* Display lists management functions.
*/
+#include "c99_math.h"
#include "glheader.h"
#include "imports.h"
#include "api_arrayelt.h"
#include "vbo/vbo.h"
+#define USE_BITMAP_ATLAS 1
+
+
/**
* Other parts of Mesa (such as the VBO module) can plug into the display
GLuint Size;
void (*Execute)( struct gl_context *ctx, void *data );
void (*Destroy)( struct gl_context *ctx, void *data );
- void (*Print)( struct gl_context *ctx, void *data );
+ void (*Print)( struct gl_context *ctx, void *data, FILE *f );
};
* \param ctx GL context.
*
* Checks if dd_function_table::SaveNeedFlush is marked to flush
- * stored (save) vertices, and calls
- * dd_function_table::SaveFlushVertices if so.
+ * stored (save) vertices, and calls vbo_save_SaveFlushVertices if so.
*/
#define SAVE_FLUSH_VERTICES(ctx) \
do { \
if (ctx->Driver.SaveNeedFlush) \
- ctx->Driver.SaveFlushVertices(ctx); \
+ vbo_save_SaveFlushVertices(ctx); \
} while (0)
OPCODE_BLEND_FUNC_SEPARATE_I,
OPCODE_CALL_LIST,
- OPCODE_CALL_LIST_OFFSET,
+ OPCODE_CALL_LISTS,
OPCODE_CLEAR,
OPCODE_CLEAR_ACCUM,
OPCODE_CLEAR_COLOR,
/* GL_ARB_draw_buffers */
OPCODE_DRAW_BUFFERS_ARB,
/* GL_ATI_fragment_shader */
- OPCODE_TEX_BUMP_PARAMETER_ATI,
- /* GL_ATI_fragment_shader */
OPCODE_BIND_FRAGMENT_SHADER_ATI,
OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI,
/* OpenGL 2.0 */
OPCODE_UNIFORM_3UIV,
OPCODE_UNIFORM_4UIV,
+ /* OpenGL 4.2 / GL_ARB_separate_shader_objects */
+ OPCODE_USE_PROGRAM_STAGES,
+ OPCODE_PROGRAM_UNIFORM_1F,
+ OPCODE_PROGRAM_UNIFORM_2F,
+ OPCODE_PROGRAM_UNIFORM_3F,
+ OPCODE_PROGRAM_UNIFORM_4F,
+ OPCODE_PROGRAM_UNIFORM_1FV,
+ OPCODE_PROGRAM_UNIFORM_2FV,
+ OPCODE_PROGRAM_UNIFORM_3FV,
+ OPCODE_PROGRAM_UNIFORM_4FV,
+ OPCODE_PROGRAM_UNIFORM_1I,
+ OPCODE_PROGRAM_UNIFORM_2I,
+ OPCODE_PROGRAM_UNIFORM_3I,
+ OPCODE_PROGRAM_UNIFORM_4I,
+ OPCODE_PROGRAM_UNIFORM_1IV,
+ OPCODE_PROGRAM_UNIFORM_2IV,
+ OPCODE_PROGRAM_UNIFORM_3IV,
+ OPCODE_PROGRAM_UNIFORM_4IV,
+ OPCODE_PROGRAM_UNIFORM_1UI,
+ OPCODE_PROGRAM_UNIFORM_2UI,
+ OPCODE_PROGRAM_UNIFORM_3UI,
+ OPCODE_PROGRAM_UNIFORM_4UI,
+ OPCODE_PROGRAM_UNIFORM_1UIV,
+ OPCODE_PROGRAM_UNIFORM_2UIV,
+ OPCODE_PROGRAM_UNIFORM_3UIV,
+ OPCODE_PROGRAM_UNIFORM_4UIV,
+ OPCODE_PROGRAM_UNIFORM_MATRIX22F,
+ OPCODE_PROGRAM_UNIFORM_MATRIX33F,
+ OPCODE_PROGRAM_UNIFORM_MATRIX44F,
+ OPCODE_PROGRAM_UNIFORM_MATRIX23F,
+ OPCODE_PROGRAM_UNIFORM_MATRIX32F,
+ OPCODE_PROGRAM_UNIFORM_MATRIX24F,
+ OPCODE_PROGRAM_UNIFORM_MATRIX42F,
+ OPCODE_PROGRAM_UNIFORM_MATRIX34F,
+ OPCODE_PROGRAM_UNIFORM_MATRIX43F,
+
+ /* GL_ARB_clip_control */
+ OPCODE_CLIP_CONTROL,
+
/* GL_ARB_color_buffer_float */
OPCODE_CLAMP_COLOR,
OPCODE_TEXPARAMETER_I,
OPCODE_TEXPARAMETER_UI,
- /* GL_EXT_separate_shader_objects */
- OPCODE_ACTIVE_PROGRAM_EXT,
- OPCODE_USE_SHADER_PROGRAM_EXT,
-
/* GL_ARB_instanced_arrays */
OPCODE_VERTEX_ATTRIB_DIVISOR,
OPCODE_SAMPLER_PARAMETERIIV,
OPCODE_SAMPLER_PARAMETERUIV,
- /* GL_ARB_geometry_shader4 */
- OPCODE_PROGRAM_PARAMETERI,
- OPCODE_FRAMEBUFFER_TEXTURE,
- OPCODE_FRAMEBUFFER_TEXTURE_FACE,
-
/* GL_ARB_sync */
OPCODE_WAIT_SYNC,
/* ARB_uniform_buffer_object */
OPCODE_UNIFORM_BLOCK_BINDING,
+ /* EXT_polygon_offset_clamp */
+ OPCODE_POLYGON_OFFSET_CLAMP,
+
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
OPCODE_CONTINUE,
+ OPCODE_NOP, /* No-op (used for 8-byte alignment */
OPCODE_END_OF_LIST,
OPCODE_EXT_0
} OpCode;
* Save a 4 or 8-byte pointer at dest (and dest+1).
*/
static inline void
-save_pointer(union gl_dlist_node *dest, void *src)
+save_pointer(Node *dest, void *src)
{
union pointer p;
unsigned i;
STATIC_ASSERT(POINTER_DWORDS == 1 || POINTER_DWORDS == 2);
- STATIC_ASSERT(sizeof(union gl_dlist_node) == 4);
+ STATIC_ASSERT(sizeof(Node) == 4);
p.ptr = src;
* Retrieve a 4 or 8-byte pointer from node (node+1).
*/
static inline void *
-get_pointer(const union gl_dlist_node *node)
+get_pointer(const Node *node)
{
union pointer p;
unsigned i;
/**
* Used to store a 64-bit uint in a pair of "Nodes" for the sake of 32-bit
- * environment. In 64-bit env, sizeof(Node)==8 anyway.
+ * environment.
*/
union uint64_pair
{
void mesa_print_display_list(GLuint list);
+/**
+ * Does the given display list only contain a single glBitmap call?
+ */
+static bool
+is_bitmap_list(const struct gl_display_list *dlist)
+{
+ const Node *n = dlist->Head;
+ if (n[0].opcode == OPCODE_BITMAP) {
+ n += InstSize[OPCODE_BITMAP];
+ if (n[0].opcode == OPCODE_END_OF_LIST)
+ return true;
+ }
+ return false;
+}
+
+
+/**
+ * Is the given display list an empty list?
+ */
+static bool
+is_empty_list(const struct gl_display_list *dlist)
+{
+ const Node *n = dlist->Head;
+ return n[0].opcode == OPCODE_END_OF_LIST;
+}
+
+
+/**
+ * Delete/free a gl_bitmap_atlas. Called during context tear-down.
+ */
+void
+_mesa_delete_bitmap_atlas(struct gl_context *ctx, struct gl_bitmap_atlas *atlas)
+{
+ if (atlas->texObj) {
+ ctx->Driver.DeleteTexture(ctx, atlas->texObj);
+ }
+ free(atlas->glyphs);
+}
+
+
+/**
+ * Lookup a gl_bitmap_atlas by listBase ID.
+ */
+static struct gl_bitmap_atlas *
+lookup_bitmap_atlas(struct gl_context *ctx, GLuint listBase)
+{
+ struct gl_bitmap_atlas *atlas;
+
+ assert(listBase > 0);
+ atlas = _mesa_HashLookup(ctx->Shared->BitmapAtlas, listBase);
+ return atlas;
+}
+
+
+/**
+ * Create new bitmap atlas and insert into hash table.
+ */
+static struct gl_bitmap_atlas *
+alloc_bitmap_atlas(struct gl_context *ctx, GLuint listBase)
+{
+ struct gl_bitmap_atlas *atlas;
+
+ assert(listBase > 0);
+ assert(_mesa_HashLookup(ctx->Shared->BitmapAtlas, listBase) == NULL);
+
+ atlas = calloc(1, sizeof(*atlas));
+ if (atlas) {
+ _mesa_HashInsert(ctx->Shared->BitmapAtlas, listBase, atlas);
+ }
+
+ return atlas;
+}
+
+
+/**
+ * Try to build a bitmap atlas. This involves examining a sequence of
+ * display lists which contain glBitmap commands and putting the bitmap
+ * images into a texture map (the atlas).
+ * If we succeed, gl_bitmap_atlas::complete will be set to true.
+ * If we fail, gl_bitmap_atlas::incomplete will be set to true.
