FLUSH_VERTICES(ctx, _NEW_DEPTH);
ctx->Depth.Test = state;
break;
+ case GL_DEBUG_OUTPUT:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
+ ctx->Debug.DebugOutput = state;
+ break;
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
return ctx->Light.ColorMaterialEnabled;
case GL_CULL_FACE:
return ctx->Polygon.CullFlag;
+ case GL_DEBUG_OUTPUT:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
+ return ctx->Debug.DebugOutput;
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;