*/
-#include "glheader.h"
-#include "imports.h"
+#include "compiler.h"
#include "dlopen.h"
#if defined(_GNU_SOURCE) && !defined(__MINGW32__)
#include <dlfcn.h>
#endif
+#if defined(_WIN32)
+#include <windows.h>
+#endif
/**
flags = RTLD_LAZY | RTLD_GLOBAL; /* Overriding flags at this time */
return dlopen(libname, flags);
#elif defined(__MINGW32__)
- return LoadLibrary(libname);
+ return LoadLibraryA(libname);
#else
return NULL;
#endif