extern GLboolean
_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name);
+extern GLboolean
+_mesa_valid_draw_indirect_multi(struct gl_context *ctx, GLsizei primcount,
+ GLsizei stride, const char *name);
extern GLboolean
_mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count);