#include "glheader.h"
+#include "blend.h"
#include "clip.h"
#include "context.h"
+#include "debug_output.h"
#include "enable.h"
+#include "errors.h"
#include "light.h"
-#include "simple_list.h"
#include "mtypes.h"
#include "enums.h"
-#include "api_arrayelt.h"
#include "texstate.h"
-#include "drivers/common/meta.h"
case GL_POINT_SIZE_ARRAY_OES:
var = &vao->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
flag = VERT_BIT_POINT_SIZE;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->VertexProgram.PointSizeEnabled = state;
break;
/* GL_NV_primitive_restart */
case GL_PRIMITIVE_RESTART_NV:
- if (!ctx->Extensions.NV_primitive_restart) {
+ if (!ctx->Extensions.NV_primitive_restart) {
goto invalid_enum_error;
}
var = &ctx->Array.PrimitiveRestart;
FLUSH_VERTICES(ctx, _NEW_ARRAY);
- _ae_invalidate_state(ctx, _NEW_ARRAY);
-
*var = state;
update_derived_primitive_restart_state(ctx);
invalid_enum_error:
_mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(%s)",
- state ? "Enable" : "Disable", _mesa_lookup_enum_by_nr(cap));
+ state ? "Enable" : "Disable", _mesa_enum_to_string(cap));
}
if (texUnit->Enabled == newenabled)
return GL_FALSE;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
texUnit->Enabled = newenabled;
return GL_TRUE;
}
{
if (ctx->Multisample.Enabled == state)
return;
- FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+
+ /* GL compatibility needs Multisample.Enable to determine program state
+ * constants.
+ */
+ if (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES ||
+ !ctx->DriverFlags.NewMultisampleEnable) {
+ FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ } else {
+ FLUSH_VERTICES(ctx, 0);
+ }
+
+ ctx->NewDriverState |= ctx->DriverFlags.NewMultisampleEnable;
ctx->Multisample.Enabled = state;
if (ctx->Driver.Enable) {
{
if (ctx->Color.sRGBEnabled == state)
return;
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ /* TODO: Switch i965 to the new flag and remove the conditional */
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewFramebufferSRGB ? 0 : _NEW_BUFFERS);
+ ctx->NewDriverState |= ctx->DriverFlags.NewFramebufferSRGB;
ctx->Color.sRGBEnabled = state;
if (ctx->Driver.Enable) {
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "%s %s (newstate is %x)\n",
state ? "glEnable" : "glDisable",
- _mesa_lookup_enum_by_nr(cap),
+ _mesa_enum_to_string(cap),
ctx->NewState);
switch (cap) {
goto invalid_enum_error;
if (ctx->Color.AlphaEnabled == state)
return;
+ /* AlphaEnabled is used by the fixed-func fragment program */
FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->NewDriverState |= ctx->DriverFlags.NewAlphaTest;
ctx->Color.AlphaEnabled = state;
break;
case GL_AUTO_NORMAL:
GLbitfield newEnabled =
state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
if (newEnabled != ctx->Color.BlendEnabled) {
- FLUSH_VERTICES(ctx, _NEW_COLOR);
+ _mesa_flush_vertices_for_blend_state(ctx);
ctx->Color.BlendEnabled = newEnabled;
}
}
break;
- case GL_CLIP_DISTANCE0:
+ case GL_CLIP_DISTANCE0: /* aka GL_CLIP_PLANE0 */
case GL_CLIP_DISTANCE1:
case GL_CLIP_DISTANCE2:
case GL_CLIP_DISTANCE3:
}
else {
ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
- }
+ }
}
break;
case GL_COLOR_MATERIAL:
case GL_DEPTH_TEST:
if (ctx->Depth.Test == state)
return;
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH);
+ ctx->NewDriverState |= ctx->DriverFlags.NewDepth;
ctx->Depth.Test = state;
break;
case GL_DEBUG_OUTPUT:
- if (!_mesa_is_desktop_gl(ctx))
- goto invalid_enum_error;
- ctx->Debug.DebugOutput = state;
- break;
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
- if (!_mesa_is_desktop_gl(ctx))
- goto invalid_enum_error;
- ctx->Debug.SyncOutput = state;
+ _mesa_set_debug_state_int(ctx, cap, state);
break;
case GL_DITHER:
if (ctx->Color.DitherFlag == state)
return;
- FLUSH_VERTICES(ctx, _NEW_COLOR);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewBlend ? 0 : _NEW_COLOR);
+ ctx->NewDriverState |= ctx->DriverFlags.NewBlend;
ctx->Color.DitherFlag = state;
break;
case GL_FOG:
return;
FLUSH_VERTICES(ctx, _NEW_FOG);
ctx->Fog.Enabled = state;
+ ctx->Fog._PackedEnabledMode = state ? ctx->Fog._PackedMode : FOG_NONE;
break;
case GL_LIGHT0:
case GL_LIGHT1:
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
if (state) {
- insert_at_tail(&ctx->Light.EnabledList,
- &ctx->Light.Light[cap-GL_LIGHT0]);
+ ctx->Light._EnabledLights |= 1u << (cap - GL_LIGHT0);
}
else {
- remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
+ ctx->Light._EnabledLights &= ~(1u << (cap - GL_LIGHT0));
}
break;
case GL_LIGHTING:
goto invalid_enum_error;
if (ctx->Color.IndexLogicOpEnabled == state)
return;
- FLUSH_VERTICES(ctx, _NEW_COLOR);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewLogicOp ? 0 : _NEW_COLOR);
+ ctx->NewDriverState |= ctx->DriverFlags.NewLogicOp;
ctx->Color.IndexLogicOpEnabled = state;
break;
+ case GL_CONSERVATIVE_RASTERIZATION_INTEL:
+ if (!_mesa_has_INTEL_conservative_rasterization(ctx))
+ goto invalid_enum_error;
+ if (ctx->IntelConservativeRasterization == state)
+ return;
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |=
+ ctx->DriverFlags.NewIntelConservativeRasterization;
+ ctx->IntelConservativeRasterization = state;
+ break;
case GL_COLOR_LOGIC_OP:
if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
goto invalid_enum_error;
if (ctx->Color.ColorLogicOpEnabled == state)
return;
- FLUSH_VERTICES(ctx, _NEW_COLOR);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewLogicOp ? 0 : _NEW_COLOR);
+ ctx->NewDriverState |= ctx->DriverFlags.NewLogicOp;
ctx->Color.ColorLogicOpEnabled = state;
break;
case GL_MAP1_COLOR_4:
GLbitfield newEnabled =
state * ((1 << ctx->Const.MaxViewports) - 1);
if (newEnabled != ctx->Scissor.EnableFlags) {
- FLUSH_VERTICES(ctx, _NEW_SCISSOR);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewScissorTest ? 0 :
+ _NEW_SCISSOR);
+ ctx->NewDriverState |= ctx->DriverFlags.NewScissorTest;
ctx->Scissor.EnableFlags = newEnabled;
}
}
case GL_STENCIL_TEST:
if (ctx->Stencil.Enabled == state)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.Enabled = state;
break;
case GL_TEXTURE_1D:
newenabled |= coordBit;
if (texUnit->TexGenEnabled == newenabled)
return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
texUnit->TexGenEnabled = newenabled;
}
}
break;
case GL_TEXTURE_GEN_STR_OES:
- /* disable S, T, and R at the same time */
- {
+ /* disable S, T, and R at the same time */
+ {
struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
if (ctx->API != API_OPENGLES)
if (texUnit) {
GLuint newenabled =
- texUnit->TexGenEnabled & ~STR_BITS;
+ texUnit->TexGenEnabled & ~STR_BITS;
if (state)
newenabled |= STR_BITS;
if (texUnit->TexGenEnabled == newenabled)
return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
texUnit->TexGenEnabled = newenabled;
}
}
case GL_VERTEX_ARRAY:
case GL_NORMAL_ARRAY:
case GL_COLOR_ARRAY:
- case GL_INDEX_ARRAY:
case GL_TEXTURE_COORD_ARRAY:
+ if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
+ client_state( ctx, cap, state );
+ return;
+ case GL_INDEX_ARRAY:
case GL_EDGE_FLAG_ARRAY:
case GL_FOG_COORDINATE_ARRAY_EXT:
case GL_SECONDARY_COLOR_ARRAY_EXT:
+ if (ctx->API != API_OPENGL_COMPAT)
+ goto invalid_enum_error;
+ client_state( ctx, cap, state );
+ return;
case GL_POINT_SIZE_ARRAY_OES:
+ if (ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
client_state( ctx, cap, state );
return;
/* GL_ARB_texture_cube_map */
- case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_CUBE_MAP:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
CHECK_EXTENSION(ARB_texture_cube_map, cap);
case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
if (ctx->Multisample.SampleAlphaToCoverage == state)
return;
- FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewSampleAlphaToXEnable ? 0 :
+ _NEW_MULTISAMPLE);
+ ctx->NewDriverState |= ctx->DriverFlags.NewSampleAlphaToXEnable;
ctx->Multisample.SampleAlphaToCoverage = state;
break;
case GL_SAMPLE_ALPHA_TO_ONE_ARB:
goto invalid_enum_error;
if (ctx->Multisample.SampleAlphaToOne == state)
return;
- FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewSampleAlphaToXEnable ? 0 :
+ _NEW_MULTISAMPLE);
+ ctx->NewDriverState |= ctx->DriverFlags.NewSampleAlphaToXEnable;
ctx->Multisample.SampleAlphaToOne = state;
break;
case GL_SAMPLE_COVERAGE_ARB:
if (ctx->Multisample.SampleCoverage == state)
return;
- FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewSampleMask ? 0 :
+ _NEW_MULTISAMPLE);
+ ctx->NewDriverState |= ctx->DriverFlags.NewSampleMask;
ctx->Multisample.SampleCoverage = state;
break;
case GL_SAMPLE_COVERAGE_INVERT_ARB:
goto invalid_enum_error;
if (ctx->Multisample.SampleCoverageInvert == state)
return;
- FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewSampleMask ? 0 :
+ _NEW_MULTISAMPLE);
+ ctx->NewDriverState |= ctx->DriverFlags.NewSampleMask;
ctx->Multisample.SampleCoverageInvert = state;
break;
/* GL_ARB_sample_shading */
case GL_SAMPLE_SHADING:
- if (!_mesa_is_desktop_gl(ctx))
+ if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
goto invalid_enum_error;
CHECK_EXTENSION(ARB_sample_shading, cap);
if (ctx->Multisample.SampleShading == state)
return;
- FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewSampleShading ? 0 :
+ _NEW_MULTISAMPLE);
+ ctx->NewDriverState |= ctx->DriverFlags.NewSampleShading;
ctx->Multisample.SampleShading = state;
break;
CHECK_EXTENSION(ARB_vertex_program, cap);
if (ctx->VertexProgram.Enabled == state)
return;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
ctx->VertexProgram.Enabled = state;
break;
case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
CHECK_EXTENSION(ARB_vertex_program, cap);
if (ctx->VertexProgram.TwoSideEnabled == state)
return;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
ctx->VertexProgram.TwoSideEnabled = state;
break;
CHECK_EXTENSION(EXT_stencil_two_side, cap);
if (ctx->Stencil.TestTwoSide == state)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.TestTwoSide = state;
if (state) {
ctx->Stencil._BackFace = 2;
CHECK_EXTENSION(EXT_depth_bounds_test, cap);
if (ctx->Depth.BoundsTest == state)
return;
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH);
+ ctx->NewDriverState |= ctx->DriverFlags.NewDepth;
ctx->Depth.BoundsTest = state;
break;
case GL_DEPTH_CLAMP:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
- CHECK_EXTENSION(ARB_depth_clamp, cap);
+ CHECK_EXTENSION(ARB_depth_clamp, cap);
if (ctx->Transform.DepthClamp == state)
return;
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- ctx->Transform.DepthClamp = state;
- break;
+ ctx->Transform.DepthClamp = state;
+ break;
case GL_FRAGMENT_SHADER_ATI:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
CHECK_EXTENSION(ATI_fragment_shader, cap);
- if (ctx->ATIFragmentShader.Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- ctx->ATIFragmentShader.Enabled = state;
+ if (ctx->ATIFragmentShader.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->ATIFragmentShader.Enabled = state;
break;
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
- CHECK_EXTENSION(ARB_seamless_cube_map, cap);
- if (ctx->Texture.CubeMapSeamless != state) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- ctx->Texture.CubeMapSeamless = state;
- }
- break;
+ CHECK_EXTENSION(ARB_seamless_cube_map, cap);
+ if (ctx->Texture.CubeMapSeamless != state) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT);
+ ctx->Texture.CubeMapSeamless = state;
+ }
+ break;
case GL_RASTERIZER_DISCARD:
if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
goto invalid_enum_error;
- CHECK_EXTENSION(EXT_transform_feedback, cap);
