-/* $Id: drawpix.c,v 1.49 2001/03/03 20:33:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
#include "glheader.h"
+#include "imports.h"
#include "colormac.h"
#include "context.h"
#include "drawpix.h"
#include "feedback.h"
#include "macros.h"
-#include "mem.h"
-#include "mmath.h"
#include "state.h"
#include "mtypes.h"
-#endif
-
-
-
+#if _HAVE_FULL_GL
/*
* Execute glDrawPixels
*/
-void
+void GLAPIENTRY
_mesa_DrawPixels( GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ if (width < 0 || height < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glDrawPixels(width or height < 0" );
+ return;
+ }
+
if (ctx->RenderMode==GL_RENDER) {
GLint x, y;
if (!pixels || !ctx->Current.RasterPosValid) {
_mesa_update_state(ctx);
}
- x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
- y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
+ /* Round, to satisfy conformance tests (matches SGI's OpenGL) */
+ x = IROUND(ctx->Current.RasterPos[0]);
+ y = IROUND(ctx->Current.RasterPos[1]);
ctx->OcclusionResult = GL_TRUE;
-
- /* see if device driver can do the drawpix */
- RENDER_START(ctx);
ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type,
&ctx->Unpack, pixels);
- RENDER_FINISH(ctx);
}
else if (ctx->RenderMode==GL_FEEDBACK) {
+ /* Feedback the current raster pos info */
+ if (ctx->Current.RasterPosValid) {
+ FLUSH_CURRENT( ctx, 0 );
+ FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
+ _mesa_feedback_vertex( ctx,
+ ctx->Current.RasterPos,
+ ctx->Current.RasterColor,
+ ctx->Current.RasterIndex,
+ ctx->Current.RasterTexCoords[0] );
+ }
+ }
+ else if (ctx->RenderMode==GL_SELECT) {
+ if (ctx->Current.RasterPosValid) {
+ _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
+ }
+ }
+}
+
+void GLAPIENTRY
+_mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
+ GLenum type )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint destx, desty;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (width < 0 || height < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)" );
+ return;
+ }
+
+ if (ctx->NewState) {
+ _mesa_update_state(ctx);
+ }
+
+ if (ctx->RenderMode==GL_RENDER) {
+ /* Destination of copy: */
+ if (!ctx->Current.RasterPosValid) {
+ return;
+ }
+
+ /* Round, to satisfy conformance tests (matches SGI's OpenGL) */
+ destx = IROUND(ctx->Current.RasterPos[0]);
+ desty = IROUND(ctx->Current.RasterPos[1]);
+
+ ctx->OcclusionResult = GL_TRUE;
+
+ ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty,
+ type );
+ }
+ else if (ctx->RenderMode == GL_FEEDBACK) {
if (ctx->Current.RasterPosValid) {
- GLfloat color[4];
- GLfloat texcoord[4], invq;
+ FLUSH_CURRENT( ctx, 0 );
+ FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN );
+ _mesa_feedback_vertex( ctx,
+ ctx->Current.RasterPos,
+ ctx->Current.RasterColor,
+ ctx->Current.RasterIndex,
+ ctx->Current.RasterTexCoords[0] );
+ }
+ }
+ else if (ctx->RenderMode == GL_SELECT) {
+ _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
+ }
+}
+#endif
+
+
+
+void GLAPIENTRY
+_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (width < 0 || height < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE,
+ "glReadPixels(width=%d height=%d)", width, height );
+ return;
+ }
+
+ if (!pixels) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glReadPixels(pixels)" );
+ return;
+ }
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ ctx->Driver.ReadPixels(ctx, x, y, width, height,
+ format, type, &ctx->Pack, pixels);
+}
+
+
+
+
+
+void GLAPIENTRY
+_mesa_Bitmap( GLsizei width, GLsizei height,
+ GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
+ const GLubyte *bitmap )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (width < 0 || height < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glBitmap(width or height < 0)" );
+ return;
+ }
+
+ if (ctx->Current.RasterPosValid == GL_FALSE) {
+ return; /* do nothing */
+ }
+
+ if (ctx->RenderMode==GL_RENDER) {
+ if (bitmap) {
+ /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
+ GLint x = IFLOOR(ctx->Current.RasterPos[0] - xorig);
+ GLint y = IFLOOR(ctx->Current.RasterPos[1] - yorig);
+
+ if (ctx->NewState) {
+ _mesa_update_state(ctx);
+ }
+
+ ctx->OcclusionResult = GL_TRUE;
+ ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap );
+ }
+ }
+#if _HAVE_FULL_GL
+ else if (ctx->RenderMode==GL_FEEDBACK) {
+ if (ctx->Current.RasterPosValid) {
FLUSH_CURRENT(ctx, 0);
- color[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]);
- color[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]);
- color[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]);
- color[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]);
- invq = 1.0F / ctx->Current.Texcoord[0][3];
- texcoord[0] = ctx->Current.Texcoord[0][0] * invq;
- texcoord[1] = ctx->Current.Texcoord[0][1] * invq;
- texcoord[2] = ctx->Current.Texcoord[0][2] * invq;
- texcoord[3] = ctx->Current.Texcoord[0][3];
+ FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN );
+ _mesa_feedback_vertex( ctx,
+ ctx->Current.RasterPos,
+ ctx->Current.RasterColor,
+ ctx->Current.RasterIndex,
+ ctx->Current.RasterTexCoords[0] );
+ }
+ }
+ else {
+ ASSERT(ctx->RenderMode == GL_SELECT);
+ /* Bitmaps don't generate selection hits. See appendix B of 1.1 spec. */
+ }
+#endif
+
+ /* update raster position */
+ ctx->Current.RasterPos[0] += xmove;
+ ctx->Current.RasterPos[1] += ymove;
+}
+
+
+
+#if 0 /* experimental */
+/*
+ * Execute glDrawDepthPixelsMESA(). This function accepts both a color
+ * image and depth (Z) image. Rasterization produces fragments with
+ * color and Z taken from these images. This function is intended for
+ * Z-compositing. Normally, this operation requires two glDrawPixels
+ * calls with stencil testing.
+ */
+void GLAPIENTRY
+_mesa_DrawDepthPixelsMESA( GLsizei width, GLsizei height,
+ GLenum colorFormat, GLenum colorType,
+ const GLvoid *colors,
+ GLenum depthType, const GLvoid *depths )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (width < 0 || height < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE,
+ "glDrawDepthPixelsMESA(width or height < 0" );
+ return;
+ }
+
+ if (ctx->RenderMode==GL_RENDER) {
+ GLint x, y;
+ if (!colors || !depths || !ctx->Current.RasterPosValid) {
+ return;
+ }
+
+ if (ctx->NewState) {
+ _mesa_update_state(ctx);
+ }
+
+ /* Round, to satisfy conformance tests (matches SGI's OpenGL) */
+ x = IROUND(ctx->Current.RasterPos[0]);
+ y = IROUND(ctx->Current.RasterPos[1]);
+
+ ctx->OcclusionResult = GL_TRUE;
+ ctx->Driver.DrawDepthPixelsMESA(ctx, x, y, width, height,
+ colorFormat, colorType, colors,
+ depthType, depths, &ctx->Unpack);
+ }
+ else if (ctx->RenderMode==GL_FEEDBACK) {
+ /* Feedback the current raster pos info */
+ if (ctx->Current.RasterPosValid) {
+ FLUSH_CURRENT( ctx, 0 );
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
_mesa_feedback_vertex( ctx,
- ctx->Current.RasterPos,
- color, ctx->Current.Index, texcoord );
+ ctx->Current.RasterPos,
+ ctx->Current.RasterColor,
+ ctx->Current.RasterIndex,
+ ctx->Current.RasterTexCoords[0] );
}
}
else if (ctx->RenderMode==GL_SELECT) {
}
}
+#endif