+ */
+static void
+build_bitmap_atlas(struct gl_context *ctx, struct gl_bitmap_atlas *atlas,
+ GLuint listBase)
+{
+ unsigned i, row_height = 0, xpos = 0, ypos = 0;
+ GLubyte *map;
+ GLint map_stride;
+
+ assert(atlas);
+ assert(!atlas->complete);
+ assert(atlas->numBitmaps > 0);
+
+ /* We use a rectangle texture (non-normalized coords) for the atlas */
+ assert(ctx->Extensions.NV_texture_rectangle);
+ assert(ctx->Const.MaxTextureRectSize >= 1024);
+
+ atlas->texWidth = 1024;
+ atlas->texHeight = 0; /* determined below */
+
+ atlas->glyphs = malloc(atlas->numBitmaps * sizeof(atlas->glyphs[0]));
+ if (!atlas->glyphs) {
+ /* give up */
+ atlas->incomplete = true;
+ return;
+ }
+
+ /* Loop over the display lists. They should all contain a single glBitmap
+ * call. If not, bail out. Also, compute the position and sizes of each
+ * bitmap in the atlas to determine the texture atlas size.
+ */
+ for (i = 0; i < atlas->numBitmaps; i++) {
+ const struct gl_display_list *list = _mesa_lookup_list(ctx, listBase + i);
+ const Node *n;
+ struct gl_bitmap_glyph *g = &atlas->glyphs[i];
+ unsigned bitmap_width, bitmap_height;
+ float bitmap_xmove, bitmap_ymove, bitmap_xorig, bitmap_yorig;
+
+ if (!list || is_empty_list(list)) {
+ /* stop here */
+ atlas->numBitmaps = i;
+ break;
+ }
+
+ if (!is_bitmap_list(list)) {
+ /* This list does not contain exactly one glBitmap command. Give up. */
+ atlas->incomplete = true;
+ return;
+ }
+
+ /* get bitmap info from the display list command */
+ n = list->Head;
+ assert(n[0].opcode == OPCODE_BITMAP);
+ bitmap_width = n[1].i;
+ bitmap_height = n[2].i;
+ bitmap_xorig = n[3].f;
+ bitmap_yorig = n[4].f;
+ bitmap_xmove = n[5].f;
+ bitmap_ymove = n[6].f;
+
+ if (xpos + bitmap_width > atlas->texWidth) {
+ /* advance to the next row of the texture */
+ xpos = 0;
+ ypos += row_height;
+ row_height = 0;
+ }
+
+ /* save the bitmap's position in the atlas */
+ g->x = xpos;
+ g->y = ypos;
+ g->w = bitmap_width;
+ g->h = bitmap_height;
+ g->xorig = bitmap_xorig;
+ g->yorig = bitmap_yorig;
+ g->xmove = bitmap_xmove;
+ g->ymove = bitmap_ymove;
+
+ xpos += bitmap_width;
+
+ /* keep track of tallest bitmap in the row */
+ row_height = MAX2(row_height, bitmap_height);
+ }
+
+ /* Now we know the texture height */
+ atlas->texHeight = ypos + row_height;
+
+ if (atlas->texHeight == 0) {
+ /* no glyphs found, give up */
+ goto fail;
+ }
+ else if (atlas->texHeight > ctx->Const.MaxTextureRectSize) {
+ /* too large, give up */
+ goto fail;
+ }
+
+ /* Create atlas texture (texture ID is irrelevant) */
+ atlas->texObj = ctx->Driver.NewTextureObject(ctx, 999, GL_TEXTURE_RECTANGLE);
+ if (!atlas->texObj) {
+ goto out_of_memory;
+ }
+
+ atlas->texObj->Sampler.MinFilter = GL_NEAREST;
+ atlas->texObj->Sampler.MagFilter = GL_NEAREST;
+ atlas->texObj->MaxLevel = 0;
+ atlas->texObj->Immutable = GL_TRUE;
+
+ atlas->texImage = _mesa_get_tex_image(ctx, atlas->texObj,
+ GL_TEXTURE_RECTANGLE, 0);
+ if (!atlas->texImage) {
+ goto out_of_memory;
+ }
+
+ _mesa_init_teximage_fields(ctx, atlas->texImage,
+ atlas->texWidth, atlas->texHeight, 1, 0,
+ GL_ALPHA, MESA_FORMAT_A_UNORM8);
+
+ /* alloc image storage */
+ if (!ctx->Driver.AllocTextureImageBuffer(ctx, atlas->texImage)) {
+ goto out_of_memory;
+ }
+
+ /* map teximage, load with bitmap glyphs */
+ ctx->Driver.MapTextureImage(ctx, atlas->texImage, 0,
+ 0, 0, atlas->texWidth, atlas->texHeight,
+ GL_MAP_WRITE_BIT, &map, &map_stride);
+ if (!map) {
+ goto out_of_memory;
+ }
+
+ /* Background/clear pixels are 0xff, foreground/set pixels are 0x0 */
+ memset(map, 0xff, map_stride * atlas->texHeight);
+
+ for (i = 0; i < atlas->numBitmaps; i++) {
+ const struct gl_display_list *list = _mesa_lookup_list(ctx, listBase + i);
+ const Node *n = list->Head;
+
+ assert(n[0].opcode == OPCODE_BITMAP ||
+ n[0].opcode == OPCODE_END_OF_LIST);
+
+ if (n[0].opcode == OPCODE_BITMAP) {
+ unsigned bitmap_width = n[1].i;
+ unsigned bitmap_height = n[2].i;
+ unsigned xpos = atlas->glyphs[i].x;
+ unsigned ypos = atlas->glyphs[i].y;
+ const void *bitmap_image = get_pointer(&n[7]);
+
+ assert(atlas->glyphs[i].w == bitmap_width);
+ assert(atlas->glyphs[i].h == bitmap_height);
+
+ /* put the bitmap image into the texture image */
+ _mesa_expand_bitmap(bitmap_width, bitmap_height,
+ &ctx->DefaultPacking, bitmap_image,
+ map + map_stride * ypos + xpos, /* dest addr */
+ map_stride, 0x0);
+ }
+ }
+
+ ctx->Driver.UnmapTextureImage(ctx, atlas->texImage, 0);
+
+ atlas->complete = true;
+
+ return;
+
+out_of_memory:
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Display list bitmap atlas");
+fail:
+ if (atlas->texObj) {
+ ctx->Driver.DeleteTexture(ctx, atlas->texObj);
+ }
+ free(atlas->glyphs);
+ atlas->glyphs = NULL;
+ atlas->incomplete = true;
+}
+
+
/**
* Allocate a gl_display_list object with an initial block of storage.
- * \param count how many display list nodes/tokes to allocate
+ * \param count how many display list nodes/tokens to allocate
*/
static struct gl_display_list *
make_list(GLuint name, GLuint count)
/** Print an extended opcode instruction */
static GLint
-ext_opcode_print(struct gl_context *ctx, Node *node)
+ext_opcode_print(struct gl_context *ctx, Node *node, FILE *f)
{
const GLint i = node[0].opcode - OPCODE_EXT_0;
GLint step;
- ctx->ListExt->Opcode[i].Print(ctx, &node[1]);
+ ctx->ListExt->Opcode[i].Print(ctx, &node[1], f);
step = ctx->ListExt->Opcode[i].Size;
return step;
}
free(get_pointer(&n[10]));
n += InstSize[n[0].opcode];
break;
+ case OPCODE_CALL_LISTS:
+ free(get_pointer(&n[3]));
+ n += InstSize[n[0].opcode];
+ break;
case OPCODE_DRAW_PIXELS:
free(get_pointer(&n[5]));
n += InstSize[n[0].opcode];
free(get_pointer(&n[4]));
n += InstSize[n[0].opcode];
break;
+ case OPCODE_PROGRAM_UNIFORM_1FV:
+ case OPCODE_PROGRAM_UNIFORM_2FV:
+ case OPCODE_PROGRAM_UNIFORM_3FV:
+ case OPCODE_PROGRAM_UNIFORM_4FV:
+ case OPCODE_PROGRAM_UNIFORM_1IV:
+ case OPCODE_PROGRAM_UNIFORM_2IV:
+ case OPCODE_PROGRAM_UNIFORM_3IV:
+ case OPCODE_PROGRAM_UNIFORM_4IV:
+ case OPCODE_PROGRAM_UNIFORM_1UIV:
+ case OPCODE_PROGRAM_UNIFORM_2UIV:
+ case OPCODE_PROGRAM_UNIFORM_3UIV:
+ case OPCODE_PROGRAM_UNIFORM_4UIV:
+ free(get_pointer(&n[4]));
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX22F:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX33F:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX44F:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX24F:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX42F:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX23F:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX32F:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX34F:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX43F:
+ free(get_pointer(&n[5]));
+ n += InstSize[n[0].opcode];
+ break;
case OPCODE_PIXEL_MAP:
free(get_pointer(&n[3]));
+ n += InstSize[n[0].opcode];
break;
case OPCODE_CONTINUE:
}
+/**
+ * Called by _mesa_HashWalk() to check if a display list which is being
+ * deleted belongs to a bitmap texture atlas.
+ */
+static void
+check_atlas_for_deleted_list(GLuint atlas_id, void *data, void *userData)
+{
+ struct gl_bitmap_atlas *atlas = (struct gl_bitmap_atlas *) data;
+ GLuint list_id = *((GLuint *) userData); /* the list being deleted */
+
+ /* See if the list_id falls in the range contained in this texture atlas */
+ if (atlas->complete &&
+ list_id >= atlas_id &&
+ list_id < atlas_id + atlas->numBitmaps) {
+ /* Mark the atlas as incomplete so it doesn't get used. But don't
+ * delete it yet since we don't want to try to recreate it in the next
+ * glCallLists.
