struct _mesa_prim
{
GLubyte mode; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
- bool indexed;
+
+ /**
+ * tnl: If true, line stipple emulation will reset the pattern walker.
+ * vbo: If false and the primitive is a line loop, the first vertex is
+ * the beginning of the line loop and it won't be drawn.
+ * Instead, it will be moved to the end.
+ */
bool begin;
+
+ /**
+ * tnl: If true and the primitive is a line loop, it will be closed.
+ * vbo: Same as tnl.
+ */
bool end;
GLuint start;
GLuint count;
GLint basevertex;
- GLuint num_instances;
- GLuint base_instance;
GLuint draw_id;
-
- GLsizeiptr indirect_offset;
};
/* Would like to call this a "vbo_index_buffer", but this would be
struct _mesa_index_buffer
{
GLuint count;
- unsigned index_size;
+ uint8_t index_size_shift; /* logbase2(index_size) */
struct gl_buffer_object *obj;
const void *ptr;
};
_mesa_initialize_exec_dispatch(const struct gl_context *ctx,
struct _glapi_table *exec);
+void GLAPIENTRY
+_mesa_EvalMesh1(GLenum mode, GLint i1, GLint i2);
+
+void GLAPIENTRY
+_mesa_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+
+void GLAPIENTRY
+_mesa_DrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid * indices, GLsizei numInstances);
+
+void GLAPIENTRY
+_mesa_DrawArraysInstancedBaseInstance(GLenum mode, GLint first,
+ GLsizei count, GLsizei numInstances,
+ GLuint baseInstance);
+
+void GLAPIENTRY
+_mesa_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count,
+ GLenum type, const GLvoid * indices,
+ GLsizei numInstances,
+ GLint basevertex);
+
+void GLAPIENTRY
+_mesa_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei numInstances,
+ GLuint baseInstance);
+
+void GLAPIENTRY
+_mesa_DrawTransformFeedbackStream(GLenum mode, GLuint name, GLuint stream);
+
+void GLAPIENTRY
+_mesa_DrawTransformFeedbackInstanced(GLenum mode, GLuint name,
+ GLsizei primcount);
+
+void GLAPIENTRY
+_mesa_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name,
+ GLuint stream,
+ GLsizei primcount);
+
+void GLAPIENTRY
+_mesa_DrawArraysIndirect(GLenum mode, const GLvoid *indirect);
+
+void GLAPIENTRY
+_mesa_DrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
+
+void GLAPIENTRY
+_mesa_MultiDrawArraysIndirect(GLenum mode, const GLvoid *indirect,
+ GLsizei primcount, GLsizei stride);
+
+void GLAPIENTRY
+_mesa_MultiDrawElementsIndirect(GLenum mode, GLenum type,
+ const GLvoid *indirect,
+ GLsizei primcount, GLsizei stride);
+
+void GLAPIENTRY
+_mesa_MultiDrawArraysIndirectCountARB(GLenum mode, GLintptr indirect,
+ GLintptr drawcount_offset,
+ GLsizei maxdrawcount, GLsizei stride);
+
+void GLAPIENTRY
+_mesa_MultiDrawElementsIndirectCountARB(GLenum mode, GLenum type,
+ GLintptr indirect,
+ GLintptr drawcount_offset,
+ GLsizei maxdrawcount, GLsizei stride);
void GLAPIENTRY
_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count);
void GLAPIENTRY
-_mesa_DrawArraysInstanced(GLenum mode, GLint first, GLsizei count,
- GLsizei primcount);
+_mesa_DrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count,
+ GLsizei primcount);
+void GLAPIENTRY
+_mesa_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei numInstances,
+ GLint basevertex,
+ GLuint baseInstance);
void GLAPIENTRY
_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,