/*
* Mesa 3-D graphics library
- * Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef DLIST_H
#define DLIST_H
+#include <stdio.h>
-#include "main/mtypes.h"
+struct gl_context;
+/**
+ * Describes the location and size of a glBitmap image in a texture atlas.
+ */
+struct gl_bitmap_glyph
+{
+ unsigned short x, y, w, h; /**< position and size in the texture */
+ float xorig, yorig; /**< bitmap origin */
+ float xmove, ymove; /**< rasterpos move */
+};
-#if FEATURE_dlist
-#define _MESA_INIT_DLIST_FUNCTIONS(driver, impl) \
- do { \
- (driver)->NewList = impl ## NewList; \
- (driver)->EndList = impl ## EndList; \
- (driver)->BeginCallList = impl ## BeginCallList; \
- (driver)->EndCallList = impl ## EndCallList; \
- (driver)->SaveFlushVertices = impl ## SaveFlushVertices; \
- (driver)->NotifySaveBegin = impl ## NotifyBegin; \
- } while (0)
+/**
+ * Describes a set of glBitmap display lists which live in a texture atlas.
+ * The idea is when we see a code sequence of glListBase(b), glCallLists(n)
+ * we're probably drawing bitmap font glyphs. We try to put all the bitmap
+ * glyphs into one texture map then render the glCallLists as a textured
+ * quadstrip.
+ */
+struct gl_bitmap_atlas
+{
+ bool complete; /**< Is the atlas ready to use? */
+ bool incomplete; /**< Did we fail to construct this atlas? */
-#define _MESA_INIT_DLIST_VTXFMT(vfmt, impl) \
- do { \
- (vfmt)->CallList = impl ## CallList; \
- (vfmt)->CallLists = impl ## CallLists; \
- } while (0)
+ unsigned numBitmaps;
+ unsigned texWidth, texHeight;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
-extern void GLAPIENTRY _mesa_CallList( GLuint list );
+ unsigned glyphHeight;
-extern void GLAPIENTRY _mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists );
+ struct gl_bitmap_glyph *glyphs;
+};
+void
+_mesa_delete_bitmap_atlas(struct gl_context *ctx,
+ struct gl_bitmap_atlas *atlas);
-extern void _mesa_compile_error( GLcontext *ctx, GLenum error, const char *s );
-extern void *_mesa_dlist_alloc(GLcontext *ctx, GLuint opcode, GLuint sz);
+GLboolean GLAPIENTRY
+_mesa_IsList(GLuint list);
-extern GLint _mesa_dlist_alloc_opcode( GLcontext *ctx, GLuint sz,
- void (*execute)( GLcontext *, void * ),
- void (*destroy)( GLcontext *, void * ),
- void (*print)( GLcontext *, void * ) );
+void GLAPIENTRY
+_mesa_DeleteLists(GLuint list, GLsizei range);
-extern void _mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist);
+GLuint GLAPIENTRY
+_mesa_GenLists(GLsizei range);
-extern void _mesa_save_vtxfmt_init( GLvertexformat *vfmt );
+void GLAPIENTRY
+_mesa_NewList(GLuint name, GLenum mode);
-extern void _mesa_init_save_table( struct _glapi_table *table );
+void GLAPIENTRY
+_mesa_EndList(void);
-extern void _mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
- const GLvertexformat *vfmt);
+void GLAPIENTRY
+_mesa_CallList(GLuint list);
-extern void _mesa_init_dlist_dispatch(struct _glapi_table *disp);
+void GLAPIENTRY
+_mesa_CallLists(GLsizei n, GLenum type, const GLvoid *lists);
-#else /* FEATURE_dlist */
+void GLAPIENTRY
+_mesa_ListBase(GLuint base);
-#define _MESA_INIT_DLIST_FUNCTIONS(driver, impl) do { } while (0)
-#define _MESA_INIT_DLIST_VTXFMT(vfmt, impl) do { } while (0)
+struct gl_display_list *
+_mesa_lookup_list(struct gl_context *ctx, GLuint list);
-static INLINE void
-_mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist)
-{
- /* there should be no list to delete */
- ASSERT_NO_FEATURE();
-}
+void
+_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s);
-static INLINE void
-_mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
- const GLvertexformat *vfmt)
-{
-}
+void *
+_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint sz);
-static INLINE void
-_mesa_init_dlist_dispatch(struct _glapi_table *disp)
-{
-}
+void *
+_mesa_dlist_alloc_aligned(struct gl_context *ctx, GLuint opcode, GLuint bytes);
+
+GLint
+_mesa_dlist_alloc_opcode(struct gl_context *ctx, GLuint sz,
+ void (*execute)(struct gl_context *, void *),
+ void (*destroy)(struct gl_context *, void *),
+ void (*print)(struct gl_context *, void *, FILE *));
-#endif /* FEATURE_dlist */
+void
+_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist);
+
+void
+_mesa_initialize_save_table(const struct gl_context *);
+
+void
+_mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
+ const GLvertexformat *vfmt);
-extern void _mesa_init_display_list( GLcontext * ctx );
+void
+_mesa_init_display_list(struct gl_context * ctx);
-extern void _mesa_free_display_list_data(GLcontext *ctx);
+void
+_mesa_free_display_list_data(struct gl_context *ctx);
#endif /* DLIST_H */