else
arrayObj->_Enabled &= ~flag;
+ arrayObj->NewArrays |= flag;
+
if (ctx->Driver.Enable) {
ctx->Driver.Enable( ctx, cap, state );
}
FLUSH_VERTICES(ctx, _NEW_DEPTH);
ctx->Depth.Test = state;
break;
+ case GL_DEBUG_OUTPUT:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
+ ctx->Debug.DebugOutput = state;
+ break;
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
ctx->Multisample.SampleCoverageInvert = state;
break;
+ /* GL_ARB_sample_shading */
+ case GL_SAMPLE_SHADING:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
+ CHECK_EXTENSION(ARB_sample_shading, cap);
+ if (ctx->Multisample.SampleShading == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ ctx->Multisample.SampleShading = state;
+ break;
+
/* GL_IBM_rasterpos_clip */
case GL_RASTER_POSITION_UNCLIPPED_IBM:
if (ctx->API != API_OPENGL_COMPAT)
ctx->ATIFragmentShader.Enabled = state;
break;
- /* GL_MESA_texture_array */
- case GL_TEXTURE_1D_ARRAY_EXT:
- if (ctx->API != API_OPENGL_COMPAT)
- goto invalid_enum_error;
- CHECK_EXTENSION(MESA_texture_array, cap);
- if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
- return;
- }
- break;
-
- case GL_TEXTURE_2D_ARRAY_EXT:
- if (ctx->API != API_OPENGL_COMPAT)
- goto invalid_enum_error;
- CHECK_EXTENSION(MESA_texture_array, cap);
- if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
- return;
- }
- break;
-
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
return ctx->Light.ColorMaterialEnabled;
case GL_CULL_FACE:
return ctx->Polygon.CullFlag;
+ case GL_DEBUG_OUTPUT:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
+ return ctx->Debug.DebugOutput;
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
case GL_VERTEX_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled != 0);
+ return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled;
case GL_NORMAL_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled != 0);
+ return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
case GL_COLOR_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled != 0);
+ return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
case GL_INDEX_ARRAY:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled != 0);
+ return ctx->Array.ArrayObj->
+ VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
case GL_TEXTURE_COORD_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)]
- .Enabled != 0);
+ return ctx->Array.ArrayObj->
+ VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
case GL_EDGE_FLAG_ARRAY:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled != 0);
+ return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
case GL_FOG_COORDINATE_ARRAY_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled != 0);
+ return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
case GL_SECONDARY_COLOR_ARRAY_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled != 0);
+ return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
case GL_POINT_SIZE_ARRAY_OES:
if (ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled != 0);
+ return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
/* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB:
CHECK_EXTENSION(ARB_texture_multisample);
return ctx->Multisample.SampleMask;
+ /* ARB_sample_shading */
+ case GL_SAMPLE_SHADING:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
+ CHECK_EXTENSION(ARB_sample_shading);
+ return ctx->Multisample.SampleShading;
+
default:
goto invalid_enum_error;
}