/*
* Mesa 3-D graphics library
- * Version: 7.0.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
}
break;
#if FEATURE_userclip
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
+ case GL_CLIP_DISTANCE0:
+ case GL_CLIP_DISTANCE1:
+ case GL_CLIP_DISTANCE2:
+ case GL_CLIP_DISTANCE3:
+ case GL_CLIP_DISTANCE4:
+ case GL_CLIP_DISTANCE5:
+ case GL_CLIP_DISTANCE6:
+ case GL_CLIP_DISTANCE7:
{
- const GLuint p = cap - GL_CLIP_PLANE0;
+ const GLuint p = cap - GL_CLIP_DISTANCE0;
+
+ if (p >= ctx->Const.MaxClipPlanes)
+ goto invalid_enum_error;
if ((ctx->Transform.ClipPlanesEnabled & (1 << p))
== ((GLuint) state << p))
ctx->Polygon.OffsetLine = state;
break;
case GL_POLYGON_OFFSET_FILL:
- /*case GL_POLYGON_OFFSET_EXT:*/
if (ctx->Polygon.OffsetFill == state)
return;
FLUSH_VERTICES(ctx, _NEW_POLYGON);
FLUSH_VERTICES(ctx, _NEW_SCISSOR);
ctx->Scissor.Enabled = state;
break;
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- if (ctx->Texture.SharedPalette == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- ctx->Texture.SharedPalette = state;
- break;
case GL_STENCIL_TEST:
if (ctx->Stencil.Enabled == state)
return;
break;
#endif
- /*
- * CLIENT STATE!!!
- */
+ /* client-side state */
case GL_VERTEX_ARRAY:
case GL_NORMAL_ARRAY:
case GL_COLOR_ARRAY:
_mesa_IsEnabledIndexed( GLenum cap, GLuint index )
{
GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
switch (cap) {
case GL_BLEND:
if (index >= ctx->Const.MaxDrawBuffers) {
_mesa_IsEnabled( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
switch (cap) {
case GL_ALPHA_TEST:
return ctx->Color.AlphaEnabled;
return ctx->Eval.AutoNormal;
case GL_BLEND:
return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
+ case GL_CLIP_DISTANCE0:
+ case GL_CLIP_DISTANCE1:
+ case GL_CLIP_DISTANCE2:
+ case GL_CLIP_DISTANCE3:
+ case GL_CLIP_DISTANCE4:
+ case GL_CLIP_DISTANCE5:
+ case GL_CLIP_DISTANCE6:
+ case GL_CLIP_DISTANCE7: {
+ const GLuint p = cap - GL_CLIP_DISTANCE0;
+
+ if (p >= ctx->Const.MaxClipPlanes)
+ goto invalid_enum_error;
+
+ return (ctx->Transform.ClipPlanesEnabled >> p) & 1;
+ }
case GL_COLOR_MATERIAL:
return ctx->Light.ColorMaterialEnabled;
case GL_CULL_FACE:
case GL_POLYGON_OFFSET_LINE:
return ctx->Polygon.OffsetLine;
case GL_POLYGON_OFFSET_FILL:
- /*case GL_POLYGON_OFFSET_EXT:*/
return ctx->Polygon.OffsetFill;
case GL_RESCALE_NORMAL_EXT:
return ctx->Transform.RescaleNormals;
case GL_SCISSOR_TEST:
return ctx->Scissor.Enabled;
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- return ctx->Texture.SharedPalette;
case GL_STENCIL_TEST:
return ctx->Stencil.Enabled;
case GL_TEXTURE_1D:
}
#endif
- /*
- * CLIENT STATE!!!
- */
+ /* client-side state */
case GL_VERTEX_ARRAY:
return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
case GL_NORMAL_ARRAY: