/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
+#include <stdarg.h>
+#include <stdio.h>
#include "errors.h"
-
+#include "enums.h"
#include "imports.h"
#include "context.h"
#include "dispatch.h"
#include "hash.h"
#include "mtypes.h"
#include "version.h"
+#include "util/hash_table.h"
+static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP;
+static GLuint NextDynamicID = 1;
-#define MAXSTRING MAX_DEBUG_MESSAGE_LENGTH
-
-
-struct gl_client_severity
+/**
+ * A namespace element.
+ */
+struct gl_debug_element
{
struct simple_node link;
+
GLuint ID;
+ /* at which severity levels (mesa_debug_severity) is the message enabled */
+ GLbitfield State;
};
-static char out_of_memory[] = "Debugging error: out of memory";
+struct gl_debug_namespace
+{
+ struct simple_node Elements;
+ GLbitfield DefaultState;
+};
-#define enum_is(e, kind1, kind2) \
- ((e) == GL_DEBUG_##kind1##_##kind2##_ARB || (e) == GL_DONT_CARE)
-#define severity_is(sev, kind) enum_is(sev, SEVERITY, kind)
-#define source_is(s, kind) enum_is(s, SOURCE, kind)
-#define type_is(t, kind) enum_is(t, TYPE, kind)
+struct gl_debug_group {
+ struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
+};
-/* Prevent define collision on Windows */
-#undef ERROR
+/**
+ * An error, warning, or other piece of debug information for an application
+ * to consume via GL_ARB_debug_output/GL_KHR_debug.
+ */
+struct gl_debug_message
+{
+ enum mesa_debug_source source;
+ enum mesa_debug_type type;
+ GLuint id;
+ enum mesa_debug_severity severity;
+ GLsizei length;
+ GLcharARB *message;
+};
-enum {
- SOURCE_APPLICATION,
- SOURCE_THIRD_PARTY,
+/**
+ * Debug message log. It works like a ring buffer.
+ */
+struct gl_debug_log {
+ struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES];
+ GLint NextMessage;
+ GLint NumMessages;
+};
- SOURCE_COUNT,
- SOURCE_ANY = -1
+struct gl_debug_state
+{
+ GLDEBUGPROC Callback;
+ const void *CallbackData;
+ GLboolean SyncOutput;
+ GLboolean DebugOutput;
+
+ struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
+ struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
+ GLint GroupStackDepth;
+
+ struct gl_debug_log Log;
};
-enum {
- TYPE_ERROR,
- TYPE_DEPRECATED,
- TYPE_UNDEFINED,
- TYPE_PORTABILITY,
- TYPE_PERFORMANCE,
- TYPE_OTHER,
+static char out_of_memory[] = "Debugging error: out of memory";
- TYPE_COUNT,
- TYPE_ANY = -1
+static const GLenum debug_source_enums[] = {
+ GL_DEBUG_SOURCE_API,
+ GL_DEBUG_SOURCE_WINDOW_SYSTEM,
+ GL_DEBUG_SOURCE_SHADER_COMPILER,
+ GL_DEBUG_SOURCE_THIRD_PARTY,
+ GL_DEBUG_SOURCE_APPLICATION,
+ GL_DEBUG_SOURCE_OTHER,
};
-enum {
- SEVERITY_LOW,
- SEVERITY_MEDIUM,
- SEVERITY_HIGH,
+static const GLenum debug_type_enums[] = {
+ GL_DEBUG_TYPE_ERROR,
+ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
+ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
+ GL_DEBUG_TYPE_PORTABILITY,
+ GL_DEBUG_TYPE_PERFORMANCE,
+ GL_DEBUG_TYPE_OTHER,
+ GL_DEBUG_TYPE_MARKER,
+ GL_DEBUG_TYPE_PUSH_GROUP,
+ GL_DEBUG_TYPE_POP_GROUP,
+};
- SEVERITY_COUNT,
- SEVERITY_ANY = -1
+static const GLenum debug_severity_enums[] = {
+ GL_DEBUG_SEVERITY_LOW,
+ GL_DEBUG_SEVERITY_MEDIUM,
+ GL_DEBUG_SEVERITY_HIGH,
+ GL_DEBUG_SEVERITY_NOTIFICATION,
};
-static int
-enum_to_index(GLenum e)
+
+static enum mesa_debug_source
+gl_enum_to_debug_source(GLenum e)
{
- switch (e) {
- case GL_DEBUG_SOURCE_APPLICATION_ARB:
- return (int)SOURCE_APPLICATION;
- case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
- return (int)SOURCE_THIRD_PARTY;
+ unsigned i;
- case GL_DEBUG_TYPE_ERROR_ARB:
- return (int)TYPE_ERROR;
- case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
- return (int)TYPE_DEPRECATED;
- case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
- return (int)TYPE_UNDEFINED;
- case GL_DEBUG_TYPE_PERFORMANCE_ARB:
- return (int)TYPE_PERFORMANCE;
- case GL_DEBUG_TYPE_PORTABILITY_ARB:
- return (int)TYPE_PORTABILITY;
- case GL_DEBUG_TYPE_OTHER_ARB:
- return (int)TYPE_OTHER;
+ for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) {
+ if (debug_source_enums[i] == e)
+ break;
+ }
+ return i;
+}
- case GL_DEBUG_SEVERITY_LOW_ARB:
- return (int)SEVERITY_LOW;
- case GL_DEBUG_SEVERITY_MEDIUM_ARB:
- return (int)SEVERITY_MEDIUM;
- case GL_DEBUG_SEVERITY_HIGH_ARB:
- return (int)SEVERITY_HIGH;
+static enum mesa_debug_type
+gl_enum_to_debug_type(GLenum e)
+{
+ unsigned i;
- case GL_DONT_CARE:
- return (int)TYPE_ANY;
+ for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) {
+ if (debug_type_enums[i] == e)
+ break;
+ }
+ return i;
+}
- default:
- assert(0 && "unreachable");
- return -2;
- };
+static enum mesa_debug_severity
+gl_enum_to_debug_severity(GLenum e)
+{
+ unsigned i;
+
+ for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) {
+ if (debug_severity_enums[i] == e)
+ break;
+ }
+ return i;
}
-/*
- * We store a bitfield in the hash table, with five possible values total.
- *
- * The ENABLED_BIT's purpose is self-explanatory.
- *
- * The FOUND_BIT is needed to differentiate the value of DISABLED from
- * the value returned by HashTableLookup() when it can't find the given key.
- *
- * The KNOWN_SEVERITY bit is a bit complicated:
- *
- * A client may call Control() with an array of IDs, then call Control()
- * on all message IDs of a certain severity, then Insert() one of the
- * previously specified IDs, giving us a known severity level, then call
- * Control() on all message IDs of a certain severity level again.
- *
- * After the first call, those IDs will have a FOUND_BIT, but will not
- * exist in any severity-specific list, so the second call will not
- * impact them. This is undesirable but unavoidable given the API:
- * The only entrypoint that gives a severity for a client-defined ID
- * is the Insert() call.
- *
- * For the sake of Control(), we want to maintain the invariant
- * that an ID will either appear in none of the three severity lists,
- * or appear once, to minimize pointless duplication and potential surprises.
+/**
+ * Handles generating a GL_ARB_debug_output message ID generated by the GL or
+ * GLSL compiler.
*
- * Because Insert() is the only place that will learn an ID's severity,
- * it should insert an ID into the appropriate list, but only if the ID
- * doesn't exist in it or any other list yet. Because searching all three
- * lists at O(n) is needlessly expensive, we store KNOWN_SEVERITY.
