].f );
+ CALL_ClearDepth(ctx->Exec, ( (GLclampd) n[1].f ));
break;
case OPCODE_CLEAR_INDEX:
- (*ctx->Exec->ClearIndex)( n[1].ui );
+ CALL_ClearIndex(ctx->Exec, ( (GLfloat) n[1].ui ));
break;
case OPCODE_CLEAR_STENCIL:
- (*ctx->Exec->ClearStencil)( n[1].i );
+ CALL_ClearStencil(ctx->Exec, ( n[1].i ));
break;
case OPCODE_CLIP_PLANE:
{
eq[1] = n[3].f;
eq[2] = n[4].f;
eq[3] = n[5].f;
- (*ctx->Exec->ClipPlane)( n[1].e, eq );
+ CALL_ClipPlane(ctx->Exec, ( n[1].e, eq ));
}
break;
case OPCODE_COLOR_MASK:
- (*ctx->Exec->ColorMask)( n[1].b, n[2].b, n[3].b, n[4].b );
+ CALL_ColorMask(ctx->Exec, ( n[1].b, n[2].b, n[3].b, n[4].b ));
break;
case OPCODE_COLOR_MATERIAL:
- (*ctx->Exec->ColorMaterial)( n[1].e, n[2].e );
+ CALL_ColorMaterial(ctx->Exec, ( n[1].e, n[2].e ));
break;
case OPCODE_COLOR_TABLE:
{
- struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec->ColorTable)( n[1].e, n[2].e, n[3].i, n[4].e,
- n[5].e, n[6].data );
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_ColorTable(ctx->Exec, ( n[1].e, n[2].e, n[3].i, n[4].e,
+ n[5].e, n[6].data ));
ctx->Unpack = save; /* restore */
}
break;
params[1] = n[4].f;
params[2] = n[5].f;
params[3] = n[6].f;
- (*ctx->Exec->ColorTableParameterfv)( n[1].e, n[2].e, params );
+ CALL_ColorTableParameterfv(ctx->Exec, ( n[1].e, n[2].e, params ));
}
break;
case OPCODE_COLOR_TABLE_PARAMETER_IV:
params[1] = n[4].i;
params[2] = n[5].i;
params[3] = n[6].i;
- (*ctx->Exec->ColorTableParameteriv)( n[1].e, n[2].e, params );
+ CALL_ColorTableParameteriv(ctx->Exec, ( n[1].e, n[2].e, params ));
}
break;
case OPCODE_COLOR_SUB_TABLE:
{
- struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec->ColorSubTable)( n[1].e, n[2].i, n[3].i,
- n[4].e, n[5].e, n[6].data );
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_ColorSubTable(ctx->Exec, ( n[1].e, n[2].i, n[3].i,
+ n[4].e, n[5].e, n[6].data ));
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_CONVOLUTION_FILTER_1D:
{
- struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec->ConvolutionFilter1D)( n[1].e, n[2].i, n[3].i,
- n[4].e, n[5].e, n[6].data );
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_ConvolutionFilter1D(ctx->Exec, ( n[1].e, n[2].i, n[3].i,
+ n[4].e, n[5].e, n[6].data ));
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_CONVOLUTION_FILTER_2D:
{
- struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec->ConvolutionFilter2D)( n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].e, n[6].e, n[7].data );
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_ConvolutionFilter2D(ctx->Exec, ( n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e, n[6].e, n[7].data ));
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_CONVOLUTION_PARAMETER_I:
- (*ctx->Exec->ConvolutionParameteri)( n[1].e, n[2].e, n[3].i );
+ CALL_ConvolutionParameteri(ctx->Exec, ( n[1].e, n[2].e, n[3].i ));
break;
case OPCODE_CONVOLUTION_PARAMETER_IV:
{
params[1] = n[4].i;
params[2] = n[5].i;
params[3] = n[6].i;
- (*ctx->Exec->ConvolutionParameteriv)( n[1].e, n[2].e, params );
+ CALL_ConvolutionParameteriv(ctx->Exec, ( n[1].e, n[2].e, params ));
}
break;
case OPCODE_CONVOLUTION_PARAMETER_F:
- (*ctx->Exec->ConvolutionParameterf)( n[1].e, n[2].e, n[3].f );
+ CALL_ConvolutionParameterf(ctx->Exec, ( n[1].e, n[2].e, n[3].f ));
break;
case OPCODE_CONVOLUTION_PARAMETER_FV:
{
params[1] = n[4].f;
params[2] = n[5].f;
params[3] = n[6].f;
- (*ctx->Exec->ConvolutionParameterfv)( n[1].e, n[2].e, params );
+ CALL_ConvolutionParameterfv(ctx->Exec, ( n[1].e, n[2].e, params ));
}
break;
case OPCODE_COPY_COLOR_SUB_TABLE:
- (*ctx->Exec->CopyColorSubTable)( n[1].e, n[2].i,
- n[3].i, n[4].i, n[5].i );
+ CALL_CopyColorSubTable(ctx->Exec, ( n[1].e, n[2].i,
+ n[3].i, n[4].i, n[5].i ));
break;
case OPCODE_COPY_COLOR_TABLE:
- (*ctx->Exec->CopyColorSubTable)( n[1].e, n[2].i,
- n[3].i, n[4].i, n[5].i );
+ CALL_CopyColorSubTable(ctx->Exec, ( n[1].e, n[2].i,
+ n[3].i, n[4].i, n[5].i ));
break;
case OPCODE_COPY_PIXELS:
- (*ctx->Exec->CopyPixels)( n[1].i, n[2].i,
- (GLsizei) n[3].i, (GLsizei) n[4].i, n[5].e );
+ CALL_CopyPixels(ctx->Exec, ( n[1].i, n[2].i,
+ (GLsizei) n[3].i, (GLsizei) n[4].i, n[5].e ));
break;
case OPCODE_COPY_TEX_IMAGE1D:
- (*ctx->Exec->CopyTexImage1D)( n[1].e, n[2].i, n[3].e, n[4].i,
- n[5].i, n[6].i, n[7].i );
+ CALL_CopyTexImage1D(ctx->Exec, ( n[1].e, n[2].i, n[3].e, n[4].i,
+ n[5].i, n[6].i, n[7].i ));
break;
case OPCODE_COPY_TEX_IMAGE2D:
- (*ctx->Exec->CopyTexImage2D)( n[1].e, n[2].i, n[3].e, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i );
+ CALL_CopyTexImage2D(ctx->Exec, ( n[1].e, n[2].i, n[3].e, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].i ));
break;
case OPCODE_COPY_TEX_SUB_IMAGE1D:
- (*ctx->Exec->CopyTexSubImage1D)( n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i );
+ CALL_CopyTexSubImage1D(ctx->Exec, ( n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i ));
break;
case OPCODE_COPY_TEX_SUB_IMAGE2D:
- (*ctx->Exec->CopyTexSubImage2D)( n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i, n[7].i, n[8].i );
+ CALL_CopyTexSubImage2D(ctx->Exec, ( n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i, n[8].i ));
break;
case OPCODE_COPY_TEX_SUB_IMAGE3D:
- (*ctx->Exec->CopyTexSubImage3D)( n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i, n[7].i, n[8].i , n[9].i);
+ CALL_CopyTexSubImage3D(ctx->Exec, ( n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i, n[8].i , n[9].i));
break;
case OPCODE_CULL_FACE:
- (*ctx->Exec->CullFace)( n[1].e );
+ CALL_CullFace(ctx->Exec, ( n[1].e ));
break;
case OPCODE_DEPTH_FUNC:
- (*ctx->Exec->DepthFunc)( n[1].e );
+ CALL_DepthFunc(ctx->Exec, ( n[1].e ));
break;
case OPCODE_DEPTH_MASK:
- (*ctx->Exec->DepthMask)( n[1].b );
+ CALL_DepthMask(ctx->Exec, ( n[1].b ));
break;
case OPCODE_DEPTH_RANGE:
- (*ctx->Exec->DepthRange)( (GLclampd) n[1].f, (GLclampd) n[2].f );
+ CALL_DepthRange(ctx->Exec, ( (GLclampd) n[1].f, (GLclampd) n[2].f ));
break;
case OPCODE_DISABLE:
- (*ctx->Exec->Disable)( n[1].e );
+ CALL_Disable(ctx->Exec, ( n[1].e ));
break;
case OPCODE_DRAW_BUFFER:
- (*ctx->Exec->DrawBuffer)( n[1].e );
+ CALL_DrawBuffer(ctx->Exec, ( n[1].e ));
break;
case OPCODE_DRAW_PIXELS:
{
- struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec->DrawPixels)( n[1].i, n[2].i, n[3].e, n[4].e,
- n[5].data );
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_DrawPixels(ctx->Exec, ( n[1].i, n[2].i, n[3].e, n[4].e,
+ n[5].data ));
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_ENABLE:
- (*ctx->Exec->Enable)( n[1].e );
+ CALL_Enable(ctx->Exec, ( n[1].e ));
break;
case OPCODE_EVALMESH1:
- (*ctx->Exec->EvalMesh1)( n[1].e, n[2].i, n[3].i );
+ CALL_EvalMesh1(ctx->Exec, ( n[1].e, n[2].i, n[3].i ));
break;
case OPCODE_EVALMESH2:
- (*ctx->Exec->EvalMesh2)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i );
+ CALL_EvalMesh2(ctx->Exec, ( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i ));
break;
case OPCODE_FOG:
{
p[1] = n[3].f;
p[2] = n[4].f;
p[3] = n[5].f;
- (*ctx->Exec->Fogfv)( n[1].e, p );
+ CALL_Fogfv(ctx->Exec, ( n[1].e, p ));
}
break;
case OPCODE_FRONT_FACE:
- (*ctx->Exec->FrontFace)( n[1].e );
+ CALL_FrontFace(ctx->Exec, ( n[1].e ));
break;
case OPCODE_FRUSTUM:
- (*ctx->Exec->Frustum)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
+ CALL_Frustum(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f ));
break;
case OPCODE_HINT:
- (*ctx->Exec->Hint)( n[1].e, n[2].e );
+ CALL_Hint(ctx->Exec, ( n[1].e, n[2].e ));
break;
case OPCODE_HISTOGRAM:
- (*ctx->Exec->Histogram)( n[1].e, n[2].i, n[3].e, n[4].b );
+ CALL_Histogram(ctx->Exec, ( n[1].e, n[2].i, n[3].e, n[4].b ));
break;
case OPCODE_INDEX_MASK:
- (*ctx->Exec->IndexMask)( n[1].ui );
+ CALL_IndexMask(ctx->Exec, ( n[1].ui ));
break;
case OPCODE_INIT_NAMES:
- (*ctx->Exec->InitNames)();
+ CALL_InitNames(ctx->Exec, ());
break;
case OPCODE_LIGHT:
{
p[1] = n[4].f;
p[2] = n[5].f;
p[3] = n[6].f;
- (*ctx->Exec->Lightfv)( n[1].e, n[2].e, p );
+ CALL_Lightfv(ctx->Exec, ( n[1].e, n[2].e, p ));
}
break;
case OPCODE_LIGHT_MODEL:
p[1] = n[3].f;
p[2] = n[4].f;
p[3] = n[5].f;
- (*ctx->Exec->LightModelfv)( n[1].e, p );
+ CALL_LightModelfv(ctx->Exec, ( n[1].e, p ));
}
break;
case OPCODE_LINE_STIPPLE:
- (*ctx->Exec->LineStipple)( n[1].i, n[2].us );
+ CALL_LineStipple(ctx->Exec, ( n[1].i, n[2].us ));
break;
case OPCODE_LINE_WIDTH:
- (*ctx->Exec->LineWidth)( n[1].f );
+ CALL_LineWidth(ctx->Exec, ( n[1].f ));
break;
case OPCODE_LIST_BASE:
- (*ctx->Exec->ListBase)( n[1].ui );
+ CALL_ListBase(ctx->Exec, ( n[1].ui ));
break;
case OPCODE_LOAD_IDENTITY:
- (*ctx->Exec->LoadIdentity)();
+ CALL_LoadIdentity(ctx->Exec, ());
break;
case OPCODE_LOAD_MATRIX:
if (sizeof(Node)==sizeof(GLfloat)) {
- (*ctx->Exec->LoadMatrixf)( &n[1].f );
+ CALL_LoadMatrixf(ctx->Exec, ( &n[1].f ));
}
else {
GLfloat m[16];
for (i=0;i<16;i++) {
m[i] = n[1+i].f;
}
- (*ctx->Exec->LoadMatrixf)( m );
+ CALL_LoadMatrixf(ctx->Exec, ( m ));
}
break;
case OPCODE_LOAD_NAME:
- (*ctx->Exec->LoadName)( n[1].ui );
+ CALL_LoadName(ctx->Exec, ( n[1].ui ));
break;
case OPCODE_LOGIC_OP:
- (*ctx->Exec->LogicOp)( n[1].e );
+ CALL_LogicOp(ctx->Exec, ( n[1].e ));
break;
case OPCODE_MAP1:
{
GLint uorder = n[5].i;
GLfloat u1 = n[2].f;
GLfloat u2 = n[3].f;
- (*ctx->Exec->Map1f)( target, u1, u2, ustride, uorder,
- (GLfloat *) n[6].data );
+ CALL_Map1f(ctx->Exec, ( target, u1, u2, ustride, uorder,
+ (GLfloat *) n[6].data ));
}
break;
case OPCODE_MAP2:
GLint vstride = n[7].i;
GLint uorder = n[8].i;
GLint vorder = n[9].i;
- (*ctx->Exec->Map2f)( target, u1, u2, ustride, uorder,
+ CALL_Map2f(ctx->Exec, ( target, u1, u2, ustride, uorder,
v1, v2, vstride, vorder,
- (GLfloat *) n[10].data );
+ (GLfloat *) n[10].data ));
}
break;
case OPCODE_MAPGRID1:
- (*ctx->Exec->MapGrid1f)( n[1].i, n[2].f, n[3].f );
+ CALL_MapGrid1f(ctx->Exec, ( n[1].i, n[2].f, n[3].f ));
break;
case OPCODE_MAPGRID2:
- (*ctx->Exec->MapGrid2f)( n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
+ CALL_MapGrid2f(ctx->Exec, ( n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f));
break;
case OPCODE_MATRIX_MODE:
- (*ctx->Exec->MatrixMode)( n[1].e );
+ CALL_MatrixMode(ctx->Exec, ( n[1].e ));
break;
case OPCODE_MIN_MAX:
- (*ctx->Exec->Minmax)(n[1].e, n[2].e, n[3].b);
+ CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b));
break;
case OPCODE_MULT_MATRIX:
if (sizeof(Node)==sizeof(GLfloat)) {
- (*ctx->Exec->MultMatrixf)( &n[1].f );
+ CALL_MultMatrixf(ctx->Exec, ( &n[1].f ));
}
else {
GLfloat m[16];
for (i=0;i<16;i++) {
m[i] = n[1+i].f;
}
- (*ctx->Exec->MultMatrixf)( m );
+ CALL_MultMatrixf(ctx->Exec, ( m ));
}
break;
case OPCODE_ORTHO:
- (*ctx->Exec->Ortho)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
+ CALL_Ortho(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f ));
break;
case OPCODE_PASSTHROUGH:
- (*ctx->Exec->PassThrough)( n[1].f );
+ CALL_PassThrough(ctx->Exec, ( n[1].f ));
break;
case OPCODE_PIXEL_MAP:
- (*ctx->Exec->PixelMapfv)( n[1].e, n[2].i, (GLfloat *) n[3].data );
+ CALL_PixelMapfv(ctx->Exec, ( n[1].e, n[2].i, (GLfloat *) n[3].data ));
break;
case OPCODE_PIXEL_TRANSFER:
- (*ctx->Exec->PixelTransferf)( n[1].e, n[2].f );
+ CALL_PixelTransferf(ctx->Exec, ( n[1].e, n[2].f ));
break;
case OPCODE_PIXEL_ZOOM:
- (*ctx->Exec->PixelZoom)( n[1].f, n[2].f );
+ CALL_PixelZoom(ctx->Exec, ( n[1].f, n[2].f ));
break;
case OPCODE_POINT_SIZE:
- (*ctx->Exec->PointSize)( n[1].f );
+ CALL_PointSize(ctx->Exec, ( n[1].f ));
break;
case OPCODE_POINT_PARAMETERS:
{
params[0] = n[2].f;
params[1] = n[3].f;
params[2] = n[4].f;
- (*ctx->Exec->PointParameterfvEXT)( n[1].e, params );
+ CALL_PointParameterfvEXT(ctx->Exec, ( n[1].e, params ));
}
break;
case OPCODE_POLYGON_MODE:
- (*ctx->Exec->PolygonMode)( n[1].e, n[2].e );
+ CALL_PolygonMode(ctx->Exec, ( n[1].e, n[2].e ));
break;
case OPCODE_POLYGON_STIPPLE:
- (*ctx->Exec->PolygonStipple)( (GLubyte *) n[1].data );
+ CALL_PolygonStipple(ctx->Exec, ( (GLubyte *) n[1].data ));
break;
case OPCODE_POLYGON_OFFSET:
- (*ctx->Exec->PolygonOffset)( n[1].f, n[2].f );
+ CALL_PolygonOffset(ctx->Exec, ( n[1].f, n[2].f ));
break;
case OPCODE_POP_ATTRIB:
- (*ctx->Exec->PopAttrib)();
+ CALL_PopAttrib(ctx->Exec, ());
break;
case OPCODE_POP_MATRIX:
- (*ctx->Exec->PopMatrix)();
+ CALL_PopMatrix(ctx->Exec, ());
break;
case OPCODE_POP_NAME:
- (*ctx->Exec->PopName)();
+ CALL_PopName(ctx->Exec, ());
break;
case OPCODE_PRIORITIZE_TEXTURE:
- (*ctx->Exec->PrioritizeTextures)( 1, &n[1].ui, &n[2].f );
+ CALL_PrioritizeTextures(ctx->Exec, ( 1, &n[1].ui, &n[2].f ));
break;
case OPCODE_PUSH_ATTRIB:
- (*ctx->Exec->PushAttrib)( n[1].bf );
+ CALL_PushAttrib(ctx->Exec, ( n[1].bf ));
break;
case OPCODE_PUSH_MATRIX:
- (*ctx->Exec->PushMatrix)();
+ CALL_PushMatrix(ctx->Exec, ());
break;
case OPCODE_PUSH_NAME:
- (*ctx->Exec->PushName)( n[1].ui );
+ CALL_PushName(ctx->Exec, ( n[1].ui ));
break;
case OPCODE_RASTER_POS:
- (*ctx->Exec->RasterPos4f)( n[1].f, n[2].f, n[3].f, n[4].f );
+ CALL_RasterPos4f(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f ));
break;
case OPCODE_READ_BUFFER:
- (*ctx->Exec->ReadBuffer)( n[1].e );
+ CALL_ReadBuffer(ctx->Exec, ( n[1].e ));
break;
case OPCODE_RESET_HISTOGRAM:
- (*ctx->Exec->ResetHistogram)( n[1].e );
+ CALL_ResetHistogram(ctx->Exec, ( n[1].e ));
break;
case OPCODE_RESET_MIN_MAX:
- (*ctx->Exec->ResetMinmax)( n[1].e );
+ CALL_ResetMinmax(ctx->Exec, ( n[1].e ));
break;
case OPCODE_ROTATE:
- (*ctx->Exec->Rotatef)( n[1].f, n[2].f, n[3].f, n[4].f );
+ CALL_Rotatef(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f ));
break;
case OPCODE_SCALE:
- (*ctx->Exec->Scalef)( n[1].f, n[2].f, n[3].f );
+ CALL_Scalef(ctx->Exec, ( n[1].f, n[2].f, n[3].f ));
break;
case OPCODE_SCISSOR:
- (*ctx->Exec->Scissor)( n[1].i, n[2].i, n[3].i, n[4].i );
+ CALL_Scissor(ctx->Exec, ( n[1].i, n[2].i, n[3].i, n[4].i ));
break;
case OPCODE_SHADE_MODEL:
- (*ctx->Exec->ShadeModel)( n[1].e );
+ CALL_ShadeModel(ctx->Exec, ( n[1].e ));
break;
case OPCODE_STENCIL_FUNC:
- (*ctx->Exec->StencilFunc)( n[1].e, n[2].i, n[3].ui );
+ CALL_StencilFunc(ctx->Exec, ( n[1].e, n[2].i, n[3].ui ));
break;
case OPCODE_STENCIL_MASK:
- (*ctx->Exec->StencilMask)( n[1].ui );
+ CALL_StencilMask(ctx->Exec, ( n[1].ui ));
break;
case OPCODE_STENCIL_OP:
- (*ctx->Exec->StencilOp)( n[1].e, n[2].e, n[3].e );
+ CALL_StencilOp(ctx->Exec, ( n[1].e, n[2].e, n[3].e ));
+ break;
+ case OPCODE_STENCIL_FUNC_SEPARATE:
+ CALL_StencilFuncSeparate(ctx->Exec, ( n[1].e, n[2].e, n[3].i, n[4].ui ));
+ break;
+ case OPCODE_STENCIL_MASK_SEPARATE:
+ CALL_StencilMaskSeparate(ctx->Exec, ( n[1].e, n[2].ui ));
+ break;
+ case OPCODE_STENCIL_OP_SEPARATE:
+ CALL_StencilOpSeparate(ctx->Exec, ( n[1].e, n[2].e, n[3].e, n[4].e ));
break;
case OPCODE_TEXENV:
{
params[1] = n[4].f;
params[2] = n[5].f;
params[3] = n[6].f;
- (*ctx->Exec->TexEnvfv)( n[1].e, n[2].e, params );
+ CALL_TexEnvfv(ctx->Exec, ( n[1].e, n[2].e, params ));
}
break;
case OPCODE_TEXGEN:
params[1] = n[4].f;
params[2] = n[5].f;
params[3] = n[6].f;
- (*ctx->Exec->TexGenfv)( n[1].e, n[2].e, params );
+ CALL_TexGenfv(ctx->Exec, ( n[1].e, n[2].e, params ));
}
break;
case OPCODE_TEXPARAMETER:
params[1] = n[4].f;
params[2] = n[5].f;
params[3] = n[6].f;
- (*ctx->Exec->TexParameterfv)( n[1].e, n[2].e, params );
+ CALL_TexParameterfv(ctx->Exec, ( n[1].e, n[2].e, params ));
}
break;
case OPCODE_TEX_IMAGE1D:
{
- struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec->TexImage1D)(
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexImage1D(ctx->Exec, (
n[1].e, /* target */
n[2].i, /* level */
n[3].i, /* components */
n[5].e, /* border */
n[6].e, /* format */
n[7].e, /* type */
- n[8].data );
+ n[8].data ));
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_TEX_IMAGE2D:
{
- struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec->TexImage2D)(
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexImage2D(ctx->Exec, (
n[1].e, /* target */
n[2].i, /* level */
n[3].i, /* components */
n[6].e, /* border */
n[7].e, /* format */
n[8].e, /* type */
- n[9].data );
+ n[9].data ));
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_TEX_IMAGE3D:
{
- struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec->TexImage3D)(
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexImage3D(ctx->Exec, (
n[1].e, /* target */
n[2].i, /* level */
n[3].i, /* components */
n[7].e, /* border */
n[8].e, /* format */
n[9].e, /* type */
- n[10].data );
+ n[10].data ));
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_TEX_SUB_IMAGE1D:
{
- struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec->TexSubImage1D)( n[1].e, n[2].i, n[3].i,
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexSubImage1D(ctx->Exec, ( n[1].e, n[2].i, n[3].i,
n[4].i, n[5].e,
- n[6].e, n[7].data );
+ n[6].e, n[7].data ));
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_TEX_SUB_IMAGE2D:
{
- struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec->TexSubImage2D)( n[1].e, n[2].i, n[3].i,
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexSubImage2D(ctx->Exec, ( n[1].e, n[2].i, n[3].i,
n[4].i, n[5].e,
- n[6].i, n[7].e, n[8].e, n[9].data );
+ n[6].i, n[7].e, n[8].e, n[9].data ));
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_TEX_SUB_IMAGE3D:
{
- struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec->TexSubImage3D)( n[1].e, n[2].i, n[3].i,
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexSubImage3D(ctx->Exec, ( n[1].e, n[2].i, n[3].i,
n[4].i, n[5].i, n[6].i, n[7].i,
n[8].i, n[9].e, n[10].e,
- n[11].data );
+ n[11].data ));
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_TRANSLATE:
- (*ctx->Exec->Translatef)( n[1].f, n[2].f, n[3].f );
+ CALL_Translatef(ctx->Exec, ( n[1].f, n[2].f, n[3].f ));
break;
case OPCODE_VIEWPORT:
- (*ctx->Exec->Viewport)(n[1].i, n[2].i,
- (GLsizei) n[3].i, (GLsizei) n[4].i);
+ CALL_Viewport(ctx->Exec, (n[1].i, n[2].i,
+ (GLsizei) n[3].i, (GLsizei) n[4].i));
break;
case OPCODE_WINDOW_POS:
- (*ctx->Exec->WindowPos4fMESA)( n[1].f, n[2].f, n[3].f, n[4].f );
+ CALL_WindowPos4fMESA(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f ));
break;
case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
- (*ctx->Exec->ActiveTextureARB)( n[1].e );
- break;
- case OPCODE_CLIENT_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
- (*ctx->Exec->ClientActiveTextureARB)( n[1].e );
- break;
- case OPCODE_PIXEL_TEXGEN_SGIX: /* GL_SGIX_pixel_texture */
- (*ctx->Exec->PixelTexGenSGIX)( n[1].e );
- break;
- case OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS: /* GL_SGIS_pixel_texture */
- (*ctx->Exec->PixelTexGenParameteriSGIS)( n[1].e, n[2].i );
+ CALL_ActiveTextureARB(ctx->Exec, ( n[1].e ));
break;
case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
- (*ctx->Exec->CompressedTexImage1DARB)(n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i, n[7].data);
+ CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i, n[7].data));
break;
case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
- (*ctx->Exec->CompressedTexImage2DARB)(n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i, n[7].i, n[8].data);
+ CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i, n[7].i, n[8].data));
break;
case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
- (*ctx->Exec->CompressedTexImage3DARB)(n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, n[9].data);
+ CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, n[9].data));
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
- (*ctx->Exec->CompressedTexSubImage1DARB)(n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].e, n[6].i, n[7].data);
+ CALL_CompressedTexSubImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e, n[6].i, n[7].data));
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
- (*ctx->Exec->CompressedTexSubImage2DARB)(n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i, n[7].e, n[8].i, n[9].data);
+ CALL_CompressedTexSubImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].e, n[8].i, n[9].data));
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
- (*ctx->Exec->CompressedTexSubImage3DARB)(n[1].e, n[2].i, n[3].i,
+ CALL_CompressedTexSubImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].i,
n[4].i, n[5].i, n[6].i, n[7].i, n[8].i,
- n[9].e, n[10].i, n[11].data);
+ n[9].e, n[10].i, n[11].data));
break;
case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
- (*ctx->Exec->SampleCoverageARB)(n[1].f, n[2].b);
+ CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b));
+ break;
+ case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */
+ CALL_WindowPos3fMESA(ctx->Exec, ( n[1].f, n[2].f, n[3].f ));
+ break;
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */
+ CALL_BindProgramNV(ctx->Exec, ( n[1].e, n[2].ui ));
+ break;
+#endif
+#if FEATURE_NV_vertex_program
+ case OPCODE_EXECUTE_PROGRAM_NV:
+ {
+ GLfloat v[4];
+ v[0] = n[3].f;
+ v[1] = n[4].f;
+ v[2] = n[5].f;
+ v[3] = n[6].f;
+ CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v));
+ }
+ break;
+ case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
+ CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui,
+ (GLuint *) n[2].data));
+ break;
+ case OPCODE_LOAD_PROGRAM_NV:
+ CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i,
+ (const GLubyte *) n[4].data));
+ break;
+ case OPCODE_PROGRAM_PARAMETER4F_NV:
+ CALL_ProgramParameter4fNV(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
+ n[4].f, n[5].f, n[6].f));
+ break;
+ case OPCODE_TRACK_MATRIX_NV:
+ CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e));
+ break;
+#endif
+
+#if FEATURE_NV_fragment_program
+ case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB:
+ CALL_ProgramLocalParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
+ n[4].f, n[5].f, n[6].f));
+ break;
+ case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
+ CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i,
+ (const GLubyte *) n[3].data,
+ n[4].f, n[5].f, n[6].f, n[7].f));
+ break;
+#endif
+
+ case OPCODE_ACTIVE_STENCIL_FACE_EXT:
+ CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DEPTH_BOUNDS_EXT:
+ CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f));
+ break;
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ case OPCODE_PROGRAM_STRING_ARB:
+ CALL_ProgramStringARB(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].data));
+ break;
+ case OPCODE_PROGRAM_ENV_PARAMETER_ARB:
+ CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
+ n[4].f, n[5].f, n[6].f));
+ break;
+#endif
+#if FEATURE_ARB_occlusion_query
+ case OPCODE_BEGIN_QUERY_ARB:
+ CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui));
+ break;
+ case OPCODE_END_QUERY_ARB:
+ CALL_EndQueryARB(ctx->Exec, (n[1].e));
break;
+#endif
+ case OPCODE_DRAW_BUFFERS_ARB:
+ {
+ GLenum buffers[MAX_DRAW_BUFFERS];
+ GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS);
+ for (i = 0; i < count; i++)
+ buffers[i] = n[2 + i].e;
+ CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers));
+ }
+ break;
+#if FEATURE_ATI_fragment_shader
+ case OPCODE_BIND_FRAGMENT_SHADER_ATI:
+ CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i));
+ break;
+ case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI:
+ {
+ GLfloat values[4];
+ GLuint i, dst = n[1].ui;
+
+ for (i = 0; i < 4; i++)
+ values[i] = n[1+i].f;
+ CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values));
+ }
+ break;
+#endif
+ case OPCODE_ATTR_1F_NV:
+ CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_ATTR_2F_NV:
+ /* Really shouldn't have to do this - the Node structure
+ * is convenient, but it would be better to store the data
+ * packed appropriately so that it can be sent directly
+ * on. With x86_64 becoming common, this will start to
+ * matter more.
+ */
+ if (sizeof(Node)==sizeof(GLfloat))
+ CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f));
+ break;
+ case OPCODE_ATTR_3F_NV:
+ if (sizeof(Node)==sizeof(GLfloat))
+ CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+ n[4].f));
+ break;
+ case OPCODE_ATTR_4F_NV:
+ if (sizeof(Node)==sizeof(GLfloat))
+ CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+ n[4].f, n[5].f));
+ break;
+ case OPCODE_ATTR_1F_ARB:
+ CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_ATTR_2F_ARB:
+ /* Really shouldn't have to do this - the Node structure
+ * is convenient, but it would be better to store the data
+ * packed appropriately so that it can be sent directly
+ * on. With x86_64 becoming common, this will start to
+ * matter more.
