OPCODE_TRANSLATE,
OPCODE_VIEWPORT,
OPCODE_WINDOW_POS,
+ /* ARB_viewport_array */
+ OPCODE_VIEWPORT_ARRAY_V,
+ OPCODE_VIEWPORT_INDEXED_F,
+ OPCODE_VIEWPORT_INDEXED_FV,
+ OPCODE_SCISSOR_ARRAY_V,
+ OPCODE_SCISSOR_INDEXED,
+ OPCODE_SCISSOR_INDEXED_V,
+ OPCODE_DEPTH_ARRAY_V,
+ OPCODE_DEPTH_INDEXED,
/* GL_ARB_multitexture */
OPCODE_ACTIVE_TEXTURE,
/* GL_ARB_texture_compression */
OPCODE_PROGRAM_UNIFORM_2FV,
OPCODE_PROGRAM_UNIFORM_3FV,
OPCODE_PROGRAM_UNIFORM_4FV,
+ OPCODE_PROGRAM_UNIFORM_1D,
+ OPCODE_PROGRAM_UNIFORM_2D,
+ OPCODE_PROGRAM_UNIFORM_3D,
+ OPCODE_PROGRAM_UNIFORM_4D,
+ OPCODE_PROGRAM_UNIFORM_1DV,
+ OPCODE_PROGRAM_UNIFORM_2DV,
+ OPCODE_PROGRAM_UNIFORM_3DV,
+ OPCODE_PROGRAM_UNIFORM_4DV,
OPCODE_PROGRAM_UNIFORM_1I,
OPCODE_PROGRAM_UNIFORM_2I,
OPCODE_PROGRAM_UNIFORM_3I,
OPCODE_PROGRAM_UNIFORM_MATRIX42F,
OPCODE_PROGRAM_UNIFORM_MATRIX34F,
OPCODE_PROGRAM_UNIFORM_MATRIX43F,
+ OPCODE_PROGRAM_UNIFORM_MATRIX22D,
+ OPCODE_PROGRAM_UNIFORM_MATRIX33D,
+ OPCODE_PROGRAM_UNIFORM_MATRIX44D,
+ OPCODE_PROGRAM_UNIFORM_MATRIX23D,
+ OPCODE_PROGRAM_UNIFORM_MATRIX32D,
+ OPCODE_PROGRAM_UNIFORM_MATRIX24D,
+ OPCODE_PROGRAM_UNIFORM_MATRIX42D,
+ OPCODE_PROGRAM_UNIFORM_MATRIX34D,
+ OPCODE_PROGRAM_UNIFORM_MATRIX43D,
/* GL_ARB_clip_control */
OPCODE_CLIP_CONTROL,
OPCODE_ATTR_2F_ARB,
OPCODE_ATTR_3F_ARB,
OPCODE_ATTR_4F_ARB,
+ OPCODE_ATTR_1D,
+ OPCODE_ATTR_2D,
+ OPCODE_ATTR_3D,
+ OPCODE_ATTR_4D,
OPCODE_MATERIAL,
OPCODE_BEGIN,
OPCODE_END,
OPCODE_SAMPLER_PARAMETERIIV,
OPCODE_SAMPLER_PARAMETERUIV,
+ /* ARB_compute_shader */
+ OPCODE_DISPATCH_COMPUTE,
+
/* GL_ARB_sync */
OPCODE_WAIT_SYNC,
/* ARB_uniform_buffer_object */
OPCODE_UNIFORM_BLOCK_BINDING,
+ /* ARB_shader_subroutines */
+ OPCODE_UNIFORM_SUBROUTINES,
+
/* EXT_polygon_offset_clamp */
OPCODE_POLYGON_OFFSET_CLAMP,
case OPCODE_PROGRAM_UNIFORM_2FV:
case OPCODE_PROGRAM_UNIFORM_3FV:
case OPCODE_PROGRAM_UNIFORM_4FV:
+ case OPCODE_PROGRAM_UNIFORM_1DV:
+ case OPCODE_PROGRAM_UNIFORM_2DV:
+ case OPCODE_PROGRAM_UNIFORM_3DV:
+ case OPCODE_PROGRAM_UNIFORM_4DV:
case OPCODE_PROGRAM_UNIFORM_1IV:
case OPCODE_PROGRAM_UNIFORM_2IV:
case OPCODE_PROGRAM_UNIFORM_3IV:
case OPCODE_PROGRAM_UNIFORM_MATRIX32F:
case OPCODE_PROGRAM_UNIFORM_MATRIX34F:
case OPCODE_PROGRAM_UNIFORM_MATRIX43F:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX22D:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX33D:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX44D:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX24D:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX42D:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX23D:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX32D:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX34D:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX43D:
free(get_pointer(&n[5]));
break;
case OPCODE_PIXEL_MAP:
free(get_pointer(&n[3]));
break;
+ case OPCODE_VIEWPORT_ARRAY_V:
+ case OPCODE_SCISSOR_ARRAY_V:
+ case OPCODE_DEPTH_ARRAY_V:
+ case OPCODE_UNIFORM_SUBROUTINES:
case OPCODE_WINDOW_RECTANGLES:
free(get_pointer(&n[3]));
break;
"glDrawElementsInstancedBaseVertexBaseInstance() during display list compile");
}
+static void APIENTRY
+save_DrawArraysIndirect(UNUSED GLenum mode,
+ UNUSED const void *indirect)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawArraysIndirect() during display list compile");
+}
+
