regenerate glapi
[mesa.git] / src / mesa / main / enums.c
index 895796ebac07d7cb671172c420d02c77fee36813..e63a04e915decd91c66edf54798182be475608b1 100644 (file)
+/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */
+
 /*
- * Mesa 3-D graphics library
- * Version:  6.3
- *
- * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
- *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * All Rights Reserved.
+ * 
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
  * and/or sell copies of the Software, and to permit persons to whom the
  * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Author:
- *    Keith Whitwell <keith@tungstengraphics.com>
+ * 
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
  */
 
-
 #include "glheader.h"
+#include "mfeatures.h"
 #include "enums.h"
 #include "imports.h"
 
-
 typedef struct {
-   const char *c;
+   size_t offset;
    int n;
 } enum_elt;
 
-/**
- * XXX We should auto-generate this with a Python script someday.
- */
-static enum_elt all_enums[] =
-{
-   /* Boolean values */
-   { "GL_FALSE", 0 },
-   { "GL_TRUE", 1 },
-
-   /* Data types */
-   { "GL_BYTE", 0x1400 },
-   { "GL_UNSIGNED_BYTE", 0x1401 },
-   { "GL_SHORT", 0x1402 },
-   { "GL_UNSIGNED_SHORT", 0x1403 },
-   { "GL_INT", 0x1404 },
-   { "GL_UNSIGNED_INT", 0x1405 },
-   { "GL_FLOAT", 0x1406 },
-   { "GL_DOUBLE", 0x140A },
-   { "GL_2_BYTES", 0x1407 },
-   { "GL_3_BYTES", 0x1408 },
-   { "GL_4_BYTES", 0x1409 },
-
-   /* Primitives */
-   { "GL_LINES", 0x0001 },
-   { "GL_POINTS", 0x0000 },
-   { "GL_LINE_STRIP", 0x0003 },
-   { "GL_LINE_LOOP", 0x0002 },
-   { "GL_TRIANGLES", 0x0004 },
-   { "GL_TRIANGLE_STRIP", 0x0005 },
-   { "GL_TRIANGLE_FAN", 0x0006 },
-   { "GL_QUADS", 0x0007 },
-   { "GL_QUAD_STRIP", 0x0008 },
-   { "GL_POLYGON", 0x0009 },
-   { "GL_EDGE_FLAG", 0x0B43 },
-
-   /* Vertex Arrays */
-   { "GL_VERTEX_ARRAY", 0x8074 },
-   { "GL_NORMAL_ARRAY", 0x8075 },
-   { "GL_COLOR_ARRAY", 0x8076 },
-   { "GL_INDEX_ARRAY", 0x8077 },
-   { "GL_TEXTURE_COORD_ARRAY", 0x8078 },
-   { "GL_EDGE_FLAG_ARRAY", 0x8079 },
-   { "GL_VERTEX_ARRAY_SIZE", 0x807A },
-   { "GL_VERTEX_ARRAY_TYPE", 0x807B },
-   { "GL_VERTEX_ARRAY_STRIDE", 0x807C },
-   { "GL_NORMAL_ARRAY_TYPE", 0x807E },
-   { "GL_NORMAL_ARRAY_STRIDE", 0x807F },
-   { "GL_COLOR_ARRAY_SIZE", 0x8081 },
-   { "GL_COLOR_ARRAY_TYPE", 0x8082 },
-   { "GL_COLOR_ARRAY_STRIDE", 0x8083 },
-   { "GL_INDEX_ARRAY_TYPE", 0x8085 },
-   { "GL_INDEX_ARRAY_STRIDE", 0x8086 },
-   { "GL_TEXTURE_COORD_ARRAY_SIZE", 0x8088 },
-   { "GL_TEXTURE_COORD_ARRAY_TYPE", 0x8089 },
-   { "GL_TEXTURE_COORD_ARRAY_STRIDE", 0x808A },
-   { "GL_EDGE_FLAG_ARRAY_STRIDE", 0x808C },
-   { "GL_VERTEX_ARRAY_POINTER", 0x808E },
-   { "GL_NORMAL_ARRAY_POINTER", 0x808F },
-   { "GL_COLOR_ARRAY_POINTER", 0x8090 },
-   { "GL_INDEX_ARRAY_POINTER", 0x8091 },
-   { "GL_TEXTURE_COORD_ARRAY_POINTER", 0x8092 },
-   { "GL_EDGE_FLAG_ARRAY_POINTER", 0x8093 },
-   { "GL_V2F", 0x2A20 },
-   { "GL_V3F", 0x2A21 },
-   { "GL_C4UB_V2F", 0x2A22 },
-   { "GL_C4UB_V3F", 0x2A23 },
-   { "GL_C3F_V3F", 0x2A24 },
-   { "GL_N3F_V3F", 0x2A25 },
-   { "GL_C4F_N3F_V3F", 0x2A26 },
-   { "GL_T2F_V3F", 0x2A27 },
-   { "GL_T4F_V4F", 0x2A28 },
-   { "GL_T2F_C4UB_V3F", 0x2A29 },
-   { "GL_T2F_C3F_V3F", 0x2A2A },
-   { "GL_T2F_N3F_V3F", 0x2A2B },
-   { "GL_T2F_C4F_N3F_V3F", 0x2A2C },
-   { "GL_T4F_C4F_N3F_V4F", 0x2A2D },
-
-   /* Matrix Mode */
-   { "GL_MATRIX_MODE", 0x0BA0 },
-   { "GL_MODELVIEW", 0x1700 },
-   { "GL_PROJECTION", 0x1701 },
-   { "GL_TEXTURE", 0x1702 },
-
-   /* Points */
-   { "GL_POINT_SMOOTH", 0x0B10 },
-   { "GL_POINT_SIZE", 0x0B11 },
-   { "GL_POINT_SIZE_GRANULARITY ", 0x0B13 },
-   { "GL_POINT_SIZE_RANGE", 0x0B12 },
-
-   /* Lines */
-   { "GL_LINE_SMOOTH", 0x0B20 },
-   { "GL_LINE_STIPPLE", 0x0B24 },
-   { "GL_LINE_STIPPLE_PATTERN", 0x0B25 },
-   { "GL_LINE_STIPPLE_REPEAT", 0x0B26 },
-   { "GL_LINE_WIDTH", 0x0B21 },
-   { "GL_LINE_WIDTH_GRANULARITY", 0x0B23 },
-   { "GL_LINE_WIDTH_RANGE", 0x0B22 },
-
-   /* Polygons */
-   { "GL_POINT", 0x1B00 },
-   { "GL_LINE", 0x1B01 },
-   { "GL_FILL", 0x1B02 },
-   { "GL_CCW", 0x0901 },
-   { "GL_CW", 0x0900 },
-   { "GL_FRONT", 0x0404 },
-   { "GL_BACK", 0x0405 },
-   { "GL_CULL_FACE", 0x0B44 },
-   { "GL_CULL_FACE_MODE", 0x0B45 },
-   { "GL_POLYGON_SMOOTH", 0x0B41 },
-   { "GL_POLYGON_STIPPLE", 0x0B42 },
-   { "GL_FRONT_FACE", 0x0B46 },
-   { "GL_POLYGON_MODE", 0x0B40 },
-   { "GL_POLYGON_OFFSET_FACTOR", 0x8038 },
-   { "GL_POLYGON_OFFSET_UNITS", 0x2A00 },
-   { "GL_POLYGON_OFFSET_POINT", 0x2A01 },
-   { "GL_POLYGON_OFFSET_LINE", 0x2A02 },
-   { "GL_POLYGON_OFFSET_FILL", 0x8037 },
-
-   /* Display Lists */
-   { "GL_COMPILE", 0x1300 },
-   { "GL_COMPILE_AND_EXECUTE", 0x1301 },
-   { "GL_LIST_BASE", 0x0B32 },
-   { "GL_LIST_INDEX", 0x0B33 },
-   { "GL_LIST_MODE", 0x0B30 },
-
-   /* Depth buffer */
-   { "GL_NEVER", 0x0200 },
-   { "GL_LESS", 0x0201 },
-   { "GL_GEQUAL", 0x0206 },
-   { "GL_LEQUAL", 0x0203 },
-   { "GL_GREATER", 0x0204 },
-   { "GL_NOTEQUAL", 0x0205 },
-   { "GL_EQUAL", 0x0202 },
-   { "GL_ALWAYS", 0x0207 },
-   { "GL_DEPTH_TEST", 0x0B71 },
-   { "GL_DEPTH_BITS", 0x0D56 },
-   { "GL_DEPTH_CLEAR_VALUE", 0x0B73 },
-   { "GL_DEPTH_FUNC", 0x0B74 },
-   { "GL_DEPTH_RANGE", 0x0B70 },
-   { "GL_DEPTH_WRITEMASK", 0x0B72 },
-   { "GL_DEPTH_COMPONENT", 0x1902 },
-
-   /* Lighting */
-   { "GL_LIGHTING", 0x0B50 },
-   { "GL_LIGHT0", 0x4000 },
-   { "GL_LIGHT1", 0x4001 },
-   { "GL_LIGHT2", 0x4002 },
-   { "GL_LIGHT3", 0x4003 },
-   { "GL_LIGHT4", 0x4004 },
-   { "GL_LIGHT5", 0x4005 },
-   { "GL_LIGHT6", 0x4006 },
-   { "GL_LIGHT7", 0x4007 },
-   { "GL_SPOT_EXPONENT", 0x1205 },
-   { "GL_SPOT_CUTOFF", 0x1206 },
-   { "GL_CONSTANT_ATTENUATION", 0x1207 },
-   { "GL_LINEAR_ATTENUATION", 0x1208 },
-   { "GL_QUADRATIC_ATTENUATION", 0x1209 },
-   { "GL_AMBIENT", 0x1200 },
-   { "GL_DIFFUSE", 0x1201 },
-   { "GL_SPECULAR", 0x1202 },
-   { "GL_SHININESS", 0x1601 },
-   { "GL_EMISSION", 0x1600 },
-   { "GL_POSITION", 0x1203 },
-   { "GL_SPOT_DIRECTION", 0x1204 },
-   { "GL_AMBIENT_AND_DIFFUSE", 0x1602 },
-   { "GL_COLOR_INDEXES", 0x1603 },
-   { "GL_LIGHT_MODEL_TWO_SIDE", 0x0B52 },
-   { "GL_LIGHT_MODEL_LOCAL_VIEWER", 0x0B51 },
-   { "GL_LIGHT_MODEL_AMBIENT", 0x0B53 },
-   { "GL_FRONT_AND_BACK", 0x0408 },
-   { "GL_SHADE_MODEL", 0x0B54 },
-   { "GL_FLAT", 0x1D00 },
-   { "GL_SMOOTH", 0x1D01 },
-   { "GL_COLOR_MATERIAL", 0x0B57 },
-   { "GL_COLOR_MATERIAL_FACE", 0x0B55 },
-   { "GL_COLOR_MATERIAL_PARAMETER", 0x0B56 },
-   { "GL_NORMALIZE", 0x0BA1 },
-
-   /* User clipping planes */
-   { "GL_CLIP_PLANE0", 0x3000 },
-   { "GL_CLIP_PLANE1", 0x3001 },
-   { "GL_CLIP_PLANE2", 0x3002 },
-   { "GL_CLIP_PLANE3", 0x3003 },
-   { "GL_CLIP_PLANE4", 0x3004 },
-   { "GL_CLIP_PLANE5", 0x3005 },
-
-   /* Accumulation buffer */
-   { "GL_ACCUM_RED_BITS", 0x0D58 },
-   { "GL_ACCUM_GREEN_BITS", 0x0D59 },
-   { "GL_ACCUM_BLUE_BITS", 0x0D5A },
-   { "GL_ACCUM_ALPHA_BITS", 0x0D5B },
-   { "GL_ACCUM_CLEAR_VALUE", 0x0B80 },
-   { "GL_ACCUM", 0x0100 },
-   { "GL_ADD", 0x0104 },
-   { "GL_LOAD", 0x0101 },
-   { "GL_MULT", 0x0103 },
-   { "GL_RETURN", 0x0102 },
-
-   /* Alpha testing */
-   { "GL_ALPHA_TEST", 0x0BC0 },
-   { "GL_ALPHA_TEST_REF", 0x0BC2 },
-   { "GL_ALPHA_TEST_FUNC", 0x0BC1 },
-
-   /* Blending */
-   { "GL_BLEND", 0x0BE2 },
-   { "GL_BLEND_SRC", 0x0BE1 },
-   { "GL_BLEND_DST", 0x0BE0 },
-   { "GL_ZERO", 0 },
-   { "GL_ONE", 1 },
-   { "GL_SRC_COLOR", 0x0300 },
-   { "GL_ONE_MINUS_SRC_COLOR", 0x0301 },
-   { "GL_DST_COLOR", 0x0306 },
-   { "GL_ONE_MINUS_DST_COLOR", 0x0307 },
-   { "GL_SRC_ALPHA", 0x0302 },
-   { "GL_ONE_MINUS_SRC_ALPHA", 0x0303 },
-   { "GL_DST_ALPHA", 0x0304 },
-   { "GL_ONE_MINUS_DST_ALPHA", 0x0305 },
-   { "GL_SRC_ALPHA_SATURATE", 0x0308 },
-   { "GL_CONSTANT_COLOR", 0x8001 },
-   { "GL_ONE_MINUS_CONSTANT_COLOR", 0x8002 },
-   { "GL_CONSTANT_ALPHA", 0x8003 },
-   { "GL_ONE_MINUS_CONSTANT_ALPHA", 0x8004 },
-
-   /* Render Mode */
-   { "GL_FEEDBACK", 0x1C01 },
-   { "GL_RENDER", 0x1C00 },
-   { "GL_SELECT", 0x1C02 },
-
-   /* Feedback */
-   { "GL_2D", 0x0600 },
-   { "GL_3D", 0x0601 },
-   { "GL_3D_COLOR", 0x0602 },
-   { "GL_3D_COLOR_TEXTURE", 0x0603 },
-   { "GL_4D_COLOR_TEXTURE", 0x0604 },
-   { "GL_POINT_TOKEN", 0x0701 },
-   { "GL_LINE_TOKEN", 0x0702 },
-   { "GL_LINE_RESET_TOKEN", 0x0707 },
-   { "GL_POLYGON_TOKEN", 0x0703 },
-   { "GL_BITMAP_TOKEN", 0x0704 },
-   { "GL_DRAW_PIXEL_TOKEN", 0x0705 },
-   { "GL_COPY_PIXEL_TOKEN", 0x0706 },
-   { "GL_PASS_THROUGH_TOKEN", 0x0700 },
-   { "GL_FEEDBACK_BUFFER_POINTER", 0x0DF0 },
-   { "GL_FEEDBACK_BUFFER_SIZE", 0x0DF1 },
-   { "GL_FEEDBACK_BUFFER_TYPE", 0x0DF2 },
-
-   /* Selection */
-   { "GL_SELECTION_BUFFER_POINTER", 0x0DF3 },
-   { "GL_SELECTION_BUFFER_SIZE", 0x0DF4 },
-
-   /* Fog */
-   { "GL_FOG", 0x0B60 },
-   { "GL_FOG_MODE", 0x0B65 },
-   { "GL_FOG_DENSITY", 0x0B62 },
-   { "GL_FOG_COLOR", 0x0B66 },
-   { "GL_FOG_INDEX", 0x0B61 },
-   { "GL_FOG_START", 0x0B63 },
-   { "GL_FOG_END", 0x0B64 },
-   { "GL_LINEAR", 0x2601 },
-   { "GL_EXP", 0x0800 },
-   { "GL_EXP2", 0x0801 },
-
-   /* Logic Ops */
-   { "GL_LOGIC_OP", 0x0BF1 },
-   { "GL_INDEX_LOGIC_OP", 0x0BF1 },
-   { "GL_COLOR_LOGIC_OP", 0x0BF2 },
-   { "GL_LOGIC_OP_MODE", 0x0BF0 },
-   { "GL_CLEAR", 0x1500 },
-   { "GL_SET", 0x150F },
-   { "GL_COPY", 0x1503 },
-   { "GL_COPY_INVERTED", 0x150C },
-   { "GL_NOOP", 0x1505 },
-   { "GL_INVERT", 0x150A },
-   { "GL_AND", 0x1501 },
-   { "GL_NAND", 0x150E },
-   { "GL_OR", 0x1507 },
-   { "GL_NOR", 0x1508 },
-   { "GL_XOR", 0x1506 },
-   { "GL_EQUIV", 0x1509 },
-   { "GL_AND_REVERSE", 0x1502 },
-   { "GL_AND_INVERTED", 0x1504 },
-   { "GL_OR_REVERSE", 0x150B },
-   { "GL_OR_INVERTED", 0x150D },
-
-   /* Stencil */
-   { "GL_STENCIL_TEST", 0x0B90 },
-   { "GL_STENCIL_WRITEMASK", 0x0B98 },
-   { "GL_STENCIL_BITS", 0x0D57 },
-   { "GL_STENCIL_FUNC", 0x0B92 },
-   { "GL_STENCIL_VALUE_MASK", 0x0B93 },
-   { "GL_STENCIL_REF", 0x0B97 },
-   { "GL_STENCIL_FAIL", 0x0B94 },
-   { "GL_STENCIL_PASS_DEPTH_PASS", 0x0B96 },
-   { "GL_STENCIL_PASS_DEPTH_FAIL", 0x0B95 },
-   { "GL_STENCIL_CLEAR_VALUE", 0x0B91 },
-   { "GL_STENCIL_INDEX", 0x1901 },
-   { "GL_KEEP", 0x1E00 },
-   { "GL_REPLACE", 0x1E01 },
-   { "GL_INCR", 0x1E02 },
-   { "GL_DECR", 0x1E03 },
-
-   /* Buffers, Pixel Drawing/Reading */
-   { "GL_NONE", 0 },
-   { "GL_LEFT", 0x0406 },
-   { "GL_RIGHT", 0x0407 },
-   { "GL_FRONT_LEFT", 0x0400 },
-   { "GL_FRONT_RIGHT", 0x0401 },
-   { "GL_BACK_LEFT", 0x0402 },
-   { "GL_BACK_RIGHT", 0x0403 },
-   { "GL_AUX0", 0x0409 },
-   { "GL_AUX1", 0x040A },
-   { "GL_AUX2", 0x040B },
-   { "GL_AUX3", 0x040C },
-   { "GL_COLOR_INDEX", 0x1900 },
-   { "GL_RED", 0x1903 },
-   { "GL_GREEN", 0x1904 },
-   { "GL_BLUE", 0x1905 },
-   { "GL_ALPHA", 0x1906 },
-   { "GL_LUMINANCE", 0x1909 },
-   { "GL_LUMINANCE_ALPHA", 0x190A },
-   { "GL_ALPHA_BITS", 0x0D55 },
-   { "GL_RED_BITS", 0x0D52 },
-   { "GL_GREEN_BITS", 0x0D53 },
-   { "GL_BLUE_BITS", 0x0D54 },
-   { "GL_INDEX_BITS", 0x0D51 },
-   { "GL_SUBPIXEL_BITS", 0x0D50 },
-   { "GL_AUX_BUFFERS", 0x0C00 },
-   { "GL_READ_BUFFER", 0x0C02 },
-   { "GL_DRAW_BUFFER", 0x0C01 },
-   { "GL_DOUBLEBUFFER", 0x0C32 },
-   { "GL_STEREO", 0x0C33 },
-   { "GL_BITMAP", 0x1A00 },
-   { "GL_COLOR", 0x1800 },
-   { "GL_DEPTH", 0x1801 },
-   { "GL_STENCIL", 0x1802 },
-   { "GL_DITHER", 0x0BD0 },
-   { "GL_RGB", 0x1907 },
-   { "GL_RGBA", 0x1908 },
-
-   /* Implementation limits */
-   { "GL_MAX_LIST_NESTING", 0x0B31 },
-   { "GL_MAX_ATTRIB_STACK_DEPTH", 0x0D35 },
-   { "GL_MAX_MODELVIEW_STACK_DEPTH", 0x0D36 },
-   { "GL_MAX_NAME_STACK_DEPTH", 0x0D37 },
-   { "GL_MAX_PROJECTION_STACK_DEPTH", 0x0D38 },
-   { "GL_MAX_TEXTURE_STACK_DEPTH", 0x0D39 },
-   { "GL_MAX_EVAL_ORDER", 0x0D30 },
-   { "GL_MAX_LIGHTS", 0x0D31 },
-   { "GL_MAX_CLIP_PLANES", 0x0D32 },
-   { "GL_MAX_TEXTURE_SIZE", 0x0D33 },
-   { "GL_MAX_PIXEL_MAP_TABLE", 0x0D34 },
-   { "GL_MAX_VIEWPORT_DIMS", 0x0D3A },
-   { "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", 0x0D3B },
-
-
-   { "GL_ATTRIB_STACK_DEPTH", 0x0BB0 },
-   { "GL_CLIENT_ATTRIB_STACK_DEPTH", 0x0BB1 },
-   { "GL_COLOR_CLEAR_VALUE", 0x0C22 },
-   { "GL_COLOR_WRITEMASK", 0x0C23 },
-   { "GL_CURRENT_INDEX", 0x0B01 },
-   { "GL_CURRENT_COLOR", 0x0B00 },
-   { "GL_CURRENT_NORMAL", 0x0B02 },
-   { "GL_CURRENT_RASTER_COLOR", 0x0B04 },
-   { "GL_CURRENT_RASTER_DISTANCE", 0x0B09 },
-   { "GL_CURRENT_RASTER_INDEX", 0x0B05 },
-   { "GL_CURRENT_RASTER_POSITION", 0x0B07 },
-   { "GL_CURRENT_RASTER_TEXTURE_COORDS", 0x0B06},
-   { "GL_CURRENT_RASTER_POSITION_VALID", 0x0B08 },
-   { "GL_CURRENT_TEXTURE_COORDS", 0x0B03 },
-   { "GL_INDEX_CLEAR_VALUE", 0x0C20 },
-   { "GL_INDEX_MODE", 0x0C30 },
-   { "GL_INDEX_WRITEMASK", 0x0C21 },
-   { "GL_MODELVIEW_MATRIX", 0x0BA6 },
-   { "GL_MODELVIEW_STACK_DEPTH", 0x0BA3 },
-   { "GL_NAME_STACK_DEPTH", 0x0D70 },
-   { "GL_PROJECTION_MATRIX", 0x0BA7 },
-   { "GL_PROJECTION_STACK_DEPTH", 0x0BA4 },
-   { "GL_RENDER_MODE", 0x0C40 },
-   { "GL_RGBA_MODE", 0x0C31 },
-   { "GL_TEXTURE_MATRIX", 0x0BA8 },
-   { "GL_TEXTURE_STACK_DEPTH", 0x0BA5 },
-   { "GL_VIEWPORT", 0x0BA2 },
-
-
-   /* Evaluators */
-   { "GL_AUTO_NORMAL", 0x0D80 },
-   { "GL_MAP1_COLOR_4", 0x0D90 },
-   { "GL_MAP1_GRID_DOMAIN", 0x0DD0 },
-   { "GL_MAP1_GRID_SEGMENTS", 0x0DD1 },
-   { "GL_MAP1_INDEX", 0x0D91 },
-   { "GL_MAP1_NORMAL", 0x0D92 },
-   { "GL_MAP1_TEXTURE_COORD_1", 0x0D93 },
-   { "GL_MAP1_TEXTURE_COORD_2", 0x0D94 },
-   { "GL_MAP1_TEXTURE_COORD_3", 0x0D95 },
-   { "GL_MAP1_TEXTURE_COORD_4", 0x0D96 },
-   { "GL_MAP1_VERTEX_3", 0x0D97 },
-   { "GL_MAP1_VERTEX_4", 0x0D98 },
-   { "GL_MAP2_COLOR_4", 0x0DB0 },
-   { "GL_MAP2_GRID_DOMAIN", 0x0DD2 },
-   { "GL_MAP2_GRID_SEGMENTS", 0x0DD3 },
-   { "GL_MAP2_INDEX", 0x0DB1 },
-   { "GL_MAP2_NORMAL", 0x0DB2 },
-   { "GL_MAP2_TEXTURE_COORD_1", 0x0DB3 },
-   { "GL_MAP2_TEXTURE_COORD_2", 0x0DB4 },
-   { "GL_MAP2_TEXTURE_COORD_3", 0x0DB5 },
-   { "GL_MAP2_TEXTURE_COORD_4", 0x0DB6 },
-   { "GL_MAP2_VERTEX_3", 0x0DB7 },
-   { "GL_MAP2_VERTEX_4", 0x0DB8 },
-   { "GL_COEFF", 0x0A00 },
-   { "GL_DOMAIN", 0x0A02 },
-   { "GL_ORDER", 0x0A01 },
-
-   /* Hints */
-   { "GL_FOG_HINT", 0x0C54 },
-   { "GL_LINE_SMOOTH_HINT", 0x0C52 },
-   { "GL_PERSPECTIVE_CORRECTION_HINT", 0x0C50 },
-   { "GL_POINT_SMOOTH_HINT", 0x0C51 },
-   { "GL_POLYGON_SMOOTH_HINT", 0x0C53 },
-   { "GL_DONT_CARE", 0x1100 },
-   { "GL_FASTEST", 0x1101 },
-   { "GL_NICEST", 0x1102 },
-
-   /* Scissor box */
-   { "GL_SCISSOR_TEST", 0x0C11 },
-   { "GL_SCISSOR_BOX", 0x0C10 },
-
-   /* Pixel Mode / Transfer */
-   { "GL_MAP_COLOR", 0x0D10 },
-   { "GL_MAP_STENCIL", 0x0D11 },
-   { "GL_INDEX_SHIFT", 0x0D12 },
-   { "GL_INDEX_OFFSET", 0x0D13 },
-   { "GL_RED_SCALE", 0x0D14 },
-   { "GL_RED_BIAS", 0x0D15 },
-   { "GL_GREEN_SCALE", 0x0D18 },
-   { "GL_GREEN_BIAS", 0x0D19 },
-   { "GL_BLUE_SCALE", 0x0D1A },
-   { "GL_BLUE_BIAS", 0x0D1B },
-   { "GL_ALPHA_SCALE", 0x0D1C },
-   { "GL_ALPHA_BIAS", 0x0D1D },
-   { "GL_DEPTH_SCALE", 0x0D1E },
-   { "GL_DEPTH_BIAS", 0x0D1F },
-   { "GL_PIXEL_MAP_S_TO_S_SIZE", 0x0CB1 },
-   { "GL_PIXEL_MAP_I_TO_I_SIZE", 0x0CB0 },
-   { "GL_PIXEL_MAP_I_TO_R_SIZE", 0x0CB2 },
-   { "GL_PIXEL_MAP_I_TO_G_SIZE", 0x0CB3 },
-   { "GL_PIXEL_MAP_I_TO_B_SIZE", 0x0CB4 },
-   { "GL_PIXEL_MAP_I_TO_A_SIZE", 0x0CB5 },
-   { "GL_PIXEL_MAP_R_TO_R_SIZE", 0x0CB6 },
-   { "GL_PIXEL_MAP_G_TO_G_SIZE", 0x0CB7 },
-   { "GL_PIXEL_MAP_B_TO_B_SIZE", 0x0CB8 },
-   { "GL_PIXEL_MAP_A_TO_A_SIZE", 0x0CB9 },
-   { "GL_PIXEL_MAP_S_TO_S", 0x0C71 },
-   { "GL_PIXEL_MAP_I_TO_I", 0x0C70 },
-   { "GL_PIXEL_MAP_I_TO_R", 0x0C72 },
-   { "GL_PIXEL_MAP_I_TO_G", 0x0C73 },
-   { "GL_PIXEL_MAP_I_TO_B", 0x0C74 },
-   { "GL_PIXEL_MAP_I_TO_A", 0x0C75 },
-   { "GL_PIXEL_MAP_R_TO_R", 0x0C76 },
-   { "GL_PIXEL_MAP_G_TO_G", 0x0C77 },
-   { "GL_PIXEL_MAP_B_TO_B", 0x0C78 },
-   { "GL_PIXEL_MAP_A_TO_A", 0x0C79 },
-   { "GL_PACK_ALIGNMENT", 0x0D05 },
-   { "GL_PACK_LSB_FIRST", 0x0D01 },
-   { "GL_PACK_ROW_LENGTH", 0x0D02 },
-   { "GL_PACK_SKIP_PIXELS", 0x0D04 },
-   { "GL_PACK_SKIP_ROWS", 0x0D03 },
-   { "GL_PACK_SWAP_BYTES", 0x0D00 },
-   { "GL_UNPACK_ALIGNMENT", 0x0CF5 },
-   { "GL_UNPACK_LSB_FIRST", 0x0CF1 },
-   { "GL_UNPACK_ROW_LENGTH", 0x0CF2 },
-   { "GL_UNPACK_SKIP_PIXELS", 0x0CF4 },
-   { "GL_UNPACK_SKIP_ROWS", 0x0CF3 },
-   { "GL_UNPACK_SWAP_BYTES", 0x0CF0 },
-   { "GL_ZOOM_X", 0x0D16 },
-   { "GL_ZOOM_Y", 0x0D17 },
-
-   /* Texture mapping */
-   { "GL_TEXTURE_ENV", 0x2300 },
-   { "GL_TEXTURE_ENV_MODE", 0x2200 },
-   { "GL_TEXTURE_1D", 0x0DE0 },
-   { "GL_TEXTURE_2D", 0x0DE1 },
-   { "GL_TEXTURE_WRAP_S", 0x2802 },
-   { "GL_TEXTURE_WRAP_T", 0x2803 },
-   { "GL_TEXTURE_MAG_FILTER", 0x2800 },
-   { "GL_TEXTURE_MIN_FILTER", 0x2801 },
-   { "GL_TEXTURE_ENV_COLOR", 0x2201 },
-   { "GL_TEXTURE_GEN_S", 0x0C60 },
-   { "GL_TEXTURE_GEN_T", 0x0C61 },
-   { "GL_TEXTURE_GEN_MODE", 0x2500 },
-   { "GL_TEXTURE_BORDER_COLOR", 0x1004 },
-   { "GL_TEXTURE_WIDTH", 0x1000 },
-   { "GL_TEXTURE_HEIGHT", 0x1001 },
-   { "GL_TEXTURE_BORDER", 0x1005 },
-   { "GL_TEXTURE_COMPONENTS", 0x1003 },
-   { "GL_TEXTURE_RED_SIZE", 0x805C },
-   { "GL_TEXTURE_GREEN_SIZE", 0x805D },
-   { "GL_TEXTURE_BLUE_SIZE", 0x805E },
-   { "GL_TEXTURE_ALPHA_SIZE", 0x805F },
-   { "GL_TEXTURE_LUMINANCE_SIZE", 0x8060 },
-   { "GL_TEXTURE_INTENSITY_SIZE", 0x8061 },
-   { "GL_NEAREST_MIPMAP_NEAREST", 0x2700 },
-   { "GL_NEAREST_MIPMAP_LINEAR", 0x2702 },
-   { "GL_LINEAR_MIPMAP_NEAREST", 0x2701 },
-   { "GL_LINEAR_MIPMAP_LINEAR", 0x2703 },
-   { "GL_OBJECT_LINEAR", 0x2401 },
-   { "GL_OBJECT_PLANE", 0x2501 },
-   { "GL_EYE_LINEAR", 0x2400 },
-   { "GL_EYE_PLANE", 0x2502 },
-   { "GL_SPHERE_MAP", 0x2402 },
-   { "GL_DECAL", 0x2101 },
-   { "GL_MODULATE", 0x2100 },
-   { "GL_NEAREST", 0x2600 },
-   { "GL_REPEAT", 0x2901 },
-   { "GL_CLAMP", 0x2900 },
-   { "GL_S", 0x2000 },
-   { "GL_T", 0x2001 },
-   { "GL_R", 0x2002 },
-   { "GL_Q", 0x2003 },
-   { "GL_TEXTURE_GEN_R", 0x0C62 },
-   { "GL_TEXTURE_GEN_Q", 0x0C63 },
-
-   /* GL 1.1 texturing */
-   { "GL_PROXY_TEXTURE_1D", 0x8063 },
-   { "GL_PROXY_TEXTURE_2D", 0x8064 },
-   { "GL_TEXTURE_PRIORITY", 0x8066 },
-   { "GL_TEXTURE_RESIDENT", 0x8067 },
-   { "GL_TEXTURE_BINDING_1D", 0x8068 },
-   { "GL_TEXTURE_BINDING_2D", 0x8069 },
-   { "GL_TEXTURE_INTERNAL_FORMAT", 0x1003 },
-
-   /* GL 1.2 texturing */
-   { "GL_PACK_SKIP_IMAGES", 0x806B },
-   { "GL_PACK_IMAGE_HEIGHT", 0x806C },
-   { "GL_UNPACK_SKIP_IMAGES", 0x806D },
-   { "GL_UNPACK_IMAGE_HEIGHT", 0x806E },
-   { "GL_TEXTURE_3D", 0x806F },
-   { "GL_PROXY_TEXTURE_3D", 0x8070 },
-   { "GL_TEXTURE_DEPTH", 0x8071 },
-   { "GL_TEXTURE_WRAP_R", 0x8072 },
-   { "GL_MAX_3D_TEXTURE_SIZE", 0x8073 },
-   { "GL_TEXTURE_BINDING_3D", 0x806A },
-
-   /* Internal texture formats (GL 1.1) */
-   { "GL_ALPHA4", 0x803B },
-   { "GL_ALPHA8", 0x803C },
-   { "GL_ALPHA12", 0x803D },
-   { "GL_ALPHA16", 0x803E },
-   { "GL_LUMINANCE4", 0x803F },
-   { "GL_LUMINANCE8", 0x8040 },
-   { "GL_LUMINANCE12", 0x8041 },
-   { "GL_LUMINANCE16", 0x8042 },
-   { "GL_LUMINANCE4_ALPHA4", 0x8043 },
-   { "GL_LUMINANCE6_ALPHA2", 0x8044 },
-   { "GL_LUMINANCE8_ALPHA8", 0x8045 },
-   { "GL_LUMINANCE12_ALPHA4", 0x8046 },
-   { "GL_LUMINANCE12_ALPHA12", 0x8047 },
-   { "GL_LUMINANCE16_ALPHA16", 0x8048 },
-   { "GL_INTENSITY", 0x8049 },
-   { "GL_INTENSITY4", 0x804A },
-   { "GL_INTENSITY8", 0x804B },
-   { "GL_INTENSITY12", 0x804C },
-   { "GL_INTENSITY16", 0x804D },
-   { "GL_R3_G3_B2", 0x2A10 },
-   { "GL_RGB4", 0x804F },
-   { "GL_RGB5", 0x8050 },
-   { "GL_RGB8", 0x8051 },
-   { "GL_RGB10", 0x8052 },
-   { "GL_RGB12", 0x8053 },
-   { "GL_RGB16", 0x8054 },
-   { "GL_RGBA2", 0x8055 },
-   { "GL_RGBA4", 0x8056 },
-   { "GL_RGB5_A1", 0x8057 },
-   { "GL_RGBA8", 0x8058 },
-   { "GL_RGB10_A2", 0x8059 },
-   { "GL_RGBA12", 0x805A },
-   { "GL_RGBA16", 0x805B },
-
-   /* Utility */
-   { "GL_VENDOR", 0x1F00 },
-   { "GL_RENDERER", 0x1F01 },
-   { "GL_VERSION", 0x1F02 },
-   { "GL_EXTENSIONS", 0x1F03 },
-
-   /* Errors */
-   { "GL_INVALID_VALUE", 0x0501 },
-   { "GL_INVALID_ENUM", 0x0500 },
-   { "GL_INVALID_OPERATION", 0x0502 },
-   { "GL_STACK_OVERFLOW", 0x0503 },
-   { "GL_STACK_UNDERFLOW", 0x0504 },
-   { "GL_OUT_OF_MEMORY", 0x0505 },
-
-   /*
-    * Extensions
-    */
-
-   { "GL_CONSTANT_COLOR_EXT", 0x8001 },
-   { "GL_ONE_MINUS_CONSTANT_COLOR_EXT", 0x8002 },
-   { "GL_CONSTANT_ALPHA_EXT", 0x8003 },
-   { "GL_ONE_MINUS_CONSTANT_ALPHA_EXT", 0x8004 },
-   { "GL_BLEND_EQUATION_EXT", 0x8009 },
-   { "GL_MIN_EXT", 0x8007 },
-   { "GL_MAX_EXT", 0x8008 },
-   { "GL_FUNC_ADD_EXT", 0x8006 },
-   { "GL_FUNC_SUBTRACT_EXT", 0x800A },
-   { "GL_FUNC_REVERSE_SUBTRACT_EXT", 0x800B },
-   { "GL_BLEND_COLOR_EXT", 0x8005 },
-
-   { "GL_POLYGON_OFFSET_EXT", 0x8037 },
-   { "GL_POLYGON_OFFSET_FACTOR_EXT", 0x8038 },
-   { "GL_POLYGON_OFFSET_BIAS_EXT", 0x8039 },
-
-
-   { "GL_VERTEX_ARRAY_EXT", 0x8074 },
-   { "GL_NORMAL_ARRAY_EXT", 0x8075 },
-   { "GL_COLOR_ARRAY_EXT", 0x8076 },
-   { "GL_INDEX_ARRAY_EXT", 0x8077 },
-   { "GL_TEXTURE_COORD_ARRAY_EXT", 0x8078 },
-   { "GL_EDGE_FLAG_ARRAY_EXT", 0x8079 },
-   { "GL_VERTEX_ARRAY_SIZE_EXT", 0x807A },
-   { "GL_VERTEX_ARRAY_TYPE_EXT", 0x807B },
-   { "GL_VERTEX_ARRAY_STRIDE_EXT", 0x807C },
-   { "GL_VERTEX_ARRAY_COUNT_EXT", 0x807D },
-   { "GL_NORMAL_ARRAY_TYPE_EXT", 0x807E },
-   { "GL_NORMAL_ARRAY_STRIDE_EXT", 0x807F },
-   { "GL_NORMAL_ARRAY_COUNT_EXT", 0x8080 },
-   { "GL_COLOR_ARRAY_SIZE_EXT", 0x8081 },
-   { "GL_COLOR_ARRAY_TYPE_EXT", 0x8082 },
-   { "GL_COLOR_ARRAY_STRIDE_EXT", 0x8083 },
-   { "GL_COLOR_ARRAY_COUNT_EXT", 0x8084 },
-   { "GL_INDEX_ARRAY_TYPE_EXT", 0x8085 },
-   { "GL_INDEX_ARRAY_STRIDE_EXT", 0x8086 },
-   { "GL_INDEX_ARRAY_COUNT_EXT", 0x8087 },
-   { "GL_TEXTURE_COORD_ARRAY_SIZE_EXT", 0x8088 },
-   { "GL_TEXTURE_COORD_ARRAY_TYPE_EXT", 0x8089 },
-   { "GL_TEXTURE_COORD_ARRAY_STRIDE_EXT", 0x808A },
-   { "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", 0x808B },
-   { "GL_EDGE_FLAG_ARRAY_STRIDE_EXT", 0x808C },
-   { "GL_EDGE_FLAG_ARRAY_COUNT_EXT", 0x808D },
-   { "GL_VERTEX_ARRAY_POINTER_EXT", 0x808E },
-   { "GL_NORMAL_ARRAY_POINTER_EXT", 0x808F },
-   { "GL_COLOR_ARRAY_POINTER_EXT", 0x8090 },
-   { "GL_INDEX_ARRAY_POINTER_EXT", 0x8091 },
-   { "GL_TEXTURE_COORD_ARRAY_POINTER_EXT", 0x8092 },
-   { "GL_EDGE_FLAG_ARRAY_POINTER_EXT", 0x8093 },
-
-   { "GL_TEXTURE_PRIORITY_EXT", 0x8066 },
-   { "GL_TEXTURE_RESIDENT_EXT", 0x8067 },
-   { "GL_TEXTURE_1D_BINDING_EXT", 0x8068 },
-   { "GL_TEXTURE_2D_BINDING_EXT", 0x8069 },
-
-   { "GL_PACK_SKIP_IMAGES_EXT", 0x806B },
-   { "GL_PACK_IMAGE_HEIGHT_EXT", 0x806C },
-   { "GL_UNPACK_SKIP_IMAGES_EXT", 0x806D },
-   { "GL_UNPACK_IMAGE_HEIGHT_EXT", 0x806E },
-   { "GL_TEXTURE_3D_EXT", 0x806F },
-   { "GL_PROXY_TEXTURE_3D_EXT", 0x8070 },
-   { "GL_TEXTURE_DEPTH_EXT", 0x8071 },
-   { "GL_TEXTURE_WRAP_R_EXT", 0x8072 },
-   { "GL_MAX_3D_TEXTURE_SIZE_EXT", 0x8073 },
-   { "GL_TEXTURE_3D_BINDING_EXT", 0x806A },
-
-   { "GL_TABLE_TOO_LARGE_EXT", 0x8031 },
-   { "GL_COLOR_TABLE_FORMAT_EXT", 0x80D8 },
-   { "GL_COLOR_TABLE_WIDTH_EXT", 0x80D9 },
-   { "GL_COLOR_TABLE_RED_SIZE_EXT", 0x80DA },
-   { "GL_COLOR_TABLE_GREEN_SIZE_EXT", 0x80DB },
-   { "GL_COLOR_TABLE_BLUE_SIZE_EXT", 0x80DC },
-   { "GL_COLOR_TABLE_ALPHA_SIZE_EXT", 0x80DD },
-   { "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT", 0x80DE },
-   { "GL_COLOR_TABLE_INTENSITY_SIZE_EXT", 0x80DF },
-   { "GL_TEXTURE_INDEX_SIZE_EXT", 0x80ED },
-   { "GL_COLOR_INDEX1_EXT", 0x80E2 },
-   { "GL_COLOR_INDEX2_EXT", 0x80E3 },
-   { "GL_COLOR_INDEX4_EXT", 0x80E4 },
-   { "GL_COLOR_INDEX8_EXT", 0x80E5 },
-   { "GL_COLOR_INDEX12_EXT", 0x80E6 },
-   { "GL_COLOR_INDEX16_EXT", 0x80E7 },
-
-   { "GL_SHARED_TEXTURE_PALETTE_EXT", 0x81FB },
-
-   { "GL_POINT_SIZE_MIN_EXT", 0x8126 },
-   { "GL_POINT_SIZE_MAX_EXT", 0x8127 },
-   { "GL_POINT_FADE_THRESHOLD_SIZE_EXT", 0x8128 },
-   { "GL_DISTANCE_ATTENUATION_EXT", 0x8129 },
-
-   { "GL_RESCALE_NORMAL_EXT", 0x803A },
-
-   { "GL_ABGR_EXT", 0x8000 },
-
-   { "GL_INCR_WRAP_EXT", 0x8507 },
-   { "GL_DECR_WRAP_EXT", 0x8508 },
-
-   { "GL_CLAMP_TO_EDGE_SGIS", 0x812F },
-
-   { "GL_BLEND_DST_RGB_INGR", 0x80C8 },
-   { "GL_BLEND_SRC_RGB_INGR", 0x80C9 },
-   { "GL_BLEND_DST_ALPHA_INGR", 0x80CA },
-   { "GL_BLEND_SRC_ALPHA_INGR", 0x80CB },
-
-   { "GL_RESCALE_NORMAL", 0x803A },
-   { "GL_CLAMP_TO_EDGE", 0x812F },
-   { "GL_MAX_ELEMENTS_VERTICES", 0xF0E8 },
-   { "GL_MAX_ELEMENTS_INDICES", 0xF0E9 },
-   { "GL_BGR", 0x80E0 },
-   { "GL_BGRA", 0x80E1 },
-   { "GL_UNSIGNED_BYTE_3_3_2", 0x8032 },
-   { "GL_UNSIGNED_BYTE_2_3_3_REV", 0x8362 },
-   { "GL_UNSIGNED_SHORT_5_6_5", 0x8363 },
-   { "GL_UNSIGNED_SHORT_5_6_5_REV", 0x8364 },
-   { "GL_UNSIGNED_SHORT_4_4_4_4", 0x8033 },
-   { "GL_UNSIGNED_SHORT_4_4_4_4_REV", 0x8365 },
-   { "GL_UNSIGNED_SHORT_5_5_5_1", 0x8034 },
-   { "GL_UNSIGNED_SHORT_1_5_5_5_REV", 0x8366 },
-   { "GL_UNSIGNED_INT_8_8_8_8", 0x8035 },
-   { "GL_UNSIGNED_INT_8_8_8_8_REV", 0x8367 },
-   { "GL_UNSIGNED_INT_10_10_10_2", 0x8036 },
-   { "GL_UNSIGNED_INT_2_10_10_10_REV", 0x8368 },
-   { "GL_LIGHT_MODEL_COLOR_CONTROL", 0x81F8 },
-   { "GL_SINGLE_COLOR", 0x81F9 },
-   { "GL_SEPARATE_SPECULAR_COLOR", 0x81FA },
-   { "GL_TEXTURE_MIN_LOD", 0x813A },
-   { "GL_TEXTURE_MAX_LOD", 0x813B },
-   { "GL_TEXTURE_BASE_LEVEL", 0x813C },
-   { "GL_TEXTURE_MAX_LEVEL", 0x813D },
+LONGSTRING static const char enum_string_table[] = 
+   "GL_2D\0"
+   "GL_2_BYTES\0"
+   "GL_3D\0"
+   "GL_3D_COLOR\0"
+   "GL_3D_COLOR_TEXTURE\0"
+   "GL_3_BYTES\0"
+   "GL_4D_COLOR_TEXTURE\0"
+   "GL_4_BYTES\0"
+   "GL_ACCUM\0"
+   "GL_ACCUM_ALPHA_BITS\0"
+   "GL_ACCUM_BLUE_BITS\0"
+   "GL_ACCUM_BUFFER_BIT\0"
+   "GL_ACCUM_CLEAR_VALUE\0"
+   "GL_ACCUM_GREEN_BITS\0"
+   "GL_ACCUM_RED_BITS\0"
+   "GL_ACTIVE_ATTRIBUTES\0"
+   "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH\0"
+   "GL_ACTIVE_STENCIL_FACE_EXT\0"
+   "GL_ACTIVE_TEXTURE\0"
+   "GL_ACTIVE_TEXTURE_ARB\0"
+   "GL_ACTIVE_UNIFORMS\0"
+   "GL_ACTIVE_UNIFORM_MAX_LENGTH\0"
+   "GL_ACTIVE_VERTEX_UNITS_ARB\0"
+   "GL_ADD\0"
+   "GL_ADD_SIGNED\0"
+   "GL_ADD_SIGNED_ARB\0"
+   "GL_ADD_SIGNED_EXT\0"
+   "GL_ALIASED_LINE_WIDTH_RANGE\0"
+   "GL_ALIASED_POINT_SIZE_RANGE\0"
+   "GL_ALL_ATTRIB_BITS\0"
+   "GL_ALL_CLIENT_ATTRIB_BITS\0"
+   "GL_ALPHA\0"
+   "GL_ALPHA12\0"
+   "GL_ALPHA12_EXT\0"
+   "GL_ALPHA16\0"
+   "GL_ALPHA16_EXT\0"
+   "GL_ALPHA4\0"
+   "GL_ALPHA4_EXT\0"
+   "GL_ALPHA8\0"
+   "GL_ALPHA8_EXT\0"
+   "GL_ALPHA_BIAS\0"
+   "GL_ALPHA_BITS\0"
+   "GL_ALPHA_SCALE\0"
+   "GL_ALPHA_TEST\0"
+   "GL_ALPHA_TEST_FUNC\0"
+   "GL_ALPHA_TEST_REF\0"
+   "GL_ALWAYS\0"
+   "GL_AMBIENT\0"
+   "GL_AMBIENT_AND_DIFFUSE\0"
+   "GL_AND\0"
+   "GL_AND_INVERTED\0"
+   "GL_AND_REVERSE\0"
+   "GL_ARRAY_BUFFER\0"
+   "GL_ARRAY_BUFFER_BINDING\0"
+   "GL_ARRAY_BUFFER_BINDING_ARB\0"
+   "GL_ATTACHED_SHADERS\0"
+   "GL_ATTRIB_ARRAY_POINTER_NV\0"
+   "GL_ATTRIB_ARRAY_SIZE_NV\0"
+   "GL_ATTRIB_ARRAY_STRIDE_NV\0"
+   "GL_ATTRIB_ARRAY_TYPE_NV\0"
+   "GL_ATTRIB_STACK_DEPTH\0"
+   "GL_AUTO_NORMAL\0"
+   "GL_AUX0\0"
+   "GL_AUX1\0"
+   "GL_AUX2\0"
+   "GL_AUX3\0"
+   "GL_AUX_BUFFERS\0"
+   "GL_BACK\0"
+   "GL_BACK_LEFT\0"
+   "GL_BACK_RIGHT\0"
+   "GL_BGR\0"
+   "GL_BGRA\0"
+   "GL_BITMAP\0"
+   "GL_BITMAP_TOKEN\0"
+   "GL_BLEND\0"
+   "GL_BLEND_COLOR\0"
+   "GL_BLEND_COLOR_EXT\0"
+   "GL_BLEND_DST\0"
+   "GL_BLEND_DST_ALPHA\0"
+   "GL_BLEND_DST_RGB\0"
+   "GL_BLEND_EQUATION\0"
+   "GL_BLEND_EQUATION_ALPHA\0"
+   "GL_BLEND_EQUATION_ALPHA_EXT\0"
+   "GL_BLEND_EQUATION_EXT\0"
+   "GL_BLEND_EQUATION_RGB_EXT\0"
+   "GL_BLEND_SRC\0"
+   "GL_BLEND_SRC_ALPHA\0"
+   "GL_BLEND_SRC_RGB\0"
+   "GL_BLUE\0"
+   "GL_BLUE_BIAS\0"
+   "GL_BLUE_BITS\0"
+   "GL_BLUE_SCALE\0"
+   "GL_BOOL\0"
+   "GL_BOOL_ARB\0"
+   "GL_BOOL_VEC2\0"
+   "GL_BOOL_VEC2_ARB\0"
+   "GL_BOOL_VEC3\0"
+   "GL_BOOL_VEC3_ARB\0"
+   "GL_BOOL_VEC4\0"
+   "GL_BOOL_VEC4_ARB\0"
+   "GL_BUFFER_ACCESS\0"
+   "GL_BUFFER_ACCESS_ARB\0"
+   "GL_BUFFER_MAPPED\0"
+   "GL_BUFFER_MAPPED_ARB\0"
+   "GL_BUFFER_MAP_POINTER\0"
+   "GL_BUFFER_MAP_POINTER_ARB\0"
+   "GL_BUFFER_SIZE\0"
+   "GL_BUFFER_SIZE_ARB\0"
+   "GL_BUFFER_USAGE\0"
+   "GL_BUFFER_USAGE_ARB\0"
+   "GL_BUMP_ENVMAP_ATI\0"
+   "GL_BUMP_NUM_TEX_UNITS_ATI\0"
+   "GL_BUMP_ROT_MATRIX_ATI\0"
+   "GL_BUMP_ROT_MATRIX_SIZE_ATI\0"
+   "GL_BUMP_TARGET_ATI\0"
+   "GL_BUMP_TEX_UNITS_ATI\0"
+   "GL_BYTE\0"
+   "GL_C3F_V3F\0"
+   "GL_C4F_N3F_V3F\0"
+   "GL_C4UB_V2F\0"
+   "GL_C4UB_V3F\0"
+   "GL_CCW\0"
+   "GL_CLAMP\0"
+   "GL_CLAMP_TO_BORDER\0"
+   "GL_CLAMP_TO_BORDER_ARB\0"
+   "GL_CLAMP_TO_BORDER_SGIS\0"
+   "GL_CLAMP_TO_EDGE\0"
+   "GL_CLAMP_TO_EDGE_SGIS\0"
+   "GL_CLEAR\0"
+   "GL_CLIENT_ACTIVE_TEXTURE\0"
+   "GL_CLIENT_ACTIVE_TEXTURE_ARB\0"
+   "GL_CLIENT_ALL_ATTRIB_BITS\0"
+   "GL_CLIENT_ATTRIB_STACK_DEPTH\0"
+   "GL_CLIENT_PIXEL_STORE_BIT\0"
+   "GL_CLIENT_VERTEX_ARRAY_BIT\0"
+   "GL_CLIP_PLANE0\0"
+   "GL_CLIP_PLANE1\0"
+   "GL_CLIP_PLANE2\0"
+   "GL_CLIP_PLANE3\0"
+   "GL_CLIP_PLANE4\0"
+   "GL_CLIP_PLANE5\0"
+   "GL_CLIP_VOLUME_CLIPPING_HINT_EXT\0"
+   "GL_COEFF\0"
+   "GL_COLOR\0"
+   "GL_COLOR_ARRAY\0"
+   "GL_COLOR_ARRAY_BUFFER_BINDING\0"
+   "GL_COLOR_ARRAY_BUFFER_BINDING_ARB\0"
+   "GL_COLOR_ARRAY_POINTER\0"
+   "GL_COLOR_ARRAY_SIZE\0"
+   "GL_COLOR_ARRAY_STRIDE\0"
+   "GL_COLOR_ARRAY_TYPE\0"
+   "GL_COLOR_ATTACHMENT0\0"
+   "GL_COLOR_ATTACHMENT0_EXT\0"
+   "GL_COLOR_ATTACHMENT1\0"
+   "GL_COLOR_ATTACHMENT10\0"
+   "GL_COLOR_ATTACHMENT10_EXT\0"
+   "GL_COLOR_ATTACHMENT11\0"
+   "GL_COLOR_ATTACHMENT11_EXT\0"
+   "GL_COLOR_ATTACHMENT12\0"
+   "GL_COLOR_ATTACHMENT12_EXT\0"
+   "GL_COLOR_ATTACHMENT13\0"
+   "GL_COLOR_ATTACHMENT13_EXT\0"
+   "GL_COLOR_ATTACHMENT14\0"
+   "GL_COLOR_ATTACHMENT14_EXT\0"
+   "GL_COLOR_ATTACHMENT15\0"
+   "GL_COLOR_ATTACHMENT15_EXT\0"
+   "GL_COLOR_ATTACHMENT1_EXT\0"
+   "GL_COLOR_ATTACHMENT2\0"
+   "GL_COLOR_ATTACHMENT2_EXT\0"
+   "GL_COLOR_ATTACHMENT3\0"
+   "GL_COLOR_ATTACHMENT3_EXT\0"
+   "GL_COLOR_ATTACHMENT4\0"
+   "GL_COLOR_ATTACHMENT4_EXT\0"
+   "GL_COLOR_ATTACHMENT5\0"
+   "GL_COLOR_ATTACHMENT5_EXT\0"
+   "GL_COLOR_ATTACHMENT6\0"
+   "GL_COLOR_ATTACHMENT6_EXT\0"
+   "GL_COLOR_ATTACHMENT7\0"
+   "GL_COLOR_ATTACHMENT7_EXT\0"
+   "GL_COLOR_ATTACHMENT8\0"
+   "GL_COLOR_ATTACHMENT8_EXT\0"
+   "GL_COLOR_ATTACHMENT9\0"
+   "GL_COLOR_ATTACHMENT9_EXT\0"
+   "GL_COLOR_BUFFER_BIT\0"
+   "GL_COLOR_CLEAR_VALUE\0"
+   "GL_COLOR_INDEX\0"
+   "GL_COLOR_INDEXES\0"
+   "GL_COLOR_LOGIC_OP\0"
+   "GL_COLOR_MATERIAL\0"
+   "GL_COLOR_MATERIAL_FACE\0"
+   "GL_COLOR_MATERIAL_PARAMETER\0"
+   "GL_COLOR_MATRIX\0"
+   "GL_COLOR_MATRIX_SGI\0"
+   "GL_COLOR_MATRIX_STACK_DEPTH\0"
+   "GL_COLOR_MATRIX_STACK_DEPTH_SGI\0"
+   "GL_COLOR_SUM\0"
+   "GL_COLOR_SUM_ARB\0"
+   "GL_COLOR_TABLE\0"
+   "GL_COLOR_TABLE_ALPHA_SIZE\0"
+   "GL_COLOR_TABLE_ALPHA_SIZE_EXT\0"
+   "GL_COLOR_TABLE_ALPHA_SIZE_SGI\0"
+   "GL_COLOR_TABLE_BIAS\0"
+   "GL_COLOR_TABLE_BIAS_SGI\0"
+   "GL_COLOR_TABLE_BLUE_SIZE\0"
+   "GL_COLOR_TABLE_BLUE_SIZE_EXT\0"
+   "GL_COLOR_TABLE_BLUE_SIZE_SGI\0"
+   "GL_COLOR_TABLE_FORMAT\0"
+   "GL_COLOR_TABLE_FORMAT_EXT\0"
+   "GL_COLOR_TABLE_FORMAT_SGI\0"
+   "GL_COLOR_TABLE_GREEN_SIZE\0"
+   "GL_COLOR_TABLE_GREEN_SIZE_EXT\0"
+   "GL_COLOR_TABLE_GREEN_SIZE_SGI\0"
+   "GL_COLOR_TABLE_INTENSITY_SIZE\0"
+   "GL_COLOR_TABLE_INTENSITY_SIZE_EXT\0"
+   "GL_COLOR_TABLE_INTENSITY_SIZE_SGI\0"
+   "GL_COLOR_TABLE_LUMINANCE_SIZE\0"
+   "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT\0"
+   "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI\0"
+   "GL_COLOR_TABLE_RED_SIZE\0"
+   "GL_COLOR_TABLE_RED_SIZE_EXT\0"
+   "GL_COLOR_TABLE_RED_SIZE_SGI\0"
+   "GL_COLOR_TABLE_SCALE\0"
+   "GL_COLOR_TABLE_SCALE_SGI\0"
+   "GL_COLOR_TABLE_WIDTH\0"
+   "GL_COLOR_TABLE_WIDTH_EXT\0"
+   "GL_COLOR_TABLE_WIDTH_SGI\0"
+   "GL_COLOR_WRITEMASK\0"
+   "GL_COMBINE\0"
+   "GL_COMBINE4\0"
+   "GL_COMBINE_ALPHA\0"
+   "GL_COMBINE_ALPHA_ARB\0"
+   "GL_COMBINE_ALPHA_EXT\0"
+   "GL_COMBINE_ARB\0"
+   "GL_COMBINE_EXT\0"
+   "GL_COMBINE_RGB\0"
+   "GL_COMBINE_RGB_ARB\0"
+   "GL_COMBINE_RGB_EXT\0"
+   "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT\0"
+   "GL_COMPARE_R_TO_TEXTURE\0"
+   "GL_COMPARE_R_TO_TEXTURE_ARB\0"
+   "GL_COMPILE\0"
+   "GL_COMPILE_AND_EXECUTE\0"
+   "GL_COMPILE_STATUS\0"
+   "GL_COMPRESSED_ALPHA\0"
+   "GL_COMPRESSED_ALPHA_ARB\0"
+   "GL_COMPRESSED_INTENSITY\0"
+   "GL_COMPRESSED_INTENSITY_ARB\0"
+   "GL_COMPRESSED_LUMINANCE\0"
+   "GL_COMPRESSED_LUMINANCE_ALPHA\0"
+   "GL_COMPRESSED_LUMINANCE_ALPHA_ARB\0"
+   "GL_COMPRESSED_LUMINANCE_ARB\0"
+   "GL_COMPRESSED_RGB\0"
+   "GL_COMPRESSED_RGBA\0"
+   "GL_COMPRESSED_RGBA_ARB\0"
+   "GL_COMPRESSED_RGBA_FXT1_3DFX\0"
+   "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT\0"
+   "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT\0"
+   "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT\0"
+   "GL_COMPRESSED_RGB_ARB\0"
+   "GL_COMPRESSED_RGB_FXT1_3DFX\0"
+   "GL_COMPRESSED_RGB_S3TC_DXT1_EXT\0"
+   "GL_COMPRESSED_TEXTURE_FORMATS\0"
+   "GL_CONSTANT\0"
+   "GL_CONSTANT_ALPHA\0"
+   "GL_CONSTANT_ALPHA_EXT\0"
+   "GL_CONSTANT_ARB\0"
+   "GL_CONSTANT_ATTENUATION\0"
+   "GL_CONSTANT_BORDER_HP\0"
+   "GL_CONSTANT_COLOR\0"
+   "GL_CONSTANT_COLOR_EXT\0"
+   "GL_CONSTANT_EXT\0"
+   "GL_CONVOLUTION_1D\0"
+   "GL_CONVOLUTION_2D\0"
+   "GL_CONVOLUTION_BORDER_COLOR\0"
+   "GL_CONVOLUTION_BORDER_COLOR_HP\0"
+   "GL_CONVOLUTION_BORDER_MODE\0"
+   "GL_CONVOLUTION_BORDER_MODE_EXT\0"
+   "GL_CONVOLUTION_FILTER_BIAS\0"
+   "GL_CONVOLUTION_FILTER_BIAS_EXT\0"
+   "GL_CONVOLUTION_FILTER_SCALE\0"
+   "GL_CONVOLUTION_FILTER_SCALE_EXT\0"
+   "GL_CONVOLUTION_FORMAT\0"
+   "GL_CONVOLUTION_FORMAT_EXT\0"
+   "GL_CONVOLUTION_HEIGHT\0"
+   "GL_CONVOLUTION_HEIGHT_EXT\0"
+   "GL_CONVOLUTION_WIDTH\0"
+   "GL_CONVOLUTION_WIDTH_EXT\0"
+   "GL_COORD_REPLACE\0"
+   "GL_COORD_REPLACE_ARB\0"
+   "GL_COORD_REPLACE_NV\0"
+   "GL_COPY\0"
+   "GL_COPY_INVERTED\0"
+   "GL_COPY_PIXEL_TOKEN\0"
+   "GL_CULL_FACE\0"
+   "GL_CULL_FACE_MODE\0"
+   "GL_CULL_VERTEX_EXT\0"
+   "GL_CULL_VERTEX_EYE_POSITION_EXT\0"
+   "GL_CULL_VERTEX_OBJECT_POSITION_EXT\0"
+   "GL_CURRENT_ATTRIB_NV\0"
+   "GL_CURRENT_BIT\0"
+   "GL_CURRENT_COLOR\0"
+   "GL_CURRENT_FOG_COORD\0"
+   "GL_CURRENT_FOG_COORDINATE\0"
+   "GL_CURRENT_INDEX\0"
+   "GL_CURRENT_MATRIX_ARB\0"
+   "GL_CURRENT_MATRIX_INDEX_ARB\0"
+   "GL_CURRENT_MATRIX_NV\0"
+   "GL_CURRENT_MATRIX_STACK_DEPTH_ARB\0"
+   "GL_CURRENT_MATRIX_STACK_DEPTH_NV\0"
+   "GL_CURRENT_NORMAL\0"
+   "GL_CURRENT_PALETTE_MATRIX_ARB\0"
+   "GL_CURRENT_PROGRAM\0"
+   "GL_CURRENT_QUERY\0"
+   "GL_CURRENT_QUERY_ARB\0"
+   "GL_CURRENT_RASTER_COLOR\0"
+   "GL_CURRENT_RASTER_DISTANCE\0"
+   "GL_CURRENT_RASTER_INDEX\0"
+   "GL_CURRENT_RASTER_POSITION\0"
+   "GL_CURRENT_RASTER_POSITION_VALID\0"
+   "GL_CURRENT_RASTER_TEXTURE_COORDS\0"
+   "GL_CURRENT_SECONDARY_COLOR\0"
+   "GL_CURRENT_TEXTURE_COORDS\0"
+   "GL_CURRENT_VERTEX_ATTRIB\0"
+   "GL_CURRENT_VERTEX_ATTRIB_ARB\0"
+   "GL_CURRENT_WEIGHT_ARB\0"
+   "GL_CW\0"
+   "GL_DEBUG_ASSERT_MESA\0"
+   "GL_DEBUG_OBJECT_MESA\0"
+   "GL_DEBUG_PRINT_MESA\0"
+   "GL_DECAL\0"
+   "GL_DECR\0"
+   "GL_DECR_WRAP\0"
+   "GL_DECR_WRAP_EXT\0"
+   "GL_DELETE_STATUS\0"
+   "GL_DEPTH\0"
+   "GL_DEPTH24_STENCIL8\0"
+   "GL_DEPTH_ATTACHMENT\0"
+   "GL_DEPTH_ATTACHMENT_EXT\0"
+   "GL_DEPTH_BIAS\0"
+   "GL_DEPTH_BITS\0"
+   "GL_DEPTH_BOUNDS_EXT\0"
+   "GL_DEPTH_BOUNDS_TEST_EXT\0"
+   "GL_DEPTH_BUFFER_BIT\0"
+   "GL_DEPTH_CLAMP_NV\0"
+   "GL_DEPTH_CLEAR_VALUE\0"
+   "GL_DEPTH_COMPONENT\0"
+   "GL_DEPTH_COMPONENT16\0"
+   "GL_DEPTH_COMPONENT16_ARB\0"
+   "GL_DEPTH_COMPONENT16_SGIX\0"
+   "GL_DEPTH_COMPONENT24\0"
+   "GL_DEPTH_COMPONENT24_ARB\0"
+   "GL_DEPTH_COMPONENT24_SGIX\0"
+   "GL_DEPTH_COMPONENT32\0"
+   "GL_DEPTH_COMPONENT32_ARB\0"
+   "GL_DEPTH_COMPONENT32_SGIX\0"
+   "GL_DEPTH_FUNC\0"
+   "GL_DEPTH_RANGE\0"
+   "GL_DEPTH_SCALE\0"
+   "GL_DEPTH_STENCIL\0"
+   "GL_DEPTH_STENCIL_ATTACHMENT\0"
+   "GL_DEPTH_STENCIL_NV\0"
+   "GL_DEPTH_STENCIL_TO_BGRA_NV\0"
+   "GL_DEPTH_STENCIL_TO_RGBA_NV\0"
+   "GL_DEPTH_TEST\0"
+   "GL_DEPTH_TEXTURE_MODE\0"
+   "GL_DEPTH_TEXTURE_MODE_ARB\0"
+   "GL_DEPTH_WRITEMASK\0"
+   "GL_DIFFUSE\0"
+   "GL_DITHER\0"
+   "GL_DOMAIN\0"
+   "GL_DONT_CARE\0"
+   "GL_DOT3_RGB\0"
+   "GL_DOT3_RGBA\0"
+   "GL_DOT3_RGBA_ARB\0"
+   "GL_DOT3_RGBA_EXT\0"
+   "GL_DOT3_RGB_ARB\0"
+   "GL_DOT3_RGB_EXT\0"
+   "GL_DOUBLE\0"
+   "GL_DOUBLEBUFFER\0"
+   "GL_DRAW_BUFFER\0"
+   "GL_DRAW_BUFFER0\0"
+   "GL_DRAW_BUFFER0_ARB\0"
+   "GL_DRAW_BUFFER0_ATI\0"
+   "GL_DRAW_BUFFER1\0"
+   "GL_DRAW_BUFFER10\0"
+   "GL_DRAW_BUFFER10_ARB\0"
+   "GL_DRAW_BUFFER10_ATI\0"
+   "GL_DRAW_BUFFER11\0"
+   "GL_DRAW_BUFFER11_ARB\0"
+   "GL_DRAW_BUFFER11_ATI\0"
+   "GL_DRAW_BUFFER12\0"
+   "GL_DRAW_BUFFER12_ARB\0"
+   "GL_DRAW_BUFFER12_ATI\0"
+   "GL_DRAW_BUFFER13\0"
+   "GL_DRAW_BUFFER13_ARB\0"
+   "GL_DRAW_BUFFER13_ATI\0"
+   "GL_DRAW_BUFFER14\0"
+   "GL_DRAW_BUFFER14_ARB\0"
+   "GL_DRAW_BUFFER14_ATI\0"
+   "GL_DRAW_BUFFER15\0"
+   "GL_DRAW_BUFFER15_ARB\0"
+   "GL_DRAW_BUFFER15_ATI\0"
+   "GL_DRAW_BUFFER1_ARB\0"
+   "GL_DRAW_BUFFER1_ATI\0"
+   "GL_DRAW_BUFFER2\0"
+   "GL_DRAW_BUFFER2_ARB\0"
+   "GL_DRAW_BUFFER2_ATI\0"
+   "GL_DRAW_BUFFER3\0"
+   "GL_DRAW_BUFFER3_ARB\0"
+   "GL_DRAW_BUFFER3_ATI\0"
+   "GL_DRAW_BUFFER4\0"
+   "GL_DRAW_BUFFER4_ARB\0"
+   "GL_DRAW_BUFFER4_ATI\0"
+   "GL_DRAW_BUFFER5\0"
+   "GL_DRAW_BUFFER5_ARB\0"
+   "GL_DRAW_BUFFER5_ATI\0"
+   "GL_DRAW_BUFFER6\0"
+   "GL_DRAW_BUFFER6_ARB\0"
+   "GL_DRAW_BUFFER6_ATI\0"
+   "GL_DRAW_BUFFER7\0"
+   "GL_DRAW_BUFFER7_ARB\0"
+   "GL_DRAW_BUFFER7_ATI\0"
+   "GL_DRAW_BUFFER8\0"
+   "GL_DRAW_BUFFER8_ARB\0"
+   "GL_DRAW_BUFFER8_ATI\0"
+   "GL_DRAW_BUFFER9\0"
+   "GL_DRAW_BUFFER9_ARB\0"
+   "GL_DRAW_BUFFER9_ATI\0"
+   "GL_DRAW_FRAMEBUFFER\0"
+   "GL_DRAW_FRAMEBUFFER_BINDING_EXT\0"
+   "GL_DRAW_FRAMEBUFFER_EXT\0"
+   "GL_DRAW_PIXEL_TOKEN\0"
+   "GL_DST_ALPHA\0"
+   "GL_DST_COLOR\0"
+   "GL_DU8DV8_ATI\0"
+   "GL_DUDV_ATI\0"
+   "GL_DYNAMIC_COPY\0"
+   "GL_DYNAMIC_COPY_ARB\0"
+   "GL_DYNAMIC_DRAW\0"
+   "GL_DYNAMIC_DRAW_ARB\0"
+   "GL_DYNAMIC_READ\0"
+   "GL_DYNAMIC_READ_ARB\0"
+   "GL_EDGE_FLAG\0"
+   "GL_EDGE_FLAG_ARRAY\0"
+   "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING\0"
+   "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB\0"
+   "GL_EDGE_FLAG_ARRAY_POINTER\0"
+   "GL_EDGE_FLAG_ARRAY_STRIDE\0"
+   "GL_ELEMENT_ARRAY_BUFFER\0"
+   "GL_ELEMENT_ARRAY_BUFFER_BINDING\0"
+   "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB\0"
+   "GL_EMISSION\0"
+   "GL_ENABLE_BIT\0"
+   "GL_EQUAL\0"
+   "GL_EQUIV\0"
+   "GL_EVAL_BIT\0"
+   "GL_EXP\0"
+   "GL_EXP2\0"
+   "GL_EXTENSIONS\0"
+   "GL_EYE_LINEAR\0"
+   "GL_EYE_PLANE\0"
+   "GL_EYE_PLANE_ABSOLUTE_NV\0"
+   "GL_EYE_RADIAL_NV\0"
+   "GL_FALSE\0"
+   "GL_FASTEST\0"
+   "GL_FEEDBACK\0"
+   "GL_FEEDBACK_BUFFER_POINTER\0"
+   "GL_FEEDBACK_BUFFER_SIZE\0"
+   "GL_FEEDBACK_BUFFER_TYPE\0"
+   "GL_FILL\0"
+   "GL_FLAT\0"
+   "GL_FLOAT\0"
+   "GL_FLOAT_MAT2\0"
+   "GL_FLOAT_MAT2_ARB\0"
+   "GL_FLOAT_MAT3\0"
+   "GL_FLOAT_MAT3_ARB\0"
+   "GL_FLOAT_MAT4\0"
+   "GL_FLOAT_MAT4_ARB\0"
+   "GL_FLOAT_VEC2\0"
+   "GL_FLOAT_VEC2_ARB\0"
+   "GL_FLOAT_VEC3\0"
+   "GL_FLOAT_VEC3_ARB\0"
+   "GL_FLOAT_VEC4\0"
+   "GL_FLOAT_VEC4_ARB\0"
+   "GL_FOG\0"
+   "GL_FOG_BIT\0"
+   "GL_FOG_COLOR\0"
+   "GL_FOG_COORD\0"
+   "GL_FOG_COORDINATE\0"
+   "GL_FOG_COORDINATE_ARRAY\0"
+   "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING\0"
+   "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB\0"
+   "GL_FOG_COORDINATE_ARRAY_POINTER\0"
+   "GL_FOG_COORDINATE_ARRAY_STRIDE\0"
+   "GL_FOG_COORDINATE_ARRAY_TYPE\0"
+   "GL_FOG_COORDINATE_SOURCE\0"
+   "GL_FOG_COORD_ARRAY\0"
+   "GL_FOG_COORD_ARRAY_BUFFER_BINDING\0"
+   "GL_FOG_COORD_ARRAY_POINTER\0"
+   "GL_FOG_COORD_ARRAY_STRIDE\0"
+   "GL_FOG_COORD_ARRAY_TYPE\0"
+   "GL_FOG_COORD_SRC\0"
+   "GL_FOG_DENSITY\0"
+   "GL_FOG_DISTANCE_MODE_NV\0"
+   "GL_FOG_END\0"
+   "GL_FOG_HINT\0"
+   "GL_FOG_INDEX\0"
+   "GL_FOG_MODE\0"
+   "GL_FOG_OFFSET_SGIX\0"
+   "GL_FOG_OFFSET_VALUE_SGIX\0"
+   "GL_FOG_START\0"
+   "GL_FRAGMENT_DEPTH\0"
+   "GL_FRAGMENT_PROGRAM_ARB\0"
+   "GL_FRAGMENT_SHADER\0"
+   "GL_FRAGMENT_SHADER_ARB\0"
+   "GL_FRAGMENT_SHADER_DERIVATIVE_HINT\0"
+   "GL_FRAMEBUFFER\0"
+   "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE\0"
+   "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE\0"
+   "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING\0"
+   "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE\0"
+   "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE\0"
+   "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE\0"
+   "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME\0"
+   "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT\0"
+   "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE\0"
+   "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT\0"
+   "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE\0"
+   "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE\0"
+   "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT\0"
+   "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE\0"
+   "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT\0"
+   "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER\0"
+   "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT\0"
+   "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL\0"
+   "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT\0"
+   "GL_FRAMEBUFFER_BINDING_EXT\0"
+   "GL_FRAMEBUFFER_COMPLETE\0"
+   "GL_FRAMEBUFFER_COMPLETE_EXT\0"
+   "GL_FRAMEBUFFER_DEFAULT\0"
+   "GL_FRAMEBUFFER_EXT\0"
+   "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT\0"
+   "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT\0"
+   "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT\0"
+   "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT\0"
+   "GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT\0"
+   "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\0"
+   "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT\0"
+   "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT\0"
+   "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE\0"
+   "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT\0"
+   "GL_FRAMEBUFFER_STATUS_ERROR_EXT\0"
+   "GL_FRAMEBUFFER_UNDEFINED\0"
+   "GL_FRAMEBUFFER_UNSUPPORTED\0"
+   "GL_FRAMEBUFFER_UNSUPPORTED_EXT\0"
+   "GL_FRONT\0"
+   "GL_FRONT_AND_BACK\0"
+   "GL_FRONT_FACE\0"
+   "GL_FRONT_LEFT\0"
+   "GL_FRONT_RIGHT\0"
+   "GL_FUNC_ADD\0"
+   "GL_FUNC_ADD_EXT\0"
+   "GL_FUNC_REVERSE_SUBTRACT\0"
+   "GL_FUNC_REVERSE_SUBTRACT_EXT\0"
+   "GL_FUNC_SUBTRACT\0"
+   "GL_FUNC_SUBTRACT_EXT\0"
+   "GL_GENERATE_MIPMAP\0"
+   "GL_GENERATE_MIPMAP_HINT\0"
+   "GL_GENERATE_MIPMAP_HINT_SGIS\0"
+   "GL_GENERATE_MIPMAP_SGIS\0"
+   "GL_GEQUAL\0"
+   "GL_GL_BLEND_EQUATION_RGB\0"
+   "GL_GL_COMPRESSED_SLUMINANCE\0"
+   "GL_GL_COMPRESSED_SLUMINANCE_ALPHA\0"
+   "GL_GL_COMPRESSED_SRGB\0"
+   "GL_GL_COMPRESSED_SRGB_ALPHA\0"
+   "GL_GL_CURRENT_RASTER_SECONDARY_COLOR\0"
+   "GL_GL_FLOAT_MAT2x3\0"
+   "GL_GL_FLOAT_MAT2x4\0"
+   "GL_GL_FLOAT_MAT3x2\0"
+   "GL_GL_FLOAT_MAT3x4\0"
+   "GL_GL_FLOAT_MAT4x2\0"
+   "GL_GL_FLOAT_MAT4x3\0"
+   "GL_GL_PIXEL_PACK_BUFFER\0"
+   "GL_GL_PIXEL_PACK_BUFFER_BINDING\0"
+   "GL_GL_PIXEL_UNPACK_BUFFER\0"
+   "GL_GL_PIXEL_UNPACK_BUFFER_BINDING\0"
+   "GL_GL_SLUMINANCE\0"
+   "GL_GL_SLUMINANCE8\0"
+   "GL_GL_SLUMINANCE8_ALPHA8\0"
+   "GL_GL_SLUMINANCE_ALPHA\0"
+   "GL_GL_SRGB\0"
+   "GL_GL_SRGB8\0"
+   "GL_GL_SRGB8_ALPHA8\0"
+   "GL_GL_SRGB_ALPHA\0"
+   "GL_GREATER\0"
+   "GL_GREEN\0"
+   "GL_GREEN_BIAS\0"
+   "GL_GREEN_BITS\0"
+   "GL_GREEN_SCALE\0"
+   "GL_HINT_BIT\0"
+   "GL_HISTOGRAM\0"
+   "GL_HISTOGRAM_ALPHA_SIZE\0"
+   "GL_HISTOGRAM_ALPHA_SIZE_EXT\0"
+   "GL_HISTOGRAM_BLUE_SIZE\0"
+   "GL_HISTOGRAM_BLUE_SIZE_EXT\0"
+   "GL_HISTOGRAM_EXT\0"
+   "GL_HISTOGRAM_FORMAT\0"
+   "GL_HISTOGRAM_FORMAT_EXT\0"
+   "GL_HISTOGRAM_GREEN_SIZE\0"
+   "GL_HISTOGRAM_GREEN_SIZE_EXT\0"
+   "GL_HISTOGRAM_LUMINANCE_SIZE\0"
+   "GL_HISTOGRAM_LUMINANCE_SIZE_EXT\0"
+   "GL_HISTOGRAM_RED_SIZE\0"
+   "GL_HISTOGRAM_RED_SIZE_EXT\0"
+   "GL_HISTOGRAM_SINK\0"
+   "GL_HISTOGRAM_SINK_EXT\0"
+   "GL_HISTOGRAM_WIDTH\0"
+   "GL_HISTOGRAM_WIDTH_EXT\0"
+   "GL_IDENTITY_NV\0"
+   "GL_IGNORE_BORDER_HP\0"
+   "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES\0"
+   "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES\0"
+   "GL_INCR\0"
+   "GL_INCR_WRAP\0"
+   "GL_INCR_WRAP_EXT\0"
+   "GL_INDEX\0"
+   "GL_INDEX_ARRAY\0"
+   "GL_INDEX_ARRAY_BUFFER_BINDING\0"
+   "GL_INDEX_ARRAY_BUFFER_BINDING_ARB\0"
+   "GL_INDEX_ARRAY_POINTER\0"
+   "GL_INDEX_ARRAY_STRIDE\0"
+   "GL_INDEX_ARRAY_TYPE\0"
+   "GL_INDEX_BITS\0"
+   "GL_INDEX_CLEAR_VALUE\0"
+   "GL_INDEX_LOGIC_OP\0"
+   "GL_INDEX_MODE\0"
+   "GL_INDEX_OFFSET\0"
+   "GL_INDEX_SHIFT\0"
+   "GL_INDEX_WRITEMASK\0"
+   "GL_INFO_LOG_LENGTH\0"
+   "GL_INT\0"
+   "GL_INTENSITY\0"
+   "GL_INTENSITY12\0"
+   "GL_INTENSITY12_EXT\0"
+   "GL_INTENSITY16\0"
+   "GL_INTENSITY16_EXT\0"
+   "GL_INTENSITY4\0"
+   "GL_INTENSITY4_EXT\0"
+   "GL_INTENSITY8\0"
+   "GL_INTENSITY8_EXT\0"
+   "GL_INTENSITY_EXT\0"
+   "GL_INTERPOLATE\0"
+   "GL_INTERPOLATE_ARB\0"
+   "GL_INTERPOLATE_EXT\0"
+   "GL_INT_VEC2\0"
+   "GL_INT_VEC2_ARB\0"
+   "GL_INT_VEC3\0"
+   "GL_INT_VEC3_ARB\0"
+   "GL_INT_VEC4\0"
+   "GL_INT_VEC4_ARB\0"
+   "GL_INVALID_ENUM\0"
+   "GL_INVALID_FRAMEBUFFER_OPERATION\0"
+   "GL_INVALID_FRAMEBUFFER_OPERATION_EXT\0"
+   "GL_INVALID_OPERATION\0"
+   "GL_INVALID_VALUE\0"
+   "GL_INVERSE_NV\0"
+   "GL_INVERSE_TRANSPOSE_NV\0"
+   "GL_INVERT\0"
+   "GL_KEEP\0"
+   "GL_LEFT\0"
+   "GL_LEQUAL\0"
+   "GL_LESS\0"
+   "GL_LIGHT0\0"
+   "GL_LIGHT1\0"
+   "GL_LIGHT2\0"
+   "GL_LIGHT3\0"
+   "GL_LIGHT4\0"
+   "GL_LIGHT5\0"
+   "GL_LIGHT6\0"
+   "GL_LIGHT7\0"
+   "GL_LIGHTING\0"
+   "GL_LIGHTING_BIT\0"
+   "GL_LIGHT_MODEL_AMBIENT\0"
+   "GL_LIGHT_MODEL_COLOR_CONTROL\0"
+   "GL_LIGHT_MODEL_COLOR_CONTROL_EXT\0"
+   "GL_LIGHT_MODEL_LOCAL_VIEWER\0"
+   "GL_LIGHT_MODEL_TWO_SIDE\0"
+   "GL_LINE\0"
+   "GL_LINEAR\0"
+   "GL_LINEAR_ATTENUATION\0"
+   "GL_LINEAR_CLIPMAP_LINEAR_SGIX\0"
+   "GL_LINEAR_CLIPMAP_NEAREST_SGIX\0"
+   "GL_LINEAR_MIPMAP_LINEAR\0"
+   "GL_LINEAR_MIPMAP_NEAREST\0"
+   "GL_LINES\0"
+   "GL_LINE_BIT\0"
+   "GL_LINE_LOOP\0"
+   "GL_LINE_RESET_TOKEN\0"
+   "GL_LINE_SMOOTH\0"
+   "GL_LINE_SMOOTH_HINT\0"
+   "GL_LINE_STIPPLE\0"
+   "GL_LINE_STIPPLE_PATTERN\0"
+   "GL_LINE_STIPPLE_REPEAT\0"
+   "GL_LINE_STRIP\0"
+   "GL_LINE_TOKEN\0"
+   "GL_LINE_WIDTH\0"
+   "GL_LINE_WIDTH_GRANULARITY\0"
+   "GL_LINE_WIDTH_RANGE\0"
+   "GL_LINK_STATUS\0"
+   "GL_LIST_BASE\0"
+   "GL_LIST_BIT\0"
+   "GL_LIST_INDEX\0"
+   "GL_LIST_MODE\0"
+   "GL_LOAD\0"
+   "GL_LOGIC_OP\0"
+   "GL_LOGIC_OP_MODE\0"
+   "GL_LOWER_LEFT\0"
+   "GL_LUMINANCE\0"
+   "GL_LUMINANCE12\0"
+   "GL_LUMINANCE12_ALPHA12\0"
+   "GL_LUMINANCE12_ALPHA12_EXT\0"
+   "GL_LUMINANCE12_ALPHA4\0"
+   "GL_LUMINANCE12_ALPHA4_EXT\0"
+   "GL_LUMINANCE12_EXT\0"
+   "GL_LUMINANCE16\0"
+   "GL_LUMINANCE16_ALPHA16\0"
+   "GL_LUMINANCE16_ALPHA16_EXT\0"
+   "GL_LUMINANCE16_EXT\0"
+   "GL_LUMINANCE4\0"
+   "GL_LUMINANCE4_ALPHA4\0"
+   "GL_LUMINANCE4_ALPHA4_EXT\0"
+   "GL_LUMINANCE4_EXT\0"
+   "GL_LUMINANCE6_ALPHA2\0"
+   "GL_LUMINANCE6_ALPHA2_EXT\0"
+   "GL_LUMINANCE8\0"
+   "GL_LUMINANCE8_ALPHA8\0"
+   "GL_LUMINANCE8_ALPHA8_EXT\0"
+   "GL_LUMINANCE8_EXT\0"
+   "GL_LUMINANCE_ALPHA\0"
+   "GL_MAP1_COLOR_4\0"
+   "GL_MAP1_GRID_DOMAIN\0"
+   "GL_MAP1_GRID_SEGMENTS\0"
+   "GL_MAP1_INDEX\0"
+   "GL_MAP1_NORMAL\0"
+   "GL_MAP1_TEXTURE_COORD_1\0"
+   "GL_MAP1_TEXTURE_COORD_2\0"
+   "GL_MAP1_TEXTURE_COORD_3\0"
+   "GL_MAP1_TEXTURE_COORD_4\0"
+   "GL_MAP1_VERTEX_3\0"
+   "GL_MAP1_VERTEX_4\0"
+   "GL_MAP1_VERTEX_ATTRIB0_4_NV\0"
+   "GL_MAP1_VERTEX_ATTRIB10_4_NV\0"
+   "GL_MAP1_VERTEX_ATTRIB11_4_NV\0"
+   "GL_MAP1_VERTEX_ATTRIB12_4_NV\0"
+   "GL_MAP1_VERTEX_ATTRIB13_4_NV\0"
+   "GL_MAP1_VERTEX_ATTRIB14_4_NV\0"
+   "GL_MAP1_VERTEX_ATTRIB15_4_NV\0"
+   "GL_MAP1_VERTEX_ATTRIB1_4_NV\0"
+   "GL_MAP1_VERTEX_ATTRIB2_4_NV\0"
+   "GL_MAP1_VERTEX_ATTRIB3_4_NV\0"
+   "GL_MAP1_VERTEX_ATTRIB4_4_NV\0"
+   "GL_MAP1_VERTEX_ATTRIB5_4_NV\0"
+   "GL_MAP1_VERTEX_ATTRIB6_4_NV\0"
+   "GL_MAP1_VERTEX_ATTRIB7_4_NV\0"
+   "GL_MAP1_VERTEX_ATTRIB8_4_NV\0"
+   "GL_MAP1_VERTEX_ATTRIB9_4_NV\0"
+   "GL_MAP2_COLOR_4\0"
+   "GL_MAP2_GRID_DOMAIN\0"
+   "GL_MAP2_GRID_SEGMENTS\0"
+   "GL_MAP2_INDEX\0"
+   "GL_MAP2_NORMAL\0"
+   "GL_MAP2_TEXTURE_COORD_1\0"
+   "GL_MAP2_TEXTURE_COORD_2\0"
+   "GL_MAP2_TEXTURE_COORD_3\0"
+   "GL_MAP2_TEXTURE_COORD_4\0"
+   "GL_MAP2_VERTEX_3\0"
+   "GL_MAP2_VERTEX_4\0"
+   "GL_MAP2_VERTEX_ATTRIB0_4_NV\0"
+   "GL_MAP2_VERTEX_ATTRIB10_4_NV\0"
+   "GL_MAP2_VERTEX_ATTRIB11_4_NV\0"
+   "GL_MAP2_VERTEX_ATTRIB12_4_NV\0"
+   "GL_MAP2_VERTEX_ATTRIB13_4_NV\0"
+   "GL_MAP2_VERTEX_ATTRIB14_4_NV\0"
+   "GL_MAP2_VERTEX_ATTRIB15_4_NV\0"
+   "GL_MAP2_VERTEX_ATTRIB1_4_NV\0"
+   "GL_MAP2_VERTEX_ATTRIB2_4_NV\0"
+   "GL_MAP2_VERTEX_ATTRIB3_4_NV\0"
+   "GL_MAP2_VERTEX_ATTRIB4_4_NV\0"
+   "GL_MAP2_VERTEX_ATTRIB5_4_NV\0"
+   "GL_MAP2_VERTEX_ATTRIB6_4_NV\0"
+   "GL_MAP2_VERTEX_ATTRIB7_4_NV\0"
+   "GL_MAP2_VERTEX_ATTRIB8_4_NV\0"
+   "GL_MAP2_VERTEX_ATTRIB9_4_NV\0"
+   "GL_MAP_COLOR\0"
+   "GL_MAP_STENCIL\0"
+   "GL_MATRIX0_ARB\0"
+   "GL_MATRIX0_NV\0"
+   "GL_MATRIX10_ARB\0"
+   "GL_MATRIX11_ARB\0"
+   "GL_MATRIX12_ARB\0"
+   "GL_MATRIX13_ARB\0"
+   "GL_MATRIX14_ARB\0"
+   "GL_MATRIX15_ARB\0"
+   "GL_MATRIX16_ARB\0"
+   "GL_MATRIX17_ARB\0"
+   "GL_MATRIX18_ARB\0"
+   "GL_MATRIX19_ARB\0"
+   "GL_MATRIX1_ARB\0"
+   "GL_MATRIX1_NV\0"
+   "GL_MATRIX20_ARB\0"
+   "GL_MATRIX21_ARB\0"
+   "GL_MATRIX22_ARB\0"
+   "GL_MATRIX23_ARB\0"
+   "GL_MATRIX24_ARB\0"
+   "GL_MATRIX25_ARB\0"
+   "GL_MATRIX26_ARB\0"
+   "GL_MATRIX27_ARB\0"
+   "GL_MATRIX28_ARB\0"
+   "GL_MATRIX29_ARB\0"
+   "GL_MATRIX2_ARB\0"
+   "GL_MATRIX2_NV\0"
+   "GL_MATRIX30_ARB\0"
+   "GL_MATRIX31_ARB\0"
+   "GL_MATRIX3_ARB\0"
+   "GL_MATRIX3_NV\0"
+   "GL_MATRIX4_ARB\0"
+   "GL_MATRIX4_NV\0"
+   "GL_MATRIX5_ARB\0"
+   "GL_MATRIX5_NV\0"
+   "GL_MATRIX6_ARB\0"
+   "GL_MATRIX6_NV\0"
+   "GL_MATRIX7_ARB\0"
+   "GL_MATRIX7_NV\0"
+   "GL_MATRIX8_ARB\0"
+   "GL_MATRIX9_ARB\0"
+   "GL_MATRIX_INDEX_ARRAY_ARB\0"
+   "GL_MATRIX_INDEX_ARRAY_POINTER_ARB\0"
+   "GL_MATRIX_INDEX_ARRAY_SIZE_ARB\0"
+   "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB\0"
+   "GL_MATRIX_INDEX_ARRAY_TYPE_ARB\0"
+   "GL_MATRIX_MODE\0"
+   "GL_MATRIX_PALETTE_ARB\0"
+   "GL_MAX\0"
+   "GL_MAX_3D_TEXTURE_SIZE\0"
+   "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT\0"
+   "GL_MAX_ATTRIB_STACK_DEPTH\0"
+   "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH\0"
+   "GL_MAX_CLIPMAP_DEPTH_SGIX\0"
+   "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX\0"
+   "GL_MAX_CLIP_PLANES\0"
+   "GL_MAX_COLOR_ATTACHMENTS_EXT\0"
+   "GL_MAX_COLOR_MATRIX_STACK_DEPTH\0"
+   "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI\0"
+   "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS\0"
+   "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB\0"
+   "GL_MAX_CONVOLUTION_HEIGHT\0"
+   "GL_MAX_CONVOLUTION_HEIGHT_EXT\0"
+   "GL_MAX_CONVOLUTION_WIDTH\0"
+   "GL_MAX_CONVOLUTION_WIDTH_EXT\0"
+   "GL_MAX_CUBE_MAP_TEXTURE_SIZE\0"
+   "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB\0"
+   "GL_MAX_DRAW_BUFFERS\0"
+   "GL_MAX_DRAW_BUFFERS_ARB\0"
+   "GL_MAX_DRAW_BUFFERS_ATI\0"
+   "GL_MAX_ELEMENTS_INDICES\0"
+   "GL_MAX_ELEMENTS_VERTICES\0"
+   "GL_MAX_EVAL_ORDER\0"
+   "GL_MAX_EXT\0"
+   "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS\0"
+   "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB\0"
+   "GL_MAX_LIGHTS\0"
+   "GL_MAX_LIST_NESTING\0"
+   "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB\0"
+   "GL_MAX_MODELVIEW_STACK_DEPTH\0"
+   "GL_MAX_NAME_STACK_DEPTH\0"
+   "GL_MAX_PALETTE_MATRICES_ARB\0"
+   "GL_MAX_PIXEL_MAP_TABLE\0"
+   "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB\0"
+   "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB\0"
+   "GL_MAX_PROGRAM_ATTRIBS_ARB\0"
+   "GL_MAX_PROGRAM_CALL_DEPTH_NV\0"
+   "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB\0"
+   "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV\0"
+   "GL_MAX_PROGRAM_IF_DEPTH_NV\0"
+   "GL_MAX_PROGRAM_INSTRUCTIONS_ARB\0"
+   "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB\0"
+   "GL_MAX_PROGRAM_LOOP_COUNT_NV\0"
+   "GL_MAX_PROGRAM_LOOP_DEPTH_NV\0"
+   "GL_MAX_PROGRAM_MATRICES_ARB\0"
+   "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB\0"
+   "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0"
+   "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0"
+   "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB\0"
+   "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0"
+   "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB\0"
+   "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB\0"
+   "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0"
+   "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0"
+   "GL_MAX_PROGRAM_PARAMETERS_ARB\0"
+   "GL_MAX_PROGRAM_TEMPORARIES_ARB\0"
+   "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB\0"
+   "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB\0"
+   "GL_MAX_PROJECTION_STACK_DEPTH\0"
+   "GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB\0"
+   "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV\0"
+   "GL_MAX_RENDERBUFFER_SIZE_EXT\0"
+   "GL_MAX_SAMPLES\0"
+   "GL_MAX_SHININESS_NV\0"
+   "GL_MAX_SPOT_EXPONENT_NV\0"
+   "GL_MAX_TEXTURE_COORDS\0"
+   "GL_MAX_TEXTURE_COORDS_ARB\0"
+   "GL_MAX_TEXTURE_IMAGE_UNITS\0"
+   "GL_MAX_TEXTURE_IMAGE_UNITS_ARB\0"
+   "GL_MAX_TEXTURE_LOD_BIAS\0"
+   "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT\0"
+   "GL_MAX_TEXTURE_SIZE\0"
+   "GL_MAX_TEXTURE_STACK_DEPTH\0"
+   "GL_MAX_TEXTURE_UNITS\0"
+   "GL_MAX_TEXTURE_UNITS_ARB\0"
+   "GL_MAX_TRACK_MATRICES_NV\0"
+   "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV\0"
+   "GL_MAX_VARYING_FLOATS\0"
+   "GL_MAX_VARYING_FLOATS_ARB\0"
+   "GL_MAX_VERTEX_ATTRIBS\0"
+   "GL_MAX_VERTEX_ATTRIBS_ARB\0"
+   "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS\0"
+   "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB\0"
+   "GL_MAX_VERTEX_UNIFORM_COMPONENTS\0"
+   "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB\0"
+   "GL_MAX_VERTEX_UNITS_ARB\0"
+   "GL_MAX_VIEWPORT_DIMS\0"
+   "GL_MIN\0"
+   "GL_MINMAX\0"
+   "GL_MINMAX_EXT\0"
+   "GL_MINMAX_FORMAT\0"
+   "GL_MINMAX_FORMAT_EXT\0"
+   "GL_MINMAX_SINK\0"
+   "GL_MINMAX_SINK_EXT\0"
+   "GL_MIN_EXT\0"
+   "GL_MIRRORED_REPEAT\0"
+   "GL_MIRRORED_REPEAT_ARB\0"
+   "GL_MIRRORED_REPEAT_IBM\0"
+   "GL_MIRROR_CLAMP_ATI\0"
+   "GL_MIRROR_CLAMP_EXT\0"
+   "GL_MIRROR_CLAMP_TO_BORDER_EXT\0"
+   "GL_MIRROR_CLAMP_TO_EDGE_ATI\0"
+   "GL_MIRROR_CLAMP_TO_EDGE_EXT\0"
+   "GL_MODELVIEW\0"
+   "GL_MODELVIEW0_ARB\0"
+   "GL_MODELVIEW10_ARB\0"
+   "GL_MODELVIEW11_ARB\0"
+   "GL_MODELVIEW12_ARB\0"
+   "GL_MODELVIEW13_ARB\0"
+   "GL_MODELVIEW14_ARB\0"
+   "GL_MODELVIEW15_ARB\0"
+   "GL_MODELVIEW16_ARB\0"
+   "GL_MODELVIEW17_ARB\0"
+   "GL_MODELVIEW18_ARB\0"
+   "GL_MODELVIEW19_ARB\0"
+   "GL_MODELVIEW1_ARB\0"
+   "GL_MODELVIEW20_ARB\0"
+   "GL_MODELVIEW21_ARB\0"
+   "GL_MODELVIEW22_ARB\0"
+   "GL_MODELVIEW23_ARB\0"
+   "GL_MODELVIEW24_ARB\0"
+   "GL_MODELVIEW25_ARB\0"
+   "GL_MODELVIEW26_ARB\0"
+   "GL_MODELVIEW27_ARB\0"
+   "GL_MODELVIEW28_ARB\0"
+   "GL_MODELVIEW29_ARB\0"
+   "GL_MODELVIEW2_ARB\0"
+   "GL_MODELVIEW30_ARB\0"
+   "GL_MODELVIEW31_ARB\0"
+   "GL_MODELVIEW3_ARB\0"
+   "GL_MODELVIEW4_ARB\0"
+   "GL_MODELVIEW5_ARB\0"
+   "GL_MODELVIEW6_ARB\0"
+   "GL_MODELVIEW7_ARB\0"
+   "GL_MODELVIEW8_ARB\0"
+   "GL_MODELVIEW9_ARB\0"
+   "GL_MODELVIEW_MATRIX\0"
+   "GL_MODELVIEW_PROJECTION_NV\0"
+   "GL_MODELVIEW_STACK_DEPTH\0"
+   "GL_MODULATE\0"
+   "GL_MODULATE_ADD_ATI\0"
+   "GL_MODULATE_SIGNED_ADD_ATI\0"
+   "GL_MODULATE_SUBTRACT_ATI\0"
+   "GL_MULT\0"
+   "GL_MULTISAMPLE\0"
+   "GL_MULTISAMPLE_3DFX\0"
+   "GL_MULTISAMPLE_ARB\0"
+   "GL_MULTISAMPLE_BIT\0"
+   "GL_MULTISAMPLE_BIT_3DFX\0"
+   "GL_MULTISAMPLE_BIT_ARB\0"
+   "GL_MULTISAMPLE_FILTER_HINT_NV\0"
+   "GL_N3F_V3F\0"
+   "GL_NAME_STACK_DEPTH\0"
+   "GL_NAND\0"
+   "GL_NEAREST\0"
+   "GL_NEAREST_CLIPMAP_LINEAR_SGIX\0"
+   "GL_NEAREST_CLIPMAP_NEAREST_SGIX\0"
+   "GL_NEAREST_MIPMAP_LINEAR\0"
+   "GL_NEAREST_MIPMAP_NEAREST\0"
+   "GL_NEVER\0"
+   "GL_NICEST\0"
+   "GL_NONE\0"
+   "GL_NOOP\0"
+   "GL_NOR\0"
+   "GL_NORMALIZE\0"
+   "GL_NORMAL_ARRAY\0"
+   "GL_NORMAL_ARRAY_BUFFER_BINDING\0"
+   "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB\0"
+   "GL_NORMAL_ARRAY_POINTER\0"
+   "GL_NORMAL_ARRAY_STRIDE\0"
+   "GL_NORMAL_ARRAY_TYPE\0"
+   "GL_NORMAL_MAP\0"
+   "GL_NORMAL_MAP_ARB\0"
+   "GL_NORMAL_MAP_NV\0"
+   "GL_NOTEQUAL\0"
+   "GL_NO_ERROR\0"
+   "GL_NUM_COMPRESSED_TEXTURE_FORMATS\0"
+   "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB\0"
+   "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB\0"
+   "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB\0"
+   "GL_OBJECT_ACTIVE_UNIFORMS_ARB\0"
+   "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB\0"
+   "GL_OBJECT_ATTACHED_OBJECTS_ARB\0"
+   "GL_OBJECT_COMPILE_STATUS_ARB\0"
+   "GL_OBJECT_DELETE_STATUS_ARB\0"
+   "GL_OBJECT_INFO_LOG_LENGTH_ARB\0"
+   "GL_OBJECT_LINEAR\0"
+   "GL_OBJECT_LINK_STATUS_ARB\0"
+   "GL_OBJECT_PLANE\0"
+   "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB\0"
+   "GL_OBJECT_SUBTYPE_ARB\0"
+   "GL_OBJECT_TYPE_ARB\0"
+   "GL_OBJECT_VALIDATE_STATUS_ARB\0"
+   "GL_OCCLUSION_TEST_HP\0"
+   "GL_OCCLUSION_TEST_RESULT_HP\0"
+   "GL_ONE\0"
+   "GL_ONE_MINUS_CONSTANT_ALPHA\0"
+   "GL_ONE_MINUS_CONSTANT_ALPHA_EXT\0"
+   "GL_ONE_MINUS_CONSTANT_COLOR\0"
+   "GL_ONE_MINUS_CONSTANT_COLOR_EXT\0"
+   "GL_ONE_MINUS_DST_ALPHA\0"
+   "GL_ONE_MINUS_DST_COLOR\0"
+   "GL_ONE_MINUS_SRC_ALPHA\0"
+   "GL_ONE_MINUS_SRC_COLOR\0"
+   "GL_OPERAND0_ALPHA\0"
+   "GL_OPERAND0_ALPHA_ARB\0"
+   "GL_OPERAND0_ALPHA_EXT\0"
+   "GL_OPERAND0_RGB\0"
+   "GL_OPERAND0_RGB_ARB\0"
+   "GL_OPERAND0_RGB_EXT\0"
+   "GL_OPERAND1_ALPHA\0"
+   "GL_OPERAND1_ALPHA_ARB\0"
+   "GL_OPERAND1_ALPHA_EXT\0"
+   "GL_OPERAND1_RGB\0"
+   "GL_OPERAND1_RGB_ARB\0"
+   "GL_OPERAND1_RGB_EXT\0"
+   "GL_OPERAND2_ALPHA\0"
+   "GL_OPERAND2_ALPHA_ARB\0"
+   "GL_OPERAND2_ALPHA_EXT\0"
+   "GL_OPERAND2_RGB\0"
+   "GL_OPERAND2_RGB_ARB\0"
+   "GL_OPERAND2_RGB_EXT\0"
+   "GL_OPERAND3_ALPHA_NV\0"
+   "GL_OPERAND3_RGB_NV\0"
+   "GL_OR\0"
+   "GL_ORDER\0"
+   "GL_OR_INVERTED\0"
+   "GL_OR_REVERSE\0"
+   "GL_OUT_OF_MEMORY\0"
+   "GL_PACK_ALIGNMENT\0"
+   "GL_PACK_IMAGE_HEIGHT\0"
+   "GL_PACK_INVERT_MESA\0"
+   "GL_PACK_LSB_FIRST\0"
+   "GL_PACK_ROW_LENGTH\0"
+   "GL_PACK_SKIP_IMAGES\0"
+   "GL_PACK_SKIP_PIXELS\0"
+   "GL_PACK_SKIP_ROWS\0"
+   "GL_PACK_SWAP_BYTES\0"
+   "GL_PALETTE4_R5_G6_B5_OES\0"
+   "GL_PALETTE4_RGB5_A1_OES\0"
+   "GL_PALETTE4_RGB8_OES\0"
+   "GL_PALETTE4_RGBA4_OES\0"
+   "GL_PALETTE4_RGBA8_OES\0"
+   "GL_PALETTE8_R5_G6_B5_OES\0"
+   "GL_PALETTE8_RGB5_A1_OES\0"
+   "GL_PALETTE8_RGB8_OES\0"
+   "GL_PALETTE8_RGBA4_OES\0"
+   "GL_PALETTE8_RGBA8_OES\0"
+   "GL_PASS_THROUGH_TOKEN\0"
+   "GL_PERSPECTIVE_CORRECTION_HINT\0"
+   "GL_PIXEL_MAP_A_TO_A\0"
+   "GL_PIXEL_MAP_A_TO_A_SIZE\0"
+   "GL_PIXEL_MAP_B_TO_B\0"
+   "GL_PIXEL_MAP_B_TO_B_SIZE\0"
+   "GL_PIXEL_MAP_G_TO_G\0"
+   "GL_PIXEL_MAP_G_TO_G_SIZE\0"
+   "GL_PIXEL_MAP_I_TO_A\0"
+   "GL_PIXEL_MAP_I_TO_A_SIZE\0"
+   "GL_PIXEL_MAP_I_TO_B\0"
+   "GL_PIXEL_MAP_I_TO_B_SIZE\0"
+   "GL_PIXEL_MAP_I_TO_G\0"
+   "GL_PIXEL_MAP_I_TO_G_SIZE\0"
+   "GL_PIXEL_MAP_I_TO_I\0"
+   "GL_PIXEL_MAP_I_TO_I_SIZE\0"
+   "GL_PIXEL_MAP_I_TO_R\0"
+   "GL_PIXEL_MAP_I_TO_R_SIZE\0"
+   "GL_PIXEL_MAP_R_TO_R\0"
+   "GL_PIXEL_MAP_R_TO_R_SIZE\0"
+   "GL_PIXEL_MAP_S_TO_S\0"
+   "GL_PIXEL_MAP_S_TO_S_SIZE\0"
+   "GL_PIXEL_MODE_BIT\0"
+   "GL_PIXEL_PACK_BUFFER_BINDING_EXT\0"
+   "GL_PIXEL_PACK_BUFFER_EXT\0"
+   "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT\0"
+   "GL_PIXEL_UNPACK_BUFFER_EXT\0"
+   "GL_POINT\0"
+   "GL_POINTS\0"
+   "GL_POINT_BIT\0"
+   "GL_POINT_DISTANCE_ATTENUATION\0"
+   "GL_POINT_DISTANCE_ATTENUATION_ARB\0"
+   "GL_POINT_DISTANCE_ATTENUATION_EXT\0"
+   "GL_POINT_DISTANCE_ATTENUATION_SGIS\0"
+   "GL_POINT_FADE_THRESHOLD_SIZE\0"
+   "GL_POINT_FADE_THRESHOLD_SIZE_ARB\0"
+   "GL_POINT_FADE_THRESHOLD_SIZE_EXT\0"
+   "GL_POINT_FADE_THRESHOLD_SIZE_SGIS\0"
+   "GL_POINT_SIZE\0"
+   "GL_POINT_SIZE_GRANULARITY\0"
+   "GL_POINT_SIZE_MAX\0"
+   "GL_POINT_SIZE_MAX_ARB\0"
+   "GL_POINT_SIZE_MAX_EXT\0"
+   "GL_POINT_SIZE_MAX_SGIS\0"
+   "GL_POINT_SIZE_MIN\0"
+   "GL_POINT_SIZE_MIN_ARB\0"
+   "GL_POINT_SIZE_MIN_EXT\0"
+   "GL_POINT_SIZE_MIN_SGIS\0"
+   "GL_POINT_SIZE_RANGE\0"
+   "GL_POINT_SMOOTH\0"
+   "GL_POINT_SMOOTH_HINT\0"
+   "GL_POINT_SPRITE\0"
+   "GL_POINT_SPRITE_ARB\0"
+   "GL_POINT_SPRITE_COORD_ORIGIN\0"
+   "GL_POINT_SPRITE_NV\0"
+   "GL_POINT_SPRITE_R_MODE_NV\0"
+   "GL_POINT_TOKEN\0"
+   "GL_POLYGON\0"
+   "GL_POLYGON_BIT\0"
+   "GL_POLYGON_MODE\0"
+   "GL_POLYGON_OFFSET_BIAS\0"
+   "GL_POLYGON_OFFSET_FACTOR\0"
+   "GL_POLYGON_OFFSET_FILL\0"
+   "GL_POLYGON_OFFSET_LINE\0"
+   "GL_POLYGON_OFFSET_POINT\0"
+   "GL_POLYGON_OFFSET_UNITS\0"
+   "GL_POLYGON_SMOOTH\0"
+   "GL_POLYGON_SMOOTH_HINT\0"
+   "GL_POLYGON_STIPPLE\0"
+   "GL_POLYGON_STIPPLE_BIT\0"
+   "GL_POLYGON_TOKEN\0"
+   "GL_POSITION\0"
+   "GL_POST_COLOR_MATRIX_ALPHA_BIAS\0"
+   "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI\0"
+   "GL_POST_COLOR_MATRIX_ALPHA_SCALE\0"
+   "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI\0"
+   "GL_POST_COLOR_MATRIX_BLUE_BIAS\0"
+   "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI\0"
+   "GL_POST_COLOR_MATRIX_BLUE_SCALE\0"
+   "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI\0"
+   "GL_POST_COLOR_MATRIX_COLOR_TABLE\0"
+   "GL_POST_COLOR_MATRIX_GREEN_BIAS\0"
+   "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI\0"
+   "GL_POST_COLOR_MATRIX_GREEN_SCALE\0"
+   "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI\0"
+   "GL_POST_COLOR_MATRIX_RED_BIAS\0"
+   "GL_POST_COLOR_MATRIX_RED_BIAS_SGI\0"
+   "GL_POST_COLOR_MATRIX_RED_SCALE\0"
+   "GL_POST_COLOR_MATRIX_RED_SCALE_SGI\0"
+   "GL_POST_CONVOLUTION_ALPHA_BIAS\0"
+   "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT\0"
+   "GL_POST_CONVOLUTION_ALPHA_SCALE\0"
+   "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT\0"
+   "GL_POST_CONVOLUTION_BLUE_BIAS\0"
+   "GL_POST_CONVOLUTION_BLUE_BIAS_EXT\0"
+   "GL_POST_CONVOLUTION_BLUE_SCALE\0"
+   "GL_POST_CONVOLUTION_BLUE_SCALE_EXT\0"
+   "GL_POST_CONVOLUTION_COLOR_TABLE\0"
+   "GL_POST_CONVOLUTION_GREEN_BIAS\0"
+   "GL_POST_CONVOLUTION_GREEN_BIAS_EXT\0"
+   "GL_POST_CONVOLUTION_GREEN_SCALE\0"
+   "GL_POST_CONVOLUTION_GREEN_SCALE_EXT\0"
+   "GL_POST_CONVOLUTION_RED_BIAS\0"
+   "GL_POST_CONVOLUTION_RED_BIAS_EXT\0"
+   "GL_POST_CONVOLUTION_RED_SCALE\0"
+   "GL_POST_CONVOLUTION_RED_SCALE_EXT\0"
+   "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX\0"
+   "GL_POST_TEXTURE_FILTER_BIAS_SGIX\0"
+   "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX\0"
+   "GL_POST_TEXTURE_FILTER_SCALE_SGIX\0"
+   "GL_PREVIOUS\0"
+   "GL_PREVIOUS_ARB\0"
+   "GL_PREVIOUS_EXT\0"
+   "GL_PRIMARY_COLOR\0"
+   "GL_PRIMARY_COLOR_ARB\0"
+   "GL_PRIMARY_COLOR_EXT\0"
+   "GL_PROGRAM_ADDRESS_REGISTERS_ARB\0"
+   "GL_PROGRAM_ALU_INSTRUCTIONS_ARB\0"
+   "GL_PROGRAM_ATTRIBS_ARB\0"
+   "GL_PROGRAM_BINDING_ARB\0"
+   "GL_PROGRAM_ERROR_POSITION_ARB\0"
+   "GL_PROGRAM_ERROR_POSITION_NV\0"
+   "GL_PROGRAM_ERROR_STRING_ARB\0"
+   "GL_PROGRAM_FORMAT_ARB\0"
+   "GL_PROGRAM_FORMAT_ASCII_ARB\0"
+   "GL_PROGRAM_INSTRUCTIONS_ARB\0"
+   "GL_PROGRAM_LENGTH_ARB\0"
+   "GL_PROGRAM_LENGTH_NV\0"
+   "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0"
+   "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0"
+   "GL_PROGRAM_NATIVE_ATTRIBS_ARB\0"
+   "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0"
+   "GL_PROGRAM_NATIVE_PARAMETERS_ARB\0"
+   "GL_PROGRAM_NATIVE_TEMPORARIES_ARB\0"
+   "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0"
+   "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0"
+   "GL_PROGRAM_OBJECT_ARB\0"
+   "GL_PROGRAM_PARAMETERS_ARB\0"
+   "GL_PROGRAM_PARAMETER_NV\0"
+   "GL_PROGRAM_RESIDENT_NV\0"
+   "GL_PROGRAM_STRING_ARB\0"
+   "GL_PROGRAM_STRING_NV\0"
+   "GL_PROGRAM_TARGET_NV\0"
+   "GL_PROGRAM_TEMPORARIES_ARB\0"
+   "GL_PROGRAM_TEX_INDIRECTIONS_ARB\0"
+   "GL_PROGRAM_TEX_INSTRUCTIONS_ARB\0"
+   "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB\0"
+   "GL_PROJECTION\0"
+   "GL_PROJECTION_MATRIX\0"
+   "GL_PROJECTION_STACK_DEPTH\0"
+   "GL_PROXY_COLOR_TABLE\0"
+   "GL_PROXY_HISTOGRAM\0"
+   "GL_PROXY_HISTOGRAM_EXT\0"
+   "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE\0"
+   "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE\0"
+   "GL_PROXY_TEXTURE_1D\0"
+   "GL_PROXY_TEXTURE_1D_ARRAY_EXT\0"
+   "GL_PROXY_TEXTURE_1D_EXT\0"
+   "GL_PROXY_TEXTURE_2D\0"
+   "GL_PROXY_TEXTURE_2D_ARRAY_EXT\0"
+   "GL_PROXY_TEXTURE_2D_EXT\0"
+   "GL_PROXY_TEXTURE_3D\0"
+   "GL_PROXY_TEXTURE_COLOR_TABLE_SGI\0"
+   "GL_PROXY_TEXTURE_CUBE_MAP\0"
+   "GL_PROXY_TEXTURE_CUBE_MAP_ARB\0"
+   "GL_PROXY_TEXTURE_RECTANGLE_ARB\0"
+   "GL_PROXY_TEXTURE_RECTANGLE_NV\0"
+   "GL_Q\0"
+   "GL_QUADRATIC_ATTENUATION\0"
+   "GL_QUADS\0"
+   "GL_QUAD_MESH_SUN\0"
+   "GL_QUAD_STRIP\0"
+   "GL_QUERY_COUNTER_BITS\0"
+   "GL_QUERY_COUNTER_BITS_ARB\0"
+   "GL_QUERY_RESULT\0"
+   "GL_QUERY_RESULT_ARB\0"
+   "GL_QUERY_RESULT_AVAILABLE\0"
+   "GL_QUERY_RESULT_AVAILABLE_ARB\0"
+   "GL_R\0"
+   "GL_R3_G3_B2\0"
+   "GL_RASTER_POSITION_UNCLIPPED_IBM\0"
+   "GL_READ_BUFFER\0"
+   "GL_READ_FRAMEBUFFER\0"
+   "GL_READ_FRAMEBUFFER_BINDING_EXT\0"
+   "GL_READ_FRAMEBUFFER_EXT\0"
+   "GL_READ_ONLY\0"
+   "GL_READ_ONLY_ARB\0"
+   "GL_READ_WRITE\0"
+   "GL_READ_WRITE_ARB\0"
+   "GL_RED\0"
+   "GL_REDUCE\0"
+   "GL_REDUCE_EXT\0"
+   "GL_RED_BIAS\0"
+   "GL_RED_BITS\0"
+   "GL_RED_SCALE\0"
+   "GL_REFLECTION_MAP\0"
+   "GL_REFLECTION_MAP_ARB\0"
+   "GL_REFLECTION_MAP_NV\0"
+   "GL_RENDER\0"
+   "GL_RENDERBUFFER\0"
+   "GL_RENDERBUFFER_ALPHA_SIZE\0"
+   "GL_RENDERBUFFER_BINDING_EXT\0"
+   "GL_RENDERBUFFER_BLUE_SIZE\0"
+   "GL_RENDERBUFFER_DEPTH_SIZE\0"
+   "GL_RENDERBUFFER_EXT\0"
+   "GL_RENDERBUFFER_GREEN_SIZE\0"
+   "GL_RENDERBUFFER_HEIGHT\0"
+   "GL_RENDERBUFFER_HEIGHT_EXT\0"
+   "GL_RENDERBUFFER_INTERNAL_FORMAT\0"
+   "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT\0"
+   "GL_RENDERBUFFER_RED_SIZE\0"
+   "GL_RENDERBUFFER_SAMPLES\0"
+   "GL_RENDERBUFFER_STENCIL_SIZE\0"
+   "GL_RENDERBUFFER_WIDTH\0"
+   "GL_RENDERBUFFER_WIDTH_EXT\0"
+   "GL_RENDERER\0"
+   "GL_RENDER_MODE\0"
+   "GL_REPEAT\0"
+   "GL_REPLACE\0"
+   "GL_REPLACE_EXT\0"
+   "GL_REPLICATE_BORDER_HP\0"
+   "GL_RESCALE_NORMAL\0"
+   "GL_RESCALE_NORMAL_EXT\0"
+   "GL_RETURN\0"
+   "GL_RGB\0"
+   "GL_RGB10\0"
+   "GL_RGB10_A2\0"
+   "GL_RGB10_A2_EXT\0"
+   "GL_RGB10_EXT\0"
+   "GL_RGB12\0"
+   "GL_RGB12_EXT\0"
+   "GL_RGB16\0"
+   "GL_RGB16_EXT\0"
+   "GL_RGB2_EXT\0"
+   "GL_RGB4\0"
+   "GL_RGB4_EXT\0"
+   "GL_RGB4_S3TC\0"
+   "GL_RGB5\0"
+   "GL_RGB5_A1\0"
+   "GL_RGB5_A1_EXT\0"
+   "GL_RGB5_EXT\0"
+   "GL_RGB8\0"
+   "GL_RGB8_EXT\0"
+   "GL_RGBA\0"
+   "GL_RGBA12\0"
+   "GL_RGBA12_EXT\0"
+   "GL_RGBA16\0"
+   "GL_RGBA16_EXT\0"
+   "GL_RGBA2\0"
+   "GL_RGBA2_EXT\0"
+   "GL_RGBA4\0"
+   "GL_RGBA4_DXT5_S3TC\0"
+   "GL_RGBA4_EXT\0"
+   "GL_RGBA4_S3TC\0"
+   "GL_RGBA8\0"
+   "GL_RGBA8_EXT\0"
+   "GL_RGBA_DXT5_S3TC\0"
+   "GL_RGBA_MODE\0"
+   "GL_RGBA_S3TC\0"
+   "GL_RGB_S3TC\0"
+   "GL_RGB_SCALE\0"
+   "GL_RGB_SCALE_ARB\0"
+   "GL_RGB_SCALE_EXT\0"
+   "GL_RIGHT\0"
+   "GL_S\0"
+   "GL_SAMPLER_1D\0"
+   "GL_SAMPLER_1D_SHADOW\0"
+   "GL_SAMPLER_2D\0"
+   "GL_SAMPLER_2D_SHADOW\0"
+   "GL_SAMPLER_3D\0"
+   "GL_SAMPLER_CUBE\0"
+   "GL_SAMPLES\0"
+   "GL_SAMPLES_3DFX\0"
+   "GL_SAMPLES_ARB\0"
+   "GL_SAMPLES_PASSED\0"
+   "GL_SAMPLES_PASSED_ARB\0"
+   "GL_SAMPLE_ALPHA_TO_COVERAGE\0"
+   "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB\0"
+   "GL_SAMPLE_ALPHA_TO_ONE\0"
+   "GL_SAMPLE_ALPHA_TO_ONE_ARB\0"
+   "GL_SAMPLE_BUFFERS\0"
+   "GL_SAMPLE_BUFFERS_3DFX\0"
+   "GL_SAMPLE_BUFFERS_ARB\0"
+   "GL_SAMPLE_COVERAGE\0"
+   "GL_SAMPLE_COVERAGE_ARB\0"
+   "GL_SAMPLE_COVERAGE_INVERT\0"
+   "GL_SAMPLE_COVERAGE_INVERT_ARB\0"
+   "GL_SAMPLE_COVERAGE_VALUE\0"
+   "GL_SAMPLE_COVERAGE_VALUE_ARB\0"
+   "GL_SCISSOR_BIT\0"
+   "GL_SCISSOR_BOX\0"
+   "GL_SCISSOR_TEST\0"
+   "GL_SECONDARY_COLOR_ARRAY\0"
+   "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING\0"
+   "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB\0"
+   "GL_SECONDARY_COLOR_ARRAY_POINTER\0"
+   "GL_SECONDARY_COLOR_ARRAY_SIZE\0"
+   "GL_SECONDARY_COLOR_ARRAY_STRIDE\0"
+   "GL_SECONDARY_COLOR_ARRAY_TYPE\0"
+   "GL_SELECT\0"
+   "GL_SELECTION_BUFFER_POINTER\0"
+   "GL_SELECTION_BUFFER_SIZE\0"
+   "GL_SEPARABLE_2D\0"
+   "GL_SEPARATE_SPECULAR_COLOR\0"
+   "GL_SEPARATE_SPECULAR_COLOR_EXT\0"
+   "GL_SET\0"
+   "GL_SHADER_OBJECT_ARB\0"
+   "GL_SHADER_SOURCE_LENGTH\0"
+   "GL_SHADER_TYPE\0"
+   "GL_SHADE_MODEL\0"
+   "GL_SHADING_LANGUAGE_VERSION\0"
+   "GL_SHADOW_AMBIENT_SGIX\0"
+   "GL_SHARED_TEXTURE_PALETTE_EXT\0"
+   "GL_SHININESS\0"
+   "GL_SHORT\0"
+   "GL_SINGLE_COLOR\0"
+   "GL_SINGLE_COLOR_EXT\0"
+   "GL_SLICE_ACCUM_SUN\0"
+   "GL_SMOOTH\0"
+   "GL_SMOOTH_LINE_WIDTH_GRANULARITY\0"
+   "GL_SMOOTH_LINE_WIDTH_RANGE\0"
+   "GL_SMOOTH_POINT_SIZE_GRANULARITY\0"
+   "GL_SMOOTH_POINT_SIZE_RANGE\0"
+   "GL_SOURCE0_ALPHA\0"
+   "GL_SOURCE0_ALPHA_ARB\0"
+   "GL_SOURCE0_ALPHA_EXT\0"
+   "GL_SOURCE0_RGB\0"
+   "GL_SOURCE0_RGB_ARB\0"
+   "GL_SOURCE0_RGB_EXT\0"
+   "GL_SOURCE1_ALPHA\0"
+   "GL_SOURCE1_ALPHA_ARB\0"
+   "GL_SOURCE1_ALPHA_EXT\0"
+   "GL_SOURCE1_RGB\0"
+   "GL_SOURCE1_RGB_ARB\0"
+   "GL_SOURCE1_RGB_EXT\0"
+   "GL_SOURCE2_ALPHA\0"
+   "GL_SOURCE2_ALPHA_ARB\0"
+   "GL_SOURCE2_ALPHA_EXT\0"
+   "GL_SOURCE2_RGB\0"
+   "GL_SOURCE2_RGB_ARB\0"
+   "GL_SOURCE2_RGB_EXT\0"
+   "GL_SOURCE3_ALPHA_NV\0"
+   "GL_SOURCE3_RGB_NV\0"
+   "GL_SPECULAR\0"
+   "GL_SPHERE_MAP\0"
+   "GL_SPOT_CUTOFF\0"
+   "GL_SPOT_DIRECTION\0"
+   "GL_SPOT_EXPONENT\0"
+   "GL_SRC0_ALPHA\0"
+   "GL_SRC0_RGB\0"
+   "GL_SRC1_ALPHA\0"
+   "GL_SRC1_RGB\0"
+   "GL_SRC2_ALPHA\0"
+   "GL_SRC2_RGB\0"
+   "GL_SRC_ALPHA\0"
+   "GL_SRC_ALPHA_SATURATE\0"
+   "GL_SRC_COLOR\0"
+   "GL_SRGB\0"
+   "GL_STACK_OVERFLOW\0"
+   "GL_STACK_UNDERFLOW\0"
+   "GL_STATIC_COPY\0"
+   "GL_STATIC_COPY_ARB\0"
+   "GL_STATIC_DRAW\0"
+   "GL_STATIC_DRAW_ARB\0"
+   "GL_STATIC_READ\0"
+   "GL_STATIC_READ_ARB\0"
+   "GL_STENCIL\0"
+   "GL_STENCIL_ATTACHMENT\0"
+   "GL_STENCIL_ATTACHMENT_EXT\0"
+   "GL_STENCIL_BACK_FAIL\0"
+   "GL_STENCIL_BACK_FAIL_ATI\0"
+   "GL_STENCIL_BACK_FUNC\0"
+   "GL_STENCIL_BACK_FUNC_ATI\0"
+   "GL_STENCIL_BACK_PASS_DEPTH_FAIL\0"
+   "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI\0"
+   "GL_STENCIL_BACK_PASS_DEPTH_PASS\0"
+   "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI\0"
+   "GL_STENCIL_BACK_REF\0"
+   "GL_STENCIL_BACK_VALUE_MASK\0"
+   "GL_STENCIL_BACK_WRITEMASK\0"
+   "GL_STENCIL_BITS\0"
+   "GL_STENCIL_BUFFER_BIT\0"
+   "GL_STENCIL_CLEAR_VALUE\0"
+   "GL_STENCIL_FAIL\0"
+   "GL_STENCIL_FUNC\0"
+   "GL_STENCIL_INDEX\0"
+   "GL_STENCIL_INDEX16_EXT\0"
+   "GL_STENCIL_INDEX1_EXT\0"
+   "GL_STENCIL_INDEX4_EXT\0"
+   "GL_STENCIL_INDEX8_EXT\0"
+   "GL_STENCIL_INDEX_EXT\0"
+   "GL_STENCIL_PASS_DEPTH_FAIL\0"
+   "GL_STENCIL_PASS_DEPTH_PASS\0"
+   "GL_STENCIL_REF\0"
+   "GL_STENCIL_TEST\0"
+   "GL_STENCIL_TEST_TWO_SIDE_EXT\0"
+   "GL_STENCIL_VALUE_MASK\0"
+   "GL_STENCIL_WRITEMASK\0"
+   "GL_STEREO\0"
+   "GL_STREAM_COPY\0"
+   "GL_STREAM_COPY_ARB\0"
+   "GL_STREAM_DRAW\0"
+   "GL_STREAM_DRAW_ARB\0"
+   "GL_STREAM_READ\0"
+   "GL_STREAM_READ_ARB\0"
+   "GL_SUBPIXEL_BITS\0"
+   "GL_SUBTRACT\0"
+   "GL_SUBTRACT_ARB\0"
+   "GL_T\0"
+   "GL_T2F_C3F_V3F\0"
+   "GL_T2F_C4F_N3F_V3F\0"
+   "GL_T2F_C4UB_V3F\0"
+   "GL_T2F_N3F_V3F\0"
+   "GL_T2F_V3F\0"
+   "GL_T4F_C4F_N3F_V4F\0"
+   "GL_T4F_V4F\0"
+   "GL_TABLE_TOO_LARGE_EXT\0"
+   "GL_TEXTURE\0"
+   "GL_TEXTURE0\0"
+   "GL_TEXTURE0_ARB\0"
+   "GL_TEXTURE1\0"
+   "GL_TEXTURE10\0"
+   "GL_TEXTURE10_ARB\0"
+   "GL_TEXTURE11\0"
+   "GL_TEXTURE11_ARB\0"
+   "GL_TEXTURE12\0"
+   "GL_TEXTURE12_ARB\0"
+   "GL_TEXTURE13\0"
+   "GL_TEXTURE13_ARB\0"
+   "GL_TEXTURE14\0"
+   "GL_TEXTURE14_ARB\0"
+   "GL_TEXTURE15\0"
+   "GL_TEXTURE15_ARB\0"
+   "GL_TEXTURE16\0"
+   "GL_TEXTURE16_ARB\0"
+   "GL_TEXTURE17\0"
+   "GL_TEXTURE17_ARB\0"
+   "GL_TEXTURE18\0"
+   "GL_TEXTURE18_ARB\0"
+   "GL_TEXTURE19\0"
+   "GL_TEXTURE19_ARB\0"
+   "GL_TEXTURE1_ARB\0"
+   "GL_TEXTURE2\0"
+   "GL_TEXTURE20\0"
+   "GL_TEXTURE20_ARB\0"
+   "GL_TEXTURE21\0"
+   "GL_TEXTURE21_ARB\0"
+   "GL_TEXTURE22\0"
+   "GL_TEXTURE22_ARB\0"
+   "GL_TEXTURE23\0"
+   "GL_TEXTURE23_ARB\0"
+   "GL_TEXTURE24\0"
+   "GL_TEXTURE24_ARB\0"
+   "GL_TEXTURE25\0"
+   "GL_TEXTURE25_ARB\0"
+   "GL_TEXTURE26\0"
+   "GL_TEXTURE26_ARB\0"
+   "GL_TEXTURE27\0"
+   "GL_TEXTURE27_ARB\0"
+   "GL_TEXTURE28\0"
+   "GL_TEXTURE28_ARB\0"
+   "GL_TEXTURE29\0"
+   "GL_TEXTURE29_ARB\0"
+   "GL_TEXTURE2_ARB\0"
+   "GL_TEXTURE3\0"
+   "GL_TEXTURE30\0"
+   "GL_TEXTURE30_ARB\0"
+   "GL_TEXTURE31\0"
+   "GL_TEXTURE31_ARB\0"
+   "GL_TEXTURE3_ARB\0"
+   "GL_TEXTURE4\0"
+   "GL_TEXTURE4_ARB\0"
+   "GL_TEXTURE5\0"
+   "GL_TEXTURE5_ARB\0"
+   "GL_TEXTURE6\0"
+   "GL_TEXTURE6_ARB\0"
+   "GL_TEXTURE7\0"
+   "GL_TEXTURE7_ARB\0"
+   "GL_TEXTURE8\0"
+   "GL_TEXTURE8_ARB\0"
+   "GL_TEXTURE9\0"
+   "GL_TEXTURE9_ARB\0"
+   "GL_TEXTURE_1D\0"
+   "GL_TEXTURE_1D_ARRAY_EXT\0"
+   "GL_TEXTURE_2D\0"
+   "GL_TEXTURE_2D_ARRAY_EXT\0"
+   "GL_TEXTURE_3D\0"
+   "GL_TEXTURE_ALPHA_SIZE\0"
+   "GL_TEXTURE_ALPHA_SIZE_EXT\0"
+   "GL_TEXTURE_BASE_LEVEL\0"
+   "GL_TEXTURE_BINDING_1D\0"
+   "GL_TEXTURE_BINDING_1D_ARRAY_EXT\0"
+   "GL_TEXTURE_BINDING_2D\0"
+   "GL_TEXTURE_BINDING_2D_ARRAY_EXT\0"
+   "GL_TEXTURE_BINDING_3D\0"
+   "GL_TEXTURE_BINDING_CUBE_MAP\0"
+   "GL_TEXTURE_BINDING_CUBE_MAP_ARB\0"
+   "GL_TEXTURE_BINDING_RECTANGLE_ARB\0"
+   "GL_TEXTURE_BINDING_RECTANGLE_NV\0"
+   "GL_TEXTURE_BIT\0"
+   "GL_TEXTURE_BLUE_SIZE\0"
+   "GL_TEXTURE_BLUE_SIZE_EXT\0"
+   "GL_TEXTURE_BORDER\0"
+   "GL_TEXTURE_BORDER_COLOR\0"
+   "GL_TEXTURE_CLIPMAP_CENTER_SGIX\0"
+   "GL_TEXTURE_CLIPMAP_DEPTH_SGIX\0"
+   "GL_TEXTURE_CLIPMAP_FRAME_SGIX\0"
+   "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX\0"
+   "GL_TEXTURE_CLIPMAP_OFFSET_SGIX\0"
+   "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX\0"
+   "GL_TEXTURE_COLOR_TABLE_SGI\0"
+   "GL_TEXTURE_COLOR_WRITEMASK_SGIS\0"
+   "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB\0"
+   "GL_TEXTURE_COMPARE_FUNC\0"
+   "GL_TEXTURE_COMPARE_FUNC_ARB\0"
+   "GL_TEXTURE_COMPARE_MODE\0"
+   "GL_TEXTURE_COMPARE_MODE_ARB\0"
+   "GL_TEXTURE_COMPARE_OPERATOR_SGIX\0"
+   "GL_TEXTURE_COMPARE_SGIX\0"
+   "GL_TEXTURE_COMPONENTS\0"
+   "GL_TEXTURE_COMPRESSED\0"
+   "GL_TEXTURE_COMPRESSED_ARB\0"
+   "GL_TEXTURE_COMPRESSED_FORMATS_ARB\0"
+   "GL_TEXTURE_COMPRESSED_IMAGE_SIZE\0"
+   "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB\0"
+   "GL_TEXTURE_COMPRESSION_HINT\0"
+   "GL_TEXTURE_COMPRESSION_HINT_ARB\0"
+   "GL_TEXTURE_COORD_ARRAY\0"
+   "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING\0"
+   "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB\0"
+   "GL_TEXTURE_COORD_ARRAY_POINTER\0"
+   "GL_TEXTURE_COORD_ARRAY_SIZE\0"
+   "GL_TEXTURE_COORD_ARRAY_STRIDE\0"
+   "GL_TEXTURE_COORD_ARRAY_TYPE\0"
+   "GL_TEXTURE_CUBE_MAP\0"
+   "GL_TEXTURE_CUBE_MAP_ARB\0"
+   "GL_TEXTURE_CUBE_MAP_NEGATIVE_X\0"
+   "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB\0"
+   "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y\0"
+   "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB\0"
+   "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z\0"
+   "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB\0"
+   "GL_TEXTURE_CUBE_MAP_POSITIVE_X\0"
+   "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB\0"
+   "GL_TEXTURE_CUBE_MAP_POSITIVE_Y\0"
+   "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB\0"
+   "GL_TEXTURE_CUBE_MAP_POSITIVE_Z\0"
+   "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB\0"
+   "GL_TEXTURE_DEPTH\0"
+   "GL_TEXTURE_DEPTH_SIZE\0"
+   "GL_TEXTURE_DEPTH_SIZE_ARB\0"
+   "GL_TEXTURE_ENV\0"
+   "GL_TEXTURE_ENV_COLOR\0"
+   "GL_TEXTURE_ENV_MODE\0"
+   "GL_TEXTURE_FILTER_CONTROL\0"
+   "GL_TEXTURE_GEN_MODE\0"
+   "GL_TEXTURE_GEN_Q\0"
+   "GL_TEXTURE_GEN_R\0"
+   "GL_TEXTURE_GEN_S\0"
+   "GL_TEXTURE_GEN_T\0"
+   "GL_TEXTURE_GEQUAL_R_SGIX\0"
+   "GL_TEXTURE_GREEN_SIZE\0"
+   "GL_TEXTURE_GREEN_SIZE_EXT\0"
+   "GL_TEXTURE_HEIGHT\0"
+   "GL_TEXTURE_INDEX_SIZE_EXT\0"
+   "GL_TEXTURE_INTENSITY_SIZE\0"
+   "GL_TEXTURE_INTENSITY_SIZE_EXT\0"
+   "GL_TEXTURE_INTERNAL_FORMAT\0"
+   "GL_TEXTURE_LEQUAL_R_SGIX\0"
+   "GL_TEXTURE_LOD_BIAS\0"
+   "GL_TEXTURE_LOD_BIAS_EXT\0"
+   "GL_TEXTURE_LOD_BIAS_R_SGIX\0"
+   "GL_TEXTURE_LOD_BIAS_S_SGIX\0"
+   "GL_TEXTURE_LOD_BIAS_T_SGIX\0"
+   "GL_TEXTURE_LUMINANCE_SIZE\0"
+   "GL_TEXTURE_LUMINANCE_SIZE_EXT\0"
+   "GL_TEXTURE_MAG_FILTER\0"
+   "GL_TEXTURE_MATRIX\0"
+   "GL_TEXTURE_MAX_ANISOTROPY_EXT\0"
+   "GL_TEXTURE_MAX_CLAMP_R_SGIX\0"
+   "GL_TEXTURE_MAX_CLAMP_S_SGIX\0"
+   "GL_TEXTURE_MAX_CLAMP_T_SGIX\0"
+   "GL_TEXTURE_MAX_LEVEL\0"
+   "GL_TEXTURE_MAX_LOD\0"
+   "GL_TEXTURE_MIN_FILTER\0"
+   "GL_TEXTURE_MIN_LOD\0"
+   "GL_TEXTURE_PRIORITY\0"
+   "GL_TEXTURE_RECTANGLE_ARB\0"
+   "GL_TEXTURE_RECTANGLE_NV\0"
+   "GL_TEXTURE_RED_SIZE\0"
+   "GL_TEXTURE_RED_SIZE_EXT\0"
+   "GL_TEXTURE_RESIDENT\0"
+   "GL_TEXTURE_STACK_DEPTH\0"
+   "GL_TEXTURE_STENCIL_SIZE\0"
+   "GL_TEXTURE_TOO_LARGE_EXT\0"
+   "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0"
+   "GL_TEXTURE_WIDTH\0"
+   "GL_TEXTURE_WRAP_R\0"
+   "GL_TEXTURE_WRAP_S\0"
+   "GL_TEXTURE_WRAP_T\0"
+   "GL_TIME_ELAPSED_EXT\0"
+   "GL_TRACK_MATRIX_NV\0"
+   "GL_TRACK_MATRIX_TRANSFORM_NV\0"
+   "GL_TRANSFORM_BIT\0"
+   "GL_TRANSPOSE_COLOR_MATRIX\0"
+   "GL_TRANSPOSE_COLOR_MATRIX_ARB\0"
+   "GL_TRANSPOSE_CURRENT_MATRIX_ARB\0"
+   "GL_TRANSPOSE_MODELVIEW_MATRIX\0"
+   "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB\0"
+   "GL_TRANSPOSE_NV\0"
+   "GL_TRANSPOSE_PROJECTION_MATRIX\0"
+   "GL_TRANSPOSE_PROJECTION_MATRIX_ARB\0"
+   "GL_TRANSPOSE_TEXTURE_MATRIX\0"
+   "GL_TRANSPOSE_TEXTURE_MATRIX_ARB\0"
+   "GL_TRIANGLES\0"
+   "GL_TRIANGLE_FAN\0"
+   "GL_TRIANGLE_MESH_SUN\0"
+   "GL_TRIANGLE_STRIP\0"
+   "GL_TRUE\0"
+   "GL_UNPACK_ALIGNMENT\0"
+   "GL_UNPACK_IMAGE_HEIGHT\0"
+   "GL_UNPACK_LSB_FIRST\0"
+   "GL_UNPACK_ROW_LENGTH\0"
+   "GL_UNPACK_SKIP_IMAGES\0"
+   "GL_UNPACK_SKIP_PIXELS\0"
+   "GL_UNPACK_SKIP_ROWS\0"
+   "GL_UNPACK_SWAP_BYTES\0"
+   "GL_UNSIGNED_BYTE\0"
+   "GL_UNSIGNED_BYTE_2_3_3_REV\0"
+   "GL_UNSIGNED_BYTE_3_3_2\0"
+   "GL_UNSIGNED_INT\0"
+   "GL_UNSIGNED_INT_10_10_10_2\0"
+   "GL_UNSIGNED_INT_24_8\0"
+   "GL_UNSIGNED_INT_24_8_NV\0"
+   "GL_UNSIGNED_INT_2_10_10_10_REV\0"
+   "GL_UNSIGNED_INT_8_8_8_8\0"
+   "GL_UNSIGNED_INT_8_8_8_8_REV\0"
+   "GL_UNSIGNED_NORMALIZED\0"
+   "GL_UNSIGNED_SHORT\0"
+   "GL_UNSIGNED_SHORT_1_5_5_5_REV\0"
+   "GL_UNSIGNED_SHORT_4_4_4_4\0"
+   "GL_UNSIGNED_SHORT_4_4_4_4_REV\0"
+   "GL_UNSIGNED_SHORT_5_5_5_1\0"
+   "GL_UNSIGNED_SHORT_5_6_5\0"
+   "GL_UNSIGNED_SHORT_5_6_5_REV\0"
+   "GL_UNSIGNED_SHORT_8_8_APPLE\0"
+   "GL_UNSIGNED_SHORT_8_8_MESA\0"
+   "GL_UNSIGNED_SHORT_8_8_REV_APPLE\0"
+   "GL_UNSIGNED_SHORT_8_8_REV_MESA\0"
+   "GL_UPPER_LEFT\0"
+   "GL_V2F\0"
+   "GL_V3F\0"
+   "GL_VALIDATE_STATUS\0"
+   "GL_VENDOR\0"
+   "GL_VERSION\0"
+   "GL_VERTEX_ARRAY\0"
+   "GL_VERTEX_ARRAY_BINDING_APPLE\0"
+   "GL_VERTEX_ARRAY_BUFFER_BINDING\0"
+   "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0"
+   "GL_VERTEX_ARRAY_POINTER\0"
+   "GL_VERTEX_ARRAY_SIZE\0"
+   "GL_VERTEX_ARRAY_STRIDE\0"
+   "GL_VERTEX_ARRAY_TYPE\0"
+   "GL_VERTEX_ATTRIB_ARRAY0_NV\0"
+   "GL_VERTEX_ATTRIB_ARRAY10_NV\0"
+   "GL_VERTEX_ATTRIB_ARRAY11_NV\0"
+   "GL_VERTEX_ATTRIB_ARRAY12_NV\0"
+   "GL_VERTEX_ATTRIB_ARRAY13_NV\0"
+   "GL_VERTEX_ATTRIB_ARRAY14_NV\0"
+   "GL_VERTEX_ATTRIB_ARRAY15_NV\0"
+   "GL_VERTEX_ATTRIB_ARRAY1_NV\0"
+   "GL_VERTEX_ATTRIB_ARRAY2_NV\0"
+   "GL_VERTEX_ATTRIB_ARRAY3_NV\0"
+   "GL_VERTEX_ATTRIB_ARRAY4_NV\0"
+   "GL_VERTEX_ATTRIB_ARRAY5_NV\0"
+   "GL_VERTEX_ATTRIB_ARRAY6_NV\0"
+   "GL_VERTEX_ATTRIB_ARRAY7_NV\0"
+   "GL_VERTEX_ATTRIB_ARRAY8_NV\0"
+   "GL_VERTEX_ATTRIB_ARRAY9_NV\0"
+   "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0"
+   "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB\0"
+   "GL_VERTEX_ATTRIB_ARRAY_ENABLED\0"
+   "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB\0"
+   "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED\0"
+   "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB\0"
+   "GL_VERTEX_ATTRIB_ARRAY_POINTER\0"
+   "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB\0"
+   "GL_VERTEX_ATTRIB_ARRAY_SIZE\0"
+   "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB\0"
+   "GL_VERTEX_ATTRIB_ARRAY_STRIDE\0"
+   "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB\0"
+   "GL_VERTEX_ATTRIB_ARRAY_TYPE\0"
+   "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB\0"
+   "GL_VERTEX_BLEND_ARB\0"
+   "GL_VERTEX_PROGRAM_ARB\0"
+   "GL_VERTEX_PROGRAM_BINDING_NV\0"
+   "GL_VERTEX_PROGRAM_NV\0"
+   "GL_VERTEX_PROGRAM_POINT_SIZE\0"
+   "GL_VERTEX_PROGRAM_POINT_SIZE_ARB\0"
+   "GL_VERTEX_PROGRAM_POINT_SIZE_NV\0"
+   "GL_VERTEX_PROGRAM_TWO_SIDE\0"
+   "GL_VERTEX_PROGRAM_TWO_SIDE_ARB\0"
+   "GL_VERTEX_PROGRAM_TWO_SIDE_NV\0"
+   "GL_VERTEX_SHADER\0"
+   "GL_VERTEX_SHADER_ARB\0"
+   "GL_VERTEX_STATE_PROGRAM_NV\0"
+   "GL_VIEWPORT\0"
+   "GL_VIEWPORT_BIT\0"
+   "GL_WEIGHT_ARRAY_ARB\0"
+   "GL_WEIGHT_ARRAY_BUFFER_BINDING\0"
+   "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0"
+   "GL_WEIGHT_ARRAY_POINTER_ARB\0"
+   "GL_WEIGHT_ARRAY_SIZE_ARB\0"
+   "GL_WEIGHT_ARRAY_STRIDE_ARB\0"
+   "GL_WEIGHT_ARRAY_TYPE_ARB\0"
+   "GL_WEIGHT_SUM_UNITY_ARB\0"
+   "GL_WRAP_BORDER_SUN\0"
+   "GL_WRITE_ONLY\0"
+   "GL_WRITE_ONLY_ARB\0"
+   "GL_XOR\0"
+   "GL_YCBCR_422_APPLE\0"
+   "GL_YCBCR_MESA\0"
+   "GL_ZERO\0"
+   "GL_ZOOM_X\0"
+   "GL_ZOOM_Y\0"
+   ;
 
-   { "GL_TEXTURE0_ARB", 0x84C0 },
-   { "GL_TEXTURE1_ARB", 0x84C1 },
-   { "GL_TEXTURE2_ARB", 0x84C2 },
-   { "GL_TEXTURE3_ARB", 0x84C3 },
-   { "GL_TEXTURE4_ARB", 0x84C4 },
-   { "GL_TEXTURE5_ARB", 0x84C5 },
-   { "GL_ACTIVE_TEXTURE_ARB", 0x84E0 },
-   { "GL_CLIENT_ACTIVE_TEXTURE_ARB", 0x84E1 },
-   { "GL_MAX_TEXTURE_UNITS_ARB", 0x84E2 },
-
-   { "GL_OCCLUSION_TEST_HP", 0x8165 },
-   { "GL_OCCLUSION_TEST_RESULT_HP", 0x8166 },
-
-   { "GL_TEXTURE_FILTER_CONTROL_EXT", 0x8500 },
-   { "GL_TEXTURE_LOD_BIAS_EXT", 0x8501 },
-
-   /* GL_ARB_texture_cube_map */
-   { "GL_NORMAL_MAP_ARB", 0x8511 },
-   { "GL_REFLECTION_MAP_ARB", 0x8512 },
-   { "GL_TEXTURE_CUBE_MAP_ARB", 0x8513 },
-   { "GL_TEXTURE_BINDING_CUBE_MAP_ARB", 0x8514 },
-   { "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB", 0x8515 },
-   { "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB", 0x8516 },
-   { "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB", 0x8517 },
-   { "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB", 0x8518 },
-   { "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB", 0x8519 },
-   { "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB", 0x851a },
-   { "GL_PROXY_TEXTURE_CUBE_MAP_ARB", 0x851b },
-   { "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", 0x851c },
-
-   { "GL_PREFER_DOUBLEBUFFER_HINT_PGI", 107000 },
-   { "GL_STRICT_DEPTHFUNC_HINT_PGI", 107030 },
-   { "GL_STRICT_LIGHTING_HINT_PGI", 107031 },
-   { "GL_STRICT_SCISSOR_HINT_PGI", 107032 },
-   { "GL_FULL_STIPPLE_HINT_PGI", 107033 },
-   { "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", 107011 },
-   { "GL_NATIVE_GRAPHICS_END_HINT_PGI", 107012 },
-   { "GL_CONSERVE_MEMORY_HINT_PGI", 107005 },
-   { "GL_RECLAIM_MEMORY_HINT_PGI", 107006 },
-   { "GL_ALWAYS_FAST_HINT_PGI", 107020 },
-   { "GL_ALWAYS_SOFT_HINT_PGI", 107021 },
-   { "GL_ALLOW_DRAW_OBJ_HINT_PGI", 107022 },
-   { "GL_ALLOW_DRAW_WIN_HINT_PGI", 107023 },
-   { "GL_ALLOW_DRAW_FRG_HINT_PGI", 107024 },
-   { "GL_ALLOW_DRAW_SPN_HINT_PGI", 107024 },
-   { "GL_ALLOW_DRAW_MEM_HINT_PGI", 107025 },
-   { "GL_CLIP_NEAR_HINT_PGI", 107040 },
-   { "GL_CLIP_FAR_HINT_PGI", 107041 },
-   { "GL_WIDE_LINE_HINT_PGI", 107042 },
-   { "GL_BACK_NORMALS_HINT_PGI", 107043 },
-   { "GL_NATIVE_GRAPHICS_HANDLE_PGI", 107010 },
-
-   /* GL_EXT_compiled_vertex_array */
-   { "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", 0x81A8},
-   { "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", 0x81A9},
-
-   /* GL_EXT_clip_volume_hint */
-   { "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", 0x80F0},
-
-   /* GL_EXT_texture_env_combine */
-   { "GL_COMBINE_EXT", 0x8570 },
-   { "GL_COMBINE_RGB_EXT", 0x8571 },
-   { "GL_COMBINE_ALPHA_EXT", 0x8572 },
-   { "GL_SOURCE0_RGB_EXT", 0x8580 },
-   { "GL_SOURCE1_RGB_EXT", 0x8581 },
-   { "GL_SOURCE2_RGB_EXT", 0x8582 },
-   { "GL_SOURCE0_ALPHA_EXT", 0x8588 },
-   { "GL_SOURCE1_ALPHA_EXT", 0x8589 },
-   { "GL_SOURCE2_ALPHA_EXT", 0x858A },
-   { "GL_OPERAND0_RGB_EXT", 0x8590 },
-   { "GL_OPERAND1_RGB_EXT", 0x8591 },
-   { "GL_OPERAND2_RGB_EXT", 0x8592 },
-   { "GL_OPERAND0_ALPHA_EXT", 0x8598 },
-   { "GL_OPERAND1_ALPHA_EXT", 0x8599 },
-   { "GL_OPERAND2_ALPHA_EXT", 0x859A },
-   { "GL_RGB_SCALE_EXT", 0x8573 },
-   { "GL_ADD_SIGNED_EXT", 0x8574 },
-   { "GL_INTERPOLATE_EXT", 0x8575 },
-   { "GL_CONSTANT_EXT", 0x8576 },
-   { "GL_PRIMARY_COLOR_EXT", 0x8577 },
-   { "GL_PREVIOUS_EXT", 0x8578 },
-
-   /* GL_ARB_texture_env_combine */
-   { "GL_SUBTRACT_ARB", 0x84E7 },
-
-   /* GL_EXT_texture_env_dot3 */
-   { "GL_DOT3_RGB_EXT", 0x8740 },
-   { "GL_DOT3_RGBA_EXT", 0x8741 },
-
-   /* GL_ARB_texture_env_dot3 */
-   { "GL_DOT3_RGB_ARB", 0x86ae },
-   { "GL_DOT3_RGBA_ARB", 0x86af },
-
-   /* GL_ARB_texture_border_clamp */
-   { "GL_CLAMP_TO_BORDER_ARB", 0x812D },
-
-   /* GL_ATI_texture_env_combine3 */
-   { "GL_MODULATE_ADD_ATI", 0x8744 },
-   { "GL_MODULATE_SIGNED_ADD_ATI", 0x8745 },
-   { "GL_MODULATE_SUBTRACT_ATI", 0x8746 },
-
-   /* GL_ARB_texture_compression */
-   { "GL_COMPRESSED_ALPHA_ARB", 0x84E9 },
-   { "GL_COMPRESSED_LUMINANCE_ARB", 0x84EA },
-   { "GL_COMPRESSED_LUMINANCE_ALPHA_ARB", 0x84EB },
-   { "GL_COMPRESSED_INTENSITY_ARB", 0x84EC },
-   { "GL_COMPRESSED_RGB_ARB", 0x84ED },
-   { "GL_COMPRESSED_RGBA_ARB", 0x84EE },
-   { "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB", 0x86A0 },
-   { "GL_TEXTURE_COMPRESSED_ARB", 0x86A1 },
-   { "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A2 },
-   { "GL_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A3 },
-
-   /* GL_EXT_texture_compression_s3tc */
-   { "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", 0x83F0 },
-   { "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", 0x83F1 },
-   { "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", 0x83F2 },
-   { "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", 0x83F3 },
-
-   /* GL_S3_s3tc */
-   { "GL_RGB_S3TC", 0x83A0 },
-   { "GL_RGB4_S3TC", 0x83A1 },
-   { "GL_RGBA_S3TC", 0x83A2 },
-   { "GL_RGBA4_S3TC", 0x83A3 },
-
-   /* GL_3DFX_texture_compression_FXT1 */
-   { "GL_COMPRESSED_RGB_FXT1_3DFX", 0x86B0 },
-   { "GL_COMPRESSED_RGBA_FXT1_3DFX", 0x86B1 },
-
-   /* GL_ATI_fragment_shader */
-   { "GL_REG_0_ATI", 0x8921 },
-   { "GL_REG_1_ATI", 0x8922 },
-   { "GL_REG_2_ATI", 0x8923 },
-   { "GL_REG_3_ATI", 0x8924 },
-   { "GL_REG_4_ATI", 0x8925 },
-   { "GL_REG_5_ATI", 0x8926 },
-
-   { "GL_CON_0_ATI", 0x8941 },
-   { "GL_CON_1_ATI", 0x8942 },
-   { "GL_CON_2_ATI", 0x8943 },
-   { "GL_CON_3_ATI", 0x8944 },
-   { "GL_CON_4_ATI", 0x8945 },
-   { "GL_CON_5_ATI", 0x8946 },
-   { "GL_CON_6_ATI", 0x8947 },
-   { "GL_CON_7_ATI", 0x8948 },
-
-   { "GL_MOV_ATI", 0x8961 },
-   { "GL_ADD_ATI", 0x8963 },
-   { "GL_MUL_ATI", 0x8964 },
-   { "GL_SUB_ATI", 0x8965 },
-   { "GL_DOT3_ATI", 0x8966 },
-   { "GL_DOT4_ATI", 0x8967 },
-       
-   { "GL_MAD_ATI", 0x8968 },
-   { "GL_LERP_ATI", 0x8969 },
-   { "GL_CND_ATI", 0x896A },
-   { "GL_CND0_ATI", 0x896B },
-   { "GL_DOT2_ADD_ATI", 0x896C },
-   { "GL_SECONDARY_INTERPOLATER_ATI", 0x896D },
-
-   { "SWIZZLE_STR_ATI", 0x8976 },
-   { "SWIZZLE_STQ_ATI", 0x8977 },
-   { "SWIZZLE_STR_DR_ATI", 0x8978 },
-   { "SWIZZLE_STQ_DQ_ATI", 0x8979 },
-
-   /* GL_ARB_texture_rectangle */
-   { "GL_TEXTURE_RECTANGLE_ARB", 0x84F5 },
-   { "GL_TEXTURE_BINDING_RECTANGLE_ARB", 0x84F6 },
-   { "GL_PROXY_TEXTURE_RECTANGLE_ARB", 0x84F7 },
-   { "GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB", 0x84F8 },
+static const enum_elt all_enums[1818] =
+{
+   {     0, 0x00000600 }, /* GL_2D */
+   {     6, 0x00001407 }, /* GL_2_BYTES */
+   {    17, 0x00000601 }, /* GL_3D */
+   {    23, 0x00000602 }, /* GL_3D_COLOR */
+   {    35, 0x00000603 }, /* GL_3D_COLOR_TEXTURE */
+   {    55, 0x00001408 }, /* GL_3_BYTES */
+   {    66, 0x00000604 }, /* GL_4D_COLOR_TEXTURE */
+   {    86, 0x00001409 }, /* GL_4_BYTES */
+   {    97, 0x00000100 }, /* GL_ACCUM */
+   {   106, 0x00000D5B }, /* GL_ACCUM_ALPHA_BITS */
+   {   126, 0x00000D5A }, /* GL_ACCUM_BLUE_BITS */
+   {   145, 0x00000200 }, /* GL_ACCUM_BUFFER_BIT */
+   {   165, 0x00000B80 }, /* GL_ACCUM_CLEAR_VALUE */
+   {   186, 0x00000D59 }, /* GL_ACCUM_GREEN_BITS */
+   {   206, 0x00000D58 }, /* GL_ACCUM_RED_BITS */
+   {   224, 0x00008B89 }, /* GL_ACTIVE_ATTRIBUTES */
+   {   245, 0x00008B8A }, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
+   {   276, 0x00008911 }, /* GL_ACTIVE_STENCIL_FACE_EXT */
+   {   303, 0x000084E0 }, /* GL_ACTIVE_TEXTURE */
+   {   321, 0x000084E0 }, /* GL_ACTIVE_TEXTURE_ARB */
+   {   343, 0x00008B86 }, /* GL_ACTIVE_UNIFORMS */
+   {   362, 0x00008B87 }, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
+   {   391, 0x000086A5 }, /* GL_ACTIVE_VERTEX_UNITS_ARB */
+   {   418, 0x00000104 }, /* GL_ADD */
+   {   425, 0x00008574 }, /* GL_ADD_SIGNED */
+   {   439, 0x00008574 }, /* GL_ADD_SIGNED_ARB */
+   {   457, 0x00008574 }, /* GL_ADD_SIGNED_EXT */
+   {   475, 0x0000846E }, /* GL_ALIASED_LINE_WIDTH_RANGE */
+   {   503, 0x0000846D }, /* GL_ALIASED_POINT_SIZE_RANGE */
+   {   531, 0x000FFFFF }, /* GL_ALL_ATTRIB_BITS */
+   {   550, 0xFFFFFFFF }, /* GL_ALL_CLIENT_ATTRIB_BITS */
+   {   576, 0x00001906 }, /* GL_ALPHA */
+   {   585, 0x0000803D }, /* GL_ALPHA12 */
+   {   596, 0x0000803D }, /* GL_ALPHA12_EXT */
+   {   611, 0x0000803E }, /* GL_ALPHA16 */
+   {   622, 0x0000803E }, /* GL_ALPHA16_EXT */
+   {   637, 0x0000803B }, /* GL_ALPHA4 */
+   {   647, 0x0000803B }, /* GL_ALPHA4_EXT */
+   {   661, 0x0000803C }, /* GL_ALPHA8 */
+   {   671, 0x0000803C }, /* GL_ALPHA8_EXT */
+   {   685, 0x00000D1D }, /* GL_ALPHA_BIAS */
+   {   699, 0x00000D55 }, /* GL_ALPHA_BITS */
+   {   713, 0x00000D1C }, /* GL_ALPHA_SCALE */
+   {   728, 0x00000BC0 }, /* GL_ALPHA_TEST */
+   {   742, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */
+   {   761, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */
+   {   779, 0x00000207 }, /* GL_ALWAYS */
+   {   789, 0x00001200 }, /* GL_AMBIENT */
+   {   800, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */
+   {   823, 0x00001501 }, /* GL_AND */
+   {   830, 0x00001504 }, /* GL_AND_INVERTED */
+   {   846, 0x00001502 }, /* GL_AND_REVERSE */
+   {   861, 0x00008892 }, /* GL_ARRAY_BUFFER */
+   {   877, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */
+   {   901, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */
+   {   929, 0x00008B85 }, /* GL_ATTACHED_SHADERS */
+   {   949, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */
+   {   976, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */
+   {  1000, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */
+   {  1026, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */
+   {  1050, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */
+   {  1072, 0x00000D80 }, /* GL_AUTO_NORMAL */
+   {  1087, 0x00000409 }, /* GL_AUX0 */
+   {  1095, 0x0000040A }, /* GL_AUX1 */
+   {  1103, 0x0000040B }, /* GL_AUX2 */
+   {  1111, 0x0000040C }, /* GL_AUX3 */
+   {  1119, 0x00000C00 }, /* GL_AUX_BUFFERS */
+   {  1134, 0x00000405 }, /* GL_BACK */
+   {  1142, 0x00000402 }, /* GL_BACK_LEFT */
+   {  1155, 0x00000403 }, /* GL_BACK_RIGHT */
+   {  1169, 0x000080E0 }, /* GL_BGR */
+   {  1176, 0x000080E1 }, /* GL_BGRA */
+   {  1184, 0x00001A00 }, /* GL_BITMAP */
+   {  1194, 0x00000704 }, /* GL_BITMAP_TOKEN */
+   {  1210, 0x00000BE2 }, /* GL_BLEND */
+   {  1219, 0x00008005 }, /* GL_BLEND_COLOR */
+   {  1234, 0x00008005 }, /* GL_BLEND_COLOR_EXT */
+   {  1253, 0x00000BE0 }, /* GL_BLEND_DST */
+   {  1266, 0x000080CA }, /* GL_BLEND_DST_ALPHA */
+   {  1285, 0x000080C8 }, /* GL_BLEND_DST_RGB */
+   {  1302, 0x00008009 }, /* GL_BLEND_EQUATION */
+   {  1320, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */
+   {  1344, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */
+   {  1372, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */
+   {  1394, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */
+   {  1420, 0x00000BE1 }, /* GL_BLEND_SRC */
+   {  1433, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */
+   {  1452, 0x000080C9 }, /* GL_BLEND_SRC_RGB */
+   {  1469, 0x00001905 }, /* GL_BLUE */
+   {  1477, 0x00000D1B }, /* GL_BLUE_BIAS */
+   {  1490, 0x00000D54 }, /* GL_BLUE_BITS */
+   {  1503, 0x00000D1A }, /* GL_BLUE_SCALE */
+   {  1517, 0x00008B56 }, /* GL_BOOL */
+   {  1525, 0x00008B56 }, /* GL_BOOL_ARB */
+   {  1537, 0x00008B57 }, /* GL_BOOL_VEC2 */
+   {  1550, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */
+   {  1567, 0x00008B58 }, /* GL_BOOL_VEC3 */
+   {  1580, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */
+   {  1597, 0x00008B59 }, /* GL_BOOL_VEC4 */
+   {  1610, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */
+   {  1627, 0x000088BB }, /* GL_BUFFER_ACCESS */
+   {  1644, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */
+   {  1665, 0x000088BC }, /* GL_BUFFER_MAPPED */
+   {  1682, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */
+   {  1703, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */
+   {  1725, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */
+   {  1751, 0x00008764 }, /* GL_BUFFER_SIZE */
+   {  1766, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */
+   {  1785, 0x00008765 }, /* GL_BUFFER_USAGE */
+   {  1801, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */
+   {  1821, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */
+   {  1840, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */
+   {  1866, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */
+   {  1889, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
+   {  1917, 0x0000877C }, /* GL_BUMP_TARGET_ATI */
+   {  1936, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */
+   {  1958, 0x00001400 }, /* GL_BYTE */
+   {  1966, 0x00002A24 }, /* GL_C3F_V3F */
+   {  1977, 0x00002A26 }, /* GL_C4F_N3F_V3F */
+   {  1992, 0x00002A22 }, /* GL_C4UB_V2F */
+   {  2004, 0x00002A23 }, /* GL_C4UB_V3F */
+   {  2016, 0x00000901 }, /* GL_CCW */
+   {  2023, 0x00002900 }, /* GL_CLAMP */
+   {  2032, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
+   {  2051, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
+   {  2074, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
+   {  2098, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
+   {  2115, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
+   {  2137, 0x00001500 }, /* GL_CLEAR */
+   {  2146, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
+   {  2171, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
+   {  2200, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
+   {  2226, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
+   {  2255, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
+   {  2281, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
+   {  2308, 0x00003000 }, /* GL_CLIP_PLANE0 */
+   {  2323, 0x00003001 }, /* GL_CLIP_PLANE1 */
+   {  2338, 0x00003002 }, /* GL_CLIP_PLANE2 */
+   {  2353, 0x00003003 }, /* GL_CLIP_PLANE3 */
+   {  2368, 0x00003004 }, /* GL_CLIP_PLANE4 */
+   {  2383, 0x00003005 }, /* GL_CLIP_PLANE5 */
+   {  2398, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
+   {  2431, 0x00000A00 }, /* GL_COEFF */
+   {  2440, 0x00001800 }, /* GL_COLOR */
+   {  2449, 0x00008076 }, /* GL_COLOR_ARRAY */
+   {  2464, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
+   {  2494, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
+   {  2528, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
+   {  2551, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
+   {  2571, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
+   {  2593, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
+   {  2613, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */
+   {  2634, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
+   {  2659, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */
+   {  2680, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */
+   {  2702, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
+   {  2728, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */
+   {  2750, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
+   {  2776, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */
+   {  2798, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
+   {  2824, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */
+   {  2846, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
+   {  2872, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */
+   {  2894, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
+   {  2920, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */
+   {  2942, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
+   {  2968, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
+   {  2993, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */
+   {  3014, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
+   {  3039, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */
+   {  3060, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
+   {  3085, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */
+   {  3106, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
+   {  3131, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */
+   {  3152, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
+   {  3177, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */
+   {  3198, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
+   {  3223, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */
+   {  3244, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
+   {  3269, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */
+   {  3290, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
+   {  3315, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */
+   {  3336, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
+   {  3361, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
+   {  3381, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
+   {  3402, 0x00001900 }, /* GL_COLOR_INDEX */
+   {  3417, 0x00001603 }, /* GL_COLOR_INDEXES */
+   {  3434, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
+   {  3452, 0x00000B57 }, /* GL_COLOR_MATERIAL */
+   {  3470, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
+   {  3493, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
+   {  3521, 0x000080B1 }, /* GL_COLOR_MATRIX */
+   {  3537, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
+   {  3557, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
+   {  3585, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
+   {  3617, 0x00008458 }, /* GL_COLOR_SUM */
+   {  3630, 0x00008458 }, /* GL_COLOR_SUM_ARB */
+   {  3647, 0x000080D0 }, /* GL_COLOR_TABLE */
+   {  3662, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
+   {  3688, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
+   {  3718, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
+   {  3748, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
+   {  3768, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */
+   {  3792, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
+   {  3817, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
+   {  3846, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
+   {  3875, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
+   {  3897, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
+   {  3923, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */
+   {  3949, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
+   {  3975, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
+   {  4005, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
+   {  4035, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
+   {  4065, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
+   {  4099, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
+   {  4133, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
+   {  4163, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
+   {  4197, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
+   {  4231, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
+   {  4255, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
+   {  4283, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */
+   {  4311, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
+   {  4332, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */
+   {  4357, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
+   {  4378, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
+   {  4403, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */
+   {  4428, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
+   {  4447, 0x00008570 }, /* GL_COMBINE */
+   {  4458, 0x00008503 }, /* GL_COMBINE4 */
+   {  4470, 0x00008572 }, /* GL_COMBINE_ALPHA */
+   {  4487, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
+   {  4508, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
+   {  4529, 0x00008570 }, /* GL_COMBINE_ARB */
+   {  4544, 0x00008570 }, /* GL_COMBINE_EXT */
+   {  4559, 0x00008571 }, /* GL_COMBINE_RGB */
+   {  4574, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
+   {  4593, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
+   {  4612, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
+   {  4648, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
+   {  4672, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
+   {  4700, 0x00001300 }, /* GL_COMPILE */
+   {  4711, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
+   {  4734, 0x00008B81 }, /* GL_COMPILE_STATUS */
+   {  4752, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
+   {  4772, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
+   {  4796, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
+   {  4820, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
+   {  4848, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
+   {  4872, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+   {  4902, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
+   {  4936, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
+   {  4964, 0x000084ED }, /* GL_COMPRESSED_RGB */
+   {  4982, 0x000084EE }, /* GL_COMPRESSED_RGBA */
+   {  5001, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
+   {  5024, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+   {  5053, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+   {  5086, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+   {  5119, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+   {  5152, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
+   {  5174, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+   {  5202, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+   {  5234, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
+   {  5264, 0x00008576 }, /* GL_CONSTANT */
+   {  5276, 0x00008003 }, /* GL_CONSTANT_ALPHA */
+   {  5294, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
+   {  5316, 0x00008576 }, /* GL_CONSTANT_ARB */
+   {  5332, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
+   {  5356, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
+   {  5378, 0x00008001 }, /* GL_CONSTANT_COLOR */
+   {  5396, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
+   {  5418, 0x00008576 }, /* GL_CONSTANT_EXT */
+   {  5434, 0x00008010 }, /* GL_CONVOLUTION_1D */
+   {  5452, 0x00008011 }, /* GL_CONVOLUTION_2D */
+   {  5470, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
+   {  5498, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
+   {  5529, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
+   {  5556, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
+   {  5587, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
+   {  5614, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
+   {  5645, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
+   {  5673, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
+   {  5705, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
+   {  5727, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
+   {  5753, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
+   {  5775, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
+   {  5801, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
+   {  5822, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
+   {  5847, 0x00008862 }, /* GL_COORD_REPLACE */
+   {  5864, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
+   {  5885, 0x00008862 }, /* GL_COORD_REPLACE_NV */
+   {  5905, 0x00001503 }, /* GL_COPY */
+   {  5913, 0x0000150C }, /* GL_COPY_INVERTED */
+   {  5930, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
+   {  5950, 0x00000B44 }, /* GL_CULL_FACE */
+   {  5963, 0x00000B45 }, /* GL_CULL_FACE_MODE */
+   {  5981, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
+   {  6000, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+   {  6032, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+   {  6067, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
+   {  6088, 0x00000001 }, /* GL_CURRENT_BIT */
+   {  6103, 0x00000B00 }, /* GL_CURRENT_COLOR */
+   {  6120, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
+   {  6141, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
+   {  6167, 0x00000B01 }, /* GL_CURRENT_INDEX */
+   {  6184, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
+   {  6206, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
+   {  6234, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
+   {  6255, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+   {  6289, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
+   {  6322, 0x00000B02 }, /* GL_CURRENT_NORMAL */
+   {  6340, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+   {  6370, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
+   {  6389, 0x00008865 }, /* GL_CURRENT_QUERY */
+   {  6406, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
+   {  6427, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
+   {  6451, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
+   {  6478, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
+   {  6502, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
+   {  6529, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
+   {  6562, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+   {  6595, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
+   {  6622, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
+   {  6648, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
+   {  6673, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
+   {  6702, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
+   {  6724, 0x00000900 }, /* GL_CW */
+   {  6730, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
+   {  6751, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
+   {  6772, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
+   {  6792, 0x00002101 }, /* GL_DECAL */
+   {  6801, 0x00001E03 }, /* GL_DECR */
+   {  6809, 0x00008508 }, /* GL_DECR_WRAP */
+   {  6822, 0x00008508 }, /* GL_DECR_WRAP_EXT */
+   {  6839, 0x00008B80 }, /* GL_DELETE_STATUS */
+   {  6856, 0x00001801 }, /* GL_DEPTH */
+   {  6865, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */
+   {  6885, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */
+   {  6905, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
+   {  6929, 0x00000D1F }, /* GL_DEPTH_BIAS */
+   {  6943, 0x00000D56 }, /* GL_DEPTH_BITS */
+   {  6957, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
+   {  6977, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
+   {  7002, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
+   {  7022, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
+   {  7040, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
+   {  7061, 0x00001902 }, /* GL_DEPTH_COMPONENT */
+   {  7080, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
+   {  7101, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
+   {  7126, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
+   {  7152, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
+   {  7173, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
+   {  7198, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
+   {  7224, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
+   {  7245, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
+   {  7270, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
+   {  7296, 0x00000B74 }, /* GL_DEPTH_FUNC */
+   {  7310, 0x00000B70 }, /* GL_DEPTH_RANGE */
+   {  7325, 0x00000D1E }, /* GL_DEPTH_SCALE */
+   {  7340, 0x000084F9 }, /* GL_DEPTH_STENCIL */
+   {  7357, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */
+   {  7385, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
+   {  7405, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+   {  7433, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+   {  7461, 0x00000B71 }, /* GL_DEPTH_TEST */
+   {  7475, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
+   {  7497, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
+   {  7523, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
+   {  7542, 0x00001201 }, /* GL_DIFFUSE */
+   {  7553, 0x00000BD0 }, /* GL_DITHER */
+   {  7563, 0x00000A02 }, /* GL_DOMAIN */
+   {  7573, 0x00001100 }, /* GL_DONT_CARE */
+   {  7586, 0x000086AE }, /* GL_DOT3_RGB */
+   {  7598, 0x000086AF }, /* GL_DOT3_RGBA */
+   {  7611, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
+   {  7628, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
+   {  7645, 0x000086AE }, /* GL_DOT3_RGB_ARB */
+   {  7661, 0x00008740 }, /* GL_DOT3_RGB_EXT */
+   {  7677, 0x0000140A }, /* GL_DOUBLE */
+   {  7687, 0x00000C32 }, /* GL_DOUBLEBUFFER */
+   {  7703, 0x00000C01 }, /* GL_DRAW_BUFFER */
+   {  7718, 0x00008825 }, /* GL_DRAW_BUFFER0 */
+   {  7734, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
+   {  7754, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
+   {  7774, 0x00008826 }, /* GL_DRAW_BUFFER1 */
+   {  7790, 0x0000882F }, /* GL_DRAW_BUFFER10 */
+   {  7807, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
+   {  7828, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
+   {  7849, 0x00008830 }, /* GL_DRAW_BUFFER11 */
+   {  7866, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
+   {  7887, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
+   {  7908, 0x00008831 }, /* GL_DRAW_BUFFER12 */
+   {  7925, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
+   {  7946, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
+   {  7967, 0x00008832 }, /* GL_DRAW_BUFFER13 */
+   {  7984, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
+   {  8005, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
+   {  8026, 0x00008833 }, /* GL_DRAW_BUFFER14 */
+   {  8043, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
+   {  8064, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
+   {  8085, 0x00008834 }, /* GL_DRAW_BUFFER15 */
+   {  8102, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
+   {  8123, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
+   {  8144, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
+   {  8164, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
+   {  8184, 0x00008827 }, /* GL_DRAW_BUFFER2 */
+   {  8200, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
+   {  8220, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
+   {  8240, 0x00008828 }, /* GL_DRAW_BUFFER3 */
+   {  8256, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
+   {  8276, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
+   {  8296, 0x00008829 }, /* GL_DRAW_BUFFER4 */
+   {  8312, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
+   {  8332, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
+   {  8352, 0x0000882A }, /* GL_DRAW_BUFFER5 */
+   {  8368, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
+   {  8388, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
+   {  8408, 0x0000882B }, /* GL_DRAW_BUFFER6 */
+   {  8424, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
+   {  8444, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
+   {  8464, 0x0000882C }, /* GL_DRAW_BUFFER7 */
+   {  8480, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
+   {  8500, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
+   {  8520, 0x0000882D }, /* GL_DRAW_BUFFER8 */
+   {  8536, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
+   {  8556, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
+   {  8576, 0x0000882E }, /* GL_DRAW_BUFFER9 */
+   {  8592, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
+   {  8612, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
+   {  8632, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */
+   {  8652, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
+   {  8684, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
+   {  8708, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
+   {  8728, 0x00000304 }, /* GL_DST_ALPHA */
+   {  8741, 0x00000306 }, /* GL_DST_COLOR */
+   {  8754, 0x0000877A }, /* GL_DU8DV8_ATI */
+   {  8768, 0x00008779 }, /* GL_DUDV_ATI */
+   {  8780, 0x000088EA }, /* GL_DYNAMIC_COPY */
+   {  8796, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
+   {  8816, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
+   {  8832, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
+   {  8852, 0x000088E9 }, /* GL_DYNAMIC_READ */
+   {  8868, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
+   {  8888, 0x00000B43 }, /* GL_EDGE_FLAG */
+   {  8901, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
+   {  8920, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+   {  8954, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
+   {  8992, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
+   {  9019, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+   {  9045, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
+   {  9069, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+   {  9101, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
+   {  9137, 0x00001600 }, /* GL_EMISSION */
+   {  9149, 0x00002000 }, /* GL_ENABLE_BIT */
+   {  9163, 0x00000202 }, /* GL_EQUAL */
+   {  9172, 0x00001509 }, /* GL_EQUIV */
+   {  9181, 0x00010000 }, /* GL_EVAL_BIT */
+   {  9193, 0x00000800 }, /* GL_EXP */
+   {  9200, 0x00000801 }, /* GL_EXP2 */
+   {  9208, 0x00001F03 }, /* GL_EXTENSIONS */
+   {  9222, 0x00002400 }, /* GL_EYE_LINEAR */
+   {  9236, 0x00002502 }, /* GL_EYE_PLANE */
+   {  9249, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
+   {  9274, 0x0000855B }, /* GL_EYE_RADIAL_NV */
+   {  9291, 0x00000000 }, /* GL_FALSE */
+   {  9300, 0x00001101 }, /* GL_FASTEST */
+   {  9311, 0x00001C01 }, /* GL_FEEDBACK */
+   {  9323, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
+   {  9350, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
+   {  9374, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
+   {  9398, 0x00001B02 }, /* GL_FILL */
+   {  9406, 0x00001D00 }, /* GL_FLAT */
+   {  9414, 0x00001406 }, /* GL_FLOAT */
+   {  9423, 0x00008B5A }, /* GL_FLOAT_MAT2 */
+   {  9437, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
+   {  9455, 0x00008B5B }, /* GL_FLOAT_MAT3 */
+   {  9469, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
+   {  9487, 0x00008B5C }, /* GL_FLOAT_MAT4 */
+   {  9501, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
+   {  9519, 0x00008B50 }, /* GL_FLOAT_VEC2 */
+   {  9533, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
+   {  9551, 0x00008B51 }, /* GL_FLOAT_VEC3 */
+   {  9565, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
+   {  9583, 0x00008B52 }, /* GL_FLOAT_VEC4 */
+   {  9597, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
+   {  9615, 0x00000B60 }, /* GL_FOG */
+   {  9622, 0x00000080 }, /* GL_FOG_BIT */
+   {  9633, 0x00000B66 }, /* GL_FOG_COLOR */
+   {  9646, 0x00008451 }, /* GL_FOG_COORD */
+   {  9659, 0x00008451 }, /* GL_FOG_COORDINATE */
+   {  9677, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
+   {  9701, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+   {  9740, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
+   {  9783, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+   {  9815, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+   {  9846, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+   {  9875, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
+   {  9900, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
+   {  9919, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
+   {  9953, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
+   {  9980, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
+   { 10006, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
+   { 10030, 0x00008450 }, /* GL_FOG_COORD_SRC */
+   { 10047, 0x00000B62 }, /* GL_FOG_DENSITY */
+   { 10062, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
+   { 10086, 0x00000B64 }, /* GL_FOG_END */
+   { 10097, 0x00000C54 }, /* GL_FOG_HINT */
+   { 10109, 0x00000B61 }, /* GL_FOG_INDEX */
+   { 10122, 0x00000B65 }, /* GL_FOG_MODE */
+   { 10134, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
+   { 10153, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
+   { 10178, 0x00000B63 }, /* GL_FOG_START */
+   { 10191, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
+   { 10209, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
+   { 10233, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
+   { 10252, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
+   { 10275, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+   { 10310, 0x00008D40 }, /* GL_FRAMEBUFFER */
+   { 10325, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+   { 10362, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+   { 10398, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+   { 10439, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+   { 10480, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+   { 10517, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+   { 10554, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+   { 10592, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
+   { 10634, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+   { 10672, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
+   { 10714, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+   { 10749, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+   { 10788, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
+   { 10837, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+   { 10885, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
+   { 10937, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+   { 10977, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+   { 11021, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+   { 11061, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
+   { 11105, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
+   { 11132, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
+   { 11156, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
+   { 11184, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
+   { 11207, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
+   { 11226, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+   { 11263, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
+   { 11304, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+   { 11345, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+   { 11387, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+   { 11438, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+   { 11476, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+   { 11521, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
+   { 11570, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+   { 11608, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+   { 11650, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+   { 11682, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
+   { 11707, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
+   { 11734, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
+   { 11765, 0x00000404 }, /* GL_FRONT */
+   { 11774, 0x00000408 }, /* GL_FRONT_AND_BACK */
+   { 11792, 0x00000B46 }, /* GL_FRONT_FACE */
+   { 11806, 0x00000400 }, /* GL_FRONT_LEFT */
+   { 11820, 0x00000401 }, /* GL_FRONT_RIGHT */
+   { 11835, 0x00008006 }, /* GL_FUNC_ADD */
+   { 11847, 0x00008006 }, /* GL_FUNC_ADD_EXT */
+   { 11863, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
+   { 11888, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
+   { 11917, 0x0000800A }, /* GL_FUNC_SUBTRACT */
+   { 11934, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
+   { 11955, 0x00008191 }, /* GL_GENERATE_MIPMAP */
+   { 11974, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
+   { 11998, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
+   { 12027, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
+   { 12051, 0x00000206 }, /* GL_GEQUAL */
+   { 12061, 0x00008009 }, /* GL_GL_BLEND_EQUATION_RGB */
+   { 12086, 0x00008C4A }, /* GL_GL_COMPRESSED_SLUMINANCE */
+   { 12114, 0x00008C4B }, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */
+   { 12148, 0x00008C48 }, /* GL_GL_COMPRESSED_SRGB */
+   { 12170, 0x00008C49 }, /* GL_GL_COMPRESSED_SRGB_ALPHA */
+   { 12198, 0x0000845F }, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */
+   { 12235, 0x00008B65 }, /* GL_GL_FLOAT_MAT2x3 */
+   { 12254, 0x00008B66 }, /* GL_GL_FLOAT_MAT2x4 */
+   { 12273, 0x00008B67 }, /* GL_GL_FLOAT_MAT3x2 */
+   { 12292, 0x00008B68 }, /* GL_GL_FLOAT_MAT3x4 */
+   { 12311, 0x00008B69 }, /* GL_GL_FLOAT_MAT4x2 */
+   { 12330, 0x00008B6A }, /* GL_GL_FLOAT_MAT4x3 */
+   { 12349, 0x000088EB }, /* GL_GL_PIXEL_PACK_BUFFER */
+   { 12373, 0x000088ED }, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */
+   { 12405, 0x000088EC }, /* GL_GL_PIXEL_UNPACK_BUFFER */
+   { 12431, 0x000088EF }, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */
+   { 12465, 0x00008C46 }, /* GL_GL_SLUMINANCE */
+   { 12482, 0x00008C47 }, /* GL_GL_SLUMINANCE8 */
+   { 12500, 0x00008C45 }, /* GL_GL_SLUMINANCE8_ALPHA8 */
+   { 12525, 0x00008C44 }, /* GL_GL_SLUMINANCE_ALPHA */
+   { 12548, 0x00008C40 }, /* GL_GL_SRGB */
+   { 12559, 0x00008C41 }, /* GL_GL_SRGB8 */
+   { 12571, 0x00008C43 }, /* GL_GL_SRGB8_ALPHA8 */
+   { 12590, 0x00008C42 }, /* GL_GL_SRGB_ALPHA */
+   { 12607, 0x00000204 }, /* GL_GREATER */
+   { 12618, 0x00001904 }, /* GL_GREEN */
+   { 12627, 0x00000D19 }, /* GL_GREEN_BIAS */
+   { 12641, 0x00000D53 }, /* GL_GREEN_BITS */
+   { 12655, 0x00000D18 }, /* GL_GREEN_SCALE */
+   { 12670, 0x00008000 }, /* GL_HINT_BIT */
+   { 12682, 0x00008024 }, /* GL_HISTOGRAM */
+   { 12695, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
+   { 12719, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
+   { 12747, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
+   { 12770, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
+   { 12797, 0x00008024 }, /* GL_HISTOGRAM_EXT */
+   { 12814, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
+   { 12834, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
+   { 12858, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
+   { 12882, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
+   { 12910, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+   { 12938, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
+   { 12970, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
+   { 12992, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
+   { 13018, 0x0000802D }, /* GL_HISTOGRAM_SINK */
+   { 13036, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
+   { 13058, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
+   { 13077, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
+   { 13100, 0x0000862A }, /* GL_IDENTITY_NV */
+   { 13115, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
+   { 13135, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+   { 13175, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+   { 13213, 0x00001E02 }, /* GL_INCR */
+   { 13221, 0x00008507 }, /* GL_INCR_WRAP */
+   { 13234, 0x00008507 }, /* GL_INCR_WRAP_EXT */
+   { 13251, 0x00008222 }, /* GL_INDEX */
+   { 13260, 0x00008077 }, /* GL_INDEX_ARRAY */
+   { 13275, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+   { 13305, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
+   { 13339, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
+   { 13362, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
+   { 13384, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
+   { 13404, 0x00000D51 }, /* GL_INDEX_BITS */
+   { 13418, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
+   { 13439, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
+   { 13457, 0x00000C30 }, /* GL_INDEX_MODE */
+   { 13471, 0x00000D13 }, /* GL_INDEX_OFFSET */
+   { 13487, 0x00000D12 }, /* GL_INDEX_SHIFT */
+   { 13502, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
+   { 13521, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
+   { 13540, 0x00001404 }, /* GL_INT */
+   { 13547, 0x00008049 }, /* GL_INTENSITY */
+   { 13560, 0x0000804C }, /* GL_INTENSITY12 */
+   { 13575, 0x0000804C }, /* GL_INTENSITY12_EXT */
+   { 13594, 0x0000804D }, /* GL_INTENSITY16 */
+   { 13609, 0x0000804D }, /* GL_INTENSITY16_EXT */
+   { 13628, 0x0000804A }, /* GL_INTENSITY4 */
+   { 13642, 0x0000804A }, /* GL_INTENSITY4_EXT */
+   { 13660, 0x0000804B }, /* GL_INTENSITY8 */
+   { 13674, 0x0000804B }, /* GL_INTENSITY8_EXT */
+   { 13692, 0x00008049 }, /* GL_INTENSITY_EXT */
+   { 13709, 0x00008575 }, /* GL_INTERPOLATE */
+   { 13724, 0x00008575 }, /* GL_INTERPOLATE_ARB */
+   { 13743, 0x00008575 }, /* GL_INTERPOLATE_EXT */
+   { 13762, 0x00008B53 }, /* GL_INT_VEC2 */
+   { 13774, 0x00008B53 }, /* GL_INT_VEC2_ARB */
+   { 13790, 0x00008B54 }, /* GL_INT_VEC3 */
+   { 13802, 0x00008B54 }, /* GL_INT_VEC3_ARB */
+   { 13818, 0x00008B55 }, /* GL_INT_VEC4 */
+   { 13830, 0x00008B55 }, /* GL_INT_VEC4_ARB */
+   { 13846, 0x00000500 }, /* GL_INVALID_ENUM */
+   { 13862, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
+   { 13895, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
+   { 13932, 0x00000502 }, /* GL_INVALID_OPERATION */
+   { 13953, 0x00000501 }, /* GL_INVALID_VALUE */
+   { 13970, 0x0000862B }, /* GL_INVERSE_NV */
+   { 13984, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
+   { 14008, 0x0000150A }, /* GL_INVERT */
+   { 14018, 0x00001E00 }, /* GL_KEEP */
+   { 14026, 0x00000406 }, /* GL_LEFT */
+   { 14034, 0x00000203 }, /* GL_LEQUAL */
+   { 14044, 0x00000201 }, /* GL_LESS */
+   { 14052, 0x00004000 }, /* GL_LIGHT0 */
+   { 14062, 0x00004001 }, /* GL_LIGHT1 */
+   { 14072, 0x00004002 }, /* GL_LIGHT2 */
+   { 14082, 0x00004003 }, /* GL_LIGHT3 */
+   { 14092, 0x00004004 }, /* GL_LIGHT4 */
+   { 14102, 0x00004005 }, /* GL_LIGHT5 */
+   { 14112, 0x00004006 }, /* GL_LIGHT6 */
+   { 14122, 0x00004007 }, /* GL_LIGHT7 */
+   { 14132, 0x00000B50 }, /* GL_LIGHTING */
+   { 14144, 0x00000040 }, /* GL_LIGHTING_BIT */
+   { 14160, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
+   { 14183, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+   { 14212, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
+   { 14245, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+   { 14273, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
+   { 14297, 0x00001B01 }, /* GL_LINE */
+   { 14305, 0x00002601 }, /* GL_LINEAR */
+   { 14315, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
+   { 14337, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+   { 14367, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+   { 14398, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
+   { 14422, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
+   { 14447, 0x00000001 }, /* GL_LINES */
+   { 14456, 0x00000004 }, /* GL_LINE_BIT */
+   { 14468, 0x00000002 }, /* GL_LINE_LOOP */
+   { 14481, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
+   { 14501, 0x00000B20 }, /* GL_LINE_SMOOTH */
+   { 14516, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
+   { 14536, 0x00000B24 }, /* GL_LINE_STIPPLE */
+   { 14552, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
+   { 14576, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
+   { 14599, 0x00000003 }, /* GL_LINE_STRIP */
+   { 14613, 0x00000702 }, /* GL_LINE_TOKEN */
+   { 14627, 0x00000B21 }, /* GL_LINE_WIDTH */
+   { 14641, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
+   { 14667, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
+   { 14687, 0x00008B82 }, /* GL_LINK_STATUS */
+   { 14702, 0x00000B32 }, /* GL_LIST_BASE */
+   { 14715, 0x00020000 }, /* GL_LIST_BIT */
+   { 14727, 0x00000B33 }, /* GL_LIST_INDEX */
+   { 14741, 0x00000B30 }, /* GL_LIST_MODE */
+   { 14754, 0x00000101 }, /* GL_LOAD */
+   { 14762, 0x00000BF1 }, /* GL_LOGIC_OP */
+   { 14774, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
+   { 14791, 0x00008CA1 }, /* GL_LOWER_LEFT */
+   { 14805, 0x00001909 }, /* GL_LUMINANCE */
+   { 14818, 0x00008041 }, /* GL_LUMINANCE12 */
+   { 14833, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
+   { 14856, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
+   { 14883, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
+   { 14905, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
+   { 14931, 0x00008041 }, /* GL_LUMINANCE12_EXT */
+   { 14950, 0x00008042 }, /* GL_LUMINANCE16 */
+   { 14965, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
+   { 14988, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
+   { 15015, 0x00008042 }, /* GL_LUMINANCE16_EXT */
+   { 15034, 0x0000803F }, /* GL_LUMINANCE4 */
+   { 15048, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
+   { 15069, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
+   { 15094, 0x0000803F }, /* GL_LUMINANCE4_EXT */
+   { 15112, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
+   { 15133, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
+   { 15158, 0x00008040 }, /* GL_LUMINANCE8 */
+   { 15172, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
+   { 15193, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
+   { 15218, 0x00008040 }, /* GL_LUMINANCE8_EXT */
+   { 15236, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
+   { 15255, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
+   { 15271, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
+   { 15291, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
+   { 15313, 0x00000D91 }, /* GL_MAP1_INDEX */
+   { 15327, 0x00000D92 }, /* GL_MAP1_NORMAL */
+   { 15342, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
+   { 15366, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
+   { 15390, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
+   { 15414, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
+   { 15438, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
+   { 15455, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
+   { 15472, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+   { 15500, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+   { 15529, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+   { 15558, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+   { 15587, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+   { 15616, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+   { 15645, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+   { 15674, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+   { 15702, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+   { 15730, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+   { 15758, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+   { 15786, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+   { 15814, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+   { 15842, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+   { 15870, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+   { 15898, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+   { 15926, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
+   { 15942, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
+   { 15962, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
+   { 15984, 0x00000DB1 }, /* GL_MAP2_INDEX */
+   { 15998, 0x00000DB2 }, /* GL_MAP2_NORMAL */
+   { 16013, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
+   { 16037, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
+   { 16061, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
+   { 16085, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
+   { 16109, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
+   { 16126, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
+   { 16143, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+   { 16171, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+   { 16200, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+   { 16229, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+   { 16258, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+   { 16287, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+   { 16316, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+   { 16345, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+   { 16373, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+   { 16401, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+   { 16429, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+   { 16457, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+   { 16485, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+   { 16513, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
+   { 16541, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+   { 16569, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+   { 16597, 0x00000D10 }, /* GL_MAP_COLOR */
+   { 16610, 0x00000D11 }, /* GL_MAP_STENCIL */
+   { 16625, 0x000088C0 }, /* GL_MATRIX0_ARB */
+   { 16640, 0x00008630 }, /* GL_MATRIX0_NV */
+   { 16654, 0x000088CA }, /* GL_MATRIX10_ARB */
+   { 16670, 0x000088CB }, /* GL_MATRIX11_ARB */
+   { 16686, 0x000088CC }, /* GL_MATRIX12_ARB */
+   { 16702, 0x000088CD }, /* GL_MATRIX13_ARB */
+   { 16718, 0x000088CE }, /* GL_MATRIX14_ARB */
+   { 16734, 0x000088CF }, /* GL_MATRIX15_ARB */
+   { 16750, 0x000088D0 }, /* GL_MATRIX16_ARB */
+   { 16766, 0x000088D1 }, /* GL_MATRIX17_ARB */
+   { 16782, 0x000088D2 }, /* GL_MATRIX18_ARB */
+   { 16798, 0x000088D3 }, /* GL_MATRIX19_ARB */
+   { 16814, 0x000088C1 }, /* GL_MATRIX1_ARB */
+   { 16829, 0x00008631 }, /* GL_MATRIX1_NV */
+   { 16843, 0x000088D4 }, /* GL_MATRIX20_ARB */
+   { 16859, 0x000088D5 }, /* GL_MATRIX21_ARB */
+   { 16875, 0x000088D6 }, /* GL_MATRIX22_ARB */
+   { 16891, 0x000088D7 }, /* GL_MATRIX23_ARB */
+   { 16907, 0x000088D8 }, /* GL_MATRIX24_ARB */
+   { 16923, 0x000088D9 }, /* GL_MATRIX25_ARB */
+   { 16939, 0x000088DA }, /* GL_MATRIX26_ARB */
+   { 16955, 0x000088DB }, /* GL_MATRIX27_ARB */
+   { 16971, 0x000088DC }, /* GL_MATRIX28_ARB */
+   { 16987, 0x000088DD }, /* GL_MATRIX29_ARB */
+   { 17003, 0x000088C2 }, /* GL_MATRIX2_ARB */
+   { 17018, 0x00008632 }, /* GL_MATRIX2_NV */
+   { 17032, 0x000088DE }, /* GL_MATRIX30_ARB */
+   { 17048, 0x000088DF }, /* GL_MATRIX31_ARB */
+   { 17064, 0x000088C3 }, /* GL_MATRIX3_ARB */
+   { 17079, 0x00008633 }, /* GL_MATRIX3_NV */
+   { 17093, 0x000088C4 }, /* GL_MATRIX4_ARB */
+   { 17108, 0x00008634 }, /* GL_MATRIX4_NV */
+   { 17122, 0x000088C5 }, /* GL_MATRIX5_ARB */
+   { 17137, 0x00008635 }, /* GL_MATRIX5_NV */
+   { 17151, 0x000088C6 }, /* GL_MATRIX6_ARB */
+   { 17166, 0x00008636 }, /* GL_MATRIX6_NV */
+   { 17180, 0x000088C7 }, /* GL_MATRIX7_ARB */
+   { 17195, 0x00008637 }, /* GL_MATRIX7_NV */
+   { 17209, 0x000088C8 }, /* GL_MATRIX8_ARB */
+   { 17224, 0x000088C9 }, /* GL_MATRIX9_ARB */
+   { 17239, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
+   { 17265, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+   { 17299, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+   { 17330, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+   { 17363, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+   { 17394, 0x00000BA0 }, /* GL_MATRIX_MODE */
+   { 17409, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
+   { 17431, 0x00008008 }, /* GL_MAX */
+   { 17438, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
+   { 17461, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+   { 17493, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
+   { 17519, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+   { 17552, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+   { 17578, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+   { 17612, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
+   { 17631, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+   { 17660, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+   { 17692, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
+   { 17728, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+   { 17764, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
+   { 17804, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
+   { 17830, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
+   { 17860, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
+   { 17885, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
+   { 17914, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+   { 17943, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
+   { 17976, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
+   { 17996, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
+   { 18020, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
+   { 18044, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
+   { 18068, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
+   { 18093, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
+   { 18111, 0x00008008 }, /* GL_MAX_EXT */
+   { 18122, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+   { 18157, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
+   { 18196, 0x00000D31 }, /* GL_MAX_LIGHTS */
+   { 18210, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
+   { 18230, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+   { 18268, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+   { 18297, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
+   { 18321, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
+   { 18349, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
+   { 18372, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+   { 18409, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+   { 18445, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+   { 18472, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+   { 18501, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+   { 18535, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+   { 18571, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+   { 18598, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+   { 18630, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+   { 18666, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+   { 18695, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+   { 18724, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
+   { 18752, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+   { 18790, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+   { 18834, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+   { 18877, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+   { 18911, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+   { 18950, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+   { 18987, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+   { 19025, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+   { 19068, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+   { 19111, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+   { 19141, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+   { 19172, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+   { 19208, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+   { 19244, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
+   { 19274, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+   { 19308, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
+   { 19341, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+   { 19370, 0x00008D57 }, /* GL_MAX_SAMPLES */
+   { 19385, 0x00008504 }, /* GL_MAX_SHININESS_NV */
+   { 19405, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
+   { 19429, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
+   { 19451, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
+   { 19477, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+   { 19504, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
+   { 19535, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
+   { 19559, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+   { 19593, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
+   { 19613, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
+   { 19640, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
+   { 19661, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
+   { 19686, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
+   { 19711, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+   { 19746, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
+   { 19768, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
+   { 19794, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
+   { 19816, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
+   { 19842, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+   { 19876, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+   { 19914, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+   { 19947, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
+   { 19984, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
+   { 20008, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
+   { 20029, 0x00008007 }, /* GL_MIN */
+   { 20036, 0x0000802E }, /* GL_MINMAX */
+   { 20046, 0x0000802E }, /* GL_MINMAX_EXT */
+   { 20060, 0x0000802F }, /* GL_MINMAX_FORMAT */
+   { 20077, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
+   { 20098, 0x00008030 }, /* GL_MINMAX_SINK */
+   { 20113, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
+   { 20132, 0x00008007 }, /* GL_MIN_EXT */
+   { 20143, 0x00008370 }, /* GL_MIRRORED_REPEAT */
+   { 20162, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
+   { 20185, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
+   { 20208, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
+   { 20228, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
+   { 20248, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+   { 20278, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
+   { 20306, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+   { 20334, 0x00001700 }, /* GL_MODELVIEW */
+   { 20347, 0x00001700 }, /* GL_MODELVIEW0_ARB */
+   { 20365, 0x0000872A }, /* GL_MODELVIEW10_ARB */
+   { 20384, 0x0000872B }, /* GL_MODELVIEW11_ARB */
+   { 20403, 0x0000872C }, /* GL_MODELVIEW12_ARB */
+   { 20422, 0x0000872D }, /* GL_MODELVIEW13_ARB */
+   { 20441, 0x0000872E }, /* GL_MODELVIEW14_ARB */
+   { 20460, 0x0000872F }, /* GL_MODELVIEW15_ARB */
+   { 20479, 0x00008730 }, /* GL_MODELVIEW16_ARB */
+   { 20498, 0x00008731 }, /* GL_MODELVIEW17_ARB */
+   { 20517, 0x00008732 }, /* GL_MODELVIEW18_ARB */
+   { 20536, 0x00008733 }, /* GL_MODELVIEW19_ARB */
+   { 20555, 0x0000850A }, /* GL_MODELVIEW1_ARB */
+   { 20573, 0x00008734 }, /* GL_MODELVIEW20_ARB */
+   { 20592, 0x00008735 }, /* GL_MODELVIEW21_ARB */
+   { 20611, 0x00008736 }, /* GL_MODELVIEW22_ARB */
+   { 20630, 0x00008737 }, /* GL_MODELVIEW23_ARB */
+   { 20649, 0x00008738 }, /* GL_MODELVIEW24_ARB */
+   { 20668, 0x00008739 }, /* GL_MODELVIEW25_ARB */
+   { 20687, 0x0000873A }, /* GL_MODELVIEW26_ARB */
+   { 20706, 0x0000873B }, /* GL_MODELVIEW27_ARB */
+   { 20725, 0x0000873C }, /* GL_MODELVIEW28_ARB */
+   { 20744, 0x0000873D }, /* GL_MODELVIEW29_ARB */
+   { 20763, 0x00008722 }, /* GL_MODELVIEW2_ARB */
+   { 20781, 0x0000873E }, /* GL_MODELVIEW30_ARB */
+   { 20800, 0x0000873F }, /* GL_MODELVIEW31_ARB */
+   { 20819, 0x00008723 }, /* GL_MODELVIEW3_ARB */
+   { 20837, 0x00008724 }, /* GL_MODELVIEW4_ARB */
+   { 20855, 0x00008725 }, /* GL_MODELVIEW5_ARB */
+   { 20873, 0x00008726 }, /* GL_MODELVIEW6_ARB */
+   { 20891, 0x00008727 }, /* GL_MODELVIEW7_ARB */
+   { 20909, 0x00008728 }, /* GL_MODELVIEW8_ARB */
+   { 20927, 0x00008729 }, /* GL_MODELVIEW9_ARB */
+   { 20945, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
+   { 20965, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
+   { 20992, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
+   { 21017, 0x00002100 }, /* GL_MODULATE */
+   { 21029, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
+   { 21049, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
+   { 21076, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
+   { 21101, 0x00000103 }, /* GL_MULT */
+   { 21109, 0x0000809D }, /* GL_MULTISAMPLE */
+   { 21124, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
+   { 21144, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
+   { 21163, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
+   { 21182, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
+   { 21206, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
+   { 21229, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+   { 21259, 0x00002A25 }, /* GL_N3F_V3F */
+   { 21270, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
+   { 21290, 0x0000150E }, /* GL_NAND */
+   { 21298, 0x00002600 }, /* GL_NEAREST */
+   { 21309, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+   { 21340, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+   { 21372, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
+   { 21397, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
+   { 21423, 0x00000200 }, /* GL_NEVER */
+   { 21432, 0x00001102 }, /* GL_NICEST */
+   { 21442, 0x00000000 }, /* GL_NONE */
+   { 21450, 0x00001505 }, /* GL_NOOP */
+   { 21458, 0x00001508 }, /* GL_NOR */
+   { 21465, 0x00000BA1 }, /* GL_NORMALIZE */
+   { 21478, 0x00008075 }, /* GL_NORMAL_ARRAY */
+   { 21494, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+   { 21525, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
+   { 21560, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
+   { 21584, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
+   { 21607, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
+   { 21628, 0x00008511 }, /* GL_NORMAL_MAP */
+   { 21642, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
+   { 21660, 0x00008511 }, /* GL_NORMAL_MAP_NV */
+   { 21677, 0x00000205 }, /* GL_NOTEQUAL */
+   { 21689, 0x00000000 }, /* GL_NO_ERROR */
+   { 21701, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+   { 21735, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
+   { 21773, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
+   { 21805, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
+   { 21847, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
+   { 21877, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
+   { 21917, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
+   { 21948, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
+   { 21977, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
+   { 22005, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
+   { 22035, 0x00002401 }, /* GL_OBJECT_LINEAR */
+   { 22052, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
+   { 22078, 0x00002501 }, /* GL_OBJECT_PLANE */
+   { 22094, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
+   { 22129, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
+   { 22151, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
+   { 22170, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
+   { 22200, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
+   { 22221, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
+   { 22249, 0x00000001 }, /* GL_ONE */
+   { 22256, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+   { 22284, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
+   { 22316, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
+   { 22344, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
+   { 22376, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
+   { 22399, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
+   { 22422, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
+   { 22445, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
+   { 22468, 0x00008598 }, /* GL_OPERAND0_ALPHA */
+   { 22486, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
+   { 22508, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
+   { 22530, 0x00008590 }, /* GL_OPERAND0_RGB */
+   { 22546, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
+   { 22566, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
+   { 22586, 0x00008599 }, /* GL_OPERAND1_ALPHA */
+   { 22604, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
+   { 22626, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
+   { 22648, 0x00008591 }, /* GL_OPERAND1_RGB */
+   { 22664, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
+   { 22684, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
+   { 22704, 0x0000859A }, /* GL_OPERAND2_ALPHA */
+   { 22722, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
+   { 22744, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
+   { 22766, 0x00008592 }, /* GL_OPERAND2_RGB */
+   { 22782, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
+   { 22802, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
+   { 22822, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
+   { 22843, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
+   { 22862, 0x00001507 }, /* GL_OR */
+   { 22868, 0x00000A01 }, /* GL_ORDER */
+   { 22877, 0x0000150D }, /* GL_OR_INVERTED */
+   { 22892, 0x0000150B }, /* GL_OR_REVERSE */
+   { 22906, 0x00000505 }, /* GL_OUT_OF_MEMORY */
+   { 22923, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
+   { 22941, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
+   { 22962, 0x00008758 }, /* GL_PACK_INVERT_MESA */
+   { 22982, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
+   { 23000, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
+   { 23019, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
+   { 23039, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
+   { 23059, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
+   { 23077, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
+   { 23096, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
+   { 23121, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
+   { 23145, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
+   { 23166, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
+   { 23188, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
+   { 23210, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
+   { 23235, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
+   { 23259, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
+   { 23280, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
+   { 23302, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
+   { 23324, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
+   { 23346, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
+   { 23377, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
+   { 23397, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+   { 23422, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
+   { 23442, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+   { 23467, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
+   { 23487, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+   { 23512, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
+   { 23532, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+   { 23557, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
+   { 23577, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+   { 23602, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
+   { 23622, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+   { 23647, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
+   { 23667, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+   { 23692, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
+   { 23712, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+   { 23737, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
+   { 23757, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+   { 23782, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
+   { 23802, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+   { 23827, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
+   { 23845, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
+   { 23878, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
+   { 23903, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
+   { 23938, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
+   { 23965, 0x00001B00 }, /* GL_POINT */
+   { 23974, 0x00000000 }, /* GL_POINTS */
+   { 23984, 0x00000002 }, /* GL_POINT_BIT */
+   { 23997, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
+   { 24027, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
+   { 24061, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
+   { 24095, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
+   { 24130, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
+   { 24159, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
+   { 24192, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
+   { 24225, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
+   { 24259, 0x00000B11 }, /* GL_POINT_SIZE */
+   { 24273, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
+   { 24299, 0x00008127 }, /* GL_POINT_SIZE_MAX */
+   { 24317, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
+   { 24339, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
+   { 24361, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
+   { 24384, 0x00008126 }, /* GL_POINT_SIZE_MIN */
+   { 24402, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
+   { 24424, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
+   { 24446, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
+   { 24469, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
+   { 24489, 0x00000B10 }, /* GL_POINT_SMOOTH */
+   { 24505, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
+   { 24526, 0x00008861 }, /* GL_POINT_SPRITE */
+   { 24542, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
+   { 24562, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
+   { 24591, 0x00008861 }, /* GL_POINT_SPRITE_NV */
+   { 24610, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
+   { 24636, 0x00000701 }, /* GL_POINT_TOKEN */
+   { 24651, 0x00000009 }, /* GL_POLYGON */
+   { 24662, 0x00000008 }, /* GL_POLYGON_BIT */
+   { 24677, 0x00000B40 }, /* GL_POLYGON_MODE */
+   { 24693, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
+   { 24716, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
+   { 24741, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
+   { 24764, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
+   { 24787, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
+   { 24811, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
+   { 24835, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
+   { 24853, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
+   { 24876, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
+   { 24895, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
+   { 24918, 0x00000703 }, /* GL_POLYGON_TOKEN */
+   { 24935, 0x00001203 }, /* GL_POSITION */
+   { 24947, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+   { 24979, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
+   { 25015, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+   { 25048, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
+   { 25085, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+   { 25116, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
+   { 25151, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+   { 25183, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
+   { 25219, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+   { 25252, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+   { 25284, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
+   { 25320, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+   { 25353, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
+   { 25390, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+   { 25420, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
+   { 25454, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+   { 25485, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
+   { 25520, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+   { 25551, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
+   { 25586, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+   { 25618, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
+   { 25654, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+   { 25684, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
+   { 25718, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+   { 25749, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
+   { 25784, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+   { 25816, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+   { 25847, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
+   { 25882, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+   { 25914, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
+   { 25950, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
+   { 25979, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
+   { 26012, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
+   { 26042, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
+   { 26076, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+   { 26115, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+   { 26148, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+   { 26188, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+   { 26222, 0x00008578 }, /* GL_PREVIOUS */
+   { 26234, 0x00008578 }, /* GL_PREVIOUS_ARB */
+   { 26250, 0x00008578 }, /* GL_PREVIOUS_EXT */
+   { 26266, 0x00008577 }, /* GL_PRIMARY_COLOR */
+   { 26283, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
+   { 26304, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
+   { 26325, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+   { 26358, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+   { 26390, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
+   { 26413, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
+   { 26436, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
+   { 26466, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
+   { 26495, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
+   { 26523, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
+   { 26545, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+   { 26573, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+   { 26601, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
+   { 26623, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
+   { 26644, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+   { 26684, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+   { 26723, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+   { 26753, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+   { 26788, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+   { 26821, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+   { 26855, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+   { 26894, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+   { 26933, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
+   { 26955, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
+   { 26981, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
+   { 27005, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
+   { 27028, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
+   { 27050, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
+   { 27071, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
+   { 27092, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
+   { 27119, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+   { 27151, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+   { 27183, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+   { 27218, 0x00001701 }, /* GL_PROJECTION */
+   { 27232, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
+   { 27253, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
+   { 27279, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
+   { 27300, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
+   { 27319, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
+   { 27342, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+   { 27381, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+   { 27419, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
+   { 27439, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+   { 27469, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
+   { 27493, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
+   { 27513, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+   { 27543, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
+   { 27567, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
+   { 27587, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+   { 27620, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
+   { 27646, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
+   { 27676, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+   { 27707, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
+   { 27737, 0x00002003 }, /* GL_Q */
+   { 27742, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
+   { 27767, 0x00000007 }, /* GL_QUADS */
+   { 27776, 0x00008614 }, /* GL_QUAD_MESH_SUN */
+   { 27793, 0x00000008 }, /* GL_QUAD_STRIP */
+   { 27807, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
+   { 27829, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
+   { 27855, 0x00008866 }, /* GL_QUERY_RESULT */
+   { 27871, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
+   { 27891, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
+   { 27917, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
+   { 27947, 0x00002002 }, /* GL_R */
+   { 27952, 0x00002A10 }, /* GL_R3_G3_B2 */
+   { 27964, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+   { 27997, 0x00000C02 }, /* GL_READ_BUFFER */
+   { 28012, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
+   { 28032, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+   { 28064, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
+   { 28088, 0x000088B8 }, /* GL_READ_ONLY */
+   { 28101, 0x000088B8 }, /* GL_READ_ONLY_ARB */
+   { 28118, 0x000088BA }, /* GL_READ_WRITE */
+   { 28132, 0x000088BA }, /* GL_READ_WRITE_ARB */
+   { 28150, 0x00001903 }, /* GL_RED */
+   { 28157, 0x00008016 }, /* GL_REDUCE */
+   { 28167, 0x00008016 }, /* GL_REDUCE_EXT */
+   { 28181, 0x00000D15 }, /* GL_RED_BIAS */
+   { 28193, 0x00000D52 }, /* GL_RED_BITS */
+   { 28205, 0x00000D14 }, /* GL_RED_SCALE */
+   { 28218, 0x00008512 }, /* GL_REFLECTION_MAP */
+   { 28236, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
+   { 28258, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
+   { 28279, 0x00001C00 }, /* GL_RENDER */
+   { 28289, 0x00008D41 }, /* GL_RENDERBUFFER */
+   { 28305, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
+   { 28332, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
+   { 28360, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
+   { 28386, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
+   { 28413, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
+   { 28433, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
+   { 28460, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
+   { 28483, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
+   { 28510, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+   { 28542, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+   { 28578, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
+   { 28603, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
+   { 28627, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
+   { 28656, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
+   { 28678, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
+   { 28704, 0x00001F01 }, /* GL_RENDERER */
+   { 28716, 0x00000C40 }, /* GL_RENDER_MODE */
+   { 28731, 0x00002901 }, /* GL_REPEAT */
+   { 28741, 0x00001E01 }, /* GL_REPLACE */
+   { 28752, 0x00008062 }, /* GL_REPLACE_EXT */
+   { 28767, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
+   { 28790, 0x0000803A }, /* GL_RESCALE_NORMAL */
+   { 28808, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
+   { 28830, 0x00000102 }, /* GL_RETURN */
+   { 28840, 0x00001907 }, /* GL_RGB */
+   { 28847, 0x00008052 }, /* GL_RGB10 */
+   { 28856, 0x00008059 }, /* GL_RGB10_A2 */
+   { 28868, 0x00008059 }, /* GL_RGB10_A2_EXT */
+   { 28884, 0x00008052 }, /* GL_RGB10_EXT */
+   { 28897, 0x00008053 }, /* GL_RGB12 */
+   { 28906, 0x00008053 }, /* GL_RGB12_EXT */
+   { 28919, 0x00008054 }, /* GL_RGB16 */
+   { 28928, 0x00008054 }, /* GL_RGB16_EXT */
+   { 28941, 0x0000804E }, /* GL_RGB2_EXT */
+   { 28953, 0x0000804F }, /* GL_RGB4 */
+   { 28961, 0x0000804F }, /* GL_RGB4_EXT */
+   { 28973, 0x000083A1 }, /* GL_RGB4_S3TC */
+   { 28986, 0x00008050 }, /* GL_RGB5 */
+   { 28994, 0x00008057 }, /* GL_RGB5_A1 */
+   { 29005, 0x00008057 }, /* GL_RGB5_A1_EXT */
+   { 29020, 0x00008050 }, /* GL_RGB5_EXT */
+   { 29032, 0x00008051 }, /* GL_RGB8 */
+   { 29040, 0x00008051 }, /* GL_RGB8_EXT */
+   { 29052, 0x00001908 }, /* GL_RGBA */
+   { 29060, 0x0000805A }, /* GL_RGBA12 */
+   { 29070, 0x0000805A }, /* GL_RGBA12_EXT */
+   { 29084, 0x0000805B }, /* GL_RGBA16 */
+   { 29094, 0x0000805B }, /* GL_RGBA16_EXT */
+   { 29108, 0x00008055 }, /* GL_RGBA2 */
+   { 29117, 0x00008055 }, /* GL_RGBA2_EXT */
+   { 29130, 0x00008056 }, /* GL_RGBA4 */
+   { 29139, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
+   { 29158, 0x00008056 }, /* GL_RGBA4_EXT */
+   { 29171, 0x000083A3 }, /* GL_RGBA4_S3TC */
+   { 29185, 0x00008058 }, /* GL_RGBA8 */
+   { 29194, 0x00008058 }, /* GL_RGBA8_EXT */
+   { 29207, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
+   { 29225, 0x00000C31 }, /* GL_RGBA_MODE */
+   { 29238, 0x000083A2 }, /* GL_RGBA_S3TC */
+   { 29251, 0x000083A0 }, /* GL_RGB_S3TC */
+   { 29263, 0x00008573 }, /* GL_RGB_SCALE */
+   { 29276, 0x00008573 }, /* GL_RGB_SCALE_ARB */
+   { 29293, 0x00008573 }, /* GL_RGB_SCALE_EXT */
+   { 29310, 0x00000407 }, /* GL_RIGHT */
+   { 29319, 0x00002000 }, /* GL_S */
+   { 29324, 0x00008B5D }, /* GL_SAMPLER_1D */
+   { 29338, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
+   { 29359, 0x00008B5E }, /* GL_SAMPLER_2D */
+   { 29373, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
+   { 29394, 0x00008B5F }, /* GL_SAMPLER_3D */
+   { 29408, 0x00008B60 }, /* GL_SAMPLER_CUBE */
+   { 29424, 0x000080A9 }, /* GL_SAMPLES */
+   { 29435, 0x000086B4 }, /* GL_SAMPLES_3DFX */
+   { 29451, 0x000080A9 }, /* GL_SAMPLES_ARB */
+   { 29466, 0x00008914 }, /* GL_SAMPLES_PASSED */
+   { 29484, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
+   { 29506, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+   { 29534, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
+   { 29566, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
+   { 29589, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
+   { 29616, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
+   { 29634, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
+   { 29657, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
+   { 29679, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
+   { 29698, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
+   { 29721, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
+   { 29747, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
+   { 29777, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
+   { 29802, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
+   { 29831, 0x00080000 }, /* GL_SCISSOR_BIT */
+   { 29846, 0x00000C10 }, /* GL_SCISSOR_BOX */
+   { 29861, 0x00000C11 }, /* GL_SCISSOR_TEST */
+   { 29877, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
+   { 29902, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+   { 29942, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
+   { 29986, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+   { 30019, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+   { 30049, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+   { 30081, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+   { 30111, 0x00001C02 }, /* GL_SELECT */
+   { 30121, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
+   { 30149, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
+   { 30174, 0x00008012 }, /* GL_SEPARABLE_2D */
+   { 30190, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
+   { 30217, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
+   { 30248, 0x0000150F }, /* GL_SET */
+   { 30255, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
+   { 30276, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
+   { 30300, 0x00008B4F }, /* GL_SHADER_TYPE */
+   { 30315, 0x00000B54 }, /* GL_SHADE_MODEL */
+   { 30330, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
+   { 30358, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
+   { 30381, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+   { 30411, 0x00001601 }, /* GL_SHININESS */
+   { 30424, 0x00001402 }, /* GL_SHORT */
+   { 30433, 0x000081F9 }, /* GL_SINGLE_COLOR */
+   { 30449, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
+   { 30469, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
+   { 30488, 0x00001D01 }, /* GL_SMOOTH */
+   { 30498, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+   { 30531, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
+   { 30558, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+   { 30591, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
+   { 30618, 0x00008588 }, /* GL_SOURCE0_ALPHA */
+   { 30635, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
+   { 30656, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
+   { 30677, 0x00008580 }, /* GL_SOURCE0_RGB */
+   { 30692, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
+   { 30711, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
+   { 30730, 0x00008589 }, /* GL_SOURCE1_ALPHA */
+   { 30747, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
+   { 30768, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
+   { 30789, 0x00008581 }, /* GL_SOURCE1_RGB */
+   { 30804, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
+   { 30823, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
+   { 30842, 0x0000858A }, /* GL_SOURCE2_ALPHA */
+   { 30859, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
+   { 30880, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
+   { 30901, 0x00008582 }, /* GL_SOURCE2_RGB */
+   { 30916, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
+   { 30935, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
+   { 30954, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
+   { 30974, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
+   { 30992, 0x00001202 }, /* GL_SPECULAR */
+   { 31004, 0x00002402 }, /* GL_SPHERE_MAP */
+   { 31018, 0x00001206 }, /* GL_SPOT_CUTOFF */
+   { 31033, 0x00001204 }, /* GL_SPOT_DIRECTION */
+   { 31051, 0x00001205 }, /* GL_SPOT_EXPONENT */
+   { 31068, 0x00008588 }, /* GL_SRC0_ALPHA */
+   { 31082, 0x00008580 }, /* GL_SRC0_RGB */
+   { 31094, 0x00008589 }, /* GL_SRC1_ALPHA */
+   { 31108, 0x00008581 }, /* GL_SRC1_RGB */
+   { 31120, 0x0000858A }, /* GL_SRC2_ALPHA */
+   { 31134, 0x00008582 }, /* GL_SRC2_RGB */
+   { 31146, 0x00000302 }, /* GL_SRC_ALPHA */
+   { 31159, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
+   { 31181, 0x00000300 }, /* GL_SRC_COLOR */
+   { 31194, 0x00008C40 }, /* GL_SRGB */
+   { 31202, 0x00000503 }, /* GL_STACK_OVERFLOW */
+   { 31220, 0x00000504 }, /* GL_STACK_UNDERFLOW */
+   { 31239, 0x000088E6 }, /* GL_STATIC_COPY */
+   { 31254, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
+   { 31273, 0x000088E4 }, /* GL_STATIC_DRAW */
+   { 31288, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
+   { 31307, 0x000088E5 }, /* GL_STATIC_READ */
+   { 31322, 0x000088E5 }, /* GL_STATIC_READ_ARB */
+   { 31341, 0x00001802 }, /* GL_STENCIL */
+   { 31352, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
+   { 31374, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
+   { 31400, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
+   { 31421, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
+   { 31446, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
+   { 31467, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
+   { 31492, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+   { 31524, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
+   { 31560, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+   { 31592, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
+   { 31628, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
+   { 31648, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
+   { 31675, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
+   { 31701, 0x00000D57 }, /* GL_STENCIL_BITS */
+   { 31717, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
+   { 31739, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
+   { 31762, 0x00000B94 }, /* GL_STENCIL_FAIL */
+   { 31778, 0x00000B92 }, /* GL_STENCIL_FUNC */
+   { 31794, 0x00001901 }, /* GL_STENCIL_INDEX */
+   { 31811, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
+   { 31834, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
+   { 31856, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
+   { 31878, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
+   { 31900, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
+   { 31921, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
+   { 31948, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
+   { 31975, 0x00000B97 }, /* GL_STENCIL_REF */
+   { 31990, 0x00000B90 }, /* GL_STENCIL_TEST */
+   { 32006, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+   { 32035, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
+   { 32057, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
+   { 32078, 0x00000C33 }, /* GL_STEREO */
+   { 32088, 0x000088E2 }, /* GL_STREAM_COPY */
+   { 32103, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
+   { 32122, 0x000088E0 }, /* GL_STREAM_DRAW */
+   { 32137, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
+   { 32156, 0x000088E1 }, /* GL_STREAM_READ */
+   { 32171, 0x000088E1 }, /* GL_STREAM_READ_ARB */
+   { 32190, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
+   { 32207, 0x000084E7 }, /* GL_SUBTRACT */
+   { 32219, 0x000084E7 }, /* GL_SUBTRACT_ARB */
+   { 32235, 0x00002001 }, /* GL_T */
+   { 32240, 0x00002A2A }, /* GL_T2F_C3F_V3F */
+   { 32255, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
+   { 32274, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
+   { 32290, 0x00002A2B }, /* GL_T2F_N3F_V3F */
+   { 32305, 0x00002A27 }, /* GL_T2F_V3F */
+   { 32316, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
+   { 32335, 0x00002A28 }, /* GL_T4F_V4F */
+   { 32346, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
+   { 32369, 0x00001702 }, /* GL_TEXTURE */
+   { 32380, 0x000084C0 }, /* GL_TEXTURE0 */
+   { 32392, 0x000084C0 }, /* GL_TEXTURE0_ARB */
+   { 32408, 0x000084C1 }, /* GL_TEXTURE1 */
+   { 32420, 0x000084CA }, /* GL_TEXTURE10 */
+   { 32433, 0x000084CA }, /* GL_TEXTURE10_ARB */
+   { 32450, 0x000084CB }, /* GL_TEXTURE11 */
+   { 32463, 0x000084CB }, /* GL_TEXTURE11_ARB */
+   { 32480, 0x000084CC }, /* GL_TEXTURE12 */
+   { 32493, 0x000084CC }, /* GL_TEXTURE12_ARB */
+   { 32510, 0x000084CD }, /* GL_TEXTURE13 */
+   { 32523, 0x000084CD }, /* GL_TEXTURE13_ARB */
+   { 32540, 0x000084CE }, /* GL_TEXTURE14 */
+   { 32553, 0x000084CE }, /* GL_TEXTURE14_ARB */
+   { 32570, 0x000084CF }, /* GL_TEXTURE15 */
+   { 32583, 0x000084CF }, /* GL_TEXTURE15_ARB */
+   { 32600, 0x000084D0 }, /* GL_TEXTURE16 */
+   { 32613, 0x000084D0 }, /* GL_TEXTURE16_ARB */
+   { 32630, 0x000084D1 }, /* GL_TEXTURE17 */
+   { 32643, 0x000084D1 }, /* GL_TEXTURE17_ARB */
+   { 32660, 0x000084D2 }, /* GL_TEXTURE18 */
+   { 32673, 0x000084D2 }, /* GL_TEXTURE18_ARB */
+   { 32690, 0x000084D3 }, /* GL_TEXTURE19 */
+   { 32703, 0x000084D3 }, /* GL_TEXTURE19_ARB */
+   { 32720, 0x000084C1 }, /* GL_TEXTURE1_ARB */
+   { 32736, 0x000084C2 }, /* GL_TEXTURE2 */
+   { 32748, 0x000084D4 }, /* GL_TEXTURE20 */
+   { 32761, 0x000084D4 }, /* GL_TEXTURE20_ARB */
+   { 32778, 0x000084D5 }, /* GL_TEXTURE21 */
+   { 32791, 0x000084D5 }, /* GL_TEXTURE21_ARB */
+   { 32808, 0x000084D6 }, /* GL_TEXTURE22 */
+   { 32821, 0x000084D6 }, /* GL_TEXTURE22_ARB */
+   { 32838, 0x000084D7 }, /* GL_TEXTURE23 */
+   { 32851, 0x000084D7 }, /* GL_TEXTURE23_ARB */
+   { 32868, 0x000084D8 }, /* GL_TEXTURE24 */
+   { 32881, 0x000084D8 }, /* GL_TEXTURE24_ARB */
+   { 32898, 0x000084D9 }, /* GL_TEXTURE25 */
+   { 32911, 0x000084D9 }, /* GL_TEXTURE25_ARB */
+   { 32928, 0x000084DA }, /* GL_TEXTURE26 */
+   { 32941, 0x000084DA }, /* GL_TEXTURE26_ARB */
+   { 32958, 0x000084DB }, /* GL_TEXTURE27 */
+   { 32971, 0x000084DB }, /* GL_TEXTURE27_ARB */
+   { 32988, 0x000084DC }, /* GL_TEXTURE28 */
+   { 33001, 0x000084DC }, /* GL_TEXTURE28_ARB */
+   { 33018, 0x000084DD }, /* GL_TEXTURE29 */
+   { 33031, 0x000084DD }, /* GL_TEXTURE29_ARB */
+   { 33048, 0x000084C2 }, /* GL_TEXTURE2_ARB */
+   { 33064, 0x000084C3 }, /* GL_TEXTURE3 */
+   { 33076, 0x000084DE }, /* GL_TEXTURE30 */
+   { 33089, 0x000084DE }, /* GL_TEXTURE30_ARB */
+   { 33106, 0x000084DF }, /* GL_TEXTURE31 */
+   { 33119, 0x000084DF }, /* GL_TEXTURE31_ARB */
+   { 33136, 0x000084C3 }, /* GL_TEXTURE3_ARB */
+   { 33152, 0x000084C4 }, /* GL_TEXTURE4 */
+   { 33164, 0x000084C4 }, /* GL_TEXTURE4_ARB */
+   { 33180, 0x000084C5 }, /* GL_TEXTURE5 */
+   { 33192, 0x000084C5 }, /* GL_TEXTURE5_ARB */
+   { 33208, 0x000084C6 }, /* GL_TEXTURE6 */
+   { 33220, 0x000084C6 }, /* GL_TEXTURE6_ARB */
+   { 33236, 0x000084C7 }, /* GL_TEXTURE7 */
+   { 33248, 0x000084C7 }, /* GL_TEXTURE7_ARB */
+   { 33264, 0x000084C8 }, /* GL_TEXTURE8 */
+   { 33276, 0x000084C8 }, /* GL_TEXTURE8_ARB */
+   { 33292, 0x000084C9 }, /* GL_TEXTURE9 */
+   { 33304, 0x000084C9 }, /* GL_TEXTURE9_ARB */
+   { 33320, 0x00000DE0 }, /* GL_TEXTURE_1D */
+   { 33334, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
+   { 33358, 0x00000DE1 }, /* GL_TEXTURE_2D */
+   { 33372, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
+   { 33396, 0x0000806F }, /* GL_TEXTURE_3D */
+   { 33410, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
+   { 33432, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
+   { 33458, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
+   { 33480, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
+   { 33502, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+   { 33534, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
+   { 33556, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+   { 33588, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
+   { 33610, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
+   { 33638, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
+   { 33670, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+   { 33703, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
+   { 33735, 0x00040000 }, /* GL_TEXTURE_BIT */
+   { 33750, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
+   { 33771, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
+   { 33796, 0x00001005 }, /* GL_TEXTURE_BORDER */
+   { 33814, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
+   { 33838, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+   { 33869, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+   { 33899, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+   { 33929, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+   { 33964, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+   { 33995, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+   { 34033, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
+   { 34060, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+   { 34092, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+   { 34126, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
+   { 34150, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
+   { 34178, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
+   { 34202, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
+   { 34230, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+   { 34263, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
+   { 34287, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
+   { 34309, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
+   { 34331, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
+   { 34357, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
+   { 34391, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+   { 34424, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
+   { 34461, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
+   { 34489, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
+   { 34521, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
+   { 34544, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+   { 34582, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
+   { 34624, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+   { 34655, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+   { 34683, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+   { 34713, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+   { 34741, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
+   { 34761, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
+   { 34785, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+   { 34816, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
+   { 34851, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+   { 34882, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
+   { 34917, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+   { 34948, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
+   { 34983, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+   { 35014, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
+   { 35049, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+   { 35080, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
+   { 35115, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+   { 35146, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
+   { 35181, 0x00008071 }, /* GL_TEXTURE_DEPTH */
+   { 35198, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
+   { 35220, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
+   { 35246, 0x00002300 }, /* GL_TEXTURE_ENV */
+   { 35261, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
+   { 35282, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
+   { 35302, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
+   { 35328, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
+   { 35348, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
+   { 35365, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
+   { 35382, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
+   { 35399, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
+   { 35416, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
+   { 35441, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
+   { 35463, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
+   { 35489, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
+   { 35507, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
+   { 35533, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
+   { 35559, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
+   { 35589, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
+   { 35616, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
+   { 35641, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
+   { 35661, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
+   { 35685, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+   { 35712, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+   { 35739, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+   { 35766, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
+   { 35792, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
+   { 35822, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
+   { 35844, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
+   { 35862, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+   { 35892, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+   { 35920, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+   { 35948, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+   { 35976, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
+   { 35997, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
+   { 36016, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
+   { 36038, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
+   { 36057, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
+   { 36077, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
+   { 36102, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
+   { 36126, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
+   { 36146, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
+   { 36170, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
+   { 36190, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
+   { 36213, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
+   { 36237, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
+   { 36262, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+   { 36296, 0x00001000 }, /* GL_TEXTURE_WIDTH */
+   { 36313, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
+   { 36331, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
+   { 36349, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
+   { 36367, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
+   { 36387, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
+   { 36406, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+   { 36435, 0x00001000 }, /* GL_TRANSFORM_BIT */
+   { 36452, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
+   { 36478, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
+   { 36508, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+   { 36540, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+   { 36570, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
+   { 36604, 0x0000862C }, /* GL_TRANSPOSE_NV */
+   { 36620, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+   { 36651, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
+   { 36686, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+   { 36714, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
+   { 36746, 0x00000004 }, /* GL_TRIANGLES */
+   { 36759, 0x00000006 }, /* GL_TRIANGLE_FAN */
+   { 36775, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
+   { 36796, 0x00000005 }, /* GL_TRIANGLE_STRIP */
+   { 36814, 0x00000001 }, /* GL_TRUE */
+   { 36822, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
+   { 36842, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
+   { 36865, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
+   { 36885, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
+   { 36906, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
+   { 36928, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
+   { 36950, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
+   { 36970, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
+   { 36991, 0x00001401 }, /* GL_UNSIGNED_BYTE */
+   { 37008, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+   { 37035, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
+   { 37058, 0x00001405 }, /* GL_UNSIGNED_INT */
+   { 37074, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
+   { 37101, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
+   { 37122, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
+   { 37146, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+   { 37177, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
+   { 37201, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+   { 37229, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
+   { 37252, 0x00001403 }, /* GL_UNSIGNED_SHORT */
+   { 37270, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+   { 37300, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+   { 37326, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+   { 37356, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+   { 37382, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
+   { 37406, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+   { 37434, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+   { 37462, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
+   { 37489, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+   { 37521, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
+   { 37552, 0x00008CA2 }, /* GL_UPPER_LEFT */
+   { 37566, 0x00002A20 }, /* GL_V2F */
+   { 37573, 0x00002A21 }, /* GL_V3F */
+   { 37580, 0x00008B83 }, /* GL_VALIDATE_STATUS */
+   { 37599, 0x00001F00 }, /* GL_VENDOR */
+   { 37609, 0x00001F02 }, /* GL_VERSION */
+   { 37620, 0x00008074 }, /* GL_VERTEX_ARRAY */
+   { 37636, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+   { 37666, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+   { 37697, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
+   { 37732, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
+   { 37756, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
+   { 37777, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
+   { 37800, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
+   { 37821, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+   { 37848, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+   { 37876, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+   { 37904, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+   { 37932, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+   { 37960, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+   { 37988, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+   { 38016, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+   { 38043, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+   { 38070, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+   { 38097, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+   { 38124, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+   { 38151, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+   { 38178, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+   { 38205, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+   { 38232, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+   { 38259, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+   { 38297, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
+   { 38339, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+   { 38370, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+   { 38405, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+   { 38439, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+   { 38477, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+   { 38508, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+   { 38543, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+   { 38571, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+   { 38603, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+   { 38633, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+   { 38667, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+   { 38695, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+   { 38727, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
+   { 38747, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
+   { 38769, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
+   { 38798, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
+   { 38819, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+   { 38848, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+   { 38881, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
+   { 38913, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+   { 38940, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+   { 38971, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+   { 39001, 0x00008B31 }, /* GL_VERTEX_SHADER */
+   { 39018, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
+   { 39039, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
+   { 39066, 0x00000BA2 }, /* GL_VIEWPORT */
+   { 39078, 0x00000800 }, /* GL_VIEWPORT_BIT */
+   { 39094, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
+   { 39114, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+   { 39145, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
+   { 39180, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+   { 39208, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+   { 39233, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+   { 39260, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+   { 39285, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
+   { 39309, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
+   { 39328, 0x000088B9 }, /* GL_WRITE_ONLY */
+   { 39342, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
+   { 39360, 0x00001506 }, /* GL_XOR */
+   { 39367, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
+   { 39386, 0x00008757 }, /* GL_YCBCR_MESA */
+   { 39400, 0x00000000 }, /* GL_ZERO */
+   { 39408, 0x00000D16 }, /* GL_ZOOM_X */
+   { 39418, 0x00000D17 }, /* GL_ZOOM_Y */
 };
 
-#define Elements(x) sizeof(x)/sizeof(*x)
-
-typedef int (*cfunc)(const void *, const void *);
-
-static enum_elt **index1 = 0;
-static int sorted = 0;
-
-static int compar_name( const enum_elt *a, const enum_elt *b )
+static const unsigned reduced_enums[1316] =
 {
-   return _mesa_strcmp(a->c, b->c);
-}
+       463, /* GL_FALSE */
+       695, /* GL_LINES */
+       697, /* GL_LINE_LOOP */
+       704, /* GL_LINE_STRIP */
+      1707, /* GL_TRIANGLES */
+      1710, /* GL_TRIANGLE_STRIP */
+      1708, /* GL_TRIANGLE_FAN */
+      1262, /* GL_QUADS */
+      1264, /* GL_QUAD_STRIP */
+      1150, /* GL_POLYGON */
+      1162, /* GL_POLYGON_STIPPLE_BIT */
+      1115, /* GL_PIXEL_MODE_BIT */
+       682, /* GL_LIGHTING_BIT */
+       485, /* GL_FOG_BIT */
+         8, /* GL_ACCUM */
+       714, /* GL_LOAD */
+      1316, /* GL_RETURN */
+       988, /* GL_MULT */
+        23, /* GL_ADD */
+      1004, /* GL_NEVER */
+       672, /* GL_LESS */
+       453, /* GL_EQUAL */
+       671, /* GL_LEQUAL */
+       595, /* GL_GREATER */
+      1019, /* GL_NOTEQUAL */
+       570, /* GL_GEQUAL */
+        46, /* GL_ALWAYS */
+      1449, /* GL_SRC_COLOR */
+      1048, /* GL_ONE_MINUS_SRC_COLOR */
+      1447, /* GL_SRC_ALPHA */
+      1047, /* GL_ONE_MINUS_SRC_ALPHA */
+       432, /* GL_DST_ALPHA */
+      1045, /* GL_ONE_MINUS_DST_ALPHA */
+       433, /* GL_DST_COLOR */
+      1046, /* GL_ONE_MINUS_DST_COLOR */
+      1448, /* GL_SRC_ALPHA_SATURATE */
+       558, /* GL_FRONT_LEFT */
+       559, /* GL_FRONT_RIGHT */
+        68, /* GL_BACK_LEFT */
+        69, /* GL_BACK_RIGHT */
+       555, /* GL_FRONT */
+        67, /* GL_BACK */
+       670, /* GL_LEFT */
+      1356, /* GL_RIGHT */
+       556, /* GL_FRONT_AND_BACK */
+        62, /* GL_AUX0 */
+        63, /* GL_AUX1 */
+        64, /* GL_AUX2 */
+        65, /* GL_AUX3 */
+       661, /* GL_INVALID_ENUM */
+       665, /* GL_INVALID_VALUE */
+       664, /* GL_INVALID_OPERATION */
+      1451, /* GL_STACK_OVERFLOW */
+      1452, /* GL_STACK_UNDERFLOW */
+      1073, /* GL_OUT_OF_MEMORY */
+       662, /* GL_INVALID_FRAMEBUFFER_OPERATION */
+         0, /* GL_2D */
+         2, /* GL_3D */
+         3, /* GL_3D_COLOR */
+         4, /* GL_3D_COLOR_TEXTURE */
+         6, /* GL_4D_COLOR_TEXTURE */
+      1093, /* GL_PASS_THROUGH_TOKEN */
+      1149, /* GL_POINT_TOKEN */
+       705, /* GL_LINE_TOKEN */
+      1163, /* GL_POLYGON_TOKEN */
+        73, /* GL_BITMAP_TOKEN */
+       431, /* GL_DRAW_PIXEL_TOKEN */
+       292, /* GL_COPY_PIXEL_TOKEN */
+       698, /* GL_LINE_RESET_TOKEN */
+       456, /* GL_EXP */
+       457, /* GL_EXP2 */
+       325, /* GL_CW */
+       121, /* GL_CCW */
+       142, /* GL_COEFF */
+      1070, /* GL_ORDER */
+       369, /* GL_DOMAIN */
+       300, /* GL_CURRENT_COLOR */
+       303, /* GL_CURRENT_INDEX */
+       309, /* GL_CURRENT_NORMAL */
+       321, /* GL_CURRENT_TEXTURE_COORDS */
+       314, /* GL_CURRENT_RASTER_COLOR */
+       316, /* GL_CURRENT_RASTER_INDEX */
+       319, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+       317, /* GL_CURRENT_RASTER_POSITION */
+       318, /* GL_CURRENT_RASTER_POSITION_VALID */
+       315, /* GL_CURRENT_RASTER_DISTANCE */
+      1142, /* GL_POINT_SMOOTH */
+      1131, /* GL_POINT_SIZE */
+      1141, /* GL_POINT_SIZE_RANGE */
+      1132, /* GL_POINT_SIZE_GRANULARITY */
+       699, /* GL_LINE_SMOOTH */
+       706, /* GL_LINE_WIDTH */
+       708, /* GL_LINE_WIDTH_RANGE */
+       707, /* GL_LINE_WIDTH_GRANULARITY */
+       701, /* GL_LINE_STIPPLE */
+       702, /* GL_LINE_STIPPLE_PATTERN */
+       703, /* GL_LINE_STIPPLE_REPEAT */
+       713, /* GL_LIST_MODE */
+       872, /* GL_MAX_LIST_NESTING */
+       710, /* GL_LIST_BASE */
+       712, /* GL_LIST_INDEX */
+      1152, /* GL_POLYGON_MODE */
+      1159, /* GL_POLYGON_SMOOTH */
+      1161, /* GL_POLYGON_STIPPLE */
+       442, /* GL_EDGE_FLAG */
+       293, /* GL_CULL_FACE */
+       294, /* GL_CULL_FACE_MODE */
+       557, /* GL_FRONT_FACE */
+       681, /* GL_LIGHTING */
+       686, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+       687, /* GL_LIGHT_MODEL_TWO_SIDE */
+       683, /* GL_LIGHT_MODEL_AMBIENT */
+      1402, /* GL_SHADE_MODEL */
+       189, /* GL_COLOR_MATERIAL_FACE */
+       190, /* GL_COLOR_MATERIAL_PARAMETER */
+       188, /* GL_COLOR_MATERIAL */
+       484, /* GL_FOG */
+       506, /* GL_FOG_INDEX */
+       502, /* GL_FOG_DENSITY */
+       510, /* GL_FOG_START */
+       504, /* GL_FOG_END */
+       507, /* GL_FOG_MODE */
+       486, /* GL_FOG_COLOR */
+       356, /* GL_DEPTH_RANGE */
+       363, /* GL_DEPTH_TEST */
+       366, /* GL_DEPTH_WRITEMASK */
+       344, /* GL_DEPTH_CLEAR_VALUE */
+       355, /* GL_DEPTH_FUNC */
+        12, /* GL_ACCUM_CLEAR_VALUE */
+      1487, /* GL_STENCIL_TEST */
+      1475, /* GL_STENCIL_CLEAR_VALUE */
+      1477, /* GL_STENCIL_FUNC */
+      1489, /* GL_STENCIL_VALUE_MASK */
+      1476, /* GL_STENCIL_FAIL */
+      1484, /* GL_STENCIL_PASS_DEPTH_FAIL */
+      1485, /* GL_STENCIL_PASS_DEPTH_PASS */
+      1486, /* GL_STENCIL_REF */
+      1490, /* GL_STENCIL_WRITEMASK */
+       841, /* GL_MATRIX_MODE */
+      1009, /* GL_NORMALIZE */
+      1799, /* GL_VIEWPORT */
+       983, /* GL_MODELVIEW_STACK_DEPTH */
+      1242, /* GL_PROJECTION_STACK_DEPTH */
+      1685, /* GL_TEXTURE_STACK_DEPTH */
+       981, /* GL_MODELVIEW_MATRIX */
+      1241, /* GL_PROJECTION_MATRIX */
+      1670, /* GL_TEXTURE_MATRIX */
+        60, /* GL_ATTRIB_STACK_DEPTH */
+       132, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
+        43, /* GL_ALPHA_TEST */
+        44, /* GL_ALPHA_TEST_FUNC */
+        45, /* GL_ALPHA_TEST_REF */
+       368, /* GL_DITHER */
+        77, /* GL_BLEND_DST */
+        85, /* GL_BLEND_SRC */
+        74, /* GL_BLEND */
+       716, /* GL_LOGIC_OP_MODE */
+       635, /* GL_INDEX_LOGIC_OP */
+       187, /* GL_COLOR_LOGIC_OP */
+        66, /* GL_AUX_BUFFERS */
+       379, /* GL_DRAW_BUFFER */
+      1274, /* GL_READ_BUFFER */
+      1383, /* GL_SCISSOR_BOX */
+      1384, /* GL_SCISSOR_TEST */
+       634, /* GL_INDEX_CLEAR_VALUE */
+       639, /* GL_INDEX_WRITEMASK */
+       184, /* GL_COLOR_CLEAR_VALUE */
+       226, /* GL_COLOR_WRITEMASK */
+       636, /* GL_INDEX_MODE */
+      1350, /* GL_RGBA_MODE */
+       378, /* GL_DOUBLEBUFFER */
+      1491, /* GL_STEREO */
+      1309, /* GL_RENDER_MODE */
+      1094, /* GL_PERSPECTIVE_CORRECTION_HINT */
+      1143, /* GL_POINT_SMOOTH_HINT */
+       700, /* GL_LINE_SMOOTH_HINT */
+      1160, /* GL_POLYGON_SMOOTH_HINT */
+       505, /* GL_FOG_HINT */
+      1651, /* GL_TEXTURE_GEN_S */
+      1652, /* GL_TEXTURE_GEN_T */
+      1650, /* GL_TEXTURE_GEN_R */
+      1649, /* GL_TEXTURE_GEN_Q */
+      1107, /* GL_PIXEL_MAP_I_TO_I */
+      1113, /* GL_PIXEL_MAP_S_TO_S */
+      1109, /* GL_PIXEL_MAP_I_TO_R */
+      1105, /* GL_PIXEL_MAP_I_TO_G */
+      1103, /* GL_PIXEL_MAP_I_TO_B */
+      1101, /* GL_PIXEL_MAP_I_TO_A */
+      1111, /* GL_PIXEL_MAP_R_TO_R */
+      1099, /* GL_PIXEL_MAP_G_TO_G */
+      1097, /* GL_PIXEL_MAP_B_TO_B */
+      1095, /* GL_PIXEL_MAP_A_TO_A */
+      1108, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+      1114, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+      1110, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+      1106, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+      1104, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+      1102, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+      1112, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+      1100, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+      1098, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+      1096, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+      1719, /* GL_UNPACK_SWAP_BYTES */
+      1714, /* GL_UNPACK_LSB_FIRST */
+      1715, /* GL_UNPACK_ROW_LENGTH */
+      1718, /* GL_UNPACK_SKIP_ROWS */
+      1717, /* GL_UNPACK_SKIP_PIXELS */
+      1712, /* GL_UNPACK_ALIGNMENT */
+      1082, /* GL_PACK_SWAP_BYTES */
+      1077, /* GL_PACK_LSB_FIRST */
+      1078, /* GL_PACK_ROW_LENGTH */
+      1081, /* GL_PACK_SKIP_ROWS */
+      1080, /* GL_PACK_SKIP_PIXELS */
+      1074, /* GL_PACK_ALIGNMENT */
+       794, /* GL_MAP_COLOR */
+       795, /* GL_MAP_STENCIL */
+       638, /* GL_INDEX_SHIFT */
+       637, /* GL_INDEX_OFFSET */
+      1287, /* GL_RED_SCALE */
+      1285, /* GL_RED_BIAS */
+      1816, /* GL_ZOOM_X */
+      1817, /* GL_ZOOM_Y */
+       599, /* GL_GREEN_SCALE */
+       597, /* GL_GREEN_BIAS */
+        91, /* GL_BLUE_SCALE */
+        89, /* GL_BLUE_BIAS */
+        42, /* GL_ALPHA_SCALE */
+        40, /* GL_ALPHA_BIAS */
+       357, /* GL_DEPTH_SCALE */
+       338, /* GL_DEPTH_BIAS */
+       867, /* GL_MAX_EVAL_ORDER */
+       871, /* GL_MAX_LIGHTS */
+       850, /* GL_MAX_CLIP_PLANES */
+       916, /* GL_MAX_TEXTURE_SIZE */
+       877, /* GL_MAX_PIXEL_MAP_TABLE */
+       846, /* GL_MAX_ATTRIB_STACK_DEPTH */
+       874, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+       875, /* GL_MAX_NAME_STACK_DEPTH */
+       903, /* GL_MAX_PROJECTION_STACK_DEPTH */
+       917, /* GL_MAX_TEXTURE_STACK_DEPTH */
+       931, /* GL_MAX_VIEWPORT_DIMS */
+       847, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+      1498, /* GL_SUBPIXEL_BITS */
+       633, /* GL_INDEX_BITS */
+      1286, /* GL_RED_BITS */
+       598, /* GL_GREEN_BITS */
+        90, /* GL_BLUE_BITS */
+        41, /* GL_ALPHA_BITS */
+       339, /* GL_DEPTH_BITS */
+      1473, /* GL_STENCIL_BITS */
+        14, /* GL_ACCUM_RED_BITS */
+        13, /* GL_ACCUM_GREEN_BITS */
+        10, /* GL_ACCUM_BLUE_BITS */
+         9, /* GL_ACCUM_ALPHA_BITS */
+       997, /* GL_NAME_STACK_DEPTH */
+        61, /* GL_AUTO_NORMAL */
+       740, /* GL_MAP1_COLOR_4 */
+       743, /* GL_MAP1_INDEX */
+       744, /* GL_MAP1_NORMAL */
+       745, /* GL_MAP1_TEXTURE_COORD_1 */
+       746, /* GL_MAP1_TEXTURE_COORD_2 */
+       747, /* GL_MAP1_TEXTURE_COORD_3 */
+       748, /* GL_MAP1_TEXTURE_COORD_4 */
+       749, /* GL_MAP1_VERTEX_3 */
+       750, /* GL_MAP1_VERTEX_4 */
+       767, /* GL_MAP2_COLOR_4 */
+       770, /* GL_MAP2_INDEX */
+       771, /* GL_MAP2_NORMAL */
+       772, /* GL_MAP2_TEXTURE_COORD_1 */
+       773, /* GL_MAP2_TEXTURE_COORD_2 */
+       774, /* GL_MAP2_TEXTURE_COORD_3 */
+       775, /* GL_MAP2_TEXTURE_COORD_4 */
+       776, /* GL_MAP2_VERTEX_3 */
+       777, /* GL_MAP2_VERTEX_4 */
+       741, /* GL_MAP1_GRID_DOMAIN */
+       742, /* GL_MAP1_GRID_SEGMENTS */
+       768, /* GL_MAP2_GRID_DOMAIN */
+       769, /* GL_MAP2_GRID_SEGMENTS */
+      1575, /* GL_TEXTURE_1D */
+      1577, /* GL_TEXTURE_2D */
+       466, /* GL_FEEDBACK_BUFFER_POINTER */
+       467, /* GL_FEEDBACK_BUFFER_SIZE */
+       468, /* GL_FEEDBACK_BUFFER_TYPE */
+      1393, /* GL_SELECTION_BUFFER_POINTER */
+      1394, /* GL_SELECTION_BUFFER_SIZE */
+      1689, /* GL_TEXTURE_WIDTH */
+      1656, /* GL_TEXTURE_HEIGHT */
+      1612, /* GL_TEXTURE_COMPONENTS */
+      1596, /* GL_TEXTURE_BORDER_COLOR */
+      1595, /* GL_TEXTURE_BORDER */
+       370, /* GL_DONT_CARE */
+       464, /* GL_FASTEST */
+      1005, /* GL_NICEST */
+        47, /* GL_AMBIENT */
+       367, /* GL_DIFFUSE */
+      1436, /* GL_SPECULAR */
+      1164, /* GL_POSITION */
+      1439, /* GL_SPOT_DIRECTION */
+      1440, /* GL_SPOT_EXPONENT */
+      1438, /* GL_SPOT_CUTOFF */
+       266, /* GL_CONSTANT_ATTENUATION */
+       690, /* GL_LINEAR_ATTENUATION */
+      1261, /* GL_QUADRATIC_ATTENUATION */
+       240, /* GL_COMPILE */
+       241, /* GL_COMPILE_AND_EXECUTE */
+       116, /* GL_BYTE */
+      1720, /* GL_UNSIGNED_BYTE */
+      1407, /* GL_SHORT */
+      1731, /* GL_UNSIGNED_SHORT */
+       641, /* GL_INT */
+      1723, /* GL_UNSIGNED_INT */
+       471, /* GL_FLOAT */
+         1, /* GL_2_BYTES */
+         5, /* GL_3_BYTES */
+         7, /* GL_4_BYTES */
+       377, /* GL_DOUBLE */
+       128, /* GL_CLEAR */
+        49, /* GL_AND */
+        51, /* GL_AND_REVERSE */
+       290, /* GL_COPY */
+        50, /* GL_AND_INVERTED */
+      1007, /* GL_NOOP */
+      1812, /* GL_XOR */
+      1069, /* GL_OR */
+      1008, /* GL_NOR */
+       454, /* GL_EQUIV */
+       668, /* GL_INVERT */
+      1072, /* GL_OR_REVERSE */
+       291, /* GL_COPY_INVERTED */
+      1071, /* GL_OR_INVERTED */
+       998, /* GL_NAND */
+      1398, /* GL_SET */
+       451, /* GL_EMISSION */
+      1406, /* GL_SHININESS */
+        48, /* GL_AMBIENT_AND_DIFFUSE */
+       186, /* GL_COLOR_INDEXES */
+       948, /* GL_MODELVIEW */
+      1240, /* GL_PROJECTION */
+      1510, /* GL_TEXTURE */
+       143, /* GL_COLOR */
+       334, /* GL_DEPTH */
+      1459, /* GL_STENCIL */
+       185, /* GL_COLOR_INDEX */
+      1478, /* GL_STENCIL_INDEX */
+       345, /* GL_DEPTH_COMPONENT */
+      1282, /* GL_RED */
+       596, /* GL_GREEN */
+        88, /* GL_BLUE */
+        31, /* GL_ALPHA */
+      1317, /* GL_RGB */
+      1336, /* GL_RGBA */
+       718, /* GL_LUMINANCE */
+       739, /* GL_LUMINANCE_ALPHA */
+        72, /* GL_BITMAP */
+      1120, /* GL_POINT */
+       688, /* GL_LINE */
+       469, /* GL_FILL */
+      1291, /* GL_RENDER */
+       465, /* GL_FEEDBACK */
+      1392, /* GL_SELECT */
+       470, /* GL_FLAT */
+      1411, /* GL_SMOOTH */
+       669, /* GL_KEEP */
+      1311, /* GL_REPLACE */
+       623, /* GL_INCR */
+       330, /* GL_DECR */
+      1746, /* GL_VENDOR */
+      1308, /* GL_RENDERER */
+      1747, /* GL_VERSION */
+       458, /* GL_EXTENSIONS */
+      1357, /* GL_S */
+      1501, /* GL_T */
+      1271, /* GL_R */
+      1260, /* GL_Q */
+       984, /* GL_MODULATE */
+       329, /* GL_DECAL */
+      1646, /* GL_TEXTURE_ENV_MODE */
+      1645, /* GL_TEXTURE_ENV_COLOR */
+      1644, /* GL_TEXTURE_ENV */
+       459, /* GL_EYE_LINEAR */
+      1031, /* GL_OBJECT_LINEAR */
+      1437, /* GL_SPHERE_MAP */
+      1648, /* GL_TEXTURE_GEN_MODE */
+      1033, /* GL_OBJECT_PLANE */
+       460, /* GL_EYE_PLANE */
+       999, /* GL_NEAREST */
+       689, /* GL_LINEAR */
+      1003, /* GL_NEAREST_MIPMAP_NEAREST */
+       694, /* GL_LINEAR_MIPMAP_NEAREST */
+      1002, /* GL_NEAREST_MIPMAP_LINEAR */
+       693, /* GL_LINEAR_MIPMAP_LINEAR */
+      1669, /* GL_TEXTURE_MAG_FILTER */
+      1677, /* GL_TEXTURE_MIN_FILTER */
+      1691, /* GL_TEXTURE_WRAP_S */
+      1692, /* GL_TEXTURE_WRAP_T */
+       122, /* GL_CLAMP */
+      1310, /* GL_REPEAT */
+      1158, /* GL_POLYGON_OFFSET_UNITS */
+      1157, /* GL_POLYGON_OFFSET_POINT */
+      1156, /* GL_POLYGON_OFFSET_LINE */
+      1272, /* GL_R3_G3_B2 */
+      1743, /* GL_V2F */
+      1744, /* GL_V3F */
+       119, /* GL_C4UB_V2F */
+       120, /* GL_C4UB_V3F */
+       117, /* GL_C3F_V3F */
+       996, /* GL_N3F_V3F */
+       118, /* GL_C4F_N3F_V3F */
+      1506, /* GL_T2F_V3F */
+      1508, /* GL_T4F_V4F */
+      1504, /* GL_T2F_C4UB_V3F */
+      1502, /* GL_T2F_C3F_V3F */
+      1505, /* GL_T2F_N3F_V3F */
+      1503, /* GL_T2F_C4F_N3F_V3F */
+      1507, /* GL_T4F_C4F_N3F_V4F */
+       135, /* GL_CLIP_PLANE0 */
+       136, /* GL_CLIP_PLANE1 */
+       137, /* GL_CLIP_PLANE2 */
+       138, /* GL_CLIP_PLANE3 */
+       139, /* GL_CLIP_PLANE4 */
+       140, /* GL_CLIP_PLANE5 */
+       673, /* GL_LIGHT0 */
+       674, /* GL_LIGHT1 */
+       675, /* GL_LIGHT2 */
+       676, /* GL_LIGHT3 */
+       677, /* GL_LIGHT4 */
+       678, /* GL_LIGHT5 */
+       679, /* GL_LIGHT6 */
+       680, /* GL_LIGHT7 */
+       600, /* GL_HINT_BIT */
+       268, /* GL_CONSTANT_COLOR */
+      1043, /* GL_ONE_MINUS_CONSTANT_COLOR */
+       263, /* GL_CONSTANT_ALPHA */
+      1041, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+        75, /* GL_BLEND_COLOR */
+       560, /* GL_FUNC_ADD */
+       932, /* GL_MIN */
+       843, /* GL_MAX */
+        80, /* GL_BLEND_EQUATION */
+       564, /* GL_FUNC_SUBTRACT */
+       562, /* GL_FUNC_REVERSE_SUBTRACT */
+       271, /* GL_CONVOLUTION_1D */
+       272, /* GL_CONVOLUTION_2D */
+      1395, /* GL_SEPARABLE_2D */
+       275, /* GL_CONVOLUTION_BORDER_MODE */
+       279, /* GL_CONVOLUTION_FILTER_SCALE */
+       277, /* GL_CONVOLUTION_FILTER_BIAS */
+      1283, /* GL_REDUCE */
+       281, /* GL_CONVOLUTION_FORMAT */
+       285, /* GL_CONVOLUTION_WIDTH */
+       283, /* GL_CONVOLUTION_HEIGHT */
+       858, /* GL_MAX_CONVOLUTION_WIDTH */
+       856, /* GL_MAX_CONVOLUTION_HEIGHT */
+      1197, /* GL_POST_CONVOLUTION_RED_SCALE */
+      1193, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+      1188, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+      1184, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+      1195, /* GL_POST_CONVOLUTION_RED_BIAS */
+      1191, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+      1186, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+      1182, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+       601, /* GL_HISTOGRAM */
+      1244, /* GL_PROXY_HISTOGRAM */
+       617, /* GL_HISTOGRAM_WIDTH */
+       607, /* GL_HISTOGRAM_FORMAT */
+       613, /* GL_HISTOGRAM_RED_SIZE */
+       609, /* GL_HISTOGRAM_GREEN_SIZE */
+       604, /* GL_HISTOGRAM_BLUE_SIZE */
+       602, /* GL_HISTOGRAM_ALPHA_SIZE */
+       611, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+       615, /* GL_HISTOGRAM_SINK */
+       933, /* GL_MINMAX */
+       935, /* GL_MINMAX_FORMAT */
+       937, /* GL_MINMAX_SINK */
+      1509, /* GL_TABLE_TOO_LARGE_EXT */
+      1722, /* GL_UNSIGNED_BYTE_3_3_2 */
+      1733, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+      1735, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+      1728, /* GL_UNSIGNED_INT_8_8_8_8 */
+      1724, /* GL_UNSIGNED_INT_10_10_10_2 */
+      1155, /* GL_POLYGON_OFFSET_FILL */
+      1154, /* GL_POLYGON_OFFSET_FACTOR */
+      1153, /* GL_POLYGON_OFFSET_BIAS */
+      1314, /* GL_RESCALE_NORMAL */
+        36, /* GL_ALPHA4 */
+        38, /* GL_ALPHA8 */
+        32, /* GL_ALPHA12 */
+        34, /* GL_ALPHA16 */
+       729, /* GL_LUMINANCE4 */
+       735, /* GL_LUMINANCE8 */
+       719, /* GL_LUMINANCE12 */
+       725, /* GL_LUMINANCE16 */
+       730, /* GL_LUMINANCE4_ALPHA4 */
+       733, /* GL_LUMINANCE6_ALPHA2 */
+       736, /* GL_LUMINANCE8_ALPHA8 */
+       722, /* GL_LUMINANCE12_ALPHA4 */
+       720, /* GL_LUMINANCE12_ALPHA12 */
+       726, /* GL_LUMINANCE16_ALPHA16 */
+       642, /* GL_INTENSITY */
+       647, /* GL_INTENSITY4 */
+       649, /* GL_INTENSITY8 */
+       643, /* GL_INTENSITY12 */
+       645, /* GL_INTENSITY16 */
+      1326, /* GL_RGB2_EXT */
+      1327, /* GL_RGB4 */
+      1330, /* GL_RGB5 */
+      1334, /* GL_RGB8 */
+      1318, /* GL_RGB10 */
+      1322, /* GL_RGB12 */
+      1324, /* GL_RGB16 */
+      1341, /* GL_RGBA2 */
+      1343, /* GL_RGBA4 */
+      1331, /* GL_RGB5_A1 */
+      1347, /* GL_RGBA8 */
+      1319, /* GL_RGB10_A2 */
+      1337, /* GL_RGBA12 */
+      1339, /* GL_RGBA16 */
+      1682, /* GL_TEXTURE_RED_SIZE */
+      1654, /* GL_TEXTURE_GREEN_SIZE */
+      1593, /* GL_TEXTURE_BLUE_SIZE */
+      1580, /* GL_TEXTURE_ALPHA_SIZE */
+      1667, /* GL_TEXTURE_LUMINANCE_SIZE */
+      1658, /* GL_TEXTURE_INTENSITY_SIZE */
+      1312, /* GL_REPLACE_EXT */
+      1248, /* GL_PROXY_TEXTURE_1D */
+      1251, /* GL_PROXY_TEXTURE_2D */
+      1687, /* GL_TEXTURE_TOO_LARGE_EXT */
+      1679, /* GL_TEXTURE_PRIORITY */
+      1684, /* GL_TEXTURE_RESIDENT */
+      1583, /* GL_TEXTURE_BINDING_1D */
+      1585, /* GL_TEXTURE_BINDING_2D */
+      1587, /* GL_TEXTURE_BINDING_3D */
+      1079, /* GL_PACK_SKIP_IMAGES */
+      1075, /* GL_PACK_IMAGE_HEIGHT */
+      1716, /* GL_UNPACK_SKIP_IMAGES */
+      1713, /* GL_UNPACK_IMAGE_HEIGHT */
+      1579, /* GL_TEXTURE_3D */
+      1254, /* GL_PROXY_TEXTURE_3D */
+      1641, /* GL_TEXTURE_DEPTH */
+      1690, /* GL_TEXTURE_WRAP_R */
+       844, /* GL_MAX_3D_TEXTURE_SIZE */
+      1748, /* GL_VERTEX_ARRAY */
+      1010, /* GL_NORMAL_ARRAY */
+       144, /* GL_COLOR_ARRAY */
+       627, /* GL_INDEX_ARRAY */
+      1620, /* GL_TEXTURE_COORD_ARRAY */
+       443, /* GL_EDGE_FLAG_ARRAY */
+      1753, /* GL_VERTEX_ARRAY_SIZE */
+      1755, /* GL_VERTEX_ARRAY_TYPE */
+      1754, /* GL_VERTEX_ARRAY_STRIDE */
+      1015, /* GL_NORMAL_ARRAY_TYPE */
+      1014, /* GL_NORMAL_ARRAY_STRIDE */
+       148, /* GL_COLOR_ARRAY_SIZE */
+       150, /* GL_COLOR_ARRAY_TYPE */
+       149, /* GL_COLOR_ARRAY_STRIDE */
+       632, /* GL_INDEX_ARRAY_TYPE */
+       631, /* GL_INDEX_ARRAY_STRIDE */
+      1624, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+      1626, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+      1625, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+       447, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+      1752, /* GL_VERTEX_ARRAY_POINTER */
+      1013, /* GL_NORMAL_ARRAY_POINTER */
+       147, /* GL_COLOR_ARRAY_POINTER */
+       630, /* GL_INDEX_ARRAY_POINTER */
+      1623, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+       446, /* GL_EDGE_FLAG_ARRAY_POINTER */
+       989, /* GL_MULTISAMPLE */
+      1369, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+      1371, /* GL_SAMPLE_ALPHA_TO_ONE */
+      1376, /* GL_SAMPLE_COVERAGE */
+      1373, /* GL_SAMPLE_BUFFERS */
+      1364, /* GL_SAMPLES */
+      1380, /* GL_SAMPLE_COVERAGE_VALUE */
+      1378, /* GL_SAMPLE_COVERAGE_INVERT */
+       191, /* GL_COLOR_MATRIX */
+       193, /* GL_COLOR_MATRIX_STACK_DEPTH */
+       852, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+      1180, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+      1176, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+      1171, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+      1167, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+      1178, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+      1174, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+      1169, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+      1165, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+      1603, /* GL_TEXTURE_COLOR_TABLE_SGI */
+      1255, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+      1605, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+        79, /* GL_BLEND_DST_RGB */
+        87, /* GL_BLEND_SRC_RGB */
+        78, /* GL_BLEND_DST_ALPHA */
+        86, /* GL_BLEND_SRC_ALPHA */
+       197, /* GL_COLOR_TABLE */
+      1190, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+      1173, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+      1243, /* GL_PROXY_COLOR_TABLE */
+      1247, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+      1246, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+       221, /* GL_COLOR_TABLE_SCALE */
+       201, /* GL_COLOR_TABLE_BIAS */
+       206, /* GL_COLOR_TABLE_FORMAT */
+       223, /* GL_COLOR_TABLE_WIDTH */
+       218, /* GL_COLOR_TABLE_RED_SIZE */
+       209, /* GL_COLOR_TABLE_GREEN_SIZE */
+       203, /* GL_COLOR_TABLE_BLUE_SIZE */
+       198, /* GL_COLOR_TABLE_ALPHA_SIZE */
+       215, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
+       212, /* GL_COLOR_TABLE_INTENSITY_SIZE */
+        70, /* GL_BGR */
+        71, /* GL_BGRA */
+       866, /* GL_MAX_ELEMENTS_VERTICES */
+       865, /* GL_MAX_ELEMENTS_INDICES */
+      1657, /* GL_TEXTURE_INDEX_SIZE_EXT */
+       141, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
+      1137, /* GL_POINT_SIZE_MIN */
+      1133, /* GL_POINT_SIZE_MAX */
+      1127, /* GL_POINT_FADE_THRESHOLD_SIZE */
+      1123, /* GL_POINT_DISTANCE_ATTENUATION */
+       123, /* GL_CLAMP_TO_BORDER */
+       126, /* GL_CLAMP_TO_EDGE */
+      1678, /* GL_TEXTURE_MIN_LOD */
+      1676, /* GL_TEXTURE_MAX_LOD */
+      1582, /* GL_TEXTURE_BASE_LEVEL */
+      1675, /* GL_TEXTURE_MAX_LEVEL */
+       620, /* GL_IGNORE_BORDER_HP */
+       267, /* GL_CONSTANT_BORDER_HP */
+      1313, /* GL_REPLICATE_BORDER_HP */
+       273, /* GL_CONVOLUTION_BORDER_COLOR */
+      1038, /* GL_OCCLUSION_TEST_HP */
+      1039, /* GL_OCCLUSION_TEST_RESULT_HP */
+       691, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+      1597, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+      1599, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+      1601, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+      1602, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+      1600, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+      1598, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+       848, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+       849, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+      1200, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+      1202, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+      1199, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+      1201, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+      1665, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+      1666, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+      1664, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+       566, /* GL_GENERATE_MIPMAP */
+       567, /* GL_GENERATE_MIPMAP_HINT */
+       508, /* GL_FOG_OFFSET_SGIX */
+       509, /* GL_FOG_OFFSET_VALUE_SGIX */
+      1611, /* GL_TEXTURE_COMPARE_SGIX */
+      1610, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+      1661, /* GL_TEXTURE_LEQUAL_R_SGIX */
+      1653, /* GL_TEXTURE_GEQUAL_R_SGIX */
+       346, /* GL_DEPTH_COMPONENT16 */
+       349, /* GL_DEPTH_COMPONENT24 */
+       352, /* GL_DEPTH_COMPONENT32 */
+       295, /* GL_CULL_VERTEX_EXT */
+       297, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+       296, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+      1809, /* GL_WRAP_BORDER_SUN */
+      1604, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+       684, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+      1408, /* GL_SINGLE_COLOR */
+      1396, /* GL_SEPARATE_SPECULAR_COLOR */
+      1405, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+       519, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+       520, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+       527, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+       522, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+       518, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+       517, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+       521, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+       528, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+       539, /* GL_FRAMEBUFFER_DEFAULT */
+       552, /* GL_FRAMEBUFFER_UNDEFINED */
+       359, /* GL_DEPTH_STENCIL_ATTACHMENT */
+       626, /* GL_INDEX */
+      1721, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+      1736, /* GL_UNSIGNED_SHORT_5_6_5 */
+      1737, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+      1734, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+      1732, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+      1729, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+      1727, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+      1673, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+      1674, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+      1672, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+       940, /* GL_MIRRORED_REPEAT */
+      1352, /* GL_RGB_S3TC */
+      1329, /* GL_RGB4_S3TC */
+      1351, /* GL_RGBA_S3TC */
+      1346, /* GL_RGBA4_S3TC */
+      1349, /* GL_RGBA_DXT5_S3TC */
+      1344, /* GL_RGBA4_DXT5_S3TC */
+       260, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+       255, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+       256, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+       257, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+      1001, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+      1000, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+       692, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+       495, /* GL_FOG_COORDINATE_SOURCE */
+       487, /* GL_FOG_COORD */
+       511, /* GL_FRAGMENT_DEPTH */
+       301, /* GL_CURRENT_FOG_COORD */
+       494, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+       493, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+       492, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+       489, /* GL_FOG_COORDINATE_ARRAY */
+       195, /* GL_COLOR_SUM */
+       320, /* GL_CURRENT_SECONDARY_COLOR */
+      1389, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+      1391, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+      1390, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+      1388, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+      1385, /* GL_SECONDARY_COLOR_ARRAY */
+       576, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */
+        28, /* GL_ALIASED_POINT_SIZE_RANGE */
+        27, /* GL_ALIASED_LINE_WIDTH_RANGE */
+      1511, /* GL_TEXTURE0 */
+      1513, /* GL_TEXTURE1 */
+      1535, /* GL_TEXTURE2 */
+      1557, /* GL_TEXTURE3 */
+      1563, /* GL_TEXTURE4 */
+      1565, /* GL_TEXTURE5 */
+      1567, /* GL_TEXTURE6 */
+      1569, /* GL_TEXTURE7 */
+      1571, /* GL_TEXTURE8 */
+      1573, /* GL_TEXTURE9 */
+      1514, /* GL_TEXTURE10 */
+      1516, /* GL_TEXTURE11 */
+      1518, /* GL_TEXTURE12 */
+      1520, /* GL_TEXTURE13 */
+      1522, /* GL_TEXTURE14 */
+      1524, /* GL_TEXTURE15 */
+      1526, /* GL_TEXTURE16 */
+      1528, /* GL_TEXTURE17 */
+      1530, /* GL_TEXTURE18 */
+      1532, /* GL_TEXTURE19 */
+      1536, /* GL_TEXTURE20 */
+      1538, /* GL_TEXTURE21 */
+      1540, /* GL_TEXTURE22 */
+      1542, /* GL_TEXTURE23 */
+      1544, /* GL_TEXTURE24 */
+      1546, /* GL_TEXTURE25 */
+      1548, /* GL_TEXTURE26 */
+      1550, /* GL_TEXTURE27 */
+      1552, /* GL_TEXTURE28 */
+      1554, /* GL_TEXTURE29 */
+      1558, /* GL_TEXTURE30 */
+      1560, /* GL_TEXTURE31 */
+        18, /* GL_ACTIVE_TEXTURE */
+       129, /* GL_CLIENT_ACTIVE_TEXTURE */
+       918, /* GL_MAX_TEXTURE_UNITS */
+      1700, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+      1703, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+      1705, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+      1697, /* GL_TRANSPOSE_COLOR_MATRIX */
+      1499, /* GL_SUBTRACT */
+       906, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+       243, /* GL_COMPRESSED_ALPHA */
+       247, /* GL_COMPRESSED_LUMINANCE */
+       248, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+       245, /* GL_COMPRESSED_INTENSITY */
+       251, /* GL_COMPRESSED_RGB */
+       252, /* GL_COMPRESSED_RGBA */
+      1618, /* GL_TEXTURE_COMPRESSION_HINT */
+      1680, /* GL_TEXTURE_RECTANGLE_ARB */
+      1590, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+      1258, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+       904, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+       358, /* GL_DEPTH_STENCIL */
+      1725, /* GL_UNSIGNED_INT_24_8 */
+       914, /* GL_MAX_TEXTURE_LOD_BIAS */
+      1671, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+       915, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+      1647, /* GL_TEXTURE_FILTER_CONTROL */
+      1662, /* GL_TEXTURE_LOD_BIAS */
+       228, /* GL_COMBINE4 */
+       908, /* GL_MAX_SHININESS_NV */
+       909, /* GL_MAX_SPOT_EXPONENT_NV */
+       624, /* GL_INCR_WRAP */
+       331, /* GL_DECR_WRAP */
+       960, /* GL_MODELVIEW1_ARB */
+      1016, /* GL_NORMAL_MAP */
+      1288, /* GL_REFLECTION_MAP */
+      1627, /* GL_TEXTURE_CUBE_MAP */
+      1588, /* GL_TEXTURE_BINDING_CUBE_MAP */
+      1635, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+      1629, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+      1637, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+      1631, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+      1639, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+      1633, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+      1256, /* GL_PROXY_TEXTURE_CUBE_MAP */
+       860, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+       995, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+       503, /* GL_FOG_DISTANCE_MODE_NV */
+       462, /* GL_EYE_RADIAL_NV */
+       461, /* GL_EYE_PLANE_ABSOLUTE_NV */
+       227, /* GL_COMBINE */
+       234, /* GL_COMBINE_RGB */
+       229, /* GL_COMBINE_ALPHA */
+      1353, /* GL_RGB_SCALE */
+        24, /* GL_ADD_SIGNED */
+       652, /* GL_INTERPOLATE */
+       262, /* GL_CONSTANT */
+      1206, /* GL_PRIMARY_COLOR */
+      1203, /* GL_PREVIOUS */
+      1419, /* GL_SOURCE0_RGB */
+      1425, /* GL_SOURCE1_RGB */
+      1431, /* GL_SOURCE2_RGB */
+      1435, /* GL_SOURCE3_RGB_NV */
+      1416, /* GL_SOURCE0_ALPHA */
+      1422, /* GL_SOURCE1_ALPHA */
+      1428, /* GL_SOURCE2_ALPHA */
+      1434, /* GL_SOURCE3_ALPHA_NV */
+      1052, /* GL_OPERAND0_RGB */
+      1058, /* GL_OPERAND1_RGB */
+      1064, /* GL_OPERAND2_RGB */
+      1068, /* GL_OPERAND3_RGB_NV */
+      1049, /* GL_OPERAND0_ALPHA */
+      1055, /* GL_OPERAND1_ALPHA */
+      1061, /* GL_OPERAND2_ALPHA */
+      1067, /* GL_OPERAND3_ALPHA_NV */
+      1749, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+      1813, /* GL_YCBCR_422_APPLE */
+      1738, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+      1740, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+      1410, /* GL_SLICE_ACCUM_SUN */
+      1263, /* GL_QUAD_MESH_SUN */
+      1709, /* GL_TRIANGLE_MESH_SUN */
+      1787, /* GL_VERTEX_PROGRAM_ARB */
+      1798, /* GL_VERTEX_STATE_PROGRAM_NV */
+      1774, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+      1780, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+      1782, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+      1784, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+       322, /* GL_CURRENT_VERTEX_ATTRIB */
+      1219, /* GL_PROGRAM_LENGTH_ARB */
+      1233, /* GL_PROGRAM_STRING_ARB */
+       982, /* GL_MODELVIEW_PROJECTION_NV */
+       619, /* GL_IDENTITY_NV */
+       666, /* GL_INVERSE_NV */
+      1702, /* GL_TRANSPOSE_NV */
+       667, /* GL_INVERSE_TRANSPOSE_NV */
+       890, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+       889, /* GL_MAX_PROGRAM_MATRICES_ARB */
+       797, /* GL_MATRIX0_NV */
+       809, /* GL_MATRIX1_NV */
+       821, /* GL_MATRIX2_NV */
+       825, /* GL_MATRIX3_NV */
+       827, /* GL_MATRIX4_NV */
+       829, /* GL_MATRIX5_NV */
+       831, /* GL_MATRIX6_NV */
+       833, /* GL_MATRIX7_NV */
+       307, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+       304, /* GL_CURRENT_MATRIX_ARB */
+      1790, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+      1793, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+      1231, /* GL_PROGRAM_PARAMETER_NV */
+      1778, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+      1235, /* GL_PROGRAM_TARGET_NV */
+      1232, /* GL_PROGRAM_RESIDENT_NV */
+      1694, /* GL_TRACK_MATRIX_NV */
+      1695, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+      1788, /* GL_VERTEX_PROGRAM_BINDING_NV */
+      1213, /* GL_PROGRAM_ERROR_POSITION_ARB */
+       343, /* GL_DEPTH_CLAMP_NV */
+      1756, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+      1763, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+      1764, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+      1765, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+      1766, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+      1767, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+      1768, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+      1769, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+      1770, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+      1771, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+      1757, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+      1758, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+      1759, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+      1760, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+      1761, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+      1762, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+       751, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+       758, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+       759, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+       760, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+       761, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+       762, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+       763, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+       764, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+       765, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+       766, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+       752, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+       753, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+       754, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+       755, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+       756, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+       757, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+       778, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+       785, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+       786, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+       787, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+       788, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+       789, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+       790, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+      1212, /* GL_PROGRAM_BINDING_ARB */
+       792, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+       793, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+       779, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+       780, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+       781, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+       782, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+       783, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+       784, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+      1616, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+      1613, /* GL_TEXTURE_COMPRESSED */
+      1021, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+       261, /* GL_COMPRESSED_TEXTURE_FORMATS */
+       930, /* GL_MAX_VERTEX_UNITS_ARB */
+        22, /* GL_ACTIVE_VERTEX_UNITS_ARB */
+      1808, /* GL_WEIGHT_SUM_UNITY_ARB */
+      1786, /* GL_VERTEX_BLEND_ARB */
+       324, /* GL_CURRENT_WEIGHT_ARB */
+      1807, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+      1806, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+      1805, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+      1804, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+      1801, /* GL_WEIGHT_ARRAY_ARB */
+       371, /* GL_DOT3_RGB */
+       372, /* GL_DOT3_RGBA */
+       259, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+       254, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+       990, /* GL_MULTISAMPLE_3DFX */
+      1374, /* GL_SAMPLE_BUFFERS_3DFX */
+      1365, /* GL_SAMPLES_3DFX */
+       971, /* GL_MODELVIEW2_ARB */
+       974, /* GL_MODELVIEW3_ARB */
+       975, /* GL_MODELVIEW4_ARB */
+       976, /* GL_MODELVIEW5_ARB */
+       977, /* GL_MODELVIEW6_ARB */
+       978, /* GL_MODELVIEW7_ARB */
+       979, /* GL_MODELVIEW8_ARB */
+       980, /* GL_MODELVIEW9_ARB */
+       950, /* GL_MODELVIEW10_ARB */
+       951, /* GL_MODELVIEW11_ARB */
+       952, /* GL_MODELVIEW12_ARB */
+       953, /* GL_MODELVIEW13_ARB */
+       954, /* GL_MODELVIEW14_ARB */
+       955, /* GL_MODELVIEW15_ARB */
+       956, /* GL_MODELVIEW16_ARB */
+       957, /* GL_MODELVIEW17_ARB */
+       958, /* GL_MODELVIEW18_ARB */
+       959, /* GL_MODELVIEW19_ARB */
+       961, /* GL_MODELVIEW20_ARB */
+       962, /* GL_MODELVIEW21_ARB */
+       963, /* GL_MODELVIEW22_ARB */
+       964, /* GL_MODELVIEW23_ARB */
+       965, /* GL_MODELVIEW24_ARB */
+       966, /* GL_MODELVIEW25_ARB */
+       967, /* GL_MODELVIEW26_ARB */
+       968, /* GL_MODELVIEW27_ARB */
+       969, /* GL_MODELVIEW28_ARB */
+       970, /* GL_MODELVIEW29_ARB */
+       972, /* GL_MODELVIEW30_ARB */
+       973, /* GL_MODELVIEW31_ARB */
+       376, /* GL_DOT3_RGB_EXT */
+       374, /* GL_DOT3_RGBA_EXT */
+       944, /* GL_MIRROR_CLAMP_EXT */
+       947, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+       985, /* GL_MODULATE_ADD_ATI */
+       986, /* GL_MODULATE_SIGNED_ADD_ATI */
+       987, /* GL_MODULATE_SUBTRACT_ATI */
+      1814, /* GL_YCBCR_MESA */
+      1076, /* GL_PACK_INVERT_MESA */
+       327, /* GL_DEBUG_OBJECT_MESA */
+       328, /* GL_DEBUG_PRINT_MESA */
+       326, /* GL_DEBUG_ASSERT_MESA */
+       106, /* GL_BUFFER_SIZE */
+       108, /* GL_BUFFER_USAGE */
+       112, /* GL_BUMP_ROT_MATRIX_ATI */
+       113, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
+       111, /* GL_BUMP_NUM_TEX_UNITS_ATI */
+       115, /* GL_BUMP_TEX_UNITS_ATI */
+       435, /* GL_DUDV_ATI */
+       434, /* GL_DU8DV8_ATI */
+       110, /* GL_BUMP_ENVMAP_ATI */
+       114, /* GL_BUMP_TARGET_ATI */
+      1464, /* GL_STENCIL_BACK_FUNC */
+      1462, /* GL_STENCIL_BACK_FAIL */
+      1466, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+      1468, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+       512, /* GL_FRAGMENT_PROGRAM_ARB */
+      1210, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+      1238, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+      1237, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+      1222, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+      1228, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+      1227, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+       879, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+       902, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+       901, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+       892, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+       898, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+       897, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+       862, /* GL_MAX_DRAW_BUFFERS */
+       380, /* GL_DRAW_BUFFER0 */
+       383, /* GL_DRAW_BUFFER1 */
+       404, /* GL_DRAW_BUFFER2 */
+       407, /* GL_DRAW_BUFFER3 */
+       410, /* GL_DRAW_BUFFER4 */
+       413, /* GL_DRAW_BUFFER5 */
+       416, /* GL_DRAW_BUFFER6 */
+       419, /* GL_DRAW_BUFFER7 */
+       422, /* GL_DRAW_BUFFER8 */
+       425, /* GL_DRAW_BUFFER9 */
+       384, /* GL_DRAW_BUFFER10 */
+       387, /* GL_DRAW_BUFFER11 */
+       390, /* GL_DRAW_BUFFER12 */
+       393, /* GL_DRAW_BUFFER13 */
+       396, /* GL_DRAW_BUFFER14 */
+       399, /* GL_DRAW_BUFFER15 */
+        81, /* GL_BLEND_EQUATION_ALPHA */
+       842, /* GL_MATRIX_PALETTE_ARB */
+       873, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+       876, /* GL_MAX_PALETTE_MATRICES_ARB */
+       310, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+       836, /* GL_MATRIX_INDEX_ARRAY_ARB */
+       305, /* GL_CURRENT_MATRIX_INDEX_ARB */
+       838, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+       840, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+       839, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+       837, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+      1642, /* GL_TEXTURE_DEPTH_SIZE */
+       364, /* GL_DEPTH_TEXTURE_MODE */
+      1608, /* GL_TEXTURE_COMPARE_MODE */
+      1606, /* GL_TEXTURE_COMPARE_FUNC */
+       238, /* GL_COMPARE_R_TO_TEXTURE */
+      1144, /* GL_POINT_SPRITE */
+       287, /* GL_COORD_REPLACE */
+      1148, /* GL_POINT_SPRITE_R_MODE_NV */
+      1265, /* GL_QUERY_COUNTER_BITS */
+       312, /* GL_CURRENT_QUERY */
+      1267, /* GL_QUERY_RESULT */
+      1269, /* GL_QUERY_RESULT_AVAILABLE */
+       924, /* GL_MAX_VERTEX_ATTRIBS */
+      1776, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+       362, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+       361, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+       910, /* GL_MAX_TEXTURE_COORDS */
+       912, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+      1215, /* GL_PROGRAM_ERROR_STRING_ARB */
+      1217, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+      1216, /* GL_PROGRAM_FORMAT_ARB */
+      1688, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+       341, /* GL_DEPTH_BOUNDS_TEST_EXT */
+       340, /* GL_DEPTH_BOUNDS_EXT */
+        52, /* GL_ARRAY_BUFFER */
+       448, /* GL_ELEMENT_ARRAY_BUFFER */
+        53, /* GL_ARRAY_BUFFER_BINDING */
+       449, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+      1750, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+      1011, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+       145, /* GL_COLOR_ARRAY_BUFFER_BINDING */
+       628, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+      1621, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+       444, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+      1386, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+       490, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+      1802, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+      1772, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+      1218, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+       885, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+      1224, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+       894, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+      1236, /* GL_PROGRAM_TEMPORARIES_ARB */
+       900, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+      1226, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+       896, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+      1230, /* GL_PROGRAM_PARAMETERS_ARB */
+       899, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+      1225, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+       895, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+      1211, /* GL_PROGRAM_ATTRIBS_ARB */
+       880, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+      1223, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+       893, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+      1209, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+       878, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+      1221, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+       891, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+       886, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+       882, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+      1239, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+      1699, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+      1278, /* GL_READ_ONLY */
+      1810, /* GL_WRITE_ONLY */
+      1280, /* GL_READ_WRITE */
+       100, /* GL_BUFFER_ACCESS */
+       102, /* GL_BUFFER_MAPPED */
+       104, /* GL_BUFFER_MAP_POINTER */
+      1693, /* GL_TIME_ELAPSED_EXT */
+       796, /* GL_MATRIX0_ARB */
+       808, /* GL_MATRIX1_ARB */
+       820, /* GL_MATRIX2_ARB */
+       824, /* GL_MATRIX3_ARB */
+       826, /* GL_MATRIX4_ARB */
+       828, /* GL_MATRIX5_ARB */
+       830, /* GL_MATRIX6_ARB */
+       832, /* GL_MATRIX7_ARB */
+       834, /* GL_MATRIX8_ARB */
+       835, /* GL_MATRIX9_ARB */
+       798, /* GL_MATRIX10_ARB */
+       799, /* GL_MATRIX11_ARB */
+       800, /* GL_MATRIX12_ARB */
+       801, /* GL_MATRIX13_ARB */
+       802, /* GL_MATRIX14_ARB */
+       803, /* GL_MATRIX15_ARB */
+       804, /* GL_MATRIX16_ARB */
+       805, /* GL_MATRIX17_ARB */
+       806, /* GL_MATRIX18_ARB */
+       807, /* GL_MATRIX19_ARB */
+       810, /* GL_MATRIX20_ARB */
+       811, /* GL_MATRIX21_ARB */
+       812, /* GL_MATRIX22_ARB */
+       813, /* GL_MATRIX23_ARB */
+       814, /* GL_MATRIX24_ARB */
+       815, /* GL_MATRIX25_ARB */
+       816, /* GL_MATRIX26_ARB */
+       817, /* GL_MATRIX27_ARB */
+       818, /* GL_MATRIX28_ARB */
+       819, /* GL_MATRIX29_ARB */
+       822, /* GL_MATRIX30_ARB */
+       823, /* GL_MATRIX31_ARB */
+      1494, /* GL_STREAM_DRAW */
+      1496, /* GL_STREAM_READ */
+      1492, /* GL_STREAM_COPY */
+      1455, /* GL_STATIC_DRAW */
+      1457, /* GL_STATIC_READ */
+      1453, /* GL_STATIC_COPY */
+       438, /* GL_DYNAMIC_DRAW */
+       440, /* GL_DYNAMIC_READ */
+       436, /* GL_DYNAMIC_COPY */
+       583, /* GL_GL_PIXEL_PACK_BUFFER */
+       585, /* GL_GL_PIXEL_UNPACK_BUFFER */
+       584, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */
+       586, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */
+       335, /* GL_DEPTH24_STENCIL8 */
+      1686, /* GL_TEXTURE_STENCIL_SIZE */
+       883, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+       881, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+       884, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+       888, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+       887, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+       845, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+      1488, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+        17, /* GL_ACTIVE_STENCIL_FACE_EXT */
+       945, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+      1367, /* GL_SAMPLES_PASSED */
+       513, /* GL_FRAGMENT_SHADER */
+      1796, /* GL_VERTEX_SHADER */
+      1229, /* GL_PROGRAM_OBJECT_ARB */
+      1399, /* GL_SHADER_OBJECT_ARB */
+       869, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+       928, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+       922, /* GL_MAX_VARYING_FLOATS */
+       926, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+       854, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+      1036, /* GL_OBJECT_TYPE_ARB */
+      1401, /* GL_SHADER_TYPE */
+       478, /* GL_FLOAT_VEC2 */
+       480, /* GL_FLOAT_VEC3 */
+       482, /* GL_FLOAT_VEC4 */
+       655, /* GL_INT_VEC2 */
+       657, /* GL_INT_VEC3 */
+       659, /* GL_INT_VEC4 */
+        92, /* GL_BOOL */
+        94, /* GL_BOOL_VEC2 */
+        96, /* GL_BOOL_VEC3 */
+        98, /* GL_BOOL_VEC4 */
+       472, /* GL_FLOAT_MAT2 */
+       474, /* GL_FLOAT_MAT3 */
+       476, /* GL_FLOAT_MAT4 */
+      1358, /* GL_SAMPLER_1D */
+      1360, /* GL_SAMPLER_2D */
+      1362, /* GL_SAMPLER_3D */
+      1363, /* GL_SAMPLER_CUBE */
+      1359, /* GL_SAMPLER_1D_SHADOW */
+      1361, /* GL_SAMPLER_2D_SHADOW */
+       577, /* GL_GL_FLOAT_MAT2x3 */
+       578, /* GL_GL_FLOAT_MAT2x4 */
+       579, /* GL_GL_FLOAT_MAT3x2 */
+       580, /* GL_GL_FLOAT_MAT3x4 */
+       581, /* GL_GL_FLOAT_MAT4x2 */
+       582, /* GL_GL_FLOAT_MAT4x3 */
+       333, /* GL_DELETE_STATUS */
+       242, /* GL_COMPILE_STATUS */
+       709, /* GL_LINK_STATUS */
+      1745, /* GL_VALIDATE_STATUS */
+       640, /* GL_INFO_LOG_LENGTH */
+        55, /* GL_ATTACHED_SHADERS */
+        20, /* GL_ACTIVE_UNIFORMS */
+        21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
+      1400, /* GL_SHADER_SOURCE_LENGTH */
+        15, /* GL_ACTIVE_ATTRIBUTES */
+        16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
+       515, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+      1403, /* GL_SHADING_LANGUAGE_VERSION */
+       311, /* GL_CURRENT_PROGRAM */
+      1085, /* GL_PALETTE4_RGB8_OES */
+      1087, /* GL_PALETTE4_RGBA8_OES */
+      1083, /* GL_PALETTE4_R5_G6_B5_OES */
+      1086, /* GL_PALETTE4_RGBA4_OES */
+      1084, /* GL_PALETTE4_RGB5_A1_OES */
+      1090, /* GL_PALETTE8_RGB8_OES */
+      1092, /* GL_PALETTE8_RGBA8_OES */
+      1088, /* GL_PALETTE8_R5_G6_B5_OES */
+      1091, /* GL_PALETTE8_RGBA4_OES */
+      1089, /* GL_PALETTE8_RGB5_A1_OES */
+       622, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+       621, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+      1730, /* GL_UNSIGNED_NORMALIZED */
+      1576, /* GL_TEXTURE_1D_ARRAY_EXT */
+      1249, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+      1578, /* GL_TEXTURE_2D_ARRAY_EXT */
+      1252, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+      1584, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+      1586, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+       591, /* GL_GL_SRGB */
+       592, /* GL_GL_SRGB8 */
+       594, /* GL_GL_SRGB_ALPHA */
+       593, /* GL_GL_SRGB8_ALPHA8 */
+       590, /* GL_GL_SLUMINANCE_ALPHA */
+       589, /* GL_GL_SLUMINANCE8_ALPHA8 */
+       587, /* GL_GL_SLUMINANCE */
+       588, /* GL_GL_SLUMINANCE8 */
+       574, /* GL_GL_COMPRESSED_SRGB */
+       575, /* GL_GL_COMPRESSED_SRGB_ALPHA */
+       572, /* GL_GL_COMPRESSED_SLUMINANCE */
+       573, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */
+      1146, /* GL_POINT_SPRITE_COORD_ORIGIN */
+       717, /* GL_LOWER_LEFT */
+      1742, /* GL_UPPER_LEFT */
+      1470, /* GL_STENCIL_BACK_REF */
+      1471, /* GL_STENCIL_BACK_VALUE_MASK */
+      1472, /* GL_STENCIL_BACK_WRITEMASK */
+       429, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
+      1294, /* GL_RENDERBUFFER_BINDING_EXT */
+      1275, /* GL_READ_FRAMEBUFFER */
+       428, /* GL_DRAW_FRAMEBUFFER */
+      1276, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+      1304, /* GL_RENDERBUFFER_SAMPLES */
+       525, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+       523, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+       534, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+       530, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+       532, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+       537, /* GL_FRAMEBUFFER_COMPLETE */
+       541, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+       547, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+       545, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+       543, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+       546, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+       544, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+       550, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+       553, /* GL_FRAMEBUFFER_UNSUPPORTED */
+       551, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+       851, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+       151, /* GL_COLOR_ATTACHMENT0 */
+       153, /* GL_COLOR_ATTACHMENT1 */
+       167, /* GL_COLOR_ATTACHMENT2 */
+       169, /* GL_COLOR_ATTACHMENT3 */
+       171, /* GL_COLOR_ATTACHMENT4 */
+       173, /* GL_COLOR_ATTACHMENT5 */
+       175, /* GL_COLOR_ATTACHMENT6 */
+       177, /* GL_COLOR_ATTACHMENT7 */
+       179, /* GL_COLOR_ATTACHMENT8 */
+       181, /* GL_COLOR_ATTACHMENT9 */
+       154, /* GL_COLOR_ATTACHMENT10 */
+       156, /* GL_COLOR_ATTACHMENT11 */
+       158, /* GL_COLOR_ATTACHMENT12 */
+       160, /* GL_COLOR_ATTACHMENT13 */
+       162, /* GL_COLOR_ATTACHMENT14 */
+       164, /* GL_COLOR_ATTACHMENT15 */
+       336, /* GL_DEPTH_ATTACHMENT */
+      1460, /* GL_STENCIL_ATTACHMENT */
+       516, /* GL_FRAMEBUFFER */
+      1292, /* GL_RENDERBUFFER */
+      1306, /* GL_RENDERBUFFER_WIDTH */
+      1299, /* GL_RENDERBUFFER_HEIGHT */
+      1301, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+      1483, /* GL_STENCIL_INDEX_EXT */
+      1480, /* GL_STENCIL_INDEX1_EXT */
+      1481, /* GL_STENCIL_INDEX4_EXT */
+      1482, /* GL_STENCIL_INDEX8_EXT */
+      1479, /* GL_STENCIL_INDEX16_EXT */
+      1303, /* GL_RENDERBUFFER_RED_SIZE */
+      1298, /* GL_RENDERBUFFER_GREEN_SIZE */
+      1295, /* GL_RENDERBUFFER_BLUE_SIZE */
+      1293, /* GL_RENDERBUFFER_ALPHA_SIZE */
+      1296, /* GL_RENDERBUFFER_DEPTH_SIZE */
+      1305, /* GL_RENDERBUFFER_STENCIL_SIZE */
+       549, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+       907, /* GL_MAX_SAMPLES */
+       455, /* GL_EVAL_BIT */
+      1273, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+       711, /* GL_LIST_BIT */
+      1592, /* GL_TEXTURE_BIT */
+      1382, /* GL_SCISSOR_BIT */
+        29, /* GL_ALL_ATTRIB_BITS */
+       992, /* GL_MULTISAMPLE_BIT */
+        30, /* GL_ALL_CLIENT_ATTRIB_BITS */
+};
 
+typedef int (*cfunc)(const void *, const void *);
 
-/* note the extra level of indirection
+/**
+ * Compare a key name to an element in the \c all_enums array.
+ *
+ * \c bsearch always passes the key as the first parameter and the pointer
+ * to the array element as the second parameter.  We can elimiate some
+ * extra work by taking advantage of that fact.
+ *
+ * \param a  Pointer to the desired enum name.
+ * \param b  Pointer to an element of the \c all_enums array.
  */
-static int compar_nr( const enum_elt **a, const enum_elt **b )
+static int compar_name( const char *a, const enum_elt *b )
 {
-   return (*a)->n - (*b)->n;
+   return _mesa_strcmp( a, & enum_string_table[ b->offset ] );
 }
 
-
-static void sort_enums( void )
+/**
+ * Compare a key enum value to an element in the \c all_enums array.
+ *
+ * \c bsearch always passes the key as the first parameter and the pointer
+ * to the array element as the second parameter.  We can elimiate some
+ * extra work by taking advantage of that fact.
+ *
+ * \param a  Pointer to the desired enum name.
+ * \param b  Pointer to an index into the \c all_enums array.
+ */
+static int compar_nr( const int *a, const unsigned *b )
 {
-   GLuint i;
-   index1 = (enum_elt **)MALLOC( Elements(all_enums) * sizeof(enum_elt *) );
-   sorted = 1;
-
-   if (!index1)
-      return;  /* what else can we do? */
-
-   qsort( all_enums, Elements(all_enums), sizeof(*all_enums),
-         (cfunc) compar_name );
-
-   for (i = 0 ; i < Elements(all_enums) ; i++)
-      index1[i] = &all_enums[i];
-
-   qsort( index1, Elements(all_enums), sizeof(*index1), (cfunc) compar_nr );
-}
-
-
-
-int _mesa_lookup_enum_by_name( const char *symbol )
-{
-   enum_elt tmp;
-   enum_elt *e;
-
-   if (!sorted)
-      sort_enums();
-
-   if (!symbol)
-      return 0;
-
-   tmp.c = symbol;
-   e = (enum_elt *)bsearch( &tmp, all_enums, Elements(all_enums),
-                           sizeof(*all_enums), (cfunc) compar_name );
-
-   return e ? e->n : -1;
+   return a[0] - all_enums[*b].n;
 }
 
 
@@ -997,23 +5035,35 @@ static char token_tmp[20];
 
 const char *_mesa_lookup_enum_by_nr( int nr )
 {
-   enum_elt tmp, *e, **f;
+   unsigned * i;
 
-   if (!sorted)
-      sort_enums();
+   i = (unsigned *) _mesa_bsearch(& nr, reduced_enums,
+                                  Elements(reduced_enums),
+                                  sizeof(reduced_enums[0]),
+                                  (cfunc) compar_nr);
 
-   tmp.n = nr;
-   e = &tmp;
-
-   f = (enum_elt **)bsearch( &e, index1, Elements(all_enums),
-                            sizeof(*index1), (cfunc) compar_nr );
-
-   if (f) {
-      return (*f)->c;
+   if ( i != NULL ) {
+      return & enum_string_table[ all_enums[ *i ].offset ];
    }
    else {
-      /* this isn't re-entrant safe, no big deal here */
+      /* this is not re-entrant safe, no big deal here */
       _mesa_sprintf(token_tmp, "0x%x", nr);
       return token_tmp;
    }
 }
+
+int _mesa_lookup_enum_by_name( const char *symbol )
+{
+   enum_elt * f = NULL;
+
+   if ( symbol != NULL ) {
+      f = (enum_elt *) _mesa_bsearch(symbol, all_enums,
+                                     Elements(all_enums),
+                                     sizeof( enum_elt ),
+                                     (cfunc) compar_name);
+   }
+
+   return (f != NULL) ? f->n : -1;
+}
+
+