mesa: simplify translate_tex_src_bit()
[mesa.git] / src / mesa / main / enable.c
index 72ed50808c58b3381618a11feb2cbf5071dd5d7e..4bc54771e970afd91ce038de84b0cdcaef947931 100644 (file)
@@ -37,7 +37,6 @@
 #include "mtypes.h"
 #include "enums.h"
 #include "math/m_matrix.h"
-#include "math/m_xform.h"
 #include "api_arrayelt.h"
 
 
@@ -120,6 +119,7 @@ client_state(GLcontext *ctx, GLenum cap, GLboolean state)
          CHECK_EXTENSION(NV_vertex_program, cap);
          {
             GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
+            ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
             var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled;
             flag = _NEW_ARRAY_ATTRIB(n);
          }
@@ -223,14 +223,16 @@ get_texcoord_unit(GLcontext *ctx)
 
 /**
  * Helper function to enable or disable a texture target.
+ * \param bit  one of the TEXTURE_x_BIT values
+ * \return GL_TRUE if state is changing or GL_FALSE if no change
  */
 static GLboolean
-enable_texture(GLcontext *ctx, GLboolean state, GLbitfield bit)
+enable_texture(GLcontext *ctx, GLboolean state, GLbitfield texBit)
 {
    const GLuint curr = ctx->Texture.CurrentUnit;
    struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
-   const GLuint newenabled = (!state)
-       ? (texUnit->Enabled & ~bit) :  (texUnit->Enabled | bit);
+   const GLbitfield newenabled = state
+      ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
 
    if (!ctx->DrawBuffer->Visual.rgbMode || texUnit->Enabled == newenabled)
        return GL_FALSE;
@@ -341,10 +343,6 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
          ctx->Transform.CullVertexFlag = state;
          break;
       case GL_DEPTH_TEST:
-         if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
-            _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
-            return;
-         }
          if (ctx->Depth.Test == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_DEPTH);
@@ -607,11 +605,6 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
          ctx->Texture.SharedPalette = state;
          break;
       case GL_STENCIL_TEST:
-         if (state && ctx->DrawBuffer->Visual.stencilBits == 0) {
-            _mesa_warning(ctx,
-                          "glEnable(GL_STENCIL_TEST) but no stencil buffer");
-            return;
-         }
          if (ctx->Stencil.Enabled == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_STENCIL);
@@ -776,35 +769,30 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
 
       /* GL_ARB_multisample */
       case GL_MULTISAMPLE_ARB:
-         CHECK_EXTENSION(ARB_multisample, cap);
          if (ctx->Multisample.Enabled == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
          ctx->Multisample.Enabled = state;
          break;
       case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
-         CHECK_EXTENSION(ARB_multisample, cap);
          if (ctx->Multisample.SampleAlphaToCoverage == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
          ctx->Multisample.SampleAlphaToCoverage = state;
          break;
       case GL_SAMPLE_ALPHA_TO_ONE_ARB:
-         CHECK_EXTENSION(ARB_multisample, cap);
          if (ctx->Multisample.SampleAlphaToOne == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
          ctx->Multisample.SampleAlphaToOne = state;
          break;
       case GL_SAMPLE_COVERAGE_ARB:
-         CHECK_EXTENSION(ARB_multisample, cap);
          if (ctx->Multisample.SampleCoverage == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
          ctx->Multisample.SampleCoverage = state;
          break;
       case GL_SAMPLE_COVERAGE_INVERT_ARB:
-         CHECK_EXTENSION(ARB_multisample, cap);
          if (ctx->Multisample.SampleCoverageInvert == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
@@ -926,10 +914,13 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
             return;
          FLUSH_VERTICES(ctx, _NEW_STENCIL);
          ctx->Stencil.TestTwoSide = state;
-         if (state)
+         if (state) {
+            ctx->Stencil._BackFace = 2;
             ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
-         else
+         } else {
+            ctx->Stencil._BackFace = 1;
             ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
+         }
          break;
 
 #if FEATURE_ARB_fragment_program
@@ -956,18 +947,6 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
          ctx->Depth.BoundsTest = state;
          break;
 
-      /* GL_MESA_program_debug */
-#if FEATURE_MESA_program_debug
-      case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
-         CHECK_EXTENSION(MESA_program_debug, cap);
-         ctx->FragmentProgram.CallbackEnabled = state;
-         break;
-      case GL_VERTEX_PROGRAM_CALLBACK_MESA:
-         CHECK_EXTENSION(MESA_program_debug, cap);
-         ctx->VertexProgram.CallbackEnabled = state;
-         break;
-#endif
-
 #if FEATURE_ATI_fragment_shader
       case GL_FRAGMENT_SHADER_ATI:
         CHECK_EXTENSION(ATI_fragment_shader, cap);
@@ -993,6 +972,11 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
          }
          break;
 
+      case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+        CHECK_EXTENSION(ARB_seamless_cube_map, cap);
+        ctx->Texture.CubeMapSeamless = state;
+        break;
+
       default:
          _mesa_error(ctx, GL_INVALID_ENUM,
                      "%s(0x%x)", state ? "glEnable" : "glDisable", cap);
@@ -1287,19 +1271,14 @@ _mesa_IsEnabled( GLenum cap )
 
       /* GL_ARB_multisample */
       case GL_MULTISAMPLE_ARB:
-         CHECK_EXTENSION(ARB_multisample);
          return ctx->Multisample.Enabled;
       case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
-         CHECK_EXTENSION(ARB_multisample);
          return ctx->Multisample.SampleAlphaToCoverage;
       case GL_SAMPLE_ALPHA_TO_ONE_ARB:
-         CHECK_EXTENSION(ARB_multisample);
          return ctx->Multisample.SampleAlphaToOne;
       case GL_SAMPLE_COVERAGE_ARB:
-         CHECK_EXTENSION(ARB_multisample);
          return ctx->Multisample.SampleCoverage;
       case GL_SAMPLE_COVERAGE_INVERT_ARB:
-         CHECK_EXTENSION(ARB_multisample);
          return ctx->Multisample.SampleCoverageInvert;
 
       /* GL_IBM_rasterpos_clip */
@@ -1343,6 +1322,7 @@ _mesa_IsEnabled( GLenum cap )
          CHECK_EXTENSION(NV_vertex_program);
          {
             GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
+            ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
             return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
          }
       case GL_MAP1_VERTEX_ATTRIB0_4_NV:
@@ -1415,21 +1395,16 @@ _mesa_IsEnabled( GLenum cap )
          CHECK_EXTENSION(EXT_depth_bounds_test);
          return ctx->Depth.BoundsTest;
 
-      /* GL_MESA_program_debug */
-#if FEATURE_MESA_program_debug
-      case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
-         CHECK_EXTENSION(MESA_program_debug);
-         return ctx->FragmentProgram.CallbackEnabled;
-      case GL_VERTEX_PROGRAM_CALLBACK_MESA:
-         CHECK_EXTENSION(MESA_program_debug);
-         return ctx->VertexProgram.CallbackEnabled;
-#endif
-
 #if FEATURE_ATI_fragment_shader
       case GL_FRAGMENT_SHADER_ATI:
         CHECK_EXTENSION(ATI_fragment_shader);
         return ctx->ATIFragmentShader.Enabled;
 #endif /* FEATURE_ATI_fragment_shader */
+
+      case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+        CHECK_EXTENSION(ARB_seamless_cube_map);
+        return ctx->Texture.CubeMapSeamless;
+
       default:
          _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
         return GL_FALSE;