struct gl_buffer_object *bo = binding->BufferObj;
const void *data = array->Ptr;
if (_mesa_is_bufferobj(bo)) {
- if (!bo->Mappings[MAP_INTERNAL].Pointer) {
- /* need to map now */
- bo->Mappings[MAP_INTERNAL].Pointer =
- ctx->Driver.MapBufferRange(ctx, 0, bo->Size,
- GL_MAP_READ_BIT, bo, MAP_INTERNAL);
- }
data = ADD_POINTERS(_mesa_vertex_attrib_address(array, binding),
bo->Mappings[MAP_INTERNAL].Pointer);
}
array->Format.Type, array->Format.Size,
binding->Stride);
printf(" Address/offset %p in Buffer Object %u\n",
- array->Ptr, bo->Name);
+ array->Ptr, bo ? bo->Name : 0);
f[k] = 1.0F; /* XXX replace the bad value! */
}
/*assert(!IS_INF_OR_NAN(f[k])); */
}
-/**
- * Unmap the buffer object referenced by given array, if mapped.
- */
-static void
-unmap_array_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao,
- GLuint attrib)
+static inline void
+get_index_size(GLenum type, struct _mesa_index_buffer *ib)
{
- const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
- if (vao->Enabled & VERT_BIT(attrib)) {
- const struct gl_vertex_buffer_binding *binding =
- &vao->BufferBinding[array->BufferBindingIndex];
- struct gl_buffer_object *bo = binding->BufferObj;
- if (_mesa_is_bufferobj(bo) && _mesa_bufferobj_mapped(bo, MAP_INTERNAL)) {
- ctx->Driver.UnmapBuffer(ctx, bo, MAP_INTERNAL);
- }
- }
-}
-
-
-static inline int
-sizeof_ib_type(GLenum type)
-{
- switch (type) {
- case GL_UNSIGNED_INT:
- return sizeof(GLuint);
- case GL_UNSIGNED_SHORT:
- return sizeof(GLushort);
- case GL_UNSIGNED_BYTE:
- return sizeof(GLubyte);
- default:
- assert(!"unsupported index data type");
- /* In case assert is turned off */
- return 0;
- }
+ /* The type is already validated, so use a fast conversion.
+ *
+ * GL_UNSIGNED_BYTE - GL_UNSIGNED_BYTE = 0
+ * GL_UNSIGNED_SHORT - GL_UNSIGNED_BYTE = 2
+ * GL_UNSIGNED_INT - GL_UNSIGNED_BYTE = 4
+ *
+ * Divide by 2 to get 0,1,2.
+ */
+ ib->index_size_shift = (type - GL_UNSIGNED_BYTE) >> 1;
}
/**
GLint basevertex)
{
struct gl_vertex_array_object *vao = ctx->Array.VAO;
- const void *elemMap;
GLint i;
GLuint k;
- if (_mesa_is_bufferobj(vao->IndexBufferObj)) {
- elemMap = ctx->Driver.MapBufferRange(ctx, 0,
- vao->IndexBufferObj->Size,
- GL_MAP_READ_BIT,
- vao->IndexBufferObj, MAP_INTERNAL);
- elements = ADD_POINTERS(elements, elemMap);
- }
+ _mesa_vao_map(ctx, vao, GL_MAP_READ_BIT);
+
+ if (_mesa_is_bufferobj(vao->IndexBufferObj))
+ elements =
+ ADD_POINTERS(vao->IndexBufferObj->Mappings[MAP_INTERNAL].Pointer, elements);
for (i = 0; i < count; i++) {
GLuint j;
}
}
- if (_mesa_is_bufferobj(vao->IndexBufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, vao->IndexBufferObj, MAP_INTERNAL);
- }
-
- for (k = 0; k < VERT_ATTRIB_MAX; k++) {
- unmap_array_buffer(ctx, vao, k);
- }
+ _mesa_vao_unmap(ctx, vao);
}
print_draw_arrays(struct gl_context *ctx,
GLenum mode, GLint start, GLsizei count)
{
- const struct gl_vertex_array_object *vao = ctx->Array.VAO;
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
printf("_mesa_DrawArrays(mode 0x%x, start %d, count %d):\n",
mode, start, count);
+ _mesa_vao_map_arrays(ctx, vao, GL_MAP_READ_BIT);
+
GLbitfield mask = vao->Enabled;
while (mask) {
const gl_vert_attrib i = u_bit_scan(&mask);
"ptr %p Bufobj %u\n",
gl_vert_attrib_name((gl_vert_attrib) i),
array->Format.Size, binding->Stride,
- array->Ptr, bufObj->Name);
+ array->Ptr, bufObj ? bufObj->Name : 0);
if (_mesa_is_bufferobj(bufObj)) {
- GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size,
- GL_MAP_READ_BIT, bufObj,
- MAP_INTERNAL);
+ GLubyte *p = bufObj->Mappings[MAP_INTERNAL].Pointer;
int offset = (int) (GLintptr)
_mesa_vertex_attrib_address(array, binding);
printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
i++;
} while (i < n);
- ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
}
}
+
+ _mesa_vao_unmap_arrays(ctx, vao);
}
GLsizei count, GLuint numInstances, GLuint baseInstance,
GLuint drawID)
{
- struct _mesa_prim prim;
-
if (skip_validated_draw(ctx))
return;
/* OpenGL 4.5 says that primitive restart is ignored with non-indexed
* draws.
*/
- memset(&prim, 0, sizeof(prim));
- prim.begin = 1;
- prim.end = 1;
- prim.mode = mode;
- prim.num_instances = numInstances;
- prim.base_instance = baseInstance;
- prim.draw_id = drawID;
- prim.is_indirect = 0;
- prim.start = start;
- prim.count = count;
+ struct _mesa_prim prim = {
+ .begin = 1,
+ .end = 1,
+ .mode = mode,
+ .draw_id = drawID,
+ .start = start,
+ .count = count,
+ };
ctx->Driver.Draw(ctx, &prim, 1, NULL,
- GL_TRUE, start, start + count - 1, NULL, 0, NULL);
+ GL_TRUE, start, start + count - 1,
+ numInstances, baseInstance, NULL, 0);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
}
+#define MAX_ALLOCA_PRIMS (50000 / sizeof(*prim))
+
+/* Use calloc for large allocations and alloca for small allocations. */
+/* We have to use a macro because alloca is local within the function. */
+#define ALLOC_PRIMS(prim, primcount, func) do { \
+ if (unlikely(primcount > MAX_ALLOCA_PRIMS)) { \
+ prim = calloc(primcount, sizeof(*prim)); \
+ if (!prim) { \
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, func); \
+ return; \
+ } \
+ } else { \
+ prim = alloca(primcount * sizeof(*prim)); \
+ } \
+} while (0)
+
+#define FREE_PRIMS(prim, primcount) do { \
+ if (primcount > MAX_ALLOCA_PRIMS) \
+ free(prim); \
+} while (0)
+
+
/**
* Called from glMultiDrawArrays when in immediate mode.
*/
return;
}
- for (i = 0; i < primcount; i++) {
- if (count[i] > 0) {
- if (0)
- check_draw_arrays_data(ctx, first[i], count[i]);
-
- /* The GL_ARB_shader_draw_parameters spec adds the following after the
- * pseudo-code describing glMultiDrawArrays:
- *
- * "The index of the draw (<i> in the above pseudo-code) may be
- * read by a vertex shader as <gl_DrawIDARB>, as described in
- * Section 11.1.3.9."
