struct _mesa_prim
{
- GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
- GLuint indexed:1;
- GLuint begin:1;
- GLuint end:1;
- GLuint is_indirect:1;
- GLuint pad:20;
+ GLubyte mode; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
+
+ /**
+ * tnl: If true, line stipple emulation will reset the pattern walker.
+ * vbo: If false and the primitive is a line loop, the first vertex is
+ * the beginning of the line loop and it won't be drawn.
+ * Instead, it will be moved to the end.
+ */
+ bool begin;
+
+ /**
+ * tnl: If true and the primitive is a line loop, it will be closed.
+ * vbo: Same as tnl.
+ */
+ bool end;
GLuint start;
GLuint count;
GLint basevertex;
- GLuint num_instances;
- GLuint base_instance;
GLuint draw_id;
-
- GLsizeiptr indirect_offset;
};
/* Would like to call this a "vbo_index_buffer", but this would be
struct _mesa_index_buffer
{
GLuint count;
- unsigned index_size;
+ uint8_t index_size_shift; /* logbase2(index_size) */
struct gl_buffer_object *obj;
const void *ptr;
};
_mesa_initialize_exec_dispatch(const struct gl_context *ctx,
struct _glapi_table *exec);
+
+void GLAPIENTRY
+_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count);
+
+
+void GLAPIENTRY
+_mesa_DrawArraysInstanced(GLenum mode, GLint first, GLsizei count,
+ GLsizei primcount);
+
+
+void GLAPIENTRY
+_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices);
+
+
+void GLAPIENTRY
+_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
+ GLenum type, const GLvoid *indices);
+
+
+void GLAPIENTRY
+_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex);
+
+
+void GLAPIENTRY
+_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices,
+ GLint basevertex);
+
+
+void GLAPIENTRY
+_mesa_DrawTransformFeedback(GLenum mode, GLuint name);
+
+
+
+void GLAPIENTRY
+_mesa_MultiDrawArrays(GLenum mode, const GLint *first,
+ const GLsizei *count, GLsizei primcount);
+
+
+void GLAPIENTRY
+_mesa_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
+ const GLvoid *const *indices, GLsizei primcount);
+
+
+void GLAPIENTRY
+_mesa_MultiDrawElementsBaseVertex(GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid * const * indices, GLsizei primcount,
+ const GLint *basevertex);
+
+
+void GLAPIENTRY
+_mesa_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first,
+ const GLsizei * count,
+ GLsizei primcount, GLint modestride);
+
+
+void GLAPIENTRY
+_mesa_MultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count,
+ GLenum type, const GLvoid * const * indices,
+ GLsizei primcount, GLint modestride);
+
+
#ifdef __cplusplus
} // extern "C"
#endif