+ CHECK_EXTENSION(EXT_transform_feedback, cap);
if (ctx->RasterDiscard != state) {
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewRasterizerDiscard;
goto invalid_enum_error;
}
if (ctx->Array.PrimitiveRestart != state) {
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+ FLUSH_VERTICES(ctx, 0);
ctx->Array.PrimitiveRestart = state;
update_derived_primitive_restart_state(ctx);
}
break;
case GL_PRIMITIVE_RESTART_FIXED_INDEX:
- if (!_mesa_is_gles3(ctx) && !ctx->Extensions.ARB_ES3_compatibility)
+ if (!_mesa_is_gles3(ctx) && !ctx->Extensions.ARB_ES3_compatibility)
goto invalid_enum_error;
if (ctx->Array.PrimitiveRestartFixedIndex != state) {
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+ FLUSH_VERTICES(ctx, 0);
ctx->Array.PrimitiveRestartFixedIndex = state;
update_derived_primitive_restart_state(ctx);
}
/* ARB_texture_multisample */
case GL_SAMPLE_MASK:
- if (!_mesa_is_desktop_gl(ctx))
+ if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
goto invalid_enum_error;
CHECK_EXTENSION(ARB_texture_multisample, cap);
if (ctx->Multisample.SampleMask == state)
return;
- FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewSampleMask ? 0 :
+ _NEW_MULTISAMPLE);
+ ctx->NewDriverState |= ctx->DriverFlags.NewSampleMask;
ctx->Multisample.SampleMask = state;
break;
+ case GL_BLEND_ADVANCED_COHERENT_KHR:
+ CHECK_EXTENSION(KHR_blend_equation_advanced_coherent, cap);
+ if (ctx->Color.BlendCoherent == state)
+ return;
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewBlend ? 0 : _NEW_COLOR);
+ ctx->NewDriverState |= ctx->DriverFlags.NewBlend;
+ ctx->Color.BlendCoherent = state;
+ break;
+
default:
goto invalid_enum_error;
}
invalid_enum_error:
_mesa_error(ctx, GL_INVALID_ENUM, "gl%s(%s)",
- state ? "Enable" : "Disable", _mesa_lookup_enum_by_nr(cap));
+ state ? "Enable" : "Disable", _mesa_enum_to_string(cap));
}
_mesa_set_enablei(struct gl_context *ctx, GLenum cap,
GLuint index, GLboolean state)
{
- ASSERT(state == 0 || state == 1);
+ assert(state == 0 || state == 1);
switch (cap) {
case GL_BLEND:
if (!ctx->Extensions.EXT_draw_buffers2) {
return;
}
if (((ctx->Color.BlendEnabled >> index) & 1) != state) {
- FLUSH_VERTICES(ctx, _NEW_COLOR);
+ _mesa_flush_vertices_for_blend_state(ctx);
if (state)
ctx->Color.BlendEnabled |= (1 << index);
else
return;
}
if (((ctx->Scissor.EnableFlags >> index) & 1) != state) {
- FLUSH_VERTICES(ctx, _NEW_SCISSOR);
+ FLUSH_VERTICES(ctx,
+ ctx->DriverFlags.NewScissorTest ? 0 : _NEW_SCISSOR);
+ ctx->NewDriverState |= ctx->DriverFlags.NewScissorTest;
if (state)
ctx->Scissor.EnableFlags |= (1 << index);
else
invalid_enum_error:
_mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)",
state ? "glEnablei" : "glDisablei",
- _mesa_lookup_enum_by_nr(cap));
+ _mesa_enum_to_string(cap));
}
return (ctx->Scissor.EnableFlags >> index) & 1;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)",
- _mesa_lookup_enum_by_nr(cap));
+ _mesa_enum_to_string(cap));
return GL_FALSE;
}
}
case GL_AUTO_NORMAL:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Eval.AutoNormal;
+ return ctx->Eval.AutoNormal;
case GL_BLEND:
return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
- case GL_CLIP_DISTANCE0:
+ case GL_CLIP_DISTANCE0: /* aka GL_CLIP_PLANE0 */
case GL_CLIP_DISTANCE1:
case GL_CLIP_DISTANCE2:
case GL_CLIP_DISTANCE3:
if (p >= ctx->Const.MaxClipPlanes)
goto invalid_enum_error;
- return (ctx->Transform.ClipPlanesEnabled >> p) & 1;
+ return (ctx->Transform.ClipPlanesEnabled >> p) & 1;
}
case GL_COLOR_MATERIAL:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return ctx->Light.ColorMaterialEnabled;
+ return ctx->Light.ColorMaterialEnabled;
case GL_CULL_FACE:
return ctx->Polygon.CullFlag;
case GL_DEBUG_OUTPUT:
- if (!_mesa_is_desktop_gl(ctx))
- goto invalid_enum_error;
- return ctx->Debug.DebugOutput;
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
