-/* $Id: dlist.c,v 1.5 1999/09/20 14:30:22 keithw Exp $ */
+/* $Id: dlist.c,v 1.35 2000/03/19 01:10:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#ifdef PC_HEADER
#include "all.h"
#else
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
+#include "glheader.h"
#include "accum.h"
-#include "api.h"
-#include "alpha.h"
#include "attrib.h"
#include "bitmap.h"
#include "bbox.h"
#include "blend.h"
+#include "buffers.h"
#include "clip.h"
#include "colortab.h"
#include "context.h"
#include "copypix.h"
+#include "cva.h"
#include "depth.h"
-#include "drawpix.h"
#include "enable.h"
#include "enums.h"
#include "eval.h"
#include "extensions.h"
#include "feedback.h"
-#include "fog.h"
#include "get.h"
+#include "glapi.h"
#include "hash.h"
#include "image.h"
+#include "imaging.h"
#include "light.h"
#include "lines.h"
#include "dlist.h"
-#include "logic.h"
#include "macros.h"
-#include "masking.h"
#include "matrix.h"
-#include "misc.h"
+#include "mem.h"
#include "pipeline.h"
#include "pixel.h"
#include "points.h"
#include "polygon.h"
-#include "rastpos.h"
#include "readpix.h"
#include "rect.h"
-#include "scissor.h"
-#include "stencil.h"
+#include "state.h"
#include "texobj.h"
#include "teximage.h"
#include "texstate.h"
#include "vb.h"
#include "vbfill.h"
#include "vbxform.h"
-#include "winpos.h"
#include "xform.h"
-#ifdef XFree86Server
-#undef MISC_H
-#include "GL/xf86glx.h"
-#endif
#endif
OPCODE_COPY_PIXELS,
OPCODE_COPY_TEX_IMAGE1D,
OPCODE_COPY_TEX_IMAGE2D,
- OPCODE_COPY_TEX_IMAGE3D,
OPCODE_COPY_TEX_SUB_IMAGE1D,
OPCODE_COPY_TEX_SUB_IMAGE2D,
OPCODE_COPY_TEX_SUB_IMAGE3D,
OPCODE_FRONT_FACE,
OPCODE_FRUSTUM,
OPCODE_HINT,
+ OPCODE_HINT_PGI,
OPCODE_INDEX_MASK,
OPCODE_INIT_NAMES,
OPCODE_LIGHT,
/* This block is full. Allocate a new block and chain to it */
n = ctx->CurrentBlock + ctx->CurrentPos;
n[0].opcode = OPCODE_CONTINUE;
- newblock = (Node *) malloc( sizeof(Node) * BLOCK_SIZE );
+ newblock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE );
if (!newblock) {
gl_error( ctx, GL_OUT_OF_MEMORY, "Building display list" );
return NULL;
*/
static Node *make_empty_list( void )
{
- Node *n = (Node *) malloc( sizeof(Node) );
+ Node *n = (Node *) MALLOC( sizeof(Node) );
n[0].opcode = OPCODE_END_OF_LIST;
return n;
}
if (list==0)
return;
- block = (Node *) HashLookup(ctx->Shared->DisplayList, list);
+ block = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
n = block;
done = block ? GL_FALSE : GL_TRUE;
n += InstSize[n[0].opcode];
break;
case OPCODE_MAP1:
- gl_free_control_points( ctx, n[1].e, (GLfloat *) n[6].data );
+ FREE(n[6].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_MAP2:
- gl_free_control_points( ctx, n[1].e, (GLfloat *) n[10].data );
+ FREE(n[10].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_DRAW_PIXELS:
- gl_free_image( (struct gl_image *) n[1].data );
+ FREE( n[5].data );
n += InstSize[n[0].opcode];
break;
case OPCODE_BITMAP:
- gl_free_image( (struct gl_image *) n[7].data );
+ FREE( n[7].data );
n += InstSize[n[0].opcode];
break;
case OPCODE_COLOR_TABLE:
- gl_free_image( (struct gl_image *) n[3].data );
+ FREE( n[6].data );
n += InstSize[n[0].opcode];
break;
case OPCODE_COLOR_SUB_TABLE:
- gl_free_image( (struct gl_image *) n[3].data );
+ FREE( n[6].data );
n += InstSize[n[0].opcode];
break;
case OPCODE_POLYGON_STIPPLE:
- free( n[1].data );
+ FREE( n[1].data );
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_IMAGE1D:
- gl_free_image( (struct gl_image *) n[8].data );
+ FREE(n[8].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_IMAGE2D:
- gl_free_image( (struct gl_image *) n[9].data );
+ FREE( n[9]. data );
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_IMAGE3D:
+ FREE( n[10]. data );
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_SUB_IMAGE1D:
- {
- struct gl_image *image;
- image = (struct gl_image *) n[7].data;
- gl_free_image( image );
- }
+ FREE(n[7].data);
+ n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_SUB_IMAGE2D:
- {
- struct gl_image *image;
- image = (struct gl_image *) n[9].data;
- gl_free_image( image );
- }
+ FREE(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_SUB_IMAGE3D:
+ FREE(n[11].data);
+ n += InstSize[n[0].opcode];
break;
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
- free( block );
+ FREE( block );
block = n;
break;
case OPCODE_END_OF_LIST:
- free( block );
+ FREE( block );
done = GL_TRUE;
break;
default:
}
}
- HashRemove(ctx->Shared->DisplayList, list);
+ _mesa_HashRemove(ctx->Shared->DisplayList, list);
}
InstSize[OPCODE_CLIP_PLANE] = 6;
InstSize[OPCODE_COLOR_MASK] = 5;
InstSize[OPCODE_COLOR_MATERIAL] = 3;
- InstSize[OPCODE_COLOR_TABLE] = 4;
- InstSize[OPCODE_COLOR_SUB_TABLE] = 4;
+ InstSize[OPCODE_COLOR_TABLE] = 7;
+ InstSize[OPCODE_COLOR_SUB_TABLE] = 7;
InstSize[OPCODE_COPY_PIXELS] = 6;
InstSize[OPCODE_COPY_TEX_IMAGE1D] = 8;
InstSize[OPCODE_COPY_TEX_IMAGE2D] = 9;
InstSize[OPCODE_DEPTH_RANGE] = 3;
InstSize[OPCODE_DISABLE] = 2;
InstSize[OPCODE_DRAW_BUFFER] = 2;
- InstSize[OPCODE_DRAW_PIXELS] = 2;
+ InstSize[OPCODE_DRAW_PIXELS] = 6;
InstSize[OPCODE_ENABLE] = 2;
InstSize[OPCODE_EVALCOORD1] = 2;
InstSize[OPCODE_EVALCOORD2] = 3;
InstSize[OPCODE_FRONT_FACE] = 2;
InstSize[OPCODE_FRUSTUM] = 7;
InstSize[OPCODE_HINT] = 3;
+ InstSize[OPCODE_HINT_PGI] = 3;
InstSize[OPCODE_INDEX_MASK] = 2;
InstSize[OPCODE_INIT_NAMES] = 1;
InstSize[OPCODE_LIGHT] = 7;
InstSize[OPCODE_WINDOW_POS] = 5;
InstSize[OPCODE_CONTINUE] = 2;
InstSize[OPCODE_ERROR] = 3;
- InstSize[OPCODE_VERTEX_CASSETTE] = 2;
+ InstSize[OPCODE_VERTEX_CASSETTE] = 9;
InstSize[OPCODE_END_OF_LIST] = 1;
/* GL_ARB_multitexture */
InstSize[OPCODE_ACTIVE_TEXTURE] = 2;
-static void save_Accum( GLcontext *ctx, GLenum op, GLfloat value )
+static void save_Accum( GLenum op, GLfloat value )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_ACCUM, 2 );
n[2].f = value;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Accum)( ctx, op, value );
+ (*ctx->Exec->Accum)( op, value );
}
}
-static void save_AlphaFunc( GLcontext *ctx, GLenum func, GLclampf ref )
+static void save_AlphaFunc( GLenum func, GLclampf ref )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_ALPHA_FUNC, 2 );
n[2].f = (GLfloat) ref;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.AlphaFunc)( ctx, func, ref );
+ (*ctx->Exec->AlphaFunc)( func, ref );
}
}
-static void save_BindTexture( GLcontext *ctx, GLenum target, GLuint texture )
+
+static void save_Begin( GLenum mode )
+{
+ _mesa_Begin(mode); /* special case */
+}
+
+
+static void save_BindTexture( GLenum target, GLuint texture )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_BIND_TEXTURE, 2 );
n[2].ui = texture;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.BindTexture)( ctx, target, texture );
+ (*ctx->Exec->BindTexture)( target, texture );
}
}
-static void save_Bitmap( GLcontext *ctx,
- GLsizei width, GLsizei height,
+static void save_Bitmap( GLsizei width, GLsizei height,
GLfloat xorig, GLfloat yorig,
GLfloat xmove, GLfloat ymove,
- const GLubyte *bitmap,
- const struct gl_pixelstore_attrib *packing )
+ const GLubyte *pixels )
{
+ GET_CURRENT_CONTEXT(ctx);
+ GLvoid *image = _mesa_unpack_bitmap( width, height, pixels, &ctx->Unpack );
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_BITMAP, 7 );
if (n) {
- struct gl_image *image = gl_unpack_bitmap( ctx, width, height,
- bitmap, packing );
- if (image) {
- image->RefCount = 1;
- }
n[1].i = (GLint) width;
n[2].i = (GLint) height;
n[3].f = xorig;
n[4].f = yorig;
n[5].f = xmove;
n[6].f = ymove;
- n[7].data = (void *) image;
+ n[7].data = image;
+ }
+ else if (image) {
+ FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Bitmap)( ctx, width, height,
- xorig, yorig, xmove, ymove, bitmap, packing );
+ (*ctx->Exec->Bitmap)( width, height,
+ xorig, yorig, xmove, ymove, pixels );
}
}
-static void save_BlendEquation( GLcontext *ctx, GLenum mode )
+static void save_BlendEquation( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_BLEND_EQUATION, 1 );
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.BlendEquation)( ctx, mode );
+ (*ctx->Exec->BlendEquation)( mode );
}
}
-static void save_BlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor )
+static void save_BlendFunc( GLenum sfactor, GLenum dfactor )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_BLEND_FUNC, 2 );
n[2].e = dfactor;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.BlendFunc)( ctx, sfactor, dfactor );
+ (*ctx->Exec->BlendFunc)( sfactor, dfactor );
}
}
-static void save_BlendFuncSeparate( GLcontext *ctx,
- GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
+static void save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_BLEND_FUNC_SEPARATE, 4 );
n[4].e = dfactorA;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB,
- sfactorA, dfactorA);
+ (*ctx->Exec->BlendFuncSeparateEXT)( sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA);
}
}
-static void save_BlendColor( GLcontext *ctx, GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha )
+static void save_BlendColor( GLfloat red, GLfloat green,
+ GLfloat blue, GLfloat alpha )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_BLEND_COLOR, 4 );
n[4].f = alpha;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.BlendColor)( ctx, red, green, blue, alpha );
+ (*ctx->Exec->BlendColor)( red, green, blue, alpha );
}
}
-static void save_CallList( GLcontext *ctx, GLuint list )
+static void save_CallList( GLuint list )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_CALL_LIST, 1 );
n[1].ui = list;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CallList)( ctx, list );
+ (*ctx->Exec->CallList)( list );
}
}
-static void save_CallLists( GLcontext *ctx,
- GLsizei n, GLenum type, const GLvoid *lists )
+static void save_CallLists( GLsizei n, GLenum type, const GLvoid *lists )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint i;
FLUSH_VB(ctx, "dlist");
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CallLists)( ctx, n, type, lists );
+ (*ctx->Exec->CallLists)( n, type, lists );
}
}
-static void save_Clear( GLcontext *ctx, GLbitfield mask )
+static void save_Clear( GLbitfield mask )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_CLEAR, 1 );
n[1].bf = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Clear)( ctx, mask );
+ (*ctx->Exec->Clear)( mask );
}
}
-static void save_ClearAccum( GLcontext *ctx, GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha )
+static void save_ClearAccum( GLfloat red, GLfloat green,
+ GLfloat blue, GLfloat alpha )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_CLEAR_ACCUM, 4 );
n[4].f = alpha;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClearAccum)( ctx, red, green, blue, alpha );
+ (*ctx->Exec->ClearAccum)( red, green, blue, alpha );
}
}
-static void save_ClearColor( GLcontext *ctx, GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha )
+static void save_ClearColor( GLclampf red, GLclampf green,
+ GLclampf blue, GLclampf alpha )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_CLEAR_COLOR, 4 );
n[4].f = alpha;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClearColor)( ctx, red, green, blue, alpha );
+ (*ctx->Exec->ClearColor)( red, green, blue, alpha );
}
}
-static void save_ClearDepth( GLcontext *ctx, GLclampd depth )
+static void save_ClearDepth( GLclampd depth )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_CLEAR_DEPTH, 1 );
n[1].f = (GLfloat) depth;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClearDepth)( ctx, depth );
+ (*ctx->Exec->ClearDepth)( depth );
}
}
-static void save_ClearIndex( GLcontext *ctx, GLfloat c )
+static void save_ClearIndex( GLfloat c )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_CLEAR_INDEX, 1 );
n[1].f = c;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClearIndex)( ctx, c );
+ (*ctx->Exec->ClearIndex)( c );
}
}
-static void save_ClearStencil( GLcontext *ctx, GLint s )
+static void save_ClearStencil( GLint s )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_CLEAR_STENCIL, 1 );
n[1].i = s;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClearStencil)( ctx, s );
+ (*ctx->Exec->ClearStencil)( s );
}
}
-static void save_ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *equ )
+static void save_ClipPlane( GLenum plane, const GLdouble *equ )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_CLIP_PLANE, 5 );
n[5].f = equ[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClipPlane)( ctx, plane, equ );
+ (*ctx->Exec->ClipPlane)( plane, equ );
}
}
-static void save_ColorMask( GLcontext *ctx, GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha )
+static void save_ColorMask( GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_COLOR_MASK, 4 );
n[4].b = alpha;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ColorMask)( ctx, red, green, blue, alpha );
+ (*ctx->Exec->ColorMask)( red, green, blue, alpha );
}
}
-static void save_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
+static void save_ColorMaterial( GLenum face, GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_COLOR_MATERIAL, 2 );
n[2].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ColorMaterial)( ctx, face, mode );
+ (*ctx->Exec->ColorMaterial)( face, mode );
}
}
-static void save_ColorTable( GLcontext *ctx, GLenum target, GLenum internalFormat,
- struct gl_image *table )
+static void save_ColorTable( GLenum target, GLenum internalFormat,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *table )
{
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COLOR_TABLE, 3 );
- if (n) {
- n[1].e = target;
- n[2].e = internalFormat;
- n[3].data = (GLvoid *) table;
- if (table) {
- /* must retain this image */
- table->RefCount = 1;
- }
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D ||
+ target == GL_PROXY_TEXTURE_2D ||
+ target == GL_PROXY_TEXTURE_3D) {
+ /* execute immediately */
+ (*ctx->Exec->ColorTable)( target, internalFormat, width,
+ format, type, table );
}
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.ColorTable)( ctx, target, internalFormat, table );
+ else {
+ GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, table,
+ &ctx->Unpack);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_COLOR_TABLE, 6 );
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].i = width;
+ n[4].e = format;
+ n[5].e = type;
+ n[6].data = image;
+ }
+ else if (image) {
+ FREE(image);
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->ColorTable)( target, internalFormat, width,
+ format, type, table );
+ }
}
}
-static void save_ColorSubTable( GLcontext *ctx, GLenum target,
- GLsizei start, struct gl_image *data )
+static void save_ColorSubTable( GLenum target, GLsizei start, GLsizei count,
+ GLenum format, GLenum type,
+ const GLvoid *table)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GLvoid *image = _mesa_unpack_image(count, 1, 1, format, type, table,
+ &ctx->Unpack);
Node *n;
FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COLOR_SUB_TABLE, 3 );
+ n = alloc_instruction( ctx, OPCODE_COLOR_SUB_TABLE, 6 );
if (n) {
n[1].e = target;
n[2].i = start;
- n[3].data = (GLvoid *) data;
- if (data) {
- /* must retain this image */
- data->RefCount = 1;
- }
+ n[3].i = count;
+ n[4].e = format;
+ n[5].e = type;
+ n[6].data = image;
+ }
+ else if (image) {
+ FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ColorSubTable)( ctx, target, start, data );
+ (*ctx->Exec->ColorSubTable)(target, start, count, format, type, table);
}
}
-static void save_CopyPixels( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height, GLenum type )
+static void save_CopyPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height, GLenum type )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_COPY_PIXELS, 5 );
n[5].e = type;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyPixels)( ctx, x, y, width, height, type );
+ (*ctx->Exec->CopyPixels)( x, y, width, height, type );
}
}
-static void save_CopyTexImage1D( GLcontext *ctx,
- GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y, GLsizei width,
- GLint border )
+static void
+save_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLint border )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_COPY_TEX_IMAGE1D, 7 );
n[7].i = border;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyTexImage1D)( ctx, target, level, internalformat,
- x, y, width, border );
+ (*ctx->Exec->CopyTexImage1D)( target, level, internalformat,
