/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "errors.h"
-
+#include "enums.h"
#include "imports.h"
#include "context.h"
#include "dispatch.h"
#include "hash.h"
#include "mtypes.h"
#include "version.h"
+#include "hash_table.h"
+static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP;
+static GLuint NextDynamicID = 1;
-#define MAXSTRING MAX_DEBUG_MESSAGE_LENGTH
-
-
-struct gl_client_severity
+struct gl_debug_severity
{
struct simple_node link;
GLuint ID;
static char out_of_memory[] = "Debugging error: out of memory";
-#define enum_is(e, kind1, kind2) \
- ((e) == GL_DEBUG_##kind1##_##kind2##_ARB || (e) == GL_DONT_CARE)
-#define severity_is(sev, kind) enum_is(sev, SEVERITY, kind)
-#define source_is(s, kind) enum_is(s, SOURCE, kind)
-#define type_is(t, kind) enum_is(t, TYPE, kind)
-
-/* Prevent define collision on Windows */
-#undef ERROR
-
-enum {
- SOURCE_APPLICATION,
- SOURCE_THIRD_PARTY,
+static const GLenum debug_source_enums[] = {
+ GL_DEBUG_SOURCE_API,
+ GL_DEBUG_SOURCE_WINDOW_SYSTEM,
+ GL_DEBUG_SOURCE_SHADER_COMPILER,
+ GL_DEBUG_SOURCE_THIRD_PARTY,
+ GL_DEBUG_SOURCE_APPLICATION,
+ GL_DEBUG_SOURCE_OTHER,
+};
- SOURCE_COUNT,
- SOURCE_ANY = -1
+static const GLenum debug_type_enums[] = {
+ GL_DEBUG_TYPE_ERROR,
+ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
+ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
+ GL_DEBUG_TYPE_PORTABILITY,
+ GL_DEBUG_TYPE_PERFORMANCE,
+ GL_DEBUG_TYPE_OTHER,
+ GL_DEBUG_TYPE_MARKER,
+ GL_DEBUG_TYPE_PUSH_GROUP,
+ GL_DEBUG_TYPE_POP_GROUP,
};
-enum {
- TYPE_ERROR,
- TYPE_DEPRECATED,
- TYPE_UNDEFINED,
- TYPE_PORTABILITY,
- TYPE_PERFORMANCE,
- TYPE_OTHER,
-
- TYPE_COUNT,
- TYPE_ANY = -1
+static const GLenum debug_severity_enums[] = {
+ GL_DEBUG_SEVERITY_LOW,
+ GL_DEBUG_SEVERITY_MEDIUM,
+ GL_DEBUG_SEVERITY_HIGH,
+ GL_DEBUG_SEVERITY_NOTIFICATION,
};
-enum {
- SEVERITY_LOW,
- SEVERITY_MEDIUM,
- SEVERITY_HIGH,
- SEVERITY_COUNT,
- SEVERITY_ANY = -1
-};
+static enum mesa_debug_source
+gl_enum_to_debug_source(GLenum e)
+{
+ int i;
+
+ for (i = 0; i < Elements(debug_source_enums); i++) {
+ if (debug_source_enums[i] == e)
+ break;
+ }
+ return i;
+}
-static int
-enum_to_index(GLenum e)
+static enum mesa_debug_type
+gl_enum_to_debug_type(GLenum e)
{
- switch (e) {
- case GL_DEBUG_SOURCE_APPLICATION_ARB:
- return (int)SOURCE_APPLICATION;
- case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
- return (int)SOURCE_THIRD_PARTY;
+ int i;
- case GL_DEBUG_TYPE_ERROR_ARB:
- return (int)TYPE_ERROR;
- case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
- return (int)TYPE_DEPRECATED;
- case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
- return (int)TYPE_UNDEFINED;
- case GL_DEBUG_TYPE_PERFORMANCE_ARB:
- return (int)TYPE_PERFORMANCE;
- case GL_DEBUG_TYPE_PORTABILITY_ARB:
- return (int)TYPE_PORTABILITY;
- case GL_DEBUG_TYPE_OTHER_ARB:
- return (int)TYPE_OTHER;
+ for (i = 0; i < Elements(debug_type_enums); i++) {
+ if (debug_type_enums[i] == e)
+ break;
+ }
+ return i;
+}
- case GL_DEBUG_SEVERITY_LOW_ARB:
- return (int)SEVERITY_LOW;
- case GL_DEBUG_SEVERITY_MEDIUM_ARB:
- return (int)SEVERITY_MEDIUM;
- case GL_DEBUG_SEVERITY_HIGH_ARB:
- return (int)SEVERITY_HIGH;
+static enum mesa_debug_severity
+gl_enum_to_debug_severity(GLenum e)
+{
+ int i;
- case GL_DONT_CARE:
- return (int)TYPE_ANY;
+ for (i = 0; i < Elements(debug_severity_enums); i++) {
+ if (debug_severity_enums[i] == e)
+ break;
+ }
+ return i;
+}
- default:
