-/* $Id: enable.c,v 1.54 2002/01/06 20:39:19 brianp Exp $ */
+/**
+ * \file enable.c
+ * Enable/disable/query GL capabilities.
+ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 5.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
-#ifdef PC_HEADER
-#include "all.h"
-#else
#include "glheader.h"
#include "context.h"
#include "enable.h"
#include "light.h"
#include "macros.h"
-#include "mmath.h"
#include "simple_list.h"
#include "mtypes.h"
#include "enums.h"
#include "math/m_matrix.h"
#include "math/m_xform.h"
-#endif
-#define CHECK_EXTENSION(EXTNAME) \
+
+#define CHECK_EXTENSION(EXTNAME, CAP) \
if (!ctx->Extensions.EXTNAME) { \
- _mesa_error(ctx, GL_INVALID_ENUM, \
- state ? "glEnableClientState": "glDisableClientState"); \
+ _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
+ state ? "Enable" : "Disable", CAP); \
return; \
}
+#define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
+ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
+ _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
+ state ? "Enable" : "Disable", CAP); \
+ return; \
+ }
static void
client_state( GLcontext *ctx, GLenum cap, GLboolean state )
{
GLuint flag;
- GLboolean *var;
+ GLuint *var;
switch (cap) {
case GL_VERTEX_ARRAY:
flag = _NEW_ARRAY_COLOR1;
break;
- /* GL_NV_vertex_program */
+#if FEATURE_NV_vertex_program
case GL_VERTEX_ATTRIB_ARRAY0_NV:
case GL_VERTEX_ATTRIB_ARRAY1_NV:
case GL_VERTEX_ATTRIB_ARRAY2_NV:
case GL_VERTEX_ATTRIB_ARRAY13_NV:
case GL_VERTEX_ATTRIB_ARRAY14_NV:
case GL_VERTEX_ATTRIB_ARRAY15_NV:
- CHECK_EXTENSION(NV_vertex_program);
+ CHECK_EXTENSION(NV_vertex_program, cap);
{
GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
var = &ctx->Array.VertexAttrib[n].Enabled;
- flag = _NEW_ARRAY_VERT_ATTRIB0; /* XXX flag OK? */
+ flag = _NEW_ARRAY_ATTRIB(n);
}
break;
+#endif /* FEATURE_NV_vertex_program */
+
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glEnable/DisableClientState" );
+ _mesa_error( ctx, GL_INVALID_ENUM,
+ "glEnable/DisableClientState(0x%x)", cap);
return;
}
- if (*var == flag)
+ if (*var == state)
return;
FLUSH_VERTICES(ctx, _NEW_ARRAY);
}
-
-void
+/**
+ * Enable GL capability.
+ *
+ * \param cap capability.
+ *
+ * \sa glEnable().
+ *
+ * Get's the current context, assures that we're outside glBegin()/glEnd() and
+ * calls client_state().
+ */
+void GLAPIENTRY
_mesa_EnableClientState( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
}
-
-void
+/**
+ * Disable GL capability.
+ *
+ * \param cap capability.
+ *
+ * \sa glDisable().
+ *
+ * Get's the current context, assures that we're outside glBegin()/glEnd() and
+ * calls client_state().
+ */
+void GLAPIENTRY
_mesa_DisableClientState( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
#undef CHECK_EXTENSION
-#define CHECK_EXTENSION(EXTNAME) \
- if (!ctx->Extensions.EXTNAME) { \
- _mesa_error(ctx, GL_INVALID_ENUM, \
- state ? "glEnable": "glDisable"); \
- return; \
+#define CHECK_EXTENSION(EXTNAME, CAP) \
+ if (!ctx->Extensions.EXTNAME) { \
+ _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
+ state ? "Enable" : "Disable", CAP); \
+ return; \
}
-/*
- * Perform glEnable and glDisable calls.
+/**
+ * Perform glEnable() and glDisable() calls.
+ *
+ * \param ctx GL context.
+ * \param cap capability.
+ * \param state whether to enable or disable the specified capability.
+ *
+ * Updates the current context and flushes the vertices as needed. For
+ * capabilities associated with extensions it verifies that those extensions
+ * are effectivly present before updating. Notifies the driver via
+ * dd_function_table::Enable.
*/
void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
{
if (MESA_VERBOSE & VERBOSE_API)
- fprintf(stderr, "%s %s (newstate is %x)\n",
- state ? "glEnable" : "glDisable",
- _mesa_lookup_enum_by_nr(cap),
- ctx->NewState);
+ _mesa_debug(ctx, "%s %s (newstate is %x)\n",
+ state ? "glEnable" : "glDisable",
+ _mesa_lookup_enum_by_nr(cap),
+ ctx->NewState);
switch (cap) {
case GL_ALPHA_TEST:
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.BlendEnabled = state;
- /* The following needed to accomodate 1.0 RGB logic op blending */
- ctx->Color.ColorLogicOpEnabled =
- (ctx->Color.BlendEquation == GL_LOGIC_OP && state);
- break;
+ /* This is needed to support 1.1's RGB logic ops AND
+ * 1.0's blending logicops.
+ */
+ ctx->Color._LogicOpEnabled =
+ (ctx->Color.ColorLogicOpEnabled ||
+ (state && ctx->Color.BlendEquationRGB == GL_LOGIC_OP));
+ break;
+#if FEATURE_userclip
case GL_CLIP_PLANE0:
case GL_CLIP_PLANE1:
case GL_CLIP_PLANE2:
case GL_CLIP_PLANE4:
case GL_CLIP_PLANE5:
{
- GLuint p = cap - GL_CLIP_PLANE0;
+ const GLuint p = cap - GL_CLIP_PLANE0;
- if (ctx->Transform.ClipEnabled[p] == state)
+ if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
return;
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- ctx->Transform.ClipEnabled[p] = state;
if (state) {
- ctx->Transform._AnyClip++;
+ ctx->Transform.ClipPlanesEnabled |= (1 << p);
- if (ctx->ProjectionMatrixStack.Top->flags & MAT_DIRTY) {
+ if (ctx->ProjectionMatrixStack.Top->flags & MAT_DIRTY)
_math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
- }
/* This derived state also calculated in clip.c and
* from _mesa_update_state() on changes to EyeUserPlane
ctx->Transform.EyeUserPlane[p],
ctx->ProjectionMatrixStack.Top->inv );
}
+ else {
+ ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
+ }
}
break;
+#endif
case GL_COLOR_MATERIAL:
if (ctx->Light.ColorMaterialEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ FLUSH_CURRENT(ctx, 0);
ctx->Light.ColorMaterialEnabled = state;
if (state) {
- FLUSH_CURRENT(ctx, 0);
_mesa_update_color_material( ctx,
ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
}
ctx->Fog.Enabled = state;
break;
case GL_HISTOGRAM:
- CHECK_EXTENSION(EXT_histogram);
+ CHECK_EXTENSION(EXT_histogram, cap);
if (ctx->Pixel.HistogramEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_PIXEL);
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.Enabled = state;
- if ((ctx->Light.Enabled &&
- ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
- || ctx->Fog.ColorSumEnabled)
- ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
+ if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
+ ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
else
- ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
-
+ ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
+
break;
case GL_LINE_SMOOTH:
if (ctx->Line.SmoothFlag == state)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.ColorLogicOpEnabled = state;
+ /* This is needed to support 1.1's RGB logic ops AND
+ * 1.0's blending logicops.
