* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "clip.h"
#include "context.h"
+#include "debug_output.h"
#include "enable.h"
+#include "errors.h"
#include "light.h"
-#include "simple_list.h"
-#include "mfeatures.h"
+#include "util/simple_list.h"
#include "mtypes.h"
#include "enums.h"
#include "api_arrayelt.h"
#include "texstate.h"
-#include "drivers/common/meta.h"
{
/* Update derived primitive restart state.
*/
- if (ctx->Array.PrimitiveRestart)
- ctx->Array._RestartIndex = ctx->Array.RestartIndex;
- else
- ctx->Array._RestartIndex = ~0;
-
ctx->Array._PrimitiveRestart = ctx->Array.PrimitiveRestart
|| ctx->Array.PrimitiveRestartFixedIndex;
}
static void
client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
{
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
GLbitfield64 flag;
GLboolean *var;
switch (cap) {
case GL_VERTEX_ARRAY:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_POS].Enabled;
flag = VERT_BIT_POS;
break;
case GL_NORMAL_ARRAY:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
flag = VERT_BIT_NORMAL;
break;
case GL_COLOR_ARRAY:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
flag = VERT_BIT_COLOR0;
break;
case GL_INDEX_ARRAY:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
flag = VERT_BIT_COLOR_INDEX;
break;
case GL_TEXTURE_COORD_ARRAY:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
flag = VERT_BIT_TEX(ctx->Array.ActiveTexture);
break;
case GL_EDGE_FLAG_ARRAY:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
flag = VERT_BIT_EDGEFLAG;
break;
case GL_FOG_COORDINATE_ARRAY_EXT:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
flag = VERT_BIT_FOG;
break;
case GL_SECONDARY_COLOR_ARRAY_EXT:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
flag = VERT_BIT_COLOR1;
break;
case GL_POINT_SIZE_ARRAY_OES:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
flag = VERT_BIT_POINT_SIZE;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->VertexProgram.PointSizeEnabled = state;
break;
/* GL_NV_primitive_restart */
update_derived_primitive_restart_state(ctx);
if (state)
- arrayObj->_Enabled |= flag;
+ vao->_Enabled |= flag;
else
- arrayObj->_Enabled &= ~flag;
+ vao->_Enabled &= ~flag;
- arrayObj->NewArrays |= flag;
+ vao->NewArrays |= flag;
if (ctx->Driver.Enable) {
ctx->Driver.Enable( ctx, cap, state );
invalid_enum_error:
_mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(%s)",
- state ? "Enable" : "Disable", _mesa_lookup_enum_by_nr(cap));
+ state ? "Enable" : "Disable", _mesa_enum_to_string(cap));
}
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "%s %s (newstate is %x)\n",
state ? "glEnable" : "glDisable",
- _mesa_lookup_enum_by_nr(cap),
+ _mesa_enum_to_string(cap),
ctx->NewState);
switch (cap) {
}
}
break;
- case GL_CLIP_DISTANCE0:
+ case GL_CLIP_DISTANCE0: /* aka GL_CLIP_PLANE0 */
case GL_CLIP_DISTANCE1:
case GL_CLIP_DISTANCE2:
case GL_CLIP_DISTANCE3:
FLUSH_VERTICES(ctx, _NEW_DEPTH);
ctx->Depth.Test = state;
break;
+ case GL_DEBUG_OUTPUT:
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
- if (!_mesa_is_desktop_gl(ctx))
- goto invalid_enum_error;
- ctx->Debug.SyncOutput = state;
+ _mesa_set_debug_state_int(ctx, cap, state);
break;
case GL_DITHER:
if (ctx->Color.DitherFlag == state)
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.Enabled = state;
- if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
- ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
- else
- ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
break;
case GL_LINE_SMOOTH:
if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
return;
FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.SmoothFlag = state;
- ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
break;
case GL_POLYGON_STIPPLE:
if (ctx->API != API_OPENGL_COMPAT)
return;
FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.StippleFlag = state;
- ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
break;
case GL_POLYGON_OFFSET_POINT:
if (!_mesa_is_desktop_gl(ctx))
ctx->Transform.RescaleNormals = state;
break;
case GL_SCISSOR_TEST:
- if (ctx->Scissor.Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_SCISSOR);
- ctx->Scissor.Enabled = state;
+ {
+ /* Must expand glEnable to all scissors */
+ GLbitfield newEnabled =
+ state * ((1 << ctx->Const.MaxViewports) - 1);
+ if (newEnabled != ctx->Scissor.EnableFlags) {
+ FLUSH_VERTICES(ctx, _NEW_SCISSOR);
+ ctx->Scissor.EnableFlags = newEnabled;
+ }
+ }
break;
case GL_STENCIL_TEST:
if (ctx->Stencil.Enabled == state)
return;
/* GL_ARB_texture_cube_map */
- case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_CUBE_MAP:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
CHECK_EXTENSION(ARB_texture_cube_map, cap);
case GL_COLOR_SUM_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
if (ctx->Fog.ColorSumEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_FOG);
ctx->Multisample.SampleCoverageInvert = state;
break;
+ /* GL_ARB_sample_shading */
+ case GL_SAMPLE_SHADING:
+ if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
+ goto invalid_enum_error;
+ CHECK_EXTENSION(ARB_sample_shading, cap);
+ if (ctx->Multisample.SampleShading == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ ctx->Multisample.SampleShading = state;
+ break;
+
/* GL_IBM_rasterpos_clip */
case GL_RASTER_POSITION_UNCLIPPED_IBM:
if (ctx->API != API_OPENGL_COMPAT)
ctx->ATIFragmentShader.Enabled = state;
break;
- /* GL_MESA_texture_array */
- case GL_TEXTURE_1D_ARRAY_EXT:
- if (ctx->API != API_OPENGL_COMPAT)
- goto invalid_enum_error;
- CHECK_EXTENSION(MESA_texture_array, cap);
- if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
- return;
- }
- break;
-
- case GL_TEXTURE_2D_ARRAY_EXT:
- if (ctx->API != API_OPENGL_COMPAT)
- goto invalid_enum_error;
- CHECK_EXTENSION(MESA_texture_array, cap);
- if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
- return;
- }
- break;
-
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
goto invalid_enum_error;
CHECK_EXTENSION(EXT_transform_feedback, cap);
if (ctx->RasterDiscard != state) {
- FLUSH_VERTICES(ctx, _NEW_RASTERIZER_DISCARD);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewRasterizerDiscard;
ctx->RasterDiscard = state;
}
break;
/* ARB_texture_multisample */
case GL_SAMPLE_MASK:
- if (!_mesa_is_desktop_gl(ctx))
+ if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
goto invalid_enum_error;
CHECK_EXTENSION(ARB_texture_multisample, cap);
if (ctx->Multisample.SampleMask == state)
invalid_enum_error:
_mesa_error(ctx, GL_INVALID_ENUM, "gl%s(%s)",
- state ? "Enable" : "Disable", _mesa_lookup_enum_by_nr(cap));
+ state ? "Enable" : "Disable", _mesa_enum_to_string(cap));
}
_mesa_set_enablei(struct gl_context *ctx, GLenum cap,
GLuint index, GLboolean state)
{
- ASSERT(state == 0 || state == 1);
+ assert(state == 0 || state == 1);
switch (cap) {
case GL_BLEND:
if (!ctx->Extensions.EXT_draw_buffers2) {
ctx->Color.BlendEnabled &= ~(1 << index);
}
break;
+ case GL_SCISSOR_TEST:
+ if (index >= ctx->Const.MaxViewports) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
+ state ? "glEnablei" : "glDisablei", index);
+ return;
+ }
+ if (((ctx->Scissor.EnableFlags >> index) & 1) != state) {
+ FLUSH_VERTICES(ctx, _NEW_SCISSOR);
+ if (state)
+ ctx->Scissor.EnableFlags |= (1 << index);
+ else
+ ctx->Scissor.EnableFlags &= ~(1 << index);
+ }
+ break;
default:
goto invalid_enum_error;
}
invalid_enum_error:
_mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)",
state ? "glEnablei" : "glDisablei",
- _mesa_lookup_enum_by_nr(cap));
+ _mesa_enum_to_string(cap));
}
return GL_FALSE;
}
return (ctx->Color.BlendEnabled >> index) & 1;
+ case GL_SCISSOR_TEST:
+ if (index >= ctx->Const.MaxViewports) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
+ index);
+ return GL_FALSE;
+ }
+ return (ctx->Scissor.EnableFlags >> index) & 1;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)",
- _mesa_lookup_enum_by_nr(cap));
+ _mesa_enum_to_string(cap));
return GL_FALSE;
}
}
return ctx->Eval.AutoNormal;
case GL_BLEND:
return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
- case GL_CLIP_DISTANCE0:
+ case GL_CLIP_DISTANCE0: /* aka GL_CLIP_PLANE0 */
case GL_CLIP_DISTANCE1:
case GL_CLIP_DISTANCE2:
case GL_CLIP_DISTANCE3:
return ctx->Light.ColorMaterialEnabled;
case GL_CULL_FACE:
return ctx->Polygon.CullFlag;
+ case GL_DEBUG_OUTPUT:
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
- if (!_mesa_is_desktop_gl(ctx))
- goto invalid_enum_error;
- return ctx->Debug.SyncOutput;
+ return (GLboolean) _mesa_get_debug_state_int(ctx, cap);
case GL_DEPTH_TEST:
return ctx->Depth.Test;
case GL_DITHER:
goto invalid_enum_error;
return ctx->Transform.RescaleNormals;
case GL_SCISSOR_TEST:
- return ctx->Scissor.Enabled;
+ return ctx->Scissor.EnableFlags & 1; /* return state for index 0 */
case GL_STENCIL_TEST:
return ctx->Stencil.Enabled;
case GL_TEXTURE_1D:
case GL_VERTEX_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled != 0);
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled;
case GL_NORMAL_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled != 0);
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
case GL_COLOR_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled != 0);
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
case GL_INDEX_ARRAY:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled != 0);
+ return ctx->Array.VAO->
+ VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
case GL_TEXTURE_COORD_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)]
- .Enabled != 0);
+ return ctx->Array.VAO->
+ VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
case GL_EDGE_FLAG_ARRAY:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled != 0);
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
case GL_FOG_COORDINATE_ARRAY_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- CHECK_EXTENSION(EXT_fog_coord);
- return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled != 0);
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
case GL_SECONDARY_COLOR_ARRAY_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- CHECK_EXTENSION(EXT_secondary_color);
- return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled != 0);
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
case GL_POINT_SIZE_ARRAY_OES:
if (ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled != 0);
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
/* GL_ARB_texture_cube_map */
- case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_CUBE_MAP:
CHECK_EXTENSION(ARB_texture_cube_map);
return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
case GL_COLOR_SUM_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
return ctx->Fog.ColorSumEnabled;
/* GL_ARB_multisample */
/* ARB_texture_multisample */
case GL_SAMPLE_MASK:
- if (!_mesa_is_desktop_gl(ctx))
+ if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
goto invalid_enum_error;
CHECK_EXTENSION(ARB_texture_multisample);
return ctx->Multisample.SampleMask;
+ /* ARB_sample_shading */
+ case GL_SAMPLE_SHADING:
+ if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
+ goto invalid_enum_error;
+ CHECK_EXTENSION(ARB_sample_shading);
+ return ctx->Multisample.SampleShading;
+
default:
goto invalid_enum_error;
}
invalid_enum_error:
_mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(%s)",
- _mesa_lookup_enum_by_nr(cap));
+ _mesa_enum_to_string(cap));
return GL_FALSE;
}