mesa: Move glBindBufferBase and glBindBufferRange() to bufferobj.
[mesa.git] / src / mesa / main / enable.c
index d34c6ff9085884aa7a371c5b6d8bc5ad4dbce099..d0b4625806fa5a0dba78da3552067fca72961f2e 100644 (file)
@@ -5,7 +5,6 @@
 
 /*
  * Mesa 3-D graphics library
- * Version:  7.0.3
  *
  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
  *
@@ -29,6 +28,7 @@
 
 
 #include "glheader.h"
+#include "clip.h"
 #include "context.h"
 #include "enable.h"
 #include "light.h"
@@ -54,47 +54,47 @@ static void
 client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
 {
    struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
-   GLuint flag;
+   GLbitfield64 flag;
    GLboolean *var;
 
    switch (cap) {
       case GL_VERTEX_ARRAY:
-         var = &arrayObj->Vertex.Enabled;
-         flag = _NEW_ARRAY_VERTEX;
+         var = &arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled;
+         flag = VERT_BIT_POS;
          break;
       case GL_NORMAL_ARRAY:
-         var = &arrayObj->Normal.Enabled;
-         flag = _NEW_ARRAY_NORMAL;
+         var = &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
+         flag = VERT_BIT_NORMAL;
          break;
       case GL_COLOR_ARRAY:
-         var = &arrayObj->Color.Enabled;
-         flag = _NEW_ARRAY_COLOR0;
+         var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
+         flag = VERT_BIT_COLOR0;
          break;
       case GL_INDEX_ARRAY:
-         var = &arrayObj->Index.Enabled;
-         flag = _NEW_ARRAY_INDEX;
+         var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
+         flag = VERT_BIT_COLOR_INDEX;
          break;
       case GL_TEXTURE_COORD_ARRAY:
-         var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
-         flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
+         var = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
+         flag = VERT_BIT_TEX(ctx->Array.ActiveTexture);
          break;
       case GL_EDGE_FLAG_ARRAY:
-         var = &arrayObj->EdgeFlag.Enabled;
-         flag = _NEW_ARRAY_EDGEFLAG;
+         var = &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
+         flag = VERT_BIT_EDGEFLAG;
          break;
       case GL_FOG_COORDINATE_ARRAY_EXT:
-         var = &arrayObj->FogCoord.Enabled;
-         flag = _NEW_ARRAY_FOGCOORD;
+         var = &arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
+         flag = VERT_BIT_FOG;
          break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
-         var = &arrayObj->SecondaryColor.Enabled;
-         flag = _NEW_ARRAY_COLOR1;
+         var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
+         flag = VERT_BIT_COLOR1;
          break;
 
 #if FEATURE_point_size_array
       case GL_POINT_SIZE_ARRAY_OES:
-         var = &arrayObj->PointSize.Enabled;
-         flag = _NEW_ARRAY_POINT_SIZE;
+         var = &arrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
+         flag = VERT_BIT_POINT_SIZE;
          break;
 #endif
 
@@ -118,9 +118,9 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
          CHECK_EXTENSION(NV_vertex_program, cap);
          {
             GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
-            ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
-            var = &arrayObj->VertexAttrib[n].Enabled;
-            flag = _NEW_ARRAY_ATTRIB(n);
+            ASSERT(VERT_ATTRIB_GENERIC(n) < Elements(arrayObj->VertexAttrib));
+            var = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(n)].Enabled;
+            flag = VERT_BIT_GENERIC(n);
          }
          break;
 #endif /* FEATURE_NV_vertex_program */
@@ -142,16 +142,17 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
       return;
 
    FLUSH_VERTICES(ctx, _NEW_ARRAY);
-   ctx->Array.NewState |= flag;
 
    _ae_invalidate_state(ctx, _NEW_ARRAY);
 
    *var = state;
 
    if (state)
-      ctx->Array.ArrayObj->_Enabled |= flag;
+      arrayObj->_Enabled |= flag;
    else
-      ctx->Array.ArrayObj->_Enabled &= ~flag;
+      arrayObj->_Enabled &= ~flag;
+
+   arrayObj->NewArrays |= flag;
 
    if (ctx->Driver.Enable) {
       ctx->Driver.Enable( ctx, cap, state );
@@ -213,8 +214,8 @@ _mesa_DisableClientState( GLenum cap )
 /**
  * Return pointer to current texture unit for setting/getting coordinate
  * state.
- * Note that we'll set GL_INVALID_OPERATION if the active texture unit is
- * higher than the number of supported coordinate units.  And we'll return NULL.
+ * Note that we'll set GL_INVALID_OPERATION and return NULL if the active
+ * texture unit is higher than the number of supported coordinate units.
  */
 static struct gl_texture_unit *
 get_texcoord_unit(struct gl_context *ctx)
@@ -286,7 +287,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
          break;
       case GL_BLEND:
          {
-            GLbitfield newEnabled = state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
+            GLbitfield newEnabled =
+               state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
             if (newEnabled != ctx->Color.BlendEnabled) {
                FLUSH_VERTICES(ctx, _NEW_COLOR);
                ctx->Color.BlendEnabled = newEnabled;
@@ -294,33 +296,29 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
          }
          break;
 #if FEATURE_userclip
-      case GL_CLIP_PLANE0:
-      case GL_CLIP_PLANE1:
-      case GL_CLIP_PLANE2:
-      case GL_CLIP_PLANE3:
-      case GL_CLIP_PLANE4:
-      case GL_CLIP_PLANE5:
+      case GL_CLIP_DISTANCE0:
+      case GL_CLIP_DISTANCE1:
+      case GL_CLIP_DISTANCE2:
+      case GL_CLIP_DISTANCE3:
+      case GL_CLIP_DISTANCE4:
+      case GL_CLIP_DISTANCE5:
+      case GL_CLIP_DISTANCE6:
+      case GL_CLIP_DISTANCE7:
          {
-            const GLuint p = cap - GL_CLIP_PLANE0;
+            const GLuint p = cap - GL_CLIP_DISTANCE0;
+
+            if (p >= ctx->Const.MaxClipPlanes)
+               goto invalid_enum_error;
 
-            if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
+            if ((ctx->Transform.ClipPlanesEnabled & (1 << p))
+                == ((GLuint) state << p))
                return;
 
             FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
 
             if (state) {
                ctx->Transform.ClipPlanesEnabled |= (1 << p);
-
-               if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
-                  _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
-
-               /* This derived state also calculated in clip.c and
-                * from _mesa_update_state() on changes to EyeUserPlane
-                * and ctx->ProjectionMatrix respectively.
-                */
-               _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
-                                    ctx->Transform.EyeUserPlane[p],
-                                    ctx->ProjectionMatrixStack.Top->inv );
+               _mesa_update_clip_plane(ctx, p);
             }
             else {
                ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
@@ -351,10 +349,10 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
          FLUSH_VERTICES(ctx, _NEW_DEPTH);
          ctx->Depth.Test = state;
          break;
+      case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
+         ctx->Debug.SyncOutput = state;
+         break;
       case GL_DITHER:
-         if (ctx->NoDither) {
-            state = GL_FALSE; /* MESA_NO_DITHER env var */
-         }
          if (ctx->Color.DitherFlag == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_COLOR);
@@ -570,7 +568,6 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
          ctx->Polygon.OffsetLine = state;
          break;
       case GL_POLYGON_OFFSET_FILL:
-         /*case GL_POLYGON_OFFSET_EXT:*/
          if (ctx->Polygon.OffsetFill == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_POLYGON);
@@ -588,12 +585,6 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
          FLUSH_VERTICES(ctx, _NEW_SCISSOR);
          ctx->Scissor.Enabled = state;
          break;
-      case GL_SHARED_TEXTURE_PALETTE_EXT:
-         if (ctx->Texture.SharedPalette == state)
-            return;
-         FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-         ctx->Texture.SharedPalette = state;
-         break;
       case GL_STENCIL_TEST:
          if (ctx->Stencil.Enabled == state)
             return;
@@ -615,55 +606,17 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
             return;
          }
          break;
-      case GL_TEXTURE_GEN_Q:
-         {
-            struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
-            if (texUnit) {
-               GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
-               if (state)
-                  newenabled |= Q_BIT;
-               if (texUnit->TexGenEnabled == newenabled)
-                  return;
-               FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-               texUnit->TexGenEnabled = newenabled;
-            }
-         }
-         break;
-      case GL_TEXTURE_GEN_R:
-         {
-            struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
-            if (texUnit) {
-               GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
-               if (state)
-                  newenabled |= R_BIT;
-               if (texUnit->TexGenEnabled == newenabled)
-                  return;
-               FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-               texUnit->TexGenEnabled = newenabled;
-            }
-         }
-         break;
       case GL_TEXTURE_GEN_S:
-         {
-            struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
-            if (texUnit) {
-               GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
-               if (state)
-                  newenabled |= S_BIT;
-               if (texUnit->TexGenEnabled == newenabled)
-                  return;
-               FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-               texUnit->TexGenEnabled = newenabled;
-            }
-         }
-         break;
       case GL_TEXTURE_GEN_T:
+      case GL_TEXTURE_GEN_R:
+      case GL_TEXTURE_GEN_Q:
          {
             struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
             if (texUnit) {
-               GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
+               GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S);
+               GLbitfield newenabled = texUnit->TexGenEnabled & ~coordBit;
                if (state)
-                  newenabled |= T_BIT;
+                  newenabled |= coordBit;
                if (texUnit->TexGenEnabled == newenabled)
                   return;
                FLUSH_VERTICES(ctx, _NEW_TEXTURE);
@@ -691,9 +644,7 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
          break;
 #endif
 
-      /*
-       * CLIENT STATE!!!
-       */
+      /* client-side state */
       case GL_VERTEX_ARRAY:
       case GL_NORMAL_ARRAY:
       case GL_COLOR_ARRAY:
@@ -706,15 +657,6 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
          client_state( ctx, cap, state );
          return;
 
-      /* GL_SGI_texture_color_table */
-      case GL_TEXTURE_COLOR_TABLE_SGI:
-         CHECK_EXTENSION(SGI_texture_color_table, cap);
-         if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
-            return;
-         FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-         ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
-         break;
-
       /* GL_ARB_texture_cube_map */
       case GL_TEXTURE_CUBE_MAP_ARB:
          CHECK_EXTENSION(ARB_texture_cube_map, cap);
@@ -881,10 +823,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
          ctx->Stencil.TestTwoSide = state;
          if (state) {
             ctx->Stencil._BackFace = 2;
-            ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
          } else {
             ctx->Stencil._BackFace = 1;
-            ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
          }
          break;
 
@@ -942,15 +882,18 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
 
       case GL_TEXTURE_CUBE_MAP_SEAMLESS:
         CHECK_EXTENSION(ARB_seamless_cube_map, cap);
-        ctx->Texture.CubeMapSeamless = state;
+        if (ctx->Texture.CubeMapSeamless != state) {
+           FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+           ctx->Texture.CubeMapSeamless = state;
+        }
         break;
 
 #if FEATURE_EXT_transform_feedback
       case GL_RASTERIZER_DISCARD:
         CHECK_EXTENSION(EXT_transform_feedback, cap);
-         if (ctx->TransformFeedback.RasterDiscard != state) {
-            ctx->TransformFeedback.RasterDiscard = state;
-            FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+         if (ctx->RasterDiscard != state) {
+            FLUSH_VERTICES(ctx, _NEW_RASTERIZER_DISCARD);
+            ctx->RasterDiscard = state;
          }
          break;
 #endif
@@ -975,6 +918,14 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
          ctx->Color.sRGBEnabled = state;
          break;
 
+      /* GL_OES_EGL_image_external */
+      case GL_TEXTURE_EXTERNAL_OES:
+         CHECK_EXTENSION(OES_EGL_image_external, cap);
+         if (!enable_texture(ctx, state, TEXTURE_EXTERNAL_BIT)) {
+            return;
+         }
+         break;
+
       default:
          goto invalid_enum_error;
    }
@@ -1024,7 +975,8 @@ _mesa_Disable( GLenum cap )
  * Enable/disable an indexed state var.
  */
 void
-_mesa_set_enablei(struct gl_context *ctx, GLenum cap, GLuint index, GLboolean state)
+_mesa_set_enablei(struct gl_context *ctx, GLenum cap,
+                  GLuint index, GLboolean state)
 {
    ASSERT(state == 0 || state == 1);
    switch (cap) {
@@ -1079,6 +1031,7 @@ GLboolean GLAPIENTRY
 _mesa_IsEnabledIndexed( GLenum cap, GLuint index )
 {
    GET_CURRENT_CONTEXT(ctx);
+   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
    switch (cap) {
    case GL_BLEND:
       if (index >= ctx->Const.MaxDrawBuffers) {
@@ -1135,6 +1088,8 @@ GLboolean GLAPIENTRY
 _mesa_IsEnabled( GLenum cap )
 {
    GET_CURRENT_CONTEXT(ctx);
+   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
    switch (cap) {
       case GL_ALPHA_TEST:
          return ctx->Color.AlphaEnabled;
@@ -1142,17 +1097,27 @@ _mesa_IsEnabled( GLenum cap )
         return ctx->Eval.AutoNormal;
       case GL_BLEND:
          return ctx->Color.BlendEnabled & 1;  /* return state for buffer[0] */
-      case GL_CLIP_PLANE0:
-      case GL_CLIP_PLANE1:
-      case GL_CLIP_PLANE2:
-      case GL_CLIP_PLANE3:
-      case GL_CLIP_PLANE4:
-      case GL_CLIP_PLANE5:
-        return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
+      case GL_CLIP_DISTANCE0:
+      case GL_CLIP_DISTANCE1:
+      case GL_CLIP_DISTANCE2:
+      case GL_CLIP_DISTANCE3:
+      case GL_CLIP_DISTANCE4:
+      case GL_CLIP_DISTANCE5:
+      case GL_CLIP_DISTANCE6:
+      case GL_CLIP_DISTANCE7: {
+         const GLuint p = cap - GL_CLIP_DISTANCE0;
+
+         if (p >= ctx->Const.MaxClipPlanes)
+            goto invalid_enum_error;
+
+        return (ctx->Transform.ClipPlanesEnabled >> p) & 1;
+      }
       case GL_COLOR_MATERIAL:
         return ctx->Light.ColorMaterialEnabled;
       case GL_CULL_FACE:
          return ctx->Polygon.CullFlag;
+      case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
+         return ctx->Debug.SyncOutput;
       case GL_DEPTH_TEST:
          return ctx->Depth.Test;
       case GL_DITHER:
@@ -1227,14 +1192,11 @@ _mesa_IsEnabled( GLenum cap )
       case GL_POLYGON_OFFSET_LINE:
         return ctx->Polygon.OffsetLine;
       case GL_POLYGON_OFFSET_FILL:
-      /*case GL_POLYGON_OFFSET_EXT:*/
         return ctx->Polygon.OffsetFill;
       case GL_RESCALE_NORMAL_EXT:
          return ctx->Transform.RescaleNormals;
       case GL_SCISSOR_TEST:
         return ctx->Scissor.Enabled;
-      case GL_SHARED_TEXTURE_PALETTE_EXT:
-         return ctx->Texture.SharedPalette;
       case GL_STENCIL_TEST:
         return ctx->Stencil.Enabled;
       case GL_TEXTURE_1D:
@@ -1243,35 +1205,15 @@ _mesa_IsEnabled( GLenum cap )
          return is_texture_enabled(ctx, TEXTURE_2D_BIT);
       case GL_TEXTURE_3D:
          return is_texture_enabled(ctx, TEXTURE_3D_BIT);
-      case GL_TEXTURE_GEN_Q:
-         {
-            const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
-            if (texUnit) {
-               return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
-            }
-         }
-         return GL_FALSE;
-      case GL_TEXTURE_GEN_R:
-         {
-            const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
-            if (texUnit) {
-               return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
-            }
-         }
-         return GL_FALSE;
       case GL_TEXTURE_GEN_S:
-         {
-            const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
-            if (texUnit) {
-               return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
-            }
-         }
-         return GL_FALSE;
       case GL_TEXTURE_GEN_T:
+      case GL_TEXTURE_GEN_R:
+      case GL_TEXTURE_GEN_Q:
          {
             const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
             if (texUnit) {
-               return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
+               GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S);
+               return (texUnit->TexGenEnabled & coordBit) ? GL_TRUE : GL_FALSE;
             }
          }
          return GL_FALSE;
@@ -1280,42 +1222,37 @@ _mesa_IsEnabled( GLenum cap )
         {
             const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
             if (texUnit) {
-                   return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS ? GL_TRUE : GL_FALSE;
+               return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS
+                  ? GL_TRUE : GL_FALSE;
             }
          }
 #endif
 
-      /*
-       * CLIENT STATE!!!
-       */
+      /* client-side state */
       case GL_VERTEX_ARRAY:
-         return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
+         return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled != 0);
       case GL_NORMAL_ARRAY:
-         return (ctx->Array.ArrayObj->Normal.Enabled != 0);
+         return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled != 0);
       case GL_COLOR_ARRAY:
-         return (ctx->Array.ArrayObj->Color.Enabled != 0);
+         return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled != 0);
       case GL_INDEX_ARRAY:
-         return (ctx->Array.ArrayObj->Index.Enabled != 0);
+         return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled != 0);
       case GL_TEXTURE_COORD_ARRAY:
-         return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
+         return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)]
+                 .Enabled != 0);
       case GL_EDGE_FLAG_ARRAY:
-         return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
+         return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled != 0);
       case GL_FOG_COORDINATE_ARRAY_EXT:
          CHECK_EXTENSION(EXT_fog_coord);
-         return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
+         return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled != 0);
       case GL_SECONDARY_COLOR_ARRAY_EXT:
          CHECK_EXTENSION(EXT_secondary_color);
-         return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
+         return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled != 0);
 #if FEATURE_point_size_array
       case GL_POINT_SIZE_ARRAY_OES:
-         return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
+         return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled != 0);
 #endif
 
-      /* GL_SGI_texture_color_table */
-      case GL_TEXTURE_COLOR_TABLE_SGI:
-         CHECK_EXTENSION(SGI_texture_color_table);
-         return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
-
       /* GL_ARB_texture_cube_map */
       case GL_TEXTURE_CUBE_MAP_ARB:
          CHECK_EXTENSION(ARB_texture_cube_map);
@@ -1379,8 +1316,8 @@ _mesa_IsEnabled( GLenum cap )
          CHECK_EXTENSION(NV_vertex_program);
          {
             GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
-            ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
-            return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
+            ASSERT(VERT_ATTRIB_GENERIC(n) < Elements(ctx->Array.ArrayObj->VertexAttrib));
+            return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(n)].Enabled != 0);
          }
       case GL_MAP1_VERTEX_ATTRIB0_4_NV:
       case GL_MAP1_VERTEX_ATTRIB1_4_NV:
@@ -1470,7 +1407,7 @@ _mesa_IsEnabled( GLenum cap )
 #if FEATURE_EXT_transform_feedback
       case GL_RASTERIZER_DISCARD:
         CHECK_EXTENSION(EXT_transform_feedback);
-         return ctx->TransformFeedback.RasterDiscard;
+         return ctx->RasterDiscard;
 #endif
 
       /* GL_NV_primitive_restart */
@@ -1492,6 +1429,11 @@ _mesa_IsEnabled( GLenum cap )
         CHECK_EXTENSION(EXT_framebuffer_sRGB);
         return ctx->Color.sRGBEnabled;
 
+      /* GL_OES_EGL_image_external */
+      case GL_TEXTURE_EXTERNAL_OES:
+        CHECK_EXTENSION(OES_EGL_image_external);
+         return is_texture_enabled(ctx, TEXTURE_EXTERNAL_BIT);
+
       default:
          goto invalid_enum_error;
    }