+ */
+ ctx->Color._LogicOpEnabled =
+ (state || (ctx->Color.BlendEnabled &&
+ ctx->Color.BlendEquationRGB == GL_LOGIC_OP));
break;
case GL_MAP1_COLOR_4:
if (ctx->Eval.Map1Color4 == state)
case GL_TEXTURE_1D: {
const GLuint curr = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- GLuint newenabled = texUnit->Enabled & ~TEXTURE0_1D;
+ GLuint newenabled = texUnit->Enabled & ~TEXTURE_1D_BIT;
if (state)
- newenabled |= TEXTURE0_1D;
+ newenabled |= TEXTURE_1D_BIT;
if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
case GL_TEXTURE_2D: {
const GLuint curr = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- GLuint newenabled = texUnit->Enabled & ~TEXTURE0_2D;
+ GLuint newenabled = texUnit->Enabled & ~TEXTURE_2D_BIT;
if (state)
- newenabled |= TEXTURE0_2D;
+ newenabled |= TEXTURE_2D_BIT;
if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
case GL_TEXTURE_3D: {
const GLuint curr = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- GLuint newenabled = texUnit->Enabled & ~TEXTURE0_3D;
+ GLuint newenabled = texUnit->Enabled & ~TEXTURE_3D_BIT;
if (state)
- newenabled |= TEXTURE0_3D;
+ newenabled |= TEXTURE_3D_BIT;
if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
/* GL_HP_occlusion_test */
case GL_OCCLUSION_TEST_HP:
- CHECK_EXTENSION(HP_occlusion_test);
+ CHECK_EXTENSION(HP_occlusion_test, cap);
if (ctx->Depth.OcclusionTest == state)
return;
FLUSH_VERTICES(ctx, _NEW_DEPTH);
/* GL_SGIS_pixel_texture */
case GL_PIXEL_TEXTURE_SGIS:
- CHECK_EXTENSION(SGIS_pixel_texture);
+ CHECK_EXTENSION(SGIS_pixel_texture, cap);
if (ctx->Pixel.PixelTextureEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_PIXEL);
/* GL_SGIX_pixel_texture */
case GL_PIXEL_TEX_GEN_SGIX:
- CHECK_EXTENSION(SGIX_pixel_texture);
+ CHECK_EXTENSION(SGIX_pixel_texture, cap);
if (ctx->Pixel.PixelTextureEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_PIXEL);
/* GL_SGI_color_table */
case GL_COLOR_TABLE_SGI:
- CHECK_EXTENSION(SGI_color_table);
+ CHECK_EXTENSION(SGI_color_table, cap);
if (ctx->Pixel.ColorTableEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.ColorTableEnabled = state;
break;
case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- CHECK_EXTENSION(SGI_color_table);
+ CHECK_EXTENSION(SGI_color_table, cap);
if (ctx->Pixel.PostConvolutionColorTableEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.PostConvolutionColorTableEnabled = state;
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- CHECK_EXTENSION(SGI_color_table);
+ CHECK_EXTENSION(SGI_color_table, cap);
if (ctx->Pixel.PostColorMatrixColorTableEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.PostColorMatrixColorTableEnabled = state;
break;
+ case GL_TEXTURE_COLOR_TABLE_SGI:
+ CHECK_EXTENSION(SGI_texture_color_table, cap);
+ if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
+ break;
/* GL_EXT_convolution */
case GL_CONVOLUTION_1D:
- CHECK_EXTENSION(EXT_convolution);
+ CHECK_EXTENSION(EXT_convolution, cap);
if (ctx->Pixel.Convolution1DEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.Convolution1DEnabled = state;
break;
case GL_CONVOLUTION_2D:
- CHECK_EXTENSION(EXT_convolution);
+ CHECK_EXTENSION(EXT_convolution, cap);
if (ctx->Pixel.Convolution2DEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.Convolution2DEnabled = state;
break;
case GL_SEPARABLE_2D:
- CHECK_EXTENSION(EXT_convolution);
+ CHECK_EXTENSION(EXT_convolution, cap);
if (ctx->Pixel.Separable2DEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_PIXEL);
{
const GLuint curr = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- GLuint newenabled = texUnit->Enabled & ~TEXTURE0_CUBE;
- CHECK_EXTENSION(ARB_texture_cube_map);
+ GLuint newenabled = texUnit->Enabled & ~TEXTURE_CUBE_BIT;
+ CHECK_EXTENSION(ARB_texture_cube_map, cap);
if (state)
- newenabled |= TEXTURE0_CUBE;
+ newenabled |= TEXTURE_CUBE_BIT;
if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
/* GL_EXT_secondary_color */
case GL_COLOR_SUM_EXT:
- CHECK_EXTENSION(EXT_secondary_color);
+ CHECK_EXTENSION(EXT_secondary_color, cap);
if (ctx->Fog.ColorSumEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_FOG);
