#include "eval.h"
#include "framebuffer.h"
#include "glapi/glapi.h"
-#include "glapidispatch.h"
#include "hash.h"
#include "image.h"
#include "light.h"
break;
case OPCODE_CLEAR_BUFFER_IV:
{
- GLint value[4];
+ /*GLint value[4];
value[0] = n[3].i;
value[1] = n[4].i;
value[2] = n[5].i;
value[3] = n[6].i;
- /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
}
break;
case OPCODE_CLEAR_BUFFER_UIV:
{
- GLuint value[4];
+ /*GLuint value[4];
value[0] = n[3].ui;
value[1] = n[4].ui;
value[2] = n[5].ui;
value[3] = n[6].ui;
- /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
}
break;
case OPCODE_CLEAR_BUFFER_FV:
{
- GLfloat value[4];
+ /*GLfloat value[4];
value[0] = n[3].f;
value[1] = n[4].f;
value[2] = n[5].f;
value[3] = n[6].f;
- /*CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/
}
break;
case OPCODE_CLEAR_BUFFER_FI:
SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE);
SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE);
+ /* GL_ARB_vertex_array_object */
+ SET_BindVertexArray(table, _mesa_BindVertexArray);
+ SET_GenVertexArrays(table, _mesa_GenVertexArrays);
+
/* ???. GL_EXT_depth_bounds_test */
SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
#if FEATURE_APPLE_object_purgeable
SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE);
SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE);
+ SET_GetObjectParameterivAPPLE(table, _mesa_GetObjectParameterivAPPLE);
#endif
/* GL_EXT_texture_integer */