- assert(0 && "unreachable");
- return -2;
- };
+
+/**
+ * Handles generating a GL_ARB_debug_output message ID generated by the GL or
+ * GLSL compiler.
+ *
+ * The GL API has this "ID" mechanism, where the intention is to allow a
+ * client to filter in/out messages based on source, type, and ID. Of course,
+ * building a giant enum list of all debug output messages that Mesa might
+ * generate is ridiculous, so instead we have our caller pass us a pointer to
+ * static storage where the ID should get stored. This ID will be shared
+ * across all contexts for that message (which seems like a desirable
+ * property, even if it's not expected by the spec), but note that it won't be
+ * the same between executions if messages aren't generated in the same order.
+ */
+static void
+debug_get_id(GLuint *id)
+{
+ if (!(*id)) {
+ mtx_lock(&DynamicIDMutex);
+ if (!(*id))
+ *id = NextDynamicID++;
+ mtx_unlock(&DynamicIDMutex);
+ }
}
ENABLED = ENABLED_BIT | FOUND_BIT
};
+
/**
- * Returns the state of the given message ID in a client-controlled
- * namespace.
- * 'source', 'type', and 'severity' are array indices like TYPE_ERROR,
- * not GL enums.
+ * Return debug state for the context. The debug state will be allocated
+ * and initialized upon the first call.
*/
-static GLboolean
-get_message_state(struct gl_context *ctx, int source, int type,
- GLuint id, int severity)
+struct gl_debug_state *
+_mesa_get_debug_state(struct gl_context *ctx)
{
- struct gl_client_namespace *nspace =
- &ctx->Debug.ClientIDs.Namespaces[source][type];
- uintptr_t state;
-
- /* In addition to not being able to store zero as a value, HashTable also
- can't use zero as a key. */
- if (id)
- state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
- else
- state = nspace->ZeroID;
-
- /* Only do this once for each ID. This makes sure the ID exists in,
- at most, one list, and does not pointlessly appear multiple times. */
- if (!(state & KNOWN_SEVERITY)) {
- struct gl_client_severity *entry;
-
- if (state == NOT_FOUND) {
- if (ctx->Debug.ClientIDs.Defaults[severity][source][type])
- state = ENABLED;
- else
- state = DISABLED;
+ if (!ctx->Debug) {
+ ctx->Debug = CALLOC_STRUCT(gl_debug_state);
+ if (!ctx->Debug) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
}
+ else {
+ struct gl_debug_state *debug = ctx->Debug;
+ int s, t, sev;
+
+ /* Enable all the messages with severity HIGH or MEDIUM by default. */
+ memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH], GL_TRUE,
+ sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH]);
+ memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM], GL_TRUE,
+ sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM]);
+ memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW], GL_FALSE,
+ sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW]);
+
+ /* Initialize state for filtering known debug messages. */
+ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
+ for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
+ debug->Namespaces[0][s][t].IDs = _mesa_NewHashTable();
+ assert(debug->Namespaces[0][s][t].IDs);
+
+ for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
+ make_empty_list(&debug->Namespaces[0][s][t].Severity[sev]);
+ }
+ }
+ }
+ }
+ }
+
+ return ctx->Debug;
+}
- entry = malloc(sizeof *entry);
- if (!entry)
- goto out;
- state |= KNOWN_SEVERITY;
+/**
+ * Returns the state of the given message source/type/ID tuple.