- */
- _mesa_draw_arrays(ctx, mode, first[i], count[i], 1, 0, i);
+ if (skip_validated_draw(ctx))
+ return;
- if (0)
- print_draw_arrays(ctx, mode, first[i], count[i]);
- }
+ struct _mesa_prim *prim;
+
+ ALLOC_PRIMS(prim, primcount, "glMultiDrawElements");
+
+ for (i = 0; i < primcount; i++) {
+ prim[i].begin = 1;
+ prim[i].end = 1;
+ prim[i].mode = mode;
+ prim[i].draw_id = i;
+ prim[i].start = first[i];
+ prim[i].count = count[i];
+ prim[i].basevertex = 0;
}
+
+ ctx->Driver.Draw(ctx, prim, primcount, NULL, GL_FALSE, 0, 0, 1, 0,
+ NULL, 0);
+
+ if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
+ _mesa_flush(ctx);
+
+ FREE_PRIMS(prim, primcount);
}
return;
ib.count = count;
- ib.index_size = sizeof_ib_type(type);
ib.obj = ctx->Array.VAO->IndexBufferObj;
ib.ptr = indices;
+ get_index_size(type, &ib);
prim.begin = 1;
prim.end = 1;
- prim.pad = 0;
prim.mode = mode;
prim.start = 0;
prim.count = count;
- prim.indexed = 1;
- prim.is_indirect = 0;
prim.basevertex = basevertex;
- prim.num_instances = numInstances;
- prim.base_instance = baseInstance;
prim.draw_id = 0;
/* Need to give special consideration to rendering a range of
*/
ctx->Driver.Draw(ctx, &prim, 1, &ib,
- index_bounds_valid, start, end, NULL, 0, NULL);
+ index_bounds_valid, start, end,
+ numInstances, baseInstance, NULL, 0);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
GLsizei primcount, const GLint *basevertex)
{
struct _mesa_index_buffer ib;
- struct _mesa_prim *prim;
- unsigned int index_type_size = sizeof_ib_type(type);
uintptr_t min_index_ptr, max_index_ptr;
GLboolean fallback = GL_FALSE;
int i;
if (primcount == 0)
return;
- prim = calloc(primcount, sizeof(*prim));
- if (prim == NULL) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
- return;
- }
+ get_index_size(type, &ib);
min_index_ptr = (uintptr_t) indices[0];
max_index_ptr = 0;
for (i = 0; i < primcount; i++) {
min_index_ptr = MIN2(min_index_ptr, (uintptr_t) indices[i]);
max_index_ptr = MAX2(max_index_ptr, (uintptr_t) indices[i] +
- index_type_size * count[i]);
+ (count[i] << ib.index_size_shift));
}
/* Check if we can handle this thing as a bunch of index offsets from the
* Check that the difference between each prim's indexes is a multiple of
* the index/element size.
*/
- if (index_type_size != 1) {
+ if (ib.index_size_shift) {
for (i = 0; i < primcount; i++) {
- if ((((uintptr_t) indices[i] - min_index_ptr) % index_type_size) !=
- 0) {
+ if ((((uintptr_t) indices[i] - min_index_ptr) &
+ ((1 << ib.index_size_shift) - 1)) != 0) {
fallback = GL_TRUE;
break;
}
}
}
- /* Draw primitives individually if one count is zero, so we can easily skip
- * that primitive.
- */
- for (i = 0; i < primcount; i++) {
- if (count[i] == 0) {
+ if (ctx->Const.MultiDrawWithUserIndices) {
+ /* Check whether prim[i].start would overflow. */
+ if (((max_index_ptr - min_index_ptr) >> ib.index_size_shift) > UINT_MAX)
+ fallback = GL_TRUE;
+ } else {
+ /* If the index buffer isn't in a VBO, then treating the application's
+ * subranges of the index buffer as one large index buffer may lead to
+ * us reading unmapped memory.
+ */
+ if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj))
fallback = GL_TRUE;
- break;
- }
}
- /* If the index buffer isn't in a VBO, then treating the application's
- * subranges of the index buffer as one large index buffer may lead to
- * us reading unmapped memory.
- */
- if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj))
- fallback = GL_TRUE;
-
if (!fallback) {
- ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
- ib.index_size = sizeof_ib_type(type);
+ struct _mesa_prim *prim;
+
+ ALLOC_PRIMS(prim, primcount, "glMultiDrawElements");
+
+ ib.count = (max_index_ptr - min_index_ptr) >> ib.index_size_shift;
ib.obj = ctx->Array.VAO->IndexBufferObj;
ib.ptr = (void *) min_index_ptr;
for (i = 0; i < primcount; i++) {
- prim[i].begin = (i == 0);
- prim[i].end = (i == primcount - 1);
- prim[i].pad = 0;
+ prim[i].begin = 1;
+ prim[i].end = 1;
prim[i].mode = mode;
prim[i].start =
- ((uintptr_t) indices[i] - min_index_ptr) / index_type_size;
+ ((uintptr_t) indices[i] - min_index_ptr) >> ib.index_size_shift;
prim[i].count = count[i];
- prim[i].indexed = 1;
- prim[i].num_instances = 1;
- prim[i].base_instance = 0;
prim[i].draw_id = i;
- prim[i].is_indirect = 0;
if (basevertex != NULL)
prim[i].basevertex = basevertex[i];
else
}
ctx->Driver.Draw(ctx, prim, primcount, &ib,
- false, 0, ~0, NULL, 0, NULL);
+ false, 0, ~0, 1, 0, NULL, 0);
+ FREE_PRIMS(prim, primcount);
}
else {
/* render one prim at a time */
for (i = 0; i < primcount; i++) {
if (count[i] == 0)
continue;
+
ib.count = count[i];
- ib.index_size = sizeof_ib_type(type);
ib.obj = ctx->Array.VAO->IndexBufferObj;
ib.ptr = indices[i];
- prim[0].begin = 1;
- prim[0].end = 1;
- prim[0].pad = 0;
- prim[0].mode = mode;
- prim[0].start = 0;
- prim[0].count = count[i];
- prim[0].indexed = 1;
- prim[0].num_instances = 1;
- prim[0].base_instance = 0;
- prim[0].draw_id = i;
- prim[0].is_indirect = 0;
+ struct _mesa_prim prim;
+ prim.begin = 1;
+ prim.end = 1;
+ prim.mode = mode;
+ prim.start = 0;
+ prim.count = count[i];
+ prim.draw_id = i;
if (basevertex != NULL)
- prim[0].basevertex = basevertex[i];
+ prim.basevertex = basevertex[i];
else
- prim[0].basevertex = 0;
+ prim.basevertex = 0;
- ctx->Driver.Draw(ctx, prim, 1, &ib, false, 0, ~0, NULL, 0, NULL);
+ ctx->Driver.Draw(ctx, &prim, 1, &ib, false, 0, ~0, 1, 0, NULL, 0);
}
}
- free(prim);
-
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
}
prim.begin = 1;
prim.end = 1;
prim.mode = mode;
- prim.num_instances = numInstances;
- prim.base_instance = 0;
- prim.is_indirect = 0;
/* Maybe we should do some primitive splitting for primitive restart
* (like in DrawArrays), but we have no way to know how many vertices
* will be rendered. */
- ctx->Driver.Draw(ctx, &prim, 1, NULL, GL_FALSE, 0, ~0, obj, stream, NULL);
+ ctx->Driver.Draw(ctx, &prim, 1, NULL, GL_FALSE, 0, ~0, numInstances, 0,
+ obj, stream);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
static void
-_mesa_validated_drawarraysindirect(struct gl_context *ctx,
- GLenum mode, const GLvoid *indirect)
-{
- ctx->Driver.DrawIndirect(ctx, mode,
- ctx->DrawIndirectBuffer, (GLsizeiptr) indirect,
- 1 /* draw_count */ , 16 /* stride */ ,
- NULL, 0, NULL);
-
- if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
- _mesa_flush(ctx);
-}
-
-
-static void
-_mesa_validated_multidrawarraysindirect(struct gl_context *ctx,
- GLenum mode,
- const GLvoid *indirect,
- GLsizei primcount, GLsizei stride)
+_mesa_validated_multidrawarraysindirect(struct gl_context *ctx, GLenum mode,
+ GLintptr indirect,
+ GLintptr drawcount_offset,
+ GLsizei drawcount, GLsizei stride,
+ struct gl_buffer_object *drawcount_buffer)
{
- GLsizeiptr offset = (GLsizeiptr) indirect;
-
- if (primcount == 0)
+ /* If drawcount_buffer is set, drawcount is the maximum draw count.*/
+ if (drawcount == 0)
return;
- ctx->Driver.DrawIndirect(ctx, mode, ctx->DrawIndirectBuffer, offset,
- primcount, stride, NULL, 0, NULL);
-
- if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
- _mesa_flush(ctx);
-}
-
-
-static void
-_mesa_validated_drawelementsindirect(struct gl_context *ctx,
- GLenum mode, GLenum type,
- const GLvoid *indirect)
-{
- struct _mesa_index_buffer ib;
-
- ib.count = 0; /* unknown */
- ib.index_size = sizeof_ib_type(type);
- ib.obj = ctx->Array.VAO->IndexBufferObj;