+ */
+ if (sizeof(Node)==sizeof(GLfloat))
+ CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f));
+ break;
+ case OPCODE_ATTR_3F_ARB:
+ if (sizeof(Node)==sizeof(GLfloat))
+ CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+ n[4].f));
+ break;
+ case OPCODE_ATTR_4F_ARB:
+ if (sizeof(Node)==sizeof(GLfloat))
+ CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+ n[4].f, n[5].f));
+ break;
+ case OPCODE_MATERIAL:
+ if (sizeof(Node)==sizeof(GLfloat))
+ CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
+ else {
+ GLfloat f[4];
+ f[0] = n[3].f;
+ f[1] = n[4].f;
+ f[2] = n[5].f;
+ f[3] = n[6].f;
+ CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f));
+ }
+ break;
+ case OPCODE_INDEX:
+ CALL_Indexi(ctx->Exec, (n[1].i));
+ break;
+ case OPCODE_EDGEFLAG:
+ CALL_EdgeFlag(ctx->Exec, (n[1].b));
+ break;
+ case OPCODE_BEGIN:
+ CALL_Begin(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_END:
+ CALL_End(ctx->Exec, ());
+ break;
+ case OPCODE_RECTF:
+ CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_EVAL_C1:
+ CALL_EvalCoord1f(ctx->Exec, (n[1].f));
+ break;
+ case OPCODE_EVAL_C2:
+ CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f));
+ break;
+ case OPCODE_EVAL_P1:
+ CALL_EvalPoint1(ctx->Exec, (n[1].i));
+ break;
+ case OPCODE_EVAL_P2:
+ CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i));
+ break;
+
+
+
+
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
break;
default:
{
char msg[1000];
- sprintf(msg, "Error in execute_list: opcode=%d", (int) opcode);
- _mesa_problem( ctx, msg );
+ _mesa_sprintf(msg, "Error in execute_list: opcode=%d", (int) opcode);
+ _mesa_problem(ctx, msg);
}
done = GL_TRUE;
}
}
}
}
- ctx->CallDepth--;
if (ctx->Driver.EndCallList)
ctx->Driver.EndCallList( ctx );
+
+ ctx->ListState.CallStack[ctx->ListState.CallDepth--] = NULL;
}
/*
* Test if a display list number is valid.
*/
-GLboolean
+GLboolean GLAPIENTRY
_mesa_IsList( GLuint list )
{
GET_CURRENT_CONTEXT(ctx);
/*
* Delete a sequence of consecutive display lists.
*/
-void
+void GLAPIENTRY
_mesa_DeleteLists( GLuint list, GLsizei range )
{
GET_CURRENT_CONTEXT(ctx);
* Return a display list number, n, such that lists n through n+range-1
* are free.
*/
-GLuint
+GLuint GLAPIENTRY
_mesa_GenLists(GLsizei range )
{
GET_CURRENT_CONTEXT(ctx);
/* reserve the list IDs by with empty/dummy lists */
GLint i;
for (i=0; i<range; i++) {
- _mesa_HashInsert(ctx->Shared->DisplayList, base+i, make_empty_list());
+ _mesa_HashInsert(ctx->Shared->DisplayList, base+i, make_list(base+i, 1));
}
}
/*
* Begin a new display list.
*/
-void
+void GLAPIENTRY
_mesa_NewList( GLuint list, GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
FLUSH_CURRENT(ctx, 0); /* must be called before assert */
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
- fprintf(stderr, "glNewList %u %s\n", list, _mesa_lookup_enum_by_nr(mode));
+ _mesa_debug(ctx, "glNewList %u %s\n", list,
+ _mesa_lookup_enum_by_nr(mode));
if (list==0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glNewList" );
return;
}
- if (ctx->CurrentListPtr) {
+ if (ctx->ListState.CurrentListPtr) {
/* already compiling a display list */
_mesa_error( ctx, GL_INVALID_OPERATION, "glNewList" );
return;
}
- /* Allocate new display list */
- ctx->CurrentListNum = list;
- ctx->CurrentBlock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE );
- ctx->CurrentListPtr = ctx->CurrentBlock;
- ctx->CurrentPos = 0;
ctx->CompileFlag = GL_TRUE;
ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
+ /* Allocate new display list */
+ ctx->ListState.CurrentListNum = list;
+ ctx->ListState.CurrentList = make_list( list, BLOCK_SIZE );
+ ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->node;
+ ctx->ListState.CurrentListPtr = ctx->ListState.CurrentBlock;
+ ctx->ListState.CurrentPos = 0;
+
+ /* Reset acumulated list state:
+ */
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ ctx->ListState.ActiveAttribSize[i] = 0;
+
+ for (i = 0; i < MAT_ATTRIB_MAX; i++)
+ ctx->ListState.ActiveMaterialSize[i] = 0;
+
+ ctx->ListState.ActiveIndex = 0;
+ ctx->ListState.ActiveEdgeFlag = 0;
+
+ ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
ctx->Driver.NewList( ctx, list, mode );
ctx->CurrentDispatch = ctx->Save;
/*
- * End definition of current display list. Is the current
- * ASSERT_OUTSIDE_BEGIN_END strong enough to really guarentee that
- * we are outside begin/end calls?
+ * End definition of current display list.
*/
-void
+void GLAPIENTRY
_mesa_EndList( void )
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_CURRENT(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (MESA_VERBOSE&VERBOSE_API)
- fprintf(stderr, "glEndList\n");
+ SAVE_FLUSH_VERTICES(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); /* ??? */
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glEndList\n");
/* Check that a list is under construction */
- if (!ctx->CurrentListPtr) {
+ if (!ctx->ListState.CurrentListPtr) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glEndList" );
return;
}
(void) ALLOC_INSTRUCTION( ctx, OPCODE_END_OF_LIST, 0 );
/* Destroy old list, if any */
- _mesa_destroy_list(ctx, ctx->CurrentListNum);
+ _mesa_destroy_list(ctx, ctx->ListState.CurrentListNum);
/* Install the list */
- _mesa_HashInsert(ctx->Shared->DisplayList, ctx->CurrentListNum, ctx->CurrentListPtr);
+ _mesa_HashInsert(ctx->Shared->DisplayList, ctx->ListState.CurrentListNum, ctx->ListState.CurrentList);
if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
- mesa_print_display_list(ctx->CurrentListNum);
+ mesa_print_display_list(ctx->ListState.CurrentListNum);
+
+ ctx->Driver.EndList( ctx );
- ctx->CurrentListNum = 0;
- ctx->CurrentListPtr = NULL;
+ ctx->ListState.CurrentList = NULL;
+ ctx->ListState.CurrentListNum = 0;
+ ctx->ListState.CurrentListPtr = NULL;
ctx->ExecuteFlag = GL_TRUE;
ctx->CompileFlag = GL_FALSE;
- ctx->Driver.EndList( ctx );
-
ctx->CurrentDispatch = ctx->Exec;
_glapi_set_dispatch( ctx->CurrentDispatch );
-
}
-void
+void GLAPIENTRY
_mesa_CallList( GLuint list )
{
GLboolean save_compile_flag;
/* VERY IMPORTANT: Save the CompileFlag status, turn it off, */
/* execute the display list, and restore the CompileFlag. */
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glCallList %d\n", list);
+
+ if (list == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)");
+ return;
+ }
+
/* mesa_print_display_list( list ); */
save_compile_flag = ctx->CompileFlag;
/*
* Execute glCallLists: call multiple display lists.
*/
-void
+void GLAPIENTRY
_mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists )
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
GLboolean save_compile_flag;
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glCallLists %d\n", n);
+
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_2_BYTES:
+ case GL_3_BYTES:
+ case GL_4_BYTES:
+ /* OK */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
+ return;
+ }
+
/* Save the CompileFlag status, turn it off, execute display list,
* and restore the CompileFlag.
*/
/*
* Set the offset added to list numbers in glCallLists.
*/
-void
+void GLAPIENTRY
_mesa_ListBase( GLuint base )
{
GET_CURRENT_CONTEXT(ctx);
/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func.
*/
-static void exec_Finish( void )
+static void GLAPIENTRY exec_Finish( void )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->Finish();
+ CALL_Finish(ctx->Exec, ());
}
-static void exec_Flush( void )
+static void GLAPIENTRY exec_Flush( void )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->Flush( );
+ CALL_Flush(ctx->Exec, ( ));
}
-static void exec_GetBooleanv( GLenum pname, GLboolean *params )
+static void GLAPIENTRY exec_GetBooleanv( GLenum pname, GLboolean *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetBooleanv( pname, params );
+ CALL_GetBooleanv(ctx->Exec, ( pname, params ));
}
-static void exec_GetClipPlane( GLenum plane, GLdouble *equation )
+static void GLAPIENTRY exec_GetClipPlane( GLenum plane, GLdouble *equation )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetClipPlane( plane, equation );
+ CALL_GetClipPlane(ctx->Exec, ( plane, equation ));
}
-static void exec_GetDoublev( GLenum pname, GLdouble *params )
+static void GLAPIENTRY exec_GetDoublev( GLenum pname, GLdouble *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetDoublev( pname, params );
+ CALL_GetDoublev(ctx->Exec, ( pname, params ));
}
-static GLenum exec_GetError( void )
+static GLenum GLAPIENTRY exec_GetError( void )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- return ctx->Exec->GetError( );
+ return CALL_GetError(ctx->Exec, ( ));
}
-static void exec_GetFloatv( GLenum pname, GLfloat *params )
+static void GLAPIENTRY exec_GetFloatv( GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetFloatv( pname, params );
+ CALL_GetFloatv(ctx->Exec, ( pname, params ));
}
-static void exec_GetIntegerv( GLenum pname, GLint *params )
+static void GLAPIENTRY exec_GetIntegerv( GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetIntegerv( pname, params );
+ CALL_GetIntegerv(ctx->Exec, ( pname, params ));
}
-static void exec_GetLightfv( GLenum light, GLenum pname, GLfloat *params )
+static void GLAPIENTRY exec_GetLightfv( GLenum light, GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetLightfv( light, pname, params );
+ CALL_GetLightfv(ctx->Exec, ( light, pname, params ));
}
-static void exec_GetLightiv( GLenum light, GLenum pname, GLint *params )
+static void GLAPIENTRY exec_GetLightiv( GLenum light, GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetLightiv( light, pname, params );
+ CALL_GetLightiv(ctx->Exec, ( light, pname, params ));
}
-static void exec_GetMapdv( GLenum target, GLenum query, GLdouble *v )
+static void GLAPIENTRY exec_GetMapdv( GLenum target, GLenum query, GLdouble *v )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetMapdv( target, query, v );
+ CALL_GetMapdv(ctx->Exec, ( target, query, v ));
}
-static void exec_GetMapfv( GLenum target, GLenum query, GLfloat *v )
+static void GLAPIENTRY exec_GetMapfv( GLenum target, GLenum query, GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetMapfv( target, query, v );
+ CALL_GetMapfv(ctx->Exec, ( target, query, v ));
}
-static void exec_GetMapiv( GLenum target, GLenum query, GLint *v )
+static void GLAPIENTRY exec_GetMapiv( GLenum target, GLenum query, GLint *v )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetMapiv( target, query, v );
+ CALL_GetMapiv(ctx->Exec, ( target, query, v ));
}
-static void exec_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params )
+static void GLAPIENTRY exec_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetMaterialfv( face, pname, params );
+ CALL_GetMaterialfv(ctx->Exec, ( face, pname, params ));
}
-static void exec_GetMaterialiv( GLenum face, GLenum pname, GLint *params )
+static void GLAPIENTRY exec_GetMaterialiv( GLenum face, GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetMaterialiv( face, pname, params );
+ CALL_GetMaterialiv(ctx->Exec, ( face, pname, params ));
}
-static void exec_GetPixelMapfv( GLenum map, GLfloat *values )
+static void GLAPIENTRY exec_GetPixelMapfv( GLenum map, GLfloat *values )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetPixelMapfv( map, values );
+ CALL_GetPixelMapfv(ctx->Exec, ( map, values ));
}
-static void exec_GetPixelMapuiv( GLenum map, GLuint *values )
+static void GLAPIENTRY exec_GetPixelMapuiv( GLenum map, GLuint *values )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetPixelMapuiv( map, values );
+ CALL_GetPixelMapuiv(ctx->Exec, ( map, values ));
}
-static void exec_GetPixelMapusv( GLenum map, GLushort *values )
+static void GLAPIENTRY exec_GetPixelMapusv( GLenum map, GLushort *values )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetPixelMapusv( map, values );
+ CALL_GetPixelMapusv(ctx->Exec, ( map, values ));
}
-static void exec_GetPolygonStipple( GLubyte *dest )
+static void GLAPIENTRY exec_GetPolygonStipple( GLubyte *dest )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetPolygonStipple( dest );
+ CALL_GetPolygonStipple(ctx->Exec, ( dest ));
}
-static const GLubyte *exec_GetString( GLenum name )
+static const GLubyte * GLAPIENTRY exec_GetString( GLenum name )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- return ctx->Exec->GetString( name );
+ return CALL_GetString(ctx->Exec, ( name ));
}
-static void exec_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
+static void GLAPIENTRY exec_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetTexEnvfv( target, pname, params );
+ CALL_GetTexEnvfv(ctx->Exec, ( target, pname, params ));
}
-static void exec_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
+static void GLAPIENTRY exec_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetTexEnviv( target, pname, params );
+ CALL_GetTexEnviv(ctx->Exec, ( target, pname, params ));
}
-static void exec_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
+static void GLAPIENTRY exec_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetTexGendv( coord, pname, params );
+ CALL_GetTexGendv(ctx->Exec, ( coord, pname, params ));
}
-static void exec_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
+static void GLAPIENTRY exec_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetTexGenfv( coord, pname, params );
+ CALL_GetTexGenfv(ctx->Exec, ( coord, pname, params ));
}
-static void exec_GetTexGeniv( GLenum coord, GLenum pname, GLint *params )
+static void GLAPIENTRY exec_GetTexGeniv( GLenum coord, GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetTexGeniv( coord, pname, params );
+ CALL_GetTexGeniv(ctx->Exec, ( coord, pname, params ));
}
-static void exec_GetTexImage( GLenum target, GLint level, GLenum format,
+static void GLAPIENTRY exec_GetTexImage( GLenum target, GLint level, GLenum format,
GLenum type, GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetTexImage( target, level, format, type, pixels );
+ CALL_GetTexImage(ctx->Exec, ( target, level, format, type, pixels ));
}
-static void exec_GetTexLevelParameterfv( GLenum target, GLint level,
+static void GLAPIENTRY exec_GetTexLevelParameterfv( GLenum target, GLint level,
GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetTexLevelParameterfv( target, level, pname, params );
+ CALL_GetTexLevelParameterfv(ctx->Exec, ( target, level, pname, params ));
}
-static void exec_GetTexLevelParameteriv( GLenum target, GLint level,
+static void GLAPIENTRY exec_GetTexLevelParameteriv( GLenum target, GLint level,
GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetTexLevelParameteriv( target, level, pname, params );
+ CALL_GetTexLevelParameteriv(ctx->Exec, ( target, level, pname, params ));
}
-static void exec_GetTexParameterfv( GLenum target, GLenum pname,
+static void GLAPIENTRY exec_GetTexParameterfv( GLenum target, GLenum pname,
GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetTexParameterfv( target, pname, params );
+ CALL_GetTexParameterfv(ctx->Exec, ( target, pname, params ));
}
-static void exec_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
+static void GLAPIENTRY exec_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetTexParameteriv( target, pname, params );
+ CALL_GetTexParameteriv(ctx->Exec, ( target, pname, params ));
}
-static GLboolean exec_IsEnabled( GLenum cap )
+static GLboolean GLAPIENTRY exec_IsEnabled( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- return ctx->Exec->IsEnabled( cap );
+ return CALL_IsEnabled(ctx->Exec, ( cap ));
}
-static void exec_PixelStoref( GLenum pname, GLfloat param )
+static void GLAPIENTRY exec_PixelStoref( GLenum pname, GLfloat param )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->PixelStoref( pname, param );
+ CALL_PixelStoref(ctx->Exec, ( pname, param ));
}
-static void exec_PixelStorei( GLenum pname, GLint param )
+static void GLAPIENTRY exec_PixelStorei( GLenum pname, GLint param )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->PixelStorei( pname, param );
+ CALL_PixelStorei(ctx->Exec, ( pname, param ));
}
-static void exec_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
+static void GLAPIENTRY exec_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->ReadPixels( x, y, width, height, format, type, pixels );
+ CALL_ReadPixels(ctx->Exec, ( x, y, width, height, format, type, pixels ));
}
-static GLint exec_RenderMode( GLenum mode )
+static GLint GLAPIENTRY exec_RenderMode( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- return ctx->Exec->RenderMode( mode );
+ return CALL_RenderMode(ctx->Exec, ( mode ));
}
-static void exec_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
+static void GLAPIENTRY exec_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->FeedbackBuffer( size, type, buffer );
+ CALL_FeedbackBuffer(ctx->Exec, ( size, type, buffer ));
}
-static void exec_SelectBuffer( GLsizei size, GLuint *buffer )
+static void GLAPIENTRY exec_SelectBuffer( GLsizei size, GLuint *buffer )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->SelectBuffer( size, buffer );
+ CALL_SelectBuffer(ctx->Exec, ( size, buffer ));
}
-static GLboolean exec_AreTexturesResident(GLsizei n, const GLuint *texName,
+static GLboolean GLAPIENTRY exec_AreTexturesResident(GLsizei n, const GLuint *texName,
GLboolean *residences)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- return ctx->Exec->AreTexturesResident( n, texName, residences);
+ return CALL_AreTexturesResident(ctx->Exec, ( n, texName, residences));
}
-static void exec_ColorPointer(GLint size, GLenum type, GLsizei stride,
+static void GLAPIENTRY exec_ColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->ColorPointer( size, type, stride, ptr);
+ CALL_ColorPointer(ctx->Exec, ( size, type, stride, ptr));
}
-static void exec_DeleteTextures( GLsizei n, const GLuint *texName)
+static void GLAPIENTRY exec_DeleteTextures( GLsizei n, const GLuint *texName)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->DeleteTextures( n, texName);
+ CALL_DeleteTextures(ctx->Exec, ( n, texName));
}
-static void exec_DisableClientState( GLenum cap )
+static void GLAPIENTRY exec_DisableClientState( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->DisableClientState( cap );
+ CALL_DisableClientState(ctx->Exec, ( cap ));
}
-static void exec_EdgeFlagPointer(GLsizei stride, const void *vptr)
+static void GLAPIENTRY exec_EdgeFlagPointer(GLsizei stride, const GLvoid *vptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->EdgeFlagPointer( stride, vptr);
+ CALL_EdgeFlagPointer(ctx->Exec, ( stride, vptr));
}
-static void exec_EnableClientState( GLenum cap )
+static void GLAPIENTRY exec_EnableClientState( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->EnableClientState( cap );
+ CALL_EnableClientState(ctx->Exec, ( cap ));
}
-static void exec_GenTextures( GLsizei n, GLuint *texName )
+static void GLAPIENTRY exec_GenTextures( GLsizei n, GLuint *texName )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GenTextures( n, texName );
+ CALL_GenTextures(ctx->Exec, ( n, texName ));
}
-static void exec_GetPointerv( GLenum pname, GLvoid **params )
+static void GLAPIENTRY exec_GetPointerv( GLenum pname, GLvoid **params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetPointerv( pname, params );
+ CALL_GetPointerv(ctx->Exec, ( pname, params ));
}
-static void exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+static void GLAPIENTRY exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->IndexPointer( type, stride, ptr);
+ CALL_IndexPointer(ctx->Exec, ( type, stride, ptr));
}
-static void exec_InterleavedArrays(GLenum format, GLsizei stride,
+static void GLAPIENTRY exec_InterleavedArrays(GLenum format, GLsizei stride,
const GLvoid *pointer)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->InterleavedArrays( format, stride, pointer);
+ CALL_InterleavedArrays(ctx->Exec, ( format, stride, pointer));
}
-static GLboolean exec_IsTexture( GLuint texture )
+static GLboolean GLAPIENTRY exec_IsTexture( GLuint texture )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- return ctx->Exec->IsTexture( texture );
+ return CALL_IsTexture(ctx->Exec, ( texture ));
}
-static void exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
+static void GLAPIENTRY exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->NormalPointer( type, stride, ptr );
+ CALL_NormalPointer(ctx->Exec, ( type, stride, ptr ));
}
-static void exec_PopClientAttrib(void)
+static void GLAPIENTRY exec_PopClientAttrib(void)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->PopClientAttrib();
+ CALL_PopClientAttrib(ctx->Exec, ());
}
-static void exec_PushClientAttrib(GLbitfield mask)
+static void GLAPIENTRY exec_PushClientAttrib(GLbitfield mask)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->PushClientAttrib( mask);
+ CALL_PushClientAttrib(ctx->Exec, ( mask));
}
-static void exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
+static void GLAPIENTRY exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->TexCoordPointer( size, type, stride, ptr);
+ CALL_TexCoordPointer(ctx->Exec, ( size, type, stride, ptr));
}
-static void exec_GetCompressedTexImageARB(GLenum target, GLint level,
+static void GLAPIENTRY exec_GetCompressedTexImageARB(GLenum target, GLint level,
GLvoid *img)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetCompressedTexImageARB( target, level, img);
+ CALL_GetCompressedTexImageARB(ctx->Exec, ( target, level, img));
}
-static void exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
+static void GLAPIENTRY exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->VertexPointer( size, type, stride, ptr);
+ CALL_VertexPointer(ctx->Exec, ( size, type, stride, ptr));
}
-static void exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat,
+static void GLAPIENTRY exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat,
GLint x, GLint y, GLsizei width)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->CopyConvolutionFilter1D( target, internalFormat, x, y, width);
+ CALL_CopyConvolutionFilter1D(ctx->Exec, ( target, internalFormat, x, y, width));
}
-static void exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat,
+static void GLAPIENTRY exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat,
GLint x, GLint y, GLsizei width,
GLsizei height)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->CopyConvolutionFilter2D( target, internalFormat, x, y, width,
- height);
+ CALL_CopyConvolutionFilter2D(ctx->Exec, ( target, internalFormat, x, y, width,
+ height));
}
-static void exec_GetColorTable( GLenum target, GLenum format,
+static void GLAPIENTRY exec_GetColorTable( GLenum target, GLenum format,
GLenum type, GLvoid *data )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetColorTable( target, format, type, data );
+ CALL_GetColorTable(ctx->Exec, ( target, format, type, data ));
}
-static void exec_GetColorTableParameterfv( GLenum target, GLenum pname,
+static void GLAPIENTRY exec_GetColorTableParameterfv( GLenum target, GLenum pname,
GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetColorTableParameterfv( target, pname, params );
+ CALL_GetColorTableParameterfv(ctx->Exec, ( target, pname, params ));
}
-static void exec_GetColorTableParameteriv( GLenum target, GLenum pname,
+static void GLAPIENTRY exec_GetColorTableParameteriv( GLenum target, GLenum pname,
GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetColorTableParameteriv( target, pname, params );
+ CALL_GetColorTableParameteriv(ctx->Exec, ( target, pname, params ));
}
-static void exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
+static void GLAPIENTRY exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
GLvoid *image)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetConvolutionFilter( target, format, type, image);
+ CALL_GetConvolutionFilter(ctx->Exec, ( target, format, type, image));
}
-static void exec_GetConvolutionParameterfv(GLenum target, GLenum pname,
+static void GLAPIENTRY exec_GetConvolutionParameterfv(GLenum target, GLenum pname,
GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetConvolutionParameterfv( target, pname, params);
+ CALL_GetConvolutionParameterfv(ctx->Exec, ( target, pname, params));
}
-static void exec_GetConvolutionParameteriv(GLenum target, GLenum pname,
+static void GLAPIENTRY exec_GetConvolutionParameteriv(GLenum target, GLenum pname,
GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetConvolutionParameteriv( target, pname, params);
+ CALL_GetConvolutionParameteriv(ctx->Exec, ( target, pname, params));
}
-static void exec_GetHistogram(GLenum target, GLboolean reset, GLenum format,
+static void GLAPIENTRY exec_GetHistogram(GLenum target, GLboolean reset, GLenum format,
GLenum type, GLvoid *values)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetHistogram( target, reset, format, type, values);
+ CALL_GetHistogram(ctx->Exec, ( target, reset, format, type, values));
}
-static void exec_GetHistogramParameterfv(GLenum target, GLenum pname,
+static void GLAPIENTRY exec_GetHistogramParameterfv(GLenum target, GLenum pname,
GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetHistogramParameterfv( target, pname, params);
+ CALL_GetHistogramParameterfv(ctx->Exec, ( target, pname, params));
}
-static void exec_GetHistogramParameteriv(GLenum target, GLenum pname,
+static void GLAPIENTRY exec_GetHistogramParameteriv(GLenum target, GLenum pname,
GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetHistogramParameteriv( target, pname, params);
+ CALL_GetHistogramParameteriv(ctx->Exec, ( target, pname, params));
}
-static void exec_GetMinmax(GLenum target, GLboolean reset, GLenum format,
+static void GLAPIENTRY exec_GetMinmax(GLenum target, GLboolean reset, GLenum format,
GLenum type, GLvoid *values)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetMinmax( target, reset, format, type, values);
+ CALL_GetMinmax(ctx->Exec, ( target, reset, format, type, values));
}
-static void exec_GetMinmaxParameterfv(GLenum target, GLenum pname,
+static void GLAPIENTRY exec_GetMinmaxParameterfv(GLenum target, GLenum pname,
GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetMinmaxParameterfv( target, pname, params);
+ CALL_GetMinmaxParameterfv(ctx->Exec, ( target, pname, params));
}
-static void exec_GetMinmaxParameteriv(GLenum target, GLenum pname,
+static void GLAPIENTRY exec_GetMinmaxParameteriv(GLenum target, GLenum pname,
GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetMinmaxParameteriv( target, pname, params);
+ CALL_GetMinmaxParameteriv(ctx->Exec, ( target, pname, params));
}
-static void exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
+static void GLAPIENTRY exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
GLvoid *row, GLvoid *column, GLvoid *span)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetSeparableFilter( target, format, type, row, column, span);
+ CALL_GetSeparableFilter(ctx->Exec, ( target, format, type, row, column, span));
}
-static void exec_SeparableFilter2D(GLenum target, GLenum internalFormat,
+static void GLAPIENTRY exec_SeparableFilter2D(GLenum target, GLenum internalFormat,
GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid *row,
const GLvoid *column)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->SeparableFilter2D( target, internalFormat, width, height, format,
- type, row, column);
+ CALL_SeparableFilter2D(ctx->Exec, ( target, internalFormat, width, height, format,
+ type, row, column));
}
-static void exec_GetPixelTexGenParameterivSGIS(GLenum target, GLint *value)
+static void GLAPIENTRY exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetPixelTexGenParameterivSGIS( target, value);
+ CALL_ColorPointerEXT(ctx->Exec, ( size, type, stride, count, ptr));
}
-static void exec_GetPixelTexGenParameterfvSGIS(GLenum target, GLfloat *value)
+static void GLAPIENTRY exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count,
+ const GLboolean *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetPixelTexGenParameterfvSGIS( target, value);
+ CALL_EdgeFlagPointerEXT(ctx->Exec, ( stride, count, ptr));
}
-static void exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr)
+static void GLAPIENTRY exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->ColorPointerEXT( size, type, stride, count, ptr);
+ CALL_IndexPointerEXT(ctx->Exec, ( type, stride, count, ptr));
}
-static void exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count,
- const GLboolean *ptr)
+static void GLAPIENTRY exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->EdgeFlagPointerEXT( stride, count, ptr);
+ CALL_NormalPointerEXT(ctx->Exec, ( type, stride, count, ptr));
}
-static void exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr)
+static void GLAPIENTRY exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->IndexPointerEXT( type, stride, count, ptr);
+ CALL_TexCoordPointerEXT(ctx->Exec, ( size, type, stride, count, ptr));
}
-static void exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr)
+static void GLAPIENTRY exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->NormalPointerEXT( type, stride, count, ptr);
+ CALL_VertexPointerEXT(ctx->Exec, ( size, type, stride, count, ptr));
}
-static void exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr)
+static void GLAPIENTRY exec_LockArraysEXT(GLint first, GLsizei count)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->TexCoordPointerEXT( size, type, stride, count, ptr);
+ CALL_LockArraysEXT(ctx->Exec, ( first, count));
}
-static void exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr)
+static void GLAPIENTRY exec_UnlockArraysEXT( void )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->VertexPointerEXT( size, type, stride, count, ptr);
+ CALL_UnlockArraysEXT(ctx->Exec, ( ));
}
-static void exec_LockArraysEXT(GLint first, GLsizei count)
+static void GLAPIENTRY exec_ClientActiveTextureARB( GLenum target )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->LockArraysEXT( first, count);
+ CALL_ClientActiveTextureARB(ctx->Exec, (target));
}
-static void exec_UnlockArraysEXT( void )
+static void GLAPIENTRY exec_SecondaryColorPointerEXT(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->UnlockArraysEXT( );
+ CALL_SecondaryColorPointerEXT(ctx->Exec, ( size, type, stride, ptr));
}
-static void exec_ResizeBuffersMESA( void )
+static void GLAPIENTRY exec_FogCoordPointerEXT(GLenum type, GLsizei stride,
+ const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->ResizeBuffersMESA( );
+ CALL_FogCoordPointerEXT(ctx->Exec, ( type, stride, ptr));
}
-static void exec_SecondaryColorPointerEXT(GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr)
+/* GL_EXT_multi_draw_arrays */
+static void GLAPIENTRY exec_MultiDrawArraysEXT(GLenum mode, GLint *first,
+ GLsizei *count, GLsizei primcount)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->SecondaryColorPointerEXT( size, type, stride, ptr);
+ CALL_MultiDrawArraysEXT(ctx->Exec, ( mode, first, count, primcount ));
}
-static void exec_FogCoordPointerEXT(GLenum type, GLsizei stride,
- const GLvoid *ptr)
+/* GL_EXT_multi_draw_arrays */
+static void GLAPIENTRY exec_MultiDrawElementsEXT(GLenum mode, const GLsizei *count,
+ GLenum type, const GLvoid **indices,
+ GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_MultiDrawElementsEXT(ctx->Exec, (mode, count, type, indices, primcount));
+}
+
+/* GL_IBM_multimode_draw_arrays */
+static void GLAPIENTRY exec_MultiModeDrawArraysIBM(const GLenum *mode, const GLint *first,
+ const GLsizei *count, GLsizei primcount,
+ GLint modestride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_MultiModeDrawArraysIBM(ctx->Exec, (mode, first, count, primcount, modestride));
+}
+
+/* GL_IBM_multimode_draw_arrays */
+static void GLAPIENTRY exec_MultiModeDrawElementsIBM(const GLenum *mode,
+ const GLsizei *count,
+ GLenum type,
+ const GLvoid * const *indices,
+ GLsizei primcount, GLint modestride)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->FogCoordPointerEXT( type, stride, ptr);
+ CALL_MultiModeDrawElementsIBM(ctx->Exec, (mode, count, type, indices, primcount,
+ modestride));
}
-/*
- * Assign all the pointers in <table> to point to Mesa's display list
+
+
+/**
+ * Setup the given dispatch table to point to Mesa's display list
* building functions.
