Initial implementation of MESA_texture_array
[mesa.git] / src / mesa / main / enable.c
index 8d244e02e5b936f123f5fd48ec1f1e11de643636..52dd63f2cefb1f7767b9268ef7ff85a7eb4d2e8f 100644 (file)
@@ -5,9 +5,9 @@
 
 /*
  * Mesa 3-D graphics library
- * Version:  6.1
+ * Version:  6.5.1
  *
- * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
    }
 
 
+/**
+ * Helper to enable/disable client-side state.
+ */
 static void
-client_state( GLcontext *ctx, GLenum cap, GLboolean state )
+client_state(GLcontext *ctx, GLenum cap, GLboolean state)
 {
    GLuint flag;
-   GLuint *var;
+   GLboolean *var;
 
    switch (cap) {
       case GL_VERTEX_ARRAY:
-         var = &ctx->Array.Vertex.Enabled;
+         var = &ctx->Array.ArrayObj->Vertex.Enabled;
          flag = _NEW_ARRAY_VERTEX;
          break;
       case GL_NORMAL_ARRAY:
-         var = &ctx->Array.Normal.Enabled;
+         var = &ctx->Array.ArrayObj->Normal.Enabled;
          flag = _NEW_ARRAY_NORMAL;
          break;
       case GL_COLOR_ARRAY:
-         var = &ctx->Array.Color.Enabled;
+         var = &ctx->Array.ArrayObj->Color.Enabled;
          flag = _NEW_ARRAY_COLOR0;
          break;
       case GL_INDEX_ARRAY:
-         var = &ctx->Array.Index.Enabled;
+         var = &ctx->Array.ArrayObj->Index.Enabled;
          flag = _NEW_ARRAY_INDEX;
          break;
       case GL_TEXTURE_COORD_ARRAY:
-         var = &ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
+         var = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
          flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
          break;
       case GL_EDGE_FLAG_ARRAY:
-         var = &ctx->Array.EdgeFlag.Enabled;
+         var = &ctx->Array.ArrayObj->EdgeFlag.Enabled;
          flag = _NEW_ARRAY_EDGEFLAG;
          break;
       case GL_FOG_COORDINATE_ARRAY_EXT:
-         var = &ctx->Array.FogCoord.Enabled;
+         var = &ctx->Array.ArrayObj->FogCoord.Enabled;
          flag = _NEW_ARRAY_FOGCOORD;
          break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
-         var = &ctx->Array.SecondaryColor.Enabled;
+         var = &ctx->Array.ArrayObj->SecondaryColor.Enabled;
          flag = _NEW_ARRAY_COLOR1;
          break;
 
@@ -109,7 +112,7 @@ client_state( GLcontext *ctx, GLenum cap, GLboolean state )
          CHECK_EXTENSION(NV_vertex_program, cap);
          {
             GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
-            var = &ctx->Array.VertexAttrib[n].Enabled;
+            var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled;
             flag = _NEW_ARRAY_ATTRIB(n);
          }
          break;
@@ -129,22 +132,19 @@ client_state( GLcontext *ctx, GLenum cap, GLboolean state )
    *var = state;
 
    if (state)
-      ctx->Array._Enabled |= flag;
+      ctx->Array.ArrayObj->_Enabled |= flag;
    else
-      ctx->Array._Enabled &= ~flag;
+      ctx->Array.ArrayObj->_Enabled &= ~flag;
 
    if (ctx->Driver.Enable) {
-      (*ctx->Driver.Enable)( ctx, cap, state );
+      ctx->Driver.Enable( ctx, cap, state );
    }
 }
 
 
 /**
  * Enable GL capability.
- *
- * \param cap capability.
- *
- * \sa glEnable().
+ * \param cap  state to enable/disable.
  *
  * Get's the current context, assures that we're outside glBegin()/glEnd() and
  * calls client_state().
@@ -160,10 +160,7 @@ _mesa_EnableClientState( GLenum cap )
 
 /**
  * Disable GL capability.
- *
- * \param cap capability.
- *
- * \sa glDisable().
+ * \param cap  state to enable/disable.
  *
  * Get's the current context, assures that we're outside glBegin()/glEnd() and
  * calls client_state().
@@ -193,12 +190,31 @@ _mesa_DisableClientState( GLenum cap )
    }
 
