}
{
- GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0, 0 );
+ GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0, NULL );
for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
if (bitmask & (1<<i)) {
ctx->ListState.ActiveMaterialSize[i] = args;