mesa: Set correct values for range/precision of shader integer types
[mesa.git] / src / mesa / main / drawpix.h
index 8ffb1a6d884706aa4fe0c3d2c54f16787926d77e..31baa192ec5d30ae16d8126539ceea24246a8c4a 100644 (file)
 #define DRAWPIX_H
 
 
-#include "main/mtypes.h"
+#include "compiler.h"
+#include "mfeatures.h"
 
+struct _glapi_table;
 
-#if FEATURE_drawpix
 
-#define _MESA_INIT_DRAWPIX_FUNCTIONS(driver, impl) \
-   do {                                            \
-      (driver)->DrawPixels = impl ## DrawPixels;   \
-      (driver)->CopyPixels = impl ## CopyPixels;   \
-      (driver)->Bitmap     = impl ## Bitmap;       \
-   } while (0)
+#if FEATURE_drawpix
 
 extern void
 _mesa_init_drawpix_dispatch(struct _glapi_table *disp);
 
 #else /* FEATURE_drawpix */
 
-#define _MESA_INIT_DRAWPIX_FUNCTIONS(driver, impl) do { } while (0)
-
 static INLINE void
 _mesa_init_drawpix_dispatch(struct _glapi_table *disp)
 {