struct _mesa_prim
{
GLubyte mode; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
- bool indexed;
/**
* tnl: If true, line stipple emulation will reset the pattern walker.
GLuint start;
GLuint count;
GLint basevertex;
- GLuint num_instances;
- GLuint base_instance;
GLuint draw_id;
-
- GLsizeiptr indirect_offset;
};
/* Would like to call this a "vbo_index_buffer", but this would be