+ */
+ atlas->complete = false;
+ atlas->incomplete = true;
+ }
+}
+
+
/**
* Destroy a display list and remove from hash table.
* \param list - display list number
if (!dlist)
return;
+ if (is_bitmap_list(dlist)) {
+ /* If we're destroying a simple glBitmap display list, there's a
+ * chance that we're destroying a bitmap image that's in a texture
+ * atlas. Examine all atlases to see if that's the case. There's
+ * usually few (if any) atlases so this isn't expensive.
+ */
+ _mesa_HashWalk(ctx->Shared->BitmapAtlas,
+ check_atlas_for_deleted_list, &list);
+ }
+
_mesa_delete_list(ctx, dlist);
_mesa_HashRemove(ctx->Shared->DisplayList, list);
}
return (GLint) uiptr[n];
case GL_FLOAT:
fptr = (GLfloat *) list;
- return (GLint) FLOORF(fptr[n]);
+ return (GLint) floorf(fptr[n]);
case GL_2_BYTES:
ubptr = ((GLubyte *) list) + 2 * n;
return (GLint) ubptr[0] * 256
/* no PBO */
GLvoid *image;
- if (type == GL_BITMAP)
- image = _mesa_unpack_bitmap(width, height, pixels, unpack);
- else
- image = _mesa_unpack_image(dimensions, width, height, depth,
- format, type, pixels, unpack);
+ image = _mesa_unpack_image(dimensions, width, height, depth,
+ format, type, pixels, unpack);
if (pixels && !image) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
}
map = (GLubyte *)
ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size,
- GL_MAP_READ_BIT, unpack->BufferObj);
+ GL_MAP_READ_BIT, unpack->BufferObj,
+ MAP_INTERNAL);
if (!map) {
/* unable to map src buffer! */
_mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO");
}
src = ADD_POINTERS(map, pixels);
- if (type == GL_BITMAP)
- image = _mesa_unpack_bitmap(width, height, src, unpack);
- else
- image = _mesa_unpack_image(dimensions, width, height, depth,
- format, type, src, unpack);
+ image = _mesa_unpack_image(dimensions, width, height, depth,
+ format, type, src, unpack);
- ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj);
+ ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj, MAP_INTERNAL);
if (!image) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
* Allocate space for a display list instruction (opcode + payload space).
* \param opcode the instruction opcode (OPCODE_* value)
* \param bytes instruction payload size (not counting opcode)
- * \return pointer to allocated memory (the opcode space)
+ * \param align8 does the payload need to be 8-byte aligned?
+ * This is only relevant in 64-bit environments.
+ * \return pointer to allocated memory (the payload will be at pointer+1)
*/
static Node *
-dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes)
+dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes, bool align8)
{
const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node);
const GLuint contNodes = 1 + POINTER_DWORDS; /* size of continue info */
+ GLuint nopNode;
Node *n;
- if (opcode < (GLuint) OPCODE_EXT_0) {
+ if (opcode < OPCODE_EXT_0) {
if (InstSize[opcode] == 0) {
/* save instruction size now */
InstSize[opcode] = numNodes;
}
else {
/* make sure instruction size agrees */
- ASSERT(numNodes == InstSize[opcode]);
+ assert(numNodes == InstSize[opcode]);
}
}
- if (ctx->ListState.CurrentPos + numNodes + contNodes > BLOCK_SIZE) {
+ if (sizeof(void *) > sizeof(Node) && align8
+ && ctx->ListState.CurrentPos % 2 == 0) {
+ /* The opcode would get placed at node[0] and the payload would start
+ * at node[1]. But the payload needs to be at an even offset (8-byte
+ * multiple).
+ */
+ nopNode = 1;
+ }
+ else {
+ nopNode = 0;
+ }
+
+ if (ctx->ListState.CurrentPos + nopNode + numNodes + contNodes
+ > BLOCK_SIZE) {
/* This block is full. Allocate a new block and chain to it */
Node *newblock;
n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
_mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list");
return NULL;
}
+
+ /* a fresh block should be 8-byte aligned on 64-bit systems */
+ assert(((GLintptr) newblock) % sizeof(void *) == 0);
+
save_pointer(&n[1], newblock);
ctx->ListState.CurrentBlock = newblock;
ctx->ListState.CurrentPos = 0;
+
+ /* Display list nodes are always 4 bytes. If we need 8-byte alignment
+ * we have to insert a NOP so that the payload of the real opcode lands
+ * on an even location:
+ * node[0] = OPCODE_NOP
+ * node[1] = OPCODE_x;
+ * node[2] = start of payload
+ */
+ nopNode = sizeof(void *) > sizeof(Node) && align8;
}
n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
- ctx->ListState.CurrentPos += numNodes;
+ if (nopNode) {
+ assert(ctx->ListState.CurrentPos % 2 == 0); /* even value */
+ n[0].opcode = OPCODE_NOP;
+ n++;
+ /* The "real" opcode will now be at an odd location and the payload
+ * will be at an even location.
+ */
+ }
+ ctx->ListState.CurrentPos += nopNode + numNodes;
n[0].opcode = opcode;
void *
_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes)
{
- Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes);
+ Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes, false);
+ if (n)
+ return n + 1; /* return pointer to payload area, after opcode */
+ else
+ return NULL;
+}
+
+
+/**
+ * Same as _mesa_dlist_alloc(), but return a pointer which is 8-byte
+ * aligned in 64-bit environments, 4-byte aligned otherwise.
+ */
+void *
+_mesa_dlist_alloc_aligned(struct gl_context *ctx, GLuint opcode, GLuint bytes)
+{
+ Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes, true);
if (n)
return n + 1; /* return pointer to payload area, after opcode */
else
GLuint size,
void (*execute) (struct gl_context *, void *),
void (*destroy) (struct gl_context *, void *),
- void (*print) (struct gl_context *, void *))
+ void (*print) (struct gl_context *, void *, FILE *))
{
if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) {
const GLuint i = ctx->ListExt->NumOpcodes++;
static inline Node *
alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams)
{
- return dlist_alloc(ctx, opcode, nparams * sizeof(Node));
+ return dlist_alloc(ctx, opcode, nparams * sizeof(Node), false);
+}
+
+
+/**
+ * Called by EndList to try to reduce memory used for the list.
+ */
+static void
+trim_list(struct gl_context *ctx)
+{
+ /* If the list we're ending only has one allocated block of nodes/tokens
+ * and its size isn't a full block size, realloc the block to use less
+ * memory. This is important for apps that create many small display
+ * lists and apps that use glXUseXFont (many lists each containing one
+ * glBitmap call).
+ * Note: we currently only trim display lists that allocated one block
+ * of tokens. That hits the short list case which is what we're mainly
+ * concerned with. Trimming longer lists would involve traversing the
+ * linked list of blocks.
+ */
+ struct gl_dlist_state *list = &ctx->ListState;
+
+ if ((list->CurrentList->Head == list->CurrentBlock) &&
+ (list->CurrentPos < BLOCK_SIZE)) {
+ /* There's only one block and it's not full, so realloc */
+ GLuint newSize = list->CurrentPos * sizeof(Node);
+ list->CurrentList->Head =
+ list->CurrentBlock = realloc(list->CurrentBlock, newSize);
+ if (!list->CurrentBlock) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEndList");
+ }
+ }
}
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 3);
+ n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_I, 3);
if (n) {
n[1].ui = buf;
n[2].e = sfactor;
save_CallLists(GLsizei num, GLenum type, const GLvoid * lists)
{
GET_CURRENT_CONTEXT(ctx);
- GLint i;
- GLboolean typeErrorFlag;
+ unsigned type_size;
+ Node *n;
+ void *lists_copy;
SAVE_FLUSH_VERTICES(ctx);
switch (type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
+ type_size = 1;
+ break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
+ case GL_2_BYTES:
+ type_size = 2;
+ break;
+ case GL_3_BYTES:
+ type_size = 3;
+ break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
- case GL_2_BYTES:
- case GL_3_BYTES:
case GL_4_BYTES:
- typeErrorFlag = GL_FALSE;
+ type_size = 4;
break;
default:
- typeErrorFlag = GL_TRUE;
+ type_size = 0;
}
- for (i = 0; i < num; i++) {
- GLint list = translate_id(i, type, lists);
- Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2);
- if (n) {
- n[1].i = list;
- n[2].b = typeErrorFlag;
- }
+ if (num > 0 && type_size > 0) {
+ /* create a copy of the array of list IDs to save in the display list */
+ lists_copy = memdup(lists, num * type_size);
+ } else {
+ lists_copy = NULL;
}
+ n = alloc_instruction(ctx, OPCODE_CALL_LISTS, 2 + POINTER_DWORDS);
+ if (n) {
+ n[1].i = num;
+ n[2].e = type;
+ save_pointer(&n[3], lists_copy);
+ };
+
/* After this, we don't know what state we're in. Invalidate all
* cached information previously gathered:
*/
save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias);
}
+static void GLAPIENTRY
+save_PolygonOffsetClampEXT(GLfloat factor, GLfloat units, GLfloat clamp)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET_CLAMP, 3);
+ if (n) {
+ n[1].f = factor;
+ n[2].f = units;
+ n[3].f = clamp;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PolygonOffsetClampEXT(ctx->Exec, (factor, units, clamp));
+ }
+}
static void GLAPIENTRY
save_PopAttrib(void)
}
}
-static void GLAPIENTRY
-save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5);
- if (n) {
- n[1].ui = pname;
- n[2].f = param[0];
- n[3].f = param[1];
- n[4].f = param[2];
- n[5].f = param[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param));
- }
-}
-
-static void GLAPIENTRY
-save_TexBumpParameterivATI(GLenum pname, const GLint *param)
-{
- GLfloat p[4];
- p[0] = INT_TO_FLOAT(param[0]);
- p[1] = INT_TO_FLOAT(param[1]);
- p[2] = INT_TO_FLOAT(param[2]);
- p[3] = INT_TO_FLOAT(param[3]);
- save_TexBumpParameterfvATI(pname, p);
-}
-
static void GLAPIENTRY
save_BindFragmentShaderATI(GLuint id)
{
n[2].f = x;
}
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ assert(attr < MAX_VERTEX_GENERIC_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 1;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
n[3].f = y;
}
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ assert(attr < MAX_VERTEX_GENERIC_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 2;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
n[4].f = z;
}
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ assert(attr < MAX_VERTEX_GENERIC_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 3;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
n[5].f = w;
}
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ assert(attr < MAX_VERTEX_GENERIC_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 4;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
n[2].f = x;
}
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ assert(attr < MAX_VERTEX_GENERIC_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 1;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
n[3].f = y;
}
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ assert(attr < MAX_VERTEX_GENERIC_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 2;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
n[4].f = z;
}
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ assert(attr < MAX_VERTEX_GENERIC_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 3;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
n[5].f = w;
}
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ assert(attr < MAX_VERTEX_GENERIC_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 4;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
/* Give the driver an opportunity to hook in an optimized
* display list compiler.
*/
- if (ctx->Driver.NotifySaveBegin(ctx, mode))
+ if (vbo_save_NotifyBegin(ctx, mode))
return;
SAVE_FLUSH_VERTICES(ctx);
}
}
-/* aka UseProgram() */
static void GLAPIENTRY
-save_UseProgramObjectARB(GLhandleARB program)
+save_UseProgram(GLuint program)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
}
static void GLAPIENTRY
-save_ClampColorARB(GLenum target, GLenum clamp)
+save_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLAMP_COLOR, 2);
+ n = alloc_instruction(ctx, OPCODE_USE_PROGRAM_STAGES, 3);
if (n) {
- n[1].e = target;
- n[2].e = clamp;
+ n[1].ui = pipeline;
+ n[2].ui = stages;
+ n[3].ui = program;
}
if (ctx->ExecuteFlag) {
- CALL_ClampColor(ctx->Exec, (target, clamp));
+ CALL_UseProgramStages(ctx->Exec, (pipeline, stages, program));
}
}
static void GLAPIENTRY
-save_UseShaderProgramEXT(GLenum type, GLuint program)
+save_ProgramUniform1f(GLuint program, GLint location, GLfloat x)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1F, 3);
if (n) {
- n[1].ui = type;
- n[2].ui = program;
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].f = x;
}
if (ctx->ExecuteFlag) {
- CALL_UseShaderProgramEXT(ctx->Exec, (type, program));
+ CALL_ProgramUniform1f(ctx->Exec, (program, location, x));
}
}
static void GLAPIENTRY
-save_ActiveProgramEXT(GLuint program)
+save_ProgramUniform2f(GLuint program, GLint location, GLfloat x, GLfloat y)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2F, 4);
if (n) {
n[1].ui = program;
+ n[2].i = location;
+ n[3].f = x;
+ n[4].f = y;
}
if (ctx->ExecuteFlag) {
- CALL_ActiveProgramEXT(ctx->Exec, (program));
+ CALL_ProgramUniform2f(ctx->Exec, (program, location, x, y));
}
}
-/** GL_EXT_texture_integer */
static void GLAPIENTRY
-save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
+save_ProgramUniform3f(GLuint program, GLint location,
+ GLfloat x, GLfloat y, GLfloat z)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3F, 5);
if (n) {
- n[1].i = red;
- n[2].i = green;
- n[3].i = blue;
- n[4].i = alpha;
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].f = x;
+ n[4].f = y;
+ n[5].f = z;
}
if (ctx->ExecuteFlag) {
- CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha));
+ CALL_ProgramUniform3f(ctx->Exec, (program, location, x, y, z));
}
}
-/** GL_EXT_texture_integer */
static void GLAPIENTRY
-save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+save_ProgramUniform4f(GLuint program, GLint location,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4F, 6);
if (n) {
- n[1].ui = red;
- n[2].ui = green;
- n[3].ui = blue;
- n[4].ui = alpha;
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].f = x;
+ n[4].f = y;
+ n[5].f = z;
+ n[6].f = w;
}
if (ctx->ExecuteFlag) {
- CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha));
+ CALL_ProgramUniform4f(ctx->Exec, (program, location, x, y, z, w));
}
}
-/** GL_EXT_texture_integer */
static void GLAPIENTRY
-save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+save_ProgramUniform1fv(GLuint program, GLint location, GLsizei count,
+ const GLfloat *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1FV, 3 + POINTER_DWORDS);
if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].i = params[0];
- n[4].i = params[1];
- n[5].i = params[2];
- n[6].i = params[3];
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
- CALL_TexParameterIiv(ctx->Exec, (target, pname, params));
+ CALL_ProgramUniform1fv(ctx->Exec, (program, location, count, v));
}
}
-/** GL_EXT_texture_integer */
static void GLAPIENTRY
-save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+save_ProgramUniform2fv(GLuint program, GLint location, GLsizei count,
+ const GLfloat *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2FV, 3 + POINTER_DWORDS);
if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].ui = params[0];
- n[4].ui = params[1];
- n[5].ui = params[2];
- n[6].ui = params[3];
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 2 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
- CALL_TexParameterIuiv(ctx->Exec, (target, pname, params));
+ CALL_ProgramUniform2fv(ctx->Exec, (program, location, count, v));
}
}
-/* GL_ARB_instanced_arrays */
static void GLAPIENTRY
-save_VertexAttribDivisor(GLuint index, GLuint divisor)
+save_ProgramUniform3fv(GLuint program, GLint location, GLsizei count,
+ const GLfloat *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3FV, 3 + POINTER_DWORDS);
if (n) {
- n[1].ui = index;
- n[2].ui = divisor;
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 3 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
- CALL_VertexAttribDivisor(ctx->Exec, (index, divisor));
+ CALL_ProgramUniform3fv(ctx->Exec, (program, location, count, v));
}
}
-
+static void GLAPIENTRY
+save_ProgramUniform4fv(GLuint program, GLint location, GLsizei count,
+ const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4FV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 4 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform4fv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform1i(GLuint program, GLint location, GLint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1I, 3);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform1i(ctx->Exec, (program, location, x));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform2i(GLuint program, GLint location, GLint x, GLint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2I, 4);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = x;
+ n[4].i = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform2i(ctx->Exec, (program, location, x, y));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform3i(GLuint program, GLint location,
+ GLint x, GLint y, GLint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3I, 5);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = x;
+ n[4].i = y;
+ n[5].i = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform3i(ctx->Exec, (program, location, x, y, z));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform4i(GLuint program, GLint location,
+ GLint x, GLint y, GLint z, GLint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4I, 6);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = x;
+ n[4].i = y;
+ n[5].i = z;
+ n[6].i = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform4i(ctx->Exec, (program, location, x, y, z, w));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform1iv(GLuint program, GLint location, GLsizei count,
+ const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1IV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLint)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform1iv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform2iv(GLuint program, GLint location, GLsizei count,
+ const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2IV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 2 * sizeof(GLint)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform2iv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform3iv(GLuint program, GLint location, GLsizei count,
+ const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3IV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 3 * sizeof(GLint)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform3iv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform4iv(GLuint program, GLint location, GLsizei count,
+ const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4IV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 4 * sizeof(GLint)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform4iv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform1ui(GLuint program, GLint location, GLuint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1UI, 3);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].ui = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform1ui(ctx->Exec, (program, location, x));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform2ui(GLuint program, GLint location, GLuint x, GLuint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2UI, 4);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].ui = x;
+ n[4].ui = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform2ui(ctx->Exec, (program, location, x, y));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform3ui(GLuint program, GLint location,
+ GLuint x, GLuint y, GLuint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3UI, 5);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].ui = x;
+ n[4].ui = y;
+ n[5].ui = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform3ui(ctx->Exec, (program, location, x, y, z));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform4ui(GLuint program, GLint location,
+ GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4UI, 6);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].ui = x;
+ n[4].ui = y;
+ n[5].ui = z;
+ n[6].ui = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform4ui(ctx->Exec, (program, location, x, y, z, w));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1UIV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLuint)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform1uiv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2UIV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 2 * sizeof(GLuint)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform2uiv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3UIV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 3 * sizeof(GLuint)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform3uiv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4UIV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 4 * sizeof(GLuint)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform4uiv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX22F,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 2 * 2 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix2fv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX23F,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 2 * 3 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix2x3fv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX24F,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 2 * 4 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix2x4fv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX32F,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 3 * 2 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix3x2fv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX33F,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 3 * 3 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix3fv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX34F,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 3 * 4 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix3x4fv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX42F,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 4 * 2 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix4x2fv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX43F,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 4 * 3 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix4x3fv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX44F,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 4 * 4 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix4fv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ClipControl(GLenum origin, GLenum depth)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLIP_CONTROL, 2);
