* structure, be in buffer objects, and may not be called when
* the default vertex array object is bound."
*/
- if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
+ if (ctx->API != API_OPENGL_COMPAT &&
+ ctx->Array.VAO == ctx->Array.DefaultVAO) {
_mesa_error(ctx, GL_INVALID_OPERATION, "(no VAO bound)");
return GL_FALSE;
}