#include "main/drawtex.h"
#include "main/state.h"
#include "main/imports.h"
-#include "main/mfeatures.h"
#include "main/mtypes.h"
void GLAPIENTRY
-_mesa_DrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
+_mesa_DrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
{
GET_CURRENT_CONTEXT(ctx);
draw_texture(ctx, x, y, z, width, height);
void GLAPIENTRY
-_mesa_DrawTexfv(const GLfloat *coords)
+_mesa_DrawTexfvOES(const GLfloat *coords)
{
GET_CURRENT_CONTEXT(ctx);
draw_texture(ctx, coords[0], coords[1], coords[2], coords[3], coords[4]);
void GLAPIENTRY
-_mesa_DrawTexi(GLint x, GLint y, GLint z, GLint width, GLint height)
+_mesa_DrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
{
GET_CURRENT_CONTEXT(ctx);
draw_texture(ctx, (GLfloat) x, (GLfloat) y, (GLfloat) z,
void GLAPIENTRY
-_mesa_DrawTexiv(const GLint *coords)
+_mesa_DrawTexivOES(const GLint *coords)
{
GET_CURRENT_CONTEXT(ctx);
draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1],
void GLAPIENTRY
-_mesa_DrawTexs(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
+_mesa_DrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
{
GET_CURRENT_CONTEXT(ctx);
draw_texture(ctx, (GLfloat) x, (GLfloat) y, (GLfloat) z,
void GLAPIENTRY
-_mesa_DrawTexsv(const GLshort *coords)
+_mesa_DrawTexsvOES(const GLshort *coords)
{
GET_CURRENT_CONTEXT(ctx);
draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1],