#include "errors.h"
-
+#include "enums.h"
#include "imports.h"
#include "context.h"
#include "dispatch.h"
+#include "hash.h"
#include "mtypes.h"
#include "version.h"
+#include "hash_table.h"
+#include "glapi/glthread.h"
+_glthread_DECLARE_STATIC_MUTEX(DynamicIDMutex);
+static GLuint NextDynamicID = 1;
-#define MAXSTRING MAX_DEBUG_MESSAGE_LENGTH
-
+struct gl_debug_severity
+{
+ struct simple_node link;
+ GLuint ID;
+};
static char out_of_memory[] = "Debugging error: out of memory";
-#define enum_is(e, kind1, kind2) \
- ((e) == GL_DEBUG_##kind1##_##kind2##_ARB || (e) == GL_DONT_CARE)
-#define severity_is(sev, kind) enum_is(sev, SEVERITY, kind)
-#define source_is(s, kind) enum_is(s, SOURCE, kind)
-#define type_is(t, kind) enum_is(t, TYPE, kind)
+static const GLenum debug_source_enums[] = {
+ GL_DEBUG_SOURCE_API,
+ GL_DEBUG_SOURCE_WINDOW_SYSTEM,
+ GL_DEBUG_SOURCE_SHADER_COMPILER,
+ GL_DEBUG_SOURCE_THIRD_PARTY,
+ GL_DEBUG_SOURCE_APPLICATION,
+ GL_DEBUG_SOURCE_OTHER,
+};
+
+static const GLenum debug_type_enums[] = {
+ GL_DEBUG_TYPE_ERROR,
+ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
+ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
+ GL_DEBUG_TYPE_PORTABILITY,
+ GL_DEBUG_TYPE_PERFORMANCE,
+ GL_DEBUG_TYPE_OTHER,
+};
+
+static const GLenum debug_severity_enums[] = {
+ GL_DEBUG_SEVERITY_LOW,
+ GL_DEBUG_SEVERITY_MEDIUM,
+ GL_DEBUG_SEVERITY_HIGH,
+};
+
+static enum mesa_debug_source
+gl_enum_to_debug_source(GLenum e)
+{
+ int i;
+
+ for (i = 0; i < Elements(debug_source_enums); i++) {
+ if (debug_source_enums[i] == e)
+ break;
+ }
+ return i;
+}
+
+static enum mesa_debug_type
+gl_enum_to_debug_type(GLenum e)
+{
+ int i;
+
+ for (i = 0; i < Elements(debug_type_enums); i++) {
+ if (debug_type_enums[i] == e)
+ break;
+ }
+ return i;
+}
+
+static enum mesa_debug_severity
+gl_enum_to_debug_severity(GLenum e)
+{
+ int i;
+
+ for (i = 0; i < Elements(debug_severity_enums); i++) {
+ if (debug_severity_enums[i] == e)
+ break;
+ }
+ return i;
+}
/**
- * Whether a debugging message should be logged or not.
- * For implementation-controlled namespaces, we keep an array
- * of booleans per namespace, per context, recording whether
- * each individual message is enabled or not. The message ID
- * is an index into the namespace's array.
+ * Handles generating a GL_ARB_debug_output message ID generated by the GL or
+ * GLSL compiler.
+ *
+ * The GL API has this "ID" mechanism, where the intention is to allow a
+ * client to filter in/out messages based on source, type, and ID. Of course,
+ * building a giant enum list of all debug output messages that Mesa might
+ * generate is ridiculous, so instead we have our caller pass us a pointer to
+ * static storage where the ID should get stored. This ID will be shared
+ * across all contexts for that message (which seems like a desirable
+ * property, even if it's not expected by the spec), but note that it won't be
+ * the same between executions if messages aren't generated in the same order.
+ */
+static void
+debug_get_id(GLuint *id)
+{
+ if (!(*id)) {
+ _glthread_LOCK_MUTEX(DynamicIDMutex);
+ if (!(*id))
+ *id = NextDynamicID++;
+ _glthread_UNLOCK_MUTEX(DynamicIDMutex);
+ }
+}
+
+/*
+ * We store a bitfield in the hash table, with five possible values total.