+ * The GL API has this "ID" mechanism, where the intention is to allow a
+ * client to filter in/out messages based on source, type, and ID. Of course,
+ * building a giant enum list of all debug output messages that Mesa might
+ * generate is ridiculous, so instead we have our caller pass us a pointer to
+ * static storage where the ID should get stored. This ID will be shared
+ * across all contexts for that message (which seems like a desirable
+ * property, even if it's not expected by the spec), but note that it won't be
+ * the same between executions if messages aren't generated in the same order.
*/
-enum {
- FOUND_BIT = 1 << 0,
- ENABLED_BIT = 1 << 1,
- KNOWN_SEVERITY = 1 << 2,
-
- /* HashTable reserves zero as a return value meaning 'not found' */
- NOT_FOUND = 0,
- DISABLED = FOUND_BIT,
- ENABLED = ENABLED_BIT | FOUND_BIT
-};
+static void
+debug_get_id(GLuint *id)
+{
+ if (!(*id)) {
+ mtx_lock(&DynamicIDMutex);
+ if (!(*id))
+ *id = NextDynamicID++;
+ mtx_unlock(&DynamicIDMutex);
+ }
+}
+
+static void
+debug_message_clear(struct gl_debug_message *msg)
+{
+ if (msg->message != (char*)out_of_memory)
+ free(msg->message);
+ msg->message = NULL;
+ msg->length = 0;
+}
+
+static void
+debug_message_store(struct gl_debug_message *msg,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type, GLuint id,
+ enum mesa_debug_severity severity,
+ GLsizei len, const char *buf)
+{
+ assert(!msg->message && !msg->length);
+
+ msg->message = malloc(len+1);
+ if (msg->message) {
+ (void) strncpy(msg->message, buf, (size_t)len);
+ msg->message[len] = '\0';
+
+ msg->length = len+1;
+ msg->source = source;
+ msg->type = type;
+ msg->id = id;
+ msg->severity = severity;
+ } else {
+ static GLuint oom_msg_id = 0;
+ debug_get_id(&oom_msg_id);
+
+ /* malloc failed! */
+ msg->message = out_of_memory;
+ msg->length = strlen(out_of_memory)+1;
+ msg->source = MESA_DEBUG_SOURCE_OTHER;
+ msg->type = MESA_DEBUG_TYPE_ERROR;
+ msg->id = oom_msg_id;
+ msg->severity = MESA_DEBUG_SEVERITY_HIGH;
+ }
+}
+
+static void
+debug_namespace_init(struct gl_debug_namespace *ns)
+{
+ make_empty_list(&ns->Elements);
+
+ /* Enable all the messages with severity HIGH or MEDIUM by default */
+ ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_HIGH) |
+ (1 << MESA_DEBUG_SEVERITY_MEDIUM);
+}
+
+static void
+debug_namespace_clear(struct gl_debug_namespace *ns)
+{
+ struct simple_node *node, *tmp;
+
+ foreach_s(node, tmp, &ns->Elements)
+ free(node);
+}
+
+static bool
+debug_namespace_copy(struct gl_debug_namespace *dst,
+ const struct gl_debug_namespace *src)
+{
+ struct simple_node *node;
+
+ dst->DefaultState = src->DefaultState;
+
+ make_empty_list(&dst->Elements);
+ foreach(node, &src->Elements) {
+ const struct gl_debug_element *elem =
+ (const struct gl_debug_element *) node;
+ struct gl_debug_element *copy;
+
+ copy = malloc(sizeof(*copy));
+ if (!copy) {
+ debug_namespace_clear(dst);
+ return false;
+ }
+
+ copy->ID = elem->ID;
+ copy->State = elem->State;
+ insert_at_tail(&dst->Elements, ©->link);
+ }
+
+ return true;
+}
/**
- * Returns the state of the given message ID in a client-controlled
- * namespace.
- * 'source', 'type', and 'severity' are array indices like TYPE_ERROR,
- * not GL enums.
+ * Set the state of \p id in the namespace.
*/
-static GLboolean
-get_message_state(struct gl_context *ctx, int source, int type,
- GLuint id, int severity)
+static bool
+debug_namespace_set(struct gl_debug_namespace *ns,
+ GLuint id, bool enabled)
{
- struct gl_client_namespace *nspace =
- &ctx->Debug.ClientIDs.Namespaces[source][type];
- uintptr_t state;
-
- /* In addition to not being able to store zero as a value, HashTable also
- can't use zero as a key. */
- if (id)
- state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
- else
- state = nspace->ZeroID;
-
- /* Only do this once for each ID. This makes sure the ID exists in,
- at most, one list, and does not pointlessly appear multiple times. */
- if (!(state & KNOWN_SEVERITY)) {
- struct gl_client_severity *entry;
-
- if (state == NOT_FOUND) {
- if (ctx->Debug.ClientIDs.Defaults[severity][source][type])
- state = ENABLED;
- else
- state = DISABLED;
+ const uint32_t state = (enabled) ?
+ ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
+ struct gl_debug_element *elem = NULL;
+ struct simple_node *node;
+
+ /* find the element */
+ foreach(node, &ns->Elements) {
+ struct gl_debug_element *tmp = (struct gl_debug_element *) node;
+ if (tmp->ID == id) {
+ elem = tmp;
+ break;
}
+ }
- entry = malloc(sizeof *entry);
- if (!entry)
- goto out;
+ /* we do not need the element if it has the default state */
+ if (ns->DefaultState == state) {
+ if (elem) {
+ remove_from_list(&elem->link);
+ free(elem);
+ }
+ return true;
+ }
- state |= KNOWN_SEVERITY;
+ if (!elem) {
+ elem = malloc(sizeof(*elem));
+ if (!elem)
+ return false;
- if (id)
- _mesa_HashInsert(nspace->IDs, id, (void*)state);
- else
- nspace->ZeroID = state;
+ elem->ID = id;
+ insert_at_tail(&ns->Elements, &elem->link);
+ }
- entry->ID = id;
- insert_at_tail(&nspace->Severity[severity], &entry->link);
+ elem->State = state;
+
+ return true;
+}
+
+/**
+ * Set the default state of the namespace for \p severity. When \p severity
+ * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are
+ * updated.
+ */
+static void
+debug_namespace_set_all(struct gl_debug_namespace *ns,
+ enum mesa_debug_severity severity,
+ bool enabled)
+{
+ struct simple_node *node, *tmp;
+ uint32_t mask, val;
+
+ /* set all elements to the same state */
+ if (severity == MESA_DEBUG_SEVERITY_COUNT) {
+ ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
+ debug_namespace_clear(ns);
+ make_empty_list(&ns->Elements);
+ return;
}
-out:
- return !!(state & ENABLED_BIT);
+ mask = 1 << severity;
+ val = (enabled) ? mask : 0;
+
+ ns->DefaultState = (ns->DefaultState & ~mask) | val;
+
+ foreach_s(node, tmp, &ns->Elements) {
+ struct gl_debug_element *elem = (struct gl_debug_element *) node;
+
+ elem->State = (elem->State & ~mask) | val;
+ if (elem->State == ns->DefaultState) {
+ remove_from_list(node);
+ free(node);
+ }
+ }
+}
+
+/**
+ * Get the state of \p id in the namespace.
