-/* $Id: enums.c,v 1.5 1999/11/11 01:22:26 brianp Exp $ */
+/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */
/*
- * Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
*
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
*/
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
#include "glheader.h"
#include "enums.h"
-#include "mem.h"
-#endif
-
+#include "imports.h"
-typedef struct {
- const char *c;
- int n;
+typedef struct {
+ size_t offset;
+ int n;
} enum_elt;
-enum_elt all_enums[] =
-{
- /* Boolean values */
- { "GL_FALSE", 0 },
- { "GL_TRUE", 1 },
-
- /* Data types */
- { "GL_BYTE", 0x1400 },
- { "GL_UNSIGNED_BYTE", 0x1401 },
- { "GL_SHORT", 0x1402 },
- { "GL_UNSIGNED_SHORT", 0x1403 },
- { "GL_INT", 0x1404 },
- { "GL_UNSIGNED_INT", 0x1405 },
- { "GL_FLOAT", 0x1406 },
- { "GL_DOUBLE", 0x140A },
- { "GL_2_BYTES", 0x1407 },
- { "GL_3_BYTES", 0x1408 },
- { "GL_4_BYTES", 0x1409 },
-
- /* Primitives */
- { "GL_LINES", 0x0001 },
- { "GL_POINTS", 0x0000 },
- { "GL_LINE_STRIP", 0x0003 },
- { "GL_LINE_LOOP", 0x0002 },
- { "GL_TRIANGLES", 0x0004 },
- { "GL_TRIANGLE_STRIP", 0x0005 },
- { "GL_TRIANGLE_FAN", 0x0006 },
- { "GL_QUADS", 0x0007 },
- { "GL_QUAD_STRIP", 0x0008 },
- { "GL_POLYGON", 0x0009 },
- { "GL_EDGE_FLAG", 0x0B43 },
-
- /* Vertex Arrays */
- { "GL_VERTEX_ARRAY", 0x8074 },
- { "GL_NORMAL_ARRAY", 0x8075 },
- { "GL_COLOR_ARRAY", 0x8076 },
- { "GL_INDEX_ARRAY", 0x8077 },
- { "GL_TEXTURE_COORD_ARRAY", 0x8078 },
- { "GL_EDGE_FLAG_ARRAY", 0x8079 },
- { "GL_VERTEX_ARRAY_SIZE", 0x807A },
- { "GL_VERTEX_ARRAY_TYPE", 0x807B },
- { "GL_VERTEX_ARRAY_STRIDE", 0x807C },
- { "GL_NORMAL_ARRAY_TYPE", 0x807E },
- { "GL_NORMAL_ARRAY_STRIDE", 0x807F },
- { "GL_COLOR_ARRAY_SIZE", 0x8081 },
- { "GL_COLOR_ARRAY_TYPE", 0x8082 },
- { "GL_COLOR_ARRAY_STRIDE", 0x8083 },
- { "GL_INDEX_ARRAY_TYPE", 0x8085 },
- { "GL_INDEX_ARRAY_STRIDE", 0x8086 },
- { "GL_TEXTURE_COORD_ARRAY_SIZE", 0x8088 },
- { "GL_TEXTURE_COORD_ARRAY_TYPE", 0x8089 },
- { "GL_TEXTURE_COORD_ARRAY_STRIDE", 0x808A },
- { "GL_EDGE_FLAG_ARRAY_STRIDE", 0x808C },
- { "GL_VERTEX_ARRAY_POINTER", 0x808E },
- { "GL_NORMAL_ARRAY_POINTER", 0x808F },
- { "GL_COLOR_ARRAY_POINTER", 0x8090 },
- { "GL_INDEX_ARRAY_POINTER", 0x8091 },
- { "GL_TEXTURE_COORD_ARRAY_POINTER", 0x8092 },
- { "GL_EDGE_FLAG_ARRAY_POINTER", 0x8093 },
- { "GL_V2F", 0x2A20 },
- { "GL_V3F", 0x2A21 },
- { "GL_C4UB_V2F", 0x2A22 },
- { "GL_C4UB_V3F", 0x2A23 },
- { "GL_C3F_V3F", 0x2A24 },
- { "GL_N3F_V3F", 0x2A25 },
- { "GL_C4F_N3F_V3F", 0x2A26 },
- { "GL_T2F_V3F", 0x2A27 },
- { "GL_T4F_V4F", 0x2A28 },
- { "GL_T2F_C4UB_V3F", 0x2A29 },
- { "GL_T2F_C3F_V3F", 0x2A2A },
- { "GL_T2F_N3F_V3F", 0x2A2B },
- { "GL_T2F_C4F_N3F_V3F", 0x2A2C },
- { "GL_T4F_C4F_N3F_V4F", 0x2A2D },
-
- /* Matrix Mode */
- { "GL_MATRIX_MODE", 0x0BA0 },
- { "GL_MODELVIEW", 0x1700 },
- { "GL_PROJECTION", 0x1701 },
- { "GL_TEXTURE", 0x1702 },
-
- /* Points */
- { "GL_POINT_SMOOTH", 0x0B10 },
- { "GL_POINT_SIZE", 0x0B11 },
- { "GL_POINT_SIZE_GRANULARITY ", 0x0B13 },
- { "GL_POINT_SIZE_RANGE", 0x0B12 },
-
- /* Lines */
- { "GL_LINE_SMOOTH", 0x0B20 },
- { "GL_LINE_STIPPLE", 0x0B24 },
- { "GL_LINE_STIPPLE_PATTERN", 0x0B25 },
- { "GL_LINE_STIPPLE_REPEAT", 0x0B26 },
- { "GL_LINE_WIDTH", 0x0B21 },
- { "GL_LINE_WIDTH_GRANULARITY", 0x0B23 },
- { "GL_LINE_WIDTH_RANGE", 0x0B22 },
-
- /* Polygons */
- { "GL_POINT", 0x1B00 },
- { "GL_LINE", 0x1B01 },
- { "GL_FILL", 0x1B02 },
- { "GL_CCW", 0x0901 },
- { "GL_CW", 0x0900 },
- { "GL_FRONT", 0x0404 },
- { "GL_BACK", 0x0405 },
- { "GL_CULL_FACE", 0x0B44 },
- { "GL_CULL_FACE_MODE", 0x0B45 },
- { "GL_POLYGON_SMOOTH", 0x0B41 },
- { "GL_POLYGON_STIPPLE", 0x0B42 },
- { "GL_FRONT_FACE", 0x0B46 },
- { "GL_POLYGON_MODE", 0x0B40 },
- { "GL_POLYGON_OFFSET_FACTOR", 0x8038 },
- { "GL_POLYGON_OFFSET_UNITS", 0x2A00 },
- { "GL_POLYGON_OFFSET_POINT", 0x2A01 },
- { "GL_POLYGON_OFFSET_LINE", 0x2A02 },
- { "GL_POLYGON_OFFSET_FILL", 0x8037 },
-
- /* Display Lists */
- { "GL_COMPILE", 0x1300 },
- { "GL_COMPILE_AND_EXECUTE", 0x1301 },
- { "GL_LIST_BASE", 0x0B32 },
- { "GL_LIST_INDEX", 0x0B33 },
- { "GL_LIST_MODE", 0x0B30 },
-
- /* Depth buffer */
- { "GL_NEVER", 0x0200 },
- { "GL_LESS", 0x0201 },
- { "GL_GEQUAL", 0x0206 },
- { "GL_LEQUAL", 0x0203 },
- { "GL_GREATER", 0x0204 },
- { "GL_NOTEQUAL", 0x0205 },
- { "GL_EQUAL", 0x0202 },
- { "GL_ALWAYS", 0x0207 },
- { "GL_DEPTH_TEST", 0x0B71 },
- { "GL_DEPTH_BITS", 0x0D56 },
- { "GL_DEPTH_CLEAR_VALUE", 0x0B73 },
- { "GL_DEPTH_FUNC", 0x0B74 },
- { "GL_DEPTH_RANGE", 0x0B70 },
- { "GL_DEPTH_WRITEMASK", 0x0B72 },
- { "GL_DEPTH_COMPONENT", 0x1902 },
-
- /* Lighting */
- { "GL_LIGHTING", 0x0B50 },
- { "GL_LIGHT0", 0x4000 },
- { "GL_LIGHT1", 0x4001 },
- { "GL_LIGHT2", 0x4002 },
- { "GL_LIGHT3", 0x4003 },
- { "GL_LIGHT4", 0x4004 },
- { "GL_LIGHT5", 0x4005 },
- { "GL_LIGHT6", 0x4006 },
- { "GL_LIGHT7", 0x4007 },
- { "GL_SPOT_EXPONENT", 0x1205 },
- { "GL_SPOT_CUTOFF", 0x1206 },
- { "GL_CONSTANT_ATTENUATION", 0x1207 },
- { "GL_LINEAR_ATTENUATION", 0x1208 },
- { "GL_QUADRATIC_ATTENUATION", 0x1209 },
- { "GL_AMBIENT", 0x1200 },
- { "GL_DIFFUSE", 0x1201 },
- { "GL_SPECULAR", 0x1202 },
- { "GL_SHININESS", 0x1601 },
- { "GL_EMISSION", 0x1600 },
- { "GL_POSITION", 0x1203 },
- { "GL_SPOT_DIRECTION", 0x1204 },
- { "GL_AMBIENT_AND_DIFFUSE", 0x1602 },
- { "GL_COLOR_INDEXES", 0x1603 },
- { "GL_LIGHT_MODEL_TWO_SIDE", 0x0B52 },
- { "GL_LIGHT_MODEL_LOCAL_VIEWER", 0x0B51 },
- { "GL_LIGHT_MODEL_AMBIENT", 0x0B53 },
- { "GL_FRONT_AND_BACK", 0x0408 },
- { "GL_SHADE_MODEL", 0x0B54 },
- { "GL_FLAT", 0x1D00 },
- { "GL_SMOOTH", 0x1D01 },
- { "GL_COLOR_MATERIAL", 0x0B57 },
- { "GL_COLOR_MATERIAL_FACE", 0x0B55 },
- { "GL_COLOR_MATERIAL_PARAMETER", 0x0B56 },
- { "GL_NORMALIZE", 0x0BA1 },
-
- /* User clipping planes */
- { "GL_CLIP_PLANE0", 0x3000 },
- { "GL_CLIP_PLANE1", 0x3001 },
- { "GL_CLIP_PLANE2", 0x3002 },
- { "GL_CLIP_PLANE3", 0x3003 },
- { "GL_CLIP_PLANE4", 0x3004 },
- { "GL_CLIP_PLANE5", 0x3005 },
-
- /* Accumulation buffer */
- { "GL_ACCUM_RED_BITS", 0x0D58 },
- { "GL_ACCUM_GREEN_BITS", 0x0D59 },
- { "GL_ACCUM_BLUE_BITS", 0x0D5A },
- { "GL_ACCUM_ALPHA_BITS", 0x0D5B },
- { "GL_ACCUM_CLEAR_VALUE", 0x0B80 },
- { "GL_ACCUM", 0x0100 },
- { "GL_ADD", 0x0104 },
- { "GL_LOAD", 0x0101 },
- { "GL_MULT", 0x0103 },
- { "GL_RETURN", 0x0102 },
-
- /* Alpha testing */
- { "GL_ALPHA_TEST", 0x0BC0 },
- { "GL_ALPHA_TEST_REF", 0x0BC2 },
- { "GL_ALPHA_TEST_FUNC", 0x0BC1 },
-
- /* Blending */
- { "GL_BLEND", 0x0BE2 },
- { "GL_BLEND_SRC", 0x0BE1 },
- { "GL_BLEND_DST", 0x0BE0 },
- { "GL_ZERO", 0 },
- { "GL_ONE", 1 },
- { "GL_SRC_COLOR", 0x0300 },
- { "GL_ONE_MINUS_SRC_COLOR", 0x0301 },
- { "GL_DST_COLOR", 0x0306 },
- { "GL_ONE_MINUS_DST_COLOR", 0x0307 },
- { "GL_SRC_ALPHA", 0x0302 },
- { "GL_ONE_MINUS_SRC_ALPHA", 0x0303 },
- { "GL_DST_ALPHA", 0x0304 },
- { "GL_ONE_MINUS_DST_ALPHA", 0x0305 },
- { "GL_SRC_ALPHA_SATURATE", 0x0308 },
- { "GL_CONSTANT_COLOR", 0x8001 },
- { "GL_ONE_MINUS_CONSTANT_COLOR", 0x8002 },
- { "GL_CONSTANT_ALPHA", 0x8003 },
- { "GL_ONE_MINUS_CONSTANT_ALPHA", 0x8004 },
-
- /* Render Mode */
- { "GL_FEEDBACK", 0x1C01 },
- { "GL_RENDER", 0x1C00 },
- { "GL_SELECT", 0x1C02 },
-
- /* Feedback */
- { "GL_2D", 0x0600 },
- { "GL_3D", 0x0601 },
- { "GL_3D_COLOR", 0x0602 },
- { "GL_3D_COLOR_TEXTURE", 0x0603 },
- { "GL_4D_COLOR_TEXTURE", 0x0604 },
- { "GL_POINT_TOKEN", 0x0701 },
- { "GL_LINE_TOKEN", 0x0702 },
- { "GL_LINE_RESET_TOKEN", 0x0707 },
- { "GL_POLYGON_TOKEN", 0x0703 },
- { "GL_BITMAP_TOKEN", 0x0704 },
- { "GL_DRAW_PIXEL_TOKEN", 0x0705 },
- { "GL_COPY_PIXEL_TOKEN", 0x0706 },
- { "GL_PASS_THROUGH_TOKEN", 0x0700 },
- { "GL_FEEDBACK_BUFFER_POINTER", 0x0DF0 },
- { "GL_FEEDBACK_BUFFER_SIZE", 0x0DF1 },
- { "GL_FEEDBACK_BUFFER_TYPE", 0x0DF2 },
-
- /* Selection */
- { "GL_SELECTION_BUFFER_POINTER", 0x0DF3 },
- { "GL_SELECTION_BUFFER_SIZE", 0x0DF4 },
-
- /* Fog */
- { "GL_FOG", 0x0B60 },
- { "GL_FOG_MODE", 0x0B65 },
- { "GL_FOG_DENSITY", 0x0B62 },
- { "GL_FOG_COLOR", 0x0B66 },
- { "GL_FOG_INDEX", 0x0B61 },
- { "GL_FOG_START", 0x0B63 },
- { "GL_FOG_END", 0x0B64 },
- { "GL_LINEAR", 0x2601 },
- { "GL_EXP", 0x0800 },
- { "GL_EXP2", 0x0801 },
-
- /* Logic Ops */
- { "GL_LOGIC_OP", 0x0BF1 },
- { "GL_INDEX_LOGIC_OP", 0x0BF1 },
- { "GL_COLOR_LOGIC_OP", 0x0BF2 },
- { "GL_LOGIC_OP_MODE", 0x0BF0 },
- { "GL_CLEAR", 0x1500 },
- { "GL_SET", 0x150F },
- { "GL_COPY", 0x1503 },
- { "GL_COPY_INVERTED", 0x150C },
- { "GL_NOOP", 0x1505 },
- { "GL_INVERT", 0x150A },
- { "GL_AND", 0x1501 },
- { "GL_NAND", 0x150E },
- { "GL_OR", 0x1507 },
- { "GL_NOR", 0x1508 },
- { "GL_XOR", 0x1506 },
- { "GL_EQUIV", 0x1509 },
- { "GL_AND_REVERSE", 0x1502 },
- { "GL_AND_INVERTED", 0x1504 },
- { "GL_OR_REVERSE", 0x150B },
- { "GL_OR_INVERTED", 0x150D },
-
- /* Stencil */
- { "GL_STENCIL_TEST", 0x0B90 },
- { "GL_STENCIL_WRITEMASK", 0x0B98 },
- { "GL_STENCIL_BITS", 0x0D57 },
- { "GL_STENCIL_FUNC", 0x0B92 },
- { "GL_STENCIL_VALUE_MASK", 0x0B93 },
- { "GL_STENCIL_REF", 0x0B97 },
- { "GL_STENCIL_FAIL", 0x0B94 },
- { "GL_STENCIL_PASS_DEPTH_PASS", 0x0B96 },
- { "GL_STENCIL_PASS_DEPTH_FAIL", 0x0B95 },
- { "GL_STENCIL_CLEAR_VALUE", 0x0B91 },
- { "GL_STENCIL_INDEX", 0x1901 },
- { "GL_KEEP", 0x1E00 },
- { "GL_REPLACE", 0x1E01 },
- { "GL_INCR", 0x1E02 },
- { "GL_DECR", 0x1E03 },
-
- /* Buffers, Pixel Drawing/Reading */
- { "GL_NONE", 0 },
- { "GL_LEFT", 0x0406 },
- { "GL_RIGHT", 0x0407 },
- { "GL_FRONT_LEFT", 0x0400 },
- { "GL_FRONT_RIGHT", 0x0401 },
- { "GL_BACK_LEFT", 0x0402 },
- { "GL_BACK_RIGHT", 0x0403 },
- { "GL_AUX0", 0x0409 },
- { "GL_AUX1", 0x040A },
- { "GL_AUX2", 0x040B },
- { "GL_AUX3", 0x040C },
- { "GL_COLOR_INDEX", 0x1900 },
- { "GL_RED", 0x1903 },
- { "GL_GREEN", 0x1904 },
- { "GL_BLUE", 0x1905 },
- { "GL_ALPHA", 0x1906 },
- { "GL_LUMINANCE", 0x1909 },
- { "GL_LUMINANCE_ALPHA", 0x190A },
- { "GL_ALPHA_BITS", 0x0D55 },
- { "GL_RED_BITS", 0x0D52 },
- { "GL_GREEN_BITS", 0x0D53 },
- { "GL_BLUE_BITS", 0x0D54 },
- { "GL_INDEX_BITS", 0x0D51 },
- { "GL_SUBPIXEL_BITS", 0x0D50 },
- { "GL_AUX_BUFFERS", 0x0C00 },
- { "GL_READ_BUFFER", 0x0C02 },
- { "GL_DRAW_BUFFER", 0x0C01 },
- { "GL_DOUBLEBUFFER", 0x0C32 },
- { "GL_STEREO", 0x0C33 },
- { "GL_BITMAP", 0x1A00 },
- { "GL_COLOR", 0x1800 },
- { "GL_DEPTH", 0x1801 },
- { "GL_STENCIL", 0x1802 },
- { "GL_DITHER", 0x0BD0 },
- { "GL_RGB", 0x1907 },
- { "GL_RGBA", 0x1908 },
-
- /* Implementation limits */
- { "GL_MAX_LIST_NESTING", 0x0B31 },
- { "GL_MAX_ATTRIB_STACK_DEPTH", 0x0D35 },
- { "GL_MAX_MODELVIEW_STACK_DEPTH", 0x0D36 },
- { "GL_MAX_NAME_STACK_DEPTH", 0x0D37 },
- { "GL_MAX_PROJECTION_STACK_DEPTH", 0x0D38 },
- { "GL_MAX_TEXTURE_STACK_DEPTH", 0x0D39 },
- { "GL_MAX_EVAL_ORDER", 0x0D30 },
- { "GL_MAX_LIGHTS", 0x0D31 },
- { "GL_MAX_CLIP_PLANES", 0x0D32 },
- { "GL_MAX_TEXTURE_SIZE", 0x0D33 },
- { "GL_MAX_PIXEL_MAP_TABLE", 0x0D34 },
- { "GL_MAX_VIEWPORT_DIMS", 0x0D3A },
- { "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", 0x0D3B },
-
-
- { "GL_ATTRIB_STACK_DEPTH", 0x0BB0 },
- { "GL_CLIENT_ATTRIB_STACK_DEPTH", 0x0BB1 },
- { "GL_COLOR_CLEAR_VALUE", 0x0C22 },
- { "GL_COLOR_WRITEMASK", 0x0C23 },
- { "GL_CURRENT_INDEX", 0x0B01 },
- { "GL_CURRENT_COLOR", 0x0B00 },
- { "GL_CURRENT_NORMAL", 0x0B02 },
- { "GL_CURRENT_RASTER_COLOR", 0x0B04 },
- { "GL_CURRENT_RASTER_DISTANCE", 0x0B09 },
- { "GL_CURRENT_RASTER_INDEX", 0x0B05 },
- { "GL_CURRENT_RASTER_POSITION", 0x0B07 },
- { "GL_CURRENT_RASTER_TEXTURE_COORDS", 0x0B06},
- { "GL_CURRENT_RASTER_POSITION_VALID", 0x0B08 },
- { "GL_CURRENT_TEXTURE_COORDS", 0x0B03 },
- { "GL_INDEX_CLEAR_VALUE", 0x0C20 },
- { "GL_INDEX_MODE", 0x0C30 },
- { "GL_INDEX_WRITEMASK", 0x0C21 },
- { "GL_MODELVIEW_MATRIX", 0x0BA6 },
- { "GL_MODELVIEW_STACK_DEPTH", 0x0BA3 },
- { "GL_NAME_STACK_DEPTH", 0x0D70 },
- { "GL_PROJECTION_MATRIX", 0x0BA7 },
- { "GL_PROJECTION_STACK_DEPTH", 0x0BA4 },
- { "GL_RENDER_MODE", 0x0C40 },
- { "GL_RGBA_MODE", 0x0C31 },
- { "GL_TEXTURE_MATRIX", 0x0BA8 },
- { "GL_TEXTURE_STACK_DEPTH", 0x0BA5 },
- { "GL_VIEWPORT", 0x0BA2 },
-
-
- /* Evaluators */
- { "GL_AUTO_NORMAL", 0x0D80 },
- { "GL_MAP1_COLOR_4", 0x0D90 },
- { "GL_MAP1_GRID_DOMAIN", 0x0DD0 },
- { "GL_MAP1_GRID_SEGMENTS", 0x0DD1 },
- { "GL_MAP1_INDEX", 0x0D91 },
- { "GL_MAP1_NORMAL", 0x0D92 },
- { "GL_MAP1_TEXTURE_COORD_1", 0x0D93 },
- { "GL_MAP1_TEXTURE_COORD_2", 0x0D94 },
- { "GL_MAP1_TEXTURE_COORD_3", 0x0D95 },
- { "GL_MAP1_TEXTURE_COORD_4", 0x0D96 },
- { "GL_MAP1_VERTEX_3", 0x0D97 },
- { "GL_MAP1_VERTEX_4", 0x0D98 },
- { "GL_MAP2_COLOR_4", 0x0DB0 },
- { "GL_MAP2_GRID_DOMAIN", 0x0DD2 },
- { "GL_MAP2_GRID_SEGMENTS", 0x0DD3 },
- { "GL_MAP2_INDEX", 0x0DB1 },
- { "GL_MAP2_NORMAL", 0x0DB2 },
- { "GL_MAP2_TEXTURE_COORD_1", 0x0DB3 },
- { "GL_MAP2_TEXTURE_COORD_2", 0x0DB4 },
- { "GL_MAP2_TEXTURE_COORD_3", 0x0DB5 },
- { "GL_MAP2_TEXTURE_COORD_4", 0x0DB6 },
- { "GL_MAP2_VERTEX_3", 0x0DB7 },
- { "GL_MAP2_VERTEX_4", 0x0DB8 },
- { "GL_COEFF", 0x0A00 },
- { "GL_DOMAIN", 0x0A02 },
- { "GL_ORDER", 0x0A01 },
-
- /* Hints */
- { "GL_FOG_HINT", 0x0C54 },
- { "GL_LINE_SMOOTH_HINT", 0x0C52 },
- { "GL_PERSPECTIVE_CORRECTION_HINT", 0x0C50 },
- { "GL_POINT_SMOOTH_HINT", 0x0C51 },
- { "GL_POLYGON_SMOOTH_HINT", 0x0C53 },
- { "GL_DONT_CARE", 0x1100 },
- { "GL_FASTEST", 0x1101 },
- { "GL_NICEST", 0x1102 },
-
- /* Scissor box */
- { "GL_SCISSOR_TEST", 0x0C11 },
- { "GL_SCISSOR_BOX", 0x0C10 },
-
- /* Pixel Mode / Transfer */
- { "GL_MAP_COLOR", 0x0D10 },
- { "GL_MAP_STENCIL", 0x0D11 },
- { "GL_INDEX_SHIFT", 0x0D12 },
- { "GL_INDEX_OFFSET", 0x0D13 },
- { "GL_RED_SCALE", 0x0D14 },
- { "GL_RED_BIAS", 0x0D15 },
- { "GL_GREEN_SCALE", 0x0D18 },
- { "GL_GREEN_BIAS", 0x0D19 },
- { "GL_BLUE_SCALE", 0x0D1A },
- { "GL_BLUE_BIAS", 0x0D1B },
- { "GL_ALPHA_SCALE", 0x0D1C },
- { "GL_ALPHA_BIAS", 0x0D1D },
- { "GL_DEPTH_SCALE", 0x0D1E },
- { "GL_DEPTH_BIAS", 0x0D1F },
- { "GL_PIXEL_MAP_S_TO_S_SIZE", 0x0CB1 },
- { "GL_PIXEL_MAP_I_TO_I_SIZE", 0x0CB0 },
- { "GL_PIXEL_MAP_I_TO_R_SIZE", 0x0CB2 },
- { "GL_PIXEL_MAP_I_TO_G_SIZE", 0x0CB3 },
- { "GL_PIXEL_MAP_I_TO_B_SIZE", 0x0CB4 },
- { "GL_PIXEL_MAP_I_TO_A_SIZE", 0x0CB5 },
- { "GL_PIXEL_MAP_R_TO_R_SIZE", 0x0CB6 },
- { "GL_PIXEL_MAP_G_TO_G_SIZE", 0x0CB7 },
- { "GL_PIXEL_MAP_B_TO_B_SIZE", 0x0CB8 },
- { "GL_PIXEL_MAP_A_TO_A_SIZE", 0x0CB9 },
- { "GL_PIXEL_MAP_S_TO_S", 0x0C71 },
- { "GL_PIXEL_MAP_I_TO_I", 0x0C70 },
- { "GL_PIXEL_MAP_I_TO_R", 0x0C72 },
- { "GL_PIXEL_MAP_I_TO_G", 0x0C73 },
- { "GL_PIXEL_MAP_I_TO_B", 0x0C74 },
- { "GL_PIXEL_MAP_I_TO_A", 0x0C75 },
- { "GL_PIXEL_MAP_R_TO_R", 0x0C76 },
- { "GL_PIXEL_MAP_G_TO_G", 0x0C77 },
- { "GL_PIXEL_MAP_B_TO_B", 0x0C78 },
- { "GL_PIXEL_MAP_A_TO_A", 0x0C79 },
- { "GL_PACK_ALIGNMENT", 0x0D05 },
- { "GL_PACK_LSB_FIRST", 0x0D01 },
- { "GL_PACK_ROW_LENGTH", 0x0D02 },
- { "GL_PACK_SKIP_PIXELS", 0x0D04 },
- { "GL_PACK_SKIP_ROWS", 0x0D03 },
- { "GL_PACK_SWAP_BYTES", 0x0D00 },
- { "GL_UNPACK_ALIGNMENT", 0x0CF5 },
- { "GL_UNPACK_LSB_FIRST", 0x0CF1 },
- { "GL_UNPACK_ROW_LENGTH", 0x0CF2 },
- { "GL_UNPACK_SKIP_PIXELS", 0x0CF4 },
- { "GL_UNPACK_SKIP_ROWS", 0x0CF3 },
- { "GL_UNPACK_SWAP_BYTES", 0x0CF0 },
- { "GL_ZOOM_X", 0x0D16 },
- { "GL_ZOOM_Y", 0x0D17 },
-
- /* Texture mapping */
- { "GL_TEXTURE_ENV", 0x2300 },
- { "GL_TEXTURE_ENV_MODE", 0x2200 },
- { "GL_TEXTURE_1D", 0x0DE0 },
- { "GL_TEXTURE_2D", 0x0DE1 },
- { "GL_TEXTURE_WRAP_S", 0x2802 },
- { "GL_TEXTURE_WRAP_T", 0x2803 },
- { "GL_TEXTURE_MAG_FILTER", 0x2800 },
- { "GL_TEXTURE_MIN_FILTER", 0x2801 },
- { "GL_TEXTURE_ENV_COLOR", 0x2201 },
- { "GL_TEXTURE_GEN_S", 0x0C60 },
- { "GL_TEXTURE_GEN_T", 0x0C61 },
- { "GL_TEXTURE_GEN_MODE", 0x2500 },
- { "GL_TEXTURE_BORDER_COLOR", 0x1004 },
- { "GL_TEXTURE_WIDTH", 0x1000 },
- { "GL_TEXTURE_HEIGHT", 0x1001 },
- { "GL_TEXTURE_BORDER", 0x1005 },
- { "GL_TEXTURE_COMPONENTS", 0x1003 },
- { "GL_TEXTURE_RED_SIZE", 0x805C },
- { "GL_TEXTURE_GREEN_SIZE", 0x805D },
- { "GL_TEXTURE_BLUE_SIZE", 0x805E },
- { "GL_TEXTURE_ALPHA_SIZE", 0x805F },
- { "GL_TEXTURE_LUMINANCE_SIZE", 0x8060 },
- { "GL_TEXTURE_INTENSITY_SIZE", 0x8061 },
- { "GL_NEAREST_MIPMAP_NEAREST", 0x2700 },
- { "GL_NEAREST_MIPMAP_LINEAR", 0x2702 },
- { "GL_LINEAR_MIPMAP_NEAREST", 0x2701 },
- { "GL_LINEAR_MIPMAP_LINEAR", 0x2703 },
- { "GL_OBJECT_LINEAR", 0x2401 },
- { "GL_OBJECT_PLANE", 0x2501 },
- { "GL_EYE_LINEAR", 0x2400 },
- { "GL_EYE_PLANE", 0x2502 },
- { "GL_SPHERE_MAP", 0x2402 },
- { "GL_DECAL", 0x2101 },
- { "GL_MODULATE", 0x2100 },
- { "GL_NEAREST", 0x2600 },
- { "GL_REPEAT", 0x2901 },
- { "GL_CLAMP", 0x2900 },
- { "GL_S", 0x2000 },
- { "GL_T", 0x2001 },
- { "GL_R", 0x2002 },
- { "GL_Q", 0x2003 },
- { "GL_TEXTURE_GEN_R", 0x0C62 },
- { "GL_TEXTURE_GEN_Q", 0x0C63 },
-
- /* GL 1.1 texturing */
- { "GL_PROXY_TEXTURE_1D", 0x8063 },
- { "GL_PROXY_TEXTURE_2D", 0x8064 },
- { "GL_TEXTURE_PRIORITY", 0x8066 },
- { "GL_TEXTURE_RESIDENT", 0x8067 },
- { "GL_TEXTURE_BINDING_1D", 0x8068 },
- { "GL_TEXTURE_BINDING_2D", 0x8069 },
- { "GL_TEXTURE_INTERNAL_FORMAT", 0x1003 },
-
- /* GL 1.2 texturing */
- { "GL_PACK_SKIP_IMAGES", 0x806B },
- { "GL_PACK_IMAGE_HEIGHT", 0x806C },
- { "GL_UNPACK_SKIP_IMAGES", 0x806D },
- { "GL_UNPACK_IMAGE_HEIGHT", 0x806E },
- { "GL_TEXTURE_3D", 0x806F },
- { "GL_PROXY_TEXTURE_3D", 0x8070 },
- { "GL_TEXTURE_DEPTH", 0x8071 },
- { "GL_TEXTURE_WRAP_R", 0x8072 },
- { "GL_MAX_3D_TEXTURE_SIZE", 0x8073 },
- { "GL_TEXTURE_BINDING_3D", 0x806A },
-
- /* Internal texture formats (GL 1.1) */
- { "GL_ALPHA4", 0x803B },
- { "GL_ALPHA8", 0x803C },
- { "GL_ALPHA12", 0x803D },
- { "GL_ALPHA16", 0x803E },
- { "GL_LUMINANCE4", 0x803F },
- { "GL_LUMINANCE8", 0x8040 },
- { "GL_LUMINANCE12", 0x8041 },
- { "GL_LUMINANCE16", 0x8042 },
- { "GL_LUMINANCE4_ALPHA4", 0x8043 },
- { "GL_LUMINANCE6_ALPHA2", 0x8044 },
- { "GL_LUMINANCE8_ALPHA8", 0x8045 },
- { "GL_LUMINANCE12_ALPHA4", 0x8046 },
- { "GL_LUMINANCE12_ALPHA12", 0x8047 },
- { "GL_LUMINANCE16_ALPHA16", 0x8048 },
- { "GL_INTENSITY", 0x8049 },
- { "GL_INTENSITY4", 0x804A },
- { "GL_INTENSITY8", 0x804B },
- { "GL_INTENSITY12", 0x804C },
- { "GL_INTENSITY16", 0x804D },
- { "GL_R3_G3_B2", 0x2A10 },
- { "GL_RGB4", 0x804F },
- { "GL_RGB5", 0x8050 },
- { "GL_RGB8", 0x8051 },
- { "GL_RGB10", 0x8052 },
- { "GL_RGB12", 0x8053 },
- { "GL_RGB16", 0x8054 },
- { "GL_RGBA2", 0x8055 },
- { "GL_RGBA4", 0x8056 },
- { "GL_RGB5_A1", 0x8057 },
- { "GL_RGBA8", 0x8058 },
- { "GL_RGB10_A2", 0x8059 },
- { "GL_RGBA12", 0x805A },
- { "GL_RGBA16", 0x805B },
-
- /* Utility */
- { "GL_VENDOR", 0x1F00 },
- { "GL_RENDERER", 0x1F01 },
- { "GL_VERSION", 0x1F02 },
- { "GL_EXTENSIONS", 0x1F03 },
-
- /* Errors */
- { "GL_INVALID_VALUE", 0x0501 },
- { "GL_INVALID_ENUM", 0x0500 },
- { "GL_INVALID_OPERATION", 0x0502 },
- { "GL_STACK_OVERFLOW", 0x0503 },
- { "GL_STACK_UNDERFLOW", 0x0504 },
- { "GL_OUT_OF_MEMORY", 0x0505 },
-
- /*
- * Extensions
- */
+LONGSTRING static const char enum_string_table[] =
+ "GL_2D\0"
+ "GL_2_BYTES\0"
+ "GL_3D\0"
+ "GL_3D_COLOR\0"
+ "GL_3D_COLOR_TEXTURE\0"
+ "GL_3_BYTES\0"
+ "GL_4D_COLOR_TEXTURE\0"
+ "GL_4_BYTES\0"
+ "GL_ACCUM\0"
+ "GL_ACCUM_ALPHA_BITS\0"
+ "GL_ACCUM_BLUE_BITS\0"
+ "GL_ACCUM_BUFFER_BIT\0"
+ "GL_ACCUM_CLEAR_VALUE\0"
+ "GL_ACCUM_GREEN_BITS\0"
+ "GL_ACCUM_RED_BITS\0"
+ "GL_ACTIVE_ATTRIBUTES\0"
+ "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH\0"
+ "GL_ACTIVE_STENCIL_FACE_EXT\0"
+ "GL_ACTIVE_TEXTURE\0"
+ "GL_ACTIVE_TEXTURE_ARB\0"
+ "GL_ACTIVE_UNIFORMS\0"
+ "GL_ACTIVE_UNIFORM_MAX_LENGTH\0"
+ "GL_ACTIVE_VERTEX_UNITS_ARB\0"
+ "GL_ADD\0"
+ "GL_ADD_SIGNED\0"
+ "GL_ADD_SIGNED_ARB\0"
+ "GL_ADD_SIGNED_EXT\0"
+ "GL_ALIASED_LINE_WIDTH_RANGE\0"
+ "GL_ALIASED_POINT_SIZE_RANGE\0"
+ "GL_ALL_ATTRIB_BITS\0"
+ "GL_ALL_CLIENT_ATTRIB_BITS\0"
+ "GL_ALPHA\0"
+ "GL_ALPHA12\0"
+ "GL_ALPHA12_EXT\0"
+ "GL_ALPHA16\0"
+ "GL_ALPHA16_EXT\0"
+ "GL_ALPHA4\0"
+ "GL_ALPHA4_EXT\0"
+ "GL_ALPHA8\0"
+ "GL_ALPHA8_EXT\0"
+ "GL_ALPHA_BIAS\0"
+ "GL_ALPHA_BITS\0"
+ "GL_ALPHA_SCALE\0"
+ "GL_ALPHA_TEST\0"
+ "GL_ALPHA_TEST_FUNC\0"
+ "GL_ALPHA_TEST_REF\0"
+ "GL_ALWAYS\0"
+ "GL_AMBIENT\0"
+ "GL_AMBIENT_AND_DIFFUSE\0"
+ "GL_AND\0"
+ "GL_AND_INVERTED\0"
+ "GL_AND_REVERSE\0"
+ "GL_ARRAY_BUFFER\0"
+ "GL_ARRAY_BUFFER_ARB\0"
+ "GL_ARRAY_BUFFER_BINDING\0"
+ "GL_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_ATTACHED_SHADERS\0"
+ "GL_ATTRIB_ARRAY_POINTER_NV\0"
+ "GL_ATTRIB_ARRAY_SIZE_NV\0"
+ "GL_ATTRIB_ARRAY_STRIDE_NV\0"
+ "GL_ATTRIB_ARRAY_TYPE_NV\0"
+ "GL_ATTRIB_STACK_DEPTH\0"
+ "GL_AUTO_NORMAL\0"
+ "GL_AUX0\0"
+ "GL_AUX1\0"
+ "GL_AUX2\0"
+ "GL_AUX3\0"
+ "GL_AUX_BUFFERS\0"
+ "GL_BACK\0"
+ "GL_BACK_LEFT\0"
+ "GL_BACK_RIGHT\0"
+ "GL_BGR\0"
+ "GL_BGRA\0"
+ "GL_BITMAP\0"
+ "GL_BITMAP_TOKEN\0"
+ "GL_BLEND\0"
+ "GL_BLEND_COLOR\0"
+ "GL_BLEND_COLOR_EXT\0"
+ "GL_BLEND_DST\0"
+ "GL_BLEND_DST_ALPHA\0"
+ "GL_BLEND_DST_RGB\0"
+ "GL_BLEND_EQUATION\0"
+ "GL_BLEND_EQUATION_ALPHA\0"
+ "GL_BLEND_EQUATION_ALPHA_EXT\0"
+ "GL_BLEND_EQUATION_EXT\0"
+ "GL_BLEND_EQUATION_RGB_EXT\0"
+ "GL_BLEND_SRC\0"
+ "GL_BLEND_SRC_ALPHA\0"
+ "GL_BLEND_SRC_RGB\0"
+ "GL_BLUE\0"
+ "GL_BLUE_BIAS\0"
+ "GL_BLUE_BITS\0"
+ "GL_BLUE_SCALE\0"
+ "GL_BOOL\0"
+ "GL_BOOL_ARB\0"
+ "GL_BOOL_VEC2\0"
+ "GL_BOOL_VEC2_ARB\0"
+ "GL_BOOL_VEC3\0"
+ "GL_BOOL_VEC3_ARB\0"
+ "GL_BOOL_VEC4\0"
+ "GL_BOOL_VEC4_ARB\0"
+ "GL_BUFFER_ACCESS\0"
+ "GL_BUFFER_ACCESS_ARB\0"
+ "GL_BUFFER_MAPPED\0"
+ "GL_BUFFER_MAPPED_ARB\0"
+ "GL_BUFFER_MAP_POINTER\0"
+ "GL_BUFFER_MAP_POINTER_ARB\0"
+ "GL_BUFFER_SIZE\0"
+ "GL_BUFFER_SIZE_ARB\0"
+ "GL_BUFFER_USAGE\0"
+ "GL_BUFFER_USAGE_ARB\0"
+ "GL_BYTE\0"
+ "GL_C3F_V3F\0"
+ "GL_C4F_N3F_V3F\0"
+ "GL_C4UB_V2F\0"
+ "GL_C4UB_V3F\0"
+ "GL_CCW\0"
+ "GL_CLAMP\0"
+ "GL_CLAMP_TO_BORDER\0"
+ "GL_CLAMP_TO_BORDER_ARB\0"
+ "GL_CLAMP_TO_BORDER_SGIS\0"
+ "GL_CLAMP_TO_EDGE\0"
+ "GL_CLAMP_TO_EDGE_SGIS\0"
+ "GL_CLEAR\0"
+ "GL_CLIENT_ACTIVE_TEXTURE\0"
+ "GL_CLIENT_ACTIVE_TEXTURE_ARB\0"
+ "GL_CLIENT_ALL_ATTRIB_BITS\0"
+ "GL_CLIENT_ATTRIB_STACK_DEPTH\0"
+ "GL_CLIENT_PIXEL_STORE_BIT\0"
+ "GL_CLIENT_VERTEX_ARRAY_BIT\0"
+ "GL_CLIP_PLANE0\0"
+ "GL_CLIP_PLANE1\0"
+ "GL_CLIP_PLANE2\0"
+ "GL_CLIP_PLANE3\0"
+ "GL_CLIP_PLANE4\0"
+ "GL_CLIP_PLANE5\0"
+ "GL_CLIP_VOLUME_CLIPPING_HINT_EXT\0"
+ "GL_COEFF\0"
+ "GL_COLOR\0"
+ "GL_COLOR_ARRAY\0"
+ "GL_COLOR_ARRAY_BUFFER_BINDING\0"
+ "GL_COLOR_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_COLOR_ARRAY_POINTER\0"
+ "GL_COLOR_ARRAY_SIZE\0"
+ "GL_COLOR_ARRAY_STRIDE\0"
+ "GL_COLOR_ARRAY_TYPE\0"
+ "GL_COLOR_ATTACHMENT0_EXT\0"
+ "GL_COLOR_ATTACHMENT10_EXT\0"
+ "GL_COLOR_ATTACHMENT11_EXT\0"
+ "GL_COLOR_ATTACHMENT12_EXT\0"
+ "GL_COLOR_ATTACHMENT13_EXT\0"
+ "GL_COLOR_ATTACHMENT14_EXT\0"
+ "GL_COLOR_ATTACHMENT15_EXT\0"
+ "GL_COLOR_ATTACHMENT1_EXT\0"
+ "GL_COLOR_ATTACHMENT2_EXT\0"
+ "GL_COLOR_ATTACHMENT3_EXT\0"
+ "GL_COLOR_ATTACHMENT4_EXT\0"
+ "GL_COLOR_ATTACHMENT5_EXT\0"
+ "GL_COLOR_ATTACHMENT6_EXT\0"
+ "GL_COLOR_ATTACHMENT7_EXT\0"
+ "GL_COLOR_ATTACHMENT8_EXT\0"
+ "GL_COLOR_ATTACHMENT9_EXT\0"
+ "GL_COLOR_BUFFER_BIT\0"
+ "GL_COLOR_CLEAR_VALUE\0"
+ "GL_COLOR_INDEX\0"
+ "GL_COLOR_INDEXES\0"
+ "GL_COLOR_LOGIC_OP\0"
+ "GL_COLOR_MATERIAL\0"
+ "GL_COLOR_MATERIAL_FACE\0"
+ "GL_COLOR_MATERIAL_PARAMETER\0"
+ "GL_COLOR_MATRIX\0"
+ "GL_COLOR_MATRIX_SGI\0"
+ "GL_COLOR_MATRIX_STACK_DEPTH\0"
+ "GL_COLOR_MATRIX_STACK_DEPTH_SGI\0"
+ "GL_COLOR_SUM\0"
+ "GL_COLOR_SUM_ARB\0"
+ "GL_COLOR_TABLE\0"
+ "GL_COLOR_TABLE_ALPHA_SIZE\0"
+ "GL_COLOR_TABLE_ALPHA_SIZE_EXT\0"
+ "GL_COLOR_TABLE_ALPHA_SIZE_SGI\0"
+ "GL_COLOR_TABLE_BIAS\0"
+ "GL_COLOR_TABLE_BIAS_SGI\0"
+ "GL_COLOR_TABLE_BLUE_SIZE\0"
+ "GL_COLOR_TABLE_BLUE_SIZE_EXT\0"
+ "GL_COLOR_TABLE_BLUE_SIZE_SGI\0"
+ "GL_COLOR_TABLE_FORMAT\0"
+ "GL_COLOR_TABLE_FORMAT_EXT\0"
+ "GL_COLOR_TABLE_FORMAT_SGI\0"
+ "GL_COLOR_TABLE_GREEN_SIZE\0"
+ "GL_COLOR_TABLE_GREEN_SIZE_EXT\0"
+ "GL_COLOR_TABLE_GREEN_SIZE_SGI\0"
+ "GL_COLOR_TABLE_INTENSITY_SIZE\0"
+ "GL_COLOR_TABLE_INTENSITY_SIZE_EXT\0"
+ "GL_COLOR_TABLE_INTENSITY_SIZE_SGI\0"
+ "GL_COLOR_TABLE_LUMINANCE_SIZE\0"
+ "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT\0"
+ "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI\0"
+ "GL_COLOR_TABLE_RED_SIZE\0"
+ "GL_COLOR_TABLE_RED_SIZE_EXT\0"
+ "GL_COLOR_TABLE_RED_SIZE_SGI\0"
+ "GL_COLOR_TABLE_SCALE\0"
+ "GL_COLOR_TABLE_SCALE_SGI\0"
+ "GL_COLOR_TABLE_WIDTH\0"
+ "GL_COLOR_TABLE_WIDTH_EXT\0"
+ "GL_COLOR_TABLE_WIDTH_SGI\0"
+ "GL_COLOR_WRITEMASK\0"
+ "GL_COMBINE\0"
+ "GL_COMBINE4\0"
+ "GL_COMBINE_ALPHA\0"
+ "GL_COMBINE_ALPHA_ARB\0"
+ "GL_COMBINE_ALPHA_EXT\0"
+ "GL_COMBINE_ARB\0"
+ "GL_COMBINE_EXT\0"
+ "GL_COMBINE_RGB\0"
+ "GL_COMBINE_RGB_ARB\0"
+ "GL_COMBINE_RGB_EXT\0"
+ "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT\0"
+ "GL_COMPARE_R_TO_TEXTURE\0"
+ "GL_COMPARE_R_TO_TEXTURE_ARB\0"
+ "GL_COMPILE\0"
+ "GL_COMPILE_AND_EXECUTE\0"
+ "GL_COMPILE_STATUS\0"
+ "GL_COMPRESSED_ALPHA\0"
+ "GL_COMPRESSED_ALPHA_ARB\0"
+ "GL_COMPRESSED_INTENSITY\0"
+ "GL_COMPRESSED_INTENSITY_ARB\0"
+ "GL_COMPRESSED_LUMINANCE\0"
+ "GL_COMPRESSED_LUMINANCE_ALPHA\0"
+ "GL_COMPRESSED_LUMINANCE_ALPHA_ARB\0"
+ "GL_COMPRESSED_LUMINANCE_ARB\0"
+ "GL_COMPRESSED_RGB\0"
+ "GL_COMPRESSED_RGBA\0"
+ "GL_COMPRESSED_RGBA_ARB\0"
+ "GL_COMPRESSED_RGBA_FXT1_3DFX\0"
+ "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT\0"
+ "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT\0"
+ "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT\0"
+ "GL_COMPRESSED_RGB_ARB\0"
+ "GL_COMPRESSED_RGB_FXT1_3DFX\0"
+ "GL_COMPRESSED_RGB_S3TC_DXT1_EXT\0"
+ "GL_COMPRESSED_TEXTURE_FORMATS\0"
+ "GL_CONSTANT\0"
+ "GL_CONSTANT_ALPHA\0"
+ "GL_CONSTANT_ALPHA_EXT\0"
+ "GL_CONSTANT_ARB\0"
+ "GL_CONSTANT_ATTENUATION\0"
+ "GL_CONSTANT_BORDER_HP\0"
+ "GL_CONSTANT_COLOR\0"
+ "GL_CONSTANT_COLOR_EXT\0"
+ "GL_CONSTANT_EXT\0"
+ "GL_CONVOLUTION_1D\0"
+ "GL_CONVOLUTION_2D\0"
+ "GL_CONVOLUTION_BORDER_COLOR\0"
+ "GL_CONVOLUTION_BORDER_COLOR_HP\0"
+ "GL_CONVOLUTION_BORDER_MODE\0"
+ "GL_CONVOLUTION_BORDER_MODE_EXT\0"
+ "GL_CONVOLUTION_FILTER_BIAS\0"
+ "GL_CONVOLUTION_FILTER_BIAS_EXT\0"
+ "GL_CONVOLUTION_FILTER_SCALE\0"
+ "GL_CONVOLUTION_FILTER_SCALE_EXT\0"
+ "GL_CONVOLUTION_FORMAT\0"
+ "GL_CONVOLUTION_FORMAT_EXT\0"
+ "GL_CONVOLUTION_HEIGHT\0"
+ "GL_CONVOLUTION_HEIGHT_EXT\0"
+ "GL_CONVOLUTION_WIDTH\0"
+ "GL_CONVOLUTION_WIDTH_EXT\0"
+ "GL_COORD_REPLACE\0"
+ "GL_COORD_REPLACE_ARB\0"
+ "GL_COORD_REPLACE_NV\0"
+ "GL_COPY\0"
+ "GL_COPY_INVERTED\0"
+ "GL_COPY_PIXEL_TOKEN\0"
+ "GL_CULL_FACE\0"
+ "GL_CULL_FACE_MODE\0"
+ "GL_CULL_VERTEX_EXT\0"
+ "GL_CULL_VERTEX_EYE_POSITION_EXT\0"
+ "GL_CULL_VERTEX_OBJECT_POSITION_EXT\0"
+ "GL_CURRENT_ATTRIB_NV\0"
+ "GL_CURRENT_BIT\0"
+ "GL_CURRENT_COLOR\0"
+ "GL_CURRENT_FOG_COORD\0"
+ "GL_CURRENT_FOG_COORDINATE\0"
+ "GL_CURRENT_INDEX\0"
+ "GL_CURRENT_MATRIX_ARB\0"
+ "GL_CURRENT_MATRIX_INDEX_ARB\0"
+ "GL_CURRENT_MATRIX_NV\0"
+ "GL_CURRENT_MATRIX_STACK_DEPTH_ARB\0"
+ "GL_CURRENT_MATRIX_STACK_DEPTH_NV\0"
+ "GL_CURRENT_NORMAL\0"
+ "GL_CURRENT_PALETTE_MATRIX_ARB\0"
+ "GL_CURRENT_PROGRAM\0"
+ "GL_CURRENT_QUERY\0"
+ "GL_CURRENT_QUERY_ARB\0"
+ "GL_CURRENT_RASTER_COLOR\0"
+ "GL_CURRENT_RASTER_DISTANCE\0"
+ "GL_CURRENT_RASTER_INDEX\0"
+ "GL_CURRENT_RASTER_POSITION\0"
+ "GL_CURRENT_RASTER_POSITION_VALID\0"
+ "GL_CURRENT_RASTER_TEXTURE_COORDS\0"
+ "GL_CURRENT_SECONDARY_COLOR\0"
+ "GL_CURRENT_TEXTURE_COORDS\0"
+ "GL_CURRENT_VERTEX_ATTRIB\0"
+ "GL_CURRENT_VERTEX_ATTRIB_ARB\0"
+ "GL_CURRENT_WEIGHT_ARB\0"
+ "GL_CW\0"
+ "GL_DEBUG_ASSERT_MESA\0"
+ "GL_DEBUG_OBJECT_MESA\0"
+ "GL_DEBUG_PRINT_MESA\0"
+ "GL_DECAL\0"
+ "GL_DECR\0"
+ "GL_DECR_WRAP\0"
+ "GL_DECR_WRAP_EXT\0"
+ "GL_DELETE_STATUS\0"
+ "GL_DEPTH\0"
+ "GL_DEPTH_ATTACHMENT_EXT\0"
+ "GL_DEPTH_BIAS\0"
+ "GL_DEPTH_BITS\0"
+ "GL_DEPTH_BOUNDS_EXT\0"
+ "GL_DEPTH_BOUNDS_TEST_EXT\0"
+ "GL_DEPTH_BUFFER_BIT\0"
+ "GL_DEPTH_CLAMP_NV\0"
+ "GL_DEPTH_CLEAR_VALUE\0"
+ "GL_DEPTH_COMPONENT\0"
+ "GL_DEPTH_COMPONENT16\0"
+ "GL_DEPTH_COMPONENT16_ARB\0"
+ "GL_DEPTH_COMPONENT16_SGIX\0"
+ "GL_DEPTH_COMPONENT24\0"
+ "GL_DEPTH_COMPONENT24_ARB\0"
+ "GL_DEPTH_COMPONENT24_SGIX\0"
+ "GL_DEPTH_COMPONENT32\0"
+ "GL_DEPTH_COMPONENT32_ARB\0"
+ "GL_DEPTH_COMPONENT32_SGIX\0"
+ "GL_DEPTH_FUNC\0"
+ "GL_DEPTH_RANGE\0"
+ "GL_DEPTH_SCALE\0"
+ "GL_DEPTH_STENCIL_NV\0"
+ "GL_DEPTH_STENCIL_TO_BGRA_NV\0"
+ "GL_DEPTH_STENCIL_TO_RGBA_NV\0"
+ "GL_DEPTH_TEST\0"
+ "GL_DEPTH_TEXTURE_MODE\0"
+ "GL_DEPTH_TEXTURE_MODE_ARB\0"
+ "GL_DEPTH_WRITEMASK\0"
+ "GL_DIFFUSE\0"
+ "GL_DITHER\0"
+ "GL_DOMAIN\0"
+ "GL_DONT_CARE\0"
+ "GL_DOT3_RGB\0"
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+ "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0"
+ "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB\0"
+ "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0"
+ "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB\0"
+ "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB\0"
+ "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0"
+ "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0"
+ "GL_MAX_PROGRAM_PARAMETERS_ARB\0"
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+ "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB\0"
+ "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB\0"
+ "GL_MAX_PROJECTION_STACK_DEPTH\0"
+ "GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB\0"
+ "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV\0"
+ "GL_MAX_RENDERBUFFER_SIZE_EXT\0"
+ "GL_MAX_SHININESS_NV\0"
+ "GL_MAX_SPOT_EXPONENT_NV\0"
+ "GL_MAX_TEXTURE_COORDS\0"
+ "GL_MAX_TEXTURE_COORDS_ARB\0"
+ "GL_MAX_TEXTURE_IMAGE_UNITS\0"
+ "GL_MAX_TEXTURE_IMAGE_UNITS_ARB\0"
+ "GL_MAX_TEXTURE_LOD_BIAS\0"
+ "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT\0"
+ "GL_MAX_TEXTURE_SIZE\0"
+ "GL_MAX_TEXTURE_STACK_DEPTH\0"
+ "GL_MAX_TEXTURE_UNITS\0"
+ "GL_MAX_TEXTURE_UNITS_ARB\0"
+ "GL_MAX_TRACK_MATRICES_NV\0"
+ "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV\0"
+ "GL_MAX_VARYING_FLOATS\0"
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+ "GL_MAX_VERTEX_ATTRIBS\0"
+ "GL_MAX_VERTEX_ATTRIBS_ARB\0"
+ "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS\0"
+ "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB\0"
+ "GL_MAX_VERTEX_UNIFORM_COMPONENTS\0"
+ "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB\0"
+ "GL_MAX_VERTEX_UNITS_ARB\0"
+ "GL_MAX_VIEWPORT_DIMS\0"
+ "GL_MIN\0"
+ "GL_MINMAX\0"
+ "GL_MINMAX_EXT\0"
+ "GL_MINMAX_FORMAT\0"
+ "GL_MINMAX_FORMAT_EXT\0"
+ "GL_MINMAX_SINK\0"
+ "GL_MINMAX_SINK_EXT\0"
+ "GL_MIN_EXT\0"
+ "GL_MIRRORED_REPEAT\0"
+ "GL_MIRRORED_REPEAT_ARB\0"
+ "GL_MIRRORED_REPEAT_IBM\0"
+ "GL_MIRROR_CLAMP_ATI\0"
+ "GL_MIRROR_CLAMP_EXT\0"
+ "GL_MIRROR_CLAMP_TO_BORDER_EXT\0"
+ "GL_MIRROR_CLAMP_TO_EDGE_ATI\0"
+ "GL_MIRROR_CLAMP_TO_EDGE_EXT\0"
+ "GL_MODELVIEW\0"
+ "GL_MODELVIEW0_ARB\0"
+ "GL_MODELVIEW10_ARB\0"
+ "GL_MODELVIEW11_ARB\0"
+ "GL_MODELVIEW12_ARB\0"
+ "GL_MODELVIEW13_ARB\0"
+ "GL_MODELVIEW14_ARB\0"
+ "GL_MODELVIEW15_ARB\0"
+ "GL_MODELVIEW16_ARB\0"
+ "GL_MODELVIEW17_ARB\0"
+ "GL_MODELVIEW18_ARB\0"
+ "GL_MODELVIEW19_ARB\0"
+ "GL_MODELVIEW1_ARB\0"
+ "GL_MODELVIEW20_ARB\0"
+ "GL_MODELVIEW21_ARB\0"
+ "GL_MODELVIEW22_ARB\0"
+ "GL_MODELVIEW23_ARB\0"
+ "GL_MODELVIEW24_ARB\0"
+ "GL_MODELVIEW25_ARB\0"
+ "GL_MODELVIEW26_ARB\0"
+ "GL_MODELVIEW27_ARB\0"
+ "GL_MODELVIEW28_ARB\0"
+ "GL_MODELVIEW29_ARB\0"
+ "GL_MODELVIEW2_ARB\0"
+ "GL_MODELVIEW30_ARB\0"
+ "GL_MODELVIEW31_ARB\0"
+ "GL_MODELVIEW3_ARB\0"
+ "GL_MODELVIEW4_ARB\0"
+ "GL_MODELVIEW5_ARB\0"
+ "GL_MODELVIEW6_ARB\0"
+ "GL_MODELVIEW7_ARB\0"
+ "GL_MODELVIEW8_ARB\0"
+ "GL_MODELVIEW9_ARB\0"
+ "GL_MODELVIEW_MATRIX\0"
+ "GL_MODELVIEW_PROJECTION_NV\0"
+ "GL_MODELVIEW_STACK_DEPTH\0"
+ "GL_MODULATE\0"
+ "GL_MODULATE_ADD_ATI\0"
+ "GL_MODULATE_SIGNED_ADD_ATI\0"
+ "GL_MODULATE_SUBTRACT_ATI\0"
+ "GL_MULT\0"
+ "GL_MULTISAMPLE\0"
+ "GL_MULTISAMPLE_3DFX\0"
+ "GL_MULTISAMPLE_ARB\0"
+ "GL_MULTISAMPLE_BIT\0"
+ "GL_MULTISAMPLE_BIT_3DFX\0"
+ "GL_MULTISAMPLE_BIT_ARB\0"
+ "GL_MULTISAMPLE_FILTER_HINT_NV\0"
+ "GL_N3F_V3F\0"
+ "GL_NAME_STACK_DEPTH\0"
+ "GL_NAND\0"
+ "GL_NEAREST\0"
+ "GL_NEAREST_CLIPMAP_LINEAR_SGIX\0"
+ "GL_NEAREST_CLIPMAP_NEAREST_SGIX\0"
+ "GL_NEAREST_MIPMAP_LINEAR\0"
+ "GL_NEAREST_MIPMAP_NEAREST\0"
+ "GL_NEVER\0"
+ "GL_NICEST\0"
+ "GL_NONE\0"
+ "GL_NOOP\0"
+ "GL_NOR\0"
+ "GL_NORMALIZE\0"
+ "GL_NORMAL_ARRAY\0"
+ "GL_NORMAL_ARRAY_BUFFER_BINDING\0"
+ "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_NORMAL_ARRAY_POINTER\0"
+ "GL_NORMAL_ARRAY_STRIDE\0"
+ "GL_NORMAL_ARRAY_TYPE\0"
+ "GL_NORMAL_MAP\0"
+ "GL_NORMAL_MAP_ARB\0"
+ "GL_NORMAL_MAP_NV\0"
+ "GL_NOTEQUAL\0"
+ "GL_NO_ERROR\0"
+ "GL_NUM_COMPRESSED_TEXTURE_FORMATS\0"
+ "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB\0"
+ "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB\0"
+ "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB\0"
+ "GL_OBJECT_ACTIVE_UNIFORMS_ARB\0"
+ "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB\0"
+ "GL_OBJECT_ATTACHED_OBJECTS_ARB\0"
+ "GL_OBJECT_COMPILE_STATUS_ARB\0"
+ "GL_OBJECT_DELETE_STATUS_ARB\0"
+ "GL_OBJECT_INFO_LOG_LENGTH_ARB\0"
+ "GL_OBJECT_LINEAR\0"
+ "GL_OBJECT_LINK_STATUS_ARB\0"
+ "GL_OBJECT_PLANE\0"
+ "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB\0"
+ "GL_OBJECT_SUBTYPE_ARB\0"
+ "GL_OBJECT_TYPE_ARB\0"
+ "GL_OBJECT_VALIDATE_STATUS_ARB\0"
+ "GL_OCCLUSION_TEST_HP\0"
+ "GL_OCCLUSION_TEST_RESULT_HP\0"
+ "GL_ONE\0"
+ "GL_ONE_MINUS_CONSTANT_ALPHA\0"
+ "GL_ONE_MINUS_CONSTANT_ALPHA_EXT\0"
+ "GL_ONE_MINUS_CONSTANT_COLOR\0"
+ "GL_ONE_MINUS_CONSTANT_COLOR_EXT\0"
+ "GL_ONE_MINUS_DST_ALPHA\0"
+ "GL_ONE_MINUS_DST_COLOR\0"
+ "GL_ONE_MINUS_SRC_ALPHA\0"
+ "GL_ONE_MINUS_SRC_COLOR\0"
+ "GL_OPERAND0_ALPHA\0"
+ "GL_OPERAND0_ALPHA_ARB\0"
+ "GL_OPERAND0_ALPHA_EXT\0"
+ "GL_OPERAND0_RGB\0"
+ "GL_OPERAND0_RGB_ARB\0"
+ "GL_OPERAND0_RGB_EXT\0"
+ "GL_OPERAND1_ALPHA\0"
+ "GL_OPERAND1_ALPHA_ARB\0"
+ "GL_OPERAND1_ALPHA_EXT\0"
+ "GL_OPERAND1_RGB\0"
+ "GL_OPERAND1_RGB_ARB\0"
+ "GL_OPERAND1_RGB_EXT\0"
+ "GL_OPERAND2_ALPHA\0"
+ "GL_OPERAND2_ALPHA_ARB\0"
+ "GL_OPERAND2_ALPHA_EXT\0"
+ "GL_OPERAND2_RGB\0"
+ "GL_OPERAND2_RGB_ARB\0"
+ "GL_OPERAND2_RGB_EXT\0"
+ "GL_OPERAND3_ALPHA_NV\0"
+ "GL_OPERAND3_RGB_NV\0"
+ "GL_OR\0"
+ "GL_ORDER\0"
+ "GL_OR_INVERTED\0"
+ "GL_OR_REVERSE\0"
+ "GL_OUT_OF_MEMORY\0"
+ "GL_PACK_ALIGNMENT\0"
+ "GL_PACK_IMAGE_HEIGHT\0"
+ "GL_PACK_INVERT_MESA\0"
+ "GL_PACK_LSB_FIRST\0"
+ "GL_PACK_ROW_LENGTH\0"
+ "GL_PACK_SKIP_IMAGES\0"
+ "GL_PACK_SKIP_PIXELS\0"
+ "GL_PACK_SKIP_ROWS\0"
+ "GL_PACK_SWAP_BYTES\0"
+ "GL_PALETTE4_R5_G6_B5_OES\0"
+ "GL_PALETTE4_RGB5_A1_OES\0"
+ "GL_PALETTE4_RGB8_OES\0"
+ "GL_PALETTE4_RGBA4_OES\0"
+ "GL_PALETTE4_RGBA8_OES\0"
+ "GL_PALETTE8_R5_G6_B5_OES\0"
+ "GL_PALETTE8_RGB5_A1_OES\0"
+ "GL_PALETTE8_RGB8_OES\0"
+ "GL_PALETTE8_RGBA4_OES\0"
+ "GL_PALETTE8_RGBA8_OES\0"
+ "GL_PASS_THROUGH_TOKEN\0"
+ "GL_PERSPECTIVE_CORRECTION_HINT\0"
+ "GL_PIXEL_MAP_A_TO_A\0"
+ "GL_PIXEL_MAP_A_TO_A_SIZE\0"
+ "GL_PIXEL_MAP_B_TO_B\0"
+ "GL_PIXEL_MAP_B_TO_B_SIZE\0"
+ "GL_PIXEL_MAP_G_TO_G\0"
+ "GL_PIXEL_MAP_G_TO_G_SIZE\0"
+ "GL_PIXEL_MAP_I_TO_A\0"
+ "GL_PIXEL_MAP_I_TO_A_SIZE\0"
+ "GL_PIXEL_MAP_I_TO_B\0"
+ "GL_PIXEL_MAP_I_TO_B_SIZE\0"
+ "GL_PIXEL_MAP_I_TO_G\0"
+ "GL_PIXEL_MAP_I_TO_G_SIZE\0"
+ "GL_PIXEL_MAP_I_TO_I\0"
+ "GL_PIXEL_MAP_I_TO_I_SIZE\0"
+ "GL_PIXEL_MAP_I_TO_R\0"
+ "GL_PIXEL_MAP_I_TO_R_SIZE\0"
+ "GL_PIXEL_MAP_R_TO_R\0"
+ "GL_PIXEL_MAP_R_TO_R_SIZE\0"
+ "GL_PIXEL_MAP_S_TO_S\0"
+ "GL_PIXEL_MAP_S_TO_S_SIZE\0"
+ "GL_PIXEL_MODE_BIT\0"
+ "GL_PIXEL_PACK_BUFFER_BINDING_EXT\0"
+ "GL_PIXEL_PACK_BUFFER_EXT\0"
+ "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT\0"
+ "GL_PIXEL_UNPACK_BUFFER_EXT\0"
+ "GL_POINT\0"
+ "GL_POINTS\0"
+ "GL_POINT_BIT\0"
+ "GL_POINT_DISTANCE_ATTENUATION\0"
+ "GL_POINT_DISTANCE_ATTENUATION_ARB\0"
+ "GL_POINT_DISTANCE_ATTENUATION_EXT\0"
+ "GL_POINT_DISTANCE_ATTENUATION_SGIS\0"
+ "GL_POINT_FADE_THRESHOLD_SIZE\0"
+ "GL_POINT_FADE_THRESHOLD_SIZE_ARB\0"
+ "GL_POINT_FADE_THRESHOLD_SIZE_EXT\0"
+ "GL_POINT_FADE_THRESHOLD_SIZE_SGIS\0"
+ "GL_POINT_SIZE\0"
+ "GL_POINT_SIZE_GRANULARITY\0"
+ "GL_POINT_SIZE_MAX\0"
+ "GL_POINT_SIZE_MAX_ARB\0"
+ "GL_POINT_SIZE_MAX_EXT\0"
+ "GL_POINT_SIZE_MAX_SGIS\0"
+ "GL_POINT_SIZE_MIN\0"
+ "GL_POINT_SIZE_MIN_ARB\0"
+ "GL_POINT_SIZE_MIN_EXT\0"
+ "GL_POINT_SIZE_MIN_SGIS\0"
+ "GL_POINT_SIZE_RANGE\0"
+ "GL_POINT_SMOOTH\0"
+ "GL_POINT_SMOOTH_HINT\0"
+ "GL_POINT_SPRITE\0"
+ "GL_POINT_SPRITE_ARB\0"
+ "GL_POINT_SPRITE_COORD_ORIGIN\0"
+ "GL_POINT_SPRITE_NV\0"
+ "GL_POINT_SPRITE_R_MODE_NV\0"
+ "GL_POINT_TOKEN\0"
+ "GL_POLYGON\0"
+ "GL_POLYGON_BIT\0"
+ "GL_POLYGON_MODE\0"
+ "GL_POLYGON_OFFSET_BIAS\0"
+ "GL_POLYGON_OFFSET_FACTOR\0"
+ "GL_POLYGON_OFFSET_FILL\0"
+ "GL_POLYGON_OFFSET_LINE\0"
+ "GL_POLYGON_OFFSET_POINT\0"
+ "GL_POLYGON_OFFSET_UNITS\0"
+ "GL_POLYGON_SMOOTH\0"
+ "GL_POLYGON_SMOOTH_HINT\0"
+ "GL_POLYGON_STIPPLE\0"
+ "GL_POLYGON_STIPPLE_BIT\0"
+ "GL_POLYGON_TOKEN\0"
+ "GL_POSITION\0"
+ "GL_POST_COLOR_MATRIX_ALPHA_BIAS\0"
+ "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI\0"
+ "GL_POST_COLOR_MATRIX_ALPHA_SCALE\0"
+ "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI\0"
+ "GL_POST_COLOR_MATRIX_BLUE_BIAS\0"
+ "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI\0"
+ "GL_POST_COLOR_MATRIX_BLUE_SCALE\0"
+ "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI\0"
+ "GL_POST_COLOR_MATRIX_COLOR_TABLE\0"
+ "GL_POST_COLOR_MATRIX_GREEN_BIAS\0"
+ "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI\0"
+ "GL_POST_COLOR_MATRIX_GREEN_SCALE\0"
+ "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI\0"
+ "GL_POST_COLOR_MATRIX_RED_BIAS\0"
+ "GL_POST_COLOR_MATRIX_RED_BIAS_SGI\0"
+ "GL_POST_COLOR_MATRIX_RED_SCALE\0"
+ "GL_POST_COLOR_MATRIX_RED_SCALE_SGI\0"
+ "GL_POST_CONVOLUTION_ALPHA_BIAS\0"
+ "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT\0"
+ "GL_POST_CONVOLUTION_ALPHA_SCALE\0"
+ "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT\0"
+ "GL_POST_CONVOLUTION_BLUE_BIAS\0"
+ "GL_POST_CONVOLUTION_BLUE_BIAS_EXT\0"
+ "GL_POST_CONVOLUTION_BLUE_SCALE\0"
+ "GL_POST_CONVOLUTION_BLUE_SCALE_EXT\0"
+ "GL_POST_CONVOLUTION_COLOR_TABLE\0"
+ "GL_POST_CONVOLUTION_GREEN_BIAS\0"
+ "GL_POST_CONVOLUTION_GREEN_BIAS_EXT\0"
+ "GL_POST_CONVOLUTION_GREEN_SCALE\0"
+ "GL_POST_CONVOLUTION_GREEN_SCALE_EXT\0"
+ "GL_POST_CONVOLUTION_RED_BIAS\0"
+ "GL_POST_CONVOLUTION_RED_BIAS_EXT\0"
+ "GL_POST_CONVOLUTION_RED_SCALE\0"
+ "GL_POST_CONVOLUTION_RED_SCALE_EXT\0"
+ "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX\0"
+ "GL_POST_TEXTURE_FILTER_BIAS_SGIX\0"
+ "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX\0"
+ "GL_POST_TEXTURE_FILTER_SCALE_SGIX\0"
+ "GL_PREVIOUS\0"
+ "GL_PREVIOUS_ARB\0"
+ "GL_PREVIOUS_EXT\0"
+ "GL_PRIMARY_COLOR\0"
+ "GL_PRIMARY_COLOR_ARB\0"
+ "GL_PRIMARY_COLOR_EXT\0"
+ "GL_PROGRAM_ADDRESS_REGISTERS_ARB\0"
+ "GL_PROGRAM_ALU_INSTRUCTIONS_ARB\0"
+ "GL_PROGRAM_ATTRIBS_ARB\0"
+ "GL_PROGRAM_BINDING_ARB\0"
+ "GL_PROGRAM_ERROR_POSITION_ARB\0"
+ "GL_PROGRAM_ERROR_POSITION_NV\0"
+ "GL_PROGRAM_ERROR_STRING_ARB\0"
+ "GL_PROGRAM_FORMAT_ARB\0"
+ "GL_PROGRAM_FORMAT_ASCII_ARB\0"
+ "GL_PROGRAM_INSTRUCTIONS_ARB\0"
+ "GL_PROGRAM_LENGTH_ARB\0"
+ "GL_PROGRAM_LENGTH_NV\0"
+ "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0"
+ "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0"
+ "GL_PROGRAM_NATIVE_ATTRIBS_ARB\0"
+ "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0"
+ "GL_PROGRAM_NATIVE_PARAMETERS_ARB\0"
+ "GL_PROGRAM_NATIVE_TEMPORARIES_ARB\0"
+ "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0"
+ "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0"
+ "GL_PROGRAM_OBJECT_ARB\0"
+ "GL_PROGRAM_PARAMETERS_ARB\0"
+ "GL_PROGRAM_PARAMETER_NV\0"
+ "GL_PROGRAM_RESIDENT_NV\0"
+ "GL_PROGRAM_STRING_ARB\0"
+ "GL_PROGRAM_STRING_NV\0"
+ "GL_PROGRAM_TARGET_NV\0"
+ "GL_PROGRAM_TEMPORARIES_ARB\0"
+ "GL_PROGRAM_TEX_INDIRECTIONS_ARB\0"
+ "GL_PROGRAM_TEX_INSTRUCTIONS_ARB\0"
+ "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB\0"
+ "GL_PROJECTION\0"
+ "GL_PROJECTION_MATRIX\0"
+ "GL_PROJECTION_STACK_DEPTH\0"
+ "GL_PROXY_COLOR_TABLE\0"
+ "GL_PROXY_HISTOGRAM\0"
+ "GL_PROXY_HISTOGRAM_EXT\0"
+ "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE\0"
+ "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE\0"
+ "GL_PROXY_TEXTURE_1D\0"
+ "GL_PROXY_TEXTURE_1D_ARRAY_EXT\0"
+ "GL_PROXY_TEXTURE_1D_EXT\0"
+ "GL_PROXY_TEXTURE_2D\0"
+ "GL_PROXY_TEXTURE_2D_ARRAY_EXT\0"
+ "GL_PROXY_TEXTURE_2D_EXT\0"
+ "GL_PROXY_TEXTURE_3D\0"
+ "GL_PROXY_TEXTURE_COLOR_TABLE_SGI\0"
+ "GL_PROXY_TEXTURE_CUBE_MAP\0"
+ "GL_PROXY_TEXTURE_CUBE_MAP_ARB\0"
+ "GL_PROXY_TEXTURE_RECTANGLE_ARB\0"
+ "GL_PROXY_TEXTURE_RECTANGLE_NV\0"
+ "GL_Q\0"
+ "GL_QUADRATIC_ATTENUATION\0"
+ "GL_QUADS\0"
+ "GL_QUAD_MESH_SUN\0"
+ "GL_QUAD_STRIP\0"
+ "GL_QUERY_COUNTER_BITS\0"
+ "GL_QUERY_COUNTER_BITS_ARB\0"
+ "GL_QUERY_RESULT\0"
+ "GL_QUERY_RESULT_ARB\0"
+ "GL_QUERY_RESULT_AVAILABLE\0"
+ "GL_QUERY_RESULT_AVAILABLE_ARB\0"
+ "GL_R\0"
+ "GL_R3_G3_B2\0"
+ "GL_RASTER_POSITION_UNCLIPPED_IBM\0"
+ "GL_READ_BUFFER\0"
+ "GL_READ_FRAMEBUFFER_BINDING_EXT\0"
+ "GL_READ_FRAMEBUFFER_EXT\0"
+ "GL_READ_ONLY\0"
+ "GL_READ_ONLY_ARB\0"
+ "GL_READ_WRITE\0"
+ "GL_READ_WRITE_ARB\0"
+ "GL_RED\0"
+ "GL_REDUCE\0"
+ "GL_REDUCE_EXT\0"
+ "GL_RED_BIAS\0"
+ "GL_RED_BITS\0"
+ "GL_RED_SCALE\0"
+ "GL_REFLECTION_MAP\0"
+ "GL_REFLECTION_MAP_ARB\0"
+ "GL_REFLECTION_MAP_NV\0"
+ "GL_RENDER\0"
+ "GL_RENDERBUFFER_BINDING_EXT\0"
+ "GL_RENDERBUFFER_EXT\0"
+ "GL_RENDERBUFFER_HEIGHT_EXT\0"
+ "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT\0"
+ "GL_RENDERBUFFER_WIDTH_EXT\0"
+ "GL_RENDERER\0"
+ "GL_RENDER_MODE\0"
+ "GL_REPEAT\0"
+ "GL_REPLACE\0"
+ "GL_REPLACE_EXT\0"
+ "GL_REPLICATE_BORDER_HP\0"
+ "GL_RESCALE_NORMAL\0"
+ "GL_RESCALE_NORMAL_EXT\0"
+ "GL_RETURN\0"
+ "GL_RGB\0"
+ "GL_RGB10\0"
+ "GL_RGB10_A2\0"
+ "GL_RGB10_A2_EXT\0"
+ "GL_RGB10_EXT\0"
+ "GL_RGB12\0"
+ "GL_RGB12_EXT\0"
+ "GL_RGB16\0"
+ "GL_RGB16_EXT\0"
+ "GL_RGB2_EXT\0"
+ "GL_RGB4\0"
+ "GL_RGB4_EXT\0"
+ "GL_RGB4_S3TC\0"
+ "GL_RGB5\0"
+ "GL_RGB5_A1\0"
+ "GL_RGB5_A1_EXT\0"
+ "GL_RGB5_EXT\0"
+ "GL_RGB8\0"
+ "GL_RGB8_EXT\0"
+ "GL_RGBA\0"
+ "GL_RGBA12\0"
+ "GL_RGBA12_EXT\0"
+ "GL_RGBA16\0"
+ "GL_RGBA16_EXT\0"
+ "GL_RGBA2\0"
+ "GL_RGBA2_EXT\0"
+ "GL_RGBA4\0"
+ "GL_RGBA4_DXT5_S3TC\0"
+ "GL_RGBA4_EXT\0"
+ "GL_RGBA4_S3TC\0"
+ "GL_RGBA8\0"
+ "GL_RGBA8_EXT\0"
+ "GL_RGBA_DXT5_S3TC\0"
+ "GL_RGBA_MODE\0"
+ "GL_RGBA_S3TC\0"
+ "GL_RGB_S3TC\0"
+ "GL_RGB_SCALE\0"
+ "GL_RGB_SCALE_ARB\0"
+ "GL_RGB_SCALE_EXT\0"
+ "GL_RIGHT\0"
+ "GL_S\0"
+ "GL_SAMPLER_1D\0"
+ "GL_SAMPLER_1D_SHADOW\0"
+ "GL_SAMPLER_2D\0"
+ "GL_SAMPLER_2D_SHADOW\0"
+ "GL_SAMPLER_3D\0"
+ "GL_SAMPLER_CUBE\0"
+ "GL_SAMPLES\0"
+ "GL_SAMPLES_3DFX\0"
+ "GL_SAMPLES_ARB\0"
+ "GL_SAMPLES_PASSED\0"
+ "GL_SAMPLES_PASSED_ARB\0"
+ "GL_SAMPLE_ALPHA_TO_COVERAGE\0"
+ "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB\0"
+ "GL_SAMPLE_ALPHA_TO_ONE\0"
+ "GL_SAMPLE_ALPHA_TO_ONE_ARB\0"
+ "GL_SAMPLE_BUFFERS\0"
+ "GL_SAMPLE_BUFFERS_3DFX\0"
+ "GL_SAMPLE_BUFFERS_ARB\0"
+ "GL_SAMPLE_COVERAGE\0"
+ "GL_SAMPLE_COVERAGE_ARB\0"
+ "GL_SAMPLE_COVERAGE_INVERT\0"
+ "GL_SAMPLE_COVERAGE_INVERT_ARB\0"
+ "GL_SAMPLE_COVERAGE_VALUE\0"
+ "GL_SAMPLE_COVERAGE_VALUE_ARB\0"
+ "GL_SCISSOR_BIT\0"
+ "GL_SCISSOR_BOX\0"
+ "GL_SCISSOR_TEST\0"
+ "GL_SECONDARY_COLOR_ARRAY\0"
+ "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING\0"
+ "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_SECONDARY_COLOR_ARRAY_POINTER\0"
+ "GL_SECONDARY_COLOR_ARRAY_SIZE\0"
+ "GL_SECONDARY_COLOR_ARRAY_STRIDE\0"
+ "GL_SECONDARY_COLOR_ARRAY_TYPE\0"
+ "GL_SELECT\0"
+ "GL_SELECTION_BUFFER_POINTER\0"
+ "GL_SELECTION_BUFFER_SIZE\0"
+ "GL_SEPARABLE_2D\0"
+ "GL_SEPARATE_SPECULAR_COLOR\0"
+ "GL_SEPARATE_SPECULAR_COLOR_EXT\0"
+ "GL_SET\0"
+ "GL_SHADER_OBJECT_ARB\0"
+ "GL_SHADER_SOURCE_LENGTH\0"
+ "GL_SHADER_TYPE\0"
+ "GL_SHADE_MODEL\0"
+ "GL_SHADING_LANGUAGE_VERSION\0"
+ "GL_SHADOW_AMBIENT_SGIX\0"
+ "GL_SHARED_TEXTURE_PALETTE_EXT\0"
+ "GL_SHININESS\0"
+ "GL_SHORT\0"
+ "GL_SINGLE_COLOR\0"
+ "GL_SINGLE_COLOR_EXT\0"
+ "GL_SLICE_ACCUM_SUN\0"
+ "GL_SMOOTH\0"
+ "GL_SMOOTH_LINE_WIDTH_GRANULARITY\0"
+ "GL_SMOOTH_LINE_WIDTH_RANGE\0"
+ "GL_SMOOTH_POINT_SIZE_GRANULARITY\0"
+ "GL_SMOOTH_POINT_SIZE_RANGE\0"
+ "GL_SOURCE0_ALPHA\0"
+ "GL_SOURCE0_ALPHA_ARB\0"
+ "GL_SOURCE0_ALPHA_EXT\0"
+ "GL_SOURCE0_RGB\0"
+ "GL_SOURCE0_RGB_ARB\0"
+ "GL_SOURCE0_RGB_EXT\0"
+ "GL_SOURCE1_ALPHA\0"
+ "GL_SOURCE1_ALPHA_ARB\0"
+ "GL_SOURCE1_ALPHA_EXT\0"
+ "GL_SOURCE1_RGB\0"
+ "GL_SOURCE1_RGB_ARB\0"
+ "GL_SOURCE1_RGB_EXT\0"
+ "GL_SOURCE2_ALPHA\0"
+ "GL_SOURCE2_ALPHA_ARB\0"
+ "GL_SOURCE2_ALPHA_EXT\0"
+ "GL_SOURCE2_RGB\0"
+ "GL_SOURCE2_RGB_ARB\0"
+ "GL_SOURCE2_RGB_EXT\0"
+ "GL_SOURCE3_ALPHA_NV\0"
+ "GL_SOURCE3_RGB_NV\0"
+ "GL_SPECULAR\0"
+ "GL_SPHERE_MAP\0"
+ "GL_SPOT_CUTOFF\0"
+ "GL_SPOT_DIRECTION\0"
+ "GL_SPOT_EXPONENT\0"
+ "GL_SRC0_ALPHA\0"
+ "GL_SRC0_RGB\0"
+ "GL_SRC1_ALPHA\0"
+ "GL_SRC1_RGB\0"
+ "GL_SRC2_ALPHA\0"
+ "GL_SRC2_RGB\0"
+ "GL_SRC_ALPHA\0"
+ "GL_SRC_ALPHA_SATURATE\0"
+ "GL_SRC_COLOR\0"
+ "GL_STACK_OVERFLOW\0"
+ "GL_STACK_UNDERFLOW\0"
+ "GL_STATIC_COPY\0"
+ "GL_STATIC_COPY_ARB\0"
+ "GL_STATIC_DRAW\0"
+ "GL_STATIC_DRAW_ARB\0"
+ "GL_STATIC_READ\0"
+ "GL_STATIC_READ_ARB\0"
+ "GL_STENCIL\0"
+ "GL_STENCIL_ATTACHMENT_EXT\0"
+ "GL_STENCIL_BACK_FAIL\0"
+ "GL_STENCIL_BACK_FAIL_ATI\0"
+ "GL_STENCIL_BACK_FUNC\0"
+ "GL_STENCIL_BACK_FUNC_ATI\0"
+ "GL_STENCIL_BACK_PASS_DEPTH_FAIL\0"
+ "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI\0"
+ "GL_STENCIL_BACK_PASS_DEPTH_PASS\0"
+ "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI\0"
+ "GL_STENCIL_BACK_REF\0"
+ "GL_STENCIL_BACK_VALUE_MASK\0"
+ "GL_STENCIL_BACK_WRITEMASK\0"
+ "GL_STENCIL_BITS\0"
+ "GL_STENCIL_BUFFER_BIT\0"
+ "GL_STENCIL_CLEAR_VALUE\0"
+ "GL_STENCIL_FAIL\0"
+ "GL_STENCIL_FUNC\0"
+ "GL_STENCIL_INDEX\0"
+ "GL_STENCIL_INDEX16_EXT\0"
+ "GL_STENCIL_INDEX1_EXT\0"
+ "GL_STENCIL_INDEX4_EXT\0"
+ "GL_STENCIL_INDEX8_EXT\0"
+ "GL_STENCIL_INDEX_EXT\0"
+ "GL_STENCIL_PASS_DEPTH_FAIL\0"
+ "GL_STENCIL_PASS_DEPTH_PASS\0"
+ "GL_STENCIL_REF\0"
+ "GL_STENCIL_TEST\0"
+ "GL_STENCIL_TEST_TWO_SIDE_EXT\0"
+ "GL_STENCIL_VALUE_MASK\0"
+ "GL_STENCIL_WRITEMASK\0"
+ "GL_STEREO\0"
+ "GL_STREAM_COPY\0"
+ "GL_STREAM_COPY_ARB\0"
+ "GL_STREAM_DRAW\0"
+ "GL_STREAM_DRAW_ARB\0"
+ "GL_STREAM_READ\0"
+ "GL_STREAM_READ_ARB\0"
+ "GL_SUBPIXEL_BITS\0"
+ "GL_SUBTRACT\0"
+ "GL_SUBTRACT_ARB\0"
+ "GL_T\0"
+ "GL_T2F_C3F_V3F\0"
+ "GL_T2F_C4F_N3F_V3F\0"
+ "GL_T2F_C4UB_V3F\0"
+ "GL_T2F_N3F_V3F\0"
+ "GL_T2F_V3F\0"
+ "GL_T4F_C4F_N3F_V4F\0"
+ "GL_T4F_V4F\0"
+ "GL_TABLE_TOO_LARGE_EXT\0"
+ "GL_TEXTURE\0"
+ "GL_TEXTURE0\0"
+ "GL_TEXTURE0_ARB\0"
+ "GL_TEXTURE1\0"
+ "GL_TEXTURE10\0"
+ "GL_TEXTURE10_ARB\0"
+ "GL_TEXTURE11\0"
+ "GL_TEXTURE11_ARB\0"
+ "GL_TEXTURE12\0"
+ "GL_TEXTURE12_ARB\0"
+ "GL_TEXTURE13\0"
+ "GL_TEXTURE13_ARB\0"
+ "GL_TEXTURE14\0"
+ "GL_TEXTURE14_ARB\0"
+ "GL_TEXTURE15\0"
+ "GL_TEXTURE15_ARB\0"
+ "GL_TEXTURE16\0"
+ "GL_TEXTURE16_ARB\0"
+ "GL_TEXTURE17\0"
+ "GL_TEXTURE17_ARB\0"
+ "GL_TEXTURE18\0"
+ "GL_TEXTURE18_ARB\0"
+ "GL_TEXTURE19\0"
+ "GL_TEXTURE19_ARB\0"
+ "GL_TEXTURE1_ARB\0"
+ "GL_TEXTURE2\0"
+ "GL_TEXTURE20\0"
+ "GL_TEXTURE20_ARB\0"
+ "GL_TEXTURE21\0"
+ "GL_TEXTURE21_ARB\0"
+ "GL_TEXTURE22\0"
+ "GL_TEXTURE22_ARB\0"
+ "GL_TEXTURE23\0"
+ "GL_TEXTURE23_ARB\0"
+ "GL_TEXTURE24\0"
+ "GL_TEXTURE24_ARB\0"
+ "GL_TEXTURE25\0"
+ "GL_TEXTURE25_ARB\0"
+ "GL_TEXTURE26\0"
+ "GL_TEXTURE26_ARB\0"
+ "GL_TEXTURE27\0"
+ "GL_TEXTURE27_ARB\0"
+ "GL_TEXTURE28\0"
+ "GL_TEXTURE28_ARB\0"
+ "GL_TEXTURE29\0"
+ "GL_TEXTURE29_ARB\0"
+ "GL_TEXTURE2_ARB\0"
+ "GL_TEXTURE3\0"
+ "GL_TEXTURE30\0"
+ "GL_TEXTURE30_ARB\0"
+ "GL_TEXTURE31\0"
+ "GL_TEXTURE31_ARB\0"
+ "GL_TEXTURE3_ARB\0"
+ "GL_TEXTURE4\0"
+ "GL_TEXTURE4_ARB\0"
+ "GL_TEXTURE5\0"
+ "GL_TEXTURE5_ARB\0"
+ "GL_TEXTURE6\0"
+ "GL_TEXTURE6_ARB\0"
+ "GL_TEXTURE7\0"
+ "GL_TEXTURE7_ARB\0"
+ "GL_TEXTURE8\0"
+ "GL_TEXTURE8_ARB\0"
+ "GL_TEXTURE9\0"
+ "GL_TEXTURE9_ARB\0"
+ "GL_TEXTURE_1D\0"
+ "GL_TEXTURE_1D_ARRAY_EXT\0"
+ "GL_TEXTURE_2D\0"
+ "GL_TEXTURE_2D_ARRAY_EXT\0"
+ "GL_TEXTURE_3D\0"
+ "GL_TEXTURE_ALPHA_SIZE\0"
+ "GL_TEXTURE_ALPHA_SIZE_EXT\0"
+ "GL_TEXTURE_BASE_LEVEL\0"
+ "GL_TEXTURE_BINDING_1D\0"
+ "GL_TEXTURE_BINDING_1D_ARRAY_EXT\0"
+ "GL_TEXTURE_BINDING_2D\0"
+ "GL_TEXTURE_BINDING_2D_ARRAY_EXT\0"
+ "GL_TEXTURE_BINDING_3D\0"
+ "GL_TEXTURE_BINDING_CUBE_MAP\0"
+ "GL_TEXTURE_BINDING_CUBE_MAP_ARB\0"
+ "GL_TEXTURE_BINDING_RECTANGLE_ARB\0"
+ "GL_TEXTURE_BINDING_RECTANGLE_NV\0"
+ "GL_TEXTURE_BIT\0"
+ "GL_TEXTURE_BLUE_SIZE\0"
+ "GL_TEXTURE_BLUE_SIZE_EXT\0"
+ "GL_TEXTURE_BORDER\0"
+ "GL_TEXTURE_BORDER_COLOR\0"
+ "GL_TEXTURE_CLIPMAP_CENTER_SGIX\0"
+ "GL_TEXTURE_CLIPMAP_DEPTH_SGIX\0"
+ "GL_TEXTURE_CLIPMAP_FRAME_SGIX\0"
+ "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX\0"
+ "GL_TEXTURE_CLIPMAP_OFFSET_SGIX\0"
+ "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX\0"
+ "GL_TEXTURE_COLOR_TABLE_SGI\0"
+ "GL_TEXTURE_COLOR_WRITEMASK_SGIS\0"
+ "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB\0"
+ "GL_TEXTURE_COMPARE_FUNC\0"
+ "GL_TEXTURE_COMPARE_FUNC_ARB\0"
+ "GL_TEXTURE_COMPARE_MODE\0"
+ "GL_TEXTURE_COMPARE_MODE_ARB\0"
+ "GL_TEXTURE_COMPARE_OPERATOR_SGIX\0"
+ "GL_TEXTURE_COMPARE_SGIX\0"
+ "GL_TEXTURE_COMPONENTS\0"
+ "GL_TEXTURE_COMPRESSED\0"
+ "GL_TEXTURE_COMPRESSED_ARB\0"
+ "GL_TEXTURE_COMPRESSED_FORMATS_ARB\0"
+ "GL_TEXTURE_COMPRESSED_IMAGE_SIZE\0"
+ "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB\0"
+ "GL_TEXTURE_COMPRESSION_HINT\0"
+ "GL_TEXTURE_COMPRESSION_HINT_ARB\0"
+ "GL_TEXTURE_COORD_ARRAY\0"
+ "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING\0"
+ "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_TEXTURE_COORD_ARRAY_POINTER\0"
+ "GL_TEXTURE_COORD_ARRAY_SIZE\0"
+ "GL_TEXTURE_COORD_ARRAY_STRIDE\0"
+ "GL_TEXTURE_COORD_ARRAY_TYPE\0"
+ "GL_TEXTURE_CUBE_MAP\0"
+ "GL_TEXTURE_CUBE_MAP_ARB\0"
+ "GL_TEXTURE_CUBE_MAP_NEGATIVE_X\0"
+ "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB\0"
+ "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y\0"
+ "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB\0"
+ "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z\0"
+ "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB\0"
+ "GL_TEXTURE_CUBE_MAP_POSITIVE_X\0"
+ "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB\0"
+ "GL_TEXTURE_CUBE_MAP_POSITIVE_Y\0"
+ "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB\0"
+ "GL_TEXTURE_CUBE_MAP_POSITIVE_Z\0"
+ "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB\0"
+ "GL_TEXTURE_DEPTH\0"
+ "GL_TEXTURE_DEPTH_SIZE\0"
+ "GL_TEXTURE_DEPTH_SIZE_ARB\0"
+ "GL_TEXTURE_ENV\0"
+ "GL_TEXTURE_ENV_COLOR\0"
+ "GL_TEXTURE_ENV_MODE\0"
+ "GL_TEXTURE_FILTER_CONTROL\0"
+ "GL_TEXTURE_GEN_MODE\0"
+ "GL_TEXTURE_GEN_Q\0"
+ "GL_TEXTURE_GEN_R\0"
+ "GL_TEXTURE_GEN_S\0"
+ "GL_TEXTURE_GEN_T\0"
+ "GL_TEXTURE_GEQUAL_R_SGIX\0"
+ "GL_TEXTURE_GREEN_SIZE\0"
+ "GL_TEXTURE_GREEN_SIZE_EXT\0"
+ "GL_TEXTURE_HEIGHT\0"
+ "GL_TEXTURE_INDEX_SIZE_EXT\0"
+ "GL_TEXTURE_INTENSITY_SIZE\0"
+ "GL_TEXTURE_INTENSITY_SIZE_EXT\0"
+ "GL_TEXTURE_INTERNAL_FORMAT\0"
+ "GL_TEXTURE_LEQUAL_R_SGIX\0"
+ "GL_TEXTURE_LOD_BIAS\0"
+ "GL_TEXTURE_LOD_BIAS_EXT\0"
+ "GL_TEXTURE_LOD_BIAS_R_SGIX\0"
+ "GL_TEXTURE_LOD_BIAS_S_SGIX\0"
+ "GL_TEXTURE_LOD_BIAS_T_SGIX\0"
+ "GL_TEXTURE_LUMINANCE_SIZE\0"
+ "GL_TEXTURE_LUMINANCE_SIZE_EXT\0"
+ "GL_TEXTURE_MAG_FILTER\0"
+ "GL_TEXTURE_MATRIX\0"
+ "GL_TEXTURE_MAX_ANISOTROPY_EXT\0"
+ "GL_TEXTURE_MAX_CLAMP_R_SGIX\0"
+ "GL_TEXTURE_MAX_CLAMP_S_SGIX\0"
+ "GL_TEXTURE_MAX_CLAMP_T_SGIX\0"
+ "GL_TEXTURE_MAX_LEVEL\0"
+ "GL_TEXTURE_MAX_LOD\0"
+ "GL_TEXTURE_MIN_FILTER\0"
+ "GL_TEXTURE_MIN_LOD\0"
+ "GL_TEXTURE_PRIORITY\0"
+ "GL_TEXTURE_RECTANGLE_ARB\0"
+ "GL_TEXTURE_RECTANGLE_NV\0"
+ "GL_TEXTURE_RED_SIZE\0"
+ "GL_TEXTURE_RED_SIZE_EXT\0"
+ "GL_TEXTURE_RESIDENT\0"
+ "GL_TEXTURE_STACK_DEPTH\0"
+ "GL_TEXTURE_TOO_LARGE_EXT\0"
+ "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0"
+ "GL_TEXTURE_WIDTH\0"
+ "GL_TEXTURE_WRAP_R\0"
+ "GL_TEXTURE_WRAP_S\0"
+ "GL_TEXTURE_WRAP_T\0"
+ "GL_TIME_ELAPSED_EXT\0"
+ "GL_TRACK_MATRIX_NV\0"
+ "GL_TRACK_MATRIX_TRANSFORM_NV\0"
+ "GL_TRANSFORM_BIT\0"
+ "GL_TRANSPOSE_COLOR_MATRIX\0"
+ "GL_TRANSPOSE_COLOR_MATRIX_ARB\0"
+ "GL_TRANSPOSE_CURRENT_MATRIX_ARB\0"
+ "GL_TRANSPOSE_MODELVIEW_MATRIX\0"
+ "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB\0"
+ "GL_TRANSPOSE_NV\0"
+ "GL_TRANSPOSE_PROJECTION_MATRIX\0"
+ "GL_TRANSPOSE_PROJECTION_MATRIX_ARB\0"
+ "GL_TRANSPOSE_TEXTURE_MATRIX\0"
+ "GL_TRANSPOSE_TEXTURE_MATRIX_ARB\0"
+ "GL_TRIANGLES\0"
+ "GL_TRIANGLE_FAN\0"
+ "GL_TRIANGLE_MESH_SUN\0"
+ "GL_TRIANGLE_STRIP\0"
+ "GL_TRUE\0"
+ "GL_UNPACK_ALIGNMENT\0"
+ "GL_UNPACK_IMAGE_HEIGHT\0"
+ "GL_UNPACK_LSB_FIRST\0"
+ "GL_UNPACK_ROW_LENGTH\0"
+ "GL_UNPACK_SKIP_IMAGES\0"
+ "GL_UNPACK_SKIP_PIXELS\0"
+ "GL_UNPACK_SKIP_ROWS\0"
+ "GL_UNPACK_SWAP_BYTES\0"
+ "GL_UNSIGNED_BYTE\0"
+ "GL_UNSIGNED_BYTE_2_3_3_REV\0"
+ "GL_UNSIGNED_BYTE_3_3_2\0"
+ "GL_UNSIGNED_INT\0"
+ "GL_UNSIGNED_INT_10_10_10_2\0"
+ "GL_UNSIGNED_INT_24_8_NV\0"
+ "GL_UNSIGNED_INT_2_10_10_10_REV\0"
+ "GL_UNSIGNED_INT_8_8_8_8\0"
+ "GL_UNSIGNED_INT_8_8_8_8_REV\0"
+ "GL_UNSIGNED_SHORT\0"
+ "GL_UNSIGNED_SHORT_1_5_5_5_REV\0"
+ "GL_UNSIGNED_SHORT_4_4_4_4\0"
+ "GL_UNSIGNED_SHORT_4_4_4_4_REV\0"
+ "GL_UNSIGNED_SHORT_5_5_5_1\0"
+ "GL_UNSIGNED_SHORT_5_6_5\0"
+ "GL_UNSIGNED_SHORT_5_6_5_REV\0"
+ "GL_UNSIGNED_SHORT_8_8_APPLE\0"
+ "GL_UNSIGNED_SHORT_8_8_MESA\0"
+ "GL_UNSIGNED_SHORT_8_8_REV_APPLE\0"
+ "GL_UNSIGNED_SHORT_8_8_REV_MESA\0"
+ "GL_UPPER_LEFT\0"
+ "GL_V2F\0"
+ "GL_V3F\0"
+ "GL_VALIDATE_STATUS\0"
+ "GL_VENDOR\0"
+ "GL_VERSION\0"
+ "GL_VERTEX_ARRAY\0"
+ "GL_VERTEX_ARRAY_BINDING_APPLE\0"
+ "GL_VERTEX_ARRAY_BUFFER_BINDING\0"
+ "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_VERTEX_ARRAY_POINTER\0"
+ "GL_VERTEX_ARRAY_SIZE\0"
+ "GL_VERTEX_ARRAY_STRIDE\0"
+ "GL_VERTEX_ARRAY_TYPE\0"
+ "GL_VERTEX_ATTRIB_ARRAY0_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY10_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY11_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY12_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY13_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY14_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY15_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY1_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY2_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY3_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY4_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY5_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY6_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY7_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY8_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY9_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0"
+ "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_VERTEX_ATTRIB_ARRAY_ENABLED\0"
+ "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB\0"
+ "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED\0"
+ "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB\0"
+ "GL_VERTEX_ATTRIB_ARRAY_POINTER\0"
+ "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB\0"
+ "GL_VERTEX_ATTRIB_ARRAY_SIZE\0"
+ "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB\0"
+ "GL_VERTEX_ATTRIB_ARRAY_STRIDE\0"
+ "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB\0"
+ "GL_VERTEX_ATTRIB_ARRAY_TYPE\0"
+ "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB\0"
+ "GL_VERTEX_BLEND_ARB\0"
+ "GL_VERTEX_PROGRAM_ARB\0"
+ "GL_VERTEX_PROGRAM_BINDING_NV\0"
+ "GL_VERTEX_PROGRAM_NV\0"
+ "GL_VERTEX_PROGRAM_POINT_SIZE\0"
+ "GL_VERTEX_PROGRAM_POINT_SIZE_ARB\0"
+ "GL_VERTEX_PROGRAM_POINT_SIZE_NV\0"
+ "GL_VERTEX_PROGRAM_TWO_SIDE\0"
+ "GL_VERTEX_PROGRAM_TWO_SIDE_ARB\0"
+ "GL_VERTEX_PROGRAM_TWO_SIDE_NV\0"
+ "GL_VERTEX_SHADER\0"
+ "GL_VERTEX_SHADER_ARB\0"
+ "GL_VERTEX_STATE_PROGRAM_NV\0"
+ "GL_VIEWPORT\0"
+ "GL_VIEWPORT_BIT\0"
+ "GL_WEIGHT_ARRAY_ARB\0"
+ "GL_WEIGHT_ARRAY_BUFFER_BINDING\0"
+ "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_WEIGHT_ARRAY_POINTER_ARB\0"
+ "GL_WEIGHT_ARRAY_SIZE_ARB\0"
+ "GL_WEIGHT_ARRAY_STRIDE_ARB\0"
+ "GL_WEIGHT_ARRAY_TYPE_ARB\0"
+ "GL_WEIGHT_SUM_UNITY_ARB\0"
+ "GL_WRAP_BORDER_SUN\0"
+ "GL_WRITE_ONLY\0"
+ "GL_WRITE_ONLY_ARB\0"
+ "GL_XOR\0"
+ "GL_YCBCR_422_APPLE\0"
+ "GL_YCBCR_MESA\0"
+ "GL_ZERO\0"
+ "GL_ZOOM_X\0"
+ "GL_ZOOM_Y\0"
+ ;
- { "GL_CONSTANT_COLOR_EXT", 0x8001 },
- { "GL_ONE_MINUS_CONSTANT_COLOR_EXT", 0x8002 },
- { "GL_CONSTANT_ALPHA_EXT", 0x8003 },
- { "GL_ONE_MINUS_CONSTANT_ALPHA_EXT", 0x8004 },
- { "GL_BLEND_EQUATION_EXT", 0x8009 },
- { "GL_MIN_EXT", 0x8007 },
- { "GL_MAX_EXT", 0x8008 },
- { "GL_FUNC_ADD_EXT", 0x8006 },
- { "GL_FUNC_SUBTRACT_EXT", 0x800A },
- { "GL_FUNC_REVERSE_SUBTRACT_EXT", 0x800B },
- { "GL_BLEND_COLOR_EXT", 0x8005 },
-
- { "GL_POLYGON_OFFSET_EXT", 0x8037 },
- { "GL_POLYGON_OFFSET_FACTOR_EXT", 0x8038 },
- { "GL_POLYGON_OFFSET_BIAS_EXT", 0x8039 },
-
-
- { "GL_VERTEX_ARRAY_EXT", 0x8074 },
- { "GL_NORMAL_ARRAY_EXT", 0x8075 },
- { "GL_COLOR_ARRAY_EXT", 0x8076 },
- { "GL_INDEX_ARRAY_EXT", 0x8077 },
- { "GL_TEXTURE_COORD_ARRAY_EXT", 0x8078 },
- { "GL_EDGE_FLAG_ARRAY_EXT", 0x8079 },
- { "GL_VERTEX_ARRAY_SIZE_EXT", 0x807A },
- { "GL_VERTEX_ARRAY_TYPE_EXT", 0x807B },
- { "GL_VERTEX_ARRAY_STRIDE_EXT", 0x807C },
- { "GL_VERTEX_ARRAY_COUNT_EXT", 0x807D },
- { "GL_NORMAL_ARRAY_TYPE_EXT", 0x807E },
- { "GL_NORMAL_ARRAY_STRIDE_EXT", 0x807F },
- { "GL_NORMAL_ARRAY_COUNT_EXT", 0x8080 },
- { "GL_COLOR_ARRAY_SIZE_EXT", 0x8081 },
- { "GL_COLOR_ARRAY_TYPE_EXT", 0x8082 },
- { "GL_COLOR_ARRAY_STRIDE_EXT", 0x8083 },
- { "GL_COLOR_ARRAY_COUNT_EXT", 0x8084 },
- { "GL_INDEX_ARRAY_TYPE_EXT", 0x8085 },
- { "GL_INDEX_ARRAY_STRIDE_EXT", 0x8086 },
- { "GL_INDEX_ARRAY_COUNT_EXT", 0x8087 },
- { "GL_TEXTURE_COORD_ARRAY_SIZE_EXT", 0x8088 },
- { "GL_TEXTURE_COORD_ARRAY_TYPE_EXT", 0x8089 },
- { "GL_TEXTURE_COORD_ARRAY_STRIDE_EXT", 0x808A },
- { "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", 0x808B },
- { "GL_EDGE_FLAG_ARRAY_STRIDE_EXT", 0x808C },
- { "GL_EDGE_FLAG_ARRAY_COUNT_EXT", 0x808D },
- { "GL_VERTEX_ARRAY_POINTER_EXT", 0x808E },
- { "GL_NORMAL_ARRAY_POINTER_EXT", 0x808F },
- { "GL_COLOR_ARRAY_POINTER_EXT", 0x8090 },
- { "GL_INDEX_ARRAY_POINTER_EXT", 0x8091 },
- { "GL_TEXTURE_COORD_ARRAY_POINTER_EXT", 0x8092 },
- { "GL_EDGE_FLAG_ARRAY_POINTER_EXT", 0x8093 },
-
- { "GL_TEXTURE_PRIORITY_EXT", 0x8066 },
- { "GL_TEXTURE_RESIDENT_EXT", 0x8067 },
- { "GL_TEXTURE_1D_BINDING_EXT", 0x8068 },
- { "GL_TEXTURE_2D_BINDING_EXT", 0x8069 },
-
- { "GL_PACK_SKIP_IMAGES_EXT", 0x806B },
- { "GL_PACK_IMAGE_HEIGHT_EXT", 0x806C },
- { "GL_UNPACK_SKIP_IMAGES_EXT", 0x806D },
- { "GL_UNPACK_IMAGE_HEIGHT_EXT", 0x806E },
- { "GL_TEXTURE_3D_EXT", 0x806F },
- { "GL_PROXY_TEXTURE_3D_EXT", 0x8070 },
- { "GL_TEXTURE_DEPTH_EXT", 0x8071 },
- { "GL_TEXTURE_WRAP_R_EXT", 0x8072 },
- { "GL_MAX_3D_TEXTURE_SIZE_EXT", 0x8073 },
- { "GL_TEXTURE_3D_BINDING_EXT", 0x806A },
-
- { "GL_TABLE_TOO_LARGE_EXT", 0x8031 },
- { "GL_COLOR_TABLE_FORMAT_EXT", 0x80D8 },
- { "GL_COLOR_TABLE_WIDTH_EXT", 0x80D9 },
- { "GL_COLOR_TABLE_RED_SIZE_EXT", 0x80DA },
- { "GL_COLOR_TABLE_GREEN_SIZE_EXT", 0x80DB },
- { "GL_COLOR_TABLE_BLUE_SIZE_EXT", 0x80DC },
- { "GL_COLOR_TABLE_ALPHA_SIZE_EXT", 0x80DD },
- { "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT", 0x80DE },
- { "GL_COLOR_TABLE_INTENSITY_SIZE_EXT", 0x80DF },
- { "GL_TEXTURE_INDEX_SIZE_EXT", 0x80ED },
- { "GL_COLOR_INDEX1_EXT", 0x80E2 },
- { "GL_COLOR_INDEX2_EXT", 0x80E3 },
- { "GL_COLOR_INDEX4_EXT", 0x80E4 },
- { "GL_COLOR_INDEX8_EXT", 0x80E5 },
- { "GL_COLOR_INDEX12_EXT", 0x80E6 },
- { "GL_COLOR_INDEX16_EXT", 0x80E7 },
-
- { "GL_SHARED_TEXTURE_PALETTE_EXT", 0x81FB },
-
- { "GL_POINT_SIZE_MIN_EXT", 0x8126 },
- { "GL_POINT_SIZE_MAX_EXT", 0x8127 },
- { "GL_POINT_FADE_THRESHOLD_SIZE_EXT", 0x8128 },
- { "GL_DISTANCE_ATTENUATION_EXT", 0x8129 },
-
- { "GL_RESCALE_NORMAL_EXT", 0x803A },
-
- { "GL_ABGR_EXT", 0x8000 },
-
- { "GL_INCR_WRAP_EXT", 0x8507 },
- { "GL_DECR_WRAP_EXT", 0x8508 },
-
- { "GL_CLAMP_TO_EDGE_SGIS", 0x812F },
-
- { "GL_BLEND_DST_RGB_INGR", 0x80C8 },
- { "GL_BLEND_SRC_RGB_INGR", 0x80C9 },
- { "GL_BLEND_DST_ALPHA_INGR", 0x80CA },
- { "GL_BLEND_SRC_ALPHA_INGR", 0x80CB },
-
- { "GL_RESCALE_NORMAL", 0x803A },
- { "GL_CLAMP_TO_EDGE", 0x812F },
- { "GL_MAX_ELEMENTS_VERTICES", 0xF0E8 },
- { "GL_MAX_ELEMENTS_INDICES", 0xF0E9 },
- { "GL_BGR", 0x80E0 },
- { "GL_BGRA", 0x80E1 },
- { "GL_UNSIGNED_BYTE_3_3_2", 0x8032 },
- { "GL_UNSIGNED_BYTE_2_3_3_REV", 0x8362 },
- { "GL_UNSIGNED_SHORT_5_6_5", 0x8363 },
- { "GL_UNSIGNED_SHORT_5_6_5_REV", 0x8364 },
- { "GL_UNSIGNED_SHORT_4_4_4_4", 0x8033 },
- { "GL_UNSIGNED_SHORT_4_4_4_4_REV", 0x8365 },
- { "GL_UNSIGNED_SHORT_5_5_5_1", 0x8034 },
- { "GL_UNSIGNED_SHORT_1_5_5_5_REV", 0x8366 },
- { "GL_UNSIGNED_INT_8_8_8_8", 0x8035 },
- { "GL_UNSIGNED_INT_8_8_8_8_REV", 0x8367 },
- { "GL_UNSIGNED_INT_10_10_10_2", 0x8036 },
- { "GL_UNSIGNED_INT_2_10_10_10_REV", 0x8368 },
- { "GL_LIGHT_MODEL_COLOR_CONTROL", 0x81F8 },
- { "GL_SINGLE_COLOR", 0x81F9 },
- { "GL_SEPARATE_SPECULAR_COLOR", 0x81FA },
- { "GL_TEXTURE_MIN_LOD", 0x813A },
- { "GL_TEXTURE_MAX_LOD", 0x813B },
- { "GL_TEXTURE_BASE_LEVEL", 0x813C },
- { "GL_TEXTURE_MAX_LEVEL", 0x813D },
-
- { "GL_TEXTURE0_ARB", 0x84C0 },
- { "GL_TEXTURE1_ARB", 0x84C1 },
- { "GL_TEXTURE2_ARB", 0x84C2 },
- { "GL_TEXTURE3_ARB", 0x84C3 },
- { "GL_ACTIVE_TEXTURE_ARB", 0x84E0 },
- { "GL_CLIENT_ACTIVE_TEXTURE_ARB", 0x84E1 },
- { "GL_MAX_TEXTURE_UNITS_ARB", 0x84E2 },
-
- { "GL_NORMAL_MAP_NV", 0x8511 },
- { "GL_REFLECTION_MAP_NV", 0x8512 },
-
- { "GL_PREFER_DOUBLEBUFFER_HINT_PGI", 107000 },
- { "GL_STRICT_DEPTHFUNC_HINT_PGI", 107030 },
- { "GL_STRICT_LIGHTING_HINT_PGI", 107031 },
- { "GL_STRICT_SCISSOR_HINT_PGI", 107032 },
- { "GL_FULL_STIPPLE_HINT_PGI", 107033 },
- { "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", 107011 },
- { "GL_NATIVE_GRAPHICS_END_HINT_PGI", 107012 },
- { "GL_CONSERVE_MEMORY_HINT_PGI", 107005 },
- { "GL_RECLAIM_MEMORY_HINT_PGI", 107006 },
- { "GL_ALWAYS_FAST_HINT_PGI", 107020 },
- { "GL_ALWAYS_SOFT_HINT_PGI", 107021 },
- { "GL_ALLOW_DRAW_OBJ_HINT_PGI", 107022 },
- { "GL_ALLOW_DRAW_WIN_HINT_PGI", 107023 },
- { "GL_ALLOW_DRAW_FRG_HINT_PGI", 107024 },
- { "GL_ALLOW_DRAW_SPN_HINT_PGI", 107024 },
- { "GL_ALLOW_DRAW_MEM_HINT_PGI", 107025 },
- { "GL_CLIP_NEAR_HINT_PGI", 107040 },
- { "GL_CLIP_FAR_HINT_PGI", 107041 },
- { "GL_WIDE_LINE_HINT_PGI", 107042 },
- { "GL_BACK_NORMALS_HINT_PGI", 107043 },
- { "GL_NATIVE_GRAPHICS_HANDLE_PGI", 107010 },
-
- /* GL_EXT_compiled_vertex_array */
- { "GL_ARRAY_ELEMENT_LOCK_FIRST_SGI", 0x81A8},
- { "GL_ARRAY_ELEMENT_LOCK_COUNT_SGI", 0x81A9},
-
- /* GL_EXT_clip_volume_hint */
- { "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", 0x80F0}
+static const enum_elt all_enums[1750] =
+{
+ { 0, 0x00000600 }, /* GL_2D */
+ { 6, 0x00001407 }, /* GL_2_BYTES */
+ { 17, 0x00000601 }, /* GL_3D */
+ { 23, 0x00000602 }, /* GL_3D_COLOR */
+ { 35, 0x00000603 }, /* GL_3D_COLOR_TEXTURE */
+ { 55, 0x00001408 }, /* GL_3_BYTES */
+ { 66, 0x00000604 }, /* GL_4D_COLOR_TEXTURE */
+ { 86, 0x00001409 }, /* GL_4_BYTES */
+ { 97, 0x00000100 }, /* GL_ACCUM */
+ { 106, 0x00000D5B }, /* GL_ACCUM_ALPHA_BITS */
+ { 126, 0x00000D5A }, /* GL_ACCUM_BLUE_BITS */
+ { 145, 0x00000200 }, /* GL_ACCUM_BUFFER_BIT */
+ { 165, 0x00000B80 }, /* GL_ACCUM_CLEAR_VALUE */
+ { 186, 0x00000D59 }, /* GL_ACCUM_GREEN_BITS */
+ { 206, 0x00000D58 }, /* GL_ACCUM_RED_BITS */
+ { 224, 0x00008B89 }, /* GL_ACTIVE_ATTRIBUTES */
+ { 245, 0x00008B8A }, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
+ { 276, 0x00008911 }, /* GL_ACTIVE_STENCIL_FACE_EXT */
+ { 303, 0x000084E0 }, /* GL_ACTIVE_TEXTURE */
+ { 321, 0x000084E0 }, /* GL_ACTIVE_TEXTURE_ARB */
+ { 343, 0x00008B86 }, /* GL_ACTIVE_UNIFORMS */
+ { 362, 0x00008B87 }, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
+ { 391, 0x000086A5 }, /* GL_ACTIVE_VERTEX_UNITS_ARB */
+ { 418, 0x00000104 }, /* GL_ADD */
+ { 425, 0x00008574 }, /* GL_ADD_SIGNED */
+ { 439, 0x00008574 }, /* GL_ADD_SIGNED_ARB */
+ { 457, 0x00008574 }, /* GL_ADD_SIGNED_EXT */
+ { 475, 0x0000846E }, /* GL_ALIASED_LINE_WIDTH_RANGE */
+ { 503, 0x0000846D }, /* GL_ALIASED_POINT_SIZE_RANGE */
+ { 531, 0x000FFFFF }, /* GL_ALL_ATTRIB_BITS */
+ { 550, 0xFFFFFFFF }, /* GL_ALL_CLIENT_ATTRIB_BITS */
+ { 576, 0x00001906 }, /* GL_ALPHA */
+ { 585, 0x0000803D }, /* GL_ALPHA12 */
+ { 596, 0x0000803D }, /* GL_ALPHA12_EXT */
+ { 611, 0x0000803E }, /* GL_ALPHA16 */
+ { 622, 0x0000803E }, /* GL_ALPHA16_EXT */
+ { 637, 0x0000803B }, /* GL_ALPHA4 */
+ { 647, 0x0000803B }, /* GL_ALPHA4_EXT */
+ { 661, 0x0000803C }, /* GL_ALPHA8 */
+ { 671, 0x0000803C }, /* GL_ALPHA8_EXT */
+ { 685, 0x00000D1D }, /* GL_ALPHA_BIAS */
+ { 699, 0x00000D55 }, /* GL_ALPHA_BITS */
+ { 713, 0x00000D1C }, /* GL_ALPHA_SCALE */
+ { 728, 0x00000BC0 }, /* GL_ALPHA_TEST */
+ { 742, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */
+ { 761, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */
+ { 779, 0x00000207 }, /* GL_ALWAYS */
+ { 789, 0x00001200 }, /* GL_AMBIENT */
+ { 800, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */
+ { 823, 0x00001501 }, /* GL_AND */
+ { 830, 0x00001504 }, /* GL_AND_INVERTED */
+ { 846, 0x00001502 }, /* GL_AND_REVERSE */
+ { 861, 0x00008892 }, /* GL_ARRAY_BUFFER */
+ { 877, 0x00008892 }, /* GL_ARRAY_BUFFER_ARB */
+ { 897, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */
+ { 921, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */
+ { 949, 0x00008B85 }, /* GL_ATTACHED_SHADERS */
+ { 969, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */
+ { 996, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */
+ { 1020, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */
+ { 1046, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */
+ { 1070, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */
+ { 1092, 0x00000D80 }, /* GL_AUTO_NORMAL */
+ { 1107, 0x00000409 }, /* GL_AUX0 */
+ { 1115, 0x0000040A }, /* GL_AUX1 */
+ { 1123, 0x0000040B }, /* GL_AUX2 */
+ { 1131, 0x0000040C }, /* GL_AUX3 */
+ { 1139, 0x00000C00 }, /* GL_AUX_BUFFERS */
+ { 1154, 0x00000405 }, /* GL_BACK */
+ { 1162, 0x00000402 }, /* GL_BACK_LEFT */
+ { 1175, 0x00000403 }, /* GL_BACK_RIGHT */
+ { 1189, 0x000080E0 }, /* GL_BGR */
+ { 1196, 0x000080E1 }, /* GL_BGRA */
+ { 1204, 0x00001A00 }, /* GL_BITMAP */
+ { 1214, 0x00000704 }, /* GL_BITMAP_TOKEN */
+ { 1230, 0x00000BE2 }, /* GL_BLEND */
+ { 1239, 0x00008005 }, /* GL_BLEND_COLOR */
+ { 1254, 0x00008005 }, /* GL_BLEND_COLOR_EXT */
+ { 1273, 0x00000BE0 }, /* GL_BLEND_DST */
+ { 1286, 0x000080CA }, /* GL_BLEND_DST_ALPHA */
+ { 1305, 0x000080C8 }, /* GL_BLEND_DST_RGB */
+ { 1322, 0x00008009 }, /* GL_BLEND_EQUATION */
+ { 1340, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */
+ { 1364, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */
+ { 1392, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */
+ { 1414, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */
+ { 1440, 0x00000BE1 }, /* GL_BLEND_SRC */
+ { 1453, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */
+ { 1472, 0x000080C9 }, /* GL_BLEND_SRC_RGB */
+ { 1489, 0x00001905 }, /* GL_BLUE */
+ { 1497, 0x00000D1B }, /* GL_BLUE_BIAS */
+ { 1510, 0x00000D54 }, /* GL_BLUE_BITS */
+ { 1523, 0x00000D1A }, /* GL_BLUE_SCALE */
+ { 1537, 0x00008B56 }, /* GL_BOOL */
+ { 1545, 0x00008B56 }, /* GL_BOOL_ARB */
+ { 1557, 0x00008B57 }, /* GL_BOOL_VEC2 */
+ { 1570, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */
+ { 1587, 0x00008B58 }, /* GL_BOOL_VEC3 */
+ { 1600, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */
+ { 1617, 0x00008B59 }, /* GL_BOOL_VEC4 */
+ { 1630, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */
+ { 1647, 0x000088BB }, /* GL_BUFFER_ACCESS */
+ { 1664, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */
+ { 1685, 0x000088BC }, /* GL_BUFFER_MAPPED */
+ { 1702, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */
+ { 1723, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */
+ { 1745, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */
+ { 1771, 0x00008764 }, /* GL_BUFFER_SIZE */
+ { 1786, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */
+ { 1805, 0x00008765 }, /* GL_BUFFER_USAGE */
+ { 1821, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */
+ { 1841, 0x00001400 }, /* GL_BYTE */
+ { 1849, 0x00002A24 }, /* GL_C3F_V3F */
+ { 1860, 0x00002A26 }, /* GL_C4F_N3F_V3F */
+ { 1875, 0x00002A22 }, /* GL_C4UB_V2F */
+ { 1887, 0x00002A23 }, /* GL_C4UB_V3F */
+ { 1899, 0x00000901 }, /* GL_CCW */
+ { 1906, 0x00002900 }, /* GL_CLAMP */
+ { 1915, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
+ { 1934, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
+ { 1957, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
+ { 1981, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
+ { 1998, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
+ { 2020, 0x00001500 }, /* GL_CLEAR */
+ { 2029, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
+ { 2054, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
+ { 2083, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
+ { 2109, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
+ { 2138, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
+ { 2164, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
+ { 2191, 0x00003000 }, /* GL_CLIP_PLANE0 */
+ { 2206, 0x00003001 }, /* GL_CLIP_PLANE1 */
+ { 2221, 0x00003002 }, /* GL_CLIP_PLANE2 */
+ { 2236, 0x00003003 }, /* GL_CLIP_PLANE3 */
+ { 2251, 0x00003004 }, /* GL_CLIP_PLANE4 */
+ { 2266, 0x00003005 }, /* GL_CLIP_PLANE5 */
+ { 2281, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
+ { 2314, 0x00000A00 }, /* GL_COEFF */
+ { 2323, 0x00001800 }, /* GL_COLOR */
+ { 2332, 0x00008076 }, /* GL_COLOR_ARRAY */
+ { 2347, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
+ { 2377, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 2411, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
+ { 2434, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
+ { 2454, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
+ { 2476, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
+ { 2496, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
+ { 2521, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
+ { 2547, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
+ { 2573, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
+ { 2599, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
+ { 2625, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
+ { 2651, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
+ { 2677, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
+ { 2702, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
+ { 2727, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
+ { 2752, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
+ { 2777, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
+ { 2802, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
+ { 2827, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
+ { 2852, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
+ { 2877, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
+ { 2902, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
+ { 2922, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
+ { 2943, 0x00001900 }, /* GL_COLOR_INDEX */
+ { 2958, 0x00001603 }, /* GL_COLOR_INDEXES */
+ { 2975, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
+ { 2993, 0x00000B57 }, /* GL_COLOR_MATERIAL */
+ { 3011, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
+ { 3034, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
+ { 3062, 0x000080B1 }, /* GL_COLOR_MATRIX */
+ { 3078, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
+ { 3098, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
+ { 3126, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 3158, 0x00008458 }, /* GL_COLOR_SUM */
+ { 3171, 0x00008458 }, /* GL_COLOR_SUM_ARB */
+ { 3188, 0x000080D0 }, /* GL_COLOR_TABLE */
+ { 3203, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
+ { 3229, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
+ { 3259, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
+ { 3289, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
+ { 3309, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */
+ { 3333, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
+ { 3358, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
+ { 3387, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
+ { 3416, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
+ { 3438, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
+ { 3464, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */
+ { 3490, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
+ { 3516, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
+ { 3546, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
+ { 3576, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
+ { 3606, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
+ { 3640, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
+ { 3674, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
+ { 3704, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
+ { 3738, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
+ { 3772, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
+ { 3796, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
+ { 3824, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */
+ { 3852, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
+ { 3873, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */
+ { 3898, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
+ { 3919, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
+ { 3944, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */
+ { 3969, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
+ { 3988, 0x00008570 }, /* GL_COMBINE */
+ { 3999, 0x00008503 }, /* GL_COMBINE4 */
+ { 4011, 0x00008572 }, /* GL_COMBINE_ALPHA */
+ { 4028, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
+ { 4049, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
+ { 4070, 0x00008570 }, /* GL_COMBINE_ARB */
+ { 4085, 0x00008570 }, /* GL_COMBINE_EXT */
+ { 4100, 0x00008571 }, /* GL_COMBINE_RGB */
+ { 4115, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
+ { 4134, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
+ { 4153, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
+ { 4189, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
+ { 4213, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
+ { 4241, 0x00001300 }, /* GL_COMPILE */
+ { 4252, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
+ { 4275, 0x00008B81 }, /* GL_COMPILE_STATUS */
+ { 4293, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
+ { 4313, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
+ { 4337, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
+ { 4361, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
+ { 4389, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
+ { 4413, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ { 4443, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
+ { 4477, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
+ { 4505, 0x000084ED }, /* GL_COMPRESSED_RGB */
+ { 4523, 0x000084EE }, /* GL_COMPRESSED_RGBA */
+ { 4542, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
+ { 4565, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ { 4594, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ { 4627, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ { 4660, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ { 4693, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
+ { 4715, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ { 4743, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ { 4775, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ { 4805, 0x00008576 }, /* GL_CONSTANT */
+ { 4817, 0x00008003 }, /* GL_CONSTANT_ALPHA */
+ { 4835, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
+ { 4857, 0x00008576 }, /* GL_CONSTANT_ARB */
+ { 4873, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
+ { 4897, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
+ { 4919, 0x00008001 }, /* GL_CONSTANT_COLOR */
+ { 4937, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
+ { 4959, 0x00008576 }, /* GL_CONSTANT_EXT */
+ { 4975, 0x00008010 }, /* GL_CONVOLUTION_1D */
+ { 4993, 0x00008011 }, /* GL_CONVOLUTION_2D */
+ { 5011, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
+ { 5039, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
+ { 5070, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
+ { 5097, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
+ { 5128, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
+ { 5155, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
+ { 5186, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
+ { 5214, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
+ { 5246, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
+ { 5268, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
+ { 5294, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
+ { 5316, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
+ { 5342, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
+ { 5363, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
+ { 5388, 0x00008862 }, /* GL_COORD_REPLACE */
+ { 5405, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
+ { 5426, 0x00008862 }, /* GL_COORD_REPLACE_NV */
+ { 5446, 0x00001503 }, /* GL_COPY */
+ { 5454, 0x0000150C }, /* GL_COPY_INVERTED */
+ { 5471, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
+ { 5491, 0x00000B44 }, /* GL_CULL_FACE */
+ { 5504, 0x00000B45 }, /* GL_CULL_FACE_MODE */
+ { 5522, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
+ { 5541, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ { 5573, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ { 5608, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
+ { 5629, 0x00000001 }, /* GL_CURRENT_BIT */
+ { 5644, 0x00000B00 }, /* GL_CURRENT_COLOR */
+ { 5661, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
+ { 5682, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
+ { 5708, 0x00000B01 }, /* GL_CURRENT_INDEX */
+ { 5725, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
+ { 5747, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ { 5775, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
+ { 5796, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ { 5830, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
+ { 5863, 0x00000B02 }, /* GL_CURRENT_NORMAL */
+ { 5881, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ { 5911, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
+ { 5930, 0x00008865 }, /* GL_CURRENT_QUERY */
+ { 5947, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
+ { 5968, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
+ { 5992, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
+ { 6019, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
+ { 6043, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
+ { 6070, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
+ { 6103, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ { 6136, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
+ { 6163, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
+ { 6189, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
+ { 6214, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
+ { 6243, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
+ { 6265, 0x00000900 }, /* GL_CW */
+ { 6271, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
+ { 6292, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
+ { 6313, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
+ { 6333, 0x00002101 }, /* GL_DECAL */
+ { 6342, 0x00001E03 }, /* GL_DECR */
+ { 6350, 0x00008508 }, /* GL_DECR_WRAP */
+ { 6363, 0x00008508 }, /* GL_DECR_WRAP_EXT */
+ { 6380, 0x00008B80 }, /* GL_DELETE_STATUS */
+ { 6397, 0x00001801 }, /* GL_DEPTH */
+ { 6406, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
+ { 6430, 0x00000D1F }, /* GL_DEPTH_BIAS */
+ { 6444, 0x00000D56 }, /* GL_DEPTH_BITS */
+ { 6458, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
+ { 6478, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ { 6503, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
+ { 6523, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
+ { 6541, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
+ { 6562, 0x00001902 }, /* GL_DEPTH_COMPONENT */
+ { 6581, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
+ { 6602, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
+ { 6627, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
+ { 6653, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
+ { 6674, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
+ { 6699, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
+ { 6725, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
+ { 6746, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
+ { 6771, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
+ { 6797, 0x00000B74 }, /* GL_DEPTH_FUNC */
+ { 6811, 0x00000B70 }, /* GL_DEPTH_RANGE */
+ { 6826, 0x00000D1E }, /* GL_DEPTH_SCALE */
+ { 6841, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
+ { 6861, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ { 6889, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ { 6917, 0x00000B71 }, /* GL_DEPTH_TEST */
+ { 6931, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
+ { 6953, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
+ { 6979, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
+ { 6998, 0x00001201 }, /* GL_DIFFUSE */
+ { 7009, 0x00000BD0 }, /* GL_DITHER */
+ { 7019, 0x00000A02 }, /* GL_DOMAIN */
+ { 7029, 0x00001100 }, /* GL_DONT_CARE */
+ { 7042, 0x000086AE }, /* GL_DOT3_RGB */
+ { 7054, 0x000086AF }, /* GL_DOT3_RGBA */
+ { 7067, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
+ { 7084, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
+ { 7101, 0x000086AE }, /* GL_DOT3_RGB_ARB */
+ { 7117, 0x00008740 }, /* GL_DOT3_RGB_EXT */
+ { 7133, 0x0000140A }, /* GL_DOUBLE */
+ { 7143, 0x00000C32 }, /* GL_DOUBLEBUFFER */
+ { 7159, 0x00000C01 }, /* GL_DRAW_BUFFER */
+ { 7174, 0x00008825 }, /* GL_DRAW_BUFFER0 */
+ { 7190, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
+ { 7210, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
+ { 7230, 0x00008826 }, /* GL_DRAW_BUFFER1 */
+ { 7246, 0x0000882F }, /* GL_DRAW_BUFFER10 */
+ { 7263, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
+ { 7284, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
+ { 7305, 0x00008830 }, /* GL_DRAW_BUFFER11 */
+ { 7322, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
+ { 7343, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
+ { 7364, 0x00008831 }, /* GL_DRAW_BUFFER12 */
+ { 7381, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
+ { 7402, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
+ { 7423, 0x00008832 }, /* GL_DRAW_BUFFER13 */
+ { 7440, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
+ { 7461, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
+ { 7482, 0x00008833 }, /* GL_DRAW_BUFFER14 */
+ { 7499, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
+ { 7520, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
+ { 7541, 0x00008834 }, /* GL_DRAW_BUFFER15 */
+ { 7558, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
+ { 7579, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
+ { 7600, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
+ { 7620, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
+ { 7640, 0x00008827 }, /* GL_DRAW_BUFFER2 */
+ { 7656, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
+ { 7676, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
+ { 7696, 0x00008828 }, /* GL_DRAW_BUFFER3 */
+ { 7712, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
+ { 7732, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
+ { 7752, 0x00008829 }, /* GL_DRAW_BUFFER4 */
+ { 7768, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
+ { 7788, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
+ { 7808, 0x0000882A }, /* GL_DRAW_BUFFER5 */
+ { 7824, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
+ { 7844, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
+ { 7864, 0x0000882B }, /* GL_DRAW_BUFFER6 */
+ { 7880, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
+ { 7900, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
+ { 7920, 0x0000882C }, /* GL_DRAW_BUFFER7 */
+ { 7936, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
+ { 7956, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
+ { 7976, 0x0000882D }, /* GL_DRAW_BUFFER8 */
+ { 7992, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
+ { 8012, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
+ { 8032, 0x0000882E }, /* GL_DRAW_BUFFER9 */
+ { 8048, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
+ { 8068, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
+ { 8088, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
+ { 8120, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
+ { 8144, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
+ { 8164, 0x00000304 }, /* GL_DST_ALPHA */
+ { 8177, 0x00000306 }, /* GL_DST_COLOR */
+ { 8190, 0x000088EA }, /* GL_DYNAMIC_COPY */
+ { 8206, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
+ { 8226, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
+ { 8242, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
+ { 8262, 0x000088E9 }, /* GL_DYNAMIC_READ */
+ { 8278, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
+ { 8298, 0x00000B43 }, /* GL_EDGE_FLAG */
+ { 8311, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
+ { 8330, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ { 8364, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
+ { 8402, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ { 8429, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ { 8455, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
+ { 8479, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER_ARB */
+ { 8507, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ { 8539, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
+ { 8575, 0x00001600 }, /* GL_EMISSION */
+ { 8587, 0x00002000 }, /* GL_ENABLE_BIT */
+ { 8601, 0x00000202 }, /* GL_EQUAL */
+ { 8610, 0x00001509 }, /* GL_EQUIV */
+ { 8619, 0x00010000 }, /* GL_EVAL_BIT */
+ { 8631, 0x00000800 }, /* GL_EXP */
+ { 8638, 0x00000801 }, /* GL_EXP2 */
+ { 8646, 0x00001F03 }, /* GL_EXTENSIONS */
+ { 8660, 0x00002400 }, /* GL_EYE_LINEAR */
+ { 8674, 0x00002502 }, /* GL_EYE_PLANE */
+ { 8687, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ { 8712, 0x0000855B }, /* GL_EYE_RADIAL_NV */
+ { 8729, 0x00000000 }, /* GL_FALSE */
+ { 8738, 0x00001101 }, /* GL_FASTEST */
+ { 8749, 0x00001C01 }, /* GL_FEEDBACK */
+ { 8761, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
+ { 8788, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
+ { 8812, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
+ { 8836, 0x00001B02 }, /* GL_FILL */
+ { 8844, 0x00001D00 }, /* GL_FLAT */
+ { 8852, 0x00001406 }, /* GL_FLOAT */
+ { 8861, 0x00008B5A }, /* GL_FLOAT_MAT2 */
+ { 8875, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
+ { 8893, 0x00008B5B }, /* GL_FLOAT_MAT3 */
+ { 8907, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
+ { 8925, 0x00008B5C }, /* GL_FLOAT_MAT4 */
+ { 8939, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
+ { 8957, 0x00008B50 }, /* GL_FLOAT_VEC2 */
+ { 8971, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
+ { 8989, 0x00008B51 }, /* GL_FLOAT_VEC3 */
+ { 9003, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
+ { 9021, 0x00008B52 }, /* GL_FLOAT_VEC4 */
+ { 9035, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
+ { 9053, 0x00000B60 }, /* GL_FOG */
+ { 9060, 0x00000080 }, /* GL_FOG_BIT */
+ { 9071, 0x00000B66 }, /* GL_FOG_COLOR */
+ { 9084, 0x00008451 }, /* GL_FOG_COORD */
+ { 9097, 0x00008451 }, /* GL_FOG_COORDINATE */
+ { 9115, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
+ { 9139, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ { 9178, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
+ { 9221, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ { 9253, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ { 9284, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ { 9313, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
+ { 9338, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
+ { 9357, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
+ { 9391, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
+ { 9418, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
+ { 9444, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
+ { 9468, 0x00008450 }, /* GL_FOG_COORD_SRC */
+ { 9485, 0x00000B62 }, /* GL_FOG_DENSITY */
+ { 9500, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
+ { 9524, 0x00000B64 }, /* GL_FOG_END */
+ { 9535, 0x00000C54 }, /* GL_FOG_HINT */
+ { 9547, 0x00000B61 }, /* GL_FOG_INDEX */
+ { 9560, 0x00000B65 }, /* GL_FOG_MODE */
+ { 9572, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
+ { 9591, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
+ { 9616, 0x00000B63 }, /* GL_FOG_START */
+ { 9629, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
+ { 9647, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
+ { 9671, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
+ { 9690, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
+ { 9713, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ { 9748, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
+ { 9790, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
+ { 9832, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
+ { 9881, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
+ { 9933, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+ { 9977, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
+ { 10021, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
+ { 10048, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
+ { 10076, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
+ { 10095, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
+ { 10136, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ { 10177, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+ { 10219, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ { 10270, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ { 10308, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
+ { 10357, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+ { 10399, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ { 10431, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
+ { 10462, 0x00000404 }, /* GL_FRONT */
+ { 10471, 0x00000408 }, /* GL_FRONT_AND_BACK */
+ { 10489, 0x00000B46 }, /* GL_FRONT_FACE */
+ { 10503, 0x00000400 }, /* GL_FRONT_LEFT */
+ { 10517, 0x00000401 }, /* GL_FRONT_RIGHT */
+ { 10532, 0x00008006 }, /* GL_FUNC_ADD */
+ { 10544, 0x00008006 }, /* GL_FUNC_ADD_EXT */
+ { 10560, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
+ { 10585, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
+ { 10614, 0x0000800A }, /* GL_FUNC_SUBTRACT */
+ { 10631, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
+ { 10652, 0x00008191 }, /* GL_GENERATE_MIPMAP */
+ { 10671, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
+ { 10695, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
+ { 10724, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
+ { 10748, 0x00000206 }, /* GL_GEQUAL */
+ { 10758, 0x00008009 }, /* GL_GL_BLEND_EQUATION_RGB */
+ { 10783, 0x00008C4A }, /* GL_GL_COMPRESSED_SLUMINANCE */
+ { 10811, 0x00008C4B }, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */
+ { 10845, 0x00008C48 }, /* GL_GL_COMPRESSED_SRGB */
+ { 10867, 0x00008C49 }, /* GL_GL_COMPRESSED_SRGB_ALPHA */
+ { 10895, 0x0000845F }, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */
+ { 10932, 0x00008B65 }, /* GL_GL_FLOAT_MAT2x3 */
+ { 10951, 0x00008B66 }, /* GL_GL_FLOAT_MAT2x4 */
+ { 10970, 0x00008B67 }, /* GL_GL_FLOAT_MAT3x2 */
+ { 10989, 0x00008B68 }, /* GL_GL_FLOAT_MAT3x4 */
+ { 11008, 0x00008B69 }, /* GL_GL_FLOAT_MAT4x2 */
+ { 11027, 0x00008B6A }, /* GL_GL_FLOAT_MAT4x3 */
+ { 11046, 0x000088EB }, /* GL_GL_PIXEL_PACK_BUFFER */
+ { 11070, 0x000088ED }, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */
+ { 11102, 0x000088EC }, /* GL_GL_PIXEL_UNPACK_BUFFER */
+ { 11128, 0x000088EF }, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */
+ { 11162, 0x00008C46 }, /* GL_GL_SLUMINANCE */
+ { 11179, 0x00008C47 }, /* GL_GL_SLUMINANCE8 */
+ { 11197, 0x00008C45 }, /* GL_GL_SLUMINANCE8_ALPHA8 */
+ { 11222, 0x00008C44 }, /* GL_GL_SLUMINANCE_ALPHA */
+ { 11245, 0x00008C40 }, /* GL_GL_SRGB */
+ { 11256, 0x00008C41 }, /* GL_GL_SRGB8 */
+ { 11268, 0x00008C43 }, /* GL_GL_SRGB8_ALPHA8 */
+ { 11287, 0x00008C42 }, /* GL_GL_SRGB_ALPHA */
+ { 11304, 0x00000204 }, /* GL_GREATER */
+ { 11315, 0x00001904 }, /* GL_GREEN */
+ { 11324, 0x00000D19 }, /* GL_GREEN_BIAS */
+ { 11338, 0x00000D53 }, /* GL_GREEN_BITS */
+ { 11352, 0x00000D18 }, /* GL_GREEN_SCALE */
+ { 11367, 0x00008000 }, /* GL_HINT_BIT */
+ { 11379, 0x00008024 }, /* GL_HISTOGRAM */
+ { 11392, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
+ { 11416, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
+ { 11444, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
+ { 11467, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
+ { 11494, 0x00008024 }, /* GL_HISTOGRAM_EXT */
+ { 11511, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
+ { 11531, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
+ { 11555, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
+ { 11579, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
+ { 11607, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ { 11635, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
+ { 11667, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
+ { 11689, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
+ { 11715, 0x0000802D }, /* GL_HISTOGRAM_SINK */
+ { 11733, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
+ { 11755, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
+ { 11774, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
+ { 11797, 0x0000862A }, /* GL_IDENTITY_NV */
+ { 11812, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
+ { 11832, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ { 11872, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ { 11910, 0x00001E02 }, /* GL_INCR */
+ { 11918, 0x00008507 }, /* GL_INCR_WRAP */
+ { 11931, 0x00008507 }, /* GL_INCR_WRAP_EXT */
+ { 11948, 0x00008077 }, /* GL_INDEX_ARRAY */
+ { 11963, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ { 11993, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
+ { 12027, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
+ { 12050, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
+ { 12072, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
+ { 12092, 0x00000D51 }, /* GL_INDEX_BITS */
+ { 12106, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
+ { 12127, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
+ { 12145, 0x00000C30 }, /* GL_INDEX_MODE */
+ { 12159, 0x00000D13 }, /* GL_INDEX_OFFSET */
+ { 12175, 0x00000D12 }, /* GL_INDEX_SHIFT */
+ { 12190, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
+ { 12209, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
+ { 12228, 0x00001404 }, /* GL_INT */
+ { 12235, 0x00008049 }, /* GL_INTENSITY */
+ { 12248, 0x0000804C }, /* GL_INTENSITY12 */
+ { 12263, 0x0000804C }, /* GL_INTENSITY12_EXT */
+ { 12282, 0x0000804D }, /* GL_INTENSITY16 */
+ { 12297, 0x0000804D }, /* GL_INTENSITY16_EXT */
+ { 12316, 0x0000804A }, /* GL_INTENSITY4 */
+ { 12330, 0x0000804A }, /* GL_INTENSITY4_EXT */
+ { 12348, 0x0000804B }, /* GL_INTENSITY8 */
+ { 12362, 0x0000804B }, /* GL_INTENSITY8_EXT */
+ { 12380, 0x00008049 }, /* GL_INTENSITY_EXT */
+ { 12397, 0x00008575 }, /* GL_INTERPOLATE */
+ { 12412, 0x00008575 }, /* GL_INTERPOLATE_ARB */
+ { 12431, 0x00008575 }, /* GL_INTERPOLATE_EXT */
+ { 12450, 0x00008B53 }, /* GL_INT_VEC2 */
+ { 12462, 0x00008B53 }, /* GL_INT_VEC2_ARB */
+ { 12478, 0x00008B54 }, /* GL_INT_VEC3 */
+ { 12490, 0x00008B54 }, /* GL_INT_VEC3_ARB */
+ { 12506, 0x00008B55 }, /* GL_INT_VEC4 */
+ { 12518, 0x00008B55 }, /* GL_INT_VEC4_ARB */
+ { 12534, 0x00000500 }, /* GL_INVALID_ENUM */
+ { 12550, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
+ { 12587, 0x00000502 }, /* GL_INVALID_OPERATION */
+ { 12608, 0x00000501 }, /* GL_INVALID_VALUE */
+ { 12625, 0x0000862B }, /* GL_INVERSE_NV */
+ { 12639, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
+ { 12663, 0x0000150A }, /* GL_INVERT */
+ { 12673, 0x00001E00 }, /* GL_KEEP */
+ { 12681, 0x00000406 }, /* GL_LEFT */
+ { 12689, 0x00000203 }, /* GL_LEQUAL */
+ { 12699, 0x00000201 }, /* GL_LESS */
+ { 12707, 0x00004000 }, /* GL_LIGHT0 */
+ { 12717, 0x00004001 }, /* GL_LIGHT1 */
+ { 12727, 0x00004002 }, /* GL_LIGHT2 */
+ { 12737, 0x00004003 }, /* GL_LIGHT3 */
+ { 12747, 0x00004004 }, /* GL_LIGHT4 */
+ { 12757, 0x00004005 }, /* GL_LIGHT5 */
+ { 12767, 0x00004006 }, /* GL_LIGHT6 */
+ { 12777, 0x00004007 }, /* GL_LIGHT7 */
+ { 12787, 0x00000B50 }, /* GL_LIGHTING */
+ { 12799, 0x00000040 }, /* GL_LIGHTING_BIT */
+ { 12815, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
+ { 12838, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ { 12867, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
+ { 12900, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ { 12928, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
+ { 12952, 0x00001B01 }, /* GL_LINE */
+ { 12960, 0x00002601 }, /* GL_LINEAR */
+ { 12970, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
+ { 12992, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ { 13022, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ { 13053, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
+ { 13077, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
+ { 13102, 0x00000001 }, /* GL_LINES */
+ { 13111, 0x00000004 }, /* GL_LINE_BIT */
+ { 13123, 0x00000002 }, /* GL_LINE_LOOP */
+ { 13136, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
+ { 13156, 0x00000B20 }, /* GL_LINE_SMOOTH */
+ { 13171, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
+ { 13191, 0x00000B24 }, /* GL_LINE_STIPPLE */
+ { 13207, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
+ { 13231, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
+ { 13254, 0x00000003 }, /* GL_LINE_STRIP */
+ { 13268, 0x00000702 }, /* GL_LINE_TOKEN */
+ { 13282, 0x00000B21 }, /* GL_LINE_WIDTH */
+ { 13296, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
+ { 13322, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
+ { 13342, 0x00008B82 }, /* GL_LINK_STATUS */
+ { 13357, 0x00000B32 }, /* GL_LIST_BASE */
+ { 13370, 0x00020000 }, /* GL_LIST_BIT */
+ { 13382, 0x00000B33 }, /* GL_LIST_INDEX */
+ { 13396, 0x00000B30 }, /* GL_LIST_MODE */
+ { 13409, 0x00000101 }, /* GL_LOAD */
+ { 13417, 0x00000BF1 }, /* GL_LOGIC_OP */
+ { 13429, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
+ { 13446, 0x00008CA1 }, /* GL_LOWER_LEFT */
+ { 13460, 0x00001909 }, /* GL_LUMINANCE */
+ { 13473, 0x00008041 }, /* GL_LUMINANCE12 */
+ { 13488, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
+ { 13511, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
+ { 13538, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
+ { 13560, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
+ { 13586, 0x00008041 }, /* GL_LUMINANCE12_EXT */
+ { 13605, 0x00008042 }, /* GL_LUMINANCE16 */
+ { 13620, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
+ { 13643, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
+ { 13670, 0x00008042 }, /* GL_LUMINANCE16_EXT */
+ { 13689, 0x0000803F }, /* GL_LUMINANCE4 */
+ { 13703, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
+ { 13724, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
+ { 13749, 0x0000803F }, /* GL_LUMINANCE4_EXT */
+ { 13767, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
+ { 13788, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
+ { 13813, 0x00008040 }, /* GL_LUMINANCE8 */
+ { 13827, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
+ { 13848, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
+ { 13873, 0x00008040 }, /* GL_LUMINANCE8_EXT */
+ { 13891, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
+ { 13910, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
+ { 13926, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
+ { 13946, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
+ { 13968, 0x00000D91 }, /* GL_MAP1_INDEX */
+ { 13982, 0x00000D92 }, /* GL_MAP1_NORMAL */
+ { 13997, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
+ { 14021, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
+ { 14045, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
+ { 14069, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
+ { 14093, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
+ { 14110, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
+ { 14127, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ { 14155, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ { 14184, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ { 14213, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ { 14242, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ { 14271, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ { 14300, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ { 14329, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ { 14357, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ { 14385, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ { 14413, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ { 14441, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ { 14469, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ { 14497, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ { 14525, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ { 14553, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ { 14581, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
+ { 14597, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
+ { 14617, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
+ { 14639, 0x00000DB1 }, /* GL_MAP2_INDEX */
+ { 14653, 0x00000DB2 }, /* GL_MAP2_NORMAL */
+ { 14668, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
+ { 14692, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
+ { 14716, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
+ { 14740, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
+ { 14764, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
+ { 14781, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
+ { 14798, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ { 14826, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ { 14855, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ { 14884, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ { 14913, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ { 14942, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ { 14971, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ { 15000, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ { 15028, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ { 15056, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ { 15084, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ { 15112, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ { 15140, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ { 15168, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
+ { 15196, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ { 15224, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ { 15252, 0x00000D10 }, /* GL_MAP_COLOR */
+ { 15265, 0x00000D11 }, /* GL_MAP_STENCIL */
+ { 15280, 0x000088C0 }, /* GL_MATRIX0_ARB */
+ { 15295, 0x00008630 }, /* GL_MATRIX0_NV */
+ { 15309, 0x000088CA }, /* GL_MATRIX10_ARB */
+ { 15325, 0x000088CB }, /* GL_MATRIX11_ARB */
+ { 15341, 0x000088CC }, /* GL_MATRIX12_ARB */
+ { 15357, 0x000088CD }, /* GL_MATRIX13_ARB */
+ { 15373, 0x000088CE }, /* GL_MATRIX14_ARB */
+ { 15389, 0x000088CF }, /* GL_MATRIX15_ARB */
+ { 15405, 0x000088D0 }, /* GL_MATRIX16_ARB */
+ { 15421, 0x000088D1 }, /* GL_MATRIX17_ARB */
+ { 15437, 0x000088D2 }, /* GL_MATRIX18_ARB */
+ { 15453, 0x000088D3 }, /* GL_MATRIX19_ARB */
+ { 15469, 0x000088C1 }, /* GL_MATRIX1_ARB */
+ { 15484, 0x00008631 }, /* GL_MATRIX1_NV */
+ { 15498, 0x000088D4 }, /* GL_MATRIX20_ARB */
+ { 15514, 0x000088D5 }, /* GL_MATRIX21_ARB */
+ { 15530, 0x000088D6 }, /* GL_MATRIX22_ARB */
+ { 15546, 0x000088D7 }, /* GL_MATRIX23_ARB */
+ { 15562, 0x000088D8 }, /* GL_MATRIX24_ARB */
+ { 15578, 0x000088D9 }, /* GL_MATRIX25_ARB */
+ { 15594, 0x000088DA }, /* GL_MATRIX26_ARB */
+ { 15610, 0x000088DB }, /* GL_MATRIX27_ARB */
+ { 15626, 0x000088DC }, /* GL_MATRIX28_ARB */
+ { 15642, 0x000088DD }, /* GL_MATRIX29_ARB */
+ { 15658, 0x000088C2 }, /* GL_MATRIX2_ARB */
+ { 15673, 0x00008632 }, /* GL_MATRIX2_NV */
+ { 15687, 0x000088DE }, /* GL_MATRIX30_ARB */
+ { 15703, 0x000088DF }, /* GL_MATRIX31_ARB */
+ { 15719, 0x000088C3 }, /* GL_MATRIX3_ARB */
+ { 15734, 0x00008633 }, /* GL_MATRIX3_NV */
+ { 15748, 0x000088C4 }, /* GL_MATRIX4_ARB */
+ { 15763, 0x00008634 }, /* GL_MATRIX4_NV */
+ { 15777, 0x000088C5 }, /* GL_MATRIX5_ARB */
+ { 15792, 0x00008635 }, /* GL_MATRIX5_NV */
+ { 15806, 0x000088C6 }, /* GL_MATRIX6_ARB */
+ { 15821, 0x00008636 }, /* GL_MATRIX6_NV */
+ { 15835, 0x000088C7 }, /* GL_MATRIX7_ARB */
+ { 15850, 0x00008637 }, /* GL_MATRIX7_NV */
+ { 15864, 0x000088C8 }, /* GL_MATRIX8_ARB */
+ { 15879, 0x000088C9 }, /* GL_MATRIX9_ARB */
+ { 15894, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ { 15920, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ { 15954, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ { 15985, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ { 16018, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ { 16049, 0x00000BA0 }, /* GL_MATRIX_MODE */
+ { 16064, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
+ { 16086, 0x00008008 }, /* GL_MAX */
+ { 16093, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
+ { 16116, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ { 16148, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ { 16174, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ { 16207, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ { 16233, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 16267, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
+ { 16286, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ { 16315, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ { 16347, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 16383, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ { 16419, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
+ { 16459, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
+ { 16485, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
+ { 16515, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
+ { 16540, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
+ { 16569, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ { 16598, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
+ { 16631, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
+ { 16651, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
+ { 16675, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
+ { 16699, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
+ { 16723, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
+ { 16748, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
+ { 16766, 0x00008008 }, /* GL_MAX_EXT */
+ { 16777, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ { 16812, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
+ { 16851, 0x00000D31 }, /* GL_MAX_LIGHTS */
+ { 16865, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
+ { 16885, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ { 16923, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ { 16952, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
+ { 16976, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
+ { 17004, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
+ { 17027, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 17064, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 17100, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ { 17127, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ { 17156, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ { 17190, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+ { 17226, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ { 17253, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ { 17285, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ { 17321, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ { 17350, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ { 17379, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ { 17407, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ { 17445, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 17489, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 17532, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 17566, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 17605, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 17642, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 17680, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 17723, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 17766, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ { 17796, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ { 17827, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 17863, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 17899, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ { 17929, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ { 17963, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
+ { 17996, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ { 18025, 0x00008504 }, /* GL_MAX_SHININESS_NV */
+ { 18045, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
+ { 18069, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
+ { 18091, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
+ { 18117, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ { 18144, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
+ { 18175, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
+ { 18199, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 18233, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
+ { 18253, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ { 18280, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
+ { 18301, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
+ { 18326, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
+ { 18351, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+ { 18386, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
+ { 18408, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
+ { 18434, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
+ { 18456, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
+ { 18482, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ { 18516, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+ { 18554, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ { 18587, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
+ { 18624, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
+ { 18648, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
+ { 18669, 0x00008007 }, /* GL_MIN */
+ { 18676, 0x0000802E }, /* GL_MINMAX */
+ { 18686, 0x0000802E }, /* GL_MINMAX_EXT */
+ { 18700, 0x0000802F }, /* GL_MINMAX_FORMAT */
+ { 18717, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
+ { 18738, 0x00008030 }, /* GL_MINMAX_SINK */
+ { 18753, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
+ { 18772, 0x00008007 }, /* GL_MIN_EXT */
+ { 18783, 0x00008370 }, /* GL_MIRRORED_REPEAT */
+ { 18802, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
+ { 18825, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
+ { 18848, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
+ { 18868, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
+ { 18888, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ { 18918, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
+ { 18946, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ { 18974, 0x00001700 }, /* GL_MODELVIEW */
+ { 18987, 0x00001700 }, /* GL_MODELVIEW0_ARB */
+ { 19005, 0x0000872A }, /* GL_MODELVIEW10_ARB */
+ { 19024, 0x0000872B }, /* GL_MODELVIEW11_ARB */
+ { 19043, 0x0000872C }, /* GL_MODELVIEW12_ARB */
+ { 19062, 0x0000872D }, /* GL_MODELVIEW13_ARB */
+ { 19081, 0x0000872E }, /* GL_MODELVIEW14_ARB */
+ { 19100, 0x0000872F }, /* GL_MODELVIEW15_ARB */
+ { 19119, 0x00008730 }, /* GL_MODELVIEW16_ARB */
+ { 19138, 0x00008731 }, /* GL_MODELVIEW17_ARB */
+ { 19157, 0x00008732 }, /* GL_MODELVIEW18_ARB */
+ { 19176, 0x00008733 }, /* GL_MODELVIEW19_ARB */
+ { 19195, 0x0000850A }, /* GL_MODELVIEW1_ARB */
+ { 19213, 0x00008734 }, /* GL_MODELVIEW20_ARB */
+ { 19232, 0x00008735 }, /* GL_MODELVIEW21_ARB */
+ { 19251, 0x00008736 }, /* GL_MODELVIEW22_ARB */
+ { 19270, 0x00008737 }, /* GL_MODELVIEW23_ARB */
+ { 19289, 0x00008738 }, /* GL_MODELVIEW24_ARB */
+ { 19308, 0x00008739 }, /* GL_MODELVIEW25_ARB */
+ { 19327, 0x0000873A }, /* GL_MODELVIEW26_ARB */
+ { 19346, 0x0000873B }, /* GL_MODELVIEW27_ARB */
+ { 19365, 0x0000873C }, /* GL_MODELVIEW28_ARB */
+ { 19384, 0x0000873D }, /* GL_MODELVIEW29_ARB */
+ { 19403, 0x00008722 }, /* GL_MODELVIEW2_ARB */
+ { 19421, 0x0000873E }, /* GL_MODELVIEW30_ARB */
+ { 19440, 0x0000873F }, /* GL_MODELVIEW31_ARB */
+ { 19459, 0x00008723 }, /* GL_MODELVIEW3_ARB */
+ { 19477, 0x00008724 }, /* GL_MODELVIEW4_ARB */
+ { 19495, 0x00008725 }, /* GL_MODELVIEW5_ARB */
+ { 19513, 0x00008726 }, /* GL_MODELVIEW6_ARB */
+ { 19531, 0x00008727 }, /* GL_MODELVIEW7_ARB */
+ { 19549, 0x00008728 }, /* GL_MODELVIEW8_ARB */
+ { 19567, 0x00008729 }, /* GL_MODELVIEW9_ARB */
+ { 19585, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
+ { 19605, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
+ { 19632, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
+ { 19657, 0x00002100 }, /* GL_MODULATE */
+ { 19669, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
+ { 19689, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
+ { 19716, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
+ { 19741, 0x00000103 }, /* GL_MULT */
+ { 19749, 0x0000809D }, /* GL_MULTISAMPLE */
+ { 19764, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
+ { 19784, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
+ { 19803, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
+ { 19822, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
+ { 19846, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
+ { 19869, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ { 19899, 0x00002A25 }, /* GL_N3F_V3F */
+ { 19910, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
+ { 19930, 0x0000150E }, /* GL_NAND */
+ { 19938, 0x00002600 }, /* GL_NEAREST */
+ { 19949, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ { 19980, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ { 20012, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
+ { 20037, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
+ { 20063, 0x00000200 }, /* GL_NEVER */
+ { 20072, 0x00001102 }, /* GL_NICEST */
+ { 20082, 0x00000000 }, /* GL_NONE */
+ { 20090, 0x00001505 }, /* GL_NOOP */
+ { 20098, 0x00001508 }, /* GL_NOR */
+ { 20105, 0x00000BA1 }, /* GL_NORMALIZE */
+ { 20118, 0x00008075 }, /* GL_NORMAL_ARRAY */
+ { 20134, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ { 20165, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
+ { 20200, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
+ { 20224, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
+ { 20247, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
+ { 20268, 0x00008511 }, /* GL_NORMAL_MAP */
+ { 20282, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
+ { 20300, 0x00008511 }, /* GL_NORMAL_MAP_NV */
+ { 20317, 0x00000205 }, /* GL_NOTEQUAL */
+ { 20329, 0x00000000 }, /* GL_NO_ERROR */
+ { 20341, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ { 20375, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
+ { 20413, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
+ { 20445, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
+ { 20487, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
+ { 20517, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
+ { 20557, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
+ { 20588, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
+ { 20617, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
+ { 20645, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
+ { 20675, 0x00002401 }, /* GL_OBJECT_LINEAR */
+ { 20692, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
+ { 20718, 0x00002501 }, /* GL_OBJECT_PLANE */
+ { 20734, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
+ { 20769, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
+ { 20791, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
+ { 20810, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
+ { 20840, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
+ { 20861, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
+ { 20889, 0x00000001 }, /* GL_ONE */
+ { 20896, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ { 20924, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
+ { 20956, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ { 20984, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
+ { 21016, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
+ { 21039, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
+ { 21062, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
+ { 21085, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
+ { 21108, 0x00008598 }, /* GL_OPERAND0_ALPHA */
+ { 21126, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
+ { 21148, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
+ { 21170, 0x00008590 }, /* GL_OPERAND0_RGB */
+ { 21186, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
+ { 21206, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
+ { 21226, 0x00008599 }, /* GL_OPERAND1_ALPHA */
+ { 21244, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
+ { 21266, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
+ { 21288, 0x00008591 }, /* GL_OPERAND1_RGB */
+ { 21304, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
+ { 21324, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
+ { 21344, 0x0000859A }, /* GL_OPERAND2_ALPHA */
+ { 21362, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
+ { 21384, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
+ { 21406, 0x00008592 }, /* GL_OPERAND2_RGB */
+ { 21422, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
+ { 21442, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
+ { 21462, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
+ { 21483, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
+ { 21502, 0x00001507 }, /* GL_OR */
+ { 21508, 0x00000A01 }, /* GL_ORDER */
+ { 21517, 0x0000150D }, /* GL_OR_INVERTED */
+ { 21532, 0x0000150B }, /* GL_OR_REVERSE */
+ { 21546, 0x00000505 }, /* GL_OUT_OF_MEMORY */
+ { 21563, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
+ { 21581, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
+ { 21602, 0x00008758 }, /* GL_PACK_INVERT_MESA */
+ { 21622, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
+ { 21640, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
+ { 21659, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
+ { 21679, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
+ { 21699, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
+ { 21717, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
+ { 21736, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
+ { 21761, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
+ { 21785, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
+ { 21806, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
+ { 21828, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
+ { 21850, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
+ { 21875, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
+ { 21899, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
+ { 21920, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
+ { 21942, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
+ { 21964, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
+ { 21986, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ { 22017, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
+ { 22037, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ { 22062, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
+ { 22082, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ { 22107, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
+ { 22127, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ { 22152, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
+ { 22172, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ { 22197, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
+ { 22217, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ { 22242, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
+ { 22262, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ { 22287, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
+ { 22307, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ { 22332, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
+ { 22352, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ { 22377, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
+ { 22397, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ { 22422, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
+ { 22442, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ { 22467, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
+ { 22485, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
+ { 22518, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
+ { 22543, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
+ { 22578, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
+ { 22605, 0x00001B00 }, /* GL_POINT */
+ { 22614, 0x00000000 }, /* GL_POINTS */
+ { 22624, 0x00000002 }, /* GL_POINT_BIT */
+ { 22637, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
+ { 22667, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
+ { 22701, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
+ { 22735, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
+ { 22770, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ { 22799, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
+ { 22832, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
+ { 22865, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
+ { 22899, 0x00000B11 }, /* GL_POINT_SIZE */
+ { 22913, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
+ { 22939, 0x00008127 }, /* GL_POINT_SIZE_MAX */
+ { 22957, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
+ { 22979, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
+ { 23001, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
+ { 23024, 0x00008126 }, /* GL_POINT_SIZE_MIN */
+ { 23042, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
+ { 23064, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
+ { 23086, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
+ { 23109, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
+ { 23129, 0x00000B10 }, /* GL_POINT_SMOOTH */
+ { 23145, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
+ { 23166, 0x00008861 }, /* GL_POINT_SPRITE */
+ { 23182, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
+ { 23202, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ { 23231, 0x00008861 }, /* GL_POINT_SPRITE_NV */
+ { 23250, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
+ { 23276, 0x00000701 }, /* GL_POINT_TOKEN */
+ { 23291, 0x00000009 }, /* GL_POLYGON */
+ { 23302, 0x00000008 }, /* GL_POLYGON_BIT */
+ { 23317, 0x00000B40 }, /* GL_POLYGON_MODE */
+ { 23333, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
+ { 23356, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
+ { 23381, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
+ { 23404, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
+ { 23427, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
+ { 23451, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
+ { 23475, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
+ { 23493, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
+ { 23516, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
+ { 23535, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
+ { 23558, 0x00000703 }, /* GL_POLYGON_TOKEN */
+ { 23575, 0x00001203 }, /* GL_POSITION */
+ { 23587, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ { 23619, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
+ { 23655, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ { 23688, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
+ { 23725, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ { 23756, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
+ { 23791, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ { 23823, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
+ { 23859, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 23892, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ { 23924, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
+ { 23960, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ { 23993, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
+ { 24030, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ { 24060, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
+ { 24094, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ { 24125, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
+ { 24160, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ { 24191, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
+ { 24226, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ { 24258, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
+ { 24294, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ { 24324, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
+ { 24358, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ { 24389, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
+ { 24424, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ { 24456, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ { 24487, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
+ { 24522, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ { 24554, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
+ { 24590, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
+ { 24619, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
+ { 24652, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
+ { 24682, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
+ { 24716, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ { 24755, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ { 24788, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ { 24828, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ { 24862, 0x00008578 }, /* GL_PREVIOUS */
+ { 24874, 0x00008578 }, /* GL_PREVIOUS_ARB */
+ { 24890, 0x00008578 }, /* GL_PREVIOUS_EXT */
+ { 24906, 0x00008577 }, /* GL_PRIMARY_COLOR */
+ { 24923, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
+ { 24944, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
+ { 24965, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 24998, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 25030, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
+ { 25053, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
+ { 25076, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ { 25106, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
+ { 25135, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
+ { 25163, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
+ { 25185, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ { 25213, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ { 25241, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
+ { 25263, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
+ { 25284, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 25324, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 25363, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 25393, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 25428, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 25461, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 25495, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 25534, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 25573, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
+ { 25595, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
+ { 25621, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
+ { 25645, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
+ { 25668, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
+ { 25690, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
+ { 25711, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
+ { 25732, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
+ { 25759, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 25791, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 25823, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ { 25858, 0x00001701 }, /* GL_PROJECTION */
+ { 25872, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
+ { 25893, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
+ { 25919, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
+ { 25940, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
+ { 25959, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
+ { 25982, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 26021, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ { 26059, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
+ { 26079, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ { 26109, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
+ { 26133, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
+ { 26153, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ { 26183, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
+ { 26207, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
+ { 26227, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ { 26260, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ { 26286, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
+ { 26316, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ { 26347, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
+ { 26377, 0x00002003 }, /* GL_Q */
+ { 26382, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
+ { 26407, 0x00000007 }, /* GL_QUADS */
+ { 26416, 0x00008614 }, /* GL_QUAD_MESH_SUN */
+ { 26433, 0x00000008 }, /* GL_QUAD_STRIP */
+ { 26447, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
+ { 26469, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
+ { 26495, 0x00008866 }, /* GL_QUERY_RESULT */
+ { 26511, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
+ { 26531, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
+ { 26557, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
+ { 26587, 0x00002002 }, /* GL_R */
+ { 26592, 0x00002A10 }, /* GL_R3_G3_B2 */
+ { 26604, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ { 26637, 0x00000C02 }, /* GL_READ_BUFFER */
+ { 26652, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ { 26684, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
+ { 26708, 0x000088B8 }, /* GL_READ_ONLY */
+ { 26721, 0x000088B8 }, /* GL_READ_ONLY_ARB */
+ { 26738, 0x000088BA }, /* GL_READ_WRITE */
+ { 26752, 0x000088BA }, /* GL_READ_WRITE_ARB */
+ { 26770, 0x00001903 }, /* GL_RED */
+ { 26777, 0x00008016 }, /* GL_REDUCE */
+ { 26787, 0x00008016 }, /* GL_REDUCE_EXT */
+ { 26801, 0x00000D15 }, /* GL_RED_BIAS */
+ { 26813, 0x00000D52 }, /* GL_RED_BITS */
+ { 26825, 0x00000D14 }, /* GL_RED_SCALE */
+ { 26838, 0x00008512 }, /* GL_REFLECTION_MAP */
+ { 26856, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
+ { 26878, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
+ { 26899, 0x00001C00 }, /* GL_RENDER */
+ { 26909, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
+ { 26937, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
+ { 26957, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ { 26984, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ { 27020, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
+ { 27046, 0x00001F01 }, /* GL_RENDERER */
+ { 27058, 0x00000C40 }, /* GL_RENDER_MODE */
+ { 27073, 0x00002901 }, /* GL_REPEAT */
+ { 27083, 0x00001E01 }, /* GL_REPLACE */
+ { 27094, 0x00008062 }, /* GL_REPLACE_EXT */
+ { 27109, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
+ { 27132, 0x0000803A }, /* GL_RESCALE_NORMAL */
+ { 27150, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
+ { 27172, 0x00000102 }, /* GL_RETURN */
+ { 27182, 0x00001907 }, /* GL_RGB */
+ { 27189, 0x00008052 }, /* GL_RGB10 */
+ { 27198, 0x00008059 }, /* GL_RGB10_A2 */
+ { 27210, 0x00008059 }, /* GL_RGB10_A2_EXT */
+ { 27226, 0x00008052 }, /* GL_RGB10_EXT */
+ { 27239, 0x00008053 }, /* GL_RGB12 */
+ { 27248, 0x00008053 }, /* GL_RGB12_EXT */
+ { 27261, 0x00008054 }, /* GL_RGB16 */
+ { 27270, 0x00008054 }, /* GL_RGB16_EXT */
+ { 27283, 0x0000804E }, /* GL_RGB2_EXT */
+ { 27295, 0x0000804F }, /* GL_RGB4 */
+ { 27303, 0x0000804F }, /* GL_RGB4_EXT */
+ { 27315, 0x000083A1 }, /* GL_RGB4_S3TC */
+ { 27328, 0x00008050 }, /* GL_RGB5 */
+ { 27336, 0x00008057 }, /* GL_RGB5_A1 */
+ { 27347, 0x00008057 }, /* GL_RGB5_A1_EXT */
+ { 27362, 0x00008050 }, /* GL_RGB5_EXT */
+ { 27374, 0x00008051 }, /* GL_RGB8 */
+ { 27382, 0x00008051 }, /* GL_RGB8_EXT */
+ { 27394, 0x00001908 }, /* GL_RGBA */
+ { 27402, 0x0000805A }, /* GL_RGBA12 */
+ { 27412, 0x0000805A }, /* GL_RGBA12_EXT */
+ { 27426, 0x0000805B }, /* GL_RGBA16 */
+ { 27436, 0x0000805B }, /* GL_RGBA16_EXT */
+ { 27450, 0x00008055 }, /* GL_RGBA2 */
+ { 27459, 0x00008055 }, /* GL_RGBA2_EXT */
+ { 27472, 0x00008056 }, /* GL_RGBA4 */
+ { 27481, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
+ { 27500, 0x00008056 }, /* GL_RGBA4_EXT */
+ { 27513, 0x000083A3 }, /* GL_RGBA4_S3TC */
+ { 27527, 0x00008058 }, /* GL_RGBA8 */
+ { 27536, 0x00008058 }, /* GL_RGBA8_EXT */
+ { 27549, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
+ { 27567, 0x00000C31 }, /* GL_RGBA_MODE */
+ { 27580, 0x000083A2 }, /* GL_RGBA_S3TC */
+ { 27593, 0x000083A0 }, /* GL_RGB_S3TC */
+ { 27605, 0x00008573 }, /* GL_RGB_SCALE */
+ { 27618, 0x00008573 }, /* GL_RGB_SCALE_ARB */
+ { 27635, 0x00008573 }, /* GL_RGB_SCALE_EXT */
+ { 27652, 0x00000407 }, /* GL_RIGHT */
+ { 27661, 0x00002000 }, /* GL_S */
+ { 27666, 0x00008B5D }, /* GL_SAMPLER_1D */
+ { 27680, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
+ { 27701, 0x00008B5E }, /* GL_SAMPLER_2D */
+ { 27715, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
+ { 27736, 0x00008B5F }, /* GL_SAMPLER_3D */
+ { 27750, 0x00008B60 }, /* GL_SAMPLER_CUBE */
+ { 27766, 0x000080A9 }, /* GL_SAMPLES */
+ { 27777, 0x000086B4 }, /* GL_SAMPLES_3DFX */
+ { 27793, 0x000080A9 }, /* GL_SAMPLES_ARB */
+ { 27808, 0x00008914 }, /* GL_SAMPLES_PASSED */
+ { 27826, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
+ { 27848, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ { 27876, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
+ { 27908, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
+ { 27931, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
+ { 27958, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
+ { 27976, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
+ { 27999, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
+ { 28021, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
+ { 28040, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
+ { 28063, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
+ { 28089, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
+ { 28119, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
+ { 28144, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
+ { 28173, 0x00080000 }, /* GL_SCISSOR_BIT */
+ { 28188, 0x00000C10 }, /* GL_SCISSOR_BOX */
+ { 28203, 0x00000C11 }, /* GL_SCISSOR_TEST */
+ { 28219, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
+ { 28244, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ { 28284, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 28328, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ { 28361, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ { 28391, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ { 28423, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ { 28453, 0x00001C02 }, /* GL_SELECT */
+ { 28463, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
+ { 28491, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
+ { 28516, 0x00008012 }, /* GL_SEPARABLE_2D */
+ { 28532, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
+ { 28559, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
+ { 28590, 0x0000150F }, /* GL_SET */
+ { 28597, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
+ { 28618, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
+ { 28642, 0x00008B4F }, /* GL_SHADER_TYPE */
+ { 28657, 0x00000B54 }, /* GL_SHADE_MODEL */
+ { 28672, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
+ { 28700, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
+ { 28723, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ { 28753, 0x00001601 }, /* GL_SHININESS */
+ { 28766, 0x00001402 }, /* GL_SHORT */
+ { 28775, 0x000081F9 }, /* GL_SINGLE_COLOR */
+ { 28791, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
+ { 28811, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
+ { 28830, 0x00001D01 }, /* GL_SMOOTH */
+ { 28840, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+ { 28873, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
+ { 28900, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+ { 28933, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
+ { 28960, 0x00008588 }, /* GL_SOURCE0_ALPHA */
+ { 28977, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
+ { 28998, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
+ { 29019, 0x00008580 }, /* GL_SOURCE0_RGB */
+ { 29034, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
+ { 29053, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
+ { 29072, 0x00008589 }, /* GL_SOURCE1_ALPHA */
+ { 29089, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
+ { 29110, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
+ { 29131, 0x00008581 }, /* GL_SOURCE1_RGB */
+ { 29146, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
+ { 29165, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
+ { 29184, 0x0000858A }, /* GL_SOURCE2_ALPHA */
+ { 29201, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
+ { 29222, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
+ { 29243, 0x00008582 }, /* GL_SOURCE2_RGB */
+ { 29258, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
+ { 29277, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
+ { 29296, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
+ { 29316, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
+ { 29334, 0x00001202 }, /* GL_SPECULAR */
+ { 29346, 0x00002402 }, /* GL_SPHERE_MAP */
+ { 29360, 0x00001206 }, /* GL_SPOT_CUTOFF */
+ { 29375, 0x00001204 }, /* GL_SPOT_DIRECTION */
+ { 29393, 0x00001205 }, /* GL_SPOT_EXPONENT */
+ { 29410, 0x00008588 }, /* GL_SRC0_ALPHA */
+ { 29424, 0x00008580 }, /* GL_SRC0_RGB */
+ { 29436, 0x00008589 }, /* GL_SRC1_ALPHA */
+ { 29450, 0x00008581 }, /* GL_SRC1_RGB */
+ { 29462, 0x0000858A }, /* GL_SRC2_ALPHA */
+ { 29476, 0x00008582 }, /* GL_SRC2_RGB */
+ { 29488, 0x00000302 }, /* GL_SRC_ALPHA */
+ { 29501, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
+ { 29523, 0x00000300 }, /* GL_SRC_COLOR */
+ { 29536, 0x00000503 }, /* GL_STACK_OVERFLOW */
+ { 29554, 0x00000504 }, /* GL_STACK_UNDERFLOW */
+ { 29573, 0x000088E6 }, /* GL_STATIC_COPY */
+ { 29588, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
+ { 29607, 0x000088E4 }, /* GL_STATIC_DRAW */
+ { 29622, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
+ { 29641, 0x000088E5 }, /* GL_STATIC_READ */
+ { 29656, 0x000088E5 }, /* GL_STATIC_READ_ARB */
+ { 29675, 0x00001802 }, /* GL_STENCIL */
+ { 29686, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
+ { 29712, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
+ { 29733, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
+ { 29758, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
+ { 29779, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
+ { 29804, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ { 29836, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
+ { 29872, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ { 29904, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
+ { 29940, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
+ { 29960, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
+ { 29987, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
+ { 30013, 0x00000D57 }, /* GL_STENCIL_BITS */
+ { 30029, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
+ { 30051, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
+ { 30074, 0x00000B94 }, /* GL_STENCIL_FAIL */
+ { 30090, 0x00000B92 }, /* GL_STENCIL_FUNC */
+ { 30106, 0x00001901 }, /* GL_STENCIL_INDEX */
+ { 30123, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
+ { 30146, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
+ { 30168, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
+ { 30190, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
+ { 30212, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
+ { 30233, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ { 30260, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
+ { 30287, 0x00000B97 }, /* GL_STENCIL_REF */
+ { 30302, 0x00000B90 }, /* GL_STENCIL_TEST */
+ { 30318, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ { 30347, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
+ { 30369, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
+ { 30390, 0x00000C33 }, /* GL_STEREO */
+ { 30400, 0x000088E2 }, /* GL_STREAM_COPY */
+ { 30415, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
+ { 30434, 0x000088E0 }, /* GL_STREAM_DRAW */
+ { 30449, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
+ { 30468, 0x000088E1 }, /* GL_STREAM_READ */
+ { 30483, 0x000088E1 }, /* GL_STREAM_READ_ARB */
+ { 30502, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
+ { 30519, 0x000084E7 }, /* GL_SUBTRACT */
+ { 30531, 0x000084E7 }, /* GL_SUBTRACT_ARB */
+ { 30547, 0x00002001 }, /* GL_T */
+ { 30552, 0x00002A2A }, /* GL_T2F_C3F_V3F */
+ { 30567, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
+ { 30586, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
+ { 30602, 0x00002A2B }, /* GL_T2F_N3F_V3F */
+ { 30617, 0x00002A27 }, /* GL_T2F_V3F */
+ { 30628, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
+ { 30647, 0x00002A28 }, /* GL_T4F_V4F */
+ { 30658, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
+ { 30681, 0x00001702 }, /* GL_TEXTURE */
+ { 30692, 0x000084C0 }, /* GL_TEXTURE0 */
+ { 30704, 0x000084C0 }, /* GL_TEXTURE0_ARB */
+ { 30720, 0x000084C1 }, /* GL_TEXTURE1 */
+ { 30732, 0x000084CA }, /* GL_TEXTURE10 */
+ { 30745, 0x000084CA }, /* GL_TEXTURE10_ARB */
+ { 30762, 0x000084CB }, /* GL_TEXTURE11 */
+ { 30775, 0x000084CB }, /* GL_TEXTURE11_ARB */
+ { 30792, 0x000084CC }, /* GL_TEXTURE12 */
+ { 30805, 0x000084CC }, /* GL_TEXTURE12_ARB */
+ { 30822, 0x000084CD }, /* GL_TEXTURE13 */
+ { 30835, 0x000084CD }, /* GL_TEXTURE13_ARB */
+ { 30852, 0x000084CE }, /* GL_TEXTURE14 */
+ { 30865, 0x000084CE }, /* GL_TEXTURE14_ARB */
+ { 30882, 0x000084CF }, /* GL_TEXTURE15 */
+ { 30895, 0x000084CF }, /* GL_TEXTURE15_ARB */
+ { 30912, 0x000084D0 }, /* GL_TEXTURE16 */
+ { 30925, 0x000084D0 }, /* GL_TEXTURE16_ARB */
+ { 30942, 0x000084D1 }, /* GL_TEXTURE17 */
+ { 30955, 0x000084D1 }, /* GL_TEXTURE17_ARB */
+ { 30972, 0x000084D2 }, /* GL_TEXTURE18 */
+ { 30985, 0x000084D2 }, /* GL_TEXTURE18_ARB */
+ { 31002, 0x000084D3 }, /* GL_TEXTURE19 */
+ { 31015, 0x000084D3 }, /* GL_TEXTURE19_ARB */
+ { 31032, 0x000084C1 }, /* GL_TEXTURE1_ARB */
+ { 31048, 0x000084C2 }, /* GL_TEXTURE2 */
+ { 31060, 0x000084D4 }, /* GL_TEXTURE20 */
+ { 31073, 0x000084D4 }, /* GL_TEXTURE20_ARB */
+ { 31090, 0x000084D5 }, /* GL_TEXTURE21 */
+ { 31103, 0x000084D5 }, /* GL_TEXTURE21_ARB */
+ { 31120, 0x000084D6 }, /* GL_TEXTURE22 */
+ { 31133, 0x000084D6 }, /* GL_TEXTURE22_ARB */
+ { 31150, 0x000084D7 }, /* GL_TEXTURE23 */
+ { 31163, 0x000084D7 }, /* GL_TEXTURE23_ARB */
+ { 31180, 0x000084D8 }, /* GL_TEXTURE24 */
+ { 31193, 0x000084D8 }, /* GL_TEXTURE24_ARB */
+ { 31210, 0x000084D9 }, /* GL_TEXTURE25 */
+ { 31223, 0x000084D9 }, /* GL_TEXTURE25_ARB */
+ { 31240, 0x000084DA }, /* GL_TEXTURE26 */
+ { 31253, 0x000084DA }, /* GL_TEXTURE26_ARB */
+ { 31270, 0x000084DB }, /* GL_TEXTURE27 */
+ { 31283, 0x000084DB }, /* GL_TEXTURE27_ARB */
+ { 31300, 0x000084DC }, /* GL_TEXTURE28 */
+ { 31313, 0x000084DC }, /* GL_TEXTURE28_ARB */
+ { 31330, 0x000084DD }, /* GL_TEXTURE29 */
+ { 31343, 0x000084DD }, /* GL_TEXTURE29_ARB */
+ { 31360, 0x000084C2 }, /* GL_TEXTURE2_ARB */
+ { 31376, 0x000084C3 }, /* GL_TEXTURE3 */
+ { 31388, 0x000084DE }, /* GL_TEXTURE30 */
+ { 31401, 0x000084DE }, /* GL_TEXTURE30_ARB */
+ { 31418, 0x000084DF }, /* GL_TEXTURE31 */
+ { 31431, 0x000084DF }, /* GL_TEXTURE31_ARB */
+ { 31448, 0x000084C3 }, /* GL_TEXTURE3_ARB */
+ { 31464, 0x000084C4 }, /* GL_TEXTURE4 */
+ { 31476, 0x000084C4 }, /* GL_TEXTURE4_ARB */
+ { 31492, 0x000084C5 }, /* GL_TEXTURE5 */
+ { 31504, 0x000084C5 }, /* GL_TEXTURE5_ARB */
+ { 31520, 0x000084C6 }, /* GL_TEXTURE6 */
+ { 31532, 0x000084C6 }, /* GL_TEXTURE6_ARB */
+ { 31548, 0x000084C7 }, /* GL_TEXTURE7 */
+ { 31560, 0x000084C7 }, /* GL_TEXTURE7_ARB */
+ { 31576, 0x000084C8 }, /* GL_TEXTURE8 */
+ { 31588, 0x000084C8 }, /* GL_TEXTURE8_ARB */
+ { 31604, 0x000084C9 }, /* GL_TEXTURE9 */
+ { 31616, 0x000084C9 }, /* GL_TEXTURE9_ARB */
+ { 31632, 0x00000DE0 }, /* GL_TEXTURE_1D */
+ { 31646, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
+ { 31670, 0x00000DE1 }, /* GL_TEXTURE_2D */
+ { 31684, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
+ { 31708, 0x0000806F }, /* GL_TEXTURE_3D */
+ { 31722, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
+ { 31744, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
+ { 31770, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
+ { 31792, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
+ { 31814, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ { 31846, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
+ { 31868, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ { 31900, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
+ { 31922, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ { 31950, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
+ { 31982, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ { 32015, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
+ { 32047, 0x00040000 }, /* GL_TEXTURE_BIT */
+ { 32062, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
+ { 32083, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
+ { 32108, 0x00001005 }, /* GL_TEXTURE_BORDER */
+ { 32126, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
+ { 32150, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ { 32181, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ { 32211, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ { 32241, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ { 32276, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ { 32307, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 32345, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ { 32372, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ { 32404, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ { 32438, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
+ { 32462, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
+ { 32490, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
+ { 32514, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
+ { 32542, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ { 32575, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
+ { 32599, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
+ { 32621, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
+ { 32643, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
+ { 32669, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
+ { 32703, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ { 32736, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
+ { 32773, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
+ { 32801, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
+ { 32833, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
+ { 32856, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ { 32894, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
+ { 32936, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ { 32967, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ { 32995, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ { 33025, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ { 33053, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
+ { 33073, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
+ { 33097, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ { 33128, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
+ { 33163, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ { 33194, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
+ { 33229, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ { 33260, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
+ { 33295, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ { 33326, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
+ { 33361, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ { 33392, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
+ { 33427, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ { 33458, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
+ { 33493, 0x00008071 }, /* GL_TEXTURE_DEPTH */
+ { 33510, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
+ { 33532, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
+ { 33558, 0x00002300 }, /* GL_TEXTURE_ENV */
+ { 33573, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
+ { 33594, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
+ { 33614, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
+ { 33640, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
+ { 33660, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
+ { 33677, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
+ { 33694, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
+ { 33711, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
+ { 33728, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ { 33753, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
+ { 33775, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
+ { 33801, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
+ { 33819, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ { 33845, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
+ { 33871, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
+ { 33901, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
+ { 33928, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ { 33953, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
+ { 33973, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
+ { 33997, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ { 34024, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ { 34051, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ { 34078, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
+ { 34104, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
+ { 34134, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
+ { 34156, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
+ { 34174, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 34204, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ { 34232, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ { 34260, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ { 34288, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
+ { 34309, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
+ { 34328, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
+ { 34350, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
+ { 34369, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
+ { 34389, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
+ { 34414, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
+ { 34438, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
+ { 34458, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
+ { 34482, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
+ { 34502, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
+ { 34525, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
+ { 34550, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ { 34584, 0x00001000 }, /* GL_TEXTURE_WIDTH */
+ { 34601, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
+ { 34619, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
+ { 34637, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
+ { 34655, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
+ { 34675, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
+ { 34694, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ { 34723, 0x00001000 }, /* GL_TRANSFORM_BIT */
+ { 34740, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
+ { 34766, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
+ { 34796, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ { 34828, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ { 34858, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
+ { 34892, 0x0000862C }, /* GL_TRANSPOSE_NV */
+ { 34908, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ { 34939, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
+ { 34974, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ { 35002, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
+ { 35034, 0x00000004 }, /* GL_TRIANGLES */
+ { 35047, 0x00000006 }, /* GL_TRIANGLE_FAN */
+ { 35063, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
+ { 35084, 0x00000005 }, /* GL_TRIANGLE_STRIP */
+ { 35102, 0x00000001 }, /* GL_TRUE */
+ { 35110, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
+ { 35130, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
+ { 35153, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
+ { 35173, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
+ { 35194, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
+ { 35216, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
+ { 35238, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
+ { 35258, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
+ { 35279, 0x00001401 }, /* GL_UNSIGNED_BYTE */
+ { 35296, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ { 35323, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
+ { 35346, 0x00001405 }, /* GL_UNSIGNED_INT */
+ { 35362, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
+ { 35389, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
+ { 35413, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ { 35444, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
+ { 35468, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ { 35496, 0x00001403 }, /* GL_UNSIGNED_SHORT */
+ { 35514, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ { 35544, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ { 35570, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ { 35600, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ { 35626, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
+ { 35650, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ { 35678, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ { 35706, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
+ { 35733, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ { 35765, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
+ { 35796, 0x00008CA2 }, /* GL_UPPER_LEFT */
+ { 35810, 0x00002A20 }, /* GL_V2F */
+ { 35817, 0x00002A21 }, /* GL_V3F */
+ { 35824, 0x00008B83 }, /* GL_VALIDATE_STATUS */
+ { 35843, 0x00001F00 }, /* GL_VENDOR */
+ { 35853, 0x00001F02 }, /* GL_VERSION */
+ { 35864, 0x00008074 }, /* GL_VERTEX_ARRAY */
+ { 35880, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ { 35910, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ { 35941, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
+ { 35976, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
+ { 36000, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
+ { 36021, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
+ { 36044, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
+ { 36065, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ { 36092, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ { 36120, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ { 36148, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ { 36176, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ { 36204, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ { 36232, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ { 36260, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ { 36287, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ { 36314, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ { 36341, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ { 36368, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ { 36395, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ { 36422, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ { 36449, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ { 36476, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ { 36503, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ { 36541, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
+ { 36583, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ { 36614, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+ { 36649, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ { 36683, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+ { 36721, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ { 36752, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+ { 36787, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ { 36815, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+ { 36847, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ { 36877, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+ { 36911, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ { 36939, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+ { 36971, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
+ { 36991, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
+ { 37013, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ { 37042, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
+ { 37063, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ { 37092, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+ { 37125, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
+ { 37157, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ { 37184, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+ { 37215, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+ { 37245, 0x00008B31 }, /* GL_VERTEX_SHADER */
+ { 37262, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
+ { 37283, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
+ { 37310, 0x00000BA2 }, /* GL_VIEWPORT */
+ { 37322, 0x00000800 }, /* GL_VIEWPORT_BIT */
+ { 37338, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
+ { 37358, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ { 37389, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
+ { 37424, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ { 37452, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ { 37477, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ { 37504, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ { 37529, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
+ { 37553, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
+ { 37572, 0x000088B9 }, /* GL_WRITE_ONLY */
+ { 37586, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
+ { 37604, 0x00001506 }, /* GL_XOR */
+ { 37611, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
+ { 37630, 0x00008757 }, /* GL_YCBCR_MESA */
+ { 37644, 0x00000000 }, /* GL_ZERO */
+ { 37652, 0x00000D16 }, /* GL_ZOOM_X */
+ { 37662, 0x00000D17 }, /* GL_ZOOM_Y */
+};
+static const unsigned reduced_enums[1284] =
+{
+ 436, /* GL_FALSE */
+ 645, /* GL_LINES */
+ 647, /* GL_LINE_LOOP */
+ 654, /* GL_LINE_STRIP */
+ 1641, /* GL_TRIANGLES */
+ 1644, /* GL_TRIANGLE_STRIP */
+ 1642, /* GL_TRIANGLE_FAN */
+ 1211, /* GL_QUADS */
+ 1213, /* GL_QUAD_STRIP */
+ 1099, /* GL_POLYGON */
+ 1111, /* GL_POLYGON_STIPPLE_BIT */
+ 1064, /* GL_PIXEL_MODE_BIT */
+ 632, /* GL_LIGHTING_BIT */
+ 458, /* GL_FOG_BIT */
+ 8, /* GL_ACCUM */
+ 664, /* GL_LOAD */
+ 1253, /* GL_RETURN */
+ 937, /* GL_MULT */
+ 23, /* GL_ADD */
+ 953, /* GL_NEVER */
+ 622, /* GL_LESS */
+ 426, /* GL_EQUAL */
+ 621, /* GL_LEQUAL */
+ 547, /* GL_GREATER */
+ 968, /* GL_NOTEQUAL */
+ 522, /* GL_GEQUAL */
+ 46, /* GL_ALWAYS */
+ 1386, /* GL_SRC_COLOR */
+ 997, /* GL_ONE_MINUS_SRC_COLOR */
+ 1384, /* GL_SRC_ALPHA */
+ 996, /* GL_ONE_MINUS_SRC_ALPHA */
+ 406, /* GL_DST_ALPHA */
+ 994, /* GL_ONE_MINUS_DST_ALPHA */
+ 407, /* GL_DST_COLOR */
+ 995, /* GL_ONE_MINUS_DST_COLOR */
+ 1385, /* GL_SRC_ALPHA_SATURATE */
+ 510, /* GL_FRONT_LEFT */
+ 511, /* GL_FRONT_RIGHT */
+ 69, /* GL_BACK_LEFT */
+ 70, /* GL_BACK_RIGHT */
+ 507, /* GL_FRONT */
+ 68, /* GL_BACK */
+ 620, /* GL_LEFT */
+ 1293, /* GL_RIGHT */
+ 508, /* GL_FRONT_AND_BACK */
+ 63, /* GL_AUX0 */
+ 64, /* GL_AUX1 */
+ 65, /* GL_AUX2 */
+ 66, /* GL_AUX3 */
+ 612, /* GL_INVALID_ENUM */
+ 615, /* GL_INVALID_VALUE */
+ 614, /* GL_INVALID_OPERATION */
+ 1387, /* GL_STACK_OVERFLOW */
+ 1388, /* GL_STACK_UNDERFLOW */
+ 1022, /* GL_OUT_OF_MEMORY */
+ 613, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
+ 0, /* GL_2D */
+ 2, /* GL_3D */
+ 3, /* GL_3D_COLOR */
+ 4, /* GL_3D_COLOR_TEXTURE */
+ 6, /* GL_4D_COLOR_TEXTURE */
+ 1042, /* GL_PASS_THROUGH_TOKEN */
+ 1098, /* GL_POINT_TOKEN */
+ 655, /* GL_LINE_TOKEN */
+ 1112, /* GL_POLYGON_TOKEN */
+ 74, /* GL_BITMAP_TOKEN */
+ 405, /* GL_DRAW_PIXEL_TOKEN */
+ 271, /* GL_COPY_PIXEL_TOKEN */
+ 648, /* GL_LINE_RESET_TOKEN */
+ 429, /* GL_EXP */
+ 430, /* GL_EXP2 */
+ 304, /* GL_CW */
+ 116, /* GL_CCW */
+ 137, /* GL_COEFF */
+ 1019, /* GL_ORDER */
+ 344, /* GL_DOMAIN */
+ 279, /* GL_CURRENT_COLOR */
+ 282, /* GL_CURRENT_INDEX */
+ 288, /* GL_CURRENT_NORMAL */
+ 300, /* GL_CURRENT_TEXTURE_COORDS */
+ 293, /* GL_CURRENT_RASTER_COLOR */
+ 295, /* GL_CURRENT_RASTER_INDEX */
+ 298, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ 296, /* GL_CURRENT_RASTER_POSITION */
+ 297, /* GL_CURRENT_RASTER_POSITION_VALID */
+ 294, /* GL_CURRENT_RASTER_DISTANCE */
+ 1091, /* GL_POINT_SMOOTH */
+ 1080, /* GL_POINT_SIZE */
+ 1090, /* GL_POINT_SIZE_RANGE */
+ 1081, /* GL_POINT_SIZE_GRANULARITY */
+ 649, /* GL_LINE_SMOOTH */
+ 656, /* GL_LINE_WIDTH */
+ 658, /* GL_LINE_WIDTH_RANGE */
+ 657, /* GL_LINE_WIDTH_GRANULARITY */
+ 651, /* GL_LINE_STIPPLE */
+ 652, /* GL_LINE_STIPPLE_PATTERN */
+ 653, /* GL_LINE_STIPPLE_REPEAT */
+ 663, /* GL_LIST_MODE */
+ 822, /* GL_MAX_LIST_NESTING */
+ 660, /* GL_LIST_BASE */
+ 662, /* GL_LIST_INDEX */
+ 1101, /* GL_POLYGON_MODE */
+ 1108, /* GL_POLYGON_SMOOTH */
+ 1110, /* GL_POLYGON_STIPPLE */
+ 414, /* GL_EDGE_FLAG */
+ 272, /* GL_CULL_FACE */
+ 273, /* GL_CULL_FACE_MODE */
+ 509, /* GL_FRONT_FACE */
+ 631, /* GL_LIGHTING */
+ 636, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ 637, /* GL_LIGHT_MODEL_TWO_SIDE */
+ 633, /* GL_LIGHT_MODEL_AMBIENT */
+ 1339, /* GL_SHADE_MODEL */
+ 168, /* GL_COLOR_MATERIAL_FACE */
+ 169, /* GL_COLOR_MATERIAL_PARAMETER */
+ 167, /* GL_COLOR_MATERIAL */
+ 457, /* GL_FOG */
+ 479, /* GL_FOG_INDEX */
+ 475, /* GL_FOG_DENSITY */
+ 483, /* GL_FOG_START */
+ 477, /* GL_FOG_END */
+ 480, /* GL_FOG_MODE */
+ 459, /* GL_FOG_COLOR */
+ 333, /* GL_DEPTH_RANGE */
+ 338, /* GL_DEPTH_TEST */
+ 341, /* GL_DEPTH_WRITEMASK */
+ 321, /* GL_DEPTH_CLEAR_VALUE */
+ 332, /* GL_DEPTH_FUNC */
+ 12, /* GL_ACCUM_CLEAR_VALUE */
+ 1422, /* GL_STENCIL_TEST */
+ 1410, /* GL_STENCIL_CLEAR_VALUE */
+ 1412, /* GL_STENCIL_FUNC */
+ 1424, /* GL_STENCIL_VALUE_MASK */
+ 1411, /* GL_STENCIL_FAIL */
+ 1419, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ 1420, /* GL_STENCIL_PASS_DEPTH_PASS */
+ 1421, /* GL_STENCIL_REF */
+ 1425, /* GL_STENCIL_WRITEMASK */
+ 791, /* GL_MATRIX_MODE */
+ 958, /* GL_NORMALIZE */
+ 1731, /* GL_VIEWPORT */
+ 932, /* GL_MODELVIEW_STACK_DEPTH */
+ 1191, /* GL_PROJECTION_STACK_DEPTH */
+ 1620, /* GL_TEXTURE_STACK_DEPTH */
+ 930, /* GL_MODELVIEW_MATRIX */
+ 1190, /* GL_PROJECTION_MATRIX */
+ 1605, /* GL_TEXTURE_MATRIX */
+ 61, /* GL_ATTRIB_STACK_DEPTH */
+ 127, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
+ 43, /* GL_ALPHA_TEST */
+ 44, /* GL_ALPHA_TEST_FUNC */
+ 45, /* GL_ALPHA_TEST_REF */
+ 343, /* GL_DITHER */
+ 78, /* GL_BLEND_DST */
+ 86, /* GL_BLEND_SRC */
+ 75, /* GL_BLEND */
+ 666, /* GL_LOGIC_OP_MODE */
+ 586, /* GL_INDEX_LOGIC_OP */
+ 166, /* GL_COLOR_LOGIC_OP */
+ 67, /* GL_AUX_BUFFERS */
+ 354, /* GL_DRAW_BUFFER */
+ 1223, /* GL_READ_BUFFER */
+ 1320, /* GL_SCISSOR_BOX */
+ 1321, /* GL_SCISSOR_TEST */
+ 585, /* GL_INDEX_CLEAR_VALUE */
+ 590, /* GL_INDEX_WRITEMASK */
+ 163, /* GL_COLOR_CLEAR_VALUE */
+ 205, /* GL_COLOR_WRITEMASK */
+ 587, /* GL_INDEX_MODE */
+ 1287, /* GL_RGBA_MODE */
+ 353, /* GL_DOUBLEBUFFER */
+ 1426, /* GL_STEREO */
+ 1246, /* GL_RENDER_MODE */
+ 1043, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ 1092, /* GL_POINT_SMOOTH_HINT */
+ 650, /* GL_LINE_SMOOTH_HINT */
+ 1109, /* GL_POLYGON_SMOOTH_HINT */
+ 478, /* GL_FOG_HINT */
+ 1586, /* GL_TEXTURE_GEN_S */
+ 1587, /* GL_TEXTURE_GEN_T */
+ 1585, /* GL_TEXTURE_GEN_R */
+ 1584, /* GL_TEXTURE_GEN_Q */
+ 1056, /* GL_PIXEL_MAP_I_TO_I */
+ 1062, /* GL_PIXEL_MAP_S_TO_S */
+ 1058, /* GL_PIXEL_MAP_I_TO_R */
+ 1054, /* GL_PIXEL_MAP_I_TO_G */
+ 1052, /* GL_PIXEL_MAP_I_TO_B */
+ 1050, /* GL_PIXEL_MAP_I_TO_A */
+ 1060, /* GL_PIXEL_MAP_R_TO_R */
+ 1048, /* GL_PIXEL_MAP_G_TO_G */
+ 1046, /* GL_PIXEL_MAP_B_TO_B */
+ 1044, /* GL_PIXEL_MAP_A_TO_A */
+ 1057, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ 1063, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ 1059, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ 1055, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ 1053, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ 1051, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ 1061, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ 1049, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ 1047, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ 1045, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ 1653, /* GL_UNPACK_SWAP_BYTES */
+ 1648, /* GL_UNPACK_LSB_FIRST */
+ 1649, /* GL_UNPACK_ROW_LENGTH */
+ 1652, /* GL_UNPACK_SKIP_ROWS */
+ 1651, /* GL_UNPACK_SKIP_PIXELS */
+ 1646, /* GL_UNPACK_ALIGNMENT */
+ 1031, /* GL_PACK_SWAP_BYTES */
+ 1026, /* GL_PACK_LSB_FIRST */
+ 1027, /* GL_PACK_ROW_LENGTH */
+ 1030, /* GL_PACK_SKIP_ROWS */
+ 1029, /* GL_PACK_SKIP_PIXELS */
+ 1023, /* GL_PACK_ALIGNMENT */
+ 744, /* GL_MAP_COLOR */
+ 745, /* GL_MAP_STENCIL */
+ 589, /* GL_INDEX_SHIFT */
+ 588, /* GL_INDEX_OFFSET */
+ 1235, /* GL_RED_SCALE */
+ 1233, /* GL_RED_BIAS */
+ 1748, /* GL_ZOOM_X */
+ 1749, /* GL_ZOOM_Y */
+ 551, /* GL_GREEN_SCALE */
+ 549, /* GL_GREEN_BIAS */
+ 92, /* GL_BLUE_SCALE */
+ 90, /* GL_BLUE_BIAS */
+ 42, /* GL_ALPHA_SCALE */
+ 40, /* GL_ALPHA_BIAS */
+ 334, /* GL_DEPTH_SCALE */
+ 315, /* GL_DEPTH_BIAS */
+ 817, /* GL_MAX_EVAL_ORDER */
+ 821, /* GL_MAX_LIGHTS */
+ 800, /* GL_MAX_CLIP_PLANES */
+ 865, /* GL_MAX_TEXTURE_SIZE */
+ 827, /* GL_MAX_PIXEL_MAP_TABLE */
+ 796, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ 824, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ 825, /* GL_MAX_NAME_STACK_DEPTH */
+ 853, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ 866, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ 880, /* GL_MAX_VIEWPORT_DIMS */
+ 797, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ 1433, /* GL_SUBPIXEL_BITS */
+ 584, /* GL_INDEX_BITS */
+ 1234, /* GL_RED_BITS */
+ 550, /* GL_GREEN_BITS */
+ 91, /* GL_BLUE_BITS */
+ 41, /* GL_ALPHA_BITS */
+ 316, /* GL_DEPTH_BITS */
+ 1408, /* GL_STENCIL_BITS */
+ 14, /* GL_ACCUM_RED_BITS */
+ 13, /* GL_ACCUM_GREEN_BITS */
+ 10, /* GL_ACCUM_BLUE_BITS */
+ 9, /* GL_ACCUM_ALPHA_BITS */
+ 946, /* GL_NAME_STACK_DEPTH */
+ 62, /* GL_AUTO_NORMAL */
+ 690, /* GL_MAP1_COLOR_4 */
+ 693, /* GL_MAP1_INDEX */
+ 694, /* GL_MAP1_NORMAL */
+ 695, /* GL_MAP1_TEXTURE_COORD_1 */
+ 696, /* GL_MAP1_TEXTURE_COORD_2 */
+ 697, /* GL_MAP1_TEXTURE_COORD_3 */
+ 698, /* GL_MAP1_TEXTURE_COORD_4 */
+ 699, /* GL_MAP1_VERTEX_3 */
+ 700, /* GL_MAP1_VERTEX_4 */
+ 717, /* GL_MAP2_COLOR_4 */
+ 720, /* GL_MAP2_INDEX */
+ 721, /* GL_MAP2_NORMAL */
+ 722, /* GL_MAP2_TEXTURE_COORD_1 */
+ 723, /* GL_MAP2_TEXTURE_COORD_2 */
+ 724, /* GL_MAP2_TEXTURE_COORD_3 */
+ 725, /* GL_MAP2_TEXTURE_COORD_4 */
+ 726, /* GL_MAP2_VERTEX_3 */
+ 727, /* GL_MAP2_VERTEX_4 */
+ 691, /* GL_MAP1_GRID_DOMAIN */
+ 692, /* GL_MAP1_GRID_SEGMENTS */
+ 718, /* GL_MAP2_GRID_DOMAIN */
+ 719, /* GL_MAP2_GRID_SEGMENTS */
+ 1510, /* GL_TEXTURE_1D */
+ 1512, /* GL_TEXTURE_2D */
+ 439, /* GL_FEEDBACK_BUFFER_POINTER */
+ 440, /* GL_FEEDBACK_BUFFER_SIZE */
+ 441, /* GL_FEEDBACK_BUFFER_TYPE */
+ 1330, /* GL_SELECTION_BUFFER_POINTER */
+ 1331, /* GL_SELECTION_BUFFER_SIZE */
+ 1623, /* GL_TEXTURE_WIDTH */
+ 1591, /* GL_TEXTURE_HEIGHT */
+ 1547, /* GL_TEXTURE_COMPONENTS */
+ 1531, /* GL_TEXTURE_BORDER_COLOR */
+ 1530, /* GL_TEXTURE_BORDER */
+ 345, /* GL_DONT_CARE */
+ 437, /* GL_FASTEST */
+ 954, /* GL_NICEST */
+ 47, /* GL_AMBIENT */
+ 342, /* GL_DIFFUSE */
+ 1373, /* GL_SPECULAR */
+ 1113, /* GL_POSITION */
+ 1376, /* GL_SPOT_DIRECTION */
+ 1377, /* GL_SPOT_EXPONENT */
+ 1375, /* GL_SPOT_CUTOFF */
+ 245, /* GL_CONSTANT_ATTENUATION */
+ 640, /* GL_LINEAR_ATTENUATION */
+ 1210, /* GL_QUADRATIC_ATTENUATION */
+ 219, /* GL_COMPILE */
+ 220, /* GL_COMPILE_AND_EXECUTE */
+ 111, /* GL_BYTE */
+ 1654, /* GL_UNSIGNED_BYTE */
+ 1344, /* GL_SHORT */
+ 1663, /* GL_UNSIGNED_SHORT */
+ 592, /* GL_INT */
+ 1657, /* GL_UNSIGNED_INT */
+ 444, /* GL_FLOAT */
+ 1, /* GL_2_BYTES */
+ 5, /* GL_3_BYTES */
+ 7, /* GL_4_BYTES */
+ 352, /* GL_DOUBLE */
+ 123, /* GL_CLEAR */
+ 49, /* GL_AND */
+ 51, /* GL_AND_REVERSE */
+ 269, /* GL_COPY */
+ 50, /* GL_AND_INVERTED */
+ 956, /* GL_NOOP */
+ 1744, /* GL_XOR */
+ 1018, /* GL_OR */
+ 957, /* GL_NOR */
+ 427, /* GL_EQUIV */
+ 618, /* GL_INVERT */
+ 1021, /* GL_OR_REVERSE */
+ 270, /* GL_COPY_INVERTED */
+ 1020, /* GL_OR_INVERTED */
+ 947, /* GL_NAND */
+ 1335, /* GL_SET */
+ 424, /* GL_EMISSION */
+ 1343, /* GL_SHININESS */
+ 48, /* GL_AMBIENT_AND_DIFFUSE */
+ 165, /* GL_COLOR_INDEXES */
+ 897, /* GL_MODELVIEW */
+ 1189, /* GL_PROJECTION */
+ 1445, /* GL_TEXTURE */
+ 138, /* GL_COLOR */
+ 313, /* GL_DEPTH */
+ 1395, /* GL_STENCIL */
+ 164, /* GL_COLOR_INDEX */
+ 1413, /* GL_STENCIL_INDEX */
+ 322, /* GL_DEPTH_COMPONENT */
+ 1230, /* GL_RED */
+ 548, /* GL_GREEN */
+ 89, /* GL_BLUE */
+ 31, /* GL_ALPHA */
+ 1254, /* GL_RGB */
+ 1273, /* GL_RGBA */
+ 668, /* GL_LUMINANCE */
+ 689, /* GL_LUMINANCE_ALPHA */
+ 73, /* GL_BITMAP */
+ 1069, /* GL_POINT */
+ 638, /* GL_LINE */
+ 442, /* GL_FILL */
+ 1239, /* GL_RENDER */
+ 438, /* GL_FEEDBACK */
+ 1329, /* GL_SELECT */
+ 443, /* GL_FLAT */
+ 1348, /* GL_SMOOTH */
+ 619, /* GL_KEEP */
+ 1248, /* GL_REPLACE */
+ 575, /* GL_INCR */
+ 309, /* GL_DECR */
+ 1678, /* GL_VENDOR */
+ 1245, /* GL_RENDERER */
+ 1679, /* GL_VERSION */
+ 431, /* GL_EXTENSIONS */
+ 1294, /* GL_S */
+ 1436, /* GL_T */
+ 1220, /* GL_R */
+ 1209, /* GL_Q */
+ 933, /* GL_MODULATE */
+ 308, /* GL_DECAL */
+ 1581, /* GL_TEXTURE_ENV_MODE */
+ 1580, /* GL_TEXTURE_ENV_COLOR */
+ 1579, /* GL_TEXTURE_ENV */
+ 432, /* GL_EYE_LINEAR */
+ 980, /* GL_OBJECT_LINEAR */
+ 1374, /* GL_SPHERE_MAP */
+ 1583, /* GL_TEXTURE_GEN_MODE */
+ 982, /* GL_OBJECT_PLANE */
+ 433, /* GL_EYE_PLANE */
+ 948, /* GL_NEAREST */
+ 639, /* GL_LINEAR */
+ 952, /* GL_NEAREST_MIPMAP_NEAREST */
+ 644, /* GL_LINEAR_MIPMAP_NEAREST */
+ 951, /* GL_NEAREST_MIPMAP_LINEAR */
+ 643, /* GL_LINEAR_MIPMAP_LINEAR */
+ 1604, /* GL_TEXTURE_MAG_FILTER */
+ 1612, /* GL_TEXTURE_MIN_FILTER */
+ 1625, /* GL_TEXTURE_WRAP_S */
+ 1626, /* GL_TEXTURE_WRAP_T */
+ 117, /* GL_CLAMP */
+ 1247, /* GL_REPEAT */
+ 1107, /* GL_POLYGON_OFFSET_UNITS */
+ 1106, /* GL_POLYGON_OFFSET_POINT */
+ 1105, /* GL_POLYGON_OFFSET_LINE */
+ 1221, /* GL_R3_G3_B2 */
+ 1675, /* GL_V2F */
+ 1676, /* GL_V3F */
+ 114, /* GL_C4UB_V2F */
+ 115, /* GL_C4UB_V3F */
+ 112, /* GL_C3F_V3F */
+ 945, /* GL_N3F_V3F */
+ 113, /* GL_C4F_N3F_V3F */
+ 1441, /* GL_T2F_V3F */
+ 1443, /* GL_T4F_V4F */
+ 1439, /* GL_T2F_C4UB_V3F */
+ 1437, /* GL_T2F_C3F_V3F */
+ 1440, /* GL_T2F_N3F_V3F */
+ 1438, /* GL_T2F_C4F_N3F_V3F */
+ 1442, /* GL_T4F_C4F_N3F_V4F */
+ 130, /* GL_CLIP_PLANE0 */
+ 131, /* GL_CLIP_PLANE1 */
+ 132, /* GL_CLIP_PLANE2 */
+ 133, /* GL_CLIP_PLANE3 */
+ 134, /* GL_CLIP_PLANE4 */
+ 135, /* GL_CLIP_PLANE5 */
+ 623, /* GL_LIGHT0 */
+ 624, /* GL_LIGHT1 */
+ 625, /* GL_LIGHT2 */
+ 626, /* GL_LIGHT3 */
+ 627, /* GL_LIGHT4 */
+ 628, /* GL_LIGHT5 */
+ 629, /* GL_LIGHT6 */
+ 630, /* GL_LIGHT7 */
+ 552, /* GL_HINT_BIT */
+ 247, /* GL_CONSTANT_COLOR */
+ 992, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ 242, /* GL_CONSTANT_ALPHA */
+ 990, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ 76, /* GL_BLEND_COLOR */
+ 512, /* GL_FUNC_ADD */
+ 881, /* GL_MIN */
+ 793, /* GL_MAX */
+ 81, /* GL_BLEND_EQUATION */
+ 516, /* GL_FUNC_SUBTRACT */
+ 514, /* GL_FUNC_REVERSE_SUBTRACT */
+ 250, /* GL_CONVOLUTION_1D */
+ 251, /* GL_CONVOLUTION_2D */
+ 1332, /* GL_SEPARABLE_2D */
+ 254, /* GL_CONVOLUTION_BORDER_MODE */
+ 258, /* GL_CONVOLUTION_FILTER_SCALE */
+ 256, /* GL_CONVOLUTION_FILTER_BIAS */
+ 1231, /* GL_REDUCE */
+ 260, /* GL_CONVOLUTION_FORMAT */
+ 264, /* GL_CONVOLUTION_WIDTH */
+ 262, /* GL_CONVOLUTION_HEIGHT */
+ 808, /* GL_MAX_CONVOLUTION_WIDTH */
+ 806, /* GL_MAX_CONVOLUTION_HEIGHT */
+ 1146, /* GL_POST_CONVOLUTION_RED_SCALE */
+ 1142, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ 1137, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ 1133, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ 1144, /* GL_POST_CONVOLUTION_RED_BIAS */
+ 1140, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ 1135, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ 1131, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ 553, /* GL_HISTOGRAM */
+ 1193, /* GL_PROXY_HISTOGRAM */
+ 569, /* GL_HISTOGRAM_WIDTH */
+ 559, /* GL_HISTOGRAM_FORMAT */
+ 565, /* GL_HISTOGRAM_RED_SIZE */
+ 561, /* GL_HISTOGRAM_GREEN_SIZE */
+ 556, /* GL_HISTOGRAM_BLUE_SIZE */
+ 554, /* GL_HISTOGRAM_ALPHA_SIZE */
+ 563, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ 567, /* GL_HISTOGRAM_SINK */
+ 882, /* GL_MINMAX */
+ 884, /* GL_MINMAX_FORMAT */
+ 886, /* GL_MINMAX_SINK */
+ 1444, /* GL_TABLE_TOO_LARGE_EXT */
+ 1656, /* GL_UNSIGNED_BYTE_3_3_2 */
+ 1665, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ 1667, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ 1661, /* GL_UNSIGNED_INT_8_8_8_8 */
+ 1658, /* GL_UNSIGNED_INT_10_10_10_2 */
+ 1104, /* GL_POLYGON_OFFSET_FILL */
+ 1103, /* GL_POLYGON_OFFSET_FACTOR */
+ 1102, /* GL_POLYGON_OFFSET_BIAS */
+ 1251, /* GL_RESCALE_NORMAL */
+ 36, /* GL_ALPHA4 */
+ 38, /* GL_ALPHA8 */
+ 32, /* GL_ALPHA12 */
+ 34, /* GL_ALPHA16 */
+ 679, /* GL_LUMINANCE4 */
+ 685, /* GL_LUMINANCE8 */
+ 669, /* GL_LUMINANCE12 */
+ 675, /* GL_LUMINANCE16 */
+ 680, /* GL_LUMINANCE4_ALPHA4 */
+ 683, /* GL_LUMINANCE6_ALPHA2 */
+ 686, /* GL_LUMINANCE8_ALPHA8 */
+ 672, /* GL_LUMINANCE12_ALPHA4 */
+ 670, /* GL_LUMINANCE12_ALPHA12 */
+ 676, /* GL_LUMINANCE16_ALPHA16 */
+ 593, /* GL_INTENSITY */
+ 598, /* GL_INTENSITY4 */
+ 600, /* GL_INTENSITY8 */
+ 594, /* GL_INTENSITY12 */
+ 596, /* GL_INTENSITY16 */
+ 1263, /* GL_RGB2_EXT */
+ 1264, /* GL_RGB4 */
+ 1267, /* GL_RGB5 */
+ 1271, /* GL_RGB8 */
+ 1255, /* GL_RGB10 */
+ 1259, /* GL_RGB12 */
+ 1261, /* GL_RGB16 */
+ 1278, /* GL_RGBA2 */
+ 1280, /* GL_RGBA4 */
+ 1268, /* GL_RGB5_A1 */
+ 1284, /* GL_RGBA8 */
+ 1256, /* GL_RGB10_A2 */
+ 1274, /* GL_RGBA12 */
+ 1276, /* GL_RGBA16 */
+ 1617, /* GL_TEXTURE_RED_SIZE */
+ 1589, /* GL_TEXTURE_GREEN_SIZE */
+ 1528, /* GL_TEXTURE_BLUE_SIZE */
+ 1515, /* GL_TEXTURE_ALPHA_SIZE */
+ 1602, /* GL_TEXTURE_LUMINANCE_SIZE */
+ 1593, /* GL_TEXTURE_INTENSITY_SIZE */
+ 1249, /* GL_REPLACE_EXT */
+ 1197, /* GL_PROXY_TEXTURE_1D */
+ 1200, /* GL_PROXY_TEXTURE_2D */
+ 1621, /* GL_TEXTURE_TOO_LARGE_EXT */
+ 1614, /* GL_TEXTURE_PRIORITY */
+ 1619, /* GL_TEXTURE_RESIDENT */
+ 1518, /* GL_TEXTURE_BINDING_1D */
+ 1520, /* GL_TEXTURE_BINDING_2D */
+ 1522, /* GL_TEXTURE_BINDING_3D */
+ 1028, /* GL_PACK_SKIP_IMAGES */
+ 1024, /* GL_PACK_IMAGE_HEIGHT */
+ 1650, /* GL_UNPACK_SKIP_IMAGES */
+ 1647, /* GL_UNPACK_IMAGE_HEIGHT */
+ 1514, /* GL_TEXTURE_3D */
+ 1203, /* GL_PROXY_TEXTURE_3D */
+ 1576, /* GL_TEXTURE_DEPTH */
+ 1624, /* GL_TEXTURE_WRAP_R */
+ 794, /* GL_MAX_3D_TEXTURE_SIZE */
+ 1680, /* GL_VERTEX_ARRAY */
+ 959, /* GL_NORMAL_ARRAY */
+ 139, /* GL_COLOR_ARRAY */
+ 578, /* GL_INDEX_ARRAY */
+ 1555, /* GL_TEXTURE_COORD_ARRAY */
+ 415, /* GL_EDGE_FLAG_ARRAY */
+ 1685, /* GL_VERTEX_ARRAY_SIZE */
+ 1687, /* GL_VERTEX_ARRAY_TYPE */
+ 1686, /* GL_VERTEX_ARRAY_STRIDE */
+ 964, /* GL_NORMAL_ARRAY_TYPE */
+ 963, /* GL_NORMAL_ARRAY_STRIDE */
+ 143, /* GL_COLOR_ARRAY_SIZE */
+ 145, /* GL_COLOR_ARRAY_TYPE */
+ 144, /* GL_COLOR_ARRAY_STRIDE */
+ 583, /* GL_INDEX_ARRAY_TYPE */
+ 582, /* GL_INDEX_ARRAY_STRIDE */
+ 1559, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ 1561, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ 1560, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ 419, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ 1684, /* GL_VERTEX_ARRAY_POINTER */
+ 962, /* GL_NORMAL_ARRAY_POINTER */
+ 142, /* GL_COLOR_ARRAY_POINTER */
+ 581, /* GL_INDEX_ARRAY_POINTER */
+ 1558, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ 418, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ 938, /* GL_MULTISAMPLE */
+ 1306, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ 1308, /* GL_SAMPLE_ALPHA_TO_ONE */
+ 1313, /* GL_SAMPLE_COVERAGE */
+ 1310, /* GL_SAMPLE_BUFFERS */
+ 1301, /* GL_SAMPLES */
+ 1317, /* GL_SAMPLE_COVERAGE_VALUE */
+ 1315, /* GL_SAMPLE_COVERAGE_INVERT */
+ 170, /* GL_COLOR_MATRIX */
+ 172, /* GL_COLOR_MATRIX_STACK_DEPTH */
+ 802, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ 1129, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ 1125, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ 1120, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ 1116, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ 1127, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ 1123, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ 1118, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ 1114, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ 1538, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ 1204, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ 1540, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ 80, /* GL_BLEND_DST_RGB */
+ 88, /* GL_BLEND_SRC_RGB */
+ 79, /* GL_BLEND_DST_ALPHA */
+ 87, /* GL_BLEND_SRC_ALPHA */
+ 176, /* GL_COLOR_TABLE */
+ 1139, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ 1122, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1192, /* GL_PROXY_COLOR_TABLE */
+ 1196, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ 1195, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ 200, /* GL_COLOR_TABLE_SCALE */
+ 180, /* GL_COLOR_TABLE_BIAS */
+ 185, /* GL_COLOR_TABLE_FORMAT */
+ 202, /* GL_COLOR_TABLE_WIDTH */
+ 197, /* GL_COLOR_TABLE_RED_SIZE */
+ 188, /* GL_COLOR_TABLE_GREEN_SIZE */
+ 182, /* GL_COLOR_TABLE_BLUE_SIZE */
+ 177, /* GL_COLOR_TABLE_ALPHA_SIZE */
+ 194, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
+ 191, /* GL_COLOR_TABLE_INTENSITY_SIZE */
+ 71, /* GL_BGR */
+ 72, /* GL_BGRA */
+ 816, /* GL_MAX_ELEMENTS_VERTICES */
+ 815, /* GL_MAX_ELEMENTS_INDICES */
+ 1592, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ 136, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
+ 1086, /* GL_POINT_SIZE_MIN */
+ 1082, /* GL_POINT_SIZE_MAX */
+ 1076, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ 1072, /* GL_POINT_DISTANCE_ATTENUATION */
+ 118, /* GL_CLAMP_TO_BORDER */
+ 121, /* GL_CLAMP_TO_EDGE */
+ 1613, /* GL_TEXTURE_MIN_LOD */
+ 1611, /* GL_TEXTURE_MAX_LOD */
+ 1517, /* GL_TEXTURE_BASE_LEVEL */
+ 1610, /* GL_TEXTURE_MAX_LEVEL */
+ 572, /* GL_IGNORE_BORDER_HP */
+ 246, /* GL_CONSTANT_BORDER_HP */
+ 1250, /* GL_REPLICATE_BORDER_HP */
+ 252, /* GL_CONVOLUTION_BORDER_COLOR */
+ 987, /* GL_OCCLUSION_TEST_HP */
+ 988, /* GL_OCCLUSION_TEST_RESULT_HP */
+ 641, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ 1532, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ 1534, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ 1536, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ 1537, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1535, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ 1533, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ 798, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ 799, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1149, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ 1151, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ 1148, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ 1150, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ 1600, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ 1601, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ 1599, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ 518, /* GL_GENERATE_MIPMAP */
+ 519, /* GL_GENERATE_MIPMAP_HINT */
+ 481, /* GL_FOG_OFFSET_SGIX */
+ 482, /* GL_FOG_OFFSET_VALUE_SGIX */
+ 1546, /* GL_TEXTURE_COMPARE_SGIX */
+ 1545, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ 1596, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ 1588, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ 323, /* GL_DEPTH_COMPONENT16 */
+ 326, /* GL_DEPTH_COMPONENT24 */
+ 329, /* GL_DEPTH_COMPONENT32 */
+ 274, /* GL_CULL_VERTEX_EXT */
+ 276, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ 275, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ 1741, /* GL_WRAP_BORDER_SUN */
+ 1539, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ 634, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ 1345, /* GL_SINGLE_COLOR */
+ 1333, /* GL_SEPARATE_SPECULAR_COLOR */
+ 1342, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ 1655, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ 1668, /* GL_UNSIGNED_SHORT_5_6_5 */
+ 1669, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ 1666, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ 1664, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ 1662, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ 1660, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ 1608, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ 1609, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ 1607, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ 889, /* GL_MIRRORED_REPEAT */
+ 1289, /* GL_RGB_S3TC */
+ 1266, /* GL_RGB4_S3TC */
+ 1288, /* GL_RGBA_S3TC */
+ 1283, /* GL_RGBA4_S3TC */
+ 1286, /* GL_RGBA_DXT5_S3TC */
+ 1281, /* GL_RGBA4_DXT5_S3TC */
+ 239, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ 234, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ 235, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ 236, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ 950, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ 949, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ 642, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ 468, /* GL_FOG_COORDINATE_SOURCE */
+ 460, /* GL_FOG_COORD */
+ 484, /* GL_FRAGMENT_DEPTH */
+ 280, /* GL_CURRENT_FOG_COORD */
+ 467, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ 466, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ 465, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ 462, /* GL_FOG_COORDINATE_ARRAY */
+ 174, /* GL_COLOR_SUM */
+ 299, /* GL_CURRENT_SECONDARY_COLOR */
+ 1326, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ 1328, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ 1327, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ 1325, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ 1322, /* GL_SECONDARY_COLOR_ARRAY */
+ 528, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */
+ 28, /* GL_ALIASED_POINT_SIZE_RANGE */
+ 27, /* GL_ALIASED_LINE_WIDTH_RANGE */
+ 1446, /* GL_TEXTURE0 */
+ 1448, /* GL_TEXTURE1 */
+ 1470, /* GL_TEXTURE2 */
+ 1492, /* GL_TEXTURE3 */
+ 1498, /* GL_TEXTURE4 */
+ 1500, /* GL_TEXTURE5 */
+ 1502, /* GL_TEXTURE6 */
+ 1504, /* GL_TEXTURE7 */
+ 1506, /* GL_TEXTURE8 */
+ 1508, /* GL_TEXTURE9 */
+ 1449, /* GL_TEXTURE10 */
+ 1451, /* GL_TEXTURE11 */
+ 1453, /* GL_TEXTURE12 */
+ 1455, /* GL_TEXTURE13 */
+ 1457, /* GL_TEXTURE14 */
+ 1459, /* GL_TEXTURE15 */
+ 1461, /* GL_TEXTURE16 */
+ 1463, /* GL_TEXTURE17 */
+ 1465, /* GL_TEXTURE18 */
+ 1467, /* GL_TEXTURE19 */
+ 1471, /* GL_TEXTURE20 */
+ 1473, /* GL_TEXTURE21 */
+ 1475, /* GL_TEXTURE22 */
+ 1477, /* GL_TEXTURE23 */
+ 1479, /* GL_TEXTURE24 */
+ 1481, /* GL_TEXTURE25 */
+ 1483, /* GL_TEXTURE26 */
+ 1485, /* GL_TEXTURE27 */
+ 1487, /* GL_TEXTURE28 */
+ 1489, /* GL_TEXTURE29 */
+ 1493, /* GL_TEXTURE30 */
+ 1495, /* GL_TEXTURE31 */
+ 18, /* GL_ACTIVE_TEXTURE */
+ 124, /* GL_CLIENT_ACTIVE_TEXTURE */
+ 867, /* GL_MAX_TEXTURE_UNITS */
+ 1634, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ 1637, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ 1639, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ 1631, /* GL_TRANSPOSE_COLOR_MATRIX */
+ 1434, /* GL_SUBTRACT */
+ 856, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ 222, /* GL_COMPRESSED_ALPHA */
+ 226, /* GL_COMPRESSED_LUMINANCE */
+ 227, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ 224, /* GL_COMPRESSED_INTENSITY */
+ 230, /* GL_COMPRESSED_RGB */
+ 231, /* GL_COMPRESSED_RGBA */
+ 1553, /* GL_TEXTURE_COMPRESSION_HINT */
+ 1615, /* GL_TEXTURE_RECTANGLE_ARB */
+ 1525, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ 1207, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ 854, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ 335, /* GL_DEPTH_STENCIL_NV */
+ 1659, /* GL_UNSIGNED_INT_24_8_NV */
+ 863, /* GL_MAX_TEXTURE_LOD_BIAS */
+ 1606, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ 864, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ 1582, /* GL_TEXTURE_FILTER_CONTROL */
+ 1597, /* GL_TEXTURE_LOD_BIAS */
+ 207, /* GL_COMBINE4 */
+ 857, /* GL_MAX_SHININESS_NV */
+ 858, /* GL_MAX_SPOT_EXPONENT_NV */
+ 576, /* GL_INCR_WRAP */
+ 310, /* GL_DECR_WRAP */
+ 909, /* GL_MODELVIEW1_ARB */
+ 965, /* GL_NORMAL_MAP */
+ 1236, /* GL_REFLECTION_MAP */
+ 1562, /* GL_TEXTURE_CUBE_MAP */
+ 1523, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ 1570, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ 1564, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ 1572, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ 1566, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ 1574, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ 1568, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ 1205, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ 810, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ 944, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ 476, /* GL_FOG_DISTANCE_MODE_NV */
+ 435, /* GL_EYE_RADIAL_NV */
+ 434, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ 206, /* GL_COMBINE */
+ 213, /* GL_COMBINE_RGB */
+ 208, /* GL_COMBINE_ALPHA */
+ 1290, /* GL_RGB_SCALE */
+ 24, /* GL_ADD_SIGNED */
+ 603, /* GL_INTERPOLATE */
+ 241, /* GL_CONSTANT */
+ 1155, /* GL_PRIMARY_COLOR */
+ 1152, /* GL_PREVIOUS */
+ 1356, /* GL_SOURCE0_RGB */
+ 1362, /* GL_SOURCE1_RGB */
+ 1368, /* GL_SOURCE2_RGB */
+ 1372, /* GL_SOURCE3_RGB_NV */
+ 1353, /* GL_SOURCE0_ALPHA */
+ 1359, /* GL_SOURCE1_ALPHA */
+ 1365, /* GL_SOURCE2_ALPHA */
+ 1371, /* GL_SOURCE3_ALPHA_NV */
+ 1001, /* GL_OPERAND0_RGB */
+ 1007, /* GL_OPERAND1_RGB */
+ 1013, /* GL_OPERAND2_RGB */
+ 1017, /* GL_OPERAND3_RGB_NV */
+ 998, /* GL_OPERAND0_ALPHA */
+ 1004, /* GL_OPERAND1_ALPHA */
+ 1010, /* GL_OPERAND2_ALPHA */
+ 1016, /* GL_OPERAND3_ALPHA_NV */
+ 1681, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ 1745, /* GL_YCBCR_422_APPLE */
+ 1670, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ 1672, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ 1347, /* GL_SLICE_ACCUM_SUN */
+ 1212, /* GL_QUAD_MESH_SUN */
+ 1643, /* GL_TRIANGLE_MESH_SUN */
+ 1719, /* GL_VERTEX_PROGRAM_ARB */
+ 1730, /* GL_VERTEX_STATE_PROGRAM_NV */
+ 1706, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ 1712, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ 1714, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ 1716, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ 301, /* GL_CURRENT_VERTEX_ATTRIB */
+ 1168, /* GL_PROGRAM_LENGTH_ARB */
+ 1182, /* GL_PROGRAM_STRING_ARB */
+ 931, /* GL_MODELVIEW_PROJECTION_NV */
+ 571, /* GL_IDENTITY_NV */
+ 616, /* GL_INVERSE_NV */
+ 1636, /* GL_TRANSPOSE_NV */
+ 617, /* GL_INVERSE_TRANSPOSE_NV */
+ 840, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ 839, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ 747, /* GL_MATRIX0_NV */
+ 759, /* GL_MATRIX1_NV */
+ 771, /* GL_MATRIX2_NV */
+ 775, /* GL_MATRIX3_NV */
+ 777, /* GL_MATRIX4_NV */
+ 779, /* GL_MATRIX5_NV */
+ 781, /* GL_MATRIX6_NV */
+ 783, /* GL_MATRIX7_NV */
+ 286, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ 283, /* GL_CURRENT_MATRIX_ARB */
+ 1722, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ 1725, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ 1180, /* GL_PROGRAM_PARAMETER_NV */
+ 1710, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ 1184, /* GL_PROGRAM_TARGET_NV */
+ 1181, /* GL_PROGRAM_RESIDENT_NV */
+ 1628, /* GL_TRACK_MATRIX_NV */
+ 1629, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ 1720, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ 1162, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ 320, /* GL_DEPTH_CLAMP_NV */
+ 1688, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ 1695, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ 1696, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ 1697, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ 1698, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ 1699, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ 1700, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ 1701, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ 1702, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ 1703, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ 1689, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ 1690, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ 1691, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ 1692, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ 1693, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ 1694, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ 701, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ 708, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ 709, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ 710, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ 711, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ 712, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ 713, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ 714, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ 715, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ 716, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ 702, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ 703, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ 704, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ 705, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ 706, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ 707, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ 728, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ 735, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ 736, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ 737, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ 738, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ 739, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ 740, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ 1161, /* GL_PROGRAM_BINDING_ARB */
+ 742, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ 743, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ 729, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ 730, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ 731, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ 732, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ 733, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ 734, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ 1551, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ 1548, /* GL_TEXTURE_COMPRESSED */
+ 970, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ 240, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ 879, /* GL_MAX_VERTEX_UNITS_ARB */
+ 22, /* GL_ACTIVE_VERTEX_UNITS_ARB */
+ 1740, /* GL_WEIGHT_SUM_UNITY_ARB */
+ 1718, /* GL_VERTEX_BLEND_ARB */
+ 303, /* GL_CURRENT_WEIGHT_ARB */
+ 1739, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ 1738, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ 1737, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ 1736, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ 1733, /* GL_WEIGHT_ARRAY_ARB */
+ 346, /* GL_DOT3_RGB */
+ 347, /* GL_DOT3_RGBA */
+ 238, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ 233, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ 939, /* GL_MULTISAMPLE_3DFX */
+ 1311, /* GL_SAMPLE_BUFFERS_3DFX */
+ 1302, /* GL_SAMPLES_3DFX */
+ 920, /* GL_MODELVIEW2_ARB */
+ 923, /* GL_MODELVIEW3_ARB */
+ 924, /* GL_MODELVIEW4_ARB */
+ 925, /* GL_MODELVIEW5_ARB */
+ 926, /* GL_MODELVIEW6_ARB */
+ 927, /* GL_MODELVIEW7_ARB */
+ 928, /* GL_MODELVIEW8_ARB */
+ 929, /* GL_MODELVIEW9_ARB */
+ 899, /* GL_MODELVIEW10_ARB */
+ 900, /* GL_MODELVIEW11_ARB */
+ 901, /* GL_MODELVIEW12_ARB */
+ 902, /* GL_MODELVIEW13_ARB */
+ 903, /* GL_MODELVIEW14_ARB */
+ 904, /* GL_MODELVIEW15_ARB */
+ 905, /* GL_MODELVIEW16_ARB */
+ 906, /* GL_MODELVIEW17_ARB */
+ 907, /* GL_MODELVIEW18_ARB */
+ 908, /* GL_MODELVIEW19_ARB */
+ 910, /* GL_MODELVIEW20_ARB */
+ 911, /* GL_MODELVIEW21_ARB */
+ 912, /* GL_MODELVIEW22_ARB */
+ 913, /* GL_MODELVIEW23_ARB */
+ 914, /* GL_MODELVIEW24_ARB */
+ 915, /* GL_MODELVIEW25_ARB */
+ 916, /* GL_MODELVIEW26_ARB */
+ 917, /* GL_MODELVIEW27_ARB */
+ 918, /* GL_MODELVIEW28_ARB */
+ 919, /* GL_MODELVIEW29_ARB */
+ 921, /* GL_MODELVIEW30_ARB */
+ 922, /* GL_MODELVIEW31_ARB */
+ 351, /* GL_DOT3_RGB_EXT */
+ 349, /* GL_DOT3_RGBA_EXT */
+ 893, /* GL_MIRROR_CLAMP_EXT */
+ 896, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ 934, /* GL_MODULATE_ADD_ATI */
+ 935, /* GL_MODULATE_SIGNED_ADD_ATI */
+ 936, /* GL_MODULATE_SUBTRACT_ATI */
+ 1746, /* GL_YCBCR_MESA */
+ 1025, /* GL_PACK_INVERT_MESA */
+ 306, /* GL_DEBUG_OBJECT_MESA */
+ 307, /* GL_DEBUG_PRINT_MESA */
+ 305, /* GL_DEBUG_ASSERT_MESA */
+ 107, /* GL_BUFFER_SIZE */
+ 109, /* GL_BUFFER_USAGE */
+ 1399, /* GL_STENCIL_BACK_FUNC */
+ 1397, /* GL_STENCIL_BACK_FAIL */
+ 1401, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ 1403, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ 485, /* GL_FRAGMENT_PROGRAM_ARB */
+ 1159, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1187, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1186, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1171, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1177, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1176, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 829, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 852, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 851, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 842, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 848, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 847, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 812, /* GL_MAX_DRAW_BUFFERS */
+ 355, /* GL_DRAW_BUFFER0 */
+ 358, /* GL_DRAW_BUFFER1 */
+ 379, /* GL_DRAW_BUFFER2 */
+ 382, /* GL_DRAW_BUFFER3 */
+ 385, /* GL_DRAW_BUFFER4 */
+ 388, /* GL_DRAW_BUFFER5 */
+ 391, /* GL_DRAW_BUFFER6 */
+ 394, /* GL_DRAW_BUFFER7 */
+ 397, /* GL_DRAW_BUFFER8 */
+ 400, /* GL_DRAW_BUFFER9 */
+ 359, /* GL_DRAW_BUFFER10 */
+ 362, /* GL_DRAW_BUFFER11 */
+ 365, /* GL_DRAW_BUFFER12 */
+ 368, /* GL_DRAW_BUFFER13 */
+ 371, /* GL_DRAW_BUFFER14 */
+ 374, /* GL_DRAW_BUFFER15 */
+ 82, /* GL_BLEND_EQUATION_ALPHA */
+ 792, /* GL_MATRIX_PALETTE_ARB */
+ 823, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ 826, /* GL_MAX_PALETTE_MATRICES_ARB */
+ 289, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ 786, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ 284, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ 788, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ 790, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ 789, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ 787, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ 1577, /* GL_TEXTURE_DEPTH_SIZE */
+ 339, /* GL_DEPTH_TEXTURE_MODE */
+ 1543, /* GL_TEXTURE_COMPARE_MODE */
+ 1541, /* GL_TEXTURE_COMPARE_FUNC */
+ 217, /* GL_COMPARE_R_TO_TEXTURE */
+ 1093, /* GL_POINT_SPRITE */
+ 266, /* GL_COORD_REPLACE */
+ 1097, /* GL_POINT_SPRITE_R_MODE_NV */
+ 1214, /* GL_QUERY_COUNTER_BITS */
+ 291, /* GL_CURRENT_QUERY */
+ 1216, /* GL_QUERY_RESULT */
+ 1218, /* GL_QUERY_RESULT_AVAILABLE */
+ 873, /* GL_MAX_VERTEX_ATTRIBS */
+ 1708, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ 337, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ 336, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ 859, /* GL_MAX_TEXTURE_COORDS */
+ 861, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ 1164, /* GL_PROGRAM_ERROR_STRING_ARB */
+ 1166, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ 1165, /* GL_PROGRAM_FORMAT_ARB */
+ 1622, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ 318, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ 317, /* GL_DEPTH_BOUNDS_EXT */
+ 52, /* GL_ARRAY_BUFFER */
+ 420, /* GL_ELEMENT_ARRAY_BUFFER */
+ 54, /* GL_ARRAY_BUFFER_BINDING */
+ 422, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ 1682, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ 960, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ 140, /* GL_COLOR_ARRAY_BUFFER_BINDING */
+ 579, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ 1556, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ 416, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ 1323, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ 463, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ 1734, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ 1704, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ 1167, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ 835, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ 1173, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 844, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1185, /* GL_PROGRAM_TEMPORARIES_ARB */
+ 850, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ 1175, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 846, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1179, /* GL_PROGRAM_PARAMETERS_ARB */
+ 849, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ 1174, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 845, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1160, /* GL_PROGRAM_ATTRIBS_ARB */
+ 830, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ 1172, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 843, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1158, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 828, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1170, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 841, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 836, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ 832, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ 1188, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ 1633, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ 1226, /* GL_READ_ONLY */
+ 1742, /* GL_WRITE_ONLY */
+ 1228, /* GL_READ_WRITE */
+ 101, /* GL_BUFFER_ACCESS */
+ 103, /* GL_BUFFER_MAPPED */
+ 105, /* GL_BUFFER_MAP_POINTER */
+ 1627, /* GL_TIME_ELAPSED_EXT */
+ 746, /* GL_MATRIX0_ARB */
+ 758, /* GL_MATRIX1_ARB */
+ 770, /* GL_MATRIX2_ARB */
+ 774, /* GL_MATRIX3_ARB */
+ 776, /* GL_MATRIX4_ARB */
+ 778, /* GL_MATRIX5_ARB */
+ 780, /* GL_MATRIX6_ARB */
+ 782, /* GL_MATRIX7_ARB */
+ 784, /* GL_MATRIX8_ARB */
+ 785, /* GL_MATRIX9_ARB */
+ 748, /* GL_MATRIX10_ARB */
+ 749, /* GL_MATRIX11_ARB */
+ 750, /* GL_MATRIX12_ARB */
+ 751, /* GL_MATRIX13_ARB */
+ 752, /* GL_MATRIX14_ARB */
+ 753, /* GL_MATRIX15_ARB */
+ 754, /* GL_MATRIX16_ARB */
+ 755, /* GL_MATRIX17_ARB */
+ 756, /* GL_MATRIX18_ARB */
+ 757, /* GL_MATRIX19_ARB */
+ 760, /* GL_MATRIX20_ARB */
+ 761, /* GL_MATRIX21_ARB */
+ 762, /* GL_MATRIX22_ARB */
+ 763, /* GL_MATRIX23_ARB */
+ 764, /* GL_MATRIX24_ARB */
+ 765, /* GL_MATRIX25_ARB */
+ 766, /* GL_MATRIX26_ARB */
+ 767, /* GL_MATRIX27_ARB */
+ 768, /* GL_MATRIX28_ARB */
+ 769, /* GL_MATRIX29_ARB */
+ 772, /* GL_MATRIX30_ARB */
+ 773, /* GL_MATRIX31_ARB */
+ 1429, /* GL_STREAM_DRAW */
+ 1431, /* GL_STREAM_READ */
+ 1427, /* GL_STREAM_COPY */
+ 1391, /* GL_STATIC_DRAW */
+ 1393, /* GL_STATIC_READ */
+ 1389, /* GL_STATIC_COPY */
+ 410, /* GL_DYNAMIC_DRAW */
+ 412, /* GL_DYNAMIC_READ */
+ 408, /* GL_DYNAMIC_COPY */
+ 535, /* GL_GL_PIXEL_PACK_BUFFER */
+ 537, /* GL_GL_PIXEL_UNPACK_BUFFER */
+ 536, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */
+ 538, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */
+ 833, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+ 831, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ 834, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ 838, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ 837, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ 795, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ 1423, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ 17, /* GL_ACTIVE_STENCIL_FACE_EXT */
+ 894, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ 1304, /* GL_SAMPLES_PASSED */
+ 486, /* GL_FRAGMENT_SHADER */
+ 1728, /* GL_VERTEX_SHADER */
+ 1178, /* GL_PROGRAM_OBJECT_ARB */
+ 1336, /* GL_SHADER_OBJECT_ARB */
+ 819, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ 877, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ 871, /* GL_MAX_VARYING_FLOATS */
+ 875, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ 804, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ 985, /* GL_OBJECT_TYPE_ARB */
+ 1338, /* GL_SHADER_TYPE */
+ 451, /* GL_FLOAT_VEC2 */
+ 453, /* GL_FLOAT_VEC3 */
+ 455, /* GL_FLOAT_VEC4 */
+ 606, /* GL_INT_VEC2 */
+ 608, /* GL_INT_VEC3 */
+ 610, /* GL_INT_VEC4 */
+ 93, /* GL_BOOL */
+ 95, /* GL_BOOL_VEC2 */
+ 97, /* GL_BOOL_VEC3 */
+ 99, /* GL_BOOL_VEC4 */
+ 445, /* GL_FLOAT_MAT2 */
+ 447, /* GL_FLOAT_MAT3 */
+ 449, /* GL_FLOAT_MAT4 */
+ 1295, /* GL_SAMPLER_1D */
+ 1297, /* GL_SAMPLER_2D */
+ 1299, /* GL_SAMPLER_3D */
+ 1300, /* GL_SAMPLER_CUBE */
+ 1296, /* GL_SAMPLER_1D_SHADOW */
+ 1298, /* GL_SAMPLER_2D_SHADOW */
+ 529, /* GL_GL_FLOAT_MAT2x3 */
+ 530, /* GL_GL_FLOAT_MAT2x4 */
+ 531, /* GL_GL_FLOAT_MAT3x2 */
+ 532, /* GL_GL_FLOAT_MAT3x4 */
+ 533, /* GL_GL_FLOAT_MAT4x2 */
+ 534, /* GL_GL_FLOAT_MAT4x3 */
+ 312, /* GL_DELETE_STATUS */
+ 221, /* GL_COMPILE_STATUS */
+ 659, /* GL_LINK_STATUS */
+ 1677, /* GL_VALIDATE_STATUS */
+ 591, /* GL_INFO_LOG_LENGTH */
+ 56, /* GL_ATTACHED_SHADERS */
+ 20, /* GL_ACTIVE_UNIFORMS */
+ 21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
+ 1337, /* GL_SHADER_SOURCE_LENGTH */
+ 15, /* GL_ACTIVE_ATTRIBUTES */
+ 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
+ 488, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ 1340, /* GL_SHADING_LANGUAGE_VERSION */
+ 290, /* GL_CURRENT_PROGRAM */
+ 1034, /* GL_PALETTE4_RGB8_OES */
+ 1036, /* GL_PALETTE4_RGBA8_OES */
+ 1032, /* GL_PALETTE4_R5_G6_B5_OES */
+ 1035, /* GL_PALETTE4_RGBA4_OES */
+ 1033, /* GL_PALETTE4_RGB5_A1_OES */
+ 1039, /* GL_PALETTE8_RGB8_OES */
+ 1041, /* GL_PALETTE8_RGBA8_OES */
+ 1037, /* GL_PALETTE8_R5_G6_B5_OES */
+ 1040, /* GL_PALETTE8_RGBA4_OES */
+ 1038, /* GL_PALETTE8_RGB5_A1_OES */
+ 574, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ 573, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ 1511, /* GL_TEXTURE_1D_ARRAY_EXT */
+ 1198, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ 1513, /* GL_TEXTURE_2D_ARRAY_EXT */
+ 1201, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ 1519, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ 1521, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ 543, /* GL_GL_SRGB */
+ 544, /* GL_GL_SRGB8 */
+ 546, /* GL_GL_SRGB_ALPHA */
+ 545, /* GL_GL_SRGB8_ALPHA8 */
+ 542, /* GL_GL_SLUMINANCE_ALPHA */
+ 541, /* GL_GL_SLUMINANCE8_ALPHA8 */
+ 539, /* GL_GL_SLUMINANCE */
+ 540, /* GL_GL_SLUMINANCE8 */
+ 526, /* GL_GL_COMPRESSED_SRGB */
+ 527, /* GL_GL_COMPRESSED_SRGB_ALPHA */
+ 524, /* GL_GL_COMPRESSED_SLUMINANCE */
+ 525, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */
+ 1095, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ 667, /* GL_LOWER_LEFT */
+ 1674, /* GL_UPPER_LEFT */
+ 1405, /* GL_STENCIL_BACK_REF */
+ 1406, /* GL_STENCIL_BACK_VALUE_MASK */
+ 1407, /* GL_STENCIL_BACK_WRITEMASK */
+ 403, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
+ 1240, /* GL_RENDERBUFFER_BINDING_EXT */
+ 1225, /* GL_READ_FRAMEBUFFER_EXT */
+ 404, /* GL_DRAW_FRAMEBUFFER_EXT */
+ 1224, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ 490, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
+ 489, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
+ 494, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
+ 492, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
+ 491, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
+ 496, /* GL_FRAMEBUFFER_COMPLETE_EXT */
+ 498, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
+ 503, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
+ 501, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ 499, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ 502, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ 500, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+ 504, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+ 506, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
+ 505, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ 801, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ 146, /* GL_COLOR_ATTACHMENT0_EXT */
+ 153, /* GL_COLOR_ATTACHMENT1_EXT */
+ 154, /* GL_COLOR_ATTACHMENT2_EXT */
+ 155, /* GL_COLOR_ATTACHMENT3_EXT */
+ 156, /* GL_COLOR_ATTACHMENT4_EXT */
+ 157, /* GL_COLOR_ATTACHMENT5_EXT */
+ 158, /* GL_COLOR_ATTACHMENT6_EXT */
+ 159, /* GL_COLOR_ATTACHMENT7_EXT */
+ 160, /* GL_COLOR_ATTACHMENT8_EXT */
+ 161, /* GL_COLOR_ATTACHMENT9_EXT */
+ 147, /* GL_COLOR_ATTACHMENT10_EXT */
+ 148, /* GL_COLOR_ATTACHMENT11_EXT */
+ 149, /* GL_COLOR_ATTACHMENT12_EXT */
+ 150, /* GL_COLOR_ATTACHMENT13_EXT */
+ 151, /* GL_COLOR_ATTACHMENT14_EXT */
+ 152, /* GL_COLOR_ATTACHMENT15_EXT */
+ 314, /* GL_DEPTH_ATTACHMENT_EXT */
+ 1396, /* GL_STENCIL_ATTACHMENT_EXT */
+ 497, /* GL_FRAMEBUFFER_EXT */
+ 1241, /* GL_RENDERBUFFER_EXT */
+ 1244, /* GL_RENDERBUFFER_WIDTH_EXT */
+ 1242, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ 1243, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ 1418, /* GL_STENCIL_INDEX_EXT */
+ 1415, /* GL_STENCIL_INDEX1_EXT */
+ 1416, /* GL_STENCIL_INDEX4_EXT */
+ 1417, /* GL_STENCIL_INDEX8_EXT */
+ 1414, /* GL_STENCIL_INDEX16_EXT */
+ 428, /* GL_EVAL_BIT */
+ 1222, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ 661, /* GL_LIST_BIT */
+ 1527, /* GL_TEXTURE_BIT */
+ 1319, /* GL_SCISSOR_BIT */
+ 29, /* GL_ALL_ATTRIB_BITS */
+ 941, /* GL_MULTISAMPLE_BIT */
+ 30, /* GL_ALL_CLIENT_ATTRIB_BITS */
};
#define Elements(x) sizeof(x)/sizeof(*x)
-typedef int (GLWINAPIV *cfunc)(const void *, const void *);
-
-static enum_elt **index1 = 0;
-static int sorted = 0;
-
-static int compar_name( const enum_elt *a, const enum_elt *b )
-{
- return strcmp(a->c, b->c);
-}
-
+typedef int (*cfunc)(const void *, const void *);
-/* note the extra level of indirection
+/**
+ * Compare a key name to an element in the \c all_enums array.
+ *
+ * \c bsearch always passes the key as the first parameter and the pointer
+ * to the array element as the second parameter. We can elimiate some
+ * extra work by taking advantage of that fact.
+ *
+ * \param a Pointer to the desired enum name.
+ * \param b Pointer to an element of the \c all_enums array.
*/
-static int compar_nr( const enum_elt **a, const enum_elt **b )
+static int compar_name( const char *a, const enum_elt *b )
{
- return (*a)->n - (*b)->n;
+ return _mesa_strcmp( a, & enum_string_table[ b->offset ] );
}
-
-static void sort_enums( void )
+/**
+ * Compare a key enum value to an element in the \c all_enums array.
+ *
+ * \c bsearch always passes the key as the first parameter and the pointer
+ * to the array element as the second parameter. We can elimiate some
+ * extra work by taking advantage of that fact.
+ *
+ * \param a Pointer to the desired enum name.
+ * \param b Pointer to an index into the \c all_enums array.
+ */
+static int compar_nr( const int *a, const unsigned *b )
{
- int i;
- index1 = (enum_elt **)MALLOC( Elements(all_enums) * sizeof(enum_elt *) );
- sorted = 1;
-
- qsort( all_enums, Elements(all_enums), sizeof(*all_enums),
- (cfunc) compar_name );
-
- for (i = 0 ; i < Elements(all_enums) ; i++)
- index1[i] = &all_enums[i];
-
- qsort( index1, Elements(all_enums), sizeof(*index1), (cfunc) compar_nr );
+ return a[0] - all_enums[*b].n;
}
+static char token_tmp[20];
-int gl_lookup_enum_by_name( const char *symbol )
+const char *_mesa_lookup_enum_by_nr( int nr )
{
- enum_elt tmp;
- enum_elt *e;
-
- if (!sorted)
- sort_enums();
+ unsigned * i;
- if (!symbol)
- return 0;
+ i = (unsigned *)bsearch( & nr, reduced_enums, Elements(reduced_enums),
+ sizeof(reduced_enums[0]), (cfunc) compar_nr );
- tmp.c = symbol;
- e = (enum_elt *)bsearch( &tmp, all_enums, Elements(all_enums),
- sizeof(*all_enums), (cfunc) compar_name );
-
- return e ? e->n : -1;
+ if ( i != NULL ) {
+ return & enum_string_table[ all_enums[ *i ].offset ];
+ }
+ else {
+ /* this is not re-entrant safe, no big deal here */
+ _mesa_sprintf(token_tmp, "0x%x", nr);
+ return token_tmp;
+ }
}
-
-const char *gl_lookup_enum_by_nr( int nr )
+int _mesa_lookup_enum_by_name( const char *symbol )
{
- enum_elt tmp, *e, **f;
+ enum_elt * f = NULL;
- if (!sorted)
- sort_enums();
+ if ( symbol != NULL ) {
+ f = (enum_elt *)bsearch( symbol, all_enums, Elements(all_enums),
+ sizeof( enum_elt ), (cfunc) compar_name );
+ }
- tmp.n = nr;
- e = &tmp;
-
- f = (enum_elt **)bsearch( &e, index1, Elements(all_enums),
- sizeof(*index1), (cfunc) compar_nr );
-
- return f ? (*f)->c : "(unknown)";
+ return (f != NULL) ? f->n : -1;
}
-#if 0
-int main()
-{
- int i;
- static const char *test[] = {
- "GL_POLYGON",
- "GL_TRUE",
- "GL_BANANA",
- "GL_REFLECTION_MAP_NV",
- };
-
- for (i = 0 ; i < Elements(test) ; i++) {
- int d = gl_lookup_enum_by_name( test[i] );
- printf("%s --> %d --> %s\n", test[i], d, gl_lookup_enum_by_nr( d ));
- }
-}
-#endif