+ *
+ * The ENABLED_BIT's purpose is self-explanatory.
+ *
+ * The FOUND_BIT is needed to differentiate the value of DISABLED from
+ * the value returned by HashTableLookup() when it can't find the given key.
+ *
+ * The KNOWN_SEVERITY bit is a bit complicated:
+ *
+ * A client may call Control() with an array of IDs, then call Control()
+ * on all message IDs of a certain severity, then Insert() one of the
+ * previously specified IDs, giving us a known severity level, then call
+ * Control() on all message IDs of a certain severity level again.
+ *
+ * After the first call, those IDs will have a FOUND_BIT, but will not
+ * exist in any severity-specific list, so the second call will not
+ * impact them. This is undesirable but unavoidable given the API:
+ * The only entrypoint that gives a severity for a client-defined ID
+ * is the Insert() call.
+ *
+ * For the sake of Control(), we want to maintain the invariant
+ * that an ID will either appear in none of the three severity lists,
+ * or appear once, to minimize pointless duplication and potential surprises.
+ *
+ * Because Insert() is the only place that will learn an ID's severity,
+ * it should insert an ID into the appropriate list, but only if the ID
+ * doesn't exist in it or any other list yet. Because searching all three
+ * lists at O(n) is needlessly expensive, we store KNOWN_SEVERITY.
+ */
+enum {
+ FOUND_BIT = 1 << 0,
+ ENABLED_BIT = 1 << 1,
+ KNOWN_SEVERITY = 1 << 2,
+
+ /* HashTable reserves zero as a return value meaning 'not found' */
+ NOT_FOUND = 0,
+ DISABLED = FOUND_BIT,
+ ENABLED = ENABLED_BIT | FOUND_BIT
+};
+
+/**
+ * Returns the state of the given message source/type/ID tuple.
*/
static GLboolean
-should_log(struct gl_context *ctx, GLenum source, GLenum type,
- GLuint id, GLenum severity)
+should_log(struct gl_context *ctx,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type,
+ GLuint id,
+ enum mesa_debug_severity severity)
{
- if (type_is(type, ERROR)) {
- if (source_is(source, API))
- return ctx->Debug.ApiErrors[id];
- if (source_is(source, WINDOW_SYSTEM))
- return ctx->Debug.WinsysErrors[id];
- if (source_is(source, SHADER_COMPILER))
- return ctx->Debug.ShaderErrors[id];
- if (source_is(source, OTHER))
- return ctx->Debug.OtherErrors[id];
+ struct gl_debug_namespace *nspace =
+ &ctx->Debug.Namespaces[source][type];
+ uintptr_t state;
+
+ /* In addition to not being able to store zero as a value, HashTable also
+ can't use zero as a key. */
+ if (id)
+ state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
+ else
+ state = nspace->ZeroID;
+
+ /* Only do this once for each ID. This makes sure the ID exists in,
+ at most, one list, and does not pointlessly appear multiple times. */
+ if (!(state & KNOWN_SEVERITY)) {
+ struct gl_debug_severity *entry;
+
+ if (state == NOT_FOUND) {
+ if (ctx->Debug.Defaults[severity][source][type])
+ state = ENABLED;
+ else
+ state = DISABLED;
+ }
+
+ entry = malloc(sizeof *entry);
+ if (!entry)
+ goto out;
+
+ state |= KNOWN_SEVERITY;
+
+ if (id)
+ _mesa_HashInsert(nspace->IDs, id, (void*)state);
+ else
+ nspace->ZeroID = state;
+
+ entry->ID = id;
+ insert_at_tail(&nspace->Severity[severity], &entry->link);
+ }
+
+out:
+ return !!(state & ENABLED_BIT);
+}
+
+/**
+ * Sets the state of the given message source/type/ID tuple.
+ */
+static void
+set_message_state(struct gl_context *ctx,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type,
+ GLuint id, GLboolean enabled)
+{
+ struct gl_debug_namespace *nspace =
+ &ctx->Debug.Namespaces[source][type];
+ uintptr_t state;
+
+ /* In addition to not being able to store zero as a value, HashTable also
+ can't use zero as a key. */
+ if (id)
+ state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
+ else
+ state = nspace->ZeroID;
+
+ if (state == NOT_FOUND)
+ state = enabled ? ENABLED : DISABLED;
+ else {
+ if (enabled)
+ state |= ENABLED_BIT;
+ else
+ state &= ~ENABLED_BIT;
}
- /* TODO: tracking client messages' state. */
- return (severity != GL_DEBUG_SEVERITY_LOW_ARB);
+ if (id)
+ _mesa_HashInsert(nspace->IDs, id, (void*)state);
+ else
+ nspace->ZeroID = state;
}
/**
* the null terminator this time.
*/
static void
-_mesa_log_msg(struct gl_context *ctx, GLenum source, GLenum type,
- GLuint id, GLenum severity, GLint len, const char *buf)
+_mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source,
+ enum mesa_debug_type type, GLuint id,
+ enum mesa_debug_severity severity, GLint len, const char *buf)
{
GLint nextEmpty;
struct gl_debug_msg *emptySlot;
return;
if (ctx->Debug.Callback) {
- ctx->Debug.Callback(source, type, id, severity,
+ ctx->Debug.Callback(debug_source_enums[source],
+ debug_type_enums[type],
+ id,
+ debug_severity_enums[severity],
len, buf, ctx->Debug.CallbackData);
return;
}
assert(!emptySlot->message && !emptySlot->length);
- emptySlot->message = MALLOC(len+1);
+ emptySlot->message = malloc(len+1);
if (emptySlot->message) {
(void) strncpy(emptySlot->message, buf, (size_t)len);
emptySlot->message[len] = '\0';
emptySlot->id = id;
emptySlot->severity = severity;
} else {
+ static GLuint oom_msg_id = 0;
+ debug_get_id(&oom_msg_id);
+
/* malloc failed! */
emptySlot->message = out_of_memory;
emptySlot->length = strlen(out_of_memory)+1;
- emptySlot->source = GL_DEBUG_SOURCE_OTHER_ARB;
- emptySlot->type = GL_DEBUG_TYPE_ERROR_ARB;
- emptySlot->id = OTHER_ERROR_OUT_OF_MEMORY;
- emptySlot->severity = GL_DEBUG_SEVERITY_HIGH_ARB;
+ emptySlot->source = MESA_DEBUG_SOURCE_OTHER;
+ emptySlot->type = MESA_DEBUG_TYPE_ERROR;
+ emptySlot->id = oom_msg_id;
+ emptySlot->severity = MESA_DEBUG_SEVERITY_HIGH;
}
if (ctx->Debug.NumMessages == 0)
return 0;
if (severity)
- *severity = msg->severity;
+ *severity = debug_severity_enums[msg->severity];
if (source)
- *source = msg->source;
+ *source = debug_source_enums[msg->source];
if (type)
- *type = msg->type;
+ *type = debug_type_enums[msg->type];
if (id)
*id = msg->id;
}
if (msg->message != (char*)out_of_memory)
- FREE(msg->message);
+ free(msg->message);
msg->message = NULL;
msg->length = 0;
return GL_FALSE;
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_DebugMessageInsertARB(GLenum source, GLenum type, GLuint id,
GLenum severity, GLint length,
const GLcharARB* buf)
return;
}
- _mesa_log_msg(ctx, source, type, id, severity, length, buf);
+ _mesa_log_msg(ctx,
+ gl_enum_to_debug_source(source),
+ gl_enum_to_debug_type(type), id,
+ gl_enum_to_debug_severity(severity), length, buf);
}
-static GLuint GLAPIENTRY
+GLuint GLAPIENTRY
_mesa_GetDebugMessageLogARB(GLuint count, GLsizei logSize, GLenum* sources,
GLenum* types, GLenum* ids, GLenum* severities,
GLsizei* lengths, GLcharARB* messageLog)
}
/**
- * 'array' is an array representing a particular debugging-message namespace.
- * I.e., the set of all API errors, or the set of all Shader Compiler errors.
- * 'size' is the size of 'array'. 'count' is the size of 'ids', an array
- * of indices into 'array'. All the elements of 'array' at the indices
- * listed in 'ids' will be overwritten with the value of 'enabled'.
+ * Set the state of all message IDs found in the given intersection of
+ * 'source', 'type', and 'severity'. The _COUNT enum can be used for
+ * GL_DONT_CARE (include all messages in the class).
*
- * If 'count' is zero, all elements in 'array' are overwritten with the
- * value of 'enabled'.
+ * This requires both setting the state of all previously seen message
+ * IDs in the hash table, and setting the default state for all
+ * applicable combinations of source/type/severity, so that all the
+ * yet-unknown message IDs that may be used in the future will be
+ * impacted as if they were already known.
*/
static void
-control_messages(GLboolean *array, GLuint size,
- GLsizei count, const GLuint *ids, GLboolean enabled)
+control_messages(struct gl_context *ctx,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type,
+ enum mesa_debug_severity severity,
+ GLboolean enabled)
{
- GLsizei i;
+ int s, t, sev, smax, tmax, sevmax;
- if (!count) {
- GLuint id;
- for (id = 0; id < size; id++) {
- array[id] = enabled;
- }
- return;
+ if (source == MESA_DEBUG_SOURCE_COUNT) {
+ source = 0;
+ smax = MESA_DEBUG_SOURCE_COUNT;
+ } else {
+ smax = source+1;
}
- for (i = 0; i < count; i++) {
- if (ids[i] >= size) {
- /* XXX: The spec doesn't say what to do with a non-existent ID. */
- continue;
- }
- array[ids[i]] = enabled;
+ if (type == MESA_DEBUG_TYPE_COUNT) {
+ type = 0;
+ tmax = MESA_DEBUG_TYPE_COUNT;
+ } else {
+ tmax = type+1;
+ }
+
+ if (severity == MESA_DEBUG_SEVERITY_COUNT) {
+ severity = 0;
+ sevmax = MESA_DEBUG_SEVERITY_COUNT;
+ } else {
+ sevmax = severity+1;
}
+
+ for (sev = severity; sev < sevmax; sev++)
+ for (s = source; s < smax; s++)
+ for (t = type; t < tmax; t++) {
+ struct simple_node *node;
+ struct gl_debug_severity *entry;
+
+ /* change the default for IDs we've never seen before. */
+ ctx->Debug.Defaults[sev][s][t] = enabled;
+
+ /* Now change the state of IDs we *have* seen... */
+ foreach(node, &ctx->Debug.Namespaces[s][t].Severity[sev]) {
+ entry = (struct gl_debug_severity *)node;
+ set_message_state(ctx, s, t, entry->ID, enabled);
+ }
+ }
}
/**
* Debugging-message namespaces with the source APPLICATION or THIRD_PARTY
* require special handling, since the IDs in them are controlled by clients,
* not the OpenGL implementation.
+ *
+ * 'count' is the length of the array 'ids'. If 'count' is nonzero, all
+ * the given IDs in the namespace defined by 'esource' and 'etype'
+ * will be affected.
+ *
+ * If 'count' is zero, this sets the state of all IDs that match
+ * the combination of 'esource', 'etype', and 'eseverity'.
