* opcode).
*/
void *
-_mesa_alloc_instruction(GLcontext *ctx, GLuint opcode, GLuint bytes)
+_mesa_dlist_alloc(GLcontext *ctx, GLuint opcode, GLuint bytes)
{
const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node);
Node *n;
* \return the new opcode number or -1 if error
*/
GLint
-_mesa_alloc_opcode(GLcontext *ctx,
- GLuint size,
- void (*execute) (GLcontext *, void *),
- void (*destroy) (GLcontext *, void *),
- void (*print) (GLcontext *, void *))
+_mesa_dlist_alloc_opcode(GLcontext *ctx,
+ GLuint size,
+ void (*execute) (GLcontext *, void *),
+ void (*destroy) (GLcontext *, void *),
+ void (*print) (GLcontext *, void *))
{
if (ctx->ListExt.NumOpcodes < MAX_DLIST_EXT_OPCODES) {
const GLuint i = ctx->ListExt.NumOpcodes++;
* usable data area.
*/
#define ALLOC_INSTRUCTION(CTX, OPCODE, NPARAMS) \
- ((Node *)_mesa_alloc_instruction(CTX, OPCODE, (NPARAMS)*sizeof(Node)) - 1)
+ ((Node *)_mesa_dlist_alloc(CTX, OPCODE, (NPARAMS)*sizeof(Node)) - 1)