#include "clip.h"
#include "context.h"
#include "enable.h"
+#include "errors.h"
#include "light.h"
-#include "simple_list.h"
+#include "util/simple_list.h"
#include "mtypes.h"
#include "enums.h"
#include "api_arrayelt.h"
static void
client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
{
- struct gl_array_object *arrayObj = ctx->Array.VAO;
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
GLbitfield64 flag;
GLboolean *var;
switch (cap) {
case GL_VERTEX_ARRAY:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_POS].Enabled;
flag = VERT_BIT_POS;
break;
case GL_NORMAL_ARRAY:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
flag = VERT_BIT_NORMAL;
break;
case GL_COLOR_ARRAY:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
flag = VERT_BIT_COLOR0;
break;
case GL_INDEX_ARRAY:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
flag = VERT_BIT_COLOR_INDEX;
break;
case GL_TEXTURE_COORD_ARRAY:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
flag = VERT_BIT_TEX(ctx->Array.ActiveTexture);
break;
case GL_EDGE_FLAG_ARRAY:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
flag = VERT_BIT_EDGEFLAG;
break;
case GL_FOG_COORDINATE_ARRAY_EXT:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
flag = VERT_BIT_FOG;
break;
case GL_SECONDARY_COLOR_ARRAY_EXT:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
flag = VERT_BIT_COLOR1;
break;
case GL_POINT_SIZE_ARRAY_OES:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
flag = VERT_BIT_POINT_SIZE;
break;
update_derived_primitive_restart_state(ctx);
if (state)
- arrayObj->_Enabled |= flag;
+ vao->_Enabled |= flag;
else
- arrayObj->_Enabled &= ~flag;
+ vao->_Enabled &= ~flag;
- arrayObj->NewArrays |= flag;
+ vao->NewArrays |= flag;
if (ctx->Driver.Enable) {
ctx->Driver.Enable( ctx, cap, state );
invalid_enum_error:
_mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(%s)",
- state ? "Enable" : "Disable", _mesa_lookup_enum_by_nr(cap));
+ state ? "Enable" : "Disable", _mesa_enum_to_string(cap));
}
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "%s %s (newstate is %x)\n",
state ? "glEnable" : "glDisable",
- _mesa_lookup_enum_by_nr(cap),
+ _mesa_enum_to_string(cap),
ctx->NewState);
switch (cap) {
}
}
break;
- case GL_CLIP_DISTANCE0:
+ case GL_CLIP_DISTANCE0: /* aka GL_CLIP_PLANE0 */
case GL_CLIP_DISTANCE1:
case GL_CLIP_DISTANCE2:
case GL_CLIP_DISTANCE3:
ctx->Depth.Test = state;
break;
case GL_DEBUG_OUTPUT:
- if (!_mesa_is_desktop_gl(ctx))
- goto invalid_enum_error;
- ctx->Debug.DebugOutput = state;
- break;
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
- ctx->Debug.SyncOutput = state;
+ else
+ _mesa_set_debug_state_int(ctx, cap, state);
break;
case GL_DITHER:
if (ctx->Color.DitherFlag == state)
invalid_enum_error:
_mesa_error(ctx, GL_INVALID_ENUM, "gl%s(%s)",
- state ? "Enable" : "Disable", _mesa_lookup_enum_by_nr(cap));
+ state ? "Enable" : "Disable", _mesa_enum_to_string(cap));
}
_mesa_set_enablei(struct gl_context *ctx, GLenum cap,
GLuint index, GLboolean state)
{
- ASSERT(state == 0 || state == 1);
+ assert(state == 0 || state == 1);
switch (cap) {
case GL_BLEND:
if (!ctx->Extensions.EXT_draw_buffers2) {
invalid_enum_error:
_mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)",
state ? "glEnablei" : "glDisablei",
- _mesa_lookup_enum_by_nr(cap));
+ _mesa_enum_to_string(cap));
}
return (ctx->Scissor.EnableFlags >> index) & 1;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)",
- _mesa_lookup_enum_by_nr(cap));
+ _mesa_enum_to_string(cap));
return GL_FALSE;
}
}
return ctx->Eval.AutoNormal;
case GL_BLEND:
return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
- case GL_CLIP_DISTANCE0:
+ case GL_CLIP_DISTANCE0: /* aka GL_CLIP_PLANE0 */
case GL_CLIP_DISTANCE1:
case GL_CLIP_DISTANCE2:
case GL_CLIP_DISTANCE3:
case GL_CULL_FACE:
return ctx->Polygon.CullFlag;
case GL_DEBUG_OUTPUT:
- if (!_mesa_is_desktop_gl(ctx))
- goto invalid_enum_error;
- return ctx->Debug.DebugOutput;
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
- return ctx->Debug.SyncOutput;
+ else
+ return (GLboolean) _mesa_get_debug_state_int(ctx, cap);
case GL_DEPTH_TEST:
return ctx->Depth.Test;
case GL_DITHER:
invalid_enum_error:
_mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(%s)",
- _mesa_lookup_enum_by_nr(cap));
+ _mesa_enum_to_string(cap));
return GL_FALSE;
}