*/
ctx->Color._LogicOpEnabled =
(ctx->Color.ColorLogicOpEnabled ||
- (state && ctx->Color.BlendEquation == GL_LOGIC_OP));
+ (state && ctx->Color.BlendEquationRGB == GL_LOGIC_OP));
break;
#if FEATURE_userclip
case GL_CLIP_PLANE0:
*/
ctx->Color._LogicOpEnabled =
(state || (ctx->Color.BlendEnabled &&
- ctx->Color.BlendEquation == GL_LOGIC_OP));
+ ctx->Color.BlendEquationRGB == GL_LOGIC_OP));
break;
case GL_MAP1_COLOR_4:
if (ctx->Eval.Map1Color4 == state)