assert(!emptySlot->message && !emptySlot->length);
- emptySlot->message = MALLOC(len+1);
+ emptySlot->message = malloc(len+1);
if (emptySlot->message) {
(void) strncpy(emptySlot->message, buf, (size_t)len);
emptySlot->message[len] = '\0';
}
if (msg->message != (char*)out_of_memory)
- FREE(msg->message);
+ free(msg->message);
msg->message = NULL;
msg->length = 0;
}
static void GLAPIENTRY
-_mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback, GLvoid *userParam)
+_mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback, const GLvoid *userParam)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Debug.Callback = callback;
- ctx->Debug.CallbackData = userParam;
+ ctx->Debug.CallbackData = (void *) userParam;
}
void
foreach_s(node, tmp, &ClientIDs->Namespaces[s][t].Severity[sev]) {
entry = (struct gl_client_severity *)node;
- FREE(entry);
+ free(entry);
}
}
}
GLboolean newline)
{
static int debug = -1;
+ static FILE *fout = NULL;
/* Init the local 'debug' var once.
* Note: the _mesa_init_debug() function should have been called
* by now so MESA_DEBUG_FLAGS will be initialized.
*/
if (debug == -1) {
+ /* If MESA_LOG_FILE env var is set, log Mesa errors, warnings,
+ * etc to the named file. Otherwise, output to stderr.
+ */
+ const char *logFile = _mesa_getenv("MESA_LOG_FILE");
+ if (logFile)
+ fout = fopen(logFile, "w");
+ if (!fout)
+ fout = stderr;
#ifdef DEBUG
/* in debug builds, print messages unless MESA_DEBUG="silent" */
if (MESA_DEBUG_FLAGS & DEBUG_SILENT)
/* Now only print the string if we're required to do so. */
if (debug) {
- fprintf(stderr, "%s: %s", prefixString, outputString);
+ fprintf(fout, "%s: %s", prefixString, outputString);
if (newline)
- fprintf(stderr, "\n");
+ fprintf(fout, "\n");
+ fflush(fout);
#if defined(_WIN32) && !defined(_WIN32_WCE)
/* stderr from windows applications without console is not usually