 
+/**
+ * Helper function to enable or disable a texture target.
+ */
+static GLboolean
+enable_texture(GLcontext *ctx, GLboolean state, GLbitfield bit)
+{
+   const GLuint curr = ctx->Texture.CurrentUnit;
+   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
+   const GLuint newenabled = (!state)
+       ? (texUnit->Enabled & ~bit) :  (texUnit->Enabled | bit);
+
+   if (!ctx->DrawBuffer->Visual.rgbMode || texUnit->Enabled == newenabled)
+       return GL_FALSE;
+
+   FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+   texUnit->Enabled = newenabled;
+   return GL_TRUE;
+}
+
 
 /**
- * Perform glEnable() and glDisable() calls.
+ * Helper function to enable or disable state.
  *
  * \param ctx GL context.
- * \param cap capability.
+ * \param cap  the state to enable/disable
  * \param state whether to enable or disable the specified capability.
  *
  * Updates the current context and flushes the vertices as needed. For
@@ -206,7 +222,8 @@ _mesa_DisableClientState( GLenum cap )
  * are effectivly present before updating. Notifies the driver via
  * dd_function_table::Enable.
  */
-void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
+void
+_mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
 {
    if (MESA_VERBOSE & VERBOSE_API)
       _mesa_debug(ctx, "%s %s (newstate is %x)\n",
@@ -232,12 +249,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
             return;
          FLUSH_VERTICES(ctx, _NEW_COLOR);
          ctx->Color.BlendEnabled = state;
-         /* This is needed to support 1.1's RGB logic ops AND
-          * 1.0's blending logicops.
-          */
-         ctx->Color._LogicOpEnabled =
-            (ctx->Color.ColorLogicOpEnabled ||
-             (state && ctx->Color.BlendEquationRGB == GL_LOGIC_OP));
          break;
 #if FEATURE_userclip
       case GL_CLIP_PLANE0:
@@ -257,7 +268,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
             if (state) {
                ctx->Transform.ClipPlanesEnabled |= (1 << p);
 
-               if (ctx->ProjectionMatrixStack.Top->flags & MAT_DIRTY)
+               if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
                   _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
 
                /* This derived state also calculated in clip.c and
@@ -291,7 +302,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
          FLUSH_VERTICES(ctx, _NEW_POLYGON);
          ctx->Polygon.CullFlag = state;
          break;
-
       case GL_CULL_VERTEX_EXT:
          CHECK_EXTENSION(EXT_cull_vertex, cap);
          if (ctx->Transform.CullVertexFlag == state)
@@ -299,13 +309,12 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
          FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
          ctx->Transform.CullVertexFlag = state;
          break;
-
       case GL_DEPTH_TEST:
-         if (state && ctx->Visual.depthBits==0) {
+         if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
             _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
             return;
          }
-         if (ctx->Depth.Test==state)
+         if (ctx->Depth.Test == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_DEPTH);
          ctx->Depth.Test = state;
@@ -314,13 +323,13 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
          if (ctx->NoDither) {
             state = GL_FALSE; /* MESA_NO_DITHER env var */
          }
-         if (ctx->Color.DitherFlag==state)
+         if (ctx->Color.DitherFlag == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_COLOR);
          ctx->Color.DitherFlag = state;
          break;
       case GL_FOG:
-         if (ctx->Fog.Enabled==state)
+         if (ctx->Fog.Enabled == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_FOG);
          ctx->Fog.Enabled = state;
@@ -357,26 +366,18 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
             return;
          FLUSH_VERTICES(ctx, _NEW_LIGHT);
          ctx->Light.Enabled = state;
-
-         if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
-          ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
-         else
-          ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
          break;
       case GL_LINE_SMOOTH:
          if (ctx->Line.SmoothFlag == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_LINE);
          ctx->Line.SmoothFlag = state;
-         ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
          break;
       case GL_LINE_STIPPLE:
          if (ctx->Line.StippleFlag == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_LINE);
          ctx->Line.StippleFlag = state;
-         ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
          break;
       case GL_INDEX_LOGIC_OP:
          if (ctx->Color.IndexLogicOpEnabled == state)
@@ -389,12 +390,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
             return;
          FLUSH_VERTICES(ctx, _NEW_COLOR);
          ctx->Color.ColorLogicOpEnabled = state;
-         /* This is needed to support 1.1's RGB logic ops AND
-          * 1.0's blending logicops.
-          */
-         ctx->Color._LogicOpEnabled =
-            (state || (ctx->Color.BlendEnabled &&
-                       ctx->Color.BlendEquationRGB == GL_LOGIC_OP));
          break;
       case GL_MAP1_COLOR_4:
          if (ctx->Eval.Map1Color4 == state)
@@ -517,41 +512,38 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
          ctx->Transform.Normalize = state;
          break;
       case GL_POINT_SMOOTH:
-         if (ctx->Point.SmoothFlag==state)
+         if (ctx->Point.SmoothFlag == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_POINT);
          ctx->Point.SmoothFlag = state;
-         ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
          break;
       case GL_POLYGON_SMOOTH:
-         if (ctx->Polygon.SmoothFlag==state)
+         if (ctx->Polygon.SmoothFlag == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_POLYGON);
          ctx->Polygon.SmoothFlag = state;
-         ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
          break;
       case GL_POLYGON_STIPPLE:
-         if (ctx->Polygon.StippleFlag==state)
+         if (ctx->Polygon.StippleFlag == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_POLYGON);
          ctx->Polygon.StippleFlag = state;
-         ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
          break;
       case GL_POLYGON_OFFSET_POINT:
-         if (ctx->Polygon.OffsetPoint==state)
+         if (ctx->Polygon.OffsetPoint == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_POLYGON);
          ctx->Polygon.OffsetPoint = state;
          break;
       case GL_POLYGON_OFFSET_LINE:
-         if (ctx->Polygon.OffsetLine==state)
+         if (ctx->Polygon.OffsetLine == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_POLYGON);
          ctx->Polygon.OffsetLine = state;
          break;
       case GL_POLYGON_OFFSET_FILL:
          /*case GL_POLYGON_OFFSET_EXT:*/
-         if (ctx->Polygon.OffsetFill==state)
+         if (ctx->Polygon.OffsetFill == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_POLYGON);
          ctx->Polygon.OffsetFill = state;
@@ -563,7 +555,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
          ctx->Transform.RescaleNormals = state;
          break;
       case GL_SCISSOR_TEST:
-         if (ctx->Scissor.Enabled==state)
+         if (ctx->Scissor.Enabled == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_SCISSOR);
          ctx->Scissor.Enabled = state;
@@ -575,52 +567,31 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
          ctx->Texture.SharedPalette = state;
          break;
       case GL_STENCIL_TEST:
-         if (state && ctx->Visual.stencilBits==0) {
+         if (state && ctx->DrawBuffer->Visual.stencilBits == 0) {
             _mesa_warning(ctx,
                           "glEnable(GL_STENCIL_TEST) but no stencil buffer");
             return;
          }
-         if (ctx->Stencil.Enabled==state)
+         if (ctx->Stencil.Enabled == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_STENCIL);
          ctx->Stencil.Enabled = state;
          break;
-      case GL_TEXTURE_1D: {
-         const GLuint curr = ctx->Texture.CurrentUnit;
-         struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
-         GLuint newenabled = texUnit->Enabled & ~TEXTURE_1D_BIT;
-         if (state)
-            newenabled |= TEXTURE_1D_BIT;
-         if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
+      case GL_TEXTURE_1D:
+         if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
             return;
-         FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-         texUnit->Enabled = newenabled;
+         }
          break;
-      }
-      case GL_TEXTURE_2D: {
-         const GLuint curr = ctx->Texture.CurrentUnit;
-         struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
-         GLuint newenabled = texUnit->Enabled & ~TEXTURE_2D_BIT;
-         if (state)
-            newenabled |= TEXTURE_2D_BIT;
-         if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
+      case GL_TEXTURE_2D:
+         if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
             return;
-         FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-         texUnit->Enabled = newenabled;
+         }
          break;
-      }
-      case GL_TEXTURE_3D: {
-         const GLuint curr = ctx->Texture.CurrentUnit;
-         struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
-         GLuint newenabled = texUnit->Enabled & ~TEXTURE_3D_BIT;
-         if (state)
-            newenabled |= TEXTURE_3D_BIT;
-         if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
+      case GL_TEXTURE_3D:
+         if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
             return;
-         FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-         texUnit->Enabled = newenabled;
+         }
          break;
-      }
       case GL_TEXTURE_GEN_Q: {
          GLuint unit = ctx->Texture.CurrentUnit;
          struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -645,7 +616,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
          texUnit->TexGenEnabled = newenabled;
          break;
       }
-      break;
       case GL_TEXTURE_GEN_S: {
          GLuint unit = ctx->Texture.CurrentUnit;
          struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -658,7 +628,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
          texUnit->TexGenEnabled = newenabled;
          break;
       }
-      break;
       case GL_TEXTURE_GEN_T: {
          GLuint unit = ctx->Texture.CurrentUnit;
          struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -671,7 +640,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
          texUnit->TexGenEnabled = newenabled;
          break;
       }
-      break;
 
       /*
        * CLIENT STATE!!!
@@ -687,58 +655,27 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
          client_state( ctx, cap, state );
          return;
 
-      /* GL_HP_occlusion_test */
-      case GL_OCCLUSION_TEST_HP:
-         CHECK_EXTENSION(HP_occlusion_test, cap);
-         if (ctx->Depth.OcclusionTest == state)
-            return;
-         FLUSH_VERTICES(ctx, _NEW_DEPTH);
-         ctx->Depth.OcclusionTest = state;
-         if (state)
-            ctx->OcclusionResult = ctx->OcclusionResultSaved;
-         else
-            ctx->OcclusionResultSaved = ctx->OcclusionResult;
-         break;
-
-      /* GL_SGIS_pixel_texture */
-      case GL_PIXEL_TEXTURE_SGIS:
-         CHECK_EXTENSION(SGIS_pixel_texture, cap);
-         if (ctx->Pixel.PixelTextureEnabled == state)
-            return;
-         FLUSH_VERTICES(ctx, _NEW_PIXEL);
-         ctx->Pixel.PixelTextureEnabled = state;
-         break;
-
-      /* GL_SGIX_pixel_texture */
-      case GL_PIXEL_TEX_GEN_SGIX:
-         CHECK_EXTENSION(SGIX_pixel_texture, cap);
-         if (ctx->Pixel.PixelTextureEnabled == state)
-            return;
-         FLUSH_VERTICES(ctx, _NEW_PIXEL);
-         ctx->Pixel.PixelTextureEnabled = state;
-         break;
-
       /* GL_SGI_color_table */
       case GL_COLOR_TABLE_SGI:
          CHECK_EXTENSION(SGI_color_table, cap);
-         if (ctx->Pixel.ColorTableEnabled == state)
+         if (ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_PIXEL);
-         ctx->Pixel.ColorTableEnabled = state;
+         ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] = state;
          break;
       case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
          CHECK_EXTENSION(SGI_color_table, cap);
-         if (ctx->Pixel.PostConvolutionColorTableEnabled == state)
+         if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_PIXEL);
-         ctx->Pixel.PostConvolutionColorTableEnabled = state;
+         ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] = state;
          break;
       case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
          CHECK_EXTENSION(SGI_color_table, cap);
-         if (ctx->Pixel.PostColorMatrixColorTableEnabled == state)
+         if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_PIXEL);
-         ctx->Pixel.PostColorMatrixColorTableEnabled = state;
+         ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] = state;
          break;
       case GL_TEXTURE_COLOR_TABLE_SGI:
          CHECK_EXTENSION(SGI_texture_color_table, cap);
@@ -773,23 +710,15 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
 
       /* GL_ARB_texture_cube_map */
       case GL_TEXTURE_CUBE_MAP_ARB:
-         {
-            const GLuint curr = ctx->Texture.CurrentUnit;
-            struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
-            GLuint newenabled = texUnit->Enabled & ~TEXTURE_CUBE_BIT;
-            CHECK_EXTENSION(ARB_texture_cube_map, cap);
-            if (state)
-               newenabled |= TEXTURE_CUBE_BIT;
-            if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
-               return;
-            FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-            texUnit->Enabled = newenabled;
+         CHECK_EXTENSION(ARB_texture_cube_map, cap);
+         if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
+            return;
          }
          break;
 
       /* GL_EXT_secondary_color */
       case GL_COLOR_SUM_EXT:
-         CHECK_EXTENSION(EXT_secondary_color, cap);
+         CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
          if (ctx->Fog.ColorSumEnabled == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_FOG);
@@ -851,28 +780,30 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
          ctx->Point.PointSprite = state;
          break;
 
-#if FEATURE_NV_vertex_program
-      case GL_VERTEX_PROGRAM_NV:
-         CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
+      case GL_VERTEX_PROGRAM_ARB:
+         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
          if (ctx->VertexProgram.Enabled == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_PROGRAM); 
          ctx->VertexProgram.Enabled = state;
          break;
-      case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
-         CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
+      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
+         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
          if (ctx->VertexProgram.PointSizeEnabled == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_PROGRAM);
          ctx->VertexProgram.PointSizeEnabled = state;
          break;
-      case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
-         CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
+      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
+         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
          if (ctx->VertexProgram.TwoSideEnabled == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_PROGRAM); 
          ctx->VertexProgram.TwoSideEnabled = state;
          break;
+#endif
+#if FEATURE_NV_vertex_program
       case GL_MAP1_VERTEX_ATTRIB0_4_NV:
       case GL_MAP1_VERTEX_ATTRIB1_4_NV:
       case GL_MAP1_VERTEX_ATTRIB2_4_NV:
@@ -934,17 +865,8 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
       /* GL_NV_texture_rectangle */
       case GL_TEXTURE_RECTANGLE_NV:
          CHECK_EXTENSION(NV_texture_rectangle, cap);
-         {
-            const GLuint curr = ctx->Texture.CurrentUnit;
-            struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
-            GLuint newenabled = texUnit->Enabled & ~TEXTURE_RECT_BIT;
-            CHECK_EXTENSION(NV_texture_rectangle, cap);
-            if (state)
-               newenabled |= TEXTURE_RECT_BIT;
-            if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
-               return;
-            FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-            texUnit->Enabled = newenabled;
+         if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
+            return;
          }
          break;
 
@@ -970,7 +892,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
       /* GL_EXT_depth_bounds_test */
       case GL_DEPTH_BOUNDS_TEST_EXT:
          CHECK_EXTENSION(EXT_depth_bounds_test, cap);
-         if (state && ctx->Visual.depthBits==0) {
+         if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
             _mesa_warning(ctx,
                    "glEnable(GL_DEPTH_BOUNDS_TEST_EXT) but no depth buffer");
             return;
@@ -991,6 +913,31 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
          ctx->VertexProgram.CallbackEnabled = state;
          break;
 
+#if FEATURE_ATI_fragment_shader
+      case GL_FRAGMENT_SHADER_ATI:
+        CHECK_EXTENSION(ATI_fragment_shader, cap);
+       if (ctx->ATIFragmentShader.Enabled == state)
+         return;
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+       ctx->ATIFragmentShader.Enabled = state;
+        break;
+#endif
+
+      /* GL_MESA_texture_array */
+      case GL_TEXTURE_1D_ARRAY_EXT:
+         CHECK_EXTENSION(MESA_texture_array, cap);
+         if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
+            return;
+         }
+         break;
+
+      case GL_TEXTURE_2D_ARRAY_EXT:
+         CHECK_EXTENSION(MESA_texture_array, cap);
+         if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
+            return;
+         }
+         break;
+
       default:
          _mesa_error(ctx, GL_INVALID_ENUM,
                      "%s(0x%x)", state ? "glEnable" : "glDisable", cap);
@@ -998,20 +945,14 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
    }
 
    if (ctx->Driver.Enable) {
-      (*ctx->Driver.Enable)( ctx, cap, state );
+      ctx->Driver.Enable( ctx, cap, state );
    }
 }
 
 
 /**
- * Enable GL capability.
- *
- * \param cap capability.
- *
- * \sa glEnable().
- *
- * Get's the current context, assures that we're outside glBegin()/glEnd() and
- * calls _mesa_set_enable().
+ * Enable GL capability.  Called by glEnable()
+ * \param cap  state to enable.
  */
 void GLAPIENTRY
 _mesa_Enable( GLenum cap )
@@ -1024,14 +965,8 @@ _mesa_Enable( GLenum cap )
 