+ if (n) {
+ n[1].e = origin;
+ n[2].e = depth;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClipControl(ctx->Exec, (origin, depth));
+ }
+}
+
+static void GLAPIENTRY
+save_ClampColorARB(GLenum target, GLenum clamp)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLAMP_COLOR, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].e = clamp;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClampColor(ctx->Exec, (target, clamp));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4);
+ if (n) {
+ n[1].i = red;
+ n[2].i = green;
+ n[3].i = blue;
+ n[4].i = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4);
+ if (n) {
+ n[1].ui = red;
+ n[2].ui = green;
+ n[3].ui = blue;
+ n[4].ui = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = params[0];
+ n[4].i = params[1];
+ n[5].i = params[2];
+ n[6].i = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexParameterIiv(ctx->Exec, (target, pname, params));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].ui = params[0];
+ n[4].ui = params[1];
+ n[5].ui = params[2];
+ n[6].ui = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexParameterIuiv(ctx->Exec, (target, pname, params));
+ }
+}
+
+/* GL_ARB_instanced_arrays */
+static void GLAPIENTRY
+save_VertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2);
+ if (n) {
+ n[1].ui = index;
+ n[2].ui = divisor;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttribDivisor(ctx->Exec, (index, divisor));
+ }
+}
+
+
/* GL_NV_texture_barrier */
static void GLAPIENTRY
save_TextureBarrierNV(void)
}
}
-/* GL_ARB_geometry_shader4 */
-static void GLAPIENTRY
-save_ProgramParameteri(GLuint program, GLenum pname, GLint value)
-{
- Node *n;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_PARAMETERI, 3);
- if (n) {
- n[1].ui = program;
- n[2].e = pname;
- n[3].i = value;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramParameteri(ctx->Exec, (program, pname, value));
- }
-}
-
-static void GLAPIENTRY
-save_FramebufferTexture(GLenum target, GLenum attachment,
- GLuint texture, GLint level)
-{
- Node *n;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE, 4);
- if (n) {
- n[1].e = target;
- n[2].e = attachment;
- n[3].ui = texture;
- n[4].i = level;
- }
- if (ctx->ExecuteFlag) {
- CALL_FramebufferTexture(ctx->Exec, (target, attachment, texture, level));
- }
-}
-
-static void GLAPIENTRY
-save_FramebufferTextureFace(GLenum target, GLenum attachment,
- GLuint texture, GLint level, GLenum face)
-{
- Node *n;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE_FACE, 5);
- if (n) {
- n[1].e = target;
- n[2].e = attachment;
- n[3].ui = texture;
- n[4].i = level;
- n[5].e = face;
- }
- if (ctx->ExecuteFlag) {
- CALL_FramebufferTextureFaceARB(ctx->Exec, (target, attachment, texture,
- level, face));
- }
-}
-
-
-
static void GLAPIENTRY
save_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
ctx->ListState.CallDepth++;
- if (ctx->Driver.BeginCallList)
- ctx->Driver.BeginCallList(ctx, dlist);
+ vbo_save_BeginCallList(ctx, dlist);
n = dlist->Head;
execute_list(ctx, n[1].ui);
}
break;
- case OPCODE_CALL_LIST_OFFSET:
- /* Generated by glCallLists() so we must add ListBase */
- if (n[2].b) {
- /* user specified a bad data type at compile time */
- _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
- }
- else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
- GLuint list = (GLuint) (ctx->List.ListBase + n[1].i);
- execute_list(ctx, list);
+ case OPCODE_CALL_LISTS:
+ if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
+ CALL_CallLists(ctx->Exec, (n[1].i, n[2].e, get_pointer(&n[3])));
}
break;
case OPCODE_CLEAR:
CALL_LoadIdentity(ctx->Exec, ());
break;
case OPCODE_LOAD_MATRIX:
- if (sizeof(Node) == sizeof(GLfloat)) {
- CALL_LoadMatrixf(ctx->Exec, (&n[1].f));
- }
- else {
- GLfloat m[16];
- GLuint i;
- for (i = 0; i < 16; i++) {
- m[i] = n[1 + i].f;
- }
- CALL_LoadMatrixf(ctx->Exec, (m));
- }
+ STATIC_ASSERT(sizeof(Node) == sizeof(GLfloat));
+ CALL_LoadMatrixf(ctx->Exec, (&n[1].f));
break;
case OPCODE_LOAD_NAME:
CALL_LoadName(ctx->Exec, (n[1].ui));
CALL_MatrixMode(ctx->Exec, (n[1].e));
break;
case OPCODE_MULT_MATRIX:
- if (sizeof(Node) == sizeof(GLfloat)) {
- CALL_MultMatrixf(ctx->Exec, (&n[1].f));
- }
- else {
- GLfloat m[16];
- GLuint i;
- for (i = 0; i < 16; i++) {
- m[i] = n[1 + i].f;
- }
- CALL_MultMatrixf(ctx->Exec, (m));
- }
+ CALL_MultMatrixf(ctx->Exec, (&n[1].f));
break;
case OPCODE_ORTHO:
CALL_Ortho(ctx->Exec,
case OPCODE_POLYGON_OFFSET:
CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f));
break;
+ case OPCODE_POLYGON_OFFSET_CLAMP:
+ CALL_PolygonOffsetClampEXT(ctx->Exec, (n[1].f, n[2].f, n[3].f));
+ break;
case OPCODE_POP_ATTRIB:
CALL_PopAttrib(ctx->Exec, ());
break;
case OPCODE_USE_PROGRAM:
CALL_UseProgram(ctx->Exec, (n[1].ui));
break;
- case OPCODE_USE_SHADER_PROGRAM_EXT:
- CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui));
- break;
- case OPCODE_ACTIVE_PROGRAM_EXT:
- CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui));
- break;
case OPCODE_UNIFORM_1F:
CALL_Uniform1f(ctx->Exec, (n[1].i, n[2].f));
break;
(n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
break;
- case OPCODE_CLAMP_COLOR:
- CALL_ClampColor(ctx->Exec, (n[1].e, n[2].e));
+ case OPCODE_USE_PROGRAM_STAGES:
+ CALL_UseProgramStages(ctx->Exec, (n[1].ui, n[2].ui, n[3].ui));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_1F:
+ CALL_ProgramUniform1f(ctx->Exec, (n[1].ui, n[2].i, n[3].f));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_2F:
+ CALL_ProgramUniform2f(ctx->Exec, (n[1].ui, n[2].i, n[3].f, n[4].f));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_3F:
+ CALL_ProgramUniform3f(ctx->Exec, (n[1].ui, n[2].i,
+ n[3].f, n[4].f, n[5].f));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_4F:
+ CALL_ProgramUniform4f(ctx->Exec, (n[1].ui, n[2].i,
+ n[3].f, n[4].f, n[5].f, n[6].f));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_1FV:
+ CALL_ProgramUniform1fv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_2FV:
+ CALL_ProgramUniform2fv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_3FV:
+ CALL_ProgramUniform3fv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_4FV:
+ CALL_ProgramUniform4fv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_1I:
+ CALL_ProgramUniform1i(ctx->Exec, (n[1].ui, n[2].i, n[3].i));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_2I:
+ CALL_ProgramUniform2i(ctx->Exec, (n[1].ui, n[2].i, n[3].i, n[4].i));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_3I:
+ CALL_ProgramUniform3i(ctx->Exec, (n[1].ui, n[2].i,
+ n[3].i, n[4].i, n[5].i));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_4I:
+ CALL_ProgramUniform4i(ctx->Exec, (n[1].ui, n[2].i,
+ n[3].i, n[4].i, n[5].i, n[6].i));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_1IV:
+ CALL_ProgramUniform1iv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_2IV:
+ CALL_ProgramUniform2iv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_3IV:
+ CALL_ProgramUniform3iv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_4IV:
+ CALL_ProgramUniform4iv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_1UI:
+ CALL_ProgramUniform1ui(ctx->Exec, (n[1].ui, n[2].i, n[3].ui));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_2UI:
+ CALL_ProgramUniform2ui(ctx->Exec, (n[1].ui, n[2].i,
+ n[3].ui, n[4].ui));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_3UI:
+ CALL_ProgramUniform3ui(ctx->Exec, (n[1].ui, n[2].i,
+ n[3].ui, n[4].ui, n[5].ui));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_4UI:
+ CALL_ProgramUniform4ui(ctx->Exec, (n[1].ui, n[2].i,
+ n[3].ui,
+ n[4].ui, n[5].ui, n[6].ui));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_1UIV:
+ CALL_ProgramUniform1uiv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_2UIV:
+ CALL_ProgramUniform2uiv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_3UIV:
+ CALL_ProgramUniform3uiv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_4UIV:
+ CALL_ProgramUniform4uiv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX22F:
+ CALL_ProgramUniformMatrix2fv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX23F:
+ CALL_ProgramUniformMatrix2x3fv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX24F:
+ CALL_ProgramUniformMatrix2x4fv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX32F:
+ CALL_ProgramUniformMatrix3x2fv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX33F:
+ CALL_ProgramUniformMatrix3fv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX34F:
+ CALL_ProgramUniformMatrix3x4fv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX42F:
+ CALL_ProgramUniformMatrix4x2fv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX43F:
+ CALL_ProgramUniformMatrix4x3fv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX44F:
+ CALL_ProgramUniformMatrix4fv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
break;
- case OPCODE_TEX_BUMP_PARAMETER_ATI:
- {
- GLfloat values[4];
- GLuint i, pname = n[1].ui;
+ case OPCODE_CLIP_CONTROL:
+ CALL_ClipControl(ctx->Exec, (n[1].e, n[2].e));
+ break;
- for (i = 0; i < 4; i++)
- values[i] = n[1 + i].f;
- CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values));
- }
+ case OPCODE_CLAMP_COLOR:
+ CALL_ClampColor(ctx->Exec, (n[1].e, n[2].e));
break;
+
case OPCODE_BIND_FRAGMENT_SHADER_ATI:
CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i));
break;
case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI:
- {
- GLfloat values[4];
- GLuint i, dst = n[1].ui;
-
- for (i = 0; i < 4; i++)
- values[i] = n[1 + i].f;
- CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values));
- }
+ CALL_SetFragmentShaderConstantATI(ctx->Exec, (n[1].ui, &n[2].f));
break;
case OPCODE_ATTR_1F_NV:
CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f));
break;
case OPCODE_ATTR_2F_NV:
- /* Really shouldn't have to do this - the Node structure
- * is convenient, but it would be better to store the data
- * packed appropriately so that it can be sent directly
- * on. With x86_64 becoming common, this will start to
- * matter more.