+ */
+static GLboolean
+should_log(struct gl_context *ctx,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type,
+ GLuint id,
+ enum mesa_debug_severity severity)
+{
+ struct gl_debug_state *debug;
+ uintptr_t state = 0;
+
+ if (!ctx->Debug) {
+ /* no debug state set so far */
+ return GL_FALSE;
+ }
+
+ debug = _mesa_get_debug_state(ctx);
+ if (debug) {
+ const GLint gstack = debug->GroupStackDepth;
+ struct gl_debug_namespace *nspace =
+ &debug->Namespaces[gstack][source][type];
+
+ if (!debug->DebugOutput)
+ return GL_FALSE;
+
+ /* In addition to not being able to store zero as a value, HashTable also
+ * can't use zero as a key.
+ */
if (id)
- _mesa_HashInsert(nspace->IDs, id, (void*)state);
+ state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
else
- nspace->ZeroID = state;
+ state = nspace->ZeroID;
- entry->ID = id;
- insert_at_tail(&nspace->Severity[severity], &entry->link);
- }
+ /* Only do this once for each ID. This makes sure the ID exists in,
+ * at most, one list, and does not pointlessly appear multiple times.
+ */
+ if (!(state & KNOWN_SEVERITY)) {
+ struct gl_debug_severity *entry;
+
+ if (state == NOT_FOUND) {
+ if (debug->Defaults[gstack][severity][source][type])
+ state = ENABLED;
+ else
+ state = DISABLED;
+ }
+ entry = malloc(sizeof *entry);
+ if (!entry)
+ goto out;
+
+ state |= KNOWN_SEVERITY;
+
+ if (id)
+ _mesa_HashInsert(nspace->IDs, id, (void*)state);
+ else
+ nspace->ZeroID = state;
+
+ entry->ID = id;
+ insert_at_tail(&nspace->Severity[severity], &entry->link);
+ }
+ }
out:
return !!(state & ENABLED_BIT);
}
+
/**
- * Sets the state of the given message ID in a client-controlled
- * namespace.
- * 'source' and 'type' are array indices like TYPE_ERROR, not GL enums.
+ * Sets the state of the given message source/type/ID tuple.
*/
static void
-set_message_state(struct gl_context *ctx, int source, int type,
+set_message_state(struct gl_context *ctx,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type,
GLuint id, GLboolean enabled)
{
- struct gl_client_namespace *nspace =
- &ctx->Debug.ClientIDs.Namespaces[source][type];
- uintptr_t state;
-
- /* In addition to not being able to store zero as a value, HashTable also
- can't use zero as a key. */
- if (id)
- state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
- else
- state = nspace->ZeroID;
-
- if (state == NOT_FOUND)
- state = enabled ? ENABLED : DISABLED;
- else {
- if (enabled)
- state |= ENABLED_BIT;
+ struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
+
+ if (debug) {
+ GLint gstack = debug->GroupStackDepth;
+ struct gl_debug_namespace *nspace =
+ &debug->Namespaces[gstack][source][type];
+ uintptr_t state;
+
+ /* In addition to not being able to store zero as a value, HashTable also
+ * can't use zero as a key.
+ */
+ if (id)
+ state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
else
- state &= ~ENABLED_BIT;
- }
+ state = nspace->ZeroID;
+
+ if (state == NOT_FOUND)
+ state = enabled ? ENABLED : DISABLED;
+ else {
+ if (enabled)
+ state |= ENABLED_BIT;
+ else
+ state &= ~ENABLED_BIT;
+ }
- if (id)
- _mesa_HashInsert(nspace->IDs, id, (void*)state);
- else
- nspace->ZeroID = state;
+ if (id)
+ _mesa_HashInsert(nspace->IDs, id, (void*)state);
+ else
+ nspace->ZeroID = state;
+ }
}
-/**
- * Whether a debugging message should be logged or not.
- * For implementation-controlled namespaces, we keep an array
- * of booleans per namespace, per context, recording whether
- * each individual message is enabled or not. The message ID
- * is an index into the namespace's array.
- */
-static GLboolean
-should_log(struct gl_context *ctx, GLenum source, GLenum type,
- GLuint id, GLenum severity)
+
+static void
+store_message_details(struct gl_debug_msg *emptySlot,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type, GLuint id,
+ enum mesa_debug_severity severity, GLint len,
+ const char *buf)
{
- if (source == GL_DEBUG_SOURCE_APPLICATION_ARB ||
- source == GL_DEBUG_SOURCE_THIRD_PARTY_ARB) {
- int s, t, sev;
- s = enum_to_index(source);
- t = enum_to_index(type);
- sev = enum_to_index(severity);
-
- return get_message_state(ctx, s, t, sev, id);
- }
+ assert(!emptySlot->message && !emptySlot->length);
- if (type_is(type, ERROR)) {
- if (source_is(source, API))
- return ctx->Debug.ApiErrors[id];
- if (source_is(source, WINDOW_SYSTEM))
- return ctx->Debug.WinsysErrors[id];
- if (source_is(source, SHADER_COMPILER))
- return ctx->Debug.ShaderErrors[id];
- if (source_is(source, OTHER))
- return ctx->Debug.OtherErrors[id];
- }
+ emptySlot->message = malloc(len+1);
+ if (emptySlot->message) {
+ (void) strncpy(emptySlot->message, buf, (size_t)len);
+ emptySlot->message[len] = '\0';
- return (severity != GL_DEBUG_SEVERITY_LOW_ARB);
+ emptySlot->length = len+1;
+ emptySlot->source = source;
+ emptySlot->type = type;
+ emptySlot->id = id;
+ emptySlot->severity = severity;
+ } else {
+ static GLuint oom_msg_id = 0;
+ debug_get_id(&oom_msg_id);
+
+ /* malloc failed! */
+ emptySlot->message = out_of_memory;
+ emptySlot->length = strlen(out_of_memory)+1;
+ emptySlot->source = MESA_DEBUG_SOURCE_OTHER;
+ emptySlot->type = MESA_DEBUG_TYPE_ERROR;
+ emptySlot->id = oom_msg_id;
+ emptySlot->severity = MESA_DEBUG_SEVERITY_HIGH;
+ }
}
+
/**
* 'buf' is not necessarily a null-terminated string. When logging, copy
* 'len' characters from it, store them in a new, null-terminated string,
* the null terminator this time.