*/
static void
-control_app_messages(struct gl_context *ctx, GLenum source, GLenum type,
- GLenum severity, GLsizei count, const GLuint *ids,
+control_app_messages(struct gl_context *ctx, GLenum esource, GLenum etype,
+ GLenum eseverity, GLsizei count, const GLuint *ids,
GLboolean enabled)
{
- assert(0 && "glDebugMessageControlARB():"
- " Controlling application debugging messages not implemented");
+ GLsizei i;
+ enum mesa_debug_source source = gl_enum_to_debug_source(esource);
+ enum mesa_debug_type type = gl_enum_to_debug_type(etype);
+ enum mesa_debug_severity severity = gl_enum_to_debug_severity(eseverity);
+
+ if (count)
+ assert(severity == MESA_DEBUG_SEVERITY_COUNT
+ && type != MESA_DEBUG_TYPE_COUNT
+ && source != MESA_DEBUG_SOURCE_COUNT);
+
+ for (i = 0; i < count; i++)
+ set_message_state(ctx, source, type, ids[i], enabled);
+
+ if (count)
+ return;
+
+ control_messages(ctx, source, type, severity, enabled);
}
-static void GLAPIENTRY
-_mesa_DebugMessageControlARB(GLenum source, GLenum type, GLenum severity,
+void GLAPIENTRY
+_mesa_DebugMessageControlARB(GLenum gl_source, GLenum gl_type,
+ GLenum gl_severity,
GLsizei count, const GLuint *ids,
GLboolean enabled)
{
+ enum mesa_debug_source source;
+ enum mesa_debug_type type;
+ enum mesa_debug_severity severity;
GET_CURRENT_CONTEXT(ctx);
if (count < 0) {
return;
}
- if (!validate_params(ctx, CONTROL, source, type, severity))
+ if (!validate_params(ctx, CONTROL, gl_source, gl_type, gl_severity))
return; /* GL_INVALID_ENUM */
- if (count && (severity != GL_DONT_CARE || type == GL_DONT_CARE
- || source == GL_DONT_CARE)) {
+ if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
+ || gl_source == GL_DONT_CARE)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDebugMessageControlARB"
"(When passing an array of ids, severity must be"
" GL_DONT_CARE, and source and type must not be GL_DONT_CARE.");
return;
}
- if (source_is(source, APPLICATION) || source_is(source, THIRD_PARTY))
- control_app_messages(ctx, source, type, severity, count, ids, enabled);
-
- if (severity_is(severity, HIGH)) {
- if (type_is(type, ERROR)) {
- if (source_is(source, API))
- control_messages(ctx->Debug.ApiErrors, API_ERROR_COUNT,
- count, ids, enabled);
- if (source_is(source, WINDOW_SYSTEM))
- control_messages(ctx->Debug.WinsysErrors, WINSYS_ERROR_COUNT,
- count, ids, enabled);
- if (source_is(source, SHADER_COMPILER))
- control_messages(ctx->Debug.ShaderErrors, SHADER_ERROR_COUNT,
- count, ids, enabled);
- if (source_is(source, OTHER))
- control_messages(ctx->Debug.OtherErrors, OTHER_ERROR_COUNT,
- count, ids, enabled);
- }
- }
-}
+ source = gl_enum_to_debug_source(gl_source);
+ type = gl_enum_to_debug_type(gl_type);
+ severity = gl_enum_to_debug_severity(gl_severity);
-static void GLAPIENTRY
-_mesa_DebugMessageCallbackARB(GLvoid *callback, GLvoid *userParam)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Debug.Callback = (GLDEBUGPROCARB)callback;
- ctx->Debug.CallbackData = userParam;
+ control_app_messages(ctx, source, type, severity, count, ids, enabled);
}
-void
-_mesa_init_errors_dispatch(struct _glapi_table *disp)
+void GLAPIENTRY
+_mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback, const GLvoid *userParam)
{
- SET_DebugMessageCallbackARB(disp, _mesa_DebugMessageCallbackARB);
- SET_DebugMessageControlARB(disp, _mesa_DebugMessageControlARB);
- SET_DebugMessageInsertARB(disp, _mesa_DebugMessageInsertARB);
- SET_GetDebugMessageLogARB(disp, _mesa_GetDebugMessageLogARB);
+ GET_CURRENT_CONTEXT(ctx);
+ ctx->Debug.Callback = callback;
+ ctx->Debug.CallbackData = (void *) userParam;
}
void
_mesa_init_errors(struct gl_context *ctx)
{
+ int s, t, sev;
+
ctx->Debug.Callback = NULL;
ctx->Debug.SyncOutput = GL_FALSE;
ctx->Debug.Log[0].length = 0;