+ */
+static bool
+debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
+ enum mesa_debug_severity severity)
+{
+ struct simple_node *node;
+ uint32_t state;
+
+ state = ns->DefaultState;
+ foreach(node, &ns->Elements) {
+ struct gl_debug_element *elem = (struct gl_debug_element *) node;
+
+ if (elem->ID == id) {
+ state = elem->State;
+ break;
+ }
+ }
+
+ return (state & (1 << severity));
+}
+
+/**
+ * Allocate and initialize context debug state.
+ */
+static struct gl_debug_state *
+debug_create(void)
+{
+ struct gl_debug_state *debug;
+ int s, t;
+
+ debug = CALLOC_STRUCT(gl_debug_state);
+ if (!debug)
+ return NULL;
+
+ debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
+ if (!debug->Groups[0]) {
+ free(debug);
+ return NULL;
+ }
+
+ /* Initialize state for filtering known debug messages. */
+ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
+ for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
+ debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
+ }
+
+ return debug;
+}
+
+/**
+ * Return true if the top debug group points to the group below it.
+ */
+static bool
+debug_is_group_read_only(const struct gl_debug_state *debug)
+{
+ const GLint gstack = debug->GroupStackDepth;
+ return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
+}
+
+/**
+ * Make the top debug group writable.
+ */
+static bool
+debug_make_group_writable(struct gl_debug_state *debug)
+{
+ const GLint gstack = debug->GroupStackDepth;
+ const struct gl_debug_group *src = debug->Groups[gstack];
+ struct gl_debug_group *dst;
+ int s, t;
+
+ if (!debug_is_group_read_only(debug))
+ return true;
+
+ dst = malloc(sizeof(*dst));
+ if (!dst)
+ return false;
+
+ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
+ for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
+ if (!debug_namespace_copy(&dst->Namespaces[s][t],
+ &src->Namespaces[s][t])) {
+ /* error path! */
+ for (t = t - 1; t >= 0; t--)
+ debug_namespace_clear(&dst->Namespaces[s][t]);
+ for (s = s - 1; s >= 0; s--) {
+ for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
+ debug_namespace_clear(&dst->Namespaces[s][t]);
+ }
+ free(dst);
+ return false;
+ }
+ }
+ }
+
+ debug->Groups[gstack] = dst;
+
+ return true;
}
/**
- * Sets the state of the given message ID in a client-controlled
- * namespace.
- * 'source' and 'type' are array indices like TYPE_ERROR, not GL enums.
+ * Free the top debug group.
*/
static void
-set_message_state(struct gl_context *ctx, int source, int type,
- GLuint id, GLboolean enabled)
+debug_clear_group(struct gl_debug_state *debug)
{
- struct gl_client_namespace *nspace =
- &ctx->Debug.ClientIDs.Namespaces[source][type];
- uintptr_t state;
-
- /* In addition to not being able to store zero as a value, HashTable also
- can't use zero as a key. */
- if (id)
- state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
- else
- state = nspace->ZeroID;
-
- if (state == NOT_FOUND)
- state = enabled ? ENABLED : DISABLED;
- else {
- if (enabled)
- state |= ENABLED_BIT;
- else
- state &= ~ENABLED_BIT;
+ const GLint gstack = debug->GroupStackDepth;
+
+ if (!debug_is_group_read_only(debug)) {
+ struct gl_debug_group *grp = debug->Groups[gstack];
+ int s, t;
+
+ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
+ for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
+ debug_namespace_clear(&grp->Namespaces[s][t]);
+ }
+
+ free(grp);
}
- if (id)
- _mesa_HashInsert(nspace->IDs, id, (void*)state);
- else
- nspace->ZeroID = state;
+ debug->Groups[gstack] = NULL;
}
/**
- * Whether a debugging message should be logged or not.
- * For implementation-controlled namespaces, we keep an array
- * of booleans per namespace, per context, recording whether
- * each individual message is enabled or not. The message ID
- * is an index into the namespace's array.
+ * Loop through debug group stack tearing down states for
+ * filtering debug messages. Then free debug output state.
*/
-static GLboolean
-should_log(struct gl_context *ctx, GLenum source, GLenum type,
- GLuint id, GLenum severity)
+static void
+debug_destroy(struct gl_debug_state *debug)
{
- if (source == GL_DEBUG_SOURCE_APPLICATION_ARB ||
- source == GL_DEBUG_SOURCE_THIRD_PARTY_ARB) {
- int s, t, sev;
- s = enum_to_index(source);
- t = enum_to_index(type);
- sev = enum_to_index(severity);
-
- return get_message_state(ctx, s, t, sev, id);
+ while (debug->GroupStackDepth > 0) {
+ debug_clear_group(debug);
+ debug->GroupStackDepth--;
}
- if (type_is(type, ERROR)) {
- if (source_is(source, API))
- return ctx->Debug.ApiErrors[id];
- if (source_is(source, WINDOW_SYSTEM))
- return ctx->Debug.WinsysErrors[id];
- if (source_is(source, SHADER_COMPILER))
- return ctx->Debug.ShaderErrors[id];
- if (source_is(source, OTHER))
- return ctx->Debug.OtherErrors[id];
+ debug_clear_group(debug);
+ free(debug);
+}
+
+/**
+ * Sets the state of the given message source/type/ID tuple.
+ */
+static void
+debug_set_message_enable(struct gl_debug_state *debug,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type,
+ GLuint id, GLboolean enabled)
+{
+ const GLint gstack = debug->GroupStackDepth;
+ struct gl_debug_namespace *ns;
+
+ debug_make_group_writable(debug);
+ ns = &debug->Groups[gstack]->Namespaces[source][type];
+
+ debug_namespace_set(ns, id, enabled);
+}
+
+/*
+ * Set the state of all message IDs found in the given intersection of
+ * 'source', 'type', and 'severity'. The _COUNT enum can be used for
+ * GL_DONT_CARE (include all messages in the class).
+ *
+ * This requires both setting the state of all previously seen message
+ * IDs in the hash table, and setting the default state for all
+ * applicable combinations of source/type/severity, so that all the
+ * yet-unknown message IDs that may be used in the future will be
+ * impacted as if they were already known.
+ */
+static void
+debug_set_message_enable_all(struct gl_debug_state *debug,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type,
+ enum mesa_debug_severity severity,
+ GLboolean enabled)
+{
+ const GLint gstack = debug->GroupStackDepth;
+ int s, t, smax, tmax;
+
+ if (source == MESA_DEBUG_SOURCE_COUNT) {
+ source = 0;
+ smax = MESA_DEBUG_SOURCE_COUNT;
+ } else {
+ smax = source+1;
}
- return (severity != GL_DEBUG_SEVERITY_LOW_ARB);
+ if (type == MESA_DEBUG_TYPE_COUNT) {
+ type = 0;
+ tmax = MESA_DEBUG_TYPE_COUNT;
+ } else {
+ tmax = type+1;
+ }
+
+ debug_make_group_writable(debug);
+
+ for (s = source; s < smax; s++) {
+ for (t = type; t < tmax; t++) {
+ struct gl_debug_namespace *nspace =
+ &debug->Groups[gstack]->Namespaces[s][t];
+ debug_namespace_set_all(nspace, severity, enabled);
+ }
+ }
+}
+
+/**
+ * Returns if the given message source/type/ID tuple is enabled.
+ */
+static bool
+debug_is_message_enabled(const struct gl_debug_state *debug,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type,
+ GLuint id,
+ enum mesa_debug_severity severity)
+{
+ const GLint gstack = debug->GroupStackDepth;
+ struct gl_debug_group *grp = debug->Groups[gstack];
+ struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
+
+ if (!debug->DebugOutput)
+ return false;
+
+ return debug_namespace_get(nspace, id, severity);
}
/**
* the null terminator this time.