*/
static void
-_mesa_log_msg(struct gl_context *ctx, GLenum source, GLenum type,
- GLuint id, GLenum severity, GLint len, const char *buf)
+log_msg(struct gl_context *ctx, enum mesa_debug_source source,
+ enum mesa_debug_type type, GLuint id,
+ enum mesa_debug_severity severity, GLint len, const char *buf)
{
+ struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
GLint nextEmpty;
struct gl_debug_msg *emptySlot;
+ if (!debug)
+ return;
+
assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH);
if (!should_log(ctx, source, type, id, severity))
return;
- if (ctx->Debug.Callback) {
- ctx->Debug.Callback(source, type, id, severity,
- len, buf, ctx->Debug.CallbackData);
+ if (debug->Callback) {
+ GLenum gl_type = debug_type_enums[type];
+ GLenum gl_severity = debug_severity_enums[severity];
+
+ debug->Callback(debug_source_enums[source], gl_type, id, gl_severity,
+ len, buf, debug->CallbackData);
return;
}
- if (ctx->Debug.NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
+ if (debug->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
return;
- nextEmpty = (ctx->Debug.NextMsg + ctx->Debug.NumMessages)
+ nextEmpty = (debug->NextMsg + debug->NumMessages)
% MAX_DEBUG_LOGGED_MESSAGES;
- emptySlot = &ctx->Debug.Log[nextEmpty];
+ emptySlot = &debug->Log[nextEmpty];
- assert(!emptySlot->message && !emptySlot->length);
+ store_message_details(emptySlot, source, type, id, severity, len, buf);
- emptySlot->message = malloc(len+1);
- if (emptySlot->message) {
- (void) strncpy(emptySlot->message, buf, (size_t)len);
- emptySlot->message[len] = '\0';
+ if (debug->NumMessages == 0)
+ debug->NextMsgLength = debug->Log[debug->NextMsg].length;
- emptySlot->length = len+1;
- emptySlot->source = source;
- emptySlot->type = type;
- emptySlot->id = id;
- emptySlot->severity = severity;
- } else {
- /* malloc failed! */
- emptySlot->message = out_of_memory;
- emptySlot->length = strlen(out_of_memory)+1;
- emptySlot->source = GL_DEBUG_SOURCE_OTHER_ARB;
- emptySlot->type = GL_DEBUG_TYPE_ERROR_ARB;
- emptySlot->id = OTHER_ERROR_OUT_OF_MEMORY;
- emptySlot->severity = GL_DEBUG_SEVERITY_HIGH_ARB;
- }
-
- if (ctx->Debug.NumMessages == 0)
- ctx->Debug.NextMsgLength = ctx->Debug.Log[ctx->Debug.NextMsg].length;
-
- ctx->Debug.NumMessages++;
+ debug->NumMessages++;
}
+
/**
* Pop the oldest debug message out of the log.
* Writes the message string, including the null terminator, into 'buf',
* indicates failure.
*/
static GLsizei
-_mesa_get_msg(struct gl_context *ctx, GLenum *source, GLenum *type,
- GLuint *id, GLenum *severity, GLsizei bufSize, char *buf)
+get_msg(struct gl_context *ctx, GLenum *source, GLenum *type,
+ GLuint *id, GLenum *severity, GLsizei bufSize, char *buf)
{
+ struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
struct gl_debug_msg *msg;
GLsizei length;
- if (ctx->Debug.NumMessages == 0)
+ if (!debug || debug->NumMessages == 0)
return 0;
- msg = &ctx->Debug.Log[ctx->Debug.NextMsg];
+ msg = &debug->Log[debug->NextMsg];
length = msg->length;
- assert(length > 0 && length == ctx->Debug.NextMsgLength);
+ assert(length > 0 && length == debug->NextMsgLength);
if (bufSize < length && buf != NULL)
return 0;
- if (severity)
- *severity = msg->severity;
- if (source)
- *source = msg->source;
- if (type)
- *type = msg->type;
- if (id)
+ if (severity) {
+ *severity = debug_severity_enums[msg->severity];
+ }
+
+ if (source) {
+ *source = debug_source_enums[msg->source];
+ }
+
+ if (type) {
+ *type = debug_type_enums[msg->type];
+ }
+
+ if (id) {
*id = msg->id;
+ }
if (buf) {
assert(msg->message[length-1] == '\0');
msg->message = NULL;
msg->length = 0;
- ctx->Debug.NumMessages--;
- ctx->Debug.NextMsg++;
- ctx->Debug.NextMsg %= MAX_DEBUG_LOGGED_MESSAGES;
- ctx->Debug.NextMsgLength = ctx->Debug.Log[ctx->Debug.NextMsg].length;
+ debug->NumMessages--;
+ debug->NextMsg++;
+ debug->NextMsg %= MAX_DEBUG_LOGGED_MESSAGES;
+ debug->NextMsgLength = debug->Log[debug->NextMsg].length;
return length;
}
+
/**
* Verify that source, type, and severity are valid enums.