ctx->Fog.ColorSumEnabled = state;
-
- if ((ctx->Light.Enabled &&
- ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
- || ctx->Fog.ColorSumEnabled)
- ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
- else
- ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
-
break;
/* GL_ARB_multisample */
case GL_MULTISAMPLE_ARB:
- CHECK_EXTENSION(ARB_multisample);
+ CHECK_EXTENSION(ARB_multisample, cap);
if (ctx->Multisample.Enabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
ctx->Multisample.Enabled = state;
break;
case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
- CHECK_EXTENSION(ARB_multisample);
+ CHECK_EXTENSION(ARB_multisample, cap);
if (ctx->Multisample.SampleAlphaToCoverage == state)
return;
FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
ctx->Multisample.SampleAlphaToCoverage = state;
break;
case GL_SAMPLE_ALPHA_TO_ONE_ARB:
- CHECK_EXTENSION(ARB_multisample);
+ CHECK_EXTENSION(ARB_multisample, cap);
if (ctx->Multisample.SampleAlphaToOne == state)
return;
FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
ctx->Multisample.SampleAlphaToOne = state;
break;
case GL_SAMPLE_COVERAGE_ARB:
- CHECK_EXTENSION(ARB_multisample);
+ CHECK_EXTENSION(ARB_multisample, cap);
if (ctx->Multisample.SampleCoverage == state)
return;
FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
ctx->Multisample.SampleCoverage = state;
break;
case GL_SAMPLE_COVERAGE_INVERT_ARB:
- CHECK_EXTENSION(ARB_multisample);
+ CHECK_EXTENSION(ARB_multisample, cap);
if (ctx->Multisample.SampleCoverageInvert == state)
return;
FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
/* GL_IBM_rasterpos_clip */
case GL_RASTER_POSITION_UNCLIPPED_IBM:
- CHECK_EXTENSION(IBM_rasterpos_clip);
+ CHECK_EXTENSION(IBM_rasterpos_clip, cap);
if (ctx->Transform.RasterPositionUnclipped == state)
return;
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
ctx->Transform.RasterPositionUnclipped = state;
break;
- /* GL_MESA_sprite_point */
- case GL_SPRITE_POINT_MESA:
- CHECK_EXTENSION(MESA_sprite_point);
- if (ctx->Point.SpriteMode == state)
+ /* GL_NV_point_sprite */
+ case GL_POINT_SPRITE_NV:
+ CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
+ if (ctx->Point.PointSprite == state)
return;
FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.SpriteMode = state;
+ ctx->Point.PointSprite = state;
break;
- /* GL_NV_vertex_program */
+#if FEATURE_NV_vertex_program
case GL_VERTEX_PROGRAM_NV:
- CHECK_EXTENSION(NV_vertex_program);
+ CHECK_EXTENSION(NV_vertex_program, cap);
if (ctx->VertexProgram.Enabled == state)
return;
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM | _NEW_PROGRAM); /* XXX OK? */
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
ctx->VertexProgram.Enabled = state;
break;
case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
- CHECK_EXTENSION(NV_vertex_program);
+ CHECK_EXTENSION(NV_vertex_program, cap);
if (ctx->VertexProgram.PointSizeEnabled == state)
return;
- FLUSH_VERTICES(ctx, _NEW_POINT | _NEW_PROGRAM);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
ctx->VertexProgram.PointSizeEnabled = state;
break;
case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
- CHECK_EXTENSION(NV_vertex_program);
+ CHECK_EXTENSION(NV_vertex_program, cap);
if (ctx->VertexProgram.TwoSideEnabled == state)
return;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM); /* XXX OK? */
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
ctx->VertexProgram.TwoSideEnabled = state;
break;
case GL_MAP1_VERTEX_ATTRIB0_4_NV:
case GL_MAP1_VERTEX_ATTRIB13_4_NV:
case GL_MAP1_VERTEX_ATTRIB14_4_NV:
case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION(NV_vertex_program);
+ CHECK_EXTENSION(NV_vertex_program, cap);
{
const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
FLUSH_VERTICES(ctx, _NEW_EVAL);
case GL_MAP2_VERTEX_ATTRIB13_4_NV:
case GL_MAP2_VERTEX_ATTRIB14_4_NV:
case GL_MAP2_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION(NV_vertex_program);
+ CHECK_EXTENSION(NV_vertex_program, cap);
{
const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map2Attrib[map] = state;
}
break;
+#endif /* FEATURE_NV_vertex_program */
