else
arrayObj->_Enabled &= ~flag;
+ arrayObj->NewArrays |= flag;
+
if (ctx->Driver.Enable) {
ctx->Driver.Enable( ctx, cap, state );
}
ctx->Multisample.SampleCoverageInvert = state;
break;
+ /* GL_ARB_sample_shading */
+ case GL_SAMPLE_SHADING:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
+ CHECK_EXTENSION(ARB_sample_shading, cap);
+ if (ctx->Multisample.SampleShading == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ ctx->Multisample.SampleShading = state;
+ break;
+
/* GL_IBM_rasterpos_clip */
case GL_RASTER_POSITION_UNCLIPPED_IBM:
if (ctx->API != API_OPENGL_COMPAT)
ctx->ATIFragmentShader.Enabled = state;
break;
- /* GL_MESA_texture_array */
- case GL_TEXTURE_1D_ARRAY_EXT:
- if (ctx->API != API_OPENGL_COMPAT)
- goto invalid_enum_error;
- CHECK_EXTENSION(MESA_texture_array, cap);
- if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
- return;
- }
- break;
-
- case GL_TEXTURE_2D_ARRAY_EXT:
- if (ctx->API != API_OPENGL_COMPAT)
- goto invalid_enum_error;
- CHECK_EXTENSION(MESA_texture_array, cap);
- if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
- return;
- }
- break;
-
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
CHECK_EXTENSION(ARB_texture_multisample);
return ctx->Multisample.SampleMask;
+ /* ARB_sample_shading */
+ case GL_SAMPLE_SHADING:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
+ CHECK_EXTENSION(ARB_sample_shading);
+ return ctx->Multisample.SampleShading;
+
default:
goto invalid_enum_error;
}