* Each instruction in the display list is stored as a sequence of
* contiguous nodes in memory.
* Each node is the union of a variety of data types.
+ *
+ * Note, all of these members should be 4 bytes in size or less for the
+ * sake of compact display lists. We store 8-byte pointers in a pair of
+ * these nodes using the save/get_pointer() functions below.
*/
union gl_dlist_node
{
GLenum e;
GLfloat f;
GLsizei si;
- GLvoid *data;
- void *next; /* If prev node's opcode==OPCODE_CONTINUE */
};
typedef union gl_dlist_node Node;
+/** How many 4-byte dwords to store a pointer */
+#define POINTER_DWORDS (sizeof(void *) / 4)
+
+/* We want to keep sizeof(union gl_dlist_node) == 4 to minimize
+ * space for display lists. The following types and functions are
+ * used to help store 4- and 8-byte pointers in 1 or 2 dlist_nodes.
+ */
+union pointer
+{
+ void *ptr;
+ GLuint dwords[POINTER_DWORDS];
+};
+
+
+/**
+ * Save a 4 or 8-byte pointer at dest (and dest+1).
+ */
+static inline void
+save_pointer(union gl_dlist_node *dest, void *src)
+{
+ union pointer p;
+ unsigned i;
+
+ STATIC_ASSERT(POINTER_DWORDS == 1 || POINTER_DWORDS == 2);
+ STATIC_ASSERT(sizeof(union gl_dlist_node) == 4);
+
+ p.ptr = src;
+
+ for (i = 0; i < POINTER_DWORDS; i++)
+ dest[i].ui = p.dwords[i];
+}
+
+
+/**
+ * Retrieve a 4 or 8-byte pointer from node (node+1).
+ */
+static inline void *
+get_pointer(const union gl_dlist_node *node)
+{
+ union pointer p;
+ unsigned i;
+
+ for (i = 0; i < POINTER_DWORDS; i++)
+ p.dwords[i] = node[i].ui;
+
+ return p.ptr;
+}
+
+
/**
* Used to store a 64-bit uint in a pair of "Nodes" for the sake of 32-bit
* environment. In 64-bit env, sizeof(Node)==8 anyway.
/**
- * How many nodes to allocate at a time.
- *
- * \note Reduced now that we hold vertices etc. elsewhere.
+ * How many nodes to allocate at a time. Note that bulk vertex data
+ * from glBegin/glVertex/glEnd primitives will typically wind up in
+ * a VBO, and not directly in the display list itself.
*/
#define BLOCK_SIZE 256
void mesa_print_display_list(GLuint list);
-/**********************************************************************/
-/***** Private *****/
-/**********************************************************************/
-
-
/**
- * Make an empty display list. This is used by glGenLists() to
- * reserve display list IDs.
+ * Allocate a gl_display_list object with an initial block of storage.
+ * \param count how many display list nodes/tokes to allocate
*/
static struct gl_display_list *
make_list(GLuint name, GLuint count)
switch (opcode) {
/* for some commands, we need to free malloc'd memory */
case OPCODE_MAP1:
- free(n[6].data);
+ free(get_pointer(&n[6]));
n += InstSize[n[0].opcode];
break;
case OPCODE_MAP2:
- free(n[10].data);
+ free(get_pointer(&n[10]));
n += InstSize[n[0].opcode];
break;
case OPCODE_DRAW_PIXELS:
- free(n[5].data);
+ free(get_pointer(&n[5]));
n += InstSize[n[0].opcode];
break;
case OPCODE_BITMAP:
- free(n[7].data);
+ free(get_pointer(&n[7]));
n += InstSize[n[0].opcode];
break;
case OPCODE_POLYGON_STIPPLE:
- free(n[1].data);
+ free(get_pointer(&n[1]));
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_IMAGE1D:
- free(n[8].data);
+ free(get_pointer(&n[8]));
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_IMAGE2D:
- free(n[9].data);
+ free(get_pointer(&n[9]));
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_IMAGE3D:
- free(n[10].data);
+ free(get_pointer(&n[10]));
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_SUB_IMAGE1D:
- free(n[7].data);
+ free(get_pointer(&n[7]));
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_SUB_IMAGE2D:
- free(n[9].data);
+ free(get_pointer(&n[9]));
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_SUB_IMAGE3D:
- free(n[11].data);
+ free(get_pointer(&n[11]));
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_IMAGE_1D:
- free(n[7].data);
+ free(get_pointer(&n[7]));
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_IMAGE_2D:
- free(n[8].data);
+ free(get_pointer(&n[8]));
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_IMAGE_3D:
- free(n[9].data);
+ free(get_pointer(&n[9]));
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
- free(n[7].data);
+ free(get_pointer(&n[7]));
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
- free(n[9].data);
+ free(get_pointer(&n[9]));
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
- free(n[11].data);
+ free(get_pointer(&n[11]));
n += InstSize[n[0].opcode];
break;
case OPCODE_PROGRAM_STRING_ARB:
- free(n[4].data); /* program string */
+ free(get_pointer(&n[4])); /* program string */
n += InstSize[n[0].opcode];
break;
case OPCODE_UNIFORM_1FV:
case OPCODE_UNIFORM_2UIV:
case OPCODE_UNIFORM_3UIV:
case OPCODE_UNIFORM_4UIV:
- free(n[3].data);
+ free(get_pointer(&n[3]));
n += InstSize[n[0].opcode];
break;
case OPCODE_UNIFORM_MATRIX22:
case OPCODE_UNIFORM_MATRIX32:
case OPCODE_UNIFORM_MATRIX34:
case OPCODE_UNIFORM_MATRIX43:
- free(n[4].data);
+ free(get_pointer(&n[4]));
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_PIXEL_MAP:
+ free(get_pointer(&n[3]));
n += InstSize[n[0].opcode];
break;
case OPCODE_CONTINUE:
- n = (Node *) n[1].next;
+ n = (Node *) get_pointer(&n[1]);
free(block);
block = n;
break;
}
-
-
-/**********************************************************************/
-/***** Public *****/
-/**********************************************************************/
-
/**
* Wrapper for _mesa_unpack_image/bitmap() that handles pixel buffer objects.
* If width < 0 or height < 0 or format or type are invalid we'll just
map = (GLubyte *)
ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size,
- GL_MAP_READ_BIT, unpack->BufferObj);
+ GL_MAP_READ_BIT, unpack->BufferObj,
+ MAP_INTERNAL);
if (!map) {
/* unable to map src buffer! */
_mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO");
image = _mesa_unpack_image(dimensions, width, height, depth,
format, type, src, unpack);
- ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj);
+ ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj, MAP_INTERNAL);
if (!image) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
return NULL;
}
+
+/** Return copy of memory */
+static void *
+memdup(const void *src, GLsizei bytes)
+{
+ void *b = bytes >= 0 ? malloc(bytes) : NULL;
+ if (b)
+ memcpy(b, src, bytes);
+ return b;
+}
+
+
/**
* Allocate space for a display list instruction (opcode + payload space).
* \param opcode the instruction opcode (OPCODE_* value)
dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes)
{
const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node);
+ const GLuint contNodes = 1 + POINTER_DWORDS; /* size of continue info */
Node *n;
if (opcode < (GLuint) OPCODE_EXT_0) {
}
}
- if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) {
+ if (ctx->ListState.CurrentPos + numNodes + contNodes > BLOCK_SIZE) {
/* This block is full. Allocate a new block and chain to it */
Node *newblock;
n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
_mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list");
return NULL;
}
- n[1].next = (Node *) newblock;
+ save_pointer(&n[1], newblock);
ctx->ListState.CurrentBlock = newblock;
ctx->ListState.CurrentPos = 0;
}
}
+/**
+ * Called by EndList to try to reduce memory used for the list.
+ */
+static void
+trim_list(struct gl_context *ctx)
+{
+ /* If the list we're ending only has one allocated block of nodes/tokens
+ * and its size isn't a full block size, realloc the block to use less
+ * memory. This is important for apps that create many small display
+ * lists and apps that use glXUseXFont (many lists each containing one
+ * glBitmap call).
+ * Note: we currently only trim display lists that allocated one block
+ * of tokens. That hits the short list case which is what we're mainly
+ * concerned with. Trimming longer lists would involve traversing the
+ * linked list of blocks.
+ */
+ struct gl_dlist_state *list = &ctx->ListState;
+
+ if ((list->CurrentList->Head == list->CurrentBlock) &&
+ (list->CurrentPos < BLOCK_SIZE)) {
+ /* There's only one block and it's not full, so realloc */
+ GLuint newSize = list->CurrentPos * sizeof(Node);
+ list->CurrentList->Head =
+ list->CurrentBlock = realloc(list->CurrentBlock, newSize);
+ if (!list->CurrentBlock) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEndList");
+ }
+ }
+}
+
+
/*
* Display List compilation functions
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BITMAP, 7);
+ n = alloc_instruction(ctx, OPCODE_BITMAP, 6 + POINTER_DWORDS);
if (n) {
n[1].i = (GLint) width;
n[2].i = (GLint) height;
n[4].f = yorig;
n[5].f = xmove;
n[6].f = ymove;
- n[7].data = unpack_image(ctx, 2, width, height, 1, GL_COLOR_INDEX,
- GL_BITMAP, pixels, &ctx->Unpack);
+ save_pointer(&n[7],
+ unpack_image(ctx, 2, width, height, 1, GL_COLOR_INDEX,
+ GL_BITMAP, pixels, &ctx->Unpack));
}
if (ctx->ExecuteFlag) {
CALL_Bitmap(ctx->Exec, (width, height,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5);
+ n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 4 + POINTER_DWORDS);
if (n) {
n[1].i = width;
n[2].i = height;
n[3].e = format;
n[4].e = type;
- n[5].data = unpack_image(ctx, 2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
+ save_pointer(&n[5],
+ unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack));
}
if (ctx->ExecuteFlag) {
CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels));
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAP1, 6);
+ n = alloc_instruction(ctx, OPCODE_MAP1, 5 + POINTER_DWORDS);
if (n) {
GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points);
n[1].e = target;
n[3].f = (GLfloat) u2;
n[4].i = _mesa_evaluator_components(target); /* stride */
n[5].i = order;
- n[6].data = (void *) pnts;
+ save_pointer(&n[6], pnts);
}
if (ctx->ExecuteFlag) {
CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points));
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAP1, 6);
+ n = alloc_instruction(ctx, OPCODE_MAP1, 5 + POINTER_DWORDS);
if (n) {
GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points);
n[1].e = target;
n[3].f = u2;
n[4].i = _mesa_evaluator_components(target); /* stride */
n[5].i = order;
- n[6].data = (void *) pnts;
+ save_pointer(&n[6], pnts);
}
if (ctx->ExecuteFlag) {
CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points));
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAP2, 10);
+ n = alloc_instruction(ctx, OPCODE_MAP2, 9 + POINTER_DWORDS);
if (n) {
GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder,
vstride, vorder, points);
n[7].i = _mesa_evaluator_components(target); /*vstride */
n[8].i = uorder;
n[9].i = vorder;
- n[10].data = (void *) pnts;
+ save_pointer(&n[10], pnts);
}
if (ctx->ExecuteFlag) {
CALL_Map2d(ctx->Exec, (target,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAP2, 10);
+ n = alloc_instruction(ctx, OPCODE_MAP2, 9 + POINTER_DWORDS);
if (n) {
GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder,
vstride, vorder, points);
n[7].i = _mesa_evaluator_components(target); /*vstride */
n[8].i = uorder;
n[9].i = vorder;
- n[10].data = (void *) pnts;
+ save_pointer(&n[10], pnts);
}
if (ctx->ExecuteFlag) {
CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3);
+ n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 2 + POINTER_DWORDS);
if (n) {
n[1].e = map;
n[2].i = mapsize;
- n[3].data = malloc(mapsize * sizeof(GLfloat));
- memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat));
+ save_pointer(&n[3], memdup(values, mapsize * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_PixelMapfv(ctx->Exec, (map, mapsize, values));
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1);
+ n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, POINTER_DWORDS);
if (n) {
- n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
- pattern, &ctx->Unpack);
+ save_pointer(&n[1],
+ unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
+ pattern, &ctx->Unpack));
}
if (ctx->ExecuteFlag) {
CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern));
else {
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 7 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
n[5].i = border;
n[6].e = format;
n[7].e = type;
- n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type,
- pixels, &ctx->Unpack);
+ save_pointer(&n[8],
+ unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack));
}
if (ctx->ExecuteFlag) {
CALL_TexImage1D(ctx->Exec, (target, level, components, width,
else {
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 8 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
n[6].i = border;
n[7].e = format;
n[8].e = type;
- n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
+ save_pointer(&n[9],
+ unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack));
}
if (ctx->ExecuteFlag) {
CALL_TexImage2D(ctx->Exec, (target, level, components, width,
else {
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 9 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
n[7].i = border;
n[8].e = format;
n[9].e = type;
- n[10].data = unpack_image(ctx, 3, width, height, depth, format, type,
- pixels, &ctx->Unpack);
+ save_pointer(&n[10],
+ unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack));
}
if (ctx->ExecuteFlag) {
CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7);
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 6 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
n[4].i = (GLint) width;
n[5].e = format;
n[6].e = type;
- n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type,
- pixels, &ctx->Unpack);
+ save_pointer(&n[7],
+ unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack));
}
if (ctx->ExecuteFlag) {
CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9);
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 8 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
n[6].i = (GLint) height;
n[7].e = format;
n[8].e = type;
- n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
+ save_pointer(&n[9],
+ unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack));
}
if (ctx->ExecuteFlag) {
CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11);
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 10 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
n[8].i = (GLint) depth;
n[9].e = format;
n[10].e = type;
- n[11].data = unpack_image(ctx, 3, width, height, depth, format, type,
- pixels, &ctx->Unpack);
+ save_pointer(&n[11],
+ unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack));
}
if (ctx->ExecuteFlag) {
CALL_TexSubImage3D(ctx->Exec, (target, level,
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D,
+ 6 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
n[4].i = (GLint) width;
n[5].i = border;
n[6].i = imageSize;
- n[7].data = copy_data(data, imageSize, "glCompressedTexImage1DARB");
+ save_pointer(&n[7],
+ copy_data(data, imageSize, "glCompressedTexImage1DARB"));
}
if (ctx->ExecuteFlag) {
CALL_CompressedTexImage1D(ctx->Exec,
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D,
+ 7 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
n[5].i = (GLint) height;
n[6].i = border;
n[7].i = imageSize;
- n[8].data = copy_data(data, imageSize, "glCompressedTexImage2DARB");
+ save_pointer(&n[8],
+ copy_data(data, imageSize, "glCompressedTexImage2DARB"));
}
if (ctx->ExecuteFlag) {
CALL_CompressedTexImage2D(ctx->Exec,
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D,
+ 8 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
n[6].i = (GLint) depth;
n[7].i = border;
n[8].i = imageSize;
- n[9].data = copy_data(data, imageSize, "glCompressedTexImage3DARB");
+ save_pointer(&n[9],
+ copy_data(data, imageSize, "glCompressedTexImage3DARB"));
}
if (ctx->ExecuteFlag) {
CALL_CompressedTexImage3D(ctx->Exec,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D,
+ 6 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
n[4].i = (GLint) width;
n[5].e = format;
n[6].i = imageSize;
- n[7].data = copy_data(data, imageSize, "glCompressedTexSubImage1DARB");
+ save_pointer(&n[7],
+ copy_data(data, imageSize, "glCompressedTexSubImage1DARB"));
}
if (ctx->ExecuteFlag) {
CALL_CompressedTexSubImage1D(ctx->Exec, (target, level, xoffset,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D,
+ 8 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
n[6].i = (GLint) height;
n[7].e = format;
n[8].i = imageSize;
- n[9].data = copy_data(data, imageSize, "glCompressedTexSubImage2DARB");
+ save_pointer(&n[9],
+ copy_data(data, imageSize, "glCompressedTexSubImage2DARB"));
}
if (ctx->ExecuteFlag) {
CALL_CompressedTexSubImage2D(ctx->Exec,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
+ 10 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
n[8].i = (GLint) depth;
n[9].e = format;
n[10].i = imageSize;
- n[11].data = copy_data(data, imageSize, "glCompressedTexSubImage3DARB");
+ save_pointer(&n[11],
+ copy_data(data, imageSize, "glCompressedTexSubImage3DARB"));
}
if (ctx->ExecuteFlag) {
CALL_CompressedTexSubImage3D(ctx->Exec,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 3 + POINTER_DWORDS);
if (n) {
GLubyte *programCopy = malloc(len);
if (!programCopy) {
n[1].e = target;
n[2].e = format;
n[3].i = len;
- n[4].data = programCopy;
+ save_pointer(&n[4], programCopy);
}
if (ctx->ExecuteFlag) {
CALL_ProgramStringARB(ctx->Exec, (target, format, len, string));
}
-/** Return copy of memory */
-static void *
-memdup(const void *src, GLsizei bytes)
-{
- void *b = bytes >= 0 ? malloc(bytes) : NULL;
- if (b)
- memcpy(b, src, bytes);
- return b;
-}
-
-
static void GLAPIENTRY
save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 1 * sizeof(GLfloat));
+ save_pointer(&n[3], memdup(v, count * 1 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_Uniform1fv(ctx->Exec, (location, count, v));
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 2 * sizeof(GLfloat));
+ save_pointer(&n[3], memdup(v, count * 2 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_Uniform2fv(ctx->Exec, (location, count, v));
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 3 * sizeof(GLfloat));
+ save_pointer(&n[3], memdup(v, count * 3 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_Uniform3fv(ctx->Exec, (location, count, v));
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
+ save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_Uniform4fv(ctx->Exec, (location, count, v));
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 1 * sizeof(GLint));
+ save_pointer(&n[3], memdup(v, count * 1 * sizeof(GLint)));
}
if (ctx->ExecuteFlag) {
CALL_Uniform1iv(ctx->Exec, (location, count, v));
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 2 * sizeof(GLint));
+ save_pointer(&n[3], memdup(v, count * 2 * sizeof(GLint)));
}
if (ctx->ExecuteFlag) {
CALL_Uniform2iv(ctx->Exec, (location, count, v));
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 3 * sizeof(GLint));
+ save_pointer(&n[3], memdup(v, count * 3 * sizeof(GLint)));
}
if (ctx->ExecuteFlag) {
CALL_Uniform3iv(ctx->Exec, (location, count, v));
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
+ save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_Uniform4iv(ctx->Exec, (location, count, v));
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 1 * sizeof(*v));
+ save_pointer(&n[3], memdup(v, count * 1 * sizeof(*v)));
}
if (ctx->ExecuteFlag) {
/*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 2 * sizeof(*v));
+ save_pointer(&n[3], memdup(v, count * 2 * sizeof(*v)));
}
if (ctx->ExecuteFlag) {
/*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 3 * sizeof(*v));
+ save_pointer(&n[3], memdup(v, count * 3 * sizeof(*v)));
}
if (ctx->ExecuteFlag) {
/*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 4 * sizeof(*v));
+ save_pointer(&n[3], memdup(v, count * 4 * sizeof(*v)));
}
if (ctx->ExecuteFlag) {
/*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 3 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
- n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat));
+ save_pointer(&n[4], memdup(m, count * 2 * 2 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix2fv(ctx->Exec, (location, count, transpose, m));
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 3 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
- n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat));
+ save_pointer(&n[4], memdup(m, count * 3 * 3 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix3fv(ctx->Exec, (location, count, transpose, m));
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 3 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
- n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat));
+ save_pointer(&n[4], memdup(m, count * 4 * 4 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix4fv(ctx->Exec, (location, count, transpose, m));
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 3 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
- n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat));
+ save_pointer(&n[4], memdup(m, count * 2 * 3 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m));
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 3 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
- n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat));
+ save_pointer(&n[4], memdup(m, count * 3 * 2 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m));
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 3 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
- n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat));
+ save_pointer(&n[4], memdup(m, count * 2 * 4 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m));
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 3 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
- n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat));
+ save_pointer(&n[4], memdup(m, count * 4 * 2 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m));
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 3 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
- n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat));
+ save_pointer(&n[4], memdup(m, count * 3 * 4 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m));
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 3 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
- n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat));
+ save_pointer(&n[4], memdup(m, count * 4 * 3 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m));
if (n) {
union uint64_pair p;
p.uint64 = timeout;
- n[1].data = sync;
- n[2].e = flags;
- n[3].ui = p.uint32[0];
- n[4].ui = p.uint32[1];
+ n[1].bf = flags;
+ n[2].ui = p.uint32[0];
+ n[3].ui = p.uint32[1];
+ save_pointer(&n[4], sync);
}
if (ctx->ExecuteFlag) {
CALL_WaitSync(ctx->Exec, (sync, flags, timeout));
save_error(struct gl_context *ctx, GLenum error, const char *s)
{
Node *n;
- n = alloc_instruction(ctx, OPCODE_ERROR, 2);
+ n = alloc_instruction(ctx, OPCODE_ERROR, 1 + POINTER_DWORDS);
if (n) {
n[1].e = error;
- n[2].data = (void *) s;
+ save_pointer(&n[2], (void *) s);
+ /* note: the data/string here doesn't have to be freed in
+ * _mesa_delete_list() since the string is never dynamically
+ * allocated.
+ */
}
}
else {
switch (opcode) {
case OPCODE_ERROR:
- _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data);
+ _mesa_error(ctx, n[1].e, "%s", (const char *) get_pointer(&n[2]));
break;
case OPCODE_ACCUM:
CALL_Accum(ctx->Exec, (n[1].e, n[2].f));
ctx->Unpack = ctx->DefaultPacking;
CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i,
n[3].f, n[4].f, n[5].f, n[6].f,
- (const GLubyte *) n[7].data));
+ get_pointer(&n[7])));
ctx->Unpack = save; /* restore */
}
break;
const struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = ctx->DefaultPacking;
CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e,
- n[5].data));
+ get_pointer(&n[5])));
ctx->Unpack = save; /* restore */
}
break;
GLfloat u1 = n[2].f;
GLfloat u2 = n[3].f;
CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder,
- (GLfloat *) n[6].data));
+ (GLfloat *) get_pointer(&n[6])));
}
break;
case OPCODE_MAP2:
GLint vorder = n[9].i;
CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
v1, v2, vstride, vorder,
- (GLfloat *) n[10].data));
+ (GLfloat *) get_pointer(&n[10])));
}
break;
case OPCODE_MAPGRID1:
break;
case OPCODE_PIXEL_MAP:
CALL_PixelMapfv(ctx->Exec,
- (n[1].e, n[2].i, (GLfloat *) n[3].data));
+ (n[1].e, n[2].i, get_pointer(&n[3])));
break;
case OPCODE_PIXEL_TRANSFER:
CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f));
{
const struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = ctx->DefaultPacking;
- CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data));
+ CALL_PolygonStipple(ctx->Exec, (get_pointer(&n[1])));
ctx->Unpack = save; /* restore */
}
break;
n[5].e, /* border */
n[6].e, /* format */
n[7].e, /* type */
- n[8].data));
+ get_pointer(&n[8])));
ctx->Unpack = save; /* restore */
}
break;
n[6].e, /* border */
n[7].e, /* format */
n[8].e, /* type */
- n[9].data));
+ get_pointer(&n[9])));
ctx->Unpack = save; /* restore */
}
break;
n[7].e, /* border */
n[8].e, /* format */
n[9].e, /* type */
- n[10].data));
+ get_pointer(&n[10])));
ctx->Unpack = save; /* restore */
}
break;
ctx->Unpack = ctx->DefaultPacking;
CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
n[4].i, n[5].e,
- n[6].e, n[7].data));
+ n[6].e, get_pointer(&n[7])));
ctx->Unpack = save; /* restore */
}
break;
CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
n[4].i, n[5].e,
n[6].i, n[7].e, n[8].e,
- n[9].data));
+ get_pointer(&n[9])));
ctx->Unpack = save; /* restore */
}
break;
CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
n[4].i, n[5].i, n[6].i, n[7].i,
n[8].i, n[9].e, n[10].e,
- n[11].data));
+ get_pointer(&n[11])));
ctx->Unpack = save; /* restore */
}
break;
break;
case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
CALL_CompressedTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i,
- n[7].data));
+ n[4].i, n[5].i, n[6].i,
+ get_pointer(&n[7])));
break;
case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
CALL_CompressedTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i,
- n[7].i, n[8].data));
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, get_pointer(&n[8])));
break;
case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
CALL_CompressedTexImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i,
- n[7].i, n[8].i,
- n[9].data));
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].i,
+ get_pointer(&n[9])));
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
CALL_CompressedTexSubImage1D(ctx->Exec,
(n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].e, n[6].i, n[7].data));
+ n[5].e, n[6].i,
+ get_pointer(&n[7])));
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
CALL_CompressedTexSubImage2D(ctx->Exec,
(n[1].e, n[2].i, n[3].i, n[4].i,
n[5].i, n[6].i, n[7].e, n[8].i,
- n[9].data));
+ get_pointer(&n[9])));
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
CALL_CompressedTexSubImage3D(ctx->Exec,
(n[1].e, n[2].i, n[3].i, n[4].i,
n[5].i, n[6].i, n[7].i, n[8].i,
- n[9].e, n[10].i, n[11].data));
+ n[9].e, n[10].i,
+ get_pointer(&n[11])));
break;
case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
CALL_SampleCoverage(ctx->Exec, (n[1].f, n[2].b));
break;
case OPCODE_PROGRAM_STRING_ARB:
CALL_ProgramStringARB(ctx->Exec,
- (n[1].e, n[2].e, n[3].i, n[4].data));
+ (n[1].e, n[2].e, n[3].i,
+ get_pointer(&n[4])));
break;
case OPCODE_PROGRAM_ENV_PARAMETER_ARB:
CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
(n[1].i, n[2].f, n[3].f, n[4].f, n[5].f));
break;
case OPCODE_UNIFORM_1FV:
- CALL_Uniform1fv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ CALL_Uniform1fv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
break;
case OPCODE_UNIFORM_2FV:
- CALL_Uniform2fv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ CALL_Uniform2fv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
break;
case OPCODE_UNIFORM_3FV:
- CALL_Uniform3fv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ CALL_Uniform3fv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
break;
case OPCODE_UNIFORM_4FV:
- CALL_Uniform4fv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ CALL_Uniform4fv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
break;
case OPCODE_UNIFORM_1I:
CALL_Uniform1i(ctx->Exec, (n[1].i, n[2].i));
(n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
break;
case OPCODE_UNIFORM_1IV:
- CALL_Uniform1iv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ CALL_Uniform1iv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
break;
case OPCODE_UNIFORM_2IV:
- CALL_Uniform2iv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ CALL_Uniform2iv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
break;
case OPCODE_UNIFORM_3IV:
- CALL_Uniform3iv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ CALL_Uniform3iv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
break;
case OPCODE_UNIFORM_4IV:
- CALL_Uniform4iv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ CALL_Uniform4iv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
break;
case OPCODE_UNIFORM_1UI:
/*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/
*/
break;
case OPCODE_UNIFORM_1UIV:
- /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i,
+ get_pointer(&n[3])));*/
break;
case OPCODE_UNIFORM_2UIV:
- /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i,
+ get_pointer(&n[3])));*/
break;
case OPCODE_UNIFORM_3UIV:
- /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i,
+ get_pointer(&n[3])));*/
break;
case OPCODE_UNIFORM_4UIV:
- /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i,
+ get_pointer(&n[3])));*/
break;
case OPCODE_UNIFORM_MATRIX22:
CALL_UniformMatrix2fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
+ (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
break;
case OPCODE_UNIFORM_MATRIX33:
CALL_UniformMatrix3fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
+ (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
break;
case OPCODE_UNIFORM_MATRIX44:
CALL_UniformMatrix4fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
+ (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
break;
case OPCODE_UNIFORM_MATRIX23:
CALL_UniformMatrix2x3fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
+ (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
break;
case OPCODE_UNIFORM_MATRIX32:
CALL_UniformMatrix3x2fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
+ (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
break;
case OPCODE_UNIFORM_MATRIX24:
CALL_UniformMatrix2x4fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
+ (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
break;
case OPCODE_UNIFORM_MATRIX42:
CALL_UniformMatrix4x2fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
+ (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
break;
case OPCODE_UNIFORM_MATRIX34:
CALL_UniformMatrix3x4fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
+ (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
break;
case OPCODE_UNIFORM_MATRIX43:
CALL_UniformMatrix4x3fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
+ (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
break;
case OPCODE_CLAMP_COLOR:
case OPCODE_WAIT_SYNC:
{
union uint64_pair p;
- p.uint32[0] = n[3].ui;
- p.uint32[1] = n[4].ui;
- CALL_WaitSync(ctx->Exec, (n[1].data, n[2].bf, p.uint64));
+ p.uint32[0] = n[2].ui;
+ p.uint32[1] = n[3].ui;
+ CALL_WaitSync(ctx->Exec,
+ (get_pointer(&n[4]), n[1].bf, p.uint64));
}
break;
break;
case OPCODE_CONTINUE:
- n = (Node *) n[1].next;
+ n = (Node *) get_pointer(&n[1]);
break;
case OPCODE_END_OF_LIST:
done = GL_TRUE;
/*
* Make this an atomic operation
*/
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ mtx_lock(&ctx->Shared->Mutex);
base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
if (base) {
}
}
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ mtx_unlock(&ctx->Shared->Mutex);
return base;
}
(void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0);
+ trim_list(ctx);
+
/* Destroy old list, if any */
destroy_list(ctx, ctx->ListState.CurrentList->Name);
mesa_print_display_list(ctx->ListState.CurrentList->Name);
ctx->ListState.CurrentList = NULL;
+ ctx->ListState.CurrentBlock = NULL;
+ ctx->ListState.CurrentPos = 0;
ctx->ExecuteFlag = GL_TRUE;
ctx->CompileFlag = GL_FALSE;
break;
case OPCODE_BITMAP:
printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
- n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data);
+ n[3].f, n[4].f, n[5].f, n[6].f,
+ get_pointer(&n[7]));
break;
case OPCODE_CALL_LIST:
printf("CallList %d\n", (int) n[1].ui);
* meta opcodes/commands
*/
case OPCODE_ERROR:
- printf("Error: %s %s\n",
- enum_string(n[1].e), (const char *) n[2].data);
+ printf("Error: %s %s\n", enum_string(n[1].e),
+ (const char *) get_pointer(&n[2]));
break;
case OPCODE_CONTINUE:
printf("DISPLAY-LIST-CONTINUE\n");
- n = (Node *) n[1].next;
+ n = (Node *) get_pointer(&n[1]);
break;
case OPCODE_END_OF_LIST:
printf("END-LIST %u\n", list);