- if (!_mesa_is_desktop_gl(ctx))
- goto invalid_enum_error;
- return ctx->Debug.SyncOutput;
+ return (GLboolean) _mesa_get_debug_state_int(ctx, cap);
case GL_DEPTH_TEST:
return ctx->Depth.Test;
case GL_DITHER:
- return ctx->Color.DitherFlag;
+ return ctx->Color.DitherFlag;
case GL_FOG:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return ctx->Fog.Enabled;
+ return ctx->Fog.Enabled;
case GL_LIGHTING:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
case GL_LINE_SMOOTH:
if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return ctx->Line.SmoothFlag;
+ return ctx->Line.SmoothFlag;
case GL_LINE_STIPPLE:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Line.StippleFlag;
+ return ctx->Line.StippleFlag;
case GL_INDEX_LOGIC_OP:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Color.IndexLogicOpEnabled;
+ return ctx->Color.IndexLogicOpEnabled;
case GL_COLOR_LOGIC_OP:
if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return ctx->Color.ColorLogicOpEnabled;
+ return ctx->Color.ColorLogicOpEnabled;
case GL_MAP1_COLOR_4:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Eval.Map1Color4;
+ return ctx->Eval.Map1Color4;
case GL_MAP1_INDEX:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Eval.Map1Index;
+ return ctx->Eval.Map1Index;
case GL_MAP1_NORMAL:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Eval.Map1Normal;
+ return ctx->Eval.Map1Normal;
case GL_MAP1_TEXTURE_COORD_1:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Eval.Map1TextureCoord1;
+ return ctx->Eval.Map1TextureCoord1;
case GL_MAP1_TEXTURE_COORD_2:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Eval.Map1TextureCoord2;
+ return ctx->Eval.Map1TextureCoord2;
case GL_MAP1_TEXTURE_COORD_3:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Eval.Map1TextureCoord3;
+ return ctx->Eval.Map1TextureCoord3;
case GL_MAP1_TEXTURE_COORD_4:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Eval.Map1TextureCoord4;
+ return ctx->Eval.Map1TextureCoord4;
case GL_MAP1_VERTEX_3:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Eval.Map1Vertex3;
+ return ctx->Eval.Map1Vertex3;
case GL_MAP1_VERTEX_4:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Eval.Map1Vertex4;
+ return ctx->Eval.Map1Vertex4;
case GL_MAP2_COLOR_4:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Eval.Map2Color4;
+ return ctx->Eval.Map2Color4;
case GL_MAP2_INDEX:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Eval.Map2Index;
+ return ctx->Eval.Map2Index;
case GL_MAP2_NORMAL:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Eval.Map2Normal;
+ return ctx->Eval.Map2Normal;
case GL_MAP2_TEXTURE_COORD_1:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Eval.Map2TextureCoord1;
+ return ctx->Eval.Map2TextureCoord1;
case GL_MAP2_TEXTURE_COORD_2:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Eval.Map2TextureCoord2;
+ return ctx->Eval.Map2TextureCoord2;
case GL_MAP2_TEXTURE_COORD_3:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Eval.Map2TextureCoord3;
+ return ctx->Eval.Map2TextureCoord3;
case GL_MAP2_TEXTURE_COORD_4:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Eval.Map2TextureCoord4;
+ return ctx->Eval.Map2TextureCoord4;
case GL_MAP2_VERTEX_3:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Eval.Map2Vertex3;
+ return ctx->Eval.Map2Vertex3;
case GL_MAP2_VERTEX_4:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Eval.Map2Vertex4;
+ return ctx->Eval.Map2Vertex4;
case GL_NORMALIZE:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return ctx->Transform.Normalize;
+ return ctx->Transform.Normalize;
case GL_POINT_SMOOTH:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return ctx->Point.SmoothFlag;
+ return ctx->Point.SmoothFlag;
case GL_POLYGON_SMOOTH:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
- return ctx->Polygon.SmoothFlag;
+ return ctx->Polygon.SmoothFlag;
case GL_POLYGON_STIPPLE:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Polygon.StippleFlag;
+ return ctx->Polygon.StippleFlag;
case GL_POLYGON_OFFSET_POINT:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
- return ctx->Polygon.OffsetPoint;
+ return ctx->Polygon.OffsetPoint;
case GL_POLYGON_OFFSET_LINE:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
- return ctx->Polygon.OffsetLine;
+ return ctx->Polygon.OffsetLine;
case GL_POLYGON_OFFSET_FILL:
- return ctx->Polygon.OffsetFill;
+ return ctx->Polygon.OffsetFill;
case GL_RESCALE_NORMAL_EXT:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
return ctx->Transform.RescaleNormals;
case GL_SCISSOR_TEST:
- return ctx->Scissor.EnableFlags & 1; /* return state for index 0 */
+ return ctx->Scissor.EnableFlags & 1; /* return state for index 0 */
case GL_STENCIL_TEST:
- return ctx->Stencil.Enabled;
+ return ctx->Stencil.Enabled;
case GL_TEXTURE_1D:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
}
return GL_FALSE;
case GL_TEXTURE_GEN_STR_OES:
- {
+ {
const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
if (ctx->API != API_OPENGLES)
return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
/* GL_ARB_texture_cube_map */
- case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_CUBE_MAP:
CHECK_EXTENSION(ARB_texture_cube_map);
return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
case GL_FRAGMENT_SHADER_ATI:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- CHECK_EXTENSION(ATI_fragment_shader);
- return ctx->ATIFragmentShader.Enabled;
+ CHECK_EXTENSION(ATI_fragment_shader);
+ return ctx->ATIFragmentShader.Enabled;
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
- CHECK_EXTENSION(ARB_seamless_cube_map);
- return ctx->Texture.CubeMapSeamless;
+ CHECK_EXTENSION(ARB_seamless_cube_map);
+ return ctx->Texture.CubeMapSeamless;
case GL_RASTERIZER_DISCARD:
if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
goto invalid_enum_error;
- CHECK_EXTENSION(EXT_transform_feedback);
+ CHECK_EXTENSION(EXT_transform_feedback);
return ctx->RasterDiscard;
/* GL_NV_primitive_restart */
return ctx->Array.PrimitiveRestart;
case GL_PRIMITIVE_RESTART_FIXED_INDEX:
- if (!_mesa_is_gles3(ctx) && !ctx->Extensions.ARB_ES3_compatibility) {
+ if (!_mesa_is_gles3(ctx) && !ctx->Extensions.ARB_ES3_compatibility) {
goto invalid_enum_error;
}
return ctx->Array.PrimitiveRestartFixedIndex;
case GL_FRAMEBUFFER_SRGB_EXT:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
- CHECK_EXTENSION(EXT_framebuffer_sRGB);
- return ctx->Color.sRGBEnabled;
+ CHECK_EXTENSION(EXT_framebuffer_sRGB);
+ return ctx->Color.sRGBEnabled;
/* GL_OES_EGL_image_external */
case GL_TEXTURE_EXTERNAL_OES:
if (!_mesa_is_gles(ctx))
goto invalid_enum_error;
- CHECK_EXTENSION(OES_EGL_image_external);
+ CHECK_EXTENSION(OES_EGL_image_external);
return is_texture_enabled(ctx, TEXTURE_EXTERNAL_BIT);
/* ARB_texture_multisample */
case GL_SAMPLE_MASK:
- if (!_mesa_is_desktop_gl(ctx))
+ if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
goto invalid_enum_error;
CHECK_EXTENSION(ARB_texture_multisample);
return ctx->Multisample.SampleMask;
/* ARB_sample_shading */
case GL_SAMPLE_SHADING:
- if (!_mesa_is_desktop_gl(ctx))
+ if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
goto invalid_enum_error;
CHECK_EXTENSION(ARB_sample_shading);
return ctx->Multisample.SampleShading;
+ case GL_BLEND_ADVANCED_COHERENT_KHR:
+ CHECK_EXTENSION(KHR_blend_equation_advanced_coherent);
+ return ctx->Color.BlendCoherent;
+
+ case GL_CONSERVATIVE_RASTERIZATION_INTEL:
+ CHECK_EXTENSION(INTEL_conservative_rasterization);
+ return ctx->IntelConservativeRasterization;
+
default:
goto invalid_enum_error;
}
invalid_enum_error:
_mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(%s)",
- _mesa_lookup_enum_by_nr(cap));
+ _mesa_enum_to_string(cap));
return GL_FALSE;
}