*
* This does not include any of the tnl functions - they are
* struct.
*/
void
-_mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
+_mesa_init_dlist_table( struct _glapi_table *table )
{
- _mesa_init_no_op_table(table, tableSize);
-
- _mesa_loopback_init_api_table( table, GL_TRUE );
+ _mesa_loopback_init_api_table( table );
/* GL 1.0 */
- table->Accum = save_Accum;
- table->AlphaFunc = save_AlphaFunc;
- table->Bitmap = save_Bitmap;
- table->BlendFunc = save_BlendFunc;
- table->CallList = _mesa_save_CallList;
- table->CallLists = _mesa_save_CallLists;
- table->Clear = save_Clear;
- table->ClearAccum = save_ClearAccum;
- table->ClearColor = save_ClearColor;
- table->ClearDepth = save_ClearDepth;
- table->ClearIndex = save_ClearIndex;
- table->ClearStencil = save_ClearStencil;
- table->ClipPlane = save_ClipPlane;
- table->ColorMask = save_ColorMask;
- table->ColorMaterial = save_ColorMaterial;
- table->CopyPixels = save_CopyPixels;
- table->CullFace = save_CullFace;
- table->DeleteLists = _mesa_DeleteLists;
- table->DepthFunc = save_DepthFunc;
- table->DepthMask = save_DepthMask;
- table->DepthRange = save_DepthRange;
- table->Disable = save_Disable;
- table->DrawBuffer = save_DrawBuffer;
- table->DrawPixels = save_DrawPixels;
- table->Enable = save_Enable;
- table->EndList = _mesa_EndList;
- table->EvalMesh1 = _mesa_save_EvalMesh1;
- table->EvalMesh2 = _mesa_save_EvalMesh2;
- table->Finish = exec_Finish;
- table->Flush = exec_Flush;
- table->Fogf = save_Fogf;
- table->Fogfv = save_Fogfv;
- table->Fogi = save_Fogi;
- table->Fogiv = save_Fogiv;
- table->FrontFace = save_FrontFace;
- table->Frustum = save_Frustum;
- table->GenLists = _mesa_GenLists;
- table->GetBooleanv = exec_GetBooleanv;
- table->GetClipPlane = exec_GetClipPlane;
- table->GetDoublev = exec_GetDoublev;
- table->GetError = exec_GetError;
- table->GetFloatv = exec_GetFloatv;
- table->GetIntegerv = exec_GetIntegerv;
- table->GetLightfv = exec_GetLightfv;
- table->GetLightiv = exec_GetLightiv;
- table->GetMapdv = exec_GetMapdv;
- table->GetMapfv = exec_GetMapfv;
- table->GetMapiv = exec_GetMapiv;
- table->GetMaterialfv = exec_GetMaterialfv;
- table->GetMaterialiv = exec_GetMaterialiv;
- table->GetPixelMapfv = exec_GetPixelMapfv;
- table->GetPixelMapuiv = exec_GetPixelMapuiv;
- table->GetPixelMapusv = exec_GetPixelMapusv;
- table->GetPolygonStipple = exec_GetPolygonStipple;
- table->GetString = exec_GetString;
- table->GetTexEnvfv = exec_GetTexEnvfv;
- table->GetTexEnviv = exec_GetTexEnviv;
- table->GetTexGendv = exec_GetTexGendv;
- table->GetTexGenfv = exec_GetTexGenfv;
- table->GetTexGeniv = exec_GetTexGeniv;
- table->GetTexImage = exec_GetTexImage;
- table->GetTexLevelParameterfv = exec_GetTexLevelParameterfv;
- table->GetTexLevelParameteriv = exec_GetTexLevelParameteriv;
- table->GetTexParameterfv = exec_GetTexParameterfv;
- table->GetTexParameteriv = exec_GetTexParameteriv;
- table->Hint = save_Hint;
- table->IndexMask = save_IndexMask;
- table->InitNames = save_InitNames;
- table->IsEnabled = exec_IsEnabled;
- table->IsList = _mesa_IsList;
- table->LightModelf = save_LightModelf;
- table->LightModelfv = save_LightModelfv;
- table->LightModeli = save_LightModeli;
- table->LightModeliv = save_LightModeliv;
- table->Lightf = save_Lightf;
- table->Lightfv = save_Lightfv;
- table->Lighti = save_Lighti;
- table->Lightiv = save_Lightiv;
- table->LineStipple = save_LineStipple;
- table->LineWidth = save_LineWidth;
- table->ListBase = save_ListBase;
- table->LoadIdentity = save_LoadIdentity;
- table->LoadMatrixd = save_LoadMatrixd;
- table->LoadMatrixf = save_LoadMatrixf;
- table->LoadName = save_LoadName;
- table->LogicOp = save_LogicOp;
- table->Map1d = save_Map1d;
- table->Map1f = save_Map1f;
- table->Map2d = save_Map2d;
- table->Map2f = save_Map2f;
- table->MapGrid1d = save_MapGrid1d;
- table->MapGrid1f = save_MapGrid1f;
- table->MapGrid2d = save_MapGrid2d;
- table->MapGrid2f = save_MapGrid2f;
- table->MatrixMode = save_MatrixMode;
- table->MultMatrixd = save_MultMatrixd;
- table->MultMatrixf = save_MultMatrixf;
- table->NewList = save_NewList;
- table->Ortho = save_Ortho;
- table->PassThrough = save_PassThrough;
- table->PixelMapfv = save_PixelMapfv;
- table->PixelMapuiv = save_PixelMapuiv;
- table->PixelMapusv = save_PixelMapusv;
- table->PixelStoref = exec_PixelStoref;
- table->PixelStorei = exec_PixelStorei;
- table->PixelTransferf = save_PixelTransferf;
- table->PixelTransferi = save_PixelTransferi;
- table->PixelZoom = save_PixelZoom;
- table->PointSize = save_PointSize;
- table->PolygonMode = save_PolygonMode;
- table->PolygonOffset = save_PolygonOffset;
- table->PolygonStipple = save_PolygonStipple;
- table->PopAttrib = save_PopAttrib;
- table->PopMatrix = save_PopMatrix;
- table->PopName = save_PopName;
- table->PushAttrib = save_PushAttrib;
- table->PushMatrix = save_PushMatrix;
- table->PushName = save_PushName;
- table->RasterPos2d = save_RasterPos2d;
- table->RasterPos2dv = save_RasterPos2dv;
- table->RasterPos2f = save_RasterPos2f;
- table->RasterPos2fv = save_RasterPos2fv;
- table->RasterPos2i = save_RasterPos2i;
- table->RasterPos2iv = save_RasterPos2iv;
- table->RasterPos2s = save_RasterPos2s;
- table->RasterPos2sv = save_RasterPos2sv;
- table->RasterPos3d = save_RasterPos3d;
- table->RasterPos3dv = save_RasterPos3dv;
- table->RasterPos3f = save_RasterPos3f;
- table->RasterPos3fv = save_RasterPos3fv;
- table->RasterPos3i = save_RasterPos3i;
- table->RasterPos3iv = save_RasterPos3iv;
- table->RasterPos3s = save_RasterPos3s;
- table->RasterPos3sv = save_RasterPos3sv;
- table->RasterPos4d = save_RasterPos4d;
- table->RasterPos4dv = save_RasterPos4dv;
- table->RasterPos4f = save_RasterPos4f;
- table->RasterPos4fv = save_RasterPos4fv;
- table->RasterPos4i = save_RasterPos4i;
- table->RasterPos4iv = save_RasterPos4iv;
- table->RasterPos4s = save_RasterPos4s;
- table->RasterPos4sv = save_RasterPos4sv;
- table->ReadBuffer = save_ReadBuffer;
- table->ReadPixels = exec_ReadPixels;
- table->RenderMode = exec_RenderMode;
- table->Rotated = save_Rotated;
- table->Rotatef = save_Rotatef;
- table->Scaled = save_Scaled;
- table->Scalef = save_Scalef;
- table->Scissor = save_Scissor;
- table->FeedbackBuffer = exec_FeedbackBuffer;
- table->SelectBuffer = exec_SelectBuffer;
- table->ShadeModel = save_ShadeModel;
- table->StencilFunc = save_StencilFunc;
- table->StencilMask = save_StencilMask;
- table->StencilOp = save_StencilOp;
- table->TexEnvf = save_TexEnvf;
- table->TexEnvfv = save_TexEnvfv;
- table->TexEnvi = save_TexEnvi;
- table->TexEnviv = save_TexEnviv;
- table->TexGend = save_TexGend;
- table->TexGendv = save_TexGendv;
- table->TexGenf = save_TexGenf;
- table->TexGenfv = save_TexGenfv;
- table->TexGeni = save_TexGeni;
- table->TexGeniv = save_TexGeniv;
- table->TexImage1D = save_TexImage1D;
- table->TexImage2D = save_TexImage2D;
- table->TexParameterf = save_TexParameterf;
- table->TexParameterfv = save_TexParameterfv;
- table->TexParameteri = save_TexParameteri;
- table->TexParameteriv = save_TexParameteriv;
- table->Translated = save_Translated;
- table->Translatef = save_Translatef;
- table->Viewport = save_Viewport;
+ SET_Accum(table, save_Accum);
+ SET_AlphaFunc(table, save_AlphaFunc);
+ SET_Bitmap(table, save_Bitmap);
+ SET_BlendFunc(table, _mesa_BlendFunc); /* loops-back to BlendFuncSeparate */
+ SET_CallList(table, _mesa_save_CallList);
+ SET_CallLists(table, _mesa_save_CallLists);
+ SET_Clear(table, save_Clear);
+ SET_ClearAccum(table, save_ClearAccum);
+ SET_ClearColor(table, save_ClearColor);
+ SET_ClearDepth(table, save_ClearDepth);
+ SET_ClearIndex(table, save_ClearIndex);
+ SET_ClearStencil(table, save_ClearStencil);
+ SET_ClipPlane(table, save_ClipPlane);
+ SET_ColorMask(table, save_ColorMask);
+ SET_ColorMaterial(table, save_ColorMaterial);
+ SET_CopyPixels(table, save_CopyPixels);
+ SET_CullFace(table, save_CullFace);
+ SET_DeleteLists(table, _mesa_DeleteLists);
+ SET_DepthFunc(table, save_DepthFunc);
+ SET_DepthMask(table, save_DepthMask);
+ SET_DepthRange(table, save_DepthRange);
+ SET_Disable(table, save_Disable);
+ SET_DrawBuffer(table, save_DrawBuffer);
+ SET_DrawPixels(table, save_DrawPixels);
+ SET_Enable(table, save_Enable);
+ SET_EndList(table, _mesa_EndList);
+ SET_EvalMesh1(table, _mesa_save_EvalMesh1);
+ SET_EvalMesh2(table, _mesa_save_EvalMesh2);
+ SET_Finish(table, exec_Finish);
+ SET_Flush(table, exec_Flush);
+ SET_Fogf(table, save_Fogf);
+ SET_Fogfv(table, save_Fogfv);
+ SET_Fogi(table, save_Fogi);
+ SET_Fogiv(table, save_Fogiv);
+ SET_FrontFace(table, save_FrontFace);
+ SET_Frustum(table, save_Frustum);
+ SET_GenLists(table, _mesa_GenLists);
+ SET_GetBooleanv(table, exec_GetBooleanv);
+ SET_GetClipPlane(table, exec_GetClipPlane);
+ SET_GetDoublev(table, exec_GetDoublev);
+ SET_GetError(table, exec_GetError);
+ SET_GetFloatv(table, exec_GetFloatv);
+ SET_GetIntegerv(table, exec_GetIntegerv);
+ SET_GetLightfv(table, exec_GetLightfv);
+ SET_GetLightiv(table, exec_GetLightiv);
+ SET_GetMapdv(table, exec_GetMapdv);
+ SET_GetMapfv(table, exec_GetMapfv);
+ SET_GetMapiv(table, exec_GetMapiv);
+ SET_GetMaterialfv(table, exec_GetMaterialfv);
+ SET_GetMaterialiv(table, exec_GetMaterialiv);
+ SET_GetPixelMapfv(table, exec_GetPixelMapfv);
+ SET_GetPixelMapuiv(table, exec_GetPixelMapuiv);
+ SET_GetPixelMapusv(table, exec_GetPixelMapusv);
+ SET_GetPolygonStipple(table, exec_GetPolygonStipple);
+ SET_GetString(table, exec_GetString);
+ SET_GetTexEnvfv(table, exec_GetTexEnvfv);
+ SET_GetTexEnviv(table, exec_GetTexEnviv);
+ SET_GetTexGendv(table, exec_GetTexGendv);
+ SET_GetTexGenfv(table, exec_GetTexGenfv);
+ SET_GetTexGeniv(table, exec_GetTexGeniv);
+ SET_GetTexImage(table, exec_GetTexImage);
+ SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv);
+ SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv);
+ SET_GetTexParameterfv(table, exec_GetTexParameterfv);
+ SET_GetTexParameteriv(table, exec_GetTexParameteriv);
+ SET_Hint(table, save_Hint);
+ SET_IndexMask(table, save_IndexMask);
+ SET_InitNames(table, save_InitNames);
+ SET_IsEnabled(table, exec_IsEnabled);
+ SET_IsList(table, _mesa_IsList);
+ SET_LightModelf(table, save_LightModelf);
+ SET_LightModelfv(table, save_LightModelfv);
+ SET_LightModeli(table, save_LightModeli);
+ SET_LightModeliv(table, save_LightModeliv);
+ SET_Lightf(table, save_Lightf);
+ SET_Lightfv(table, save_Lightfv);
+ SET_Lighti(table, save_Lighti);
+ SET_Lightiv(table, save_Lightiv);
+ SET_LineStipple(table, save_LineStipple);
+ SET_LineWidth(table, save_LineWidth);
+ SET_ListBase(table, save_ListBase);
+ SET_LoadIdentity(table, save_LoadIdentity);
+ SET_LoadMatrixd(table, save_LoadMatrixd);
+ SET_LoadMatrixf(table, save_LoadMatrixf);
+ SET_LoadName(table, save_LoadName);
+ SET_LogicOp(table, save_LogicOp);
+ SET_Map1d(table, save_Map1d);
+ SET_Map1f(table, save_Map1f);
+ SET_Map2d(table, save_Map2d);
+ SET_Map2f(table, save_Map2f);
+ SET_MapGrid1d(table, save_MapGrid1d);
+ SET_MapGrid1f(table, save_MapGrid1f);
+ SET_MapGrid2d(table, save_MapGrid2d);
+ SET_MapGrid2f(table, save_MapGrid2f);
+ SET_MatrixMode(table, save_MatrixMode);
+ SET_MultMatrixd(table, save_MultMatrixd);
+ SET_MultMatrixf(table, save_MultMatrixf);
+ SET_NewList(table, save_NewList);
+ SET_Ortho(table, save_Ortho);
+ SET_PassThrough(table, save_PassThrough);
+ SET_PixelMapfv(table, save_PixelMapfv);
+ SET_PixelMapuiv(table, save_PixelMapuiv);
+ SET_PixelMapusv(table, save_PixelMapusv);
+ SET_PixelStoref(table, exec_PixelStoref);
+ SET_PixelStorei(table, exec_PixelStorei);
+ SET_PixelTransferf(table, save_PixelTransferf);
+ SET_PixelTransferi(table, save_PixelTransferi);
+ SET_PixelZoom(table, save_PixelZoom);
+ SET_PointSize(table, save_PointSize);
+ SET_PolygonMode(table, save_PolygonMode);
+ SET_PolygonOffset(table, save_PolygonOffset);
+ SET_PolygonStipple(table, save_PolygonStipple);
+ SET_PopAttrib(table, save_PopAttrib);
+ SET_PopMatrix(table, save_PopMatrix);
+ SET_PopName(table, save_PopName);
+ SET_PushAttrib(table, save_PushAttrib);
+ SET_PushMatrix(table, save_PushMatrix);
+ SET_PushName(table, save_PushName);
+ SET_RasterPos2d(table, save_RasterPos2d);
+ SET_RasterPos2dv(table, save_RasterPos2dv);
+ SET_RasterPos2f(table, save_RasterPos2f);
+ SET_RasterPos2fv(table, save_RasterPos2fv);
+ SET_RasterPos2i(table, save_RasterPos2i);
+ SET_RasterPos2iv(table, save_RasterPos2iv);
+ SET_RasterPos2s(table, save_RasterPos2s);
+ SET_RasterPos2sv(table, save_RasterPos2sv);