+
+#if FEATURE_NV_fragment_program
+ case GL_FRAGMENT_PROGRAM_NV:
+ CHECK_EXTENSION(NV_fragment_program, cap);
+ if (ctx->FragmentProgram.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->FragmentProgram.Enabled = state;
+ break;
+#endif /* FEATURE_NV_fragment_program */
+
+ /* GL_NV_texture_rectangle */
+ case GL_TEXTURE_RECTANGLE_NV:
+ CHECK_EXTENSION(NV_texture_rectangle, cap);
+ {
+ const GLuint curr = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
+ GLuint newenabled = texUnit->Enabled & ~TEXTURE_RECT_BIT;
+ CHECK_EXTENSION(NV_texture_rectangle, cap);
+ if (state)
+ newenabled |= TEXTURE_RECT_BIT;
+ if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->Enabled = newenabled;
+ }
+ break;
+
+ /* GL_EXT_stencil_two_side */
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ CHECK_EXTENSION(EXT_stencil_two_side, cap);
+ if (ctx->Stencil.TestTwoSide == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.TestTwoSide = state;
+ break;
+
+#if FEATURE_ARB_fragment_program
+ case GL_FRAGMENT_PROGRAM_ARB:
+ CHECK_EXTENSION(ARB_fragment_program, cap);
+ if (ctx->FragmentProgram.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->FragmentProgram.Enabled = state;
+ break;
+#endif /* FEATURE_ARB_fragment_program */
+
+ /* GL_EXT_depth_bounds_test */
+ case GL_DEPTH_BOUNDS_TEST_EXT:
+ CHECK_EXTENSION(EXT_depth_bounds_test, cap);
+ if (state && ctx->Visual.depthBits==0) {
+ _mesa_warning(ctx,
+ "glEnable(GL_DEPTH_BOUNDS_TEST_EXT) but no depth buffer");
+ return;
+ }
+ if (ctx->Depth.BoundsTest == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.BoundsTest = state;
+ break;
+
+ /* GL_MESA_program_debug */
+ case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
+ CHECK_EXTENSION(MESA_program_debug, cap);
+ ctx->FragmentProgram.CallbackEnabled = state;
+ break;
+ case GL_VERTEX_PROGRAM_CALLBACK_MESA:
+ CHECK_EXTENSION(MESA_program_debug, cap);
+ ctx->VertexProgram.CallbackEnabled = state;
+ break;
default:
- _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(0x%x)", state ? "glEnable" : "glDisable", cap);
return;
}
}
-void
+/**
+ * Enable GL capability.
+ *
+ * \param cap capability.
+ *
+ * \sa glEnable().
+ *
+ * Get's the current context, assures that we're outside glBegin()/glEnd() and
+ * calls _mesa_set_enable().
+ */
+void GLAPIENTRY
_mesa_Enable( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
}
-void
+/**
+ * Disable GL capability.
+ *
+ * \param cap capability.
+ *
+ * \sa glDisable().
+ *
+ * Get's the current context, assures that we're outside glBegin()/glEnd() and
+ * calls _mesa_set_enable().
+ */
+void GLAPIENTRY
_mesa_Disable( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
}
-GLboolean
+/**
+ * Test whether a capability is enabled.
+ *
+ * \param cap capability.
+ *
+ * Returns the state of the specified capability from the current GL context.
+ * For the capabilities associated with extensions verifies that those
+ * extensions are effectively present before reporting.
+ */
+GLboolean GLAPIENTRY
_mesa_IsEnabled( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
case GL_CLIP_PLANE3:
case GL_CLIP_PLANE4:
case GL_CLIP_PLANE5:
- return ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0];
+ return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
case GL_COLOR_MATERIAL:
return ctx->Light.ColorMaterialEnabled;
case GL_CULL_FACE:
{
const struct gl_texture_unit *texUnit;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->Enabled & TEXTURE0_1D) ? GL_TRUE : GL_FALSE;
+ return (texUnit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE;
}
case GL_TEXTURE_2D:
{
const struct gl_texture_unit *texUnit;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->Enabled & TEXTURE0_2D) ? GL_TRUE : GL_FALSE;
+ return (texUnit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE;
}
case GL_TEXTURE_3D:
{
const struct gl_texture_unit *texUnit;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->Enabled & TEXTURE0_3D) ? GL_TRUE : GL_FALSE;
+ return (texUnit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE;
}
case GL_TEXTURE_GEN_Q:
{
* CLIENT STATE!!!