ctx->Debug.NextMsgLength = 0;
/* Enable all the messages with severity HIGH or MEDIUM by default. */
- memset(ctx->Debug.ApiErrors, GL_TRUE, sizeof ctx->Debug.ApiErrors);
- memset(ctx->Debug.WinsysErrors, GL_TRUE, sizeof ctx->Debug.WinsysErrors);
- memset(ctx->Debug.ShaderErrors, GL_TRUE, sizeof ctx->Debug.ShaderErrors);
- memset(ctx->Debug.OtherErrors, GL_TRUE, sizeof ctx->Debug.OtherErrors);
+ memset(ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_HIGH], GL_TRUE,
+ sizeof ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_HIGH]);
+ memset(ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_MEDIUM], GL_TRUE,
+ sizeof ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_MEDIUM]);
+ memset(ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_LOW], GL_FALSE,
+ sizeof ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_LOW]);
+
+ /* Initialize state for filtering known debug messages. */
+ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++)
+ for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
+ ctx->Debug.Namespaces[s][t].IDs = _mesa_NewHashTable();
+ assert(ctx->Debug.Namespaces[s][t].IDs);
+
+ for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++)
+ make_empty_list(&ctx->Debug.Namespaces[s][t].Severity[sev]);
+ }
+}
+
+static void
+do_nothing(GLuint key, void *data, void *userData)
+{
+}
+
+void
+_mesa_free_errors_data(struct gl_context *ctx)
+{
+ enum mesa_debug_type t;
+ enum mesa_debug_source s;
+ enum mesa_debug_severity sev;
+
+ /* Tear down state for filtering debug messages. */
+ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++)
+ for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
+ _mesa_HashDeleteAll(ctx->Debug.Namespaces[s][t].IDs, do_nothing, NULL);
+ _mesa_DeleteHashTable(ctx->Debug.Namespaces[s][t].IDs);
+ for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
+ struct simple_node *node, *tmp;
+ struct gl_debug_severity *entry;
+
+ foreach_s(node, tmp, &ctx->Debug.Namespaces[s][t].Severity[sev]) {
+ entry = (struct gl_debug_severity *)node;
+ free(entry);
+ }
+ }
+ }
}
/**********************************************************************/
GLboolean newline)
{
static int debug = -1;
+ static FILE *fout = NULL;
- /* Check the MESA_DEBUG environment variable if it hasn't
- * been checked yet. We only have to check it once...
+ /* Init the local 'debug' var once.
+ * Note: the _mesa_init_debug() function should have been called
+ * by now so MESA_DEBUG_FLAGS will be initialized.
*/
if (debug == -1) {
- char *env = _mesa_getenv("MESA_DEBUG");
-
- /* In a debug build, we print warning messages *unless*
- * MESA_DEBUG is 0. In a non-debug build, we don't
- * print warning messages *unless* MESA_DEBUG is
- * set *to any value*.
+ /* If MESA_LOG_FILE env var is set, log Mesa errors, warnings,
+ * etc to the named file. Otherwise, output to stderr.
*/
+ const char *logFile = _mesa_getenv("MESA_LOG_FILE");
+ if (logFile)
+ fout = fopen(logFile, "w");
+ if (!fout)
+ fout = stderr;
#ifdef DEBUG
- debug = (env != NULL && atoi(env) == 0) ? 0 : 1;
+ /* in debug builds, print messages unless MESA_DEBUG="silent" */
+ if (MESA_DEBUG_FLAGS & DEBUG_SILENT)
+ debug = 0;
+ else
+ debug = 1;
#else
- debug = (env != NULL) ? 1 : 0;
+ /* in release builds, be silent unless MESA_DEBUG is set */
+ debug = _mesa_getenv("MESA_DEBUG") != NULL;
#endif
}
/* Now only print the string if we're required to do so. */
if (debug) {
- fprintf(stderr, "%s: %s", prefixString, outputString);
+ fprintf(fout, "%s: %s", prefixString, outputString);
if (newline)
- fprintf(stderr, "\n");
+ fprintf(fout, "\n");
+ fflush(fout);
#if defined(_WIN32) && !defined(_WIN32_WCE)
/* stderr from windows applications without console is not usually
}
}
-
-/**
- * Return string version of GL error code.
- */
-static const char *
-error_string( GLenum error )
-{
- switch (error) {
- case GL_NO_ERROR:
- return "GL_NO_ERROR";
- case GL_INVALID_VALUE:
- return "GL_INVALID_VALUE";
- case GL_INVALID_ENUM:
- return "GL_INVALID_ENUM";
- case GL_INVALID_OPERATION:
- return "GL_INVALID_OPERATION";
- case GL_STACK_OVERFLOW:
- return "GL_STACK_OVERFLOW";
- case GL_STACK_UNDERFLOW:
- return "GL_STACK_UNDERFLOW";
- case GL_OUT_OF_MEMORY:
- return "GL_OUT_OF_MEMORY";
- case GL_TABLE_TOO_LARGE:
- return "GL_TABLE_TOO_LARGE";
- case GL_INVALID_FRAMEBUFFER_OPERATION_EXT:
- return "GL_INVALID_FRAMEBUFFER_OPERATION";
- default:
- return "unknown";
- }
-}
-
-
/**
* When a new type of error is recorded, print a message describing
* previous errors which were accumulated.
static void
flush_delayed_errors( struct gl_context *ctx )
{
- char s[MAXSTRING];
+ char s[MAX_DEBUG_MESSAGE_LENGTH];
if (ctx->ErrorDebugCount) {
- _mesa_snprintf(s, MAXSTRING, "%d similar %s errors",
+ _mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors",
ctx->ErrorDebugCount,
- error_string(ctx->ErrorValue));
+ _mesa_lookup_enum_by_nr(ctx->ErrorValue));
output_if_debug("Mesa", s, GL_TRUE);
void
_mesa_warning( struct gl_context *ctx, const char *fmtString, ... )
{
- char str[MAXSTRING];
+ char str[MAX_DEBUG_MESSAGE_LENGTH];
va_list args;
va_start( args, fmtString );
- (void) _mesa_vsnprintf( str, MAXSTRING, fmtString, args );
+ (void) _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
va_end( args );
if (ctx)
_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... )
{
va_list args;
- char str[MAXSTRING];
+ char str[MAX_DEBUG_MESSAGE_LENGTH];
static int numCalls = 0;
(void) ctx;
numCalls++;
va_start( args, fmtString );
- _mesa_vsnprintf( str, MAXSTRING, fmtString, args );
+ _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
va_end( args );
fprintf(stderr, "Mesa %s implementation error: %s\n",
- MESA_VERSION_STRING, str);
+ PACKAGE_VERSION, str);
fprintf(stderr, "Please report at bugs.freedesktop.org\n");
}
}
-
-/**
- * Record an OpenGL state error. These usually occur when the user
- * passes invalid parameters to a GL function.
- *
- * If debugging is enabled (either at compile-time via the DEBUG macro, or
- * run-time via the MESA_DEBUG environment variable), report the error with
- * _mesa_debug().
- *
- * \param ctx the GL context.
- * \param error the error value.
- * \param fmtString printf() style format string, followed by optional args
- */
-void
-_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
+static GLboolean
+should_output(struct gl_context *ctx, GLenum error, const char *fmtString)
{
static GLint debug = -1;
#endif
}
- if (debug) {
- if (ctx->ErrorValue == error &&
- ctx->ErrorDebugFmtString == fmtString) {
- ctx->ErrorDebugCount++;
+ if (debug) {
+ if (ctx->ErrorValue != error ||
+ ctx->ErrorDebugFmtString != fmtString) {
+ flush_delayed_errors( ctx );
+ ctx->ErrorDebugFmtString = fmtString;
+ ctx->ErrorDebugCount = 0;
+ return GL_TRUE;
}
- else {
- char s[MAXSTRING], s2[MAXSTRING];
- va_list args;
+ ctx->ErrorDebugCount++;
+ }
+ return GL_FALSE;
+}
- flush_delayed_errors( ctx );
-
- va_start(args, fmtString);
- _mesa_vsnprintf(s, MAXSTRING, fmtString, args);
- va_end(args);
+void
+_mesa_gl_debug(struct gl_context *ctx,
+ GLuint *id,
+ enum mesa_debug_type type,
+ enum mesa_debug_severity severity,
+ const char *fmtString, ...)