+ SET_RasterPos3d(table, save_RasterPos3d);
+ SET_RasterPos3dv(table, save_RasterPos3dv);
+ SET_RasterPos3f(table, save_RasterPos3f);
+ SET_RasterPos3fv(table, save_RasterPos3fv);
+ SET_RasterPos3i(table, save_RasterPos3i);
+ SET_RasterPos3iv(table, save_RasterPos3iv);
+ SET_RasterPos3s(table, save_RasterPos3s);
+ SET_RasterPos3sv(table, save_RasterPos3sv);
+ SET_RasterPos4d(table, save_RasterPos4d);
+ SET_RasterPos4dv(table, save_RasterPos4dv);
+ SET_RasterPos4f(table, save_RasterPos4f);
+ SET_RasterPos4fv(table, save_RasterPos4fv);
+ SET_RasterPos4i(table, save_RasterPos4i);
+ SET_RasterPos4iv(table, save_RasterPos4iv);
+ SET_RasterPos4s(table, save_RasterPos4s);
+ SET_RasterPos4sv(table, save_RasterPos4sv);
+ SET_ReadBuffer(table, save_ReadBuffer);
+ SET_ReadPixels(table, exec_ReadPixels);
+ SET_RenderMode(table, exec_RenderMode);
+ SET_Rotated(table, save_Rotated);
+ SET_Rotatef(table, save_Rotatef);
+ SET_Scaled(table, save_Scaled);
+ SET_Scalef(table, save_Scalef);
+ SET_Scissor(table, save_Scissor);
+ SET_FeedbackBuffer(table, exec_FeedbackBuffer);
+ SET_SelectBuffer(table, exec_SelectBuffer);
+ SET_ShadeModel(table, save_ShadeModel);
+ SET_StencilFunc(table, save_StencilFunc);
+ SET_StencilMask(table, save_StencilMask);
+ SET_StencilOp(table, save_StencilOp);
+ SET_TexEnvf(table, save_TexEnvf);
+ SET_TexEnvfv(table, save_TexEnvfv);
+ SET_TexEnvi(table, save_TexEnvi);
+ SET_TexEnviv(table, save_TexEnviv);
+ SET_TexGend(table, save_TexGend);
+ SET_TexGendv(table, save_TexGendv);
+ SET_TexGenf(table, save_TexGenf);
+ SET_TexGenfv(table, save_TexGenfv);
+ SET_TexGeni(table, save_TexGeni);
+ SET_TexGeniv(table, save_TexGeniv);
+ SET_TexImage1D(table, save_TexImage1D);
+ SET_TexImage2D(table, save_TexImage2D);
+ SET_TexParameterf(table, save_TexParameterf);
+ SET_TexParameterfv(table, save_TexParameterfv);
+ SET_TexParameteri(table, save_TexParameteri);
+ SET_TexParameteriv(table, save_TexParameteriv);
+ SET_Translated(table, save_Translated);
+ SET_Translatef(table, save_Translatef);
+ SET_Viewport(table, save_Viewport);
/* GL 1.1 */
- table->AreTexturesResident = exec_AreTexturesResident;
- table->BindTexture = save_BindTexture;
- table->ColorPointer = exec_ColorPointer;
- table->CopyTexImage1D = save_CopyTexImage1D;
- table->CopyTexImage2D = save_CopyTexImage2D;
- table->CopyTexSubImage1D = save_CopyTexSubImage1D;
- table->CopyTexSubImage2D = save_CopyTexSubImage2D;
- table->DeleteTextures = exec_DeleteTextures;
- table->DisableClientState = exec_DisableClientState;
- table->EdgeFlagPointer = exec_EdgeFlagPointer;
- table->EnableClientState = exec_EnableClientState;
- table->GenTextures = exec_GenTextures;
- table->GetPointerv = exec_GetPointerv;
- table->IndexPointer = exec_IndexPointer;
- table->InterleavedArrays = exec_InterleavedArrays;
- table->IsTexture = exec_IsTexture;
- table->NormalPointer = exec_NormalPointer;
- table->PopClientAttrib = exec_PopClientAttrib;
- table->PrioritizeTextures = save_PrioritizeTextures;
- table->PushClientAttrib = exec_PushClientAttrib;
- table->TexCoordPointer = exec_TexCoordPointer;
- table->TexSubImage1D = save_TexSubImage1D;
- table->TexSubImage2D = save_TexSubImage2D;
- table->VertexPointer = exec_VertexPointer;
+ SET_AreTexturesResident(table, exec_AreTexturesResident);
+ SET_AreTexturesResidentEXT(table, exec_AreTexturesResident);
+ SET_BindTexture(table, save_BindTexture);
+ SET_ColorPointer(table, exec_ColorPointer);
+ SET_CopyTexImage1D(table, save_CopyTexImage1D);
+ SET_CopyTexImage2D(table, save_CopyTexImage2D);
+ SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D);
+ SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D);
+ SET_DeleteTextures(table, exec_DeleteTextures);
+ SET_DisableClientState(table, exec_DisableClientState);
+ SET_EdgeFlagPointer(table, exec_EdgeFlagPointer);
+ SET_EnableClientState(table, exec_EnableClientState);
+ SET_GenTextures(table, exec_GenTextures);
+ SET_GenTexturesEXT(table, exec_GenTextures);
+ SET_GetPointerv(table, exec_GetPointerv);
+ SET_IndexPointer(table, exec_IndexPointer);
+ SET_InterleavedArrays(table, exec_InterleavedArrays);
+ SET_IsTexture(table, exec_IsTexture);
+ SET_IsTextureEXT(table, exec_IsTexture);
+ SET_NormalPointer(table, exec_NormalPointer);
+ SET_PopClientAttrib(table, exec_PopClientAttrib);
+ SET_PrioritizeTextures(table, save_PrioritizeTextures);
+ SET_PushClientAttrib(table, exec_PushClientAttrib);
+ SET_TexCoordPointer(table, exec_TexCoordPointer);
+ SET_TexSubImage1D(table, save_TexSubImage1D);
+ SET_TexSubImage2D(table, save_TexSubImage2D);
+ SET_VertexPointer(table, exec_VertexPointer);
/* GL 1.2 */
- table->CopyTexSubImage3D = save_CopyTexSubImage3D;
- table->TexImage3D = save_TexImage3D;
- table->TexSubImage3D = save_TexSubImage3D;
+ SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D);
+ SET_TexImage3D(table, save_TexImage3D);
+ SET_TexSubImage3D(table, save_TexSubImage3D);
+
+ /* GL 2.0 */
+ SET_StencilFuncSeparate(table, save_StencilFuncSeparate);
+ SET_StencilMaskSeparate(table, save_StencilMaskSeparate);
+ SET_StencilOpSeparate(table, save_StencilOpSeparate);
/* GL_ARB_imaging */
/* Not all are supported */
- table->BlendColor = save_BlendColor;
- table->BlendEquation = save_BlendEquation;
- table->ColorSubTable = save_ColorSubTable;
- table->ColorTable = save_ColorTable;
- table->ColorTableParameterfv = save_ColorTableParameterfv;
- table->ColorTableParameteriv = save_ColorTableParameteriv;
- table->ConvolutionFilter1D = save_ConvolutionFilter1D;
- table->ConvolutionFilter2D = save_ConvolutionFilter2D;
- table->ConvolutionParameterf = save_ConvolutionParameterf;
- table->ConvolutionParameterfv = save_ConvolutionParameterfv;
- table->ConvolutionParameteri = save_ConvolutionParameteri;
- table->ConvolutionParameteriv = save_ConvolutionParameteriv;
- table->CopyColorSubTable = save_CopyColorSubTable;
- table->CopyColorTable = save_CopyColorTable;
- table->CopyConvolutionFilter1D = exec_CopyConvolutionFilter1D;
- table->CopyConvolutionFilter2D = exec_CopyConvolutionFilter2D;
- table->GetColorTable = exec_GetColorTable;
- table->GetColorTableParameterfv = exec_GetColorTableParameterfv;
- table->GetColorTableParameteriv = exec_GetColorTableParameteriv;
- table->GetConvolutionFilter = exec_GetConvolutionFilter;
- table->GetConvolutionParameterfv = exec_GetConvolutionParameterfv;
- table->GetConvolutionParameteriv = exec_GetConvolutionParameteriv;
- table->GetHistogram = exec_GetHistogram;
- table->GetHistogramParameterfv = exec_GetHistogramParameterfv;
- table->GetHistogramParameteriv = exec_GetHistogramParameteriv;
- table->GetMinmax = exec_GetMinmax;
- table->GetMinmaxParameterfv = exec_GetMinmaxParameterfv;
- table->GetMinmaxParameteriv = exec_GetMinmaxParameteriv;
- table->GetSeparableFilter = exec_GetSeparableFilter;
- table->Histogram = save_Histogram;
- table->Minmax = save_Minmax;
- table->ResetHistogram = save_ResetHistogram;
- table->ResetMinmax = save_ResetMinmax;
- table->SeparableFilter2D = exec_SeparableFilter2D;
+ SET_BlendColor(table, save_BlendColor);
+ SET_BlendEquation(table, save_BlendEquation);
+ SET_ColorSubTable(table, save_ColorSubTable);
+ SET_ColorTable(table, save_ColorTable);
+ SET_ColorTableParameterfv(table, save_ColorTableParameterfv);
+ SET_ColorTableParameteriv(table, save_ColorTableParameteriv);
+ SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D);
+ SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D);
+ SET_ConvolutionParameterf(table, save_ConvolutionParameterf);
+ SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv);
+ SET_ConvolutionParameteri(table, save_ConvolutionParameteri);
+ SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv);
+ SET_CopyColorSubTable(table, save_CopyColorSubTable);
+ SET_CopyColorTable(table, save_CopyColorTable);
+ SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D);
+ SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D);
+ SET_GetColorTable(table, exec_GetColorTable);
+ SET_GetColorTableEXT(table, exec_GetColorTable);
+ SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv);
+ SET_GetColorTableParameterfvEXT(table, exec_GetColorTableParameterfv);
+ SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv);
+ SET_GetColorTableParameterivEXT(table, exec_GetColorTableParameteriv);
+ SET_GetConvolutionFilter(table, exec_GetConvolutionFilter);
+ SET_GetConvolutionFilterEXT(table, exec_GetConvolutionFilter);
+ SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv);
+ SET_GetConvolutionParameterfvEXT(table, exec_GetConvolutionParameterfv);
+ SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv);
+ SET_GetConvolutionParameterivEXT(table, exec_GetConvolutionParameteriv);
+ SET_GetHistogram(table, exec_GetHistogram);
+ SET_GetHistogramEXT(table, exec_GetHistogram);
+ SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv);
+ SET_GetHistogramParameterfvEXT(table, exec_GetHistogramParameterfv);
+ SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv);
+ SET_GetHistogramParameterivEXT(table, exec_GetHistogramParameteriv);
+ SET_GetMinmax(table, exec_GetMinmax);
+ SET_GetMinmaxEXT(table, exec_GetMinmax);
+ SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv);
+ SET_GetMinmaxParameterfvEXT(table, exec_GetMinmaxParameterfv);
+ SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv);
+ SET_GetMinmaxParameterivEXT(table, exec_GetMinmaxParameteriv);
+ SET_GetSeparableFilter(table, exec_GetSeparableFilter);
+ SET_GetSeparableFilterEXT(table, exec_GetSeparableFilter);
+ SET_Histogram(table, save_Histogram);
+ SET_Minmax(table, save_Minmax);
+ SET_ResetHistogram(table, save_ResetHistogram);
+ SET_ResetMinmax(table, save_ResetMinmax);
+ SET_SeparableFilter2D(table, exec_SeparableFilter2D);
/* 2. GL_EXT_blend_color */
#if 0
- table->BlendColorEXT = save_BlendColorEXT;
+ SET_BlendColorEXT(table, save_BlendColorEXT);
#endif
/* 3. GL_EXT_polygon_offset */
- table->PolygonOffsetEXT = save_PolygonOffsetEXT;
+ SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT);
/* 6. GL_EXT_texture3d */
#if 0
- table->CopyTexSubImage3DEXT = save_CopyTexSubImage3D;
- table->TexImage3DEXT = save_TexImage3DEXT;
- table->TexSubImage3DEXT = save_TexSubImage3D;
+ SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D);
+ SET_TexImage3DEXT(table, save_TexImage3DEXT);
+ SET_TexSubImage3DEXT(table, save_TexSubImage3D);
#endif
- /* 15. GL_SGIX_pixel_texture */
- table->PixelTexGenSGIX = save_PixelTexGenSGIX;
-
- /* 15. GL_SGIS_pixel_texture */
- table->PixelTexGenParameteriSGIS = save_PixelTexGenParameteriSGIS;
- table->PixelTexGenParameterfSGIS = save_PixelTexGenParameterfSGIS;
- table->PixelTexGenParameterivSGIS = save_PixelTexGenParameterivSGIS;
- table->PixelTexGenParameterfvSGIS = save_PixelTexGenParameterfvSGIS;
- table->GetPixelTexGenParameterivSGIS = exec_GetPixelTexGenParameterivSGIS;
- table->GetPixelTexGenParameterfvSGIS = exec_GetPixelTexGenParameterfvSGIS;
-
/* 30. GL_EXT_vertex_array */
- table->ColorPointerEXT = exec_ColorPointerEXT;
- table->EdgeFlagPointerEXT = exec_EdgeFlagPointerEXT;
- table->IndexPointerEXT = exec_IndexPointerEXT;
- table->NormalPointerEXT = exec_NormalPointerEXT;
- table->TexCoordPointerEXT = exec_TexCoordPointerEXT;
- table->VertexPointerEXT = exec_VertexPointerEXT;
+ SET_ColorPointerEXT(table, exec_ColorPointerEXT);
+ SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT);
+ SET_IndexPointerEXT(table, exec_IndexPointerEXT);
+ SET_NormalPointerEXT(table, exec_NormalPointerEXT);
+ SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT);
+ SET_VertexPointerEXT(table, exec_VertexPointerEXT);
/* 37. GL_EXT_blend_minmax */
#if 0
- table->BlendEquationEXT = save_BlendEquationEXT;
+ SET_BlendEquationEXT(table, save_BlendEquationEXT);
#endif
/* 54. GL_EXT_point_parameters */
- table->PointParameterfEXT = save_PointParameterfEXT;
- table->PointParameterfvEXT = save_PointParameterfvEXT;
+ SET_PointParameterfEXT(table, save_PointParameterfEXT);
+ SET_PointParameterfvEXT(table, save_PointParameterfvEXT);
/* 78. GL_EXT_paletted_texture */
#if 0
- table->ColorTableEXT = save_ColorTable;
- table->ColorSubTableEXT = save_ColorSubTable;
+ SET_ColorTableEXT(table, save_ColorTable);
+ SET_ColorSubTableEXT(table, save_ColorSubTable);
#endif
- table->GetColorTableEXT = exec_GetColorTable;
- table->GetColorTableParameterfvEXT = exec_GetColorTableParameterfv;
- table->GetColorTableParameterivEXT = exec_GetColorTableParameteriv;
+ SET_GetColorTableEXT(table, exec_GetColorTable);