 
 /**
- * Disable GL capability.
- *
- * \param cap capability.
- *
- * \sa glDisable().
- *
- * Get's the current context, assures that we're outside glBegin()/glEnd() and
- * calls _mesa_set_enable().
+ * Disable GL capability.  Called by glDisable()
+ * \param cap  state to disable.
  */
 void GLAPIENTRY
 _mesa_Disable( GLenum cap )
@@ -1050,11 +985,30 @@ _mesa_Disable( GLenum cap )
       return GL_FALSE;                                 \
    }
 
+#undef CHECK_EXTENSION2
+#define CHECK_EXTENSION2(EXT1, EXT2)                           \
+   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) {       \
+      _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled");                \
+      return GL_FALSE;                                         \
+   }
+
+
+/**
+ * Helper function to determine whether a texture target is enabled.
+ */
+static GLboolean
+is_texture_enabled(GLcontext *ctx, GLbitfield bit)
+{
+   const struct gl_texture_unit *const texUnit =
+       &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+   return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
+}
+
 
 /**
- * Test whether a capability is enabled.
+ * Return simple enable/disable state.
  *
- * \param cap capability.
+ * \param cap  state variable to query.
  *
  * Returns the state of the specified capability from the current GL context.
  * For the capabilities associated with extensions verifies that those
@@ -1167,23 +1121,11 @@ _mesa_IsEnabled( GLenum cap )
       case GL_STENCIL_TEST:
         return ctx->Stencil.Enabled;
       case GL_TEXTURE_1D:
-         {
-            const struct gl_texture_unit *texUnit;
-            texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
-            return (texUnit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE;
-         }
+         return is_texture_enabled(ctx, TEXTURE_1D_BIT);
       case GL_TEXTURE_2D:
-         {
-            const struct gl_texture_unit *texUnit;
-            texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
-            return (texUnit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE;
-         }
+         return is_texture_enabled(ctx, TEXTURE_2D_BIT);
       case GL_TEXTURE_3D:
-         {
-            const struct gl_texture_unit *texUnit;
-            texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
-            return (texUnit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE;
-         }
+         return is_texture_enabled(ctx, TEXTURE_3D_BIT);
       case GL_TEXTURE_GEN_Q:
          {
             const struct gl_texture_unit *texUnit;
@@ -1213,23 +1155,23 @@ _mesa_IsEnabled( GLenum cap )
        * CLIENT STATE!!!
        */
       case GL_VERTEX_ARRAY:
-         return (ctx->Array.Vertex.Enabled != 0);
+         return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
       case GL_NORMAL_ARRAY:
-         return (ctx->Array.Normal.Enabled != 0);
+         return (ctx->Array.ArrayObj->Normal.Enabled != 0);
       case GL_COLOR_ARRAY:
-         return (ctx->Array.Color.Enabled != 0);
+         return (ctx->Array.ArrayObj->Color.Enabled != 0);
       case GL_INDEX_ARRAY:
-         return (ctx->Array.Index.Enabled != 0);
+         return (ctx->Array.ArrayObj->Index.Enabled != 0);
       case GL_TEXTURE_COORD_ARRAY:
-         return (ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
+         return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
       case GL_EDGE_FLAG_ARRAY:
-         return (ctx->Array.EdgeFlag.Enabled != 0);
+         return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
       case GL_FOG_COORDINATE_ARRAY_EXT:
          CHECK_EXTENSION(EXT_fog_coord);
-         return (ctx->Array.FogCoord.Enabled != 0);
+         return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
       case GL_SECONDARY_COLOR_ARRAY_EXT:
          CHECK_EXTENSION(EXT_secondary_color);
-         return (ctx->Array.SecondaryColor.Enabled != 0);
+         return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
 
       /* GL_EXT_histogram */
       case GL_HISTOGRAM:
@@ -1239,31 +1181,16 @@ _mesa_IsEnabled( GLenum cap )
          CHECK_EXTENSION(EXT_histogram);
          return ctx->Pixel.MinMaxEnabled;
 