+{
+ char s[MAX_DEBUG_MESSAGE_LENGTH];
+ int len;
+ va_list args;
- _mesa_snprintf(s2, MAXSTRING, "%s in %s", error_string(error), s);
+ debug_get_id(id);
+
+ va_start(args, fmtString);
+ len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
+ va_end(args);
+
+ _mesa_log_msg(ctx, MESA_DEBUG_SOURCE_API, type,
+ *id, severity, len, s);
+}
+
+
+/**
+ * Record an OpenGL state error. These usually occur when the user
+ * passes invalid parameters to a GL function.
+ *
+ * If debugging is enabled (either at compile-time via the DEBUG macro, or
+ * run-time via the MESA_DEBUG environment variable), report the error with
+ * _mesa_debug().
+ *
+ * \param ctx the GL context.
+ * \param error the error value.
+ * \param fmtString printf() style format string, followed by optional args
+ */
+void
+_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
+{
+ GLboolean do_output, do_log;
+ /* Ideally this would be set up by the caller, so that we had proper IDs
+ * per different message.
+ */
+ static GLuint error_msg_id = 0;
+
+ debug_get_id(&error_msg_id);
+
+ do_output = should_output(ctx, error, fmtString);
+ do_log = should_log(ctx,
+ MESA_DEBUG_SOURCE_API,
+ MESA_DEBUG_TYPE_ERROR,
+ error_msg_id,
+ MESA_DEBUG_SEVERITY_HIGH);
+
+ if (do_output || do_log) {
+ char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH];
+ int len;
+ va_list args;
+
+ va_start(args, fmtString);
+ len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
+ va_end(args);
+
+ if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
+ /* Too long error message. Whoever calls _mesa_error should use
+ * shorter strings. */
+ ASSERT(0);
+ return;
+ }
+
+ len = _mesa_snprintf(s2, MAX_DEBUG_MESSAGE_LENGTH, "%s in %s",
+ _mesa_lookup_enum_by_nr(error), s);
+ if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
+ /* Same as above. */
+ ASSERT(0);
+ return;
+ }
+
+ /* Print the error to stderr if needed. */
+ if (do_output) {
output_if_debug("Mesa: User error", s2, GL_TRUE);
-
- ctx->ErrorDebugFmtString = fmtString;
- ctx->ErrorDebugCount = 0;
+ }
+
+ /* Log the error via ARB_debug_output if needed.*/
+ if (do_log) {
+ _mesa_log_msg(ctx,
+ MESA_DEBUG_SOURCE_API,
+ MESA_DEBUG_TYPE_ERROR,
+ error_msg_id,
+ MESA_DEBUG_SEVERITY_HIGH, len, s2);
}
}
+ /* Set the GL context error state for glGetError. */
_mesa_record_error(ctx, error);
}
_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
{
#ifdef DEBUG
- char s[MAXSTRING];
+ char s[MAX_DEBUG_MESSAGE_LENGTH];
va_list args;
va_start(args, fmtString);
- _mesa_vsnprintf(s, MAXSTRING, fmtString, args);
+ _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
va_end(args);
output_if_debug("Mesa", s, GL_FALSE);
#endif /* DEBUG */
(void) fmtString;
}
+
+/**
+ * Report debug information from the shader compiler via GL_ARB_debug_output.
+ *
+ * \param ctx GL context.
+ * \param type The namespace to which this message belongs.
+ * \param id The message ID within the given namespace.
+ * \param msg The message to output. Need not be null-terminated.
+ * \param len The length of 'msg'. If negative, 'msg' must be null-terminated.
+ */
+void
+_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint *id,
+ const char *msg, int len )
+{
+ enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
+ enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH;
+
+ debug_get_id(id);
+
+ if (len < 0)
+ len = strlen(msg);
+
+ /* Truncate the message if necessary. */
+ if (len >= MAX_DEBUG_MESSAGE_LENGTH)
+ len = MAX_DEBUG_MESSAGE_LENGTH - 1;
+
+ _mesa_log_msg(ctx, source, type, *id, severity, len, msg);
+}
+
/*@}*/