+ SET_GetColorTableParameterfvEXT(table, exec_GetColorTableParameterfv);
+ SET_GetColorTableParameterivEXT(table, exec_GetColorTableParameteriv);
/* 97. GL_EXT_compiled_vertex_array */
- table->LockArraysEXT = exec_LockArraysEXT;
- table->UnlockArraysEXT = exec_UnlockArraysEXT;
-
- /* GL_ARB_multitexture */
- table->ActiveTextureARB = save_ActiveTextureARB;
- table->ClientActiveTextureARB = save_ClientActiveTextureARB;
-
- /* GL_EXT_blend_func_separate */
- table->BlendFuncSeparateEXT = save_BlendFuncSeparateEXT;
-
- /* GL_MESA_window_pos */
- table->WindowPos2dMESA = save_WindowPos2dMESA;
- table->WindowPos2dvMESA = save_WindowPos2dvMESA;
- table->WindowPos2fMESA = save_WindowPos2fMESA;
- table->WindowPos2fvMESA = save_WindowPos2fvMESA;
- table->WindowPos2iMESA = save_WindowPos2iMESA;
- table->WindowPos2ivMESA = save_WindowPos2ivMESA;
- table->WindowPos2sMESA = save_WindowPos2sMESA;
- table->WindowPos2svMESA = save_WindowPos2svMESA;
- table->WindowPos3dMESA = save_WindowPos3dMESA;
- table->WindowPos3dvMESA = save_WindowPos3dvMESA;
- table->WindowPos3fMESA = save_WindowPos3fMESA;
- table->WindowPos3fvMESA = save_WindowPos3fvMESA;
- table->WindowPos3iMESA = save_WindowPos3iMESA;
- table->WindowPos3ivMESA = save_WindowPos3ivMESA;
- table->WindowPos3sMESA = save_WindowPos3sMESA;
- table->WindowPos3svMESA = save_WindowPos3svMESA;
- table->WindowPos4dMESA = save_WindowPos4dMESA;
- table->WindowPos4dvMESA = save_WindowPos4dvMESA;
- table->WindowPos4fMESA = save_WindowPos4fMESA;
- table->WindowPos4fvMESA = save_WindowPos4fvMESA;
- table->WindowPos4iMESA = save_WindowPos4iMESA;
- table->WindowPos4ivMESA = save_WindowPos4ivMESA;
- table->WindowPos4sMESA = save_WindowPos4sMESA;
- table->WindowPos4svMESA = save_WindowPos4svMESA;
-
- /* GL_MESA_resize_buffers */
- table->ResizeBuffersMESA = exec_ResizeBuffersMESA;
-
- /* GL_ARB_transpose_matrix */
- table->LoadTransposeMatrixdARB = save_LoadTransposeMatrixdARB;
- table->LoadTransposeMatrixfARB = save_LoadTransposeMatrixfARB;
- table->MultTransposeMatrixdARB = save_MultTransposeMatrixdARB;
- table->MultTransposeMatrixfARB = save_MultTransposeMatrixfARB;
-
- /* GL_ARB_multisample */
- table->SampleCoverageARB = save_SampleCoverageARB;
+ SET_LockArraysEXT(table, exec_LockArraysEXT);
+ SET_UnlockArraysEXT(table, exec_UnlockArraysEXT);
+
+ /* 145. GL_EXT_secondary_color */
+ SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT);
+
+ /* 148. GL_EXT_multi_draw_arrays */
+ SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT);
+ SET_MultiDrawElementsEXT(table, exec_MultiDrawElementsEXT);
+
+ /* 149. GL_EXT_fog_coord */
+ SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT);
+
+ /* 173. GL_EXT_blend_func_separate */
+ SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT);
+
+ /* 196. GL_MESA_resize_buffers */
+ SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA);
+
+ /* 197. GL_MESA_window_pos */
+ SET_WindowPos2dMESA(table, save_WindowPos2dMESA);
+ SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA);
+ SET_WindowPos2fMESA(table, save_WindowPos2fMESA);
+ SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA);
+ SET_WindowPos2iMESA(table, save_WindowPos2iMESA);
+ SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA);
+ SET_WindowPos2sMESA(table, save_WindowPos2sMESA);
+ SET_WindowPos2svMESA(table, save_WindowPos2svMESA);
+ SET_WindowPos3dMESA(table, save_WindowPos3dMESA);
+ SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA);
+ SET_WindowPos3fMESA(table, save_WindowPos3fMESA);
+ SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA);
+ SET_WindowPos3iMESA(table, save_WindowPos3iMESA);
+ SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA);
+ SET_WindowPos3sMESA(table, save_WindowPos3sMESA);
+ SET_WindowPos3svMESA(table, save_WindowPos3svMESA);
+ SET_WindowPos4dMESA(table, save_WindowPos4dMESA);
+ SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA);
+ SET_WindowPos4fMESA(table, save_WindowPos4fMESA);
+ SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA);
+ SET_WindowPos4iMESA(table, save_WindowPos4iMESA);
+ SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA);
+ SET_WindowPos4sMESA(table, save_WindowPos4sMESA);
+ SET_WindowPos4svMESA(table, save_WindowPos4svMESA);
+
+ /* 200. GL_IBM_multimode_draw_arrays */
+ SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM);
+ SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM);
+
+#if FEATURE_NV_vertex_program
+ /* 233. GL_NV_vertex_program */
+ /* The following commands DO NOT go into display lists:
+ * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV,
+ * VertexAttribPointerNV, GetProgram*, GetVertexAttrib*
+ */
+ SET_BindProgramNV(table, save_BindProgramNV);
+ SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
+ SET_ExecuteProgramNV(table, save_ExecuteProgramNV);
+ SET_GenProgramsNV(table, _mesa_GenPrograms);
+ SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV);
+ SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV);
+ SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV);
+ SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV);
+ SET_GetProgramivNV(table, _mesa_GetProgramivNV);
+ SET_GetProgramStringNV(table, _mesa_GetProgramStringNV);
+ SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV);
+ SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
+ SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
+ SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
+ SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
+ SET_IsProgramNV(table, _mesa_IsProgram);
+ SET_LoadProgramNV(table, save_LoadProgramNV);
+ SET_ProgramParameter4dNV(table, save_ProgramParameter4dNV);
+ SET_ProgramParameter4dvNV(table, save_ProgramParameter4dvNV);
+ SET_ProgramParameter4fNV(table, save_ProgramParameter4fNV);
+ SET_ProgramParameter4fvNV(table, save_ProgramParameter4fvNV);
+ SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV);
+ SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV);
+ SET_TrackMatrixNV(table, save_TrackMatrixNV);
+ SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV);
+#endif
+
+ /* 245. GL_ATI_fragment_shader */
+#if FEATURE_ATI_fragment_shader
+ SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI);
+ SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI);
+#endif
+
+ /* 282. GL_NV_fragment_program */
+#if FEATURE_NV_fragment_program
+ SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV);
+ SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV);
+ SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV);
+ SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV);
+ SET_GetProgramNamedParameterfvNV(table, _mesa_GetProgramNamedParameterfvNV);
+ SET_GetProgramNamedParameterdvNV(table, _mesa_GetProgramNamedParameterdvNV);
+ SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
+ SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
+ SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
+ SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
+ SET_GetProgramLocalParameterdvARB(table, _mesa_GetProgramLocalParameterdvARB);
+ SET_GetProgramLocalParameterfvARB(table, _mesa_GetProgramLocalParameterfvARB);
+#endif
+
+ /* 262. GL_NV_point_sprite */
+ SET_PointParameteriNV(table, save_PointParameteriNV);
+ SET_PointParameterivNV(table, save_PointParameterivNV);
+
+ /* 268. GL_EXT_stencil_two_side */
+ SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT);
+
+ /* ???. GL_EXT_depth_bounds_test */
+ SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
+
+ /* ARB 1. GL_ARB_multitexture */
+ SET_ActiveTextureARB(table, save_ActiveTextureARB);
+ SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB);
+
+ /* ARB 3. GL_ARB_transpose_matrix */
+ SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB);
+ SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB);
+ SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB);
+ SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB);
+
+ /* ARB 5. GL_ARB_multisample */
+ SET_SampleCoverageARB(table, save_SampleCoverageARB);
/* ARB 12. GL_ARB_texture_compression */
- table->CompressedTexImage3DARB = save_CompressedTexImage3DARB;
- table->CompressedTexImage2DARB = save_CompressedTexImage2DARB;
- table->CompressedTexImage1DARB = save_CompressedTexImage1DARB;
- table->CompressedTexSubImage3DARB = save_CompressedTexSubImage3DARB;
- table->CompressedTexSubImage2DARB = save_CompressedTexSubImage2DARB;
- table->CompressedTexSubImage1DARB = save_CompressedTexSubImage1DARB;
- table->GetCompressedTexImageARB = exec_GetCompressedTexImageARB;
+ SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB);
+ SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB);
+ SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB);
+ SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB);
+ SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB);
+ SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB);
+ SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB);
+
+ /* ARB 14. GL_ARB_point_parameters */
+ /* aliased with EXT_point_parameters functions */
+
+ /* ARB 25. GL_ARB_window_pos */
+ /* aliased with MESA_window_pos functions */
+
+ /* ARB 26. GL_ARB_vertex_program */
+ /* ARB 27. GL_ARB_fragment_program */
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ /* glVertexAttrib* functions alias the NV ones, handled elsewhere */
+ SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB);
+ SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB);
+ SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB);
+ SET_ProgramStringARB(table, save_ProgramStringARB);
+ SET_BindProgramNV(table, save_BindProgramNV);
+ SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
+ SET_GenProgramsNV(table, _mesa_GenPrograms);
+ SET_IsProgramNV(table, _mesa_IsProgram);
+ SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
+ SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
+ SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
+ SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
+ SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
+ SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
+ SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
+ SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
+ SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
+ SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
+ SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
+ SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
+ SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB);
+ SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB);
+ SET_GetProgramLocalParameterdvARB(table, _mesa_GetProgramLocalParameterdvARB);
+ SET_GetProgramLocalParameterfvARB(table, _mesa_GetProgramLocalParameterfvARB);
+ SET_GetProgramivARB(table, _mesa_GetProgramivARB);
+ SET_GetProgramStringARB(table, _mesa_GetProgramStringARB);
+#endif
+
+ /* ARB 28. GL_ARB_vertex_buffer_object */
+#if FEATURE_ARB_vertex_buffer_object
+ /* None of the extension's functions get compiled */
+ SET_BindBufferARB(table, _mesa_BindBufferARB);
+ SET_BufferDataARB(table, _mesa_BufferDataARB);
+ SET_BufferSubDataARB(table, _mesa_BufferSubDataARB);
+ SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB);
+ SET_GenBuffersARB(table, _mesa_GenBuffersARB);
+ SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB);
+ SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB);
+ SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB);
+ SET_IsBufferARB(table, _mesa_IsBufferARB);
+ SET_MapBufferARB(table, _mesa_MapBufferARB);
+ SET_UnmapBufferARB(table, _mesa_UnmapBufferARB);
+#endif
- /* GL_EXT_secondary_color */
- table->SecondaryColorPointerEXT = exec_SecondaryColorPointerEXT;
+#if FEATURE_ARB_occlusion_query
+ SET_BeginQueryARB(table, save_BeginQueryARB);
+ SET_EndQueryARB(table, save_EndQueryARB);
+ SET_GenQueriesARB(table, _mesa_GenQueriesARB);
+ SET_DeleteQueriesARB(table, _mesa_DeleteQueriesARB);
+ SET_IsQueryARB(table, _mesa_IsQueryARB);
+ SET_GetQueryivARB(table, _mesa_GetQueryivARB);
+ SET_GetQueryObjectivARB(table, _mesa_GetQueryObjectivARB);
+ SET_GetQueryObjectuivARB(table, _mesa_GetQueryObjectuivARB);
+#endif
+ SET_DrawBuffersARB(table, save_DrawBuffersARB);
- /* GL_EXT_fog_coord */
- table->FogCoordPointerEXT = exec_FogCoordPointerEXT;
+ /* 299. GL_EXT_blend_equation_separate */
+ SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT);
}
* Print the commands in a display list. For debugging only.
* TODO: many commands aren't handled yet.