+ x, y, width, border );
}
}
-static void save_CopyTexImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y, GLsizei width,
- GLsizei height, GLint border )
+static void
+save_CopyTexImage2D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y, GLsizei width,
+ GLsizei height, GLint border )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_COPY_TEX_IMAGE2D, 8 );
n[8].i = border;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyTexImage2D)( ctx, target, level, internalformat,
- x, y, width, height, border );
+ (*ctx->Exec->CopyTexImage2D)( target, level, internalformat,
+ x, y, width, height, border );
}
}
-static void save_CopyTexSubImage1D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y,
- GLsizei width )
+static void
+save_CopyTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y,
+ GLsizei width )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6 );
n[6].i = width;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyTexSubImage1D)( ctx, target, level, xoffset, x, y, width );
+ (*ctx->Exec->CopyTexSubImage1D)( target, level, xoffset, x, y, width );
}
}
-static void save_CopyTexSubImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLint height )
+static void
+save_CopyTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLint height )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8 );
n[8].i = height;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyTexSubImage2D)( ctx, target, level, xoffset, yoffset,
+ (*ctx->Exec->CopyTexSubImage2D)( target, level, xoffset, yoffset,
x, y, width, height );
}
}
-static void save_CopyTexSubImage3DEXT( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y,
- GLsizei width, GLint height )
+static void
+save_CopyTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLint height )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9 );
n[9].i = height;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyTexSubImage3DEXT)( ctx, target, level, xoffset, yoffset, zoffset,
- x, y, width, height );
+ (*ctx->Exec->CopyTexSubImage3D)( target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height );
}
}
-static void save_CullFace( GLcontext *ctx, GLenum mode )
+static void save_CullFace( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_CULL_FACE, 1 );
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CullFace)( ctx, mode );
+ (*ctx->Exec->CullFace)( mode );
}
}
-static void save_DepthFunc( GLcontext *ctx, GLenum func )
+static void save_DepthFunc( GLenum func )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_DEPTH_FUNC, 1 );
n[1].e = func;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.DepthFunc)( ctx, func );
+ (*ctx->Exec->DepthFunc)( func );
}
}
-static void save_DepthMask( GLcontext *ctx, GLboolean mask )
+static void save_DepthMask( GLboolean mask )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_DEPTH_MASK, 1 );
n[1].b = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.DepthMask)( ctx, mask );
+ (*ctx->Exec->DepthMask)( mask );
}
}
-static void save_DepthRange( GLcontext *ctx, GLclampd nearval, GLclampd farval )
+static void save_DepthRange( GLclampd nearval, GLclampd farval )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_DEPTH_RANGE, 2 );
n[2].f = (GLfloat) farval;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.DepthRange)( ctx, nearval, farval );
+ (*ctx->Exec->DepthRange)( nearval, farval );
}
}
-static void save_Disable( GLcontext *ctx, GLenum cap )
+static void save_Disable( GLenum cap )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_DISABLE, 1 );
n[1].e = cap;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Disable)( ctx, cap );
+ (*ctx->Exec->Disable)( cap );
}
}
-static void save_DrawBuffer( GLcontext *ctx, GLenum mode )
+static void save_DrawBuffer( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_DRAW_BUFFER, 1 );
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.DrawBuffer)( ctx, mode );
+ (*ctx->Exec->DrawBuffer)( mode );
}
}
-static void save_DrawPixels( GLcontext *ctx, struct gl_image *image )
+static void save_DrawPixels( GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
{
+ GET_CURRENT_CONTEXT(ctx);
+ GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
+ pixels, &ctx->Unpack);
Node *n;
FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_DRAW_PIXELS, 1 );
+ n = alloc_instruction( ctx, OPCODE_DRAW_PIXELS, 5 );
if (n) {
- n[1].data = (GLvoid *) image;
+ n[1].i = width;
+ n[2].i = height;
+ n[3].e = format;
+ n[4].e = type;
+ n[5].data = image;
}
- if (image) {
- image->RefCount = 1;
+ else if (image) {
+ FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.DrawPixels)( ctx, image );
+ (*ctx->Exec->DrawPixels)( width, height, format, type, pixels );
}
}
-static void save_Enable( GLcontext *ctx, GLenum cap )
+static void save_Enable( GLenum cap )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_ENABLE, 1 );
n[1].e = cap;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Enable)( ctx, cap );
+ (*ctx->Exec->Enable)( cap );
}
}
-static void save_EvalMesh1( GLcontext *ctx,
- GLenum mode, GLint i1, GLint i2 )
+static void save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_EVALMESH1, 3 );
n[3].i = i2;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.EvalMesh1)( ctx, mode, i1, i2 );
+ (*ctx->Exec->EvalMesh1)( mode, i1, i2 );
}
}
-static void save_EvalMesh2( GLcontext *ctx,
+static void save_EvalMesh2(
GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_EVALMESH2, 5 );
n[5].i = j2;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.EvalMesh2)( ctx, mode, i1, i2, j1, j2 );
+ (*ctx->Exec->EvalMesh2)( mode, i1, i2, j1, j2 );
}
}
-static void save_Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
+static void save_Fogfv( GLenum pname, const GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_FOG, 5 );
n[5].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Fogfv)( ctx, pname, params );
+ (*ctx->Exec->Fogfv)( pname, params );
+ }
+}
+
+
+static void save_Fogf( GLenum pname, GLfloat param )
+{
+ save_Fogfv(pname, ¶m);
+}
+
+
+static void save_Fogiv(GLenum pname, const GLint *params )
+{
+ GLfloat p[4];
+ switch (pname) {
+ case GL_FOG_MODE:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_FOG_INDEX:
+ p[0] = (GLfloat) *params;
+ break;
+ case GL_FOG_COLOR:
+ p[0] = INT_TO_FLOAT( params[0] );
+ p[1] = INT_TO_FLOAT( params[1] );
+ p[2] = INT_TO_FLOAT( params[2] );
+ p[3] = INT_TO_FLOAT( params[3] );
+ break;
+ default:
+ /* Error will be caught later in gl_Fogfv */
+ ;
}
+ save_Fogfv(pname, p);
+}
+
+
+static void save_Fogi(GLenum pname, GLint param )
+{
+ save_Fogiv(pname, ¶m);
}
-static void save_FrontFace( GLcontext *ctx, GLenum mode )
+static void save_FrontFace( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_FRONT_FACE, 1 );
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.FrontFace)( ctx, mode );
+ (*ctx->Exec->FrontFace)( mode );
}
}
-static void save_Frustum( GLcontext *ctx, GLdouble left, GLdouble right,
+static void save_Frustum( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_FRUSTUM, 6 );
n[6].f = farval;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Frustum)( ctx, left, right, bottom, top, nearval, farval );
+ (*ctx->Exec->Frustum)( left, right, bottom, top, nearval, farval );
}
}
-static GLboolean save_Hint( GLcontext *ctx, GLenum target, GLenum mode )
+static void save_Hint( GLenum target, GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_HINT, 2 );
n[2].e = mode;
}
if (ctx->ExecuteFlag) {
- return (*ctx->Exec.Hint)( ctx, target, mode );
+ (*ctx->Exec->Hint)( target, mode );
}
- return GL_TRUE; /* not queried */
}
+/* GL_PGI_misc_hints*/
+static void save_HintPGI( GLenum target, GLint mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_HINT_PGI, 2 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->HintPGI)( target, mode );
+ }
+}
+
-static void save_IndexMask( GLcontext *ctx, GLuint mask )
+static void save_IndexMask( GLuint mask )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_INDEX_MASK, 1 );
n[1].ui = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.IndexMask)( ctx, mask );
+ (*ctx->Exec->IndexMask)( mask );
}
}
-static void save_InitNames( GLcontext *ctx )
+static void save_InitNames( void )
{
+ GET_CURRENT_CONTEXT(ctx);
FLUSH_VB(ctx, "dlist");
(void) alloc_instruction( ctx, OPCODE_INIT_NAMES, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec.InitNames)( ctx );
+ (*ctx->Exec->InitNames)();
}
}
-static void save_Lightfv( GLcontext *ctx, GLenum light, GLenum pname,
- const GLfloat *params, GLint numparams )
+static void save_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_LIGHT, 6 );
if (OPCODE_LIGHT) {
- GLint i;
+ GLint i, nParams;
n[1].e = light;
n[2].e = pname;
- for (i=0;i<numparams;i++) {
+ switch (pname) {
+ case GL_AMBIENT:
+ nParams = 4;
+ break;
+ case GL_DIFFUSE:
+ nParams = 4;
+ break;
+ case GL_SPECULAR:
+ nParams = 4;
+ break;
+ case GL_POSITION:
+ nParams = 4;
+ break;
+ case GL_SPOT_DIRECTION:
+ nParams = 3;
+ break;
+ case GL_SPOT_EXPONENT:
+ nParams = 1;
+ break;
+ case GL_SPOT_CUTOFF:
+ nParams = 1;
+ break;
+ case GL_CONSTANT_ATTENUATION:
+ nParams = 1;
+ break;
+ case GL_LINEAR_ATTENUATION:
+ nParams = 1;
+ break;
+ case GL_QUADRATIC_ATTENUATION:
+ nParams = 1;
+ break;
+ default:
+ nParams = 0;
+ }
+ for (i = 0; i < nParams; i++) {
n[3+i].f = params[i];
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Lightfv)( ctx, light, pname, params, numparams );
+ (*ctx->Exec->Lightfv)( light, pname, params );
+ }
+}
+
+
+static void save_Lightf( GLenum light, GLenum pname, GLfloat params )
+{
+ save_Lightfv(light, pname, ¶ms);
+}
+
+
+static void save_Lightiv( GLenum light, GLenum pname, const GLint *params )
+{
+ GLfloat fparam[4];
+ switch (pname) {
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ fparam[0] = INT_TO_FLOAT( params[0] );
+ fparam[1] = INT_TO_FLOAT( params[1] );
+ fparam[2] = INT_TO_FLOAT( params[2] );
+ fparam[3] = INT_TO_FLOAT( params[3] );
+ break;
+ case GL_POSITION:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ fparam[3] = (GLfloat) params[3];
+ break;
+ case GL_SPOT_DIRECTION:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ break;
+ case GL_SPOT_EXPONENT:
+ case GL_SPOT_CUTOFF:
+ case GL_CONSTANT_ATTENUATION:
+ case GL_LINEAR_ATTENUATION:
+ case GL_QUADRATIC_ATTENUATION:
+ fparam[0] = (GLfloat) params[0];
+ break;
+ default:
+ /* error will be caught later in gl_Lightfv */
+ ;
}
+ save_Lightfv( light, pname, fparam );
+}
+
+
+static void save_Lighti( GLenum light, GLenum pname, GLint param )
+{
+ save_Lightiv( light, pname, ¶m );
}
-static void save_LightModelfv( GLcontext *ctx,
- GLenum pname, const GLfloat *params )
+static void save_LightModelfv( GLenum pname, const GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_LIGHT_MODEL, 5 );
n[5].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LightModelfv)( ctx, pname, params );
+ (*ctx->Exec->LightModelfv)( pname, params );
+ }
+}
+
+
+static void save_LightModelf( GLenum pname, GLfloat param )
+{
+ save_LightModelfv(pname, ¶m);
+}
+
+
+static void save_LightModeliv( GLenum pname, const GLint *params )
+{
+ GLfloat fparam[4];
+ switch (pname) {
+ case GL_LIGHT_MODEL_AMBIENT:
+ fparam[0] = INT_TO_FLOAT( params[0] );
+ fparam[1] = INT_TO_FLOAT( params[1] );
+ fparam[2] = INT_TO_FLOAT( params[2] );
+ fparam[3] = INT_TO_FLOAT( params[3] );
+ break;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ fparam[0] = (GLfloat) params[0];
+ break;
+ default:
+ /* Error will be caught later in gl_LightModelfv */
+ ;
}
+ save_LightModelfv(pname, fparam);
+}
+
+
+static void save_LightModeli( GLenum pname, GLint param )
+{
+ save_LightModeliv(pname, ¶m);
}
-static void save_LineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
+static void save_LineStipple( GLint factor, GLushort pattern )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_LINE_STIPPLE, 2 );
n[2].us = pattern;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LineStipple)( ctx, factor, pattern );
+ (*ctx->Exec->LineStipple)( factor, pattern );
}
}
-static void save_LineWidth( GLcontext *ctx, GLfloat width )
+static void save_LineWidth( GLfloat width )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_LINE_WIDTH, 1 );
n[1].f = width;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LineWidth)( ctx, width );
+ (*ctx->Exec->LineWidth)( width );
}
}
-static void save_ListBase( GLcontext *ctx, GLuint base )
+static void save_ListBase( GLuint base )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_LIST_BASE, 1 );
n[1].ui = base;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ListBase)( ctx, base );
+ (*ctx->Exec->ListBase)( base );
}
}
-static void save_LoadIdentity( GLcontext *ctx )
+static void save_LoadIdentity( void )
{
+ GET_CURRENT_CONTEXT(ctx);
FLUSH_VB(ctx, "dlist");
(void) alloc_instruction( ctx, OPCODE_LOAD_IDENTITY, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LoadIdentity)( ctx );
+ (*ctx->Exec->LoadIdentity)();
}
}
-static void save_LoadMatrixf( GLcontext *ctx, const GLfloat *m )
+static void save_LoadMatrixf( const GLfloat *m )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_LOAD_MATRIX, 16 );
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LoadMatrixf)( ctx, m );
+ (*ctx->Exec->LoadMatrixf)( m );
+ }
+}
+
+
+static void save_LoadMatrixd( const GLdouble *m )
+{
+ GLfloat f[16];
+ GLint i;
+ for (i = 0; i < 16; i++) {
+ f[i] = m[i];
}
+ save_LoadMatrixf(f);
}
-static void save_LoadName( GLcontext *ctx, GLuint name )
+static void save_LoadName( GLuint name )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_LOAD_NAME, 1 );
n[1].ui = name;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LoadName)( ctx, name );
+ (*ctx->Exec->LoadName)( name );
}
}
-static void save_LogicOp( GLcontext *ctx, GLenum opcode )
+static void save_LogicOp( GLenum opcode )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_LOGIC_OP, 1 );
n[1].e = opcode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LogicOp)( ctx, opcode );
+ (*ctx->Exec->LogicOp)( opcode );
}
}
-static void save_Map1f( GLcontext *ctx,
- GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat *points, GLboolean retain )
+static void save_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
+ GLint order, const GLdouble *points)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_MAP1, 6 );
+ if (n) {
+ GLfloat *pnts = gl_copy_map_points1d( target, stride, order, points );
+ n[1].e = target;
+ n[2].f = u1;
+ n[3].f = u2;
+ n[4].i = _mesa_evaluator_components(target); /* stride */
+ n[5].i = order;
+ n[6].data = (void *) pnts;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->Map1d)( target, u1, u2, stride, order, points );
+ }
+}
+
+static void save_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
+ GLint order, const GLfloat *points)
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_MAP1, 6 );
if (n) {
+ GLfloat *pnts = gl_copy_map_points1f( target, stride, order, points );
n[1].e = target;
n[2].f = u1;
n[3].f = u2;
- n[4].i = stride;
+ n[4].i = _mesa_evaluator_components(target); /* stride */
n[5].i = order;
- n[6].data = (void *) points;
+ n[6].data = (void *) pnts;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->Map1f)( target, u1, u2, stride, order, points );
+ }
+}
+
+
+static void save_Map2d( GLenum target,
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ const GLdouble *points )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_MAP2, 10 );
+ if (n) {
+ GLfloat *pnts = gl_copy_map_points2d( target, ustride, uorder,
+ vstride, vorder, points );
+ n[1].e = target;
+ n[2].f = u1;
+ n[3].f = u2;
+ n[4].f = v1;
+ n[5].f = v2;
+ /* XXX verify these strides are correct */
+ n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride*/
+ n[7].i = _mesa_evaluator_components(target); /*vstride*/
+ n[8].i = uorder;
+ n[9].i = vorder;
+ n[10].data = (void *) pnts;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Map1f)( ctx, target, u1, u2, stride, order, points, GL_TRUE );
+ (*ctx->Exec->Map2d)( target,
+ u1, u2, ustride, uorder,
+ v1, v2, vstride, vorder, points );
}
- (void) retain;
}
-static void save_Map2f( GLcontext *ctx, GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points, GLboolean retain )
+static void save_Map2f( GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat *points )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_MAP2, 10 );
if (n) {
+ GLfloat *pnts = gl_copy_map_points2f( target, ustride, uorder,
+ vstride, vorder, points );
n[1].e = target;
n[2].f = u1;
n[3].f = u2;
n[4].f = v1;
n[5].f = v2;
- n[6].i = ustride;
- n[7].i = vstride;
+ /* XXX verify these strides are correct */
+ n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride*/
+ n[7].i = _mesa_evaluator_components(target); /*vstride*/
n[8].i = uorder;
n[9].i = vorder;
- n[10].data = (void *) points;
+ n[10].data = (void *) pnts;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Map2f)( ctx, target,
- u1, u2, ustride, uorder,
- v1, v2, vstride, vorder, points, GL_TRUE );
+ (*ctx->Exec->Map2f)( target, u1, u2, ustride, uorder,
+ v1, v2, vstride, vorder, points );
}
- (void) retain;
}
-static void save_MapGrid1f( GLcontext *ctx, GLint un, GLfloat u1, GLfloat u2 )
+static void save_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_MAPGRID1, 3 );
n[3].f = u2;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.MapGrid1f)( ctx, un, u1, u2 );
+ (*ctx->Exec->MapGrid1f)( un, u1, u2 );
}
}
-static void save_MapGrid2f( GLcontext *ctx,
- GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 )
+static void save_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
+{
+ save_MapGrid1f(un, u1, u2);
+}
+
+
+static void save_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2 )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_MAPGRID2, 6 );
n[6].f = v2;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.MapGrid2f)( ctx, un, u1, u2, vn, v1, v2 );
+ (*ctx->Exec->MapGrid2f)( un, u1, u2, vn, v1, v2 );
}
}
-static void save_MatrixMode( GLcontext *ctx, GLenum mode )
+
+static void save_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2 )
+{
+ save_MapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+
+static void save_MatrixMode( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_MATRIX_MODE, 1 );
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.MatrixMode)( ctx, mode );
+ (*ctx->Exec->MatrixMode)( mode );
}
}
-static void save_MultMatrixf( GLcontext *ctx, const GLfloat *m )
+static void save_MultMatrixf( const GLfloat *m )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_MULT_MATRIX, 16 );
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.MultMatrixf)( ctx, m );
+ (*ctx->Exec->MultMatrixf)( m );
+ }
+}
+
+
+static void save_MultMatrixd( const GLdouble *m )
+{
+ GLfloat f[16];
+ GLint i;
+ for (i = 0; i < 16; i++) {
+ f[i] = m[i];
}
+ save_MultMatrixf(f);
}
-static void save_NewList( GLcontext *ctx, GLuint list, GLenum mode )
+static void save_NewList( GLuint list, GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
/* It's an error to call this function while building a display list */
gl_error( ctx, GL_INVALID_OPERATION, "glNewList" );
(void) list;
-static void save_Ortho( GLcontext *ctx, GLdouble left, GLdouble right,
+static void save_Ortho( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_ORTHO, 6 );
n[6].f = farval;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Ortho)( ctx, left, right, bottom, top, nearval, farval );
+ (*ctx->Exec->Ortho)( left, right, bottom, top, nearval, farval );
}
}
-static void save_PixelMapfv( GLcontext *ctx,
- GLenum map, GLint mapsize, const GLfloat *values )
+static void save_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_PIXEL_MAP, 3 );
if (n) {
n[1].e = map;
n[2].i = mapsize;
- n[3].data = (void *) malloc( mapsize * sizeof(GLfloat) );
+ n[3].data = (void *) MALLOC( mapsize * sizeof(GLfloat) );
MEMCPY( n[3].data, (void *) values, mapsize * sizeof(GLfloat) );
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PixelMapfv)( ctx, map, mapsize, values );
+ (*ctx->Exec->PixelMapfv)( map, mapsize, values );
+ }
+}
+
+
+static void save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values )
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GLint i;
+ if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
+ for (i=0;i<mapsize;i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ for (i=0;i<mapsize;i++) {
+ fvalues[i] = UINT_TO_FLOAT( values[i] );
+ }
+ }
+ save_PixelMapfv(map, mapsize, fvalues);
+}
+
+
+static void save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GLint i;
+ if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
+ for (i=0;i<mapsize;i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
}
+ else {
+ for (i=0;i<mapsize;i++) {
+ fvalues[i] = USHORT_TO_FLOAT( values[i] );
+ }
+ }
+ save_PixelMapfv(map, mapsize, fvalues);
}
-static void save_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param )
+static void save_PixelTransferf( GLenum pname, GLfloat param )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_PIXEL_TRANSFER, 2 );
n[2].f = param;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PixelTransferf)( ctx, pname, param );
+ (*ctx->Exec->PixelTransferf)( pname, param );
}
}
-static void save_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor )
+static void save_PixelTransferi( GLenum pname, GLint param )
+{
+ save_PixelTransferf( pname, (GLfloat) param );
+}
+
+
+static void save_PixelZoom( GLfloat xfactor, GLfloat yfactor )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_PIXEL_ZOOM, 2 );
n[2].f = yfactor;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PixelZoom)( ctx, xfactor, yfactor );
+ (*ctx->Exec->PixelZoom)( xfactor, yfactor );
}
}
-static void save_PointParameterfvEXT( GLcontext *ctx, GLenum pname,
- const GLfloat *params)
+static void save_PointParameterfvEXT( GLenum pname, const GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_POINT_PARAMETERS, 4 );
n[4].f = params[2];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PointParameterfvEXT)( ctx, pname, params );
+ (*ctx->Exec->PointParameterfvEXT)( pname, params );
}
}
-static void save_PointSize( GLcontext *ctx, GLfloat size )
+static void save_PointParameterfEXT( GLenum pname, GLfloat param )
+{
+ save_PointParameterfvEXT(pname, ¶m);
+}
+
+
+static void save_PointSize( GLfloat size )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_POINT_SIZE, 1 );
n[1].f = size;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PointSize)( ctx, size );
+ (*ctx->Exec->PointSize)( size );
}
}
-static void save_PolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
+static void save_PolygonMode( GLenum face, GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_POLYGON_MODE, 2 );
n[2].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PolygonMode)( ctx, face, mode );
+ (*ctx->Exec->PolygonMode)( face, mode );
}
}
/*
* Polygon stipple must have been upacked already!
*/
-static void save_PolygonStipple( GLcontext *ctx, const GLuint *pattern )
+static void save_PolygonStipple( const GLubyte *pattern )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_POLYGON_STIPPLE, 1 );
if (n) {
void *data;
- n[1].data = malloc( 32 * 4 );
+ n[1].data = MALLOC( 32 * 4 );
data = n[1].data; /* This needed for Acorn compiler */
MEMCPY( data, pattern, 32 * 4 );
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PolygonStipple)( ctx, pattern );
+ (*ctx->Exec->PolygonStipple)( (GLubyte*) pattern );
}
}
-static void save_PolygonOffset( GLcontext *ctx, GLfloat factor, GLfloat units )
+static void save_PolygonOffset( GLfloat factor, GLfloat units )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_POLYGON_OFFSET, 2 );
n[2].f = units;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PolygonOffset)( ctx, factor, units );
+ (*ctx->Exec->PolygonOffset)( factor, units );
}
}
-static void save_PopAttrib( GLcontext *ctx )
+static void save_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ save_PolygonOffset(factor, ctx->Visual->DepthMaxF * bias);
+}
+
+
+static void save_PopAttrib( void )
{
+ GET_CURRENT_CONTEXT(ctx);
FLUSH_VB(ctx, "dlist");
(void) alloc_instruction( ctx, OPCODE_POP_ATTRIB, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PopAttrib)( ctx );
+ (*ctx->Exec->PopAttrib)();
}
}
-static void save_PopMatrix( GLcontext *ctx )
+static void save_PopMatrix( void )
{
+ GET_CURRENT_CONTEXT(ctx);
FLUSH_VB(ctx, "dlist");
(void) alloc_instruction( ctx, OPCODE_POP_MATRIX, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PopMatrix)( ctx );
+ (*ctx->Exec->PopMatrix)();
}
}
-static void save_PopName( GLcontext *ctx )
+static void save_PopName( void )
{
+ GET_CURRENT_CONTEXT(ctx);
FLUSH_VB(ctx, "dlist");
(void) alloc_instruction( ctx, OPCODE_POP_NAME, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PopName)( ctx );
+ (*ctx->Exec->PopName)();
}
}
-static void save_PrioritizeTextures( GLcontext *ctx,
- GLsizei num, const GLuint *textures,
- const GLclampf *priorities )
+static void save_PrioritizeTextures( GLsizei num, const GLuint *textures,
+ const GLclampf *priorities )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint i;
FLUSH_VB(ctx, "dlist");
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PrioritizeTextures)( ctx, num, textures, priorities );
+ (*ctx->Exec->PrioritizeTextures)( num, textures, priorities );
}
}
-static void save_PushAttrib( GLcontext *ctx, GLbitfield mask )
+static void save_PushAttrib( GLbitfield mask )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_PUSH_ATTRIB, 1 );
n[1].bf = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PushAttrib)( ctx, mask );
+ (*ctx->Exec->PushAttrib)( mask );
}
}
-static void save_PushMatrix( GLcontext *ctx )
+static void save_PushMatrix( void )
{
+ GET_CURRENT_CONTEXT(ctx);
FLUSH_VB(ctx, "dlist");
(void) alloc_instruction( ctx, OPCODE_PUSH_MATRIX, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PushMatrix)( ctx );
+ (*ctx->Exec->PushMatrix)();
}
}
-static void save_PushName( GLcontext *ctx, GLuint name )
+static void save_PushName( GLuint name )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_PUSH_NAME, 1 );
n[1].ui = name;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PushName)( ctx, name );
+ (*ctx->Exec->PushName)( name );
}
}
-static void save_RasterPos4f( GLcontext *ctx,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+static void save_RasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_RASTER_POS, 4 );
n[4].f = w;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.RasterPos4f)( ctx, x, y, z, w );
+ (*ctx->Exec->RasterPos4f)( x, y, z, w );
}
}
+static void save_RasterPos2d(GLdouble x, GLdouble y)
+{
+ save_RasterPos4f(x, y, 0.0F, 1.0F);
+}
+
+static void save_RasterPos2f(GLfloat x, GLfloat y)
+{
+ save_RasterPos4f(x, y, 0.0F, 1.0F);
+}
+
+static void save_RasterPos2i(GLint x, GLint y)
+{
+ save_RasterPos4f(x, y, 0.0F, 1.0F);
+}
+
+static void save_RasterPos2s(GLshort x, GLshort y)
+{
+ save_RasterPos4f(x, y, 0.0F, 1.0F);
+}
+
+static void save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_RasterPos4f(x, y, z, 1.0F);
+}
+
+static void save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_RasterPos4f(x, y, z, 1.0F);
+}
+
+static void save_RasterPos3i(GLint x, GLint y, GLint z)
+{
+ save_RasterPos4f(x, y, z, 1.0F);
+}
+
+static void save_RasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ save_RasterPos4f(x, y, z, 1.0F);
+}
+
+static void save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_RasterPos4f(x, y, z, w);
+}
+
+static void save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ save_RasterPos4f(x, y, z, w);
+}
+
+static void save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ save_RasterPos4f(x, y, z, w);
+}
+
+static void save_RasterPos2dv(const GLdouble *v)
+{
+ save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void save_RasterPos2fv(const GLfloat *v)
+{
+ save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void save_RasterPos2iv(const GLint *v)
+{
+ save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void save_RasterPos2sv(const GLshort *v)
+{
+ save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void save_RasterPos3dv(const GLdouble *v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], 1.0F);
+}
+
+static void save_RasterPos3fv(const GLfloat *v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], 1.0F);
+}
+
+static void save_RasterPos3iv(const GLint *v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], 1.0F);
+}
+
+static void save_RasterPos3sv(const GLshort *v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], 1.0F);
+}
+
+static void save_RasterPos4dv(const GLdouble *v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], v[3]);
+}
+
+static void save_RasterPos4fv(const GLfloat *v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], v[3]);
+}
+
+static void save_RasterPos4iv(const GLint *v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], v[3]);
+}
+
+static void save_RasterPos4sv(const GLshort *v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], v[3]);
+}
+
-static void save_PassThrough( GLcontext *ctx, GLfloat token )
+static void save_PassThrough( GLfloat token )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_PASSTHROUGH, 1 );
n[1].f = token;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PassThrough)( ctx, token );
+ (*ctx->Exec->PassThrough)( token );
}
}
-static void save_ReadBuffer( GLcontext *ctx, GLenum mode )
+static void save_ReadBuffer( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_READ_BUFFER, 1 );
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ReadBuffer)( ctx, mode );
+ (*ctx->Exec->ReadBuffer)( mode );
}
}
-static void save_Rectf( GLcontext *ctx,
- GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+static void save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_RECTF, 4 );
n[4].f = y2;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Rectf)( ctx, x1, y1, x2, y2 );
+ (*ctx->Exec->Rectf)( x1, y1, x2, y2 );
}
}
+static void save_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ save_Rectf(x1, y1, x2, y2);
+}
+
+static void save_Rectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ save_Rectf(v1[0], v1[1], v2[0], v2[1]);
+}
+
+static void save_Rectfv( const GLfloat *v1, const GLfloat *v2 )
+{
+ save_Rectf(v1[0], v1[1], v2[0], v2[1]);
+}
+
+static void save_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ save_Rectf(x1, y1, x2, y2);
+}
+
+static void save_Rectiv(const GLint *v1, const GLint *v2)
+{
+ save_Rectf(v1[0], v1[1], v2[0], v2[1]);
+}
+
+static void save_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ save_Rectf(x1, y1, x2, y2);
+}
+
+static void save_Rectsv(const GLshort *v1, const GLshort *v2)
+{
+ save_Rectf(v1[0], v1[1], v2[0], v2[1]);
+}
+
-static void save_Rotatef( GLcontext *ctx, GLfloat angle,
- GLfloat x, GLfloat y, GLfloat z )
+static void save_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
{
GLfloat m[16];
gl_rotation_matrix( angle, x, y, z, m );
- save_MultMatrixf( ctx, m ); /* save and maybe execute */
+ save_MultMatrixf( m ); /* save and maybe execute */
}
-static void save_Scalef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z )
+static void save_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
{
+ save_Rotatef(angle, x, y, z);
+}
+
+
+static void save_Scalef( GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_SCALE, 3 );
n[3].f = z;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Scalef)( ctx, x, y, z );
+ (*ctx->Exec->Scalef)( x, y, z );
}
}
-static void save_Scissor( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height )
+static void save_Scaled( GLdouble x, GLdouble y, GLdouble z )
+{
+ save_Scalef(x, y, z);
+}
+
+
+static void save_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_SCISSOR, 4 );
n[4].i = height;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Scissor)( ctx, x, y, width, height );
+ (*ctx->Exec->Scissor)( x, y, width, height );
}
}
-static void save_ShadeModel( GLcontext *ctx, GLenum mode )
+static void save_ShadeModel( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_SHADE_MODEL, 1 );
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ShadeModel)( ctx, mode );
+ (*ctx->Exec->ShadeModel)( mode );
}
}
-static void save_StencilFunc( GLcontext *ctx, GLenum func, GLint ref, GLuint mask )
+static void save_StencilFunc( GLenum func, GLint ref, GLuint mask )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_STENCIL_FUNC, 3 );
n[3].ui = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.StencilFunc)( ctx, func, ref, mask );
+ (*ctx->Exec->StencilFunc)( func, ref, mask );
}
}
-static void save_StencilMask( GLcontext *ctx, GLuint mask )
+static void save_StencilMask( GLuint mask )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_STENCIL_MASK, 1 );
n[1].ui = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.StencilMask)( ctx, mask );
+ (*ctx->Exec->StencilMask)( mask );
}
}
-static void save_StencilOp( GLcontext *ctx,
- GLenum fail, GLenum zfail, GLenum zpass )
+static void save_StencilOp( GLenum fail, GLenum zfail, GLenum zpass )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_STENCIL_OP, 3 );
n[3].e = zpass;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.StencilOp)( ctx, fail, zfail, zpass );
+ (*ctx->Exec->StencilOp)( fail, zfail, zpass );
}
}
-
-
-static void save_TexEnvfv( GLcontext *ctx,
- GLenum target, GLenum pname, const GLfloat *params )
+static void save_TexEnvfv( GLenum target, GLenum pname, const GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_TEXENV, 6 );
n[6].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexEnvfv)( ctx, target, pname, params );
+ (*ctx->Exec->TexEnvfv)( target, pname, params );
}
}
-static void save_TexGenfv( GLcontext *ctx,
- GLenum coord, GLenum pname, const GLfloat *params )
+static void save_TexEnvf( GLenum target, GLenum pname, GLfloat param )
+{
+ save_TexEnvfv( target, pname, ¶m );
+}
+
+
+static void save_TexEnvi( GLenum target, GLenum pname, GLint param )
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) param;
+ p[1] = p[2] = p[3] = 0.0;
+ save_TexEnvfv( target, pname, p );
+}
+
+
+static void save_TexEnviv( GLenum target, GLenum pname, const GLint *param )
+{
+ GLfloat p[4];
+ p[0] = INT_TO_FLOAT( param[0] );
+ p[1] = INT_TO_FLOAT( param[1] );
+ p[2] = INT_TO_FLOAT( param[2] );
+ p[3] = INT_TO_FLOAT( param[3] );
+ save_TexEnvfv( target, pname, p );
+}
+
+
+static void save_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_TEXGEN, 6 );
n[6].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexGenfv)( ctx, coord, pname, params );
+ (*ctx->Exec->TexGenfv)( coord, pname, params );
}
}
-static void save_TexParameterfv( GLcontext *ctx, GLenum target,
+static void save_TexGeniv(GLenum coord, GLenum pname, const GLint *params )
+{
+ GLfloat p[4];
+ p[0] = params[0];
+ p[1] = params[1];
+ p[2] = params[2];
+ p[3] = params[3];
+ save_TexGenfv(coord, pname, p);
+}
+
+
+static void save_TexGend(GLenum coord, GLenum pname, GLdouble param )
+{
+ GLfloat p = (GLfloat) param;
+ save_TexGenfv( coord, pname, &p );
+}
+
+
+static void save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params )
+{
+ GLfloat p[4];
+ p[0] = params[0];
+ p[1] = params[1];
+ p[2] = params[2];
+ p[3] = params[3];
+ save_TexGenfv( coord, pname, p );
+}
+
+
+static void save_TexGenf( GLenum coord, GLenum pname, GLfloat param )
+{
+ save_TexGenfv(coord, pname, ¶m);
+}
+
+
+static void save_TexGeni( GLenum coord, GLenum pname, GLint param )
+{
+ save_TexGeniv( coord, pname, ¶m );
+}
+
+
+static void save_TexParameterfv( GLenum target,
GLenum pname, const GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_TEXPARAMETER, 6 );
n[6].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexParameterfv)( ctx, target, pname, params );
+ (*ctx->Exec->TexParameterfv)( target, pname, params );
}
}
-static void save_TexImage1D( GLcontext *ctx, GLenum target,
- GLint level, GLint components,
- GLsizei width, GLint border,
- GLenum format, GLenum type,
- struct gl_image *teximage )
+static void save_TexParameterf( GLenum target, GLenum pname, GLfloat param )
{
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_TEX_IMAGE1D, 8 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = components;
- n[4].i = (GLint) width;
- n[5].i = border;
- n[6].e = format;
- n[7].e = type;
- n[8].data = teximage;
- if (teximage) {
- /* this prevents gl_TexImage2D() from freeing the image */
- teximage->RefCount = 1;
- }
+ save_TexParameterfv(target, pname, ¶m);
+}
+
+
+static void save_TexParameteri( GLenum target, GLenum pname, const GLint param )
+{
+ GLfloat fparam[4];
+ fparam[0] = (GLfloat) param;
+ fparam[1] = fparam[2] = fparam[3] = 0.0;
+ save_TexParameterfv(target, pname, fparam);
+}
+
+
+static void save_TexParameteriv( GLenum target, GLenum pname, const GLint *params )
+{
+ GLfloat fparam[4];
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = fparam[2] = fparam[3] = 0.0;
+ save_TexParameterfv(target, pname, fparam);
+}
+
+
+static void save_TexImage1D( GLenum target,
+ GLint level, GLint components,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D) {
+ /* don't compile, execute immediately */
+ (*ctx->Exec->TexImage1D)( target, level, components, width,
+ border, format, type, pixels );
}
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexImage1D)( ctx, target, level, components, width,
- border, format, type, teximage );
+ else {
+ GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type,
+ pixels, &ctx->Unpack);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_TEX_IMAGE1D, 8 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = components;
+ n[4].i = (GLint) width;
+ n[5].i = border;
+ n[6].e = format;
+ n[7].e = type;
+ n[8].data = image;
+ }
+ else if (image) {
+ FREE(image);
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->TexImage1D)( target, level, components, width,
+ border, format, type, pixels );
+ }
}
}
-static void save_TexImage2D( GLcontext *ctx, GLenum target,
- GLint level, GLint components,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type,
- struct gl_image *teximage )
+static void save_TexImage2D( GLenum target,
+ GLint level, GLint components,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels)
{
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_TEX_IMAGE2D, 9 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = components;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = border;
- n[7].e = format;
- n[8].e = type;
- n[9].data = teximage;
- if (teximage) {
- /* this prevents gl_TexImage2D() from freeing the image */
- teximage->RefCount = 1;
- }
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_2D) {
+ /* don't compile, execute immediately */
+ (*ctx->Exec->TexImage2D)( target, level, components, width,
+ height, border, format, type, pixels );
}
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexImage2D)( ctx, target, level, components, width,
- height, border, format, type, teximage );
+ else {
+ GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
+ pixels, &ctx->Unpack);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_TEX_IMAGE2D, 9 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = components;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = border;
+ n[7].e = format;
+ n[8].e = type;
+ n[9].data = image;
+ }
+ else if (image) {
+ FREE(image);
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->TexImage2D)( target, level, components, width,
+ height, border, format, type, pixels );
+ }
}
}
-static void save_TexImage3DEXT( GLcontext *ctx, GLenum target,
- GLint level, GLint components,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border,
- GLenum format, GLenum type,
- struct gl_image *teximage )
+static void save_TexImage3D( GLenum target,
+ GLint level, GLint components,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
{
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_TEX_IMAGE3D, 10 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = components;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = (GLint) depth;
- n[7].i = border;
- n[8].e = format;
- n[9].e = type;
- n[10].data = teximage;
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_3D) {
+ /* don't compile, execute immediately */
+ (*ctx->Exec->TexImage3D)( target, level, components, width,
+ height, depth, border, format, type, pixels );
}
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexImage3DEXT)( ctx, target, level, components, width,
- height, depth, border, format, type, teximage );
+ else {
+ Node *n;
+ GLvoid *image = _mesa_unpack_image(width, height, depth, format, type,
+ pixels, &ctx->Unpack);
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_TEX_IMAGE3D, 10 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = components;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = (GLint) depth;
+ n[7].i = border;
+ n[8].e = format;
+ n[9].e = type;
+ n[10].data = image;
+ }
+ else if (image) {
+ FREE(image);
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->TexImage3D)( target, level, components, width,
+ height, depth, border, format, type, pixels );
+ }
}
}
-static void save_TexSubImage1D( GLcontext *ctx,
- GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format, GLenum type,
- struct gl_image *image )
+static void save_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *pixels )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
+ GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type,
+ pixels, &ctx->Unpack);
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE1D, 7 );
if (n) {
n[5].e = format;
n[6].e = type;
n[7].data = image;
- if (image)
- image->RefCount = 1;
+ }
+ else if (image) {
+ FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexSubImage1D)( ctx, target, level, xoffset, width,
- format, type, image );
+ (*ctx->Exec->TexSubImage1D)( target, level, xoffset, width,
+ format, type, pixels );
}
}
-static void save_TexSubImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- struct gl_image *image )
+static void save_TexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
+ GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
+ pixels, &ctx->Unpack);
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE2D, 9 );
if (n) {
n[7].e = format;
n[8].e = type;
n[9].data = image;
- if (image)
- image->RefCount = 1;
+ }
+ else if (image) {
+ FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexSubImage2D)( ctx, target, level, xoffset, yoffset,
- width, height, format, type, image );
+ (*ctx->Exec->TexSubImage2D)( target, level, xoffset, yoffset,
+ width, height, format, type, pixels );
}
}
-static void save_TexSubImage3DEXT( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- struct gl_image *image )
+static void save_TexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
+ GLvoid *image = _mesa_unpack_image(width, height, depth, format, type,
+ pixels, &ctx->Unpack);
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE3D, 11 );
if (n) {
n[9].e = format;
n[10].e = type;
n[11].data = image;
- if (image)
- image->RefCount = 1;
+ }
+ else if (image) {
+ FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexSubImage3DEXT)( ctx, target, level, xoffset, yoffset, zoffset,
- width, height, depth, format, type, image );
+ (*ctx->Exec->TexSubImage3D)( target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth, format, type, pixels );
}
}
-static void save_Translatef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z )
+static void save_Translatef( GLfloat x, GLfloat y, GLfloat z )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_TRANSLATE, 3 );
n[3].f = z;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Translatef)( ctx, x, y, z );
+ (*ctx->Exec->Translatef)( x, y, z );
}
}
+static void save_Translated( GLdouble x, GLdouble y, GLdouble z )
+{
+ save_Translatef(x, y, z);
+}
+
+
-static void save_Viewport( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height )
+static void save_Viewport( GLint x, GLint y, GLsizei width, GLsizei height )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_VIEWPORT, 4 );
n[4].i = (GLint) height;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Viewport)( ctx, x, y, width, height );
+ (*ctx->Exec->Viewport)( x, y, width, height );
}
}
-static void save_WindowPos4fMESA( GLcontext *ctx,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+static void save_WindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_WINDOW_POS, 4 );
n[4].f = w;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.WindowPos4fMESA)( ctx, x, y, z, w );
+ (*ctx->Exec->WindowPos4fMESA)( x, y, z, w );
}
}
+static void save_WindowPos2dMESA(GLdouble x, GLdouble y)
+{
+ save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+}
+
+static void save_WindowPos2fMESA(GLfloat x, GLfloat y)
+{
+ save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+}
+
+static void save_WindowPos2iMESA(GLint x, GLint y)
+{
+ save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+}
+
+static void save_WindowPos2sMESA(GLshort x, GLshort y)
+{
+ save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+}
+
+static void save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_WindowPos4fMESA(x, y, z, 1.0F);
+}
+
+static void save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_WindowPos4fMESA(x, y, z, 1.0F);
+}
+
+static void save_WindowPos3iMESA(GLint x, GLint y, GLint z)
+{
+ save_WindowPos4fMESA(x, y, z, 1.0F);
+}
+
+static void save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
+{
+ save_WindowPos4fMESA(x, y, z, 1.0F);
+}
+
+static void save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_WindowPos4fMESA(x, y, z, w);
+}
+
+static void save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
+{
+ save_WindowPos4fMESA(x, y, z, w);
+}
+
+static void save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ save_WindowPos4fMESA(x, y, z, w);
+}
+
+static void save_WindowPos2dvMESA(const GLdouble *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void save_WindowPos2fvMESA(const GLfloat *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void save_WindowPos2ivMESA(const GLint *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void save_WindowPos2svMESA(const GLshort *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void save_WindowPos3dvMESA(const GLdouble *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+}
+
+static void save_WindowPos3fvMESA(const GLfloat *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+}
+
+static void save_WindowPos3ivMESA(const GLint *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+}
+static void save_WindowPos3svMESA(const GLshort *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+}
+
+static void save_WindowPos4dvMESA(const GLdouble *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+}
+
+static void save_WindowPos4fvMESA(const GLfloat *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+}
+
+static void save_WindowPos4ivMESA(const GLint *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+}
+static void save_WindowPos4svMESA(const GLshort *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+}
/* GL_ARB_multitexture */
-static void save_ActiveTexture( GLcontext *ctx, GLenum target )
+static void save_ActiveTextureARB( GLenum target )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_ACTIVE_TEXTURE, 1 );
n[1].e = target;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ActiveTexture)( ctx, target );
+ (*ctx->Exec->ActiveTextureARB)( target );
}
}
/* GL_ARB_multitexture */
-static void save_ClientActiveTexture( GLcontext *ctx, GLenum target )
+static void save_ClientActiveTextureARB( GLenum target )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_CLIENT_ACTIVE_TEXTURE, 1 );
n[1].e = target;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClientActiveTexture)( ctx, target );
+ (*ctx->Exec->ClientActiveTextureARB)( target );
}
}
+static void save_LoadTransposeMatrixdARB( const GLdouble m[16] )
+{
+ GLdouble tm[16];
+ gl_matrix_transposed(tm, m);
+ save_LoadMatrixd(tm);
+}
+
+
+static void save_LoadTransposeMatrixfARB( const GLfloat m[16] )
+{
+ GLfloat tm[16];
+ gl_matrix_transposef(tm, m);
+ save_LoadMatrixf(tm);
+}
+
+
+static void save_MultTransposeMatrixdARB( const GLdouble m[16] )
+{
+ GLdouble tm[16];
+ gl_matrix_transposed(tm, m);
+ save_MultMatrixd(tm);
+}
+
+
+static void save_MultTransposeMatrixfARB( const GLfloat m[16] )
+{
+ GLfloat tm[16];
+ gl_matrix_transposef(tm, m);
+ save_MultMatrixf(tm);
+}
+
void gl_compile_cassette( GLcontext *ctx )
{
- Node *n = alloc_instruction( ctx, OPCODE_VERTEX_CASSETTE, 1 );
- struct immediate *new_im = gl_immediate_alloc(ctx);
- struct immediate *im = ctx->input;
-
- if (!n || !new_im) {
- if (n) free(n);
- if (new_im) gl_immediate_free(new_im);
+ Node *n = alloc_instruction( ctx, OPCODE_VERTEX_CASSETTE, 8 );
+ struct immediate *im = ctx->input;
+
+ if (!n)
return;
- }
+
/* Do some easy optimizations of the cassette.
*/
- if (im->v.Obj.size < 4 &&
- im->Count > 15)
- {
- im->Bounds = (GLfloat (*)[3]) malloc(6 * sizeof(GLfloat));
+#if 0
+ if (0 && im->v.Obj.size < 4 && im->Count > 15) {
+ im->Bounds = (GLfloat (*)[3]) MALLOC(6 * sizeof(GLfloat));
(gl_calc_bound_tab[im->v.Obj.size])( im->Bounds, &im->v.Obj );
}
-
+#endif
n[1].data = (void *)im;
- SET_IMMEDIATE( ctx, new_im );
+ n[2].ui = im->Start;
+ n[3].ui = im->Count;
+ n[4].ui = im->BeginState;
+ n[5].ui = im->OrFlag;
+ n[6].ui = im->AndFlag;
+ n[7].ui = im->LastData;
+ n[8].ui = im->LastPrimitive;
+
+ if (im->Count > VB_MAX - 4) {
+
+ struct immediate *new_im = gl_immediate_alloc(ctx);
+ if (!new_im) return;
+ SET_IMMEDIATE( ctx, new_im );
+ gl_reset_input( ctx );
+
+ } else {
+ im->Count++;;
+ im->Start = im->Count; /* don't clear anything in reset_input */
+ im->ref_count++;
+
+ im->Primitive[im->Start] = ctx->Current.Primitive;
+ im->LastPrimitive = im->Start;
+ im->BeginState = VERT_BEGIN_0;
+ im->OrFlag = 0;
+ im->AndFlag = ~0;
+
+ if (0)
+ fprintf(stderr, "in compile_cassette, BeginState is %x\n",
+ im->BeginState);
+ }
}
/* KW: Compile commands
/* execute already done */
}
+
+static GLboolean
+islist(GLcontext *ctx, GLuint list)
+{
+ if (list > 0 && _mesa_HashLookup(ctx->Shared->DisplayList, list)) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+
/**********************************************************************/
/* Display list execution */
/**********************************************************************/
GLboolean done;
OpCode opcode;
- if (!gl_IsList(ctx,list))
+ if (!islist(ctx,list))
return;
/* mesa_print_display_list( list ); */
ctx->CallDepth++;
- n = (Node *) HashLookup(ctx->Shared->DisplayList, list);
+ n = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
done = GL_FALSE;
while (!done) {
case OPCODE_ERROR:
gl_error( ctx, n[1].e, (const char *) n[2].data );
break;
- case OPCODE_VERTEX_CASSETTE:
+ case OPCODE_VERTEX_CASSETTE: {
+ struct immediate *IM;
+
if (ctx->NewState)
gl_update_state(ctx);
if (ctx->CompileCVAFlag) {
if (!ctx->CVA.elt.pipeline_valid)
gl_build_immediate_pipeline( ctx );
+
+ IM = (struct immediate *) n[1].data;
+ IM->Start = n[2].ui;
+ IM->Count = n[3].ui;
+ IM->BeginState = n[4].ui;
+ IM->OrFlag = n[5].ui;
+ IM->AndFlag = n[6].ui;
+ IM->LastData = n[7].ui;
+ IM->LastPrimitive = n[8].ui;
+
if ((MESA_VERBOSE & VERBOSE_DISPLAY_LIST) &&
(MESA_VERBOSE & VERBOSE_IMMEDIATE))
- gl_print_cassette( (struct immediate *) n[1].data, 0, ~0 );
+ gl_print_cassette( (struct immediate *) n[1].data );
+
+ if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST) {
+ fprintf(stderr, "Run cassette %d, rows %d..%d, beginstate %x ",
+ IM->id,
+ IM->Start, IM->Count, IM->BeginState);
+ gl_print_vert_flags("orflag", IM->OrFlag);
+ }
gl_fixup_cassette( ctx, (struct immediate *) n[1].data );
gl_execute_cassette( ctx, (struct immediate *) n[1].data );
break;
+ }
case OPCODE_ACCUM:
- gl_Accum( ctx, n[1].e, n[2].f );
+ (*ctx->Exec->Accum)( n[1].e, n[2].f );
break;
case OPCODE_ALPHA_FUNC:
- gl_AlphaFunc( ctx, n[1].e, n[2].f );
+ (*ctx->Exec->AlphaFunc)( n[1].e, n[2].f );
break;
case OPCODE_BIND_TEXTURE:
- gl_BindTexture( ctx, n[1].e, n[2].ui );
+ (*ctx->Exec->BindTexture)( n[1].e, n[2].ui );
break;
case OPCODE_BITMAP:
{
- static struct gl_pixelstore_attrib defaultPacking = {
- 1, /* Alignment */
- 0, /* RowLength */
- 0, /* SkipPixels */
- 0, /* SkipRows */
- 0, /* ImageHeight */
- 0, /* SkipImages */
- GL_FALSE, /* SwapBytes */
- GL_FALSE /* LsbFirst */
- };
- const struct gl_image *image = (struct gl_image *) n[7].data;
- const GLubyte *bitmap = image ? image->Data : NULL;
- gl_Bitmap( ctx, (GLsizei) n[1].i, (GLsizei) n[2].i,
- n[3].f, n[4].f, n[5].f, n[6].f,
- bitmap, &defaultPacking );
+ struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec->Bitmap)( (GLsizei) n[1].i, (GLsizei) n[2].i,
+ n[3].f, n[4].f, n[5].f, n[6].f, (const GLubyte *) n[7].data );
+ ctx->Unpack = save; /* restore */
}
break;
case OPCODE_BLEND_COLOR:
- gl_BlendColor( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
+ (*ctx->Exec->BlendColor)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_BLEND_EQUATION:
- gl_BlendEquation( ctx, n[1].e );
+ (*ctx->Exec->BlendEquation)( n[1].e );
break;
case OPCODE_BLEND_FUNC:
- gl_BlendFunc( ctx, n[1].e, n[2].e );
+ (*ctx->Exec->BlendFunc)( n[1].e, n[2].e );
break;
case OPCODE_BLEND_FUNC_SEPARATE:
- gl_BlendFuncSeparate( ctx, n[1].e, n[2].e, n[3].e, n[4].e );
+ (*ctx->Exec->BlendFuncSeparateEXT)(n[1].e, n[2].e, n[3].e, n[4].e);
break;
case OPCODE_CALL_LIST:
/* Generated by glCallList(), don't add ListBase */
}
break;
case OPCODE_CLEAR:
- gl_Clear( ctx, n[1].bf );
+ (*ctx->Exec->Clear)( n[1].bf );
break;
case OPCODE_CLEAR_COLOR:
- gl_ClearColor( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
+ (*ctx->Exec->ClearColor)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_CLEAR_ACCUM:
- gl_ClearAccum( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
+ (*ctx->Exec->ClearAccum)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_CLEAR_DEPTH:
- gl_ClearDepth( ctx, (GLclampd) n[1].f );
+ (*ctx->Exec->ClearDepth)( (GLclampd) n[1].f );
break;
case OPCODE_CLEAR_INDEX:
- gl_ClearIndex( ctx, n[1].ui );
+ (*ctx->Exec->ClearIndex)( n[1].ui );
break;
case OPCODE_CLEAR_STENCIL:
- gl_ClearStencil( ctx, n[1].i );
+ (*ctx->Exec->ClearStencil)( n[1].i );
break;
case OPCODE_CLIP_PLANE:
{
- GLfloat equ[4];
- equ[0] = n[2].f;
- equ[1] = n[3].f;
- equ[2] = n[4].f;
- equ[3] = n[5].f;
- gl_ClipPlane( ctx, n[1].e, equ );
+ GLdouble eq[4];
+ eq[0] = n[2].f;
+ eq[1] = n[3].f;
+ eq[2] = n[4].f;
+ eq[3] = n[5].f;
+ (*ctx->Exec->ClipPlane)( n[1].e, eq );
}
break;
case OPCODE_COLOR_MASK:
- gl_ColorMask( ctx, n[1].b, n[2].b, n[3].b, n[4].b );
+ (*ctx->Exec->ColorMask)( n[1].b, n[2].b, n[3].b, n[4].b );
break;
case OPCODE_COLOR_MATERIAL:
- gl_ColorMaterial( ctx, n[1].e, n[2].e );
+ (*ctx->Exec->ColorMaterial)( n[1].e, n[2].e );
break;
case OPCODE_COLOR_TABLE:
- gl_ColorTable( ctx, n[1].e, n[2].e, (struct gl_image *) n[3].data);
+ {
+ struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec->ColorTable)( n[1].e, n[2].e, n[3].i, n[4].e,
+ n[5].e, n[6].data );
+ ctx->Unpack = save; /* restore */
+ }
break;
case OPCODE_COLOR_SUB_TABLE:
- gl_ColorSubTable( ctx, n[1].e, n[2].i,
- (struct gl_image *) n[3].data);
+ {
+ struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec->ColorSubTable)( n[1].e, n[2].i, n[3].i,
+ n[4].e, n[5].e, n[6].data );
+ ctx->Unpack = save; /* restore */
+ }
break;
case OPCODE_COPY_PIXELS:
- gl_CopyPixels( ctx, n[1].i, n[2].i,
+ (*ctx->Exec->CopyPixels)( n[1].i, n[2].i,
(GLsizei) n[3].i, (GLsizei) n[4].i, n[5].e );
break;
case OPCODE_COPY_TEX_IMAGE1D:
- gl_CopyTexImage1D( ctx, n[1].e, n[2].i, n[3].e, n[4].i,
- n[5].i, n[6].i, n[7].i );
+ (*ctx->Exec->CopyTexImage1D)( n[1].e, n[2].i, n[3].e, n[4].i,
+ n[5].i, n[6].i, n[7].i );
break;
case OPCODE_COPY_TEX_IMAGE2D:
- gl_CopyTexImage2D( ctx, n[1].e, n[2].i, n[3].e, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i );
+ (*ctx->Exec->CopyTexImage2D)( n[1].e, n[2].i, n[3].e, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].i );
break;
case OPCODE_COPY_TEX_SUB_IMAGE1D:
- gl_CopyTexSubImage1D( ctx, n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i );
+ (*ctx->Exec->CopyTexSubImage1D)( n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i );
break;
case OPCODE_COPY_TEX_SUB_IMAGE2D:
- gl_CopyTexSubImage2D( ctx, n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i );
+ (*ctx->Exec->CopyTexSubImage2D)( n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i, n[8].i );
break;
case OPCODE_COPY_TEX_SUB_IMAGE3D:
- gl_CopyTexSubImage3DEXT( ctx, n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i , n[9].i);
+ (*ctx->Exec->CopyTexSubImage3D)( n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i, n[8].i , n[9].i);
break;
case OPCODE_CULL_FACE:
- gl_CullFace( ctx, n[1].e );
+ (*ctx->Exec->CullFace)( n[1].e );
break;
case OPCODE_DEPTH_FUNC:
- gl_DepthFunc( ctx, n[1].e );
+ (*ctx->Exec->DepthFunc)( n[1].e );
break;
case OPCODE_DEPTH_MASK:
- gl_DepthMask( ctx, n[1].b );
+ (*ctx->Exec->DepthMask)( n[1].b );
break;
case OPCODE_DEPTH_RANGE:
- gl_DepthRange( ctx, (GLclampd) n[1].f, (GLclampd) n[2].f );
+ (*ctx->Exec->DepthRange)( (GLclampd) n[1].f, (GLclampd) n[2].f );
break;
case OPCODE_DISABLE:
- gl_Disable( ctx, n[1].e );
+ (*ctx->Exec->Disable)( n[1].e );
break;
case OPCODE_DRAW_BUFFER:
- gl_DrawBuffer( ctx, n[1].e );
+ (*ctx->Exec->DrawBuffer)( n[1].e );
break;
case OPCODE_DRAW_PIXELS:
- gl_DrawPixels( ctx, (struct gl_image *) n[1].data );
+ {
+ struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec->DrawPixels)( n[1].i, n[2].i, n[3].e, n[4].e,
+ n[5].data );
+ ctx->Unpack = save; /* restore */
+ }
break;
case OPCODE_ENABLE:
- gl_Enable( ctx, n[1].e );
+ (*ctx->Exec->Enable)( n[1].e );
break;
case OPCODE_EVALMESH1:
- gl_EvalMesh1( ctx, n[1].e, n[2].i, n[3].i );
+ (*ctx->Exec->EvalMesh1)( n[1].e, n[2].i, n[3].i );
break;
case OPCODE_EVALMESH2:
- gl_EvalMesh2( ctx, n[1].e, n[2].i, n[3].i, n[4].i, n[5].i );
+ (*ctx->Exec->EvalMesh2)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i );
break;
case OPCODE_FOG:
{
p[1] = n[3].f;
p[2] = n[4].f;
p[3] = n[5].f;
- gl_Fogfv( ctx, n[1].e, p );
+ (*ctx->Exec->Fogfv)( n[1].e, p );
}
break;
case OPCODE_FRONT_FACE:
- gl_FrontFace( ctx, n[1].e );
+ (*ctx->Exec->FrontFace)( n[1].e );
break;
case OPCODE_FRUSTUM:
- gl_Frustum( ctx, n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
+ (*ctx->Exec->Frustum)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
break;
case OPCODE_HINT:
- gl_Hint( ctx, n[1].e, n[2].e );
+ (*ctx->Exec->Hint)( n[1].e, n[2].e );
+ break;
+ case OPCODE_HINT_PGI:
+ (*ctx->Exec->HintPGI)( n[1].e, n[2].i );
break;
case OPCODE_INDEX_MASK:
- gl_IndexMask( ctx, n[1].ui );
+ (*ctx->Exec->IndexMask)( n[1].ui );
break;
case OPCODE_INIT_NAMES:
- gl_InitNames( ctx );
+ (*ctx->Exec->InitNames)();
break;
case OPCODE_LIGHT:
{
p[1] = n[4].f;
p[2] = n[5].f;
p[3] = n[6].f;
- gl_Lightfv( ctx, n[1].e, n[2].e, p, 4 );
+ (*ctx->Exec->Lightfv)( n[1].e, n[2].e, p );
}
break;
case OPCODE_LIGHT_MODEL:
p[1] = n[3].f;
p[2] = n[4].f;
p[3] = n[5].f;
- gl_LightModelfv( ctx, n[1].e, p );
+ (*ctx->Exec->LightModelfv)( n[1].e, p );
}
break;
case OPCODE_LINE_STIPPLE:
- gl_LineStipple( ctx, n[1].i, n[2].us );
+ (*ctx->Exec->LineStipple)( n[1].i, n[2].us );
break;
case OPCODE_LINE_WIDTH:
- gl_LineWidth( ctx, n[1].f );
+ (*ctx->Exec->LineWidth)( n[1].f );
break;
case OPCODE_LIST_BASE:
- gl_ListBase( ctx, n[1].ui );
+ (*ctx->Exec->ListBase)( n[1].ui );
break;
case OPCODE_LOAD_IDENTITY:
- gl_LoadIdentity( ctx );
+ (*ctx->Exec->LoadIdentity)();
break;
case OPCODE_LOAD_MATRIX:
if (sizeof(Node)==sizeof(GLfloat)) {
- gl_LoadMatrixf( ctx, &n[1].f );
+ (*ctx->Exec->LoadMatrixf)( &n[1].f );
}
else {
GLfloat m[16];
for (i=0;i<16;i++) {
m[i] = n[1+i].f;
}
- gl_LoadMatrixf( ctx, m );
+ (*ctx->Exec->LoadMatrixf)( m );
}
break;
case OPCODE_LOAD_NAME:
- gl_LoadName( ctx, n[1].ui );
+ (*ctx->Exec->LoadName)( n[1].ui );
break;
case OPCODE_LOGIC_OP:
- gl_LogicOp( ctx, n[1].e );
+ (*ctx->Exec->LogicOp)( n[1].e );
break;
case OPCODE_MAP1:
- gl_Map1f( ctx, n[1].e, n[2].f, n[3].f,
- n[4].i, n[5].i, (GLfloat *) n[6].data, GL_TRUE );
+ {
+ GLenum target = n[1].e;
+ GLint ustride = _mesa_evaluator_components(target);
+ GLint uorder = n[5].i;
+ GLfloat u1 = n[2].f;
+ GLfloat u2 = n[3].f;
+ (*ctx->Exec->Map1f)( target, u1, u2, ustride, uorder,
+ (GLfloat *) n[6].data );
+ }
break;
case OPCODE_MAP2:
- gl_Map2f( ctx, n[1].e,
- n[2].f, n[3].f, /* u1, u2 */
- n[6].i, n[8].i, /* ustride, uorder */
- n[4].f, n[5].f, /* v1, v2 */
- n[7].i, n[9].i, /* vstride, vorder */
- (GLfloat *) n[10].data,
- GL_TRUE);
+ {
+ GLenum target = n[1].e;
+ GLfloat u1 = n[2].f;
+ GLfloat u2 = n[3].f;
+ GLfloat v1 = n[4].f;
+ GLfloat v2 = n[5].f;
+ GLint ustride = n[6].i;
+ GLint vstride = n[7].i;
+ GLint uorder = n[8].i;
+ GLint vorder = n[9].i;
+ (*ctx->Exec->Map2f)( target, u1, u2, ustride, uorder,
+ v1, v2, vstride, vorder,
+ (GLfloat *) n[10].data );
+ }
break;
case OPCODE_MAPGRID1:
- gl_MapGrid1f( ctx, n[1].i, n[2].f, n[3].f );
+ (*ctx->Exec->MapGrid1f)( n[1].i, n[2].f, n[3].f );
break;
case OPCODE_MAPGRID2:
- gl_MapGrid2f( ctx, n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
+ (*ctx->Exec->MapGrid2f)( n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
break;
case OPCODE_MATRIX_MODE:
- gl_MatrixMode( ctx, n[1].e );
+ (*ctx->Exec->MatrixMode)( n[1].e );
break;
case OPCODE_MULT_MATRIX:
if (sizeof(Node)==sizeof(GLfloat)) {
- gl_MultMatrixf( ctx, &n[1].f );
+ (*ctx->Exec->MultMatrixf)( &n[1].f );
}
else {
GLfloat m[16];
for (i=0;i<16;i++) {
m[i] = n[1+i].f;
}
- gl_MultMatrixf( ctx, m );
+ (*ctx->Exec->MultMatrixf)( m );
}
break;
case OPCODE_ORTHO:
- gl_Ortho( ctx, n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
+ (*ctx->Exec->Ortho)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
break;
case OPCODE_PASSTHROUGH:
- gl_PassThrough( ctx, n[1].f );
+ (*ctx->Exec->PassThrough)( n[1].f );
break;
case OPCODE_PIXEL_MAP:
- gl_PixelMapfv( ctx, n[1].e, n[2].i, (GLfloat *) n[3].data );
+ (*ctx->Exec->PixelMapfv)( n[1].e, n[2].i, (GLfloat *) n[3].data );
break;
case OPCODE_PIXEL_TRANSFER:
- gl_PixelTransferf( ctx, n[1].e, n[2].f );
+ (*ctx->Exec->PixelTransferf)( n[1].e, n[2].f );
break;
case OPCODE_PIXEL_ZOOM:
- gl_PixelZoom( ctx, n[1].f, n[2].f );
+ (*ctx->Exec->PixelZoom)( n[1].f, n[2].f );
break;
case OPCODE_POINT_SIZE:
- gl_PointSize( ctx, n[1].f );
+ (*ctx->Exec->PointSize)( n[1].f );
break;
case OPCODE_POINT_PARAMETERS:
{
params[0] = n[2].f;
params[1] = n[3].f;
params[2] = n[4].f;
- gl_PointParameterfvEXT( ctx, n[1].e, params );
+ (*ctx->Exec->PointParameterfvEXT)( n[1].e, params );
}
break;
case OPCODE_POLYGON_MODE:
- gl_PolygonMode( ctx, n[1].e, n[2].e );
+ (*ctx->Exec->PolygonMode)( n[1].e, n[2].e );
break;
case OPCODE_POLYGON_STIPPLE:
- gl_PolygonStipple( ctx, (GLuint *) n[1].data );
+ (*ctx->Exec->PolygonStipple)( (GLubyte *) n[1].data );
break;
case OPCODE_POLYGON_OFFSET:
- gl_PolygonOffset( ctx, n[1].f, n[2].f );
+ (*ctx->Exec->PolygonOffset)( n[1].f, n[2].f );
break;
case OPCODE_POP_ATTRIB:
- gl_PopAttrib( ctx );
+ (*ctx->Exec->PopAttrib)();
break;
case OPCODE_POP_MATRIX:
- gl_PopMatrix( ctx );
+ (*ctx->Exec->PopMatrix)();
break;
case OPCODE_POP_NAME:
- gl_PopName( ctx );
+ (*ctx->Exec->PopName)();
break;
case OPCODE_PRIORITIZE_TEXTURE:
- gl_PrioritizeTextures( ctx, 1, &n[1].ui, &n[2].f );
+ (*ctx->Exec->PrioritizeTextures)( 1, &n[1].ui, &n[2].f );
break;
case OPCODE_PUSH_ATTRIB:
- gl_PushAttrib( ctx, n[1].bf );
+ (*ctx->Exec->PushAttrib)( n[1].bf );
break;
case OPCODE_PUSH_MATRIX:
- gl_PushMatrix( ctx );
+ (*ctx->Exec->PushMatrix)();
break;
case OPCODE_PUSH_NAME:
- gl_PushName( ctx, n[1].ui );
+ (*ctx->Exec->PushName)( n[1].ui );
break;
case OPCODE_RASTER_POS:
- gl_RasterPos4f( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
+ (*ctx->Exec->RasterPos4f)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_READ_BUFFER:
- gl_ReadBuffer( ctx, n[1].e );
+ (*ctx->Exec->ReadBuffer)( n[1].e );
break;
case OPCODE_RECTF:
- gl_Rectf( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
+ (*ctx->Exec->Rectf)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_SCALE:
- gl_Scalef( ctx, n[1].f, n[2].f, n[3].f );
+ (*ctx->Exec->Scalef)( n[1].f, n[2].f, n[3].f );
break;
case OPCODE_SCISSOR:
- gl_Scissor( ctx, n[1].i, n[2].i, n[3].i, n[4].i );
+ (*ctx->Exec->Scissor)( n[1].i, n[2].i, n[3].i, n[4].i );
break;
case OPCODE_SHADE_MODEL:
- gl_ShadeModel( ctx, n[1].e );
+ (*ctx->Exec->ShadeModel)( n[1].e );
break;
case OPCODE_STENCIL_FUNC:
- gl_StencilFunc( ctx, n[1].e, n[2].i, n[3].ui );
+ (*ctx->Exec->StencilFunc)( n[1].e, n[2].i, n[3].ui );
break;
case OPCODE_STENCIL_MASK:
- gl_StencilMask( ctx, n[1].ui );
+ (*ctx->Exec->StencilMask)( n[1].ui );
break;
case OPCODE_STENCIL_OP:
- gl_StencilOp( ctx, n[1].e, n[2].e, n[3].e );
+ (*ctx->Exec->StencilOp)( n[1].e, n[2].e, n[3].e );
break;
case OPCODE_TEXENV:
{
params[1] = n[4].f;
params[2] = n[5].f;
params[3] = n[6].f;
- gl_TexEnvfv( ctx, n[1].e, n[2].e, params );
+ (*ctx->Exec->TexEnvfv)( n[1].e, n[2].e, params );
}
break;
case OPCODE_TEXGEN:
params[1] = n[4].f;
params[2] = n[5].f;
params[3] = n[6].f;
- gl_TexGenfv( ctx, n[1].e, n[2].e, params );
+ (*ctx->Exec->TexGenfv)( n[1].e, n[2].e, params );
}
break;
case OPCODE_TEXPARAMETER:
params[1] = n[4].f;
params[2] = n[5].f;
params[3] = n[6].f;
- gl_TexParameterfv( ctx, n[1].e, n[2].e, params );
+ (*ctx->Exec->TexParameterfv)( n[1].e, n[2].e, params );
}
break;
case OPCODE_TEX_IMAGE1D:
- gl_TexImage1D( ctx,
- n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].e, /* border */
- n[6].e, /* format */
- n[7].e, /* type */
- (struct gl_image *) n[8].data );
+ {
+ struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec->TexImage1D)(
+ n[1].e, /* target */
+ n[2].i, /* level */
+ n[3].i, /* components */
+ n[4].i, /* width */
+ n[5].e, /* border */
+ n[6].e, /* format */
+ n[7].e, /* type */
+ n[8].data );
+ ctx->Unpack = save; /* restore */
+ }
break;
case OPCODE_TEX_IMAGE2D:
- gl_TexImage2D( ctx,
- n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].i, /* height */
- n[6].e, /* border */
- n[7].e, /* format */
- n[8].e, /* type */
- (struct gl_image *) n[9].data );
+ {
+ struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec->TexImage2D)(
+ n[1].e, /* target */
+ n[2].i, /* level */
+ n[3].i, /* components */
+ n[4].i, /* width */
+ n[5].i, /* height */
+ n[6].e, /* border */
+ n[7].e, /* format */
+ n[8].e, /* type */
+ n[9].data );
+ ctx->Unpack = save; /* restore */
+ }
break;
case OPCODE_TEX_IMAGE3D:
- gl_TexImage3DEXT( ctx,
- n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].i, /* height */
- n[6].i, /* depth */
- n[7].e, /* border */
- n[8].e, /* format */
- n[9].e, /* type */
- (struct gl_image *) n[10].data );
+ {
+ struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec->TexImage3D)(
+ n[1].e, /* target */
+ n[2].i, /* level */
+ n[3].i, /* components */
+ n[4].i, /* width */
+ n[5].i, /* height */
+ n[6].i, /* depth */
+ n[7].e, /* border */
+ n[8].e, /* format */
+ n[9].e, /* type */
+ n[10].data );
+ ctx->Unpack = save; /* restore */
+ }
break;
case OPCODE_TEX_SUB_IMAGE1D:
- gl_TexSubImage1D( ctx, n[1].e, n[2].i, n[3].i, n[4].i, n[5].e,
- n[6].e, (struct gl_image *) n[7].data );
+ {
+ struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec->TexSubImage1D)( n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e,
+ n[6].e, n[7].data );
+ ctx->Unpack = save; /* restore */
+ }
break;
case OPCODE_TEX_SUB_IMAGE2D:
- gl_TexSubImage2D( ctx, n[1].e, n[2].i, n[3].i, n[4].i, n[5].e,
- n[6].i, n[7].e, n[8].e,
- (struct gl_image *) n[9].data );
+ {
+ struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec->TexSubImage2D)( n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e,
+ n[6].i, n[7].e, n[8].e, n[9].data );
+ ctx->Unpack = save; /* restore */
+ }
break;
case OPCODE_TEX_SUB_IMAGE3D:
- gl_TexSubImage3DEXT( ctx, n[1].e, n[2].i, n[3].i, n[4].i, n[5].i,
- n[6].i, n[7].i, n[8].i, n[9].e, n[10].e,
- (struct gl_image *) n[11].data );
+ {
+ struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec->TexSubImage3D)( n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i,
+ n[8].i, n[9].e, n[10].e,
+ n[11].data );
+ ctx->Unpack = save; /* restore */
+ }
break;
case OPCODE_TRANSLATE:
- gl_Translatef( ctx, n[1].f, n[2].f, n[3].f );
+ (*ctx->Exec->Translatef)( n[1].f, n[2].f, n[3].f );
break;
case OPCODE_VIEWPORT:
- gl_Viewport( ctx,
- n[1].i, n[2].i, (GLsizei) n[3].i, (GLsizei) n[4].i );
+ (*ctx->Exec->Viewport)(n[1].i, n[2].i,
+ (GLsizei) n[3].i, (GLsizei) n[4].i);
break;
case OPCODE_WINDOW_POS:
- gl_WindowPos4fMESA( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
+ (*ctx->Exec->WindowPos4fMESA)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
- gl_ActiveTexture( ctx, n[1].e );
+ (*ctx->Exec->ActiveTextureARB)( n[1].e );
break;
case OPCODE_CLIENT_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
- gl_ClientActiveTexture( ctx, n[1].e );
+ (*ctx->Exec->ClientActiveTextureARB)( n[1].e );
break;
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
/*
* Test if a display list number is valid.
*/
-GLboolean gl_IsList( GLcontext *ctx, GLuint list )
+GLboolean
+_mesa_IsList( GLuint list )
{
- if (list > 0 && HashLookup(ctx->Shared->DisplayList, list)) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
+ GET_CURRENT_CONTEXT(ctx);
+ return islist(ctx, list);
}
-
/*
* Delete a sequence of consecutive display lists.
*/
-void gl_DeleteLists( GLcontext *ctx, GLuint list, GLsizei range )
+void
+_mesa_DeleteLists( GLuint list, GLsizei range )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint i;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDeleteLists");
* Return a display list number, n, such that lists n through n+range-1
* are free.
*/
-GLuint gl_GenLists( GLcontext *ctx, GLsizei range )
+GLuint
+_mesa_GenLists(GLsizei range )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint base;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGenLists", 0);
return 0;
}
- base = HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
+ base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
if (base) {
/* reserve the list IDs by with empty/dummy lists */
GLint i;
for (i=0; i<range; i++) {
- HashInsert(ctx->Shared->DisplayList, base+i, make_empty_list());
+ _mesa_HashInsert(ctx->Shared->DisplayList, base+i, make_empty_list());
}
}
return base;
/*
* Begin a new display list.
*/
-void gl_NewList( GLcontext *ctx, GLuint list, GLenum mode )
+void
+_mesa_NewList( GLuint list, GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
struct immediate *IM;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glNewList");
/* Allocate new display list */
ctx->CurrentListNum = list;
- ctx->CurrentBlock = (Node *) malloc( sizeof(Node) * BLOCK_SIZE );
+ ctx->CurrentBlock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE );
ctx->CurrentListPtr = ctx->CurrentBlock;
ctx->CurrentPos = 0;
ctx->CompileFlag = GL_TRUE;
ctx->CompileCVAFlag = GL_FALSE;
ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
- ctx->API = ctx->Save; /* Switch the API function pointers */
+
+ ctx->CurrentDispatch = ctx->Save;
+ _glapi_set_dispatch( ctx->CurrentDispatch );
}
/*
* End definition of current display list.
*/
-void gl_EndList( GLcontext *ctx )
+void
+_mesa_EndList( void )
{
+ GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glEndList\n");
/* Destroy old list, if any */
gl_destroy_list(ctx, ctx->CurrentListNum);
/* Install the list */
- HashInsert(ctx->Shared->DisplayList, ctx->CurrentListNum, ctx->CurrentListPtr);
+ _mesa_HashInsert(ctx->Shared->DisplayList, ctx->CurrentListNum, ctx->CurrentListPtr);
if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
/* KW: Put back the old input pointer.
*/
- free( ctx->input );
+ if (--ctx->input->ref_count == 0)
+ gl_immediate_free( ctx->input );
+
SET_IMMEDIATE( ctx, ctx->VB->IM );
gl_reset_input( ctx );
*/
ctx->NewState = ~0;
- ctx->API = ctx->Exec; /* Switch the API function pointers */
+ ctx->CurrentDispatch = ctx->Exec;
+ _glapi_set_dispatch( ctx->CurrentDispatch );
}
-void gl_CallList( GLcontext *ctx, GLuint list )
+void
+_mesa_CallList( GLuint list )
{
+ GET_CURRENT_CONTEXT(ctx);
/* VERY IMPORTANT: Save the CompileFlag status, turn it off, */
/* execute the display list, and restore the CompileFlag. */
GLboolean save_compile_flag;
ctx->CompileFlag = save_compile_flag;
/* also restore API function pointers to point to "save" versions */
- if (save_compile_flag)
- ctx->API = ctx->Save;
+ if (save_compile_flag) {
+ ctx->CurrentDispatch = ctx->Save;
+ _glapi_set_dispatch( ctx->CurrentDispatch );
+ }
}
/*
* Execute glCallLists: call multiple display lists.
*/
-void gl_CallLists( GLcontext *ctx,
- GLsizei n, GLenum type, const GLvoid *lists )
+void
+_mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint list;
GLint i;
GLboolean save_compile_flag;
ctx->CompileFlag = save_compile_flag;
/* also restore API function pointers to point to "save" versions */
- if (save_compile_flag)
- ctx->API = ctx->Save;
-
+ if (save_compile_flag) {
+ ctx->CurrentDispatch = ctx->Save;
+ _glapi_set_dispatch( ctx->CurrentDispatch );
+ }
/* RESET_IMMEDIATE( ctx ); */
}
/*
* Set the offset added to list numbers in glCallLists.
*/
-void gl_ListBase( GLcontext *ctx, GLuint base )
+void
+_mesa_ListBase( GLuint base )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glListBase");
ctx->List.ListBase = base;
}
-
-
/*
* Assign all the pointers in 'table' to point to Mesa's display list
* building functions.
*/
-void gl_init_dlist_pointers( struct gl_api_table *table )
+void
+_mesa_init_dlist_table( struct _glapi_table *table )
{
+ _mesa_init_no_op_table(table);
+
+ /* GL 1.0 */
table->Accum = save_Accum;
table->AlphaFunc = save_AlphaFunc;
- table->AreTexturesResident = gl_AreTexturesResident;
- table->BindTexture = save_BindTexture;
+ table->Begin = save_Begin;
table->Bitmap = save_Bitmap;
- table->BlendColor = save_BlendColor;
- table->BlendEquation = save_BlendEquation;
table->BlendFunc = save_BlendFunc;
- table->BlendFuncSeparate = save_BlendFuncSeparate;
table->CallList = save_CallList;
table->CallLists = save_CallLists;
table->Clear = save_Clear;
table->ClearIndex = save_ClearIndex;
table->ClearStencil = save_ClearStencil;
table->ClipPlane = save_ClipPlane;
+ table->Color3b = _mesa_Color3b;
+ table->Color3bv = _mesa_Color3bv;
+ table->Color3d = _mesa_Color3d;
+ table->Color3dv = _mesa_Color3dv;
+ table->Color3f = _mesa_Color3f;
+ table->Color3fv = _mesa_Color3fv;
+ table->Color3i = _mesa_Color3i;
+ table->Color3iv = _mesa_Color3iv;
+ table->Color3s = _mesa_Color3s;
+ table->Color3sv = _mesa_Color3sv;
+ table->Color3ub = _mesa_Color3ub;
+ table->Color3ubv = _mesa_Color3ubv;
+ table->Color3ui = _mesa_Color3ui;
+ table->Color3uiv = _mesa_Color3uiv;
+ table->Color3us = _mesa_Color3us;
+ table->Color3usv = _mesa_Color3usv;
+ table->Color4b = _mesa_Color4b;
+ table->Color4bv = _mesa_Color4bv;
+ table->Color4d = _mesa_Color4d;
+ table->Color4dv = _mesa_Color4dv;
+ table->Color4f = _mesa_Color4f;
+ table->Color4fv = _mesa_Color4fv;
+ table->Color4i = _mesa_Color4i;
+ table->Color4iv = _mesa_Color4iv;
+ table->Color4s = _mesa_Color4s;
+ table->Color4sv = _mesa_Color4sv;
+ table->Color4ub = _mesa_Color4ub;
+ table->Color4ubv = _mesa_Color4ubv;
+ table->Color4ui = _mesa_Color4ui;
+ table->Color4uiv = _mesa_Color4uiv;
+ table->Color4us = _mesa_Color4us;
+ table->Color4usv = _mesa_Color4usv;
table->ColorMask = save_ColorMask;
table->ColorMaterial = save_ColorMaterial;
- table->ColorTable = save_ColorTable;
- table->ColorSubTable = save_ColorSubTable;
table->CopyPixels = save_CopyPixels;
- table->CopyTexImage1D = save_CopyTexImage1D;
- table->CopyTexImage2D = save_CopyTexImage2D;
- table->CopyTexSubImage1D = save_CopyTexSubImage1D;
- table->CopyTexSubImage2D = save_CopyTexSubImage2D;
- table->CopyTexSubImage3DEXT = save_CopyTexSubImage3DEXT;
table->CullFace = save_CullFace;
- table->DeleteLists = gl_DeleteLists; /* NOT SAVED */
- table->DeleteTextures = gl_DeleteTextures; /* NOT SAVED */
+ table->DeleteLists = _mesa_DeleteLists;
table->DepthFunc = save_DepthFunc;
table->DepthMask = save_DepthMask;
table->DepthRange = save_DepthRange;
table->Disable = save_Disable;
- table->DisableClientState = gl_DisableClientState; /* NOT SAVED */
table->DrawBuffer = save_DrawBuffer;
table->DrawPixels = save_DrawPixels;
+ table->EdgeFlag = _mesa_EdgeFlag;
+ table->EdgeFlagv = _mesa_EdgeFlagv;
table->Enable = save_Enable;
- table->Error = gl_save_error;
- table->EnableClientState = gl_EnableClientState; /* NOT SAVED */
- table->EndList = gl_EndList; /* NOT SAVED */
+ table->End = _mesa_End;
+ table->EndList = _mesa_EndList;
+ table->EvalCoord1d = _mesa_EvalCoord1d;
+ table->EvalCoord1dv = _mesa_EvalCoord1dv;
+ table->EvalCoord1f = _mesa_EvalCoord1f;
+ table->EvalCoord1fv = _mesa_EvalCoord1fv;
+ table->EvalCoord2d = _mesa_EvalCoord2d;
+ table->EvalCoord2dv = _mesa_EvalCoord2dv;
+ table->EvalCoord2f = _mesa_EvalCoord2f;
+ table->EvalCoord2fv = _mesa_EvalCoord2fv;
table->EvalMesh1 = save_EvalMesh1;
table->EvalMesh2 = save_EvalMesh2;
- table->FeedbackBuffer = gl_FeedbackBuffer; /* NOT SAVED */
- table->Finish = gl_Finish; /* NOT SAVED */
- table->Flush = gl_Flush; /* NOT SAVED */
+ table->EvalPoint1 = _mesa_EvalPoint1;
+ table->EvalPoint2 = _mesa_EvalPoint2;
+ table->FeedbackBuffer = _mesa_FeedbackBuffer;
+ table->Finish = _mesa_Finish;
+ table->Flush = _mesa_Flush;
+ table->Fogf = save_Fogf;
table->Fogfv = save_Fogfv;
+ table->Fogi = save_Fogi;
+ table->Fogiv = save_Fogiv;
table->FrontFace = save_FrontFace;
table->Frustum = save_Frustum;
- table->GenLists = gl_GenLists; /* NOT SAVED */
- table->GenTextures = gl_GenTextures; /* NOT SAVED */
-
- /* NONE OF THESE COMMANDS ARE COMPILED INTO DISPLAY LISTS */
- table->GetBooleanv = gl_GetBooleanv;
- table->GetClipPlane = gl_GetClipPlane;
- table->GetColorTable = gl_GetColorTable;
- table->GetColorTableParameteriv = gl_GetColorTableParameteriv;
- table->GetDoublev = gl_GetDoublev;
- table->GetError = gl_GetError;
- table->GetFloatv = gl_GetFloatv;
- table->GetIntegerv = gl_GetIntegerv;
- table->GetString = gl_GetString;
- table->GetLightfv = gl_GetLightfv;
- table->GetLightiv = gl_GetLightiv;
- table->GetMapdv = gl_GetMapdv;
- table->GetMapfv = gl_GetMapfv;
- table->GetMapiv = gl_GetMapiv;
- table->GetMaterialfv = gl_GetMaterialfv;
- table->GetMaterialiv = gl_GetMaterialiv;
- table->GetPixelMapfv = gl_GetPixelMapfv;
- table->GetPixelMapuiv = gl_GetPixelMapuiv;
- table->GetPixelMapusv = gl_GetPixelMapusv;
- table->GetPointerv = gl_GetPointerv;
- table->GetPolygonStipple = gl_GetPolygonStipple;
- table->GetTexEnvfv = gl_GetTexEnvfv;
- table->GetTexEnviv = gl_GetTexEnviv;
- table->GetTexGendv = gl_GetTexGendv;
- table->GetTexGenfv = gl_GetTexGenfv;
- table->GetTexGeniv = gl_GetTexGeniv;
- table->GetTexImage = gl_GetTexImage;
- table->GetTexLevelParameterfv = gl_GetTexLevelParameterfv;
- table->GetTexLevelParameteriv = gl_GetTexLevelParameteriv;
- table->GetTexParameterfv = gl_GetTexParameterfv;
- table->GetTexParameteriv = gl_GetTexParameteriv;
-
+ table->GenLists = _mesa_GenLists;
+ table->GetBooleanv = _mesa_GetBooleanv;
+ table->GetClipPlane = _mesa_GetClipPlane;
+ table->GetDoublev = _mesa_GetDoublev;
+ table->GetError = _mesa_GetError;
+ table->GetFloatv = _mesa_GetFloatv;
+ table->GetIntegerv = _mesa_GetIntegerv;
+ table->GetLightfv = _mesa_GetLightfv;
+ table->GetLightiv = _mesa_GetLightiv;
+ table->GetMapdv = _mesa_GetMapdv;
+ table->GetMapfv = _mesa_GetMapfv;
+ table->GetMapiv = _mesa_GetMapiv;
+ table->GetMaterialfv = _mesa_GetMaterialfv;
+ table->GetMaterialiv = _mesa_GetMaterialiv;
+ table->GetPixelMapfv = _mesa_GetPixelMapfv;
+ table->GetPixelMapuiv = _mesa_GetPixelMapuiv;
+ table->GetPixelMapusv = _mesa_GetPixelMapusv;
+ table->GetPolygonStipple = _mesa_GetPolygonStipple;
+ table->GetString = _mesa_GetString;
+ table->GetTexEnvfv = _mesa_GetTexEnvfv;
+ table->GetTexEnviv = _mesa_GetTexEnviv;
+ table->GetTexGendv = _mesa_GetTexGendv;
+ table->GetTexGenfv = _mesa_GetTexGenfv;
+ table->GetTexGeniv = _mesa_GetTexGeniv;
+ table->GetTexImage = _mesa_GetTexImage;
+ table->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv;
+ table->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv;
+ table->GetTexParameterfv = _mesa_GetTexParameterfv;
+ table->GetTexParameteriv = _mesa_GetTexParameteriv;
table->Hint = save_Hint;
table->IndexMask = save_IndexMask;
+ table->Indexd = _mesa_Indexd;
+ table->Indexdv = _mesa_Indexdv;
+ table->Indexf = _mesa_Indexf;
+ table->Indexfv = _mesa_Indexfv;
+ table->Indexi = _mesa_Indexi;
+ table->Indexiv = _mesa_Indexiv;
+ table->Indexs = _mesa_Indexs;
+ table->Indexsv = _mesa_Indexsv;
table->InitNames = save_InitNames;
- table->IsEnabled = gl_IsEnabled; /* NOT SAVED */
- table->IsTexture = gl_IsTexture; /* NOT SAVED */
- table->IsList = gl_IsList; /* NOT SAVED */
+ table->IsEnabled = _mesa_IsEnabled;
+ table->IsList = _mesa_IsList;
+ table->LightModelf = save_LightModelf;
table->LightModelfv = save_LightModelfv;
+ table->LightModeli = save_LightModeli;
+ table->LightModeliv = save_LightModeliv;
+ table->Lightf = save_Lightf;
table->Lightfv = save_Lightfv;
+ table->Lighti = save_Lighti;
+ table->Lightiv = save_Lightiv;
table->LineStipple = save_LineStipple;
table->LineWidth = save_LineWidth;
table->ListBase = save_ListBase;
table->LoadIdentity = save_LoadIdentity;
+ table->LoadMatrixd = save_LoadMatrixd;
table->LoadMatrixf = save_LoadMatrixf;
table->LoadName = save_LoadName;
table->LogicOp = save_LogicOp;
+ table->Map1d = save_Map1d;
table->Map1f = save_Map1f;
+ table->Map2d = save_Map2d;
table->Map2f = save_Map2f;
+ table->MapGrid1d = save_MapGrid1d;
table->MapGrid1f = save_MapGrid1f;
+ table->MapGrid2d = save_MapGrid2d;
table->MapGrid2f = save_MapGrid2f;
+ table->Materialf = _mesa_Materialf;
+ table->Materialfv = _mesa_Materialfv;
+ table->Materiali = _mesa_Materiali;
+ table->Materialiv = _mesa_Materialiv;
table->MatrixMode = save_MatrixMode;
+ table->MultMatrixd = save_MultMatrixd;
table->MultMatrixf = save_MultMatrixf;
table->NewList = save_NewList;
+ table->Normal3b = _mesa_Normal3b;
+ table->Normal3bv = _mesa_Normal3bv;
+ table->Normal3d = _mesa_Normal3d;
+ table->Normal3dv = _mesa_Normal3dv;
+ table->Normal3f = _mesa_Normal3f;
+ table->Normal3fv = _mesa_Normal3fv;
+ table->Normal3i = _mesa_Normal3i;
+ table->Normal3iv = _mesa_Normal3iv;
+ table->Normal3s = _mesa_Normal3s;
+ table->Normal3sv = _mesa_Normal3sv;
table->Ortho = save_Ortho;
- table->PointParameterfvEXT = save_PointParameterfvEXT;
table->PassThrough = save_PassThrough;
table->PixelMapfv = save_PixelMapfv;
- table->PixelStorei = gl_PixelStorei; /* NOT SAVED */
+ table->PixelMapuiv = save_PixelMapuiv;
+ table->PixelMapusv = save_PixelMapusv;
+ table->PixelStoref = _mesa_PixelStoref;
+ table->PixelStorei = _mesa_PixelStorei;
table->PixelTransferf = save_PixelTransferf;
+ table->PixelTransferi = save_PixelTransferi;
table->PixelZoom = save_PixelZoom;
table->PointSize = save_PointSize;
table->PolygonMode = save_PolygonMode;
table->PolygonOffset = save_PolygonOffset;
table->PolygonStipple = save_PolygonStipple;
table->PopAttrib = save_PopAttrib;
- table->PopClientAttrib = gl_PopClientAttrib; /* NOT SAVED */
table->PopMatrix = save_PopMatrix;
table->PopName = save_PopName;
- table->PrioritizeTextures = save_PrioritizeTextures;
table->PushAttrib = save_PushAttrib;
- table->PushClientAttrib = gl_PushClientAttrib; /* NOT SAVED */
table->PushMatrix = save_PushMatrix;
table->PushName = save_PushName;
+ table->RasterPos2d = save_RasterPos2d;
+ table->RasterPos2dv = save_RasterPos2dv;
+ table->RasterPos2f = save_RasterPos2f;
+ table->RasterPos2fv = save_RasterPos2fv;
+ table->RasterPos2i = save_RasterPos2i;
+ table->RasterPos2iv = save_RasterPos2iv;
+ table->RasterPos2s = save_RasterPos2s;
+ table->RasterPos2sv = save_RasterPos2sv;
+ table->RasterPos3d = save_RasterPos3d;
+ table->RasterPos3dv = save_RasterPos3dv;
+ table->RasterPos3f = save_RasterPos3f;
+ table->RasterPos3fv = save_RasterPos3fv;
+ table->RasterPos3i = save_RasterPos3i;
+ table->RasterPos3iv = save_RasterPos3iv;
+ table->RasterPos3s = save_RasterPos3s;
+ table->RasterPos3sv = save_RasterPos3sv;
+ table->RasterPos4d = save_RasterPos4d;
+ table->RasterPos4dv = save_RasterPos4dv;
table->RasterPos4f = save_RasterPos4f;
+ table->RasterPos4fv = save_RasterPos4fv;
+ table->RasterPos4i = save_RasterPos4i;
+ table->RasterPos4iv = save_RasterPos4iv;
+ table->RasterPos4s = save_RasterPos4s;
+ table->RasterPos4sv = save_RasterPos4sv;
table->ReadBuffer = save_ReadBuffer;
- table->ReadPixels = gl_ReadPixels; /* NOT SAVED */
+ table->ReadPixels = _mesa_ReadPixels;
+ table->Rectd = save_Rectd;
+ table->Rectdv = save_Rectdv;
table->Rectf = save_Rectf;
- table->RenderMode = gl_RenderMode; /* NOT SAVED */
+ table->Rectfv = save_Rectfv;
+ table->Recti = save_Recti;
+ table->Rectiv = save_Rectiv;
+ table->Rects = save_Rects;
+ table->Rectsv = save_Rectsv;
+ table->RenderMode = _mesa_RenderMode;
+ table->Rotated = save_Rotated;
table->Rotatef = save_Rotatef;
+ table->Scaled = save_Scaled;
table->Scalef = save_Scalef;
table->Scissor = save_Scissor;
- table->SelectBuffer = gl_SelectBuffer; /* NOT SAVED */
+ table->SelectBuffer = _mesa_SelectBuffer;
table->ShadeModel = save_ShadeModel;
table->StencilFunc = save_StencilFunc;
table->StencilMask = save_StencilMask;
table->StencilOp = save_StencilOp;
+ table->TexCoord1d = _mesa_TexCoord1d;
+ table->TexCoord1dv = _mesa_TexCoord1dv;
+ table->TexCoord1f = _mesa_TexCoord1f;
+ table->TexCoord1fv = _mesa_TexCoord1fv;
+ table->TexCoord1i = _mesa_TexCoord1i;
+ table->TexCoord1iv = _mesa_TexCoord1iv;
+ table->TexCoord1s = _mesa_TexCoord1s;
+ table->TexCoord1sv = _mesa_TexCoord1sv;
+ table->TexCoord2d = _mesa_TexCoord2d;
+ table->TexCoord2dv = _mesa_TexCoord2dv;
+ table->TexCoord2f = _mesa_TexCoord2f;
+ table->TexCoord2fv = _mesa_TexCoord2fv;
+ table->TexCoord2i = _mesa_TexCoord2i;
+ table->TexCoord2iv = _mesa_TexCoord2iv;
+ table->TexCoord2s = _mesa_TexCoord2s;
+ table->TexCoord2sv = _mesa_TexCoord2sv;
+ table->TexCoord3d = _mesa_TexCoord3d;
+ table->TexCoord3dv = _mesa_TexCoord3dv;
+ table->TexCoord3f = _mesa_TexCoord3f;
+ table->TexCoord3fv = _mesa_TexCoord3fv;
+ table->TexCoord3i = _mesa_TexCoord3i;
+ table->TexCoord3iv = _mesa_TexCoord3iv;
+ table->TexCoord3s = _mesa_TexCoord3s;
+ table->TexCoord3sv = _mesa_TexCoord3sv;
+ table->TexCoord4d = _mesa_TexCoord4d;
+ table->TexCoord4dv = _mesa_TexCoord4dv;
+ table->TexCoord4f = _mesa_TexCoord4f;
+ table->TexCoord4fv = _mesa_TexCoord4fv;
+ table->TexCoord4i = _mesa_TexCoord4i;
+ table->TexCoord4iv = _mesa_TexCoord4iv;
+ table->TexCoord4s = _mesa_TexCoord4s;
+ table->TexCoord4sv = _mesa_TexCoord4sv;
+ table->TexEnvf = save_TexEnvf;
table->TexEnvfv = save_TexEnvfv;
+ table->TexEnvi = save_TexEnvi;
+ table->TexEnviv = save_TexEnviv;
+ table->TexGend = save_TexGend;
+ table->TexGendv = save_TexGendv;
+ table->TexGenf = save_TexGenf;
table->TexGenfv = save_TexGenfv;
+ table->TexGeni = save_TexGeni;
+ table->TexGeniv = save_TexGeniv;
table->TexImage1D = save_TexImage1D;
table->TexImage2D = save_TexImage2D;
- table->TexImage3DEXT = save_TexImage3DEXT;
- table->TexSubImage1D = save_TexSubImage1D;
- table->TexSubImage2D = save_TexSubImage2D;
- table->TexSubImage3DEXT = save_TexSubImage3DEXT;
+ table->TexParameterf = save_TexParameterf;
table->TexParameterfv = save_TexParameterfv;
+ table->TexParameteri = save_TexParameteri;
+ table->TexParameteriv = save_TexParameteriv;
+ table->Translated = save_Translated;
table->Translatef = save_Translatef;
+ table->Vertex2d = _mesa_Vertex2d;
+ table->Vertex2dv = _mesa_Vertex2dv;
+ table->Vertex2f = _mesa_Vertex2f;
+ table->Vertex2fv = _mesa_Vertex2fv;
+ table->Vertex2i = _mesa_Vertex2i;
+ table->Vertex2iv = _mesa_Vertex2iv;
+ table->Vertex2s = _mesa_Vertex2s;
+ table->Vertex2sv = _mesa_Vertex2sv;
+ table->Vertex3d = _mesa_Vertex3d;
+ table->Vertex3dv = _mesa_Vertex3dv;
+ table->Vertex3f = _mesa_Vertex3f;
+ table->Vertex3fv = _mesa_Vertex3fv;
+ table->Vertex3i = _mesa_Vertex3i;
+ table->Vertex3iv = _mesa_Vertex3iv;
+ table->Vertex3s = _mesa_Vertex3s;
+ table->Vertex3sv = _mesa_Vertex3sv;
+ table->Vertex4d = _mesa_Vertex4d;
+ table->Vertex4dv = _mesa_Vertex4dv;
+ table->Vertex4f = _mesa_Vertex4f;
+ table->Vertex4fv = _mesa_Vertex4fv;
+ table->Vertex4i = _mesa_Vertex4i;
+ table->Vertex4iv = _mesa_Vertex4iv;
+ table->Vertex4s = _mesa_Vertex4s;
+ table->Vertex4sv = _mesa_Vertex4sv;
table->Viewport = save_Viewport;
- /* GL_MESA_window_pos extension */
- table->WindowPos4fMESA = save_WindowPos4fMESA;
+ /* GL 1.1 */
+ table->AreTexturesResident = _mesa_AreTexturesResident;
+ table->ArrayElement = _mesa_ArrayElement;
+ table->BindTexture = save_BindTexture;
+ table->ColorPointer = _mesa_ColorPointer;
+ table->CopyTexImage1D = save_CopyTexImage1D;
+ table->CopyTexImage2D = save_CopyTexImage2D;
+ table->CopyTexSubImage1D = save_CopyTexSubImage1D;
+ table->CopyTexSubImage2D = save_CopyTexSubImage2D;
+ table->DeleteTextures = _mesa_DeleteTextures;
+ table->DisableClientState = _mesa_DisableClientState;
+ table->DrawArrays = _mesa_DrawArrays;
+ table->DrawElements = _mesa_DrawElements;
+ table->EdgeFlagPointer = _mesa_EdgeFlagPointer;
+ table->EnableClientState = _mesa_EnableClientState;
+ table->GenTextures = _mesa_GenTextures;
+ table->GetPointerv = _mesa_GetPointerv;
+ table->IndexPointer = _mesa_IndexPointer;
+ table->Indexub = _mesa_Indexub;
+ table->Indexubv = _mesa_Indexubv;
+ table->InterleavedArrays = _mesa_InterleavedArrays;
+ table->IsTexture = _mesa_IsTexture;
+ table->NormalPointer = _mesa_NormalPointer;
+ table->PopClientAttrib = _mesa_PopClientAttrib;
+ table->PrioritizeTextures = save_PrioritizeTextures;
+ table->PushClientAttrib = _mesa_PushClientAttrib;
+ table->TexCoordPointer = _mesa_TexCoordPointer;
+ table->TexSubImage1D = save_TexSubImage1D;
+ table->TexSubImage2D = save_TexSubImage2D;
+ table->VertexPointer = _mesa_VertexPointer;
+
+ /* GL 1.2 */
+ table->CopyTexSubImage3D = save_CopyTexSubImage3D;
+ table->DrawRangeElements = _mesa_DrawRangeElements;
+ table->TexImage3D = save_TexImage3D;
+ table->TexSubImage3D = save_TexSubImage3D;
+
+ /* GL_ARB_imaging */
+ /* Not all are supported */
+ table->BlendColor = save_BlendColor;
+ table->BlendEquation = save_BlendEquation;
+ table->ColorSubTable = save_ColorSubTable;
+ table->ColorTable = save_ColorTable;
+ table->ColorTableParameterfv = _mesa_ColorTableParameterfv;
+ table->ColorTableParameteriv = _mesa_ColorTableParameteriv;
+ table->ConvolutionFilter1D = _mesa_ConvolutionFilter1D;
+ table->ConvolutionFilter2D = _mesa_ConvolutionFilter2D;
+ table->ConvolutionParameterf = _mesa_ConvolutionParameterf;
+ table->ConvolutionParameterfv = _mesa_ConvolutionParameterfv;
+ table->ConvolutionParameteri = _mesa_ConvolutionParameteri;
+ table->ConvolutionParameteriv = _mesa_ConvolutionParameteriv;
+ table->CopyColorSubTable = _mesa_CopyColorSubTable;
+ table->CopyColorTable = _mesa_CopyColorTable;
+ table->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D;
+ table->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D;
+ table->GetColorTable = _mesa_GetColorTable;
+ table->GetColorTableParameterfv = _mesa_GetColorTableParameterfv;
+ table->GetColorTableParameteriv = _mesa_GetColorTableParameteriv;
+ table->GetConvolutionFilter = _mesa_GetConvolutionFilter;
+ table->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv;
+ table->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv;
+ table->GetHistogram = _mesa_GetHistogram;
+ table->GetHistogramParameterfv = _mesa_GetHistogramParameterfv;
+ table->GetHistogramParameteriv = _mesa_GetHistogramParameteriv;
+ table->GetMinmax = _mesa_GetMinmax;
+ table->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv;
+ table->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv;
+ table->GetSeparableFilter = _mesa_GetSeparableFilter;
+ table->Histogram = _mesa_Histogram;
+ table->Minmax = _mesa_Minmax;
+ table->ResetHistogram = _mesa_ResetHistogram;
+ table->ResetMinmax = _mesa_ResetMinmax;
+ table->SeparableFilter2D = _mesa_SeparableFilter2D;
+
+ /* GL_EXT_texture3d */
+#if 0
+ table->CopyTexSubImage3DEXT = save_CopyTexSubImage3D;
+ table->TexImage3DEXT = save_TexImage3DEXT;
+ table->TexSubImage3DEXT = save_TexSubImage3D;
+#endif
+
+ /* GL_EXT_paletted_texture */
+#if 0
+ table->ColorTableEXT = save_ColorTable;
+ table->ColorSubTableEXT = save_ColorSubTable;
+#endif
+ table->GetColorTableEXT = _mesa_GetColorTable;
+ table->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
+ table->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
- /* GL_MESA_resize_buffers extension */
- table->ResizeBuffersMESA = gl_ResizeBuffersMESA;
+ /* GL_EXT_compiled_vertex_array */
+ table->LockArraysEXT = _mesa_LockArraysEXT;
+ table->UnlockArraysEXT = _mesa_UnlockArraysEXT;
+
+ /* GL_EXT_point_parameters */
+ table->PointParameterfEXT = save_PointParameterfEXT;
+ table->PointParameterfvEXT = save_PointParameterfvEXT;
+
+ /* GL_PGI_misc_hints */
+ table->HintPGI = save_HintPGI;
+
+ /* GL_EXT_polygon_offset */
+ table->PolygonOffsetEXT = save_PolygonOffsetEXT;
+
+ /* GL_EXT_blend_minmax */
+#if 0
+ table->BlendEquationEXT = save_BlendEquationEXT;
+#endif
+
+ /* GL_EXT_blend_color */
+#if 0
+ table->BlendColorEXT = save_BlendColorEXT;
+#endif
/* GL_ARB_multitexture */
- table->ActiveTexture = save_ActiveTexture;
- table->ClientActiveTexture = save_ClientActiveTexture;
+ table->ActiveTextureARB = save_ActiveTextureARB;
+ table->ClientActiveTextureARB = save_ClientActiveTextureARB;
+ table->MultiTexCoord1dARB = _mesa_MultiTexCoord1dARB;
+ table->MultiTexCoord1dvARB = _mesa_MultiTexCoord1dvARB;
+ table->MultiTexCoord1fARB = _mesa_MultiTexCoord1fARB;
+ table->MultiTexCoord1fvARB = _mesa_MultiTexCoord1fvARB;
+ table->MultiTexCoord1iARB = _mesa_MultiTexCoord1iARB;
+ table->MultiTexCoord1ivARB = _mesa_MultiTexCoord1ivARB;
+ table->MultiTexCoord1sARB = _mesa_MultiTexCoord1sARB;
+ table->MultiTexCoord1svARB = _mesa_MultiTexCoord1svARB;
+ table->MultiTexCoord2dARB = _mesa_MultiTexCoord2dARB;
+ table->MultiTexCoord2dvARB = _mesa_MultiTexCoord2dvARB;
+ table->MultiTexCoord2fARB = _mesa_MultiTexCoord2fARB;
+ table->MultiTexCoord2fvARB = _mesa_MultiTexCoord2fvARB;
+ table->MultiTexCoord2iARB = _mesa_MultiTexCoord2iARB;
+ table->MultiTexCoord2ivARB = _mesa_MultiTexCoord2ivARB;
+ table->MultiTexCoord2sARB = _mesa_MultiTexCoord2sARB;
+ table->MultiTexCoord2svARB = _mesa_MultiTexCoord2svARB;
+ table->MultiTexCoord3dARB = _mesa_MultiTexCoord3dARB;
+ table->MultiTexCoord3dvARB = _mesa_MultiTexCoord3dvARB;
+ table->MultiTexCoord3fARB = _mesa_MultiTexCoord3fARB;
+ table->MultiTexCoord3fvARB = _mesa_MultiTexCoord3fvARB;
+ table->MultiTexCoord3iARB = _mesa_MultiTexCoord3iARB;
+ table->MultiTexCoord3ivARB = _mesa_MultiTexCoord3ivARB;
+ table->MultiTexCoord3sARB = _mesa_MultiTexCoord3sARB;
+ table->MultiTexCoord3svARB = _mesa_MultiTexCoord3svARB;
+ table->MultiTexCoord4dARB = _mesa_MultiTexCoord4dARB;
+ table->MultiTexCoord4dvARB = _mesa_MultiTexCoord4dvARB;
+ table->MultiTexCoord4fARB = _mesa_MultiTexCoord4fARB;
+ table->MultiTexCoord4fvARB = _mesa_MultiTexCoord4fvARB;
+ table->MultiTexCoord4iARB = _mesa_MultiTexCoord4iARB;
+ table->MultiTexCoord4ivARB = _mesa_MultiTexCoord4ivARB;
+ table->MultiTexCoord4sARB = _mesa_MultiTexCoord4sARB;
+ table->MultiTexCoord4svARB = _mesa_MultiTexCoord4svARB;
+
+ /* GL_EXT_blend_func_separate */
+ table->BlendFuncSeparateEXT = save_BlendFuncSeparateEXT;
+
+ /* GL_MESA_window_pos */
+ table->WindowPos2dMESA = save_WindowPos2dMESA;
+ table->WindowPos2dvMESA = save_WindowPos2dvMESA;
+ table->WindowPos2fMESA = save_WindowPos2fMESA;
+ table->WindowPos2fvMESA = save_WindowPos2fvMESA;
+ table->WindowPos2iMESA = save_WindowPos2iMESA;
+ table->WindowPos2ivMESA = save_WindowPos2ivMESA;
+ table->WindowPos2sMESA = save_WindowPos2sMESA;
+ table->WindowPos2svMESA = save_WindowPos2svMESA;
+ table->WindowPos3dMESA = save_WindowPos3dMESA;
+ table->WindowPos3dvMESA = save_WindowPos3dvMESA;
+ table->WindowPos3fMESA = save_WindowPos3fMESA;
+ table->WindowPos3fvMESA = save_WindowPos3fvMESA;
+ table->WindowPos3iMESA = save_WindowPos3iMESA;
+ table->WindowPos3ivMESA = save_WindowPos3ivMESA;
+ table->WindowPos3sMESA = save_WindowPos3sMESA;
+ table->WindowPos3svMESA = save_WindowPos3svMESA;
+ table->WindowPos4dMESA = save_WindowPos4dMESA;
+ table->WindowPos4dvMESA = save_WindowPos4dvMESA;
+ table->WindowPos4fMESA = save_WindowPos4fMESA;
+ table->WindowPos4fvMESA = save_WindowPos4fvMESA;
+ table->WindowPos4iMESA = save_WindowPos4iMESA;
+ table->WindowPos4ivMESA = save_WindowPos4ivMESA;
+ table->WindowPos4sMESA = save_WindowPos4sMESA;
+ table->WindowPos4svMESA = save_WindowPos4svMESA;
+
+ /* GL_MESA_resize_buffers */
+ table->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
+
+ /* GL_ARB_transpose_matrix */
+ table->LoadTransposeMatrixdARB = save_LoadTransposeMatrixdARB;
+ table->LoadTransposeMatrixfARB = save_LoadTransposeMatrixfARB;
+ table->MultTransposeMatrixdARB = save_MultTransposeMatrixdARB;
+ table->MultTransposeMatrixfARB = save_MultTransposeMatrixfARB;
- /* GL_EXT_get_proc_address */
- table->GetProcAddress = gl_GetProcAddress; /* NOT SAVED */
}
return;
}
- n = (Node *) HashLookup(ctx->Shared->DisplayList, list);
+ n = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
fprintf( f, "START-LIST %u, address %p\n", list, (void*)n );
case OPCODE_TRANSLATE:
fprintf(f,"Translate %g %g %g\n", n[1].f, n[2].f, n[3].f );
break;
+ case OPCODE_BIND_TEXTURE:
+ fprintf(f,"BindTexture %s %d\n", gl_lookup_enum_by_nr(n[1].ui),
+ n[2].ui);
+ break;
+ case OPCODE_SHADE_MODEL:
+ fprintf(f,"ShadeModel %s\n", gl_lookup_enum_by_nr(n[1].ui));
+ break;
/*
* meta opcodes/commands
fprintf(f,"Error: %s %s\n", enum_string(n[1].e), (const char *)n[2].data );
break;
case OPCODE_VERTEX_CASSETTE:
- fprintf(f,"VERTEX-CASSETTE, id %u, %u elements\n",
+ fprintf(f,"VERTEX-CASSETTE, id %u, rows %u..%u\n",
((struct immediate *) n[1].data)->id,
- ((struct immediate *) n[1].data)->Count - VB_START );
+ n[2].ui,
+ n[3].ui);
+ gl_print_cassette( (struct immediate *) n[1].data );
break;
case OPCODE_CONTINUE:
fprintf(f,"DISPLAY-LIST-CONTINUE\n");
-
-
-
-
-
/*
* Clients may call this function to help debug display list problems.
* This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed,
*/
void mesa_print_display_list( GLuint list )
{
- GET_CONTEXT;
- print_list( CC, stdout, list );
+ GET_CURRENT_CONTEXT(ctx);
+ print_list( ctx, stderr, list );
}