#include "clip.h"
#include "context.h"
#include "enable.h"
+#include "errors.h"
#include "light.h"
#include "simple_list.h"
#include "mtypes.h"
static void
client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
{
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
GLbitfield64 flag;
GLboolean *var;
switch (cap) {
case GL_VERTEX_ARRAY:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_POS].Enabled;
flag = VERT_BIT_POS;
break;
case GL_NORMAL_ARRAY:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
flag = VERT_BIT_NORMAL;
break;
case GL_COLOR_ARRAY:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
flag = VERT_BIT_COLOR0;
break;
case GL_INDEX_ARRAY:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
flag = VERT_BIT_COLOR_INDEX;
break;
case GL_TEXTURE_COORD_ARRAY:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
flag = VERT_BIT_TEX(ctx->Array.ActiveTexture);
break;
case GL_EDGE_FLAG_ARRAY:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
flag = VERT_BIT_EDGEFLAG;
break;
case GL_FOG_COORDINATE_ARRAY_EXT:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
flag = VERT_BIT_FOG;
break;
case GL_SECONDARY_COLOR_ARRAY_EXT:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
flag = VERT_BIT_COLOR1;
break;
case GL_POINT_SIZE_ARRAY_OES:
- var = &arrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
+ var = &vao->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
flag = VERT_BIT_POINT_SIZE;
break;
update_derived_primitive_restart_state(ctx);
if (state)
- arrayObj->_Enabled |= flag;
+ vao->_Enabled |= flag;
else
- arrayObj->_Enabled &= ~flag;
+ vao->_Enabled &= ~flag;
- arrayObj->NewArrays |= flag;
+ vao->NewArrays |= flag;
if (ctx->Driver.Enable) {
ctx->Driver.Enable( ctx, cap, state );
ctx->Depth.Test = state;
break;
case GL_DEBUG_OUTPUT:
- if (!_mesa_is_desktop_gl(ctx))
+ if (!_mesa_is_desktop_gl(ctx)) {
goto invalid_enum_error;
- ctx->Debug.DebugOutput = state;
+ }
+ else {
+ struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
+ if (debug) {
+ debug->DebugOutput = state;
+ }
+ }
break;
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
- if (!_mesa_is_desktop_gl(ctx))
+ if (!_mesa_is_desktop_gl(ctx)) {
goto invalid_enum_error;
- ctx->Debug.SyncOutput = state;
+ }
+ else {
+ struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
+ if (debug) {
+ debug->SyncOutput = state;
+ }
+ }
break;
case GL_DITHER:
if (ctx->Color.DitherFlag == state)
case GL_DEBUG_OUTPUT:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
- return ctx->Debug.DebugOutput;
+ if (ctx->Debug) {
+ return ctx->Debug->DebugOutput;
+ } else {
+ return GL_FALSE;
+ }
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
- return ctx->Debug.SyncOutput;
+ if (ctx->Debug) {
+ return ctx->Debug->SyncOutput;
+ } else {
+ return GL_FALSE;
+ }
case GL_DEPTH_TEST:
return ctx->Depth.Test;
case GL_DITHER:
case GL_VERTEX_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled;
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled;
case GL_NORMAL_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
case GL_COLOR_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
case GL_INDEX_ARRAY:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->
+ return ctx->Array.VAO->
VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
case GL_TEXTURE_COORD_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->
+ return ctx->Array.VAO->
VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
case GL_EDGE_FLAG_ARRAY:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
case GL_FOG_COORDINATE_ARRAY_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
case GL_SECONDARY_COLOR_ARRAY_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
case GL_POINT_SIZE_ARRAY_OES:
if (ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
/* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB: