/*
* Execute glDrawPixels
*/
-void
+void GLAPIENTRY
_mesa_DrawPixels( GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *pixels )
{
}
}
-void
+void GLAPIENTRY
_mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
GLenum type )
{
-void
+void GLAPIENTRY
_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid *pixels )
{
-void
+void GLAPIENTRY
_mesa_Bitmap( GLsizei width, GLsizei height,
GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap )
ctx->Current.RasterTexCoords[0] );
}
}
- else if (ctx->RenderMode==GL_SELECT) {
+ else {
+ ASSERT(ctx->RenderMode == GL_SELECT);
/* Bitmaps don't generate selection hits. See appendix B of 1.1 spec. */
}
#endif
* Z-compositing. Normally, this operation requires two glDrawPixels
* calls with stencil testing.
*/
-void
+void GLAPIENTRY
_mesa_DrawDepthPixelsMESA( GLsizei width, GLsizei height,
GLenum colorFormat, GLenum colorType,
const GLvoid *colors,