- ib.ptr = NULL;
-
- ctx->Driver.DrawIndirect(ctx, mode,
- ctx->DrawIndirectBuffer, (GLsizeiptr) indirect,
- 1 /* draw_count */ , 20 /* stride */ ,
- NULL, 0, &ib);
+ ctx->Driver.DrawIndirect(ctx, mode, ctx->DrawIndirectBuffer, indirect,
+ drawcount, stride, drawcount_buffer,
+ drawcount_offset, NULL);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
_mesa_flush(ctx);
static void
_mesa_validated_multidrawelementsindirect(struct gl_context *ctx,
GLenum mode, GLenum type,
- const GLvoid *indirect,
- GLsizei primcount, GLsizei stride)
+ GLintptr indirect,
+ GLintptr drawcount_offset,
+ GLsizei drawcount, GLsizei stride,
+ struct gl_buffer_object *drawcount_buffer)
{
- struct _mesa_index_buffer ib;
- GLsizeiptr offset = (GLsizeiptr) indirect;
-
- if (primcount == 0)
+ /* If drawcount_buffer is set, drawcount is the maximum draw count.*/
+ if (drawcount == 0)
return;
/* NOTE: IndexBufferObj is guaranteed to be a VBO. */
-
+ struct _mesa_index_buffer ib;
ib.count = 0; /* unknown */
- ib.index_size = sizeof_ib_type(type);
ib.obj = ctx->Array.VAO->IndexBufferObj;
ib.ptr = NULL;
+ get_index_size(type, &ib);
- ctx->Driver.DrawIndirect(ctx, mode,
- ctx->DrawIndirectBuffer, offset,
- primcount, stride, NULL, 0, &ib);
+ ctx->Driver.DrawIndirect(ctx, mode, ctx->DrawIndirectBuffer, indirect,
+ drawcount, stride, drawcount_buffer,
+ drawcount_offset, &ib);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
_mesa_flush(ctx);
if (skip_validated_draw(ctx))
return;
- _mesa_validated_drawarraysindirect(ctx, mode, indirect);
+ _mesa_validated_multidrawarraysindirect(ctx, mode, (GLintptr)indirect,
+ 0, 1, 16, NULL);
}
/* Convert offset to pointer */
void *offset = (void *)
- ((cmd->firstIndex * _mesa_sizeof_type(type)) & 0xffffffffUL);
+ (uintptr_t)((cmd->firstIndex * _mesa_sizeof_type(type)) & 0xffffffffUL);
_mesa_exec_DrawElementsInstancedBaseVertexBaseInstance(mode, cmd->count,
type, offset,
if (skip_validated_draw(ctx))
return;
- _mesa_validated_drawelementsindirect(ctx, mode, type, indirect);
+ _mesa_validated_multidrawelementsindirect(ctx, mode, type,
+ (GLintptr)indirect, 0,
+ 1, 20, NULL);
}
"glMultiDrawArraysIndirect"))
return;
- const ubyte *ptr = (const ubyte *) indirect;
+ const uint8_t *ptr = (const uint8_t *) indirect;
for (unsigned i = 0; i < primcount; i++) {
DrawArraysIndirectCommand *cmd = (DrawArraysIndirectCommand *) ptr;
_mesa_exec_DrawArraysInstancedBaseInstance(mode, cmd->first,
if (skip_validated_draw(ctx))
return;
- _mesa_validated_multidrawarraysindirect(ctx, mode, indirect,
- primcount, stride);
+ _mesa_validated_multidrawarraysindirect(ctx, mode, (GLintptr)indirect, 0,
+ primcount, stride, NULL);
}
"glMultiDrawArraysIndirect"))
return;
- const ubyte *ptr = (const ubyte *) indirect;
+ const uint8_t *ptr = (const uint8_t *) indirect;
for (unsigned i = 0; i < primcount; i++) {
_mesa_exec_DrawElementsIndirect(mode, type, ptr);
if (skip_validated_draw(ctx))
return;
- _mesa_validated_multidrawelementsindirect(ctx, mode, type, indirect,
- primcount, stride);
-}
-
-
-static void
-_mesa_validated_multidrawarraysindirectcount(struct gl_context *ctx,
- GLenum mode,
- GLintptr indirect,
- GLintptr drawcount_offset,
- GLsizei maxdrawcount,
- GLsizei stride)
-{
- GLsizeiptr offset = indirect;
-
- if (maxdrawcount == 0)
- return;
-
- ctx->Driver.DrawIndirect(ctx, mode,
- ctx->DrawIndirectBuffer, offset,
- maxdrawcount, stride,
- ctx->ParameterBuffer, drawcount_offset, NULL);
-
- if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
- _mesa_flush(ctx);
-}
-
-
-static void
-_mesa_validated_multidrawelementsindirectcount(struct gl_context *ctx,
- GLenum mode, GLenum type,
- GLintptr indirect,
- GLintptr drawcount_offset,
- GLsizei maxdrawcount,
- GLsizei stride)
-{
- struct _mesa_index_buffer ib;
- GLsizeiptr offset = (GLsizeiptr) indirect;
-
- if (maxdrawcount == 0)
- return;
-
- /* NOTE: IndexBufferObj is guaranteed to be a VBO. */
-
- ib.count = 0; /* unknown */
- ib.index_size = sizeof_ib_type(type);
- ib.obj = ctx->Array.VAO->IndexBufferObj;
- ib.ptr = NULL;
-
- ctx->Driver.DrawIndirect(ctx, mode,
- ctx->DrawIndirectBuffer, offset,
- maxdrawcount, stride,
- ctx->ParameterBuffer, drawcount_offset, &ib);
-
- if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
- _mesa_flush(ctx);
+ _mesa_validated_multidrawelementsindirect(ctx, mode, type,
+ (GLintptr)indirect, 0, primcount,
+ stride, NULL);
}
if (skip_validated_draw(ctx))
return;
- _mesa_validated_multidrawarraysindirectcount(ctx, mode, indirect,
- drawcount_offset,
- maxdrawcount, stride);
+ _mesa_validated_multidrawarraysindirect(ctx, mode, indirect,
+ drawcount_offset, maxdrawcount,
+ stride, ctx->ParameterBuffer);
}
if (skip_validated_draw(ctx))
return;
- _mesa_validated_multidrawelementsindirectcount(ctx, mode, type, indirect,
- drawcount_offset, maxdrawcount,
- stride);
+ _mesa_validated_multidrawelementsindirect(ctx, mode, type, indirect,
+ drawcount_offset, maxdrawcount,
+ stride, ctx->ParameterBuffer);
}
}
}
}
-
-
-/*
- * Helper function for _mesa_draw_indirect below that additionally takes a zero
- * initialized array of _mesa_prim scratch space memory as the last argument.
- */
-static void
-draw_indirect(struct gl_context *ctx, GLuint mode,
- struct gl_buffer_object *indirect_data,
- GLsizeiptr indirect_offset, unsigned draw_count,
- unsigned stride,
- struct gl_buffer_object *indirect_draw_count_buffer,
- GLsizeiptr indirect_draw_count_offset,
- const struct _mesa_index_buffer *ib,
- struct _mesa_prim *prim)
-{
- prim[0].begin = 1;
- prim[draw_count - 1].end = 1;
- for (unsigned i = 0; i < draw_count; ++i, indirect_offset += stride) {
- prim[i].mode = mode;
- prim[i].indexed = !!ib;
- prim[i].indirect_offset = indirect_offset;
- prim[i].is_indirect = 1;
- prim[i].draw_id = i;
- }
-
- /* This should always be true at this time */
- assert(indirect_data == ctx->DrawIndirectBuffer);
-
- ctx->Driver.Draw(ctx, prim, draw_count, ib, false, 0u, ~0u,
- NULL, 0, indirect_data);
-}
-
-
-/*
- * Function to be put into dd_function_table::DrawIndirect as fallback.
- * Calls into dd_function_table::Draw past adapting call arguments.
- * See dd_function_table::DrawIndirect for call argument documentation.
- */
-void
-_mesa_draw_indirect(struct gl_context *ctx, GLuint mode,
- struct gl_buffer_object *indirect_data,
- GLsizeiptr indirect_offset, unsigned draw_count,
- unsigned stride,
- struct gl_buffer_object *indirect_draw_count_buffer,
- GLsizeiptr indirect_draw_count_offset,
- const struct _mesa_index_buffer *ib)
-{
- /* Use alloca for the prim space if we are somehow in bounds. */
- if (draw_count*sizeof(struct _mesa_prim) < 1024) {
- struct _mesa_prim *space = alloca(draw_count*sizeof(struct _mesa_prim));
- memset(space, 0, draw_count*sizeof(struct _mesa_prim));
-
- draw_indirect(ctx, mode, indirect_data, indirect_offset, draw_count,
- stride, indirect_draw_count_buffer,
- indirect_draw_count_offset, ib, space);
- } else {
- struct _mesa_prim *space = calloc(draw_count, sizeof(struct _mesa_prim));
- if (space == NULL) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s",
- (draw_count > 1) ? "Multi" : "",
- ib ? "Elements" : "Arrays",
- indirect_data ? "CountARB" : "");
- return;
- }
-
- draw_indirect(ctx, mode, indirect_data, indirect_offset, draw_count,
- stride, indirect_draw_count_buffer,
- indirect_draw_count_offset, ib, space);
-
- free(space);
- }
-}