+static void APIENTRY
+save_DrawElementsIndirect(UNUSED GLenum mode,
+ UNUSED GLenum type,
+ UNUSED const void *indirect)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawElementsIndirect() during display list compile");
+}
+
+static void APIENTRY
+save_MultiDrawArraysIndirect(UNUSED GLenum mode,
+ UNUSED const void *indirect,
+ UNUSED GLsizei primcount,
+ UNUSED GLsizei stride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMultiDrawArraysIndirect() during display list compile");
+}
+
+static void APIENTRY
+save_MultiDrawElementsIndirect(UNUSED GLenum mode,
+ UNUSED GLenum type,
+ UNUSED const void *indirect,
+ UNUSED GLsizei primcount,
+ UNUSED GLsizei stride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMultiDrawElementsIndirect() during display list compile");
+}
/**
* While building a display list we cache some OpenGL state.
}
}
+static void GLAPIENTRY
+save_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat width,
+ GLfloat height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_VIEWPORT_INDEXED_F, 5);
+ if (n) {
+ n[1].ui = index;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = width;
+ n[5].f = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ViewportIndexedf(ctx->Exec, (index, x, y, width, height));
+ }
+}
+
+static void GLAPIENTRY
+save_ViewportIndexedfv(GLuint index, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_VIEWPORT_INDEXED_FV, 5);
+ if (n) {
+ n[1].ui = index;
+ n[2].f = v[0];
+ n[3].f = v[1];
+ n[4].f = v[2];
+ n[5].f = v[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ViewportIndexedfv(ctx->Exec, (index, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_VIEWPORT_ARRAY_V, 2 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = first;
+ n[2].si = count;
+ save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ViewportArrayv(ctx->Exec, (first, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width,
+ GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SCISSOR_INDEXED, 5);
+ if (n) {
+ n[1].ui = index;
+ n[2].i = left;
+ n[3].i = bottom;
+ n[4].si = width;
+ n[5].si = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ScissorIndexed(ctx->Exec, (index, left, bottom, width, height));
+ }
+}
+
+static void GLAPIENTRY
+save_ScissorIndexedv(GLuint index, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SCISSOR_INDEXED_V, 5);
+ if (n) {
+ n[1].ui = index;
+ n[2].i = v[0];
+ n[3].i = v[1];
+ n[4].si = v[2];
+ n[5].si = v[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ScissorIndexedv(ctx->Exec, (index, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ScissorArrayv(GLuint first, GLsizei count, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SCISSOR_ARRAY_V, 2 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = first;
+ n[2].si = count;
+ save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLint)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ScissorArrayv(ctx->Exec, (first, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_DepthRangeIndexed(GLuint index, GLclampd n, GLclampd f)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *node;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ node = alloc_instruction(ctx, OPCODE_DEPTH_INDEXED, 3);
+ if (node) {
+ node[1].ui = index;
+ /* Mesa stores these as floats internally so we deliberately convert
+ * them to a float here.
+ */
+ node[2].f = n;
+ node[3].f = f;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthRangeIndexed(ctx->Exec, (index, n, f));
+ }
+}
+
+static void GLAPIENTRY
+save_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_ARRAY_V, 2 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = first;
+ n[2].si = count;
+ save_pointer(&n[3], memdup(v, count * 2 * sizeof(GLclampd)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthRangeArrayv(ctx->Exec, (first, count, v));
+ }
+}
static void GLAPIENTRY
save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
index_error();
}
+static void GLAPIENTRY
+save_VertexAttribL1d(GLuint index, GLdouble x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_1D, 3);
+ if (n) {
+ n[1].ui = index;
+ ASSIGN_DOUBLE_TO_NODES(n, 2, x);
+ }
+
+ ctx->ListState.ActiveAttribSize[index] = 1;
+ memcpy(ctx->ListState.CurrentAttrib[index], &n[2], sizeof(GLdouble));
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttribL1d(ctx->Exec, (index, x));
+ }
+ } else {
+ index_error();
+ }
+}
+
+static void GLAPIENTRY
+save_VertexAttribL1dv(GLuint index, const GLdouble *v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_VertexAttribL1d(index, v[0]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_2D, 5);
+ if (n) {
+ n[1].ui = index;
+ ASSIGN_DOUBLE_TO_NODES(n, 2, x);
+ ASSIGN_DOUBLE_TO_NODES(n, 4, y);
+ }
+
+ ctx->ListState.ActiveAttribSize[index] = 2;
+ memcpy(ctx->ListState.CurrentAttrib[index], &n[2],
+ 2 * sizeof(GLdouble));
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttribL2d(ctx->Exec, (index, x, y));
+ }
+ } else {
+ index_error();
+ }
+}
+
+static void GLAPIENTRY
+save_VertexAttribL2dv(GLuint index, const GLdouble *v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_VertexAttribL2d(index, v[0], v[1]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_3D, 7);
+ if (n) {
+ n[1].ui = index;
+ ASSIGN_DOUBLE_TO_NODES(n, 2, x);
+ ASSIGN_DOUBLE_TO_NODES(n, 4, y);
+ ASSIGN_DOUBLE_TO_NODES(n, 6, z);
+ }
+
+ ctx->ListState.ActiveAttribSize[index] = 3;
+ memcpy(ctx->ListState.CurrentAttrib[index], &n[2],
+ 3 * sizeof(GLdouble));
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttribL3d(ctx->Exec, (index, x, y, z));
+ }
+ } else {
+ index_error();
+ }
+}
+
+static void GLAPIENTRY
+save_VertexAttribL3dv(GLuint index, const GLdouble *v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_VertexAttribL3d(index, v[0], v[1], v[2]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z,
+ GLdouble w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_4D, 9);
+ if (n) {
+ n[1].ui = index;
+ ASSIGN_DOUBLE_TO_NODES(n, 2, x);
+ ASSIGN_DOUBLE_TO_NODES(n, 4, y);
+ ASSIGN_DOUBLE_TO_NODES(n, 6, z);
+ ASSIGN_DOUBLE_TO_NODES(n, 8, w);
+ }
+
+ ctx->ListState.ActiveAttribSize[index] = 4;
+ memcpy(ctx->ListState.CurrentAttrib[index], &n[2],
+ 4 * sizeof(GLdouble));
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttribL4d(ctx->Exec, (index, x, y, z, w));
+ }
+ } else {
+ index_error();
+ }
+}
+
+static void GLAPIENTRY
+save_VertexAttribL4dv(GLuint index, const GLdouble *v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_VertexAttribL4d(index, v[0], v[1], v[2], v[3]);
+ else
+ index_error();
+}
+
static void GLAPIENTRY
save_PrimitiveRestartNV(void)
{
}
}
+static void GLAPIENTRY
+save_DispatchCompute(GLuint num_groups_x, GLuint num_groups_y,
+ GLuint num_groups_z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DISPATCH_COMPUTE, 3);
+ if (n) {
+ n[1].ui = num_groups_x;
+ n[2].ui = num_groups_y;
+ n[3].ui = num_groups_z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DispatchCompute(ctx->Exec, (num_groups_x, num_groups_y,
+ num_groups_z));
+ }
+}
+
+static void GLAPIENTRY
+save_DispatchComputeIndirect(GLintptr indirect)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDispatchComputeIndirect() during display list compile");
+}
+
static void GLAPIENTRY
save_UseProgram(GLuint program)
{
}
static void GLAPIENTRY
-save_ProgramUniform1i(GLuint program, GLint location, GLint x)
+save_ProgramUniform1d(GLuint program, GLint location, GLdouble x)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1I, 3);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1D, 4);
if (n) {
n[1].ui = program;
n[2].i = location;
- n[3].i = x;
+ ASSIGN_DOUBLE_TO_NODES(n, 3, x);
}
if (ctx->ExecuteFlag) {
- CALL_ProgramUniform1i(ctx->Exec, (program, location, x));
+ CALL_ProgramUniform1d(ctx->Exec, (program, location, x));
}
}
static void GLAPIENTRY
-save_ProgramUniform2i(GLuint program, GLint location, GLint x, GLint y)
+save_ProgramUniform2d(GLuint program, GLint location, GLdouble x, GLdouble y)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2I, 4);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2D, 6);
if (n) {
n[1].ui = program;
n[2].i = location;
- n[3].i = x;
- n[4].i = y;
+ ASSIGN_DOUBLE_TO_NODES(n, 3, x);
+ ASSIGN_DOUBLE_TO_NODES(n, 5, y);
}
if (ctx->ExecuteFlag) {
- CALL_ProgramUniform2i(ctx->Exec, (program, location, x, y));
+ CALL_ProgramUniform2d(ctx->Exec, (program, location, x, y));
}
}
static void GLAPIENTRY
-save_ProgramUniform3i(GLuint program, GLint location,
- GLint x, GLint y, GLint z)
+save_ProgramUniform3d(GLuint program, GLint location,
+ GLdouble x, GLdouble y, GLdouble z)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3I, 5);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3D, 8);
if (n) {
n[1].ui = program;
n[2].i = location;
- n[3].i = x;
- n[4].i = y;
- n[5].i = z;
+ ASSIGN_DOUBLE_TO_NODES(n, 3, x);
+ ASSIGN_DOUBLE_TO_NODES(n, 5, y);
+ ASSIGN_DOUBLE_TO_NODES(n, 7, z);
}
if (ctx->ExecuteFlag) {
- CALL_ProgramUniform3i(ctx->Exec, (program, location, x, y, z));
+ CALL_ProgramUniform3d(ctx->Exec, (program, location, x, y, z));
}
}
static void GLAPIENTRY
-save_ProgramUniform4i(GLuint program, GLint location,
- GLint x, GLint y, GLint z, GLint w)
+save_ProgramUniform4d(GLuint program, GLint location,
+ GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4I, 6);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4D, 10);
if (n) {
n[1].ui = program;
n[2].i = location;
- n[3].i = x;
- n[4].i = y;
- n[5].i = z;
- n[6].i = w;
+ ASSIGN_DOUBLE_TO_NODES(n, 3, x);
+ ASSIGN_DOUBLE_TO_NODES(n, 5, y);
+ ASSIGN_DOUBLE_TO_NODES(n, 7, z);
+ ASSIGN_DOUBLE_TO_NODES(n, 9, w);
}
if (ctx->ExecuteFlag) {
- CALL_ProgramUniform4i(ctx->Exec, (program, location, x, y, z, w));
+ CALL_ProgramUniform4d(ctx->Exec, (program, location, x, y, z, w));
}
}
static void GLAPIENTRY
-save_ProgramUniform1iv(GLuint program, GLint location, GLsizei count,
- const GLint *v)
+save_ProgramUniform1dv(GLuint program, GLint location, GLsizei count,
+ const GLdouble *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1DV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLdouble)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform1dv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform2dv(GLuint program, GLint location, GLsizei count,
+ const GLdouble *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2DV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 2 * sizeof(GLdouble)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform2dv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform3dv(GLuint program, GLint location, GLsizei count,
+ const GLdouble *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3DV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 3 * sizeof(GLdouble)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform3dv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform4dv(GLuint program, GLint location, GLsizei count,
+ const GLdouble *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4DV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 4 * sizeof(GLdouble)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform4dv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform1i(GLuint program, GLint location, GLint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1I, 3);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform1i(ctx->Exec, (program, location, x));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform2i(GLuint program, GLint location, GLint x, GLint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2I, 4);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = x;
+ n[4].i = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform2i(ctx->Exec, (program, location, x, y));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform3i(GLuint program, GLint location,
+ GLint x, GLint y, GLint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3I, 5);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = x;
+ n[4].i = y;
+ n[5].i = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform3i(ctx->Exec, (program, location, x, y, z));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform4i(GLuint program, GLint location,
+ GLint x, GLint y, GLint z, GLint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4I, 6);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = x;
+ n[4].i = y;
+ n[5].i = z;
+ n[6].i = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform4i(ctx->Exec, (program, location, x, y, z, w));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform1iv(GLuint program, GLint location, GLsizei count,
+ const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
}
}
+static void GLAPIENTRY
+save_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX22D,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 2 * 2 * sizeof(GLdouble)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix2dv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX23D,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 2 * 3 * sizeof(GLdouble)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix2x3dv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX24D,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 2 * 4 * sizeof(GLdouble)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix2x4dv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX32D,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 3 * 2 * sizeof(GLdouble)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix3x2dv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX33D,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 3 * 3 * sizeof(GLdouble)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix3dv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX34D,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 3 * 4 * sizeof(GLdouble)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix3x4dv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX42D,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 4 * 2 * sizeof(GLdouble)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix4x2dv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX43D,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 4 * 3 * sizeof(GLdouble)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix4x3dv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX44D,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 4 * 4 * sizeof(GLdouble)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix4dv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
static void GLAPIENTRY
save_ClipControl(GLenum origin, GLenum depth)
{
}
}
+static void GLAPIENTRY
+save_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
+ const GLuint *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_SUBROUTINES, 2 + POINTER_DWORDS);
+ if (n) {
+ GLint *indices_copy = NULL;
+
+ if (count > 0)
+ indices_copy = memdup(indices, sizeof(GLuint) * 4 * count);
+ n[1].e = shadertype;
+ n[2].si = count;
+ save_pointer(&n[3], indices_copy);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformSubroutinesuiv(ctx->Exec, (shadertype, count, indices));
+ }
+}
+
/** GL_EXT_window_rectangles */
static void GLAPIENTRY
save_WindowRectanglesEXT(GLenum mode, GLsizei count, const GLint *box)
case OPCODE_WINDOW_POS:
CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
break;
+ case OPCODE_VIEWPORT_ARRAY_V:
+ CALL_ViewportArrayv(ctx->Exec, (n[1].ui, n[2].si,
+ get_pointer(&n[3])));
+ break;
+ case OPCODE_VIEWPORT_INDEXED_F:
+ CALL_ViewportIndexedf(ctx->Exec, (n[1].ui, n[2].f, n[3].f, n[4].f,
+ n[5].f));
+ break;
+ case OPCODE_VIEWPORT_INDEXED_FV: {
+ GLfloat v[4];
+ v[0] = n[2].f;
+ v[1] = n[3].f;
+ v[2] = n[4].f;
+ v[3] = n[5].f;
+ CALL_ViewportIndexedfv(ctx->Exec, (n[1].ui, v));
+ break;
+ }
+ case OPCODE_SCISSOR_ARRAY_V:
+ CALL_ScissorArrayv(ctx->Exec, (n[1].ui, n[2].si,
+ get_pointer(&n[3])));
+ break;
+ case OPCODE_SCISSOR_INDEXED:
+ CALL_ScissorIndexed(ctx->Exec, (n[1].ui, n[2].i, n[3].i, n[4].si,
+ n[5].si));
+ break;
+ case OPCODE_SCISSOR_INDEXED_V: {
+ GLint v[4];
+ v[0] = n[2].i;
+ v[1] = n[3].i;
+ v[2] = n[4].si;
+ v[3] = n[5].si;
+ CALL_ScissorIndexedv(ctx->Exec, (n[1].ui, v));
+ break;
+ }
+ case OPCODE_DEPTH_ARRAY_V:
+ CALL_DepthRangeArrayv(ctx->Exec, (n[1].ui, n[2].si,
+ get_pointer(&n[3])));
+ break;
+ case OPCODE_DEPTH_INDEXED:
+ CALL_DepthRangeIndexed(ctx->Exec, (n[1].ui, n[2].f, n[3].f));
+ break;
case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
CALL_ActiveTexture(ctx->Exec, (n[1].e));
break;
CALL_ProgramUniform4fv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
get_pointer(&n[4])));
break;
+ case OPCODE_PROGRAM_UNIFORM_1D: {
+ union float64_pair x;
+
+ x.uint32[0] = n[3].ui;
+ x.uint32[1] = n[4].ui;
+
+ CALL_ProgramUniform1d(ctx->Exec, (n[1].ui, n[2].i, x.d));
+ break;
+ }
+ case OPCODE_PROGRAM_UNIFORM_2D: {
+ union float64_pair x;
+ union float64_pair y;
+
+ x.uint32[0] = n[3].ui;
+ x.uint32[1] = n[4].ui;
+ y.uint32[0] = n[5].ui;
+ y.uint32[1] = n[6].ui;
+
+ CALL_ProgramUniform2d(ctx->Exec, (n[1].ui, n[2].i, x.d, y.d));
+ break;
+ }
+ case OPCODE_PROGRAM_UNIFORM_3D: {
+ union float64_pair x;
+ union float64_pair y;
+ union float64_pair z;
+
+ x.uint32[0] = n[3].ui;
+ x.uint32[1] = n[4].ui;
+ y.uint32[0] = n[5].ui;
+ y.uint32[1] = n[6].ui;
+ z.uint32[0] = n[7].ui;
+ z.uint32[1] = n[8].ui;
+
+ CALL_ProgramUniform3d(ctx->Exec, (n[1].ui, n[2].i,
+ x.d, y.d, z.d));
+ break;
+ }
+ case OPCODE_PROGRAM_UNIFORM_4D: {
+ union float64_pair x;
+ union float64_pair y;
+ union float64_pair z;
+ union float64_pair w;
+
+ x.uint32[0] = n[3].ui;
+ x.uint32[1] = n[4].ui;
+ y.uint32[0] = n[5].ui;
+ y.uint32[1] = n[6].ui;
+ z.uint32[0] = n[7].ui;
+ z.uint32[1] = n[8].ui;
+ w.uint32[0] = n[9].ui;
+ w.uint32[1] = n[10].ui;
+
+ CALL_ProgramUniform4d(ctx->Exec, (n[1].ui, n[2].i,
+ x.d, y.d, z.d, w.d));
+ break;
+ }
+ case OPCODE_PROGRAM_UNIFORM_1DV:
+ CALL_ProgramUniform1dv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_2DV:
+ CALL_ProgramUniform2dv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_3DV:
+ CALL_ProgramUniform3dv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_4DV:
+ CALL_ProgramUniform4dv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
case OPCODE_PROGRAM_UNIFORM_1I:
CALL_ProgramUniform1i(ctx->Exec, (n[1].ui, n[2].i, n[3].i));
break;
(n[1].ui, n[2].i, n[3].i, n[4].b,
get_pointer(&n[5])));
break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX22D:
+ CALL_ProgramUniformMatrix2dv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX23D:
+ CALL_ProgramUniformMatrix2x3dv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX24D:
+ CALL_ProgramUniformMatrix2x4dv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX32D:
+ CALL_ProgramUniformMatrix3x2dv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX33D:
+ CALL_ProgramUniformMatrix3dv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX34D:
+ CALL_ProgramUniformMatrix3x4dv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX42D:
+ CALL_ProgramUniformMatrix4x2dv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX43D:
+ CALL_ProgramUniformMatrix4x3dv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX44D:
+ CALL_ProgramUniformMatrix4dv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
case OPCODE_CLIP_CONTROL:
CALL_ClipControl(ctx->Exec, (n[1].e, n[2].e));
case OPCODE_ATTR_4F_ARB:
CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
break;
+ case OPCODE_ATTR_1D: {
+ GLdouble *d = (GLdouble *) &n[2];
+ CALL_VertexAttribL1d(ctx->Exec, (n[1].ui, *d));
+ break;
+ }
+ case OPCODE_ATTR_2D: {
+ GLdouble *d = (GLdouble *) &n[2];
+ CALL_VertexAttribL2dv(ctx->Exec, (n[1].ui, d));
+ break;
+ }
+ case OPCODE_ATTR_3D: {
+ GLdouble *d = (GLdouble *) &n[2];
+ CALL_VertexAttribL3dv(ctx->Exec, (n[1].ui, d));
+ break;
+ }
+ case OPCODE_ATTR_4D: {
+ GLdouble *d = (GLdouble *) &n[2];
+ CALL_VertexAttribL4dv(ctx->Exec, (n[1].ui, d));
+ break;
+ }
case OPCODE_MATERIAL:
CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
break;
}
break;
+ /* ARB_compute_shader */
+ case OPCODE_DISPATCH_COMPUTE:
+ CALL_DispatchCompute(ctx->Exec, (n[1].ui, n[2].ui, n[3].ui));
+ break;
+
/* GL_ARB_sync */
case OPCODE_WAIT_SYNC:
{
CALL_UniformBlockBinding(ctx->Exec, (n[1].ui, n[2].ui, n[3].ui));
break;
+ case OPCODE_UNIFORM_SUBROUTINES:
+ CALL_UniformSubroutinesuiv(ctx->Exec, (n[1].e, n[2].si,
+ get_pointer(&n[3])));
+ break;
+
/* GL_EXT_window_rectangles */
case OPCODE_WINDOW_RECTANGLES:
CALL_WindowRectanglesEXT(
SET_PatchParameteri(table, save_PatchParameteri);
SET_PatchParameterfv(table, save_PatchParameterfv);
+ /* 100. ARB_viewport_array */
+ SET_ViewportArrayv(table, save_ViewportArrayv);
+ SET_ViewportIndexedf(table, save_ViewportIndexedf);
+ SET_ViewportIndexedfv(table, save_ViewportIndexedfv);
+ SET_ScissorArrayv(table, save_ScissorArrayv);
+ SET_ScissorIndexed(table, save_ScissorIndexed);
+ SET_ScissorIndexedv(table, save_ScissorIndexedv);
+ SET_DepthRangeArrayv(table, save_DepthRangeArrayv);
+ SET_DepthRangeIndexed(table, save_DepthRangeIndexed);
+
+ /* 122. ARB_compute_shader */
+ SET_DispatchCompute(table, save_DispatchCompute);
+ SET_DispatchComputeIndirect(table, save_DispatchComputeIndirect);
+
/* 173. GL_EXT_blend_func_separate */
SET_BlendFuncSeparate(table, save_BlendFuncSeparateEXT);
/* GL_ARB_uniform_buffer_object */
SET_UniformBlockBinding(table, save_UniformBlockBinding);
+ /* GL_ARB_shader_subroutines */
+ SET_UniformSubroutinesuiv(table, save_UniformSubroutinesuiv);
+
/* GL_ARB_draw_instanced */
SET_DrawArraysInstancedARB(table, save_DrawArraysInstancedARB);
SET_DrawElementsInstancedARB(table, save_DrawElementsInstancedARB);
SET_DrawElementsInstancedBaseInstance(table, save_DrawElementsInstancedBaseInstance);
SET_DrawElementsInstancedBaseVertexBaseInstance(table, save_DrawElementsInstancedBaseVertexBaseInstance);
+ /* GL_ARB_draw_indirect / GL_ARB_multi_draw_indirect */
+ SET_DrawArraysIndirect(table, save_DrawArraysIndirect);
+ SET_DrawElementsIndirect(table, save_DrawElementsIndirect);
+ SET_MultiDrawArraysIndirect(table, save_MultiDrawArraysIndirect);
+ SET_MultiDrawElementsIndirect(table, save_MultiDrawElementsIndirect);
+
/* OpenGL 4.2 / GL_ARB_separate_shader_objects */
SET_UseProgramStages(table, save_UseProgramStages);
SET_ProgramUniform1f(table, save_ProgramUniform1f);
SET_ProgramUniform2fv(table, save_ProgramUniform2fv);
SET_ProgramUniform3fv(table, save_ProgramUniform3fv);
SET_ProgramUniform4fv(table, save_ProgramUniform4fv);
+ SET_ProgramUniform1d(table, save_ProgramUniform1d);
+ SET_ProgramUniform2d(table, save_ProgramUniform2d);
+ SET_ProgramUniform3d(table, save_ProgramUniform3d);
+ SET_ProgramUniform4d(table, save_ProgramUniform4d);
+ SET_ProgramUniform1dv(table, save_ProgramUniform1dv);
+ SET_ProgramUniform2dv(table, save_ProgramUniform2dv);
+ SET_ProgramUniform3dv(table, save_ProgramUniform3dv);
+ SET_ProgramUniform4dv(table, save_ProgramUniform4dv);
SET_ProgramUniform1i(table, save_ProgramUniform1i);
SET_ProgramUniform2i(table, save_ProgramUniform2i);
SET_ProgramUniform3i(table, save_ProgramUniform3i);
SET_ProgramUniformMatrix4x2fv(table, save_ProgramUniformMatrix4x2fv);
SET_ProgramUniformMatrix3x4fv(table, save_ProgramUniformMatrix3x4fv);
SET_ProgramUniformMatrix4x3fv(table, save_ProgramUniformMatrix4x3fv);
+ SET_ProgramUniformMatrix2dv(table, save_ProgramUniformMatrix2dv);
+ SET_ProgramUniformMatrix3dv(table, save_ProgramUniformMatrix3dv);
+ SET_ProgramUniformMatrix4dv(table, save_ProgramUniformMatrix4dv);
+ SET_ProgramUniformMatrix2x3dv(table, save_ProgramUniformMatrix2x3dv);
+ SET_ProgramUniformMatrix3x2dv(table, save_ProgramUniformMatrix3x2dv);
+ SET_ProgramUniformMatrix2x4dv(table, save_ProgramUniformMatrix2x4dv);
+ SET_ProgramUniformMatrix4x2dv(table, save_ProgramUniformMatrix4x2dv);
+ SET_ProgramUniformMatrix3x4dv(table, save_ProgramUniformMatrix3x4dv);
+ SET_ProgramUniformMatrix4x3dv(table, save_ProgramUniformMatrix4x3dv);
/* GL_{ARB,EXT}_polygon_offset_clamp */
SET_PolygonOffsetClampEXT(table, save_PolygonOffsetClampEXT);
vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
+ vfmt->VertexAttribL1d = save_VertexAttribL1d;
+ vfmt->VertexAttribL1dv = save_VertexAttribL1dv;
+ vfmt->VertexAttribL2d = save_VertexAttribL2d;
+ vfmt->VertexAttribL2dv = save_VertexAttribL2dv;
+ vfmt->VertexAttribL3d = save_VertexAttribL3d;
+ vfmt->VertexAttribL3dv = save_VertexAttribL3dv;
+ vfmt->VertexAttribL4d = save_VertexAttribL4d;
+ vfmt->VertexAttribL4dv = save_VertexAttribL4dv;
vfmt->PrimitiveRestartNV = save_PrimitiveRestartNV;
}