- * glDebugMessageInsertARB only accepts two values for 'source',
- * and glDebugMessageControlARB will additionally accept GL_DONT_CARE
- * in any parameter, so handle those cases specially.
+ *
+ * The 'caller' param is used for handling values available
+ * only in glDebugMessageInsert or glDebugMessageControl
*/
static GLboolean
validate_params(struct gl_context *ctx, unsigned caller,
- GLenum source, GLenum type, GLenum severity)
+ const char *callerstr, GLenum source, GLenum type,
+ GLenum severity)
{
#define INSERT 1
#define CONTROL 2
case GL_DEBUG_SOURCE_OTHER_ARB:
if (caller != INSERT)
break;
+ else
+ goto error;
case GL_DONT_CARE:
if (caller == CONTROL)
break;
+ else
+ goto error;
default:
goto error;
}
case GL_DEBUG_TYPE_PERFORMANCE_ARB:
case GL_DEBUG_TYPE_PORTABILITY_ARB:
case GL_DEBUG_TYPE_OTHER_ARB:
+ case GL_DEBUG_TYPE_MARKER:
break;
+ case GL_DEBUG_TYPE_PUSH_GROUP:
+ case GL_DEBUG_TYPE_POP_GROUP:
case GL_DONT_CARE:
if (caller == CONTROL)
break;
+ else
+ goto error;
default:
goto error;
}
case GL_DEBUG_SEVERITY_HIGH_ARB:
case GL_DEBUG_SEVERITY_MEDIUM_ARB:
case GL_DEBUG_SEVERITY_LOW_ARB:
+ case GL_DEBUG_SEVERITY_NOTIFICATION:
break;
case GL_DONT_CARE:
if (caller == CONTROL)
break;
+ else
+ goto error;
default:
goto error;
}
return GL_TRUE;
error:
- {
- const char *callerstr;
- if (caller == INSERT)
- callerstr = "glDebugMessageInsertARB";
- else if (caller == CONTROL)
- callerstr = "glDebugMessageControlARB";
- else
- return GL_FALSE;
+ _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
+ "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
+ source, type, severity);
- _mesa_error( ctx, GL_INVALID_ENUM, "bad values passed to %s"
- "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
- source, type, severity);
- }
return GL_FALSE;
}
-void GLAPIENTRY
-_mesa_DebugMessageInsertARB(GLenum source, GLenum type, GLuint id,
- GLenum severity, GLint length,
- const GLcharARB* buf)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (!validate_params(ctx, INSERT, source, type, severity))
- return; /* GL_INVALID_ENUM */
-
- if (length < 0)
- length = strlen(buf);
-
- if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDebugMessageInsertARB"
- "(length=%d, which is not less than "
- "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB=%d)", length,
- MAX_DEBUG_MESSAGE_LENGTH);
- return;
- }
-
- _mesa_log_msg(ctx, source, type, id, severity, length, buf);
-}
-
-GLuint GLAPIENTRY
-_mesa_GetDebugMessageLogARB(GLuint count, GLsizei logSize, GLenum* sources,
- GLenum* types, GLenum* ids, GLenum* severities,
- GLsizei* lengths, GLcharARB* messageLog)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint ret;
-
- if (!messageLog)
- logSize = 0;
-
- if (logSize < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetDebugMessageLogARB"
- "(logSize=%d : logSize must not be negative)", logSize);
- return 0;
- }
-
- for (ret = 0; ret < count; ret++) {
- GLsizei written = _mesa_get_msg(ctx, sources, types, ids, severities,
- logSize, messageLog);
- if (!written)
- break;
-
- if (messageLog) {
- messageLog += written;
- logSize -= written;
- }
- if (lengths) {
- *lengths = written;
- lengths++;
- }
-
- if (severities)
- severities++;
- if (sources)
- sources++;
- if (types)
- types++;
- if (ids)
- ids++;
- }
-
- return ret;
-}
-
-/**
- * 'array' is an array representing a particular debugging-message namespace.
