* Get's the current context, assures that we're outside glBegin()/glEnd() and
* calls client_state().
*/
-void
+void GLAPIENTRY
_mesa_EnableClientState( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
* Get's the current context, assures that we're outside glBegin()/glEnd() and
* calls client_state().
*/
-void
+void GLAPIENTRY
_mesa_DisableClientState( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.BlendEnabled = state;
- /* The following needed to accomodate 1.0 RGB logic op blending */
- ctx->Color.ColorLogicOpEnabled =
- (ctx->Color.BlendEquation == GL_LOGIC_OP && state);
+ /* This is needed to support 1.1's RGB logic ops AND
+ * 1.0's blending logicops.
+ */
+ ctx->Color._LogicOpEnabled =
+ (ctx->Color.ColorLogicOpEnabled ||
+ (state && ctx->Color.BlendEquation == GL_LOGIC_OP));
break;
#if FEATURE_userclip
case GL_CLIP_PLANE0:
else
ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
- if ((ctx->Light.Enabled &&
- ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
- || ctx->Fog.ColorSumEnabled)
- ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
- else
- ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
-
break;
case GL_LINE_SMOOTH:
if (ctx->Line.SmoothFlag == state)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.ColorLogicOpEnabled = state;
+ /* This is needed to support 1.1's RGB logic ops AND
+ * 1.0's blending logicops.
+ */
+ ctx->Color._LogicOpEnabled =
+ (state || (ctx->Color.BlendEnabled &&
+ ctx->Color.BlendEquation == GL_LOGIC_OP));
break;
case GL_MAP1_COLOR_4:
if (ctx->Eval.Map1Color4 == state)
return;
FLUSH_VERTICES(ctx, _NEW_FOG);
ctx->Fog.ColorSumEnabled = state;
-
- if ((ctx->Light.Enabled &&
- ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
- || ctx->Fog.ColorSumEnabled)
- ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
- else
- ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
-
break;
/* GL_ARB_multisample */
CHECK_EXTENSION(NV_vertex_program, cap);
if (ctx->VertexProgram.Enabled == state)
return;
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM | _NEW_PROGRAM); /* XXX OK? */
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
ctx->VertexProgram.Enabled = state;
break;
case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
CHECK_EXTENSION(NV_vertex_program, cap);
if (ctx->VertexProgram.PointSizeEnabled == state)
return;
- FLUSH_VERTICES(ctx, _NEW_POINT | _NEW_PROGRAM);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
ctx->VertexProgram.PointSizeEnabled = state;
break;
case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
CHECK_EXTENSION(NV_vertex_program, cap);
if (ctx->VertexProgram.TwoSideEnabled == state)
return;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM); /* XXX OK? */
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
ctx->VertexProgram.TwoSideEnabled = state;
break;
case GL_MAP1_VERTEX_ATTRIB0_4_NV:
CHECK_EXTENSION(NV_fragment_program, cap);
if (ctx->FragmentProgram.Enabled == state)
return;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_TEXTURE);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
ctx->FragmentProgram.Enabled = state;
break;
#endif /* FEATURE_NV_fragment_program */
CHECK_EXTENSION(ARB_fragment_program, cap);
if (ctx->FragmentProgram.Enabled == state)
return;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_TEXTURE);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
ctx->FragmentProgram.Enabled = state;
break;
#endif /* FEATURE_ARB_fragment_program */
* Get's the current context, assures that we're outside glBegin()/glEnd() and
* calls _mesa_set_enable().
*/
-void
+void GLAPIENTRY
_mesa_Enable( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
* Get's the current context, assures that we're outside glBegin()/glEnd() and
* calls _mesa_set_enable().
*/
-void
+void GLAPIENTRY
_mesa_Disable( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
* For the capabilities associated with extensions verifies that those
* extensions are effectively present before reporting.
*/
-GLboolean
+GLboolean GLAPIENTRY
_mesa_IsEnabled( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);