*/
static void
-_mesa_log_msg(struct gl_context *ctx, GLenum source, GLenum type,
- GLuint id, GLenum severity, GLint len, const char *buf)
+debug_log_message(struct gl_debug_state *debug,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type, GLuint id,
+ enum mesa_debug_severity severity,
+ GLsizei len, const char *buf)
{
+ struct gl_debug_log *log = &debug->Log;
GLint nextEmpty;
- struct gl_debug_msg *emptySlot;
+ struct gl_debug_message *emptySlot;
assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH);
- if (!should_log(ctx, source, type, id, severity))
+ if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
return;
- if (ctx->Debug.Callback) {
- ctx->Debug.Callback(source, type, id, severity,
- len, buf, ctx->Debug.CallbackData);
- return;
+ nextEmpty = (log->NextMessage + log->NumMessages)
+ % MAX_DEBUG_LOGGED_MESSAGES;
+ emptySlot = &log->Messages[nextEmpty];
+
+ debug_message_store(emptySlot, source, type,
+ id, severity, len, buf);
+
+ log->NumMessages++;
+}
+
+/**
+ * Return the oldest debug message out of the log.
+ */
+static const struct gl_debug_message *
+debug_fetch_message(const struct gl_debug_state *debug)
+{
+ const struct gl_debug_log *log = &debug->Log;
+
+ return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL;
+}
+
+/**
+ * Delete the oldest debug messages out of the log.
+ */
+static void
+debug_delete_messages(struct gl_debug_state *debug, int count)
+{
+ struct gl_debug_log *log = &debug->Log;
+
+ if (count > log->NumMessages)
+ count = log->NumMessages;
+
+ while (count--) {
+ struct gl_debug_message *msg = &log->Messages[log->NextMessage];
+
+ debug_message_clear(msg);
+
+ log->NumMessages--;
+ log->NextMessage++;
+ log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES;
}
+}
- if (ctx->Debug.NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
- return;
+static struct gl_debug_message *
+debug_get_group_message(struct gl_debug_state *debug)
+{
+ return &debug->GroupMessages[debug->GroupStackDepth];
+}
+
+static void
+debug_push_group(struct gl_debug_state *debug)
+{
+ const GLint gstack = debug->GroupStackDepth;
+
+ /* just point to the previous stack */
+ debug->Groups[gstack + 1] = debug->Groups[gstack];
+ debug->GroupStackDepth++;
+}
- nextEmpty = (ctx->Debug.NextMsg + ctx->Debug.NumMessages)
- % MAX_DEBUG_LOGGED_MESSAGES;
- emptySlot = &ctx->Debug.Log[nextEmpty];
+static void
+debug_pop_group(struct gl_debug_state *debug)
+{
+ debug_clear_group(debug);
+ debug->GroupStackDepth--;
+}
- assert(!emptySlot->message && !emptySlot->length);
- emptySlot->message = malloc(len+1);
- if (emptySlot->message) {
- (void) strncpy(emptySlot->message, buf, (size_t)len);
- emptySlot->message[len] = '\0';
+/**
+ * Lock and return debug state for the context. The debug state will be
+ * allocated and initialized upon the first call. When NULL is returned, the
+ * debug state is not locked.
+ */
+static struct gl_debug_state *
+_mesa_lock_debug_state(struct gl_context *ctx)
+{
+ mtx_lock(&ctx->DebugMutex);
+
+ if (!ctx->Debug) {
+ ctx->Debug = debug_create();
+ if (!ctx->Debug) {
+ GET_CURRENT_CONTEXT(cur);
+ mtx_unlock(&ctx->DebugMutex);
+
+ /*
+ * This function may be called from other threads. When that is the
+ * case, we cannot record this OOM error.
+ */
+ if (ctx == cur)
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
+
+ return NULL;
+ }
+ }
- emptySlot->length = len+1;
- emptySlot->source = source;
- emptySlot->type = type;
- emptySlot->id = id;
- emptySlot->severity = severity;
- } else {
- /* malloc failed! */
- emptySlot->message = out_of_memory;
- emptySlot->length = strlen(out_of_memory)+1;
- emptySlot->source = GL_DEBUG_SOURCE_OTHER_ARB;
- emptySlot->type = GL_DEBUG_TYPE_ERROR_ARB;
- emptySlot->id = OTHER_ERROR_OUT_OF_MEMORY;
- emptySlot->severity = GL_DEBUG_SEVERITY_HIGH_ARB;
+ return ctx->Debug;
+}
+
+static void
+_mesa_unlock_debug_state(struct gl_context *ctx)
+{
+ mtx_unlock(&ctx->DebugMutex);
+}
+
+/**
+ * Set the integer debug state specified by \p pname. This can be called from
+ * _mesa_set_enable for example.
+ */
+bool
+_mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
+{
+ struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
+
+ if (!debug)
+ return false;
+
+ switch (pname) {
+ case GL_DEBUG_OUTPUT:
+ debug->DebugOutput = (val != 0);
+ break;
+ case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
+ debug->SyncOutput = (val != 0);
+ break;
+ default:
+ assert(!"unknown debug output param");
+ break;
}
- if (ctx->Debug.NumMessages == 0)
- ctx->Debug.NextMsgLength = ctx->Debug.Log[ctx->Debug.NextMsg].length;
+ _mesa_unlock_debug_state(ctx);
- ctx->Debug.NumMessages++;
+ return true;
}
/**
- * Pop the oldest debug message out of the log.
- * Writes the message string, including the null terminator, into 'buf',
- * using up to 'bufSize' bytes. If 'bufSize' is too small, or
- * if 'buf' is NULL, nothing is written.
- *
- * Returns the number of bytes written on success, or when 'buf' is NULL,
- * the number that would have been written. A return value of 0
- * indicates failure.
+ * Query the integer debug state specified by \p pname. This can be called
+ * _mesa_GetIntegerv for example.
*/
-static GLsizei
-_mesa_get_msg(struct gl_context *ctx, GLenum *source, GLenum *type,
- GLuint *id, GLenum *severity, GLsizei bufSize, char *buf)
+GLint
+_mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
{
- struct gl_debug_msg *msg;
- GLsizei length;
+ struct gl_debug_state *debug;
+ GLint val;
- if (ctx->Debug.NumMessages == 0)
+ mtx_lock(&ctx->DebugMutex);
+ debug = ctx->Debug;
+ if (!debug) {
+ mtx_unlock(&ctx->DebugMutex);
return 0;
+ }
+
+ switch (pname) {
+ case GL_DEBUG_OUTPUT:
+ val = debug->DebugOutput;
+ break;
+ case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
+ val = debug->SyncOutput;
+ break;
+ case GL_DEBUG_LOGGED_MESSAGES:
+ val = debug->Log.NumMessages;
+ break;
+ case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
+ val = (debug->Log.NumMessages) ?
+ debug->Log.Messages[debug->Log.NextMessage].length : 0;
+ break;
+ case GL_DEBUG_GROUP_STACK_DEPTH:
+ val = debug->GroupStackDepth;
+ break;
+ default:
+ assert(!"unknown debug output param");
+ val = 0;
+ break;
+ }
- msg = &ctx->Debug.Log[ctx->Debug.NextMsg];
- length = msg->length;
+ mtx_unlock(&ctx->DebugMutex);
- assert(length > 0 && length == ctx->Debug.NextMsgLength);
+ return val;
+}
- if (bufSize < length && buf != NULL)
- return 0;
+/**
+ * Query the pointer debug state specified by \p pname. This can be called
+ * _mesa_GetPointerv for example.
+ */
+void *
+_mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname)
+{
+ struct gl_debug_state *debug;
+ void *val;
+
+ mtx_lock(&ctx->DebugMutex);
+ debug = ctx->Debug;
+ if (!debug) {
+ mtx_unlock(&ctx->DebugMutex);
+ return NULL;
+ }
- if (severity)
- *severity = msg->severity;
- if (source)
- *source = msg->source;
- if (type)
- *type = msg->type;
- if (id)
- *id = msg->id;
-
- if (buf) {
- assert(msg->message[length-1] == '\0');
- (void) strncpy(buf, msg->message, (size_t)length);
+ switch (pname) {
+ case GL_DEBUG_CALLBACK_FUNCTION_ARB:
+ val = (void *) debug->Callback;
+ break;
+ case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
+ val = (void *) debug->CallbackData;
+ break;
+ default:
+ assert(!"unknown debug output param");
+ val = NULL;
+ break;
}
- if (msg->message != (char*)out_of_memory)
- free(msg->message);
- msg->message = NULL;
- msg->length = 0;
+ mtx_unlock(&ctx->DebugMutex);
+
+ return val;
+}
+
+/**
+ * Insert a debug message. The mutex is assumed to be locked, and will be
+ * unlocked by this call.
+ */
+static void
+log_msg_locked_and_unlock(struct gl_context *ctx,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type, GLuint id,
+ enum mesa_debug_severity severity,
+ GLint len, const char *buf)
+{
+ struct gl_debug_state *debug = ctx->Debug;
- ctx->Debug.NumMessages--;
- ctx->Debug.NextMsg++;
- ctx->Debug.NextMsg %= MAX_DEBUG_LOGGED_MESSAGES;
- ctx->Debug.NextMsgLength = ctx->Debug.Log[ctx->Debug.NextMsg].length;
+ if (!debug_is_message_enabled(debug, source, type, id, severity)) {
+ _mesa_unlock_debug_state(ctx);
+ return;
+ }
- return length;
+ if (ctx->Debug->Callback) {
+ GLenum gl_source = debug_source_enums[source];
+ GLenum gl_type = debug_type_enums[type];
+ GLenum gl_severity = debug_severity_enums[severity];
+ GLDEBUGPROC callback = ctx->Debug->Callback;
+ const void *data = ctx->Debug->CallbackData;
+
+ /*
+ * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for
+ * unsynchronous calls. When it is GL_TRUE, we will not spawn threads.
+ * In either case, we can call the callback unlocked.
+ */
+ _mesa_unlock_debug_state(ctx);
+ callback(gl_source, gl_type, id, gl_severity, len, buf, data);
+ }
+ else {
+ debug_log_message(ctx->Debug, source, type, id, severity, len, buf);
+ _mesa_unlock_debug_state(ctx);
+ }
}
+/**
+ * Log a client or driver debug message.
+ */
+static void
+log_msg(struct gl_context *ctx, enum mesa_debug_source source,
+ enum mesa_debug_type type, GLuint id,
+ enum mesa_debug_severity severity, GLint len, const char *buf)
+{
+ struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
+
+ if (!debug)
+ return;
+
+ log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf);
+}
+
+
/**
* Verify that source, type, and severity are valid enums.
- * glDebugMessageInsertARB only accepts two values for 'source',
- * and glDebugMessageControlARB will additionally accept GL_DONT_CARE
- * in any parameter, so handle those cases specially.
+ *
+ * The 'caller' param is used for handling values available
+ * only in glDebugMessageInsert or glDebugMessageControl
*/
static GLboolean
validate_params(struct gl_context *ctx, unsigned caller,
- GLenum source, GLenum type, GLenum severity)
+ const char *callerstr, GLenum source, GLenum type,
+ GLenum severity)
{
#define INSERT 1
#define CONTROL 2
case GL_DEBUG_SOURCE_OTHER_ARB:
if (caller != INSERT)
break;
+ else
+ goto error;
case GL_DONT_CARE:
if (caller == CONTROL)
break;
+ else
+ goto error;
default:
goto error;
}
case GL_DEBUG_TYPE_PERFORMANCE_ARB:
case GL_DEBUG_TYPE_PORTABILITY_ARB:
case GL_DEBUG_TYPE_OTHER_ARB:
+ case GL_DEBUG_TYPE_MARKER:
break;
+ case GL_DEBUG_TYPE_PUSH_GROUP:
+ case GL_DEBUG_TYPE_POP_GROUP:
case GL_DONT_CARE:
if (caller == CONTROL)
break;
+ else
+ goto error;
default:
goto error;
}
case GL_DEBUG_SEVERITY_HIGH_ARB:
case GL_DEBUG_SEVERITY_MEDIUM_ARB:
case GL_DEBUG_SEVERITY_LOW_ARB:
+ case GL_DEBUG_SEVERITY_NOTIFICATION:
break;
case GL_DONT_CARE:
if (caller == CONTROL)
break;
+ else
+ goto error;
default:
goto error;
}
return GL_TRUE;
error:
- {
- const char *callerstr;
- if (caller == INSERT)
- callerstr = "glDebugMessageInsertARB";
- else if (caller == CONTROL)
- callerstr = "glDebugMessageControlARB";
- else
- return GL_FALSE;
+ _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
+ "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
+ source, type, severity);
- _mesa_error( ctx, GL_INVALID_ENUM, "bad values passed to %s"
- "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
- source, type, severity);
- }
return GL_FALSE;
}
+
+static GLboolean
+validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length)
+{
+ if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(length=%d, which is not less than "
+ "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
+ MAX_DEBUG_MESSAGE_LENGTH);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
void GLAPIENTRY
-_mesa_DebugMessageInsertARB(GLenum source, GLenum type, GLuint id,
- GLenum severity, GLint length,
- const GLcharARB* buf)
+_mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
+ GLenum severity, GLint length,
+ const GLchar *buf)
{
+ const char *callerstr = "glDebugMessageInsert";
+
GET_CURRENT_CONTEXT(ctx);
- if (!validate_params(ctx, INSERT, source, type, severity))
+ if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
return; /* GL_INVALID_ENUM */
if (length < 0)
length = strlen(buf);
+ if (!validate_length(ctx, callerstr, length))
+ return; /* GL_INVALID_VALUE */
- if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDebugMessageInsertARB"
- "(length=%d, which is not less than "
- "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB=%d)", length,
- MAX_DEBUG_MESSAGE_LENGTH);
- return;
- }
-
- _mesa_log_msg(ctx, source, type, id, severity, length, buf);
+ log_msg(ctx, gl_enum_to_debug_source(source),
+ gl_enum_to_debug_type(type), id,
+ gl_enum_to_debug_severity(severity),
+ length, buf);
}
+
GLuint GLAPIENTRY
-_mesa_GetDebugMessageLogARB(GLuint count, GLsizei logSize, GLenum* sources,
- GLenum* types, GLenum* ids, GLenum* severities,
- GLsizei* lengths, GLcharARB* messageLog)
+_mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
+ GLenum *types, GLenum *ids, GLenum *severities,
+ GLsizei *lengths, GLchar *messageLog)
{
GET_CURRENT_CONTEXT(ctx);
+ struct gl_debug_state *debug;
GLuint ret;
if (!messageLog)
logSize = 0;
if (logSize < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetDebugMessageLogARB"
- "(logSize=%d : logSize must not be negative)", logSize);
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetDebugMessageLog(logSize=%d : logSize must not be"
+ " negative)", logSize);
return 0;
}
+ debug = _mesa_lock_debug_state(ctx);
+ if (!debug)
+ return 0;
+
for (ret = 0; ret < count; ret++) {
- GLsizei written = _mesa_get_msg(ctx, sources, types, ids, severities,
- logSize, messageLog);
- if (!written)
+ const struct gl_debug_message *msg = debug_fetch_message(debug);
+
+ if (!msg)
+ break;
+
+ if (logSize < msg->length && messageLog != NULL)
break;
if (messageLog) {
- messageLog += written;
- logSize -= written;
- }
- if (lengths) {
- *lengths = written;
- lengths++;
+ assert(msg->message[msg->length-1] == '\0');
+ (void) strncpy(messageLog, msg->message, (size_t)msg->length);
+
+ messageLog += msg->length;
+ logSize -= msg->length;
}
+ if (lengths)
+ *lengths++ = msg->length;
if (severities)
- severities++;
+ *severities++ = debug_severity_enums[msg->severity];
if (sources)
- sources++;
+ *sources++ = debug_source_enums[msg->source];
if (types)
- types++;
+ *types++ = debug_type_enums[msg->type];
if (ids)
- ids++;
+ *ids++ = msg->id;
+
+ debug_delete_messages(debug, 1);
}
+ _mesa_unlock_debug_state(ctx);
+
return ret;
}
-/**
- * 'array' is an array representing a particular debugging-message namespace.
- * I.e., the set of all API errors, or the set of all Shader Compiler errors.
- * 'size' is the size of 'array'. 'count' is the size of 'ids', an array
- * of indices into 'array'. All the elements of 'array' at the indices
- * listed in 'ids' will be overwritten with the value of 'enabled'.
- *
- * If 'count' is zero, all elements in 'array' are overwritten with the
- * value of 'enabled'.
- */
-static void
-control_messages(GLboolean *array, GLuint size,
- GLsizei count, const GLuint *ids, GLboolean enabled)
+
+void GLAPIENTRY
+_mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
+ GLenum gl_severity, GLsizei count,
+ const GLuint *ids, GLboolean enabled)
{
- GLsizei i;
+ GET_CURRENT_CONTEXT(ctx);
+ enum mesa_debug_source source = gl_enum_to_debug_source(gl_source);
+ enum mesa_debug_type type = gl_enum_to_debug_type(gl_type);
+ enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity);
+ const char *callerstr = "glDebugMessageControl";
+ struct gl_debug_state *debug;
- if (!count) {
- GLuint id;
- for (id = 0; id < size; id++) {
- array[id] = enabled;
- }
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(count=%d : count must not be negative)", callerstr,
+ count);
return;
}
- for (i = 0; i < count; i++) {
- if (ids[i] >= size) {
- /* XXX: The spec doesn't say what to do with a non-existent ID. */
- continue;
- }
- array[ids[i]] = enabled;
- }
-}
-
-/**
- * Set the state of all message IDs found in the given intersection
- * of 'source', 'type', and 'severity'. Note that all three of these
- * parameters are array indices, not the corresponding GL enums.
- *
- * This requires both setting the state of all previously seen message
- * IDs in the hash table, and setting the default state for all
- * applicable combinations of source/type/severity, so that all the
- * yet-unknown message IDs that may be used in the future will be
- * impacted as if they were already known.
- */
-static void
-control_app_messages_by_group(struct gl_context *ctx, int source, int type,
- int severity, GLboolean enabled)
-{
- struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs;
- int s, t, sev, smax, tmax, sevmax;
+ if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
+ gl_severity))
+ return; /* GL_INVALID_ENUM */
- if (source == SOURCE_ANY) {
- source = 0;
- smax = SOURCE_COUNT;
- } else {
- smax = source+1;
+ if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
+ || gl_source == GL_DONT_CARE)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(When passing an array of ids, severity must be"
+ " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
+ callerstr);
+ return;
}
- if (type == TYPE_ANY) {
- type = 0;
- tmax = TYPE_COUNT;
- } else {
- tmax = type+1;
- }
+ debug = _mesa_lock_debug_state(ctx);
+ if (!debug)
+ return;
- if (severity == SEVERITY_ANY) {
- severity = 0;
- sevmax = SEVERITY_COUNT;
- } else {
- sevmax = severity+1;
+ if (count) {
+ GLsizei i;
+ for (i = 0; i < count; i++)
+ debug_set_message_enable(debug, source, type, ids[i], enabled);
+ }
+ else {
+ debug_set_message_enable_all(debug, source, type, severity, enabled);
}
- for (sev = severity; sev < sevmax; sev++)
- for (s = source; s < smax; s++)
- for (t = type; t < tmax; t++) {
- struct simple_node *node;
- struct gl_client_severity *entry;
+ _mesa_unlock_debug_state(ctx);
+}
- /* change the default for IDs we've never seen before. */
- ClientIDs->Defaults[sev][s][t] = enabled;
- /* Now change the state of IDs we *have* seen... */
- foreach(node, &ClientIDs->Namespaces[s][t].Severity[sev]) {
- entry = (struct gl_client_severity *)node;
- set_message_state(ctx, s, t, entry->ID, enabled);
- }
- }
+void GLAPIENTRY
+_mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
+ if (debug) {
+ debug->Callback = callback;
+ debug->CallbackData = userParam;
+ _mesa_unlock_debug_state(ctx);
+ }
}
-/**
- * Debugging-message namespaces with the source APPLICATION or THIRD_PARTY
- * require special handling, since the IDs in them are controlled by clients,
- * not the OpenGL implementation.
- *
- * 'count' is the length of the array 'ids'. If 'count' is nonzero, all
- * the given IDs in the namespace defined by 'esource' and 'etype'
- * will be affected.
- *
- * If 'count' is zero, this sets the state of all IDs that match
- * the combination of 'esource', 'etype', and 'eseverity'.
- */
-static void
-control_app_messages(struct gl_context *ctx, GLenum esource, GLenum etype,
- GLenum eseverity, GLsizei count, const GLuint *ids,
- GLboolean enabled)
+
+void GLAPIENTRY
+_mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
+ const GLchar *message)
{
- int source, type, severity;
- GLsizei i;
+ GET_CURRENT_CONTEXT(ctx);
+ const char *callerstr = "glPushDebugGroup";
+ struct gl_debug_state *debug;
+ struct gl_debug_message *emptySlot;
- source = enum_to_index(esource);
- type = enum_to_index(etype);
- severity = enum_to_index(eseverity);
+ switch(source) {
+ case GL_DEBUG_SOURCE_APPLICATION:
+ case GL_DEBUG_SOURCE_THIRD_PARTY:
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
+ "(source=0x%x)", callerstr, source);
+ return;
+ }
- if (count)
- assert(severity == SEVERITY_ANY && type != TYPE_ANY
- && source != SOURCE_ANY);
+ if (length < 0)
+ length = strlen(message);
+ if (!validate_length(ctx, callerstr, length))
+ return; /* GL_INVALID_VALUE */
- for (i = 0; i < count; i++)
- set_message_state(ctx, source, type, ids[i], enabled);
+ debug = _mesa_lock_debug_state(ctx);
+ if (!debug)
+ return;
- if (count)
+ if (debug->GroupStackDepth >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
+ _mesa_unlock_debug_state(ctx);
+ _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
return;
+ }
- control_app_messages_by_group(ctx, source, type, severity, enabled);
+ /* pop reuses the message details from push so we store this */
+ emptySlot = debug_get_group_message(debug);
+ debug_message_store(emptySlot,
+ gl_enum_to_debug_source(source),
+ gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
+ id,
+ gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
+ length, message);
+
+ debug_push_group(debug);
+
+ log_msg_locked_and_unlock(ctx,
+ gl_enum_to_debug_source(source),
+ MESA_DEBUG_TYPE_PUSH_GROUP, id,
+ MESA_DEBUG_SEVERITY_NOTIFICATION, length,
+ message);
}
+
void GLAPIENTRY
-_mesa_DebugMessageControlARB(GLenum source, GLenum type, GLenum severity,
- GLsizei count, const GLuint *ids,
- GLboolean enabled)
+_mesa_PopDebugGroup(void)
{
GET_CURRENT_CONTEXT(ctx);
+ const char *callerstr = "glPopDebugGroup";
+ struct gl_debug_state *debug;
+ struct gl_debug_message *gdmessage, msg;
- if (count < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDebugMessageControlARB"
- "(count=%d : count must not be negative)", count);
+ debug = _mesa_lock_debug_state(ctx);
+ if (!debug)
return;
- }
-
- if (!validate_params(ctx, CONTROL, source, type, severity))
- return; /* GL_INVALID_ENUM */
- if (count && (severity != GL_DONT_CARE || type == GL_DONT_CARE
- || source == GL_DONT_CARE)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDebugMessageControlARB"
- "(When passing an array of ids, severity must be"
- " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.");
+ if (debug->GroupStackDepth <= 0) {
+ _mesa_unlock_debug_state(ctx);
+ _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
return;
}
- if (source_is(source, APPLICATION) || source_is(source, THIRD_PARTY))
- control_app_messages(ctx, source, type, severity, count, ids, enabled);
-
- if (severity_is(severity, HIGH)) {
- if (type_is(type, ERROR)) {
- if (source_is(source, API))
- control_messages(ctx->Debug.ApiErrors, API_ERROR_COUNT,
- count, ids, enabled);
- if (source_is(source, WINDOW_SYSTEM))
- control_messages(ctx->Debug.WinsysErrors, WINSYS_ERROR_COUNT,
- count, ids, enabled);
- if (source_is(source, SHADER_COMPILER))
- control_messages(ctx->Debug.ShaderErrors, SHADER_ERROR_COUNT,
- count, ids, enabled);
- if (source_is(source, OTHER))
- control_messages(ctx->Debug.OtherErrors, OTHER_ERROR_COUNT,
- count, ids, enabled);
- }
- }
-}
+ debug_pop_group(debug);
-void GLAPIENTRY
-_mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback, const GLvoid *userParam)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Debug.Callback = callback;
- ctx->Debug.CallbackData = (void *) userParam;
+ /* make a shallow copy */
+ gdmessage = debug_get_group_message(debug);
+ msg = *gdmessage;
+ gdmessage->message = NULL;
+ gdmessage->length = 0;
+
+ log_msg_locked_and_unlock(ctx,
+ msg.source,
+ gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
+ msg.id,
+ gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
+ msg.length, msg.message);
+
+ debug_message_clear(&msg);
}
+
void
_mesa_init_errors(struct gl_context *ctx)
{
- int s, t, sev;
- struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs;
-
- ctx->Debug.Callback = NULL;
- ctx->Debug.SyncOutput = GL_FALSE;
- ctx->Debug.Log[0].length = 0;
- ctx->Debug.NumMessages = 0;
- ctx->Debug.NextMsg = 0;
- ctx->Debug.NextMsgLength = 0;
-
- /* Enable all the messages with severity HIGH or MEDIUM by default. */
- memset(ctx->Debug.ApiErrors, GL_TRUE, sizeof ctx->Debug.ApiErrors);
- memset(ctx->Debug.WinsysErrors, GL_TRUE, sizeof ctx->Debug.WinsysErrors);
- memset(ctx->Debug.ShaderErrors, GL_TRUE, sizeof ctx->Debug.ShaderErrors);
- memset(ctx->Debug.OtherErrors, GL_TRUE, sizeof ctx->Debug.OtherErrors);
- memset(ClientIDs->Defaults[SEVERITY_HIGH], GL_TRUE,
- sizeof ClientIDs->Defaults[SEVERITY_HIGH]);
- memset(ClientIDs->Defaults[SEVERITY_MEDIUM], GL_TRUE,
- sizeof ClientIDs->Defaults[SEVERITY_MEDIUM]);
- memset(ClientIDs->Defaults[SEVERITY_LOW], GL_FALSE,
- sizeof ClientIDs->Defaults[SEVERITY_LOW]);
-
- /* Initialize state for filtering client-provided debug messages. */
- for (s = 0; s < SOURCE_COUNT; s++)
- for (t = 0; t < TYPE_COUNT; t++) {
- ClientIDs->Namespaces[s][t].IDs = _mesa_NewHashTable();
- assert(ClientIDs->Namespaces[s][t].IDs);
-
- for (sev = 0; sev < SEVERITY_COUNT; sev++)
- make_empty_list(&ClientIDs->Namespaces[s][t].Severity[sev]);
- }
+ mtx_init(&ctx->DebugMutex, mtx_plain);
}
+
void
_mesa_free_errors_data(struct gl_context *ctx)
{
- int s, t, sev;
- struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs;
-
- /* Tear down state for filtering client-provided debug messages. */
- for (s = 0; s < SOURCE_COUNT; s++)
- for (t = 0; t < TYPE_COUNT; t++) {
- _mesa_DeleteHashTable(ClientIDs->Namespaces[s][t].IDs);
- for (sev = 0; sev < SEVERITY_COUNT; sev++) {
- struct simple_node *node, *tmp;
- struct gl_client_severity *entry;
-
- foreach_s(node, tmp, &ClientIDs->Namespaces[s][t].Severity[sev]) {
- entry = (struct gl_client_severity *)node;
- free(entry);
- }
- }
- }
+ if (ctx->Debug) {
+ debug_destroy(ctx->Debug);
+ /* set to NULL just in case it is used before context is completely gone. */
+ ctx->Debug = NULL;
+ }
+
+ mtx_destroy(&ctx->DebugMutex);
}
+
/**********************************************************************/
/** \name Diagnostics */
/*@{*/
/* If MESA_LOG_FILE env var is set, log Mesa errors, warnings,
* etc to the named file. Otherwise, output to stderr.
*/
- const char *logFile = _mesa_getenv("MESA_LOG_FILE");
+ const char *logFile = getenv("MESA_LOG_FILE");
if (logFile)
fout = fopen(logFile, "w");
if (!fout)
debug = 1;
#else
/* in release builds, be silent unless MESA_DEBUG is set */
- debug = _mesa_getenv("MESA_DEBUG") != NULL;
+ debug = getenv("MESA_DEBUG") != NULL;
#endif
}
fprintf(fout, "\n");
fflush(fout);
-#if defined(_WIN32) && !defined(_WIN32_WCE)
+#if defined(_WIN32)
/* stderr from windows applications without console is not usually
* visible, so communicate with the debugger instead */
{
}
-/**
- * Return string version of GL error code.
- */
-static const char *
-error_string( GLenum error )
-{
- switch (error) {
- case GL_NO_ERROR:
- return "GL_NO_ERROR";
- case GL_INVALID_VALUE:
- return "GL_INVALID_VALUE";
- case GL_INVALID_ENUM:
- return "GL_INVALID_ENUM";
- case GL_INVALID_OPERATION:
- return "GL_INVALID_OPERATION";
- case GL_STACK_OVERFLOW:
- return "GL_STACK_OVERFLOW";
- case GL_STACK_UNDERFLOW:
- return "GL_STACK_UNDERFLOW";
- case GL_OUT_OF_MEMORY:
- return "GL_OUT_OF_MEMORY";
- case GL_TABLE_TOO_LARGE:
- return "GL_TABLE_TOO_LARGE";
- case GL_INVALID_FRAMEBUFFER_OPERATION_EXT:
- return "GL_INVALID_FRAMEBUFFER_OPERATION";
- default:
- return "unknown";
- }
-}
-
-
/**
* When a new type of error is recorded, print a message describing
* previous errors which were accumulated.
static void
flush_delayed_errors( struct gl_context *ctx )
{
- char s[MAXSTRING];
+ char s[MAX_DEBUG_MESSAGE_LENGTH];
if (ctx->ErrorDebugCount) {
- _mesa_snprintf(s, MAXSTRING, "%d similar %s errors",
+ _mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors",
ctx->ErrorDebugCount,
- error_string(ctx->ErrorValue));
+ _mesa_lookup_enum_by_nr(ctx->ErrorValue));
output_if_debug("Mesa", s, GL_TRUE);
void
_mesa_warning( struct gl_context *ctx, const char *fmtString, ... )
{
- char str[MAXSTRING];
+ char str[MAX_DEBUG_MESSAGE_LENGTH];
va_list args;
va_start( args, fmtString );
- (void) _mesa_vsnprintf( str, MAXSTRING, fmtString, args );
+ (void) _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
va_end( args );
if (ctx)
_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... )
{
va_list args;
- char str[MAXSTRING];
+ char str[MAX_DEBUG_MESSAGE_LENGTH];
static int numCalls = 0;
(void) ctx;
numCalls++;
va_start( args, fmtString );
- _mesa_vsnprintf( str, MAXSTRING, fmtString, args );
+ _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
va_end( args );
fprintf(stderr, "Mesa %s implementation error: %s\n",
- MESA_VERSION_STRING, str);
- fprintf(stderr, "Please report at bugs.freedesktop.org\n");
+ PACKAGE_VERSION, str);
+ fprintf(stderr, "Please report at " PACKAGE_BUGREPORT "\n");
}
}
+
static GLboolean
should_output(struct gl_context *ctx, GLenum error, const char *fmtString)
{
/* Check debug environment variable only once:
*/
if (debug == -1) {
- const char *debugEnv = _mesa_getenv("MESA_DEBUG");
+ const char *debugEnv = getenv("MESA_DEBUG");
#ifdef DEBUG
if (debugEnv && strstr(debugEnv, "silent"))
}
+void
+_mesa_gl_debug(struct gl_context *ctx,
+ GLuint *id,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type,
+ enum mesa_debug_severity severity,
+ const char *fmtString, ...)
+{
+ char s[MAX_DEBUG_MESSAGE_LENGTH];
+ int len;
+ va_list args;
+
+ debug_get_id(id);
+
+ va_start(args, fmtString);
+ len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
+ va_end(args);
+
+ log_msg(ctx, source, type, *id, severity, len, s);
+}
+
+
/**
* Record an OpenGL state error. These usually occur when the user
* passes invalid parameters to a GL function.
_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
{
GLboolean do_output, do_log;
+ /* Ideally this would be set up by the caller, so that we had proper IDs
+ * per different message.
+ */
+ static GLuint error_msg_id = 0;
+
+ debug_get_id(&error_msg_id);
do_output = should_output(ctx, error, fmtString);
- do_log = should_log(ctx, GL_DEBUG_SOURCE_API_ARB, GL_DEBUG_TYPE_ERROR_ARB,
- API_ERROR_UNKNOWN, GL_DEBUG_SEVERITY_HIGH_ARB);
+
+ mtx_lock(&ctx->DebugMutex);
+ if (ctx->Debug) {
+ do_log = debug_is_message_enabled(ctx->Debug,
+ MESA_DEBUG_SOURCE_API,
+ MESA_DEBUG_TYPE_ERROR,
+ error_msg_id,
+ MESA_DEBUG_SEVERITY_HIGH);
+ }
+ else {
+ do_log = GL_FALSE;
+ }
+ mtx_unlock(&ctx->DebugMutex);
if (do_output || do_log) {
- char s[MAXSTRING], s2[MAXSTRING];
+ char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH];
int len;
va_list args;
va_start(args, fmtString);
- len = _mesa_vsnprintf(s, MAXSTRING, fmtString, args);
+ len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
va_end(args);
- if (len >= MAXSTRING) {
+ if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
/* Too long error message. Whoever calls _mesa_error should use
- * shorter strings. */
- ASSERT(0);
+ * shorter strings.
+ */
+ assert(0);
return;
}
- len = _mesa_snprintf(s2, MAXSTRING, "%s in %s", error_string(error), s);
- if (len >= MAXSTRING) {
+ len = _mesa_snprintf(s2, MAX_DEBUG_MESSAGE_LENGTH, "%s in %s",
+ _mesa_lookup_enum_by_nr(error), s);
+ if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
/* Same as above. */
- ASSERT(0);
+ assert(0);
return;
}
/* Log the error via ARB_debug_output if needed.*/
if (do_log) {
- _mesa_log_msg(ctx, GL_DEBUG_SOURCE_API_ARB, GL_DEBUG_TYPE_ERROR_ARB,
- API_ERROR_UNKNOWN, GL_DEBUG_SEVERITY_HIGH_ARB, len, s2);
+ log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR,
+ error_msg_id, MESA_DEBUG_SEVERITY_HIGH, len, s2);
}
}
_mesa_record_error(ctx, error);
}
+void
+_mesa_error_no_memory(const char *caller)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "out of memory in %s", caller);
+}
/**
* Report debug information. Print error message to stderr via fprintf().
_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
{
#ifdef DEBUG
- char s[MAXSTRING];
+ char s[MAX_DEBUG_MESSAGE_LENGTH];
va_list args;
va_start(args, fmtString);
- _mesa_vsnprintf(s, MAXSTRING, fmtString, args);
+ _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
va_end(args);
output_if_debug("Mesa", s, GL_FALSE);
#endif /* DEBUG */
* \param len The length of 'msg'. If negative, 'msg' must be null-terminated.
*/
void
-_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint id,
+_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint *id,
const char *msg, int len )
{
- GLenum source = GL_DEBUG_SOURCE_SHADER_COMPILER_ARB,
- severity;
+ enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
+ enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH;
- switch (type) {
- case GL_DEBUG_TYPE_ERROR_ARB:
- assert(id < SHADER_ERROR_COUNT);
- severity = GL_DEBUG_SEVERITY_HIGH_ARB;
- break;
- case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
- case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
- case GL_DEBUG_TYPE_PORTABILITY_ARB:
- case GL_DEBUG_TYPE_PERFORMANCE_ARB:
- case GL_DEBUG_TYPE_OTHER_ARB:
- assert(0 && "other categories not implemented yet");
- default:
- _mesa_problem(ctx, "bad enum in _mesa_shader_debug()");
- return;
- }
+ debug_get_id(id);
if (len < 0)
len = strlen(msg);
if (len >= MAX_DEBUG_MESSAGE_LENGTH)
len = MAX_DEBUG_MESSAGE_LENGTH - 1;
- _mesa_log_msg(ctx, source, type, id, severity, len, msg);
+ log_msg(ctx, source, type, *id, severity, len, msg);
}
/*@}*/