#include "glheader.h"
#include "clip.h"
#include "context.h"
+#include "debug_output.h"
#include "enable.h"
#include "errors.h"
#include "light.h"
#include "enums.h"
#include "api_arrayelt.h"
#include "texstate.h"
-#include "drivers/common/meta.h"
break;
case GL_DEBUG_OUTPUT:
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
- if (!_mesa_is_desktop_gl(ctx))
- goto invalid_enum_error;
- else
- _mesa_set_debug_state_int(ctx, cap, state);
+ _mesa_set_debug_state_int(ctx, cap, state);
break;
case GL_DITHER:
if (ctx->Color.DitherFlag == state)
/* ARB_texture_multisample */
case GL_SAMPLE_MASK:
- if (!_mesa_is_desktop_gl(ctx))
+ if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
goto invalid_enum_error;
CHECK_EXTENSION(ARB_texture_multisample, cap);
if (ctx->Multisample.SampleMask == state)
return ctx->Polygon.CullFlag;
case GL_DEBUG_OUTPUT:
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
- if (!_mesa_is_desktop_gl(ctx))
- goto invalid_enum_error;
- else
- return (GLboolean) _mesa_get_debug_state_int(ctx, cap);
+ return (GLboolean) _mesa_get_debug_state_int(ctx, cap);
case GL_DEPTH_TEST:
return ctx->Depth.Test;
case GL_DITHER:
/* ARB_texture_multisample */
case GL_SAMPLE_MASK:
- if (!_mesa_is_desktop_gl(ctx))
+ if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
goto invalid_enum_error;
CHECK_EXTENSION(ARB_texture_multisample);
return ctx->Multisample.SampleMask;