mesa: Remove unnecessary header from enable.c.
[mesa.git] / src / mesa / main / enable.c
index 4c1f46102d1c86592f982d2202eaeb89723790d5..1573bc27ce20011981e3f6b02efea4122299a2d3 100644 (file)
 #include "context.h"
 #include "enable.h"
 #include "light.h"
-#include "macros.h"
 #include "simple_list.h"
 #include "mtypes.h"
 #include "enums.h"
 #include "api_arrayelt.h"
+#include "texstate.h"
 
 
 
 static void
 client_state(GLcontext *ctx, GLenum cap, GLboolean state)
 {
+   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
    GLuint flag;
    GLboolean *var;
 
    switch (cap) {
       case GL_VERTEX_ARRAY:
-         var = &ctx->Array.ArrayObj->Vertex.Enabled;
+         var = &arrayObj->Vertex.Enabled;
          flag = _NEW_ARRAY_VERTEX;
          break;
       case GL_NORMAL_ARRAY:
-         var = &ctx->Array.ArrayObj->Normal.Enabled;
+         var = &arrayObj->Normal.Enabled;
          flag = _NEW_ARRAY_NORMAL;
          break;
       case GL_COLOR_ARRAY:
-         var = &ctx->Array.ArrayObj->Color.Enabled;
+         var = &arrayObj->Color.Enabled;
          flag = _NEW_ARRAY_COLOR0;
          break;
       case GL_INDEX_ARRAY:
-         var = &ctx->Array.ArrayObj->Index.Enabled;
+         var = &arrayObj->Index.Enabled;
          flag = _NEW_ARRAY_INDEX;
          break;
       case GL_TEXTURE_COORD_ARRAY:
-         var = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
+         var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
          flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
          break;
       case GL_EDGE_FLAG_ARRAY:
-         var = &ctx->Array.ArrayObj->EdgeFlag.Enabled;
+         var = &arrayObj->EdgeFlag.Enabled;
          flag = _NEW_ARRAY_EDGEFLAG;
          break;
       case GL_FOG_COORDINATE_ARRAY_EXT:
-         var = &ctx->Array.ArrayObj->FogCoord.Enabled;
+         var = &arrayObj->FogCoord.Enabled;
          flag = _NEW_ARRAY_FOGCOORD;
          break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
-         var = &ctx->Array.ArrayObj->SecondaryColor.Enabled;
+         var = &arrayObj->SecondaryColor.Enabled;
          flag = _NEW_ARRAY_COLOR1;
          break;
 
 #if FEATURE_point_size_array
       case GL_POINT_SIZE_ARRAY_OES:
-         var = &ctx->Array.ArrayObj->PointSize.Enabled;
+         var = &arrayObj->PointSize.Enabled;
          flag = _NEW_ARRAY_POINT_SIZE;
          break;
 #endif
@@ -119,7 +120,7 @@ client_state(GLcontext *ctx, GLenum cap, GLboolean state)
          {
             GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
             ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
-            var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled;
+            var = &arrayObj->VertexAttrib[n].Enabled;
             flag = _NEW_ARRAY_ATTRIB(n);
          }
          break;
@@ -228,12 +229,11 @@ get_texcoord_unit(GLcontext *ctx)
 static GLboolean
 enable_texture(GLcontext *ctx, GLboolean state, GLbitfield texBit)
 {
-   const GLuint curr = ctx->Texture.CurrentUnit;
-   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
+   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
    const GLbitfield newenabled = state
       ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
 
-   if (!ctx->DrawBuffer->Visual.rgbMode || texUnit->Enabled == newenabled)
+   if (texUnit->Enabled == newenabled)
        return GL_FALSE;
 
    FLUSH_VERTICES(ctx, _NEW_TEXTURE);
@@ -935,11 +935,6 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
       /* GL_EXT_depth_bounds_test */
       case GL_DEPTH_BOUNDS_TEST_EXT:
          CHECK_EXTENSION(EXT_depth_bounds_test, cap);
-         if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
-            _mesa_warning(ctx,
-                   "glEnable(GL_DEPTH_BOUNDS_TEST_EXT) but no depth buffer");
-            return;
-         }
          if (ctx->Depth.BoundsTest == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_DEPTH);