- * I.e., the set of all API errors, or the set of all Shader Compiler errors.
- * 'size' is the size of 'array'. 'count' is the size of 'ids', an array
- * of indices into 'array'. All the elements of 'array' at the indices
- * listed in 'ids' will be overwritten with the value of 'enabled'.
- *
- * If 'count' is zero, all elements in 'array' are overwritten with the
- * value of 'enabled'.
- */
-static void
-control_messages(GLboolean *array, GLuint size,
- GLsizei count, const GLuint *ids, GLboolean enabled)
-{
- GLsizei i;
-
- if (!count) {
- GLuint id;
- for (id = 0; id < size; id++) {
- array[id] = enabled;
- }
- return;
- }
-
- for (i = 0; i < count; i++) {
- if (ids[i] >= size) {
- /* XXX: The spec doesn't say what to do with a non-existent ID. */
- continue;
- }
- array[ids[i]] = enabled;
- }
-}
/**
- * Set the state of all message IDs found in the given intersection
- * of 'source', 'type', and 'severity'. Note that all three of these
- * parameters are array indices, not the corresponding GL enums.
+ * Set the state of all message IDs found in the given intersection of
+ * 'source', 'type', and 'severity'. The _COUNT enum can be used for
+ * GL_DONT_CARE (include all messages in the class).
*
* This requires both setting the state of all previously seen message
* IDs in the hash table, and setting the default state for all
* impacted as if they were already known.
*/
static void
-control_app_messages_by_group(struct gl_context *ctx, int source, int type,
- int severity, GLboolean enabled)
+control_messages(struct gl_context *ctx,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type,
+ enum mesa_debug_severity severity,
+ GLboolean enabled)
{
- struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs;
+ struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
int s, t, sev, smax, tmax, sevmax;
+ const GLint gstack = debug ? debug->GroupStackDepth : 0;
+
+ if (!debug)
+ return;
- if (source == SOURCE_ANY) {
+ if (source == MESA_DEBUG_SOURCE_COUNT) {
source = 0;
- smax = SOURCE_COUNT;
+ smax = MESA_DEBUG_SOURCE_COUNT;
} else {
smax = source+1;
}
- if (type == TYPE_ANY) {
+ if (type == MESA_DEBUG_TYPE_COUNT) {
type = 0;
- tmax = TYPE_COUNT;
+ tmax = MESA_DEBUG_TYPE_COUNT;
} else {
tmax = type+1;
}
- if (severity == SEVERITY_ANY) {
+ if (severity == MESA_DEBUG_SEVERITY_COUNT) {
severity = 0;
- sevmax = SEVERITY_COUNT;
+ sevmax = MESA_DEBUG_SEVERITY_COUNT;
} else {
sevmax = severity+1;
}
- for (sev = severity; sev < sevmax; sev++)
- for (s = source; s < smax; s++)
+ for (sev = severity; sev < sevmax; sev++) {
+ for (s = source; s < smax; s++) {
for (t = type; t < tmax; t++) {
struct simple_node *node;
- struct gl_client_severity *entry;
+ struct gl_debug_severity *entry;
/* change the default for IDs we've never seen before. */
- ClientIDs->Defaults[sev][s][t] = enabled;
+ debug->Defaults[gstack][sev][s][t] = enabled;
/* Now change the state of IDs we *have* seen... */
- foreach(node, &ClientIDs->Namespaces[s][t].Severity[sev]) {
- entry = (struct gl_client_severity *)node;
+ foreach(node, &debug->Namespaces[gstack][s][t].Severity[sev]) {
+ entry = (struct gl_debug_severity *)node;
set_message_state(ctx, s, t, entry->ID, enabled);
}
}
+ }
+ }
}
+
/**
* Debugging-message namespaces with the source APPLICATION or THIRD_PARTY
* require special handling, since the IDs in them are controlled by clients,
GLenum eseverity, GLsizei count, const GLuint *ids,
GLboolean enabled)
{
- int source, type, severity;
GLsizei i;
-
- source = enum_to_index(esource);
- type = enum_to_index(etype);
- severity = enum_to_index(eseverity);
-
- if (count)
- assert(severity == SEVERITY_ANY && type != TYPE_ANY
- && source != SOURCE_ANY);
+ enum mesa_debug_source source = gl_enum_to_debug_source(esource);
+ enum mesa_debug_type type = gl_enum_to_debug_type(etype);
+ enum mesa_debug_severity severity = gl_enum_to_debug_severity(eseverity);
for (i = 0; i < count; i++)
set_message_state(ctx, source, type, ids[i], enabled);
if (count)
return;
- control_app_messages_by_group(ctx, source, type, severity, enabled);
+ control_messages(ctx, source, type, severity, enabled);
+}
+
+
+/**
+ * This is a generic message insert function.
+ * Validation of source, type and severity parameters should be done
+ * before calling this funtion.
+ */
+static void
+message_insert(GLenum source, GLenum type, GLuint id,
+ GLenum severity, GLint length, const GLchar *buf,
+ const char *callerstr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (length < 0)
+ length = strlen(buf);
+
+ if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(length=%d, which is not less than "
+ "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
+ MAX_DEBUG_MESSAGE_LENGTH);
+ return;
+ }
+
+ log_msg(ctx,
+ gl_enum_to_debug_source(source),
+ gl_enum_to_debug_type(type), id,
+ gl_enum_to_debug_severity(severity), length, buf);
+}
+
+
+static void
+do_nothing(GLuint key, void *data, void *userData)
+{
+}
+
+
+/**
+ * Free context state pertaining to error/debug state for the given stack
+ * depth.
+ */
+static void
+free_errors_data(struct gl_context *ctx, GLint gstack)
+{
+ struct gl_debug_state *debug = ctx->Debug;
+ enum mesa_debug_type t;
+ enum mesa_debug_source s;
+ enum mesa_debug_severity sev;
+
+ assert(debug);
+
+ /* Tear down state for filtering debug messages. */
+ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
+ for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
+ _mesa_HashDeleteAll(debug->Namespaces[gstack][s][t].IDs,
+ do_nothing, NULL);
+ _mesa_DeleteHashTable(debug->Namespaces[gstack][s][t].IDs);
+ for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
+ struct simple_node *node, *tmp;
+ struct gl_debug_severity *entry;
+
+ foreach_s(node, tmp,
+ &debug->Namespaces[gstack][s][t].Severity[sev]) {
+ entry = (struct gl_debug_severity *)node;
+ free(entry);
+ }
+ }
+ }
+ }
}
+
void GLAPIENTRY
-_mesa_DebugMessageControlARB(GLenum source, GLenum type, GLenum severity,
- GLsizei count, const GLuint *ids,
- GLboolean enabled)
+_mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
+ GLenum severity, GLint length,
+ const GLchar *buf)
+{
+ const char *callerstr = "glDebugMessageInsert";
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
+ return; /* GL_INVALID_ENUM */
+
+ message_insert(source, type, id, severity, length, buf, callerstr);
+}
+
+
+GLuint GLAPIENTRY
+_mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
+ GLenum *types, GLenum *ids, GLenum *severities,
+ GLsizei *lengths, GLchar *messageLog)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint ret;
+
+ if (!messageLog)
+ logSize = 0;
+
+ if (logSize < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetDebugMessageLