#if defined(_HAVE_FULL_GL) && _HAVE_FULL_GL
extern const char *_mesa_lookup_enum_by_nr( int nr );
+
+/* Get the name of an enum given that it is a primitive type. Avoids
+ * GL_FALSE/GL_POINTS ambiguity and others.
+ */
+const char *_mesa_lookup_prim_by_nr( int nr );
+
extern int _mesa_lookup_enum_by_name( const char *symbol );
#else