- */
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f));
+ CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f));
break;
case OPCODE_ATTR_3F_NV:
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
- n[4].f));
+ CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f));
break;
case OPCODE_ATTR_4F_NV:
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
- n[4].f, n[5].f));
+ CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f));
break;
case OPCODE_ATTR_1F_ARB:
CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f));
break;
case OPCODE_ATTR_2F_ARB:
- /* Really shouldn't have to do this - the Node structure
- * is convenient, but it would be better to store the data
- * packed appropriately so that it can be sent directly
- * on. With x86_64 becoming common, this will start to
- * matter more.
- */
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f));
+ CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f));
break;
case OPCODE_ATTR_3F_ARB:
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
- n[4].f));
+ CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f));
break;
case OPCODE_ATTR_4F_ARB:
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
- n[4].f, n[5].f));
+ CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
break;
case OPCODE_MATERIAL:
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
- else {
- GLfloat f[4];
- f[0] = n[3].f;
- f[1] = n[4].f;
- f[2] = n[5].f;
- f[3] = n[6].f;
- CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f));
- }
+ CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
break;
case OPCODE_BEGIN:
CALL_Begin(ctx->Exec, (n[1].e));
}
break;
- /* GL_ARB_geometry_shader4 */
- case OPCODE_PROGRAM_PARAMETERI:
- CALL_ProgramParameteri(ctx->Exec, (n[1].ui, n[2].e, n[3].i));
- break;
- case OPCODE_FRAMEBUFFER_TEXTURE:
- CALL_FramebufferTexture(ctx->Exec, (n[1].e, n[2].e,
- n[3].ui, n[4].i));
- break;
- case OPCODE_FRAMEBUFFER_TEXTURE_FACE:
- CALL_FramebufferTextureFaceARB(ctx->Exec, (n[1].e, n[2].e,
- n[3].ui, n[4].i, n[5].e));
- break;
-
/* GL_ARB_sync */
case OPCODE_WAIT_SYNC:
{
case OPCODE_CONTINUE:
n = (Node *) get_pointer(&n[1]);
break;
+ case OPCODE_NOP:
+ /* no-op */
+ break;
case OPCODE_END_OF_LIST:
done = GL_TRUE;
break;
}
}
- if (ctx->Driver.EndCallList)
- ctx->Driver.EndCallList(ctx);
+ vbo_save_EndCallList(ctx);
ctx->ListState.CallDepth--;
}
_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists");
return;
}
+
+ if (range > 1) {
+ /* We may be deleting a set of bitmap lists. See if there's a
+ * bitmap atlas to free.
+ */
+ struct gl_bitmap_atlas *atlas = lookup_bitmap_atlas(ctx, list);
+ if (atlas) {
+ _mesa_delete_bitmap_atlas(ctx, atlas);
+ _mesa_HashRemove(ctx->Shared->BitmapAtlas, list);
+ }
+ }
+
for (i = list; i < list + range; i++) {
destroy_list(ctx, i);
}
/*
* Make this an atomic operation
*/
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ mtx_lock(&ctx->Shared->Mutex);
base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
if (base) {
}
}
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ if (USE_BITMAP_ATLAS &&
+ range > 16 &&
+ ctx->Driver.DrawAtlasBitmaps) {
+ /* "range > 16" is a rough heuristic to guess when glGenLists might be
+ * used to allocate display lists for glXUseXFont or wglUseFontBitmaps.
+ * Create the empty atlas now.
+ */
+ struct gl_bitmap_atlas *atlas = lookup_bitmap_atlas(ctx, base);
+ if (!atlas) {
+ atlas = alloc_bitmap_atlas(ctx, base);
+ }
+ if (atlas) {
+ /* Atlas _should_ be new/empty now, but clobbering is OK */
+ assert(atlas->numBitmaps == 0);
+ atlas->numBitmaps = range;
+ }
+ }
+
+ mtx_unlock(&ctx->Shared->Mutex);
return base;
}
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glNewList %u %s\n", name,
- _mesa_lookup_enum_by_nr(mode));
+ _mesa_enum_to_string(mode));
if (name == 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glNewList");
ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head;
ctx->ListState.CurrentPos = 0;
- ctx->Driver.NewList(ctx, name, mode);
+ vbo_save_NewList(ctx, name, mode);
ctx->CurrentDispatch = ctx->Save;
_glapi_set_dispatch(ctx->CurrentDispatch);
/* Call before emitting END_OF_LIST, in case the driver wants to
* emit opcodes itself.
*/
- ctx->Driver.EndList(ctx);
+ vbo_save_EndList(ctx);
(void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0);
+ trim_list(ctx);
+
/* Destroy old list, if any */
destroy_list(ctx, ctx->ListState.CurrentList->Name);
mesa_print_display_list(ctx->ListState.CurrentList->Name);
ctx->ListState.CurrentList = NULL;
+ ctx->ListState.CurrentBlock = NULL;
+ ctx->ListState.CurrentPos = 0;
ctx->ExecuteFlag = GL_TRUE;
ctx->CompileFlag = GL_FALSE;
}
+/**
+ * Try to execute a glCallLists() command where the display lists contain
+ * glBitmap commands with a texture atlas.
+ * \return true for success, false otherwise
+ */
+static bool
+render_bitmap_atlas(struct gl_context *ctx, GLsizei n, GLenum type,
+ const void *lists)
+{
+ struct gl_bitmap_atlas *atlas;
+ int i;
+
+ if (!USE_BITMAP_ATLAS ||
+ !ctx->Current.RasterPosValid ||
+ ctx->List.ListBase == 0 ||
+ type != GL_UNSIGNED_BYTE ||
+ !ctx->Driver.DrawAtlasBitmaps) {
+ /* unsupported */
+ return false;
+ }
+
+ atlas = lookup_bitmap_atlas(ctx, ctx->List.ListBase);
+
+ if (!atlas) {
+ /* Even if glGenLists wasn't called, we can still try to create
+ * the atlas now.
+ */
+ atlas = alloc_bitmap_atlas(ctx, ctx->List.ListBase);
+ }
+
+ if (atlas && !atlas->complete && !atlas->incomplete) {
+ /* Try to build the bitmap atlas now.
+ * If the atlas was created in glGenLists, we'll have recorded the
+ * number of lists (bitmaps). Otherwise, take a guess at 256.
+ */
+ if (atlas->numBitmaps == 0)
+ atlas->numBitmaps = 256;
+ build_bitmap_atlas(ctx, atlas, ctx->List.ListBase);
+ }
+
+ if (!atlas || !atlas->complete) {
+ return false;
+ }
+
+ /* check that all display list IDs are in the atlas */
+ for (i = 0; i < n; i++) {
+ const GLubyte *ids = (const GLubyte *) lists;
+
+ if (ids[i] >= atlas->numBitmaps) {
+ return false;
+ }
+ }
+
+ ctx->Driver.DrawAtlasBitmaps(ctx, atlas, n, (const GLubyte *) lists);
+
+ return true;
+}
+
+
/**
* Execute glCallLists: call multiple display lists.
*/
return;
}
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCallLists(n < 0)");
+ return;
+ } else if (n == 0 || lists == NULL) {
+ /* nothing to do */
+ return;
+ }
+
+ if (render_bitmap_atlas(ctx, n, type, lists)) {
+ return;
+ }
+
/* Save the CompileFlag status, turn it off, execute display list,
* and restore the CompileFlag.
*/
*/
SET_BindProgramARB(table, save_BindProgramNV);
- /* 244. GL_ATI_envmap_bumpmap */
- SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI);
- SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI);
-
/* 245. GL_ATI_fragment_shader */
SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI);
SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI);
SET_BlitFramebuffer(table, save_BlitFramebufferEXT);
- SET_UseProgram(table, save_UseProgramObjectARB);
+ SET_UseProgram(table, save_UseProgram);
SET_Uniform1f(table, save_Uniform1fARB);
SET_Uniform2f(table, save_Uniform2fARB);
SET_Uniform3f(table, save_Uniform3fARB);
SET_TexParameterIiv(table, save_TexParameterIiv);
SET_TexParameterIuiv(table, save_TexParameterIuiv);
- /* 377. GL_EXT_separate_shader_objects */
- SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT);
- SET_ActiveProgramEXT(table, save_ActiveProgramEXT);
+ /* GL_ARB_clip_control */
+ SET_ClipControl(table, save_ClipControl);
/* GL_ARB_color_buffer_float */
SET_ClampColor(table, save_ClampColorARB);
SET_BlendEquationiARB(table, save_BlendEquationi);
SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei);
- /* GL_ARB_geometry_shader4 */
- SET_ProgramParameteri(table, save_ProgramParameteri);
- SET_FramebufferTexture(table, save_FramebufferTexture);
- SET_FramebufferTextureFaceARB(table, save_FramebufferTextureFace);
-
/* GL_NV_conditional_render */
SET_BeginConditionalRender(table, save_BeginConditionalRender);
SET_EndConditionalRender(table, save_EndConditionalRender);
SET_DrawArraysInstancedBaseInstance(table, save_DrawArraysInstancedBaseInstance);
SET_DrawElementsInstancedBaseInstance(table, save_DrawElementsInstancedBaseInstance);
SET_DrawElementsInstancedBaseVertexBaseInstance(table, save_DrawElementsInstancedBaseVertexBaseInstance);
+
+ /* OpenGL 4.2 / GL_ARB_separate_shader_objects */
+ SET_UseProgramStages(table, save_UseProgramStages);
+ SET_ProgramUniform1f(table, save_ProgramUniform1f);
+ SET_ProgramUniform2f(table, save_ProgramUniform2f);
+ SET_ProgramUniform3f(table, save_ProgramUniform3f);
+ SET_ProgramUniform4f(table, save_ProgramUniform4f);
+ SET_ProgramUniform1fv(table, save_ProgramUniform1fv);
+ SET_ProgramUniform2fv(table, save_ProgramUniform2fv);
+ SET_ProgramUniform3fv(table, save_ProgramUniform3fv);
+ SET_ProgramUniform4fv(table, save_ProgramUniform4fv);
+ SET_ProgramUniform1i(table, save_ProgramUniform1i);
+ SET_ProgramUniform2i(table, save_ProgramUniform2i);
+ SET_ProgramUniform3i(table, save_ProgramUniform3i);
+ SET_ProgramUniform4i(table, save_ProgramUniform4i);
+ SET_ProgramUniform1iv(table, save_ProgramUniform1iv);
+ SET_ProgramUniform2iv(table, save_ProgramUniform2iv);
+ SET_ProgramUniform3iv(table, save_ProgramUniform3iv);
+ SET_ProgramUniform4iv(table, save_ProgramUniform4iv);
+ SET_ProgramUniform1ui(table, save_ProgramUniform1ui);
+ SET_ProgramUniform2ui(table, save_ProgramUniform2ui);
+ SET_ProgramUniform3ui(table, save_ProgramUniform3ui);
+ SET_ProgramUniform4ui(table, save_ProgramUniform4ui);
+ SET_ProgramUniform1uiv(table, save_ProgramUniform1uiv);
+ SET_ProgramUniform2uiv(table, save_ProgramUniform2uiv);
+ SET_ProgramUniform3uiv(table, save_ProgramUniform3uiv);
+ SET_ProgramUniform4uiv(table, save_ProgramUniform4uiv);
+ SET_ProgramUniformMatrix2fv(table, save_ProgramUniformMatrix2fv);
+ SET_ProgramUniformMatrix3fv(table, save_ProgramUniformMatrix3fv);
+ SET_ProgramUniformMatrix4fv(table, save_ProgramUniformMatrix4fv);
+ SET_ProgramUniformMatrix2x3fv(table, save_ProgramUniformMatrix2x3fv);
+ SET_ProgramUniformMatrix3x2fv(table, save_ProgramUniformMatrix3x2fv);
+ SET_ProgramUniformMatrix2x4fv(table, save_ProgramUniformMatrix2x4fv);
+ SET_ProgramUniformMatrix4x2fv(table, save_ProgramUniformMatrix4x2fv);
+ SET_ProgramUniformMatrix3x4fv(table, save_ProgramUniformMatrix3x4fv);
+ SET_ProgramUniformMatrix4x3fv(table, save_ProgramUniformMatrix4x3fv);
+
+ /* GL_EXT_polygon_offset_clamp */
+ SET_PolygonOffsetClampEXT(table, save_PolygonOffsetClampEXT);
}
static const char *
enum_string(GLenum k)
{
- return _mesa_lookup_enum_by_nr(k);
+ return _mesa_enum_to_string(k);
}
/**
* Print the commands in a display list. For debugging only.
* TODO: many commands aren't handled yet.
+ * \param fname filename to write display list to. If null, use stdout.
*/
static void GLAPIENTRY
-print_list(struct gl_context *ctx, GLuint list)
+print_list(struct gl_context *ctx, GLuint list, const char *fname)
{
struct gl_display_list *dlist;
Node *n;
GLboolean done;
+ FILE *f = stdout;
+
+ if (fname) {
+ f = fopen(fname, "w");
+ if (!f)
+ return;
+ }
if (!islist(ctx, list)) {
- printf("%u is not a display list ID\n", list);
+ fprintf(f, "%u is not a display list ID\n", list);
return;
}
n = dlist->Head;
- printf("START-LIST %u, address %p\n", list, (void *) n);
+ fprintf(f, "START-LIST %u, address %p\n", list, (void *) n);
done = n ? GL_FALSE : GL_TRUE;
while (!done) {
const OpCode opcode = n[0].opcode;
if (is_ext_opcode(opcode)) {
- n += ext_opcode_print(ctx, n);
+ n += ext_opcode_print(ctx, n, f);
}
else {
switch (opcode) {
case OPCODE_ACCUM:
- printf("Accum %s %g\n", enum_string(n[1].e), n[2].f);
+ fprintf(f, "Accum %s %g\n", enum_string(n[1].e), n[2].f);
+ break;
+ case OPCODE_ACTIVE_TEXTURE:
+ fprintf(f, "ActiveTexture(%s)\n", enum_string(n[1].e));
break;
case OPCODE_BITMAP:
- printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
+ fprintf(f, "Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
n[3].f, n[4].f, n[5].f, n[6].f,
get_pointer(&n[7]));
break;
+ case OPCODE_BLEND_COLOR:
+ fprintf(f, "BlendColor %f, %f, %f, %f\n",
+ n[1].f, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_BLEND_EQUATION:
+ fprintf(f, "BlendEquation %s\n",
+ enum_string(n[1].e));
+ break;
+ case OPCODE_BLEND_EQUATION_SEPARATE:
+ fprintf(f, "BlendEquationSeparate %s, %s\n",
+ enum_string(n[1].e),
+ enum_string(n[2].e));
+ break;
+ case OPCODE_BLEND_FUNC_SEPARATE:
+ fprintf(f, "BlendFuncSeparate %s, %s, %s, %s\n",
+ enum_string(n[1].e),
+ enum_string(n[2].e),
+ enum_string(n[3].e),
+ enum_string(n[4].e));
+ break;
+ case OPCODE_BLEND_EQUATION_I:
+ fprintf(f, "BlendEquationi %u, %s\n",
+ n[1].ui, enum_string(n[2].e));
+ break;
+ case OPCODE_BLEND_EQUATION_SEPARATE_I:
+ fprintf(f, "BlendEquationSeparatei %u, %s, %s\n",
+ n[1].ui, enum_string(n[2].e), enum_string(n[3].e));
+ break;
+ case OPCODE_BLEND_FUNC_I:
+ fprintf(f, "BlendFunci %u, %s, %s\n",
+ n[1].ui, enum_string(n[2].e), enum_string(n[3].e));
+ break;
+ case OPCODE_BLEND_FUNC_SEPARATE_I:
+ fprintf(f, "BlendFuncSeparatei %u, %s, %s, %s, %s\n",
+ n[1].ui,
+ enum_string(n[2].e),
+ enum_string(n[3].e),
+ enum_string(n[4].e),
+ enum_string(n[5].e));
+ break;
case OPCODE_CALL_LIST:
- printf("CallList %d\n", (int) n[1].ui);
+ fprintf(f, "CallList %d\n", (int) n[1].ui);
break;
- case OPCODE_CALL_LIST_OFFSET:
- printf("CallList %d + offset %u = %u\n", (int) n[1].ui,
- ctx->List.ListBase, ctx->List.ListBase + n[1].ui);
+ case OPCODE_CALL_LISTS:
+ fprintf(f, "CallLists %d, %s\n", n[1].i, enum_string(n[1].e));
break;
case OPCODE_DISABLE:
- printf("Disable %s\n", enum_string(n[1].e));
+ fprintf(f, "Disable %s\n", enum_string(n[1].e));
break;
case OPCODE_ENABLE:
- printf("Enable %s\n", enum_string(n[1].e));
+ fprintf(f, "Enable %s\n", enum_string(n[1].e));
break;
case OPCODE_FRUSTUM:
- printf("Frustum %g %g %g %g %g %g\n",
+ fprintf(f, "Frustum %g %g %g %g %g %g\n",
n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
break;
case OPCODE_LINE_STIPPLE:
- printf("LineStipple %d %x\n", n[1].i, (int) n[2].us);
+ fprintf(f, "LineStipple %d %x\n", n[1].i, (int) n[2].us);
+ break;
+ case OPCODE_LINE_WIDTH:
+ fprintf(f, "LineWidth %f\n", n[1].f);
break;
case OPCODE_LOAD_IDENTITY:
- printf("LoadIdentity\n");
+ fprintf(f, "LoadIdentity\n");
break;
case OPCODE_LOAD_MATRIX:
- printf("LoadMatrix\n");
- printf(" %8f %8f %8f %8f\n",
+ fprintf(f, "LoadMatrix\n");
+ fprintf(f, " %8f %8f %8f %8f\n",
n[1].f, n[5].f, n[9].f, n[13].f);
- printf(" %8f %8f %8f %8f\n",
+ fprintf(f, " %8f %8f %8f %8f\n",
n[2].f, n[6].f, n[10].f, n[14].f);
- printf(" %8f %8f %8f %8f\n",
+ fprintf(f, " %8f %8f %8f %8f\n",
n[3].f, n[7].f, n[11].f, n[15].f);
- printf(" %8f %8f %8f %8f\n",
+ fprintf(f, " %8f %8f %8f %8f\n",
n[4].f, n[8].f, n[12].f, n[16].f);
break;
case OPCODE_MULT_MATRIX:
- printf("MultMatrix (or Rotate)\n");
- printf(" %8f %8f %8f %8f\n",
+ fprintf(f, "MultMatrix (or Rotate)\n");
+ fprintf(f, " %8f %8f %8f %8f\n",
n[1].f, n[5].f, n[9].f, n[13].f);
- printf(" %8f %8f %8f %8f\n",
+ fprintf(f, " %8f %8f %8f %8f\n",
n[2].f, n[6].f, n[10].f, n[14].f);
- printf(" %8f %8f %8f %8f\n",
+ fprintf(f, " %8f %8f %8f %8f\n",
n[3].f, n[7].f, n[11].f, n[15].f);
- printf(" %8f %8f %8f %8f\n",
+ fprintf(f, " %8f %8f %8f %8f\n",
n[4].f, n[8].f, n[12].f, n[16].f);
break;
case OPCODE_ORTHO:
- printf("Ortho %g %g %g %g %g %g\n",
+ fprintf(f, "Ortho %g %g %g %g %g %g\n",
n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
break;
+ case OPCODE_POINT_SIZE:
+ fprintf(f, "PointSize %f\n", n[1].f);
+ break;
case OPCODE_POP_ATTRIB:
- printf("PopAttrib\n");
+ fprintf(f, "PopAttrib\n");
break;
case OPCODE_POP_MATRIX:
- printf("PopMatrix\n");
+ fprintf(f, "PopMatrix\n");
break;
case OPCODE_POP_NAME:
- printf("PopName\n");
+ fprintf(f, "PopName\n");
break;
case OPCODE_PUSH_ATTRIB:
- printf("PushAttrib %x\n", n[1].bf);
+ fprintf(f, "PushAttrib %x\n", n[1].bf);
break;
case OPCODE_PUSH_MATRIX:
- printf("PushMatrix\n");
+ fprintf(f, "PushMatrix\n");
break;
case OPCODE_PUSH_NAME:
- printf("PushName %d\n", (int) n[1].ui);
+ fprintf(f, "PushName %d\n", (int) n[1].ui);
break;
case OPCODE_RASTER_POS:
- printf("RasterPos %g %g %g %g\n",
+ fprintf(f, "RasterPos %g %g %g %g\n",
n[1].f, n[2].f, n[3].f, n[4].f);
break;
case OPCODE_ROTATE:
- printf("Rotate %g %g %g %g\n",
+ fprintf(f, "Rotate %g %g %g %g\n",
n[1].f, n[2].f, n[3].f, n[4].f);
break;
case OPCODE_SCALE:
- printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f);
+ fprintf(f, "Scale %g %g %g\n", n[1].f, n[2].f, n[3].f);
break;
case OPCODE_TRANSLATE:
- printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f);
+ fprintf(f, "Translate %g %g %g\n", n[1].f, n[2].f, n[3].f);
break;
case OPCODE_BIND_TEXTURE:
- printf("BindTexture %s %d\n",
- _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui);
+ fprintf(f, "BindTexture %s %d\n",
+ _mesa_enum_to_string(n[1].ui), n[2].ui);
break;
case OPCODE_SHADE_MODEL:
- printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui));
+ fprintf(f, "ShadeModel %s\n", _mesa_enum_to_string(n[1].ui));
break;
case OPCODE_MAP1:
- printf("Map1 %s %.3f %.3f %d %d\n",
- _mesa_lookup_enum_by_nr(n[1].ui),
+ fprintf(f, "Map1 %s %.3f %.3f %d %d\n",
+ _mesa_enum_to_string(n[1].ui),
n[2].f, n[3].f, n[4].i, n[5].i);
break;
case OPCODE_MAP2:
- printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
- _mesa_lookup_enum_by_nr(n[1].ui),
+ fprintf(f, "Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
+ _mesa_enum_to_string(n[1].ui),
n[2].f, n[3].f, n[4].f, n[5].f,
n[6].i, n[7].i, n[8].i, n[9].i);
break;
case OPCODE_MAPGRID1:
- printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f);
+ fprintf(f, "MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f);
break;
case OPCODE_MAPGRID2:
- printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
+ fprintf(f, "MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
break;
case OPCODE_EVALMESH1:
- printf("EvalMesh1 %d %d\n", n[1].i, n[2].i);
+ fprintf(f, "EvalMesh1 %d %d\n", n[1].i, n[2].i);
break;
case OPCODE_EVALMESH2:
- printf("EvalMesh2 %d %d %d %d\n",
+ fprintf(f, "EvalMesh2 %d %d %d %d\n",
n[1].i, n[2].i, n[3].i, n[4].i);
break;
case OPCODE_ATTR_1F_NV:
- printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f);
+ fprintf(f, "ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f);
break;
case OPCODE_ATTR_2F_NV:
- printf("ATTR_2F_NV attr %d: %f %f\n",
+ fprintf(f, "ATTR_2F_NV attr %d: %f %f\n",
n[1].i, n[2].f, n[3].f);
break;
case OPCODE_ATTR_3F_NV:
- printf("ATTR_3F_NV attr %d: %f %f %f\n",
+ fprintf(f, "ATTR_3F_NV attr %d: %f %f %f\n",
n[1].i, n[2].f, n[3].f, n[4].f);
break;
case OPCODE_ATTR_4F_NV:
- printf("ATTR_4F_NV attr %d: %f %f %f %f\n",
+ fprintf(f, "ATTR_4F_NV attr %d: %f %f %f %f\n",
n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
break;
case OPCODE_ATTR_1F_ARB:
- printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f);
+ fprintf(f, "ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f);
break;
case OPCODE_ATTR_2F_ARB:
- printf("ATTR_2F_ARB attr %d: %f %f\n",
+ fprintf(f, "ATTR_2F_ARB attr %d: %f %f\n",
n[1].i, n[2].f, n[3].f);
break;
case OPCODE_ATTR_3F_ARB:
- printf("ATTR_3F_ARB attr %d: %f %f %f\n",
+ fprintf(f, "ATTR_3F_ARB attr %d: %f %f %f\n",
n[1].i, n[2].f, n[3].f, n[4].f);
break;
case OPCODE_ATTR_4F_ARB:
- printf("ATTR_4F_ARB attr %d: %f %f %f %f\n",
+ fprintf(f, "ATTR_4F_ARB attr %d: %f %f %f %f\n",
n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
break;
case OPCODE_MATERIAL:
- printf("MATERIAL %x %x: %f %f %f %f\n",
+ fprintf(f, "MATERIAL %x %x: %f %f %f %f\n",
n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f);
break;
case OPCODE_BEGIN:
- printf("BEGIN %x\n", n[1].i);
+ fprintf(f, "BEGIN %x\n", n[1].i);
break;
case OPCODE_END:
- printf("END\n");
+ fprintf(f, "END\n");
break;
case OPCODE_RECTF:
- printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f,
+ fprintf(f, "RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f,
n[4].f);
break;
case OPCODE_EVAL_C1:
- printf("EVAL_C1 %f\n", n[1].f);
+ fprintf(f, "EVAL_C1 %f\n", n[1].f);
break;
case OPCODE_EVAL_C2:
- printf("EVAL_C2 %f %f\n", n[1].f, n[2].f);
+ fprintf(f, "EVAL_C2 %f %f\n", n[1].f, n[2].f);
break;
case OPCODE_EVAL_P1:
- printf("EVAL_P1 %d\n", n[1].i);
+ fprintf(f, "EVAL_P1 %d\n", n[1].i);
break;
case OPCODE_EVAL_P2:
- printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
+ fprintf(f, "EVAL_P2 %d %d\n", n[1].i, n[2].i);
break;
case OPCODE_PROVOKING_VERTEX:
- printf("ProvokingVertex %s\n",
- _mesa_lookup_enum_by_nr(n[1].ui));
+ fprintf(f, "ProvokingVertex %s\n",
+ _mesa_enum_to_string(n[1].ui));
break;
/*
* meta opcodes/commands
*/
case OPCODE_ERROR:
- printf("Error: %s %s\n", enum_string(n[1].e),
+ fprintf(f, "Error: %s %s\n", enum_string(n[1].e),
(const char *) get_pointer(&n[2]));
break;
case OPCODE_CONTINUE:
- printf("DISPLAY-LIST-CONTINUE\n");
+ fprintf(f, "DISPLAY-LIST-CONTINUE\n");
n = (Node *) get_pointer(&n[1]);
break;
+ case OPCODE_NOP:
+ fprintf(f, "NOP\n");
+ break;
case OPCODE_END_OF_LIST:
- printf("END-LIST %u\n", list);
+ fprintf(f, "END-LIST %u\n", list);
done = GL_TRUE;
break;
default:
return;
}
else {
- printf("command %d, %u operands\n", opcode,
+ fprintf(f, "command %d, %u operands\n", opcode,
InstSize[opcode]);
}
}
}
}
}
+
+ fflush(f);
+ if (fname)
+ fclose(f);
}
mesa_print_display_list(GLuint list)
{
GET_CURRENT_CONTEXT(ctx);
- print_list(ctx, list);
+ print_list(ctx, list, NULL);
}
ctx->List.ListBase = 0;
save_vtxfmt_init(&ctx->ListState.ListVtxfmt);
+
+ InstSize[OPCODE_NOP] = 1;
}