*/
case GL_VERTEX_ARRAY:
- return ctx->Array.Vertex.Enabled;
+ return (ctx->Array.Vertex.Enabled != 0);
case GL_NORMAL_ARRAY:
- return ctx->Array.Normal.Enabled;
+ return (ctx->Array.Normal.Enabled != 0);
case GL_COLOR_ARRAY:
- return ctx->Array.Color.Enabled;
+ return (ctx->Array.Color.Enabled != 0);
case GL_INDEX_ARRAY:
- return ctx->Array.Index.Enabled;
+ return (ctx->Array.Index.Enabled != 0);
case GL_TEXTURE_COORD_ARRAY:
- return ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
+ return (ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
case GL_EDGE_FLAG_ARRAY:
- return ctx->Array.EdgeFlag.Enabled;
+ return (ctx->Array.EdgeFlag.Enabled != 0);
+ case GL_FOG_COORDINATE_ARRAY_EXT:
+ CHECK_EXTENSION(EXT_fog_coord);
+ return (ctx->Array.FogCoord.Enabled != 0);
+ case GL_SECONDARY_COLOR_ARRAY_EXT:
+ CHECK_EXTENSION(EXT_secondary_color);
+ return (ctx->Array.SecondaryColor.Enabled != 0);
/* GL_EXT_histogram */
case GL_HISTOGRAM:
CHECK_EXTENSION(SGI_color_table);
return ctx->Pixel.PostColorMatrixColorTableEnabled;
+ /* GL_SGI_texture_color_table */
+ case GL_TEXTURE_COLOR_TABLE_SGI:
+ CHECK_EXTENSION(SGI_texture_color_table);
+ return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
+
/* GL_EXT_convolution */
case GL_CONVOLUTION_1D:
CHECK_EXTENSION(EXT_convolution);
{
const struct gl_texture_unit *texUnit;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->Enabled & TEXTURE0_CUBE) ? GL_TRUE : GL_FALSE;
+ return (texUnit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE;
}
/* GL_ARB_multisample */
CHECK_EXTENSION(IBM_rasterpos_clip);
return ctx->Transform.RasterPositionUnclipped;
- /* GL_MESA_sprite_point */
- case GL_SPRITE_POINT_MESA:
- return ctx->Point.SpriteMode;
+ /* GL_NV_point_sprite */
+ case GL_POINT_SPRITE_NV:
+ return ctx->Point.PointSprite;
- /* GL_NV_vertex_program */
+#if FEATURE_NV_vertex_program
case GL_VERTEX_PROGRAM_NV:
CHECK_EXTENSION(NV_vertex_program);
return ctx->VertexProgram.Enabled;
CHECK_EXTENSION(NV_vertex_program);
{
GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
- return ctx->Array.VertexAttrib[n].Enabled;
+ return (ctx->Array.VertexAttrib[n].Enabled != 0);
}
case GL_MAP1_VERTEX_ATTRIB0_4_NV:
case GL_MAP1_VERTEX_ATTRIB1_4_NV:
const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
return ctx->Eval.Map2Attrib[map];
}
+#endif /* FEATURE_NV_vertex_program */
+
+#if FEATURE_NV_fragment_program
+ case GL_FRAGMENT_PROGRAM_NV:
+ CHECK_EXTENSION(NV_fragment_program);
+ return ctx->FragmentProgram.Enabled;
+#endif /* FEATURE_NV_fragment_program */
+
+ /* GL_NV_texture_rectangle */
+ case GL_TEXTURE_RECTANGLE_NV:
+ CHECK_EXTENSION(NV_texture_rectangle);
+ {
+ const struct gl_texture_unit *texUnit;
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ return (texUnit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE;
+ }
+
+ /* GL_EXT_stencil_two_side */
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ CHECK_EXTENSION(EXT_stencil_two_side);
+ return ctx->Stencil.TestTwoSide;
+
+#if FEATURE_ARB_fragment_program
+ case GL_FRAGMENT_PROGRAM_ARB:
+ return ctx->FragmentProgram.Enabled;
+#endif /* FEATURE_ARB_fragment_program */
+
+ /* GL_EXT_depth_bounds_test */
+ case GL_DEPTH_BOUNDS_TEST_EXT:
+ CHECK_EXTENSION(EXT_depth_bounds_test);
+ return ctx->Depth.BoundsTest;
+
+ /* GL_MESA_program_debug */
+ case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
+ CHECK_EXTENSION(MESA_program_debug);
+ return ctx->FragmentProgram.CallbackEnabled;
+ case GL_VERTEX_PROGRAM_CALLBACK_MESA:
+ CHECK_EXTENSION(MESA_program_debug);
+ return ctx->VertexProgram.CallbackEnabled;
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glIsEnabled" );
+ _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
return GL_FALSE;
}
}