*/
-static void print_list( GLcontext *ctx, FILE *f, GLuint list )
+static void GLAPIENTRY print_list( GLcontext *ctx, GLuint list )
{
+ struct mesa_display_list *dlist;
Node *n;
GLboolean done;
- if (!glIsList(list)) {
- fprintf(f,"%u is not a display list ID\n",list);
+ if (!CALL_IsList(GET_DISPATCH(), (list))) {
+ _mesa_printf("%u is not a display list ID\n", list);
return;
}
- n = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
+ dlist = (struct mesa_display_list *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
+ if (!dlist)
+ return;
- fprintf( f, "START-LIST %u, address %p\n", list, (void*)n );
+ n = dlist->node;
+
+ _mesa_printf("START-LIST %u, address %p\n", list, (void*)n );
done = n ? GL_FALSE : GL_TRUE;
while (!done) {
OpCode opcode = n[0].opcode;
- GLint i = (GLint) n[0].opcode - (GLint) OPCODE_DRV_0;
+ GLint i = (GLint) n[0].opcode - (GLint) OPCODE_EXT_0;
- if (i >= 0 && i < (GLint) ctx->listext.nr_opcodes) {
- ctx->listext.opcode[i].print(ctx, &n[1]);
- n += ctx->listext.opcode[i].size;
+ if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) {
+ /* this is a driver-extended opcode */
+ ctx->ListExt.Opcode[i].Print(ctx, &n[1]);
+ n += ctx->ListExt.Opcode[i].Size;
}
else {
switch (opcode) {
case OPCODE_ACCUM:
- fprintf(f,"accum %s %g\n", enum_string(n[1].e), n[2].f );
+ _mesa_printf("accum %s %g\n", enum_string(n[1].e), n[2].f );
break;
case OPCODE_BITMAP:
- fprintf(f,"Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
+ _mesa_printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data );
break;
case OPCODE_CALL_LIST:
- fprintf(f,"CallList %d\n", (int) n[1].ui );
+ _mesa_printf("CallList %d\n", (int) n[1].ui );
break;
case OPCODE_CALL_LIST_OFFSET:
- fprintf(f,"CallList %d + offset %u = %u\n", (int) n[1].ui,
+ _mesa_printf("CallList %d + offset %u = %u\n", (int) n[1].ui,
ctx->List.ListBase, ctx->List.ListBase + n[1].ui );
break;
case OPCODE_COLOR_TABLE_PARAMETER_FV:
- fprintf(f,"ColorTableParameterfv %s %s %f %f %f %f\n",
+ _mesa_printf("ColorTableParameterfv %s %s %f %f %f %f\n",
enum_string(n[1].e), enum_string(n[2].e),
n[3].f, n[4].f, n[5].f, n[6].f);
break;
case OPCODE_COLOR_TABLE_PARAMETER_IV:
- fprintf(f,"ColorTableParameteriv %s %s %d %d %d %d\n",
+ _mesa_printf("ColorTableParameteriv %s %s %d %d %d %d\n",
enum_string(n[1].e), enum_string(n[2].e),
n[3].i, n[4].i, n[5].i, n[6].i);
break;
case OPCODE_DISABLE:
- fprintf(f,"Disable %s\n", enum_string(n[1].e));
+ _mesa_printf("Disable %s\n", enum_string(n[1].e));
break;
case OPCODE_ENABLE:
- fprintf(f,"Enable %s\n", enum_string(n[1].e));
+ _mesa_printf("Enable %s\n", enum_string(n[1].e));
break;
case OPCODE_FRUSTUM:
- fprintf(f,"Frustum %g %g %g %g %g %g\n",
+ _mesa_printf("Frustum %g %g %g %g %g %g\n",
n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
break;
case OPCODE_LINE_STIPPLE:
- fprintf(f,"LineStipple %d %x\n", n[1].i, (int) n[2].us );
+ _mesa_printf("LineStipple %d %x\n", n[1].i, (int) n[2].us );
break;
case OPCODE_LOAD_IDENTITY:
- fprintf(f,"LoadIdentity\n");
+ _mesa_printf("LoadIdentity\n");
break;
case OPCODE_LOAD_MATRIX:
- fprintf(f,"LoadMatrix\n");
- fprintf(f," %8f %8f %8f %8f\n", n[1].f, n[5].f, n[9].f, n[13].f);
- fprintf(f," %8f %8f %8f %8f\n", n[2].f, n[6].f, n[10].f, n[14].f);
- fprintf(f," %8f %8f %8f %8f\n", n[3].f, n[7].f, n[11].f, n[15].f);
- fprintf(f," %8f %8f %8f %8f\n", n[4].f, n[8].f, n[12].f, n[16].f);
+ _mesa_printf("LoadMatrix\n");
+ _mesa_printf(" %8f %8f %8f %8f\n",
+ n[1].f, n[5].f, n[9].f, n[13].f);
+ _mesa_printf(" %8f %8f %8f %8f\n",
+ n[2].f, n[6].f, n[10].f, n[14].f);
+ _mesa_printf(" %8f %8f %8f %8f\n",
+ n[3].f, n[7].f, n[11].f, n[15].f);
+ _mesa_printf(" %8f %8f %8f %8f\n",
+ n[4].f, n[8].f, n[12].f, n[16].f);
break;
case OPCODE_MULT_MATRIX:
- fprintf(f,"MultMatrix (or Rotate)\n");
- fprintf(f," %8f %8f %8f %8f\n", n[1].f, n[5].f, n[9].f, n[13].f);
- fprintf(f," %8f %8f %8f %8f\n", n[2].f, n[6].f, n[10].f, n[14].f);
- fprintf(f," %8f %8f %8f %8f\n", n[3].f, n[7].f, n[11].f, n[15].f);
- fprintf(f," %8f %8f %8f %8f\n", n[4].f, n[8].f, n[12].f, n[16].f);
+ _mesa_printf("MultMatrix (or Rotate)\n");
+ _mesa_printf(" %8f %8f %8f %8f\n",
+ n[1].f, n[5].f, n[9].f, n[13].f);
+ _mesa_printf(" %8f %8f %8f %8f\n",
+ n[2].f, n[6].f, n[10].f, n[14].f);
+ _mesa_printf(" %8f %8f %8f %8f\n",
+ n[3].f, n[7].f, n[11].f, n[15].f);
+ _mesa_printf(" %8f %8f %8f %8f\n",
+ n[4].f, n[8].f, n[12].f, n[16].f);
break;
case OPCODE_ORTHO:
- fprintf(f,"Ortho %g %g %g %g %g %g\n",
+ _mesa_printf("Ortho %g %g %g %g %g %g\n",
n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
break;
case OPCODE_POP_ATTRIB:
- fprintf(f,"PopAttrib\n");
+ _mesa_printf("PopAttrib\n");
break;
case OPCODE_POP_MATRIX:
- fprintf(f,"PopMatrix\n");
+ _mesa_printf("PopMatrix\n");
break;
case OPCODE_POP_NAME:
- fprintf(f,"PopName\n");
+ _mesa_printf("PopName\n");
break;
case OPCODE_PUSH_ATTRIB:
- fprintf(f,"PushAttrib %x\n", n[1].bf );
+ _mesa_printf("PushAttrib %x\n", n[1].bf );
break;
case OPCODE_PUSH_MATRIX:
- fprintf(f,"PushMatrix\n");
+ _mesa_printf("PushMatrix\n");
break;
case OPCODE_PUSH_NAME:
- fprintf(f,"PushName %d\n", (int) n[1].ui );
+ _mesa_printf("PushName %d\n", (int) n[1].ui );
break;
case OPCODE_RASTER_POS:
- fprintf(f,"RasterPos %g %g %g %g\n", n[1].f, n[2].f,n[3].f,n[4].f);
+ _mesa_printf("RasterPos %g %g %g %g\n",
+ n[1].f, n[2].f,n[3].f,n[4].f);
break;
case OPCODE_ROTATE:
- fprintf(f,"Rotate %g %g %g %g\n", n[1].f, n[2].f, n[3].f, n[4].f );
+ _mesa_printf("Rotate %g %g %g %g\n",
+ n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_SCALE:
- fprintf(f,"Scale %g %g %g\n", n[1].f, n[2].f, n[3].f );
+ _mesa_printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f );
break;
case OPCODE_TRANSLATE:
- fprintf(f,"Translate %g %g %g\n", n[1].f, n[2].f, n[3].f );
+ _mesa_printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f );
break;
case OPCODE_BIND_TEXTURE:
- fprintf(f,"BindTexture %s %d\n", _mesa_lookup_enum_by_nr(n[1].ui),
- n[2].ui);
+ _mesa_printf("BindTexture %s %d\n",
+ _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui);
break;
case OPCODE_SHADE_MODEL:
- fprintf(f,"ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui));
+ _mesa_printf("ShadeModel %s\n",
+ _mesa_lookup_enum_by_nr(n[1].ui));
break;
case OPCODE_MAP1:
- fprintf(f,"Map1 %s %.3f %.3f %d %d\n",
+ _mesa_printf("Map1 %s %.3f %.3f %d %d\n",
_mesa_lookup_enum_by_nr(n[1].ui),
n[2].f, n[3].f, n[4].i, n[5].i);
break;
case OPCODE_MAP2:
- fprintf(f,"Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
- _mesa_lookup_enum_by_nr(n[1].ui),
- n[2].f, n[3].f, n[4].f, n[5].f,
- n[6].i, n[7].i, n[8].i, n[9].i);
+ _mesa_printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
+ _mesa_lookup_enum_by_nr(n[1].ui),
+ n[2].f, n[3].f, n[4].f, n[5].f,
+ n[6].i, n[7].i, n[8].i, n[9].i);
break;
case OPCODE_MAPGRID1:
- fprintf(f,"MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f);
+ _mesa_printf("MapGrid1 %d %.3f %.3f\n",
+ n[1].i, n[2].f, n[3].f);
break;
case OPCODE_MAPGRID2:
- fprintf(f,"MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
- n[1].i, n[2].f, n[3].f,
- n[4].i, n[5].f, n[6].f);
+ _mesa_printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
+ n[1].i, n[2].f, n[3].f,
+ n[4].i, n[5].f, n[6].f);
break;
case OPCODE_EVALMESH1:
- fprintf(f,"EvalMesh1 %d %d\n", n[1].i, n[2].i);
+ _mesa_printf("EvalMesh1 %d %d\n", n[1].i, n[2].i);
break;
case OPCODE_EVALMESH2:
- fprintf(f,"EvalMesh2 %d %d %d %d\n",
- n[1].i, n[2].i, n[3].i, n[4].i);
+ _mesa_printf("EvalMesh2 %d %d %d %d\n",
+ n[1].i, n[2].i, n[3].i, n[4].i);
+ break;
+
+ case OPCODE_ATTR_1F_NV:
+ _mesa_printf("ATTR_1F_NV attr %d: %f\n",
+ n[1].i, n[2].f);
+ break;
+ case OPCODE_ATTR_2F_NV:
+ _mesa_printf("ATTR_2F_NV attr %d: %f %f\n",
+ n[1].i, n[2].f, n[3].f);
+ break;
+ case OPCODE_ATTR_3F_NV:
+ _mesa_printf("ATTR_3F_NV attr %d: %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_ATTR_4F_NV:
+ _mesa_printf("ATTR_4F_NV attr %d: %f %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
+ break;
+ case OPCODE_ATTR_1F_ARB:
+ _mesa_printf("ATTR_1F_ARB attr %d: %f\n",
+ n[1].i, n[2].f);
+ break;
+ case OPCODE_ATTR_2F_ARB:
+ _mesa_printf("ATTR_2F_ARB attr %d: %f %f\n",
+ n[1].i, n[2].f, n[3].f);
+ break;
+ case OPCODE_ATTR_3F_ARB:
+ _mesa_printf("ATTR_3F_ARB attr %d: %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_ATTR_4F_ARB:
+ _mesa_printf("ATTR_4F_ARB attr %d: %f %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
break;
+ case OPCODE_MATERIAL:
+ _mesa_printf("MATERIAL %x %x: %f %f %f %f\n",
+ n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f);
+ break;
+ case OPCODE_INDEX:
+ _mesa_printf("INDEX: %f\n", n[1].f);
+ break;
+ case OPCODE_EDGEFLAG:
+ _mesa_printf("EDGEFLAG: %d\n", n[1].i);
+ break;
+ case OPCODE_BEGIN:
+ _mesa_printf("BEGIN %x\n", n[1].i);
+ break;
+ case OPCODE_END:
+ _mesa_printf("END\n");
+ break;
+ case OPCODE_RECTF:
+ _mesa_printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_EVAL_C1:
+ _mesa_printf("EVAL_C1 %f\n", n[1].f);
+ break;
+ case OPCODE_EVAL_C2:
+ _mesa_printf("EVAL_C2 %f %f\n", n[1].f, n[2].f);
+ break;
+ case OPCODE_EVAL_P1:
+ _mesa_printf("EVAL_P1 %d\n", n[1].i);
+ break;
+ case OPCODE_EVAL_P2:
+ _mesa_printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
+ break;
+
+
+
/*
* meta opcodes/commands
*/
case OPCODE_ERROR:
- fprintf(f,"Error: %s %s\n", enum_string(n[1].e), (const char *)n[2].data );
+ _mesa_printf("Error: %s %s\n",
+ enum_string(n[1].e), (const char *)n[2].data );
break;
case OPCODE_CONTINUE:
- fprintf(f,"DISPLAY-LIST-CONTINUE\n");
+ _mesa_printf("DISPLAY-LIST-CONTINUE\n");
n = (Node *) n[1].next;
break;
case OPCODE_END_OF_LIST:
- fprintf(f,"END-LIST %u\n", list);
+ _mesa_printf("END-LIST %u\n", list);
done = GL_TRUE;
break;
default:
if (opcode < 0 || opcode > OPCODE_END_OF_LIST) {
- fprintf(f,"ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
- opcode, (void*) n);
+ _mesa_printf("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
+ opcode, (void*) n);
return;
}
else {
- fprintf(f,"command %d, %u operands\n",opcode,InstSize[opcode]);
+ _mesa_printf("command %d, %u operands\n", opcode, InstSize[opcode]);
}
}
/* increment n to point to next compiled command */
void mesa_print_display_list( GLuint list )
{
GET_CURRENT_CONTEXT(ctx);
- print_list( ctx, stderr, list );
+ print_list( ctx, list );
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+
+void _mesa_save_vtxfmt_init( GLvertexformat *vfmt )
+{
+ vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
+ vfmt->Begin = save_Begin;
+ vfmt->CallList = _mesa_save_CallList;
+ vfmt->CallLists = _mesa_save_CallLists;
+ vfmt->Color3f = save_Color3f;
+ vfmt->Color3fv = save_Color3fv;
+ vfmt->Color4f = save_Color4f;
+ vfmt->Color4fv = save_Color4fv;
+ vfmt->EdgeFlag = save_EdgeFlag;
+ vfmt->EdgeFlagv = save_EdgeFlagv;
+ vfmt->End = save_End;
+ vfmt->EvalCoord1f = save_EvalCoord1f;
+ vfmt->EvalCoord1fv = save_EvalCoord1fv;
+ vfmt->EvalCoord2f = save_EvalCoord2f;
+ vfmt->EvalCoord2fv = save_EvalCoord2fv;
+ vfmt->EvalPoint1 = save_EvalPoint1;
+ vfmt->EvalPoint2 = save_EvalPoint2;
+ vfmt->FogCoordfEXT = save_FogCoordfEXT;
+ vfmt->FogCoordfvEXT = save_FogCoordfvEXT;
+ vfmt->Indexf = save_Indexf;
+ vfmt->Indexfv = save_Indexfv;
+ vfmt->Materialfv = save_Materialfv;
+ vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f;
+ vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv;
+ vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f;
+ vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv;
+ vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f;
+ vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv;
+ vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f;
+ vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv;
+ vfmt->Normal3f = save_Normal3f;
+ vfmt->Normal3fv = save_Normal3fv;
+ vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT;
+ vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT;
+ vfmt->TexCoord1f = save_TexCoord1f;
+ vfmt->TexCoord1fv = save_TexCoord1fv;
+ vfmt->TexCoord2f = save_TexCoord2f;
+ vfmt->TexCoord2fv = save_TexCoord2fv;
+ vfmt->TexCoord3f = save_TexCoord3f;
+ vfmt->TexCoord3fv = save_TexCoord3fv;
+ vfmt->TexCoord4f = save_TexCoord4f;
+ vfmt->TexCoord4fv = save_TexCoord4fv;
+ vfmt->Vertex2f = save_Vertex2f;
+ vfmt->Vertex2fv = save_Vertex2fv;
+ vfmt->Vertex3f = save_Vertex3f;
+ vfmt->Vertex3fv = save_Vertex3fv;
+ vfmt->Vertex4f = save_Vertex4f;
+ vfmt->Vertex4fv = save_Vertex4fv;
+ vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV;
+ vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV;
+ vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV;
+ vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV;
+ vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV;
+ vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV;
+ vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV;
+ vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV;
+ vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB;
+ vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB;
+ vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB;
+ vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB;
+ vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB;
+ vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
+ vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
+ vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
+
+ vfmt->EvalMesh1 = _mesa_save_EvalMesh1;
+ vfmt->EvalMesh2 = _mesa_save_EvalMesh2;
+ vfmt->Rectf = save_Rectf;
+
+ /* The driver is required to implement these as
+ * 1) They can probably do a better job.
+ * 2) A lot of new mechanisms would have to be added to this module
+ * to support it. That code would probably never get used,
+ * because of (1).
+ */
+#if 0
+ vfmt->DrawArrays = 0;
+ vfmt->DrawElements = 0;
+ vfmt->DrawRangeElements = 0;
+#endif
+}
+
+
+
+void _mesa_init_display_list( GLcontext * ctx )
+{
+ /* Display list */
+ ctx->ListState.CallDepth = 0;
+ ctx->ExecuteFlag = GL_TRUE;
+ ctx->CompileFlag = GL_FALSE;
+ ctx->ListState.CurrentListPtr = NULL;
+ ctx->ListState.CurrentBlock = NULL;
+ ctx->ListState.CurrentListNum = 0;
+ ctx->ListState.CurrentPos = 0;
+
+ /* Display List group */
+ ctx->List.ListBase = 0;
+
+ _mesa_save_vtxfmt_init( &ctx->ListState.ListVtxfmt );
}