if (ctx->RenderMode == GL_RENDER) {
/* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
- GLint x = IFLOOR(ctx->Current.RasterPos[0] - xorig);
- GLint y = IFLOOR(ctx->Current.RasterPos[1] - yorig);
+ const GLfloat epsilon = 0.0001;
+ GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig);
+ GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig);
if (ctx->Unpack.BufferObj->Name) {
/* unpack from PBO */