-      /* GL_HP_occlusion_test */
-      case GL_OCCLUSION_TEST_HP:
-         CHECK_EXTENSION(HP_occlusion_test);
-         return ctx->Depth.OcclusionTest;
-
-      /* GL_SGIS_pixel_texture */
-      case GL_PIXEL_TEXTURE_SGIS:
-         CHECK_EXTENSION(SGIS_pixel_texture);
-         return ctx->Pixel.PixelTextureEnabled;
-
-      /* GL_SGIX_pixel_texture */
-      case GL_PIXEL_TEX_GEN_SGIX:
-         CHECK_EXTENSION(SGIX_pixel_texture);
-         return ctx->Pixel.PixelTextureEnabled;
-
       /* GL_SGI_color_table */
       case GL_COLOR_TABLE_SGI:
          CHECK_EXTENSION(SGI_color_table);
-         return ctx->Pixel.ColorTableEnabled;
+         return ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
       case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
          CHECK_EXTENSION(SGI_color_table);
-         return ctx->Pixel.PostConvolutionColorTableEnabled;
+         return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
       case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
          CHECK_EXTENSION(SGI_color_table);
-         return ctx->Pixel.PostColorMatrixColorTableEnabled;
+         return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
 
       /* GL_SGI_texture_color_table */
       case GL_TEXTURE_COLOR_TABLE_SGI:
@@ -1284,11 +1211,12 @@ _mesa_IsEnabled( GLenum cap )
       /* GL_ARB_texture_cube_map */
       case GL_TEXTURE_CUBE_MAP_ARB:
          CHECK_EXTENSION(ARB_texture_cube_map);
-         {
-            const struct gl_texture_unit *texUnit;
-            texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
-            return (texUnit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE;
-         }
+         return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
+
+      /* GL_EXT_secondary_color */
+      case GL_COLOR_SUM_EXT:
+         CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
+         return ctx->Fog.ColorSumEnabled;
 
       /* GL_ARB_multisample */
       case GL_MULTISAMPLE_ARB:
@@ -1314,18 +1242,21 @@ _mesa_IsEnabled( GLenum cap )
 
       /* GL_NV_point_sprite */
       case GL_POINT_SPRITE_NV:
+         CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
          return ctx->Point.PointSprite;
 
-#if FEATURE_NV_vertex_program
-      case GL_VERTEX_PROGRAM_NV:
-         CHECK_EXTENSION(NV_vertex_program);
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
+      case GL_VERTEX_PROGRAM_ARB:
+         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
          return ctx->VertexProgram.Enabled;
-      case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
-         CHECK_EXTENSION(NV_vertex_program);
+      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
+         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
          return ctx->VertexProgram.PointSizeEnabled;
-      case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
-         CHECK_EXTENSION(NV_vertex_program);
+      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
+         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
          return ctx->VertexProgram.TwoSideEnabled;
+#endif
+#if FEATURE_NV_vertex_program
       case GL_VERTEX_ATTRIB_ARRAY0_NV:
       case GL_VERTEX_ATTRIB_ARRAY1_NV:
       case GL_VERTEX_ATTRIB_ARRAY2_NV:
@@ -1345,7 +1276,7 @@ _mesa_IsEnabled( GLenum cap )
          CHECK_EXTENSION(NV_vertex_program);
          {
             GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
-            return (ctx->Array.VertexAttrib[n].Enabled != 0);
+            return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
          }
       case GL_MAP1_VERTEX_ATTRIB0_4_NV:
       case GL_MAP1_VERTEX_ATTRIB1_4_NV:
@@ -1400,11 +1331,7 @@ _mesa_IsEnabled( GLenum cap )
       /* GL_NV_texture_rectangle */
       case GL_TEXTURE_RECTANGLE_NV:
          CHECK_EXTENSION(NV_texture_rectangle);
-         {
-            const struct gl_texture_unit *texUnit;
-            texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
-            return (texUnit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE;
-         }
+         return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
 
       /* GL_EXT_stencil_two_side */
       case GL_STENCIL_TEST_TWO_SIDE_EXT:
@@ -1428,7 +1355,11 @@ _mesa_IsEnabled( GLenum cap )
       case GL_VERTEX_PROGRAM_CALLBACK_MESA:
          CHECK_EXTENSION(MESA_program_debug);
          return ctx->VertexProgram.CallbackEnabled;
-
+#if FEATURE_ATI_fragment_shader
+      case GL_FRAGMENT_SHADER_ATI:
+        CHECK_EXTENSION(ATI_fragment_shader);
+        return ctx->ATIFragmentShader.Enabled;
+#endif /* FEATURE_ATI_fragment_shader */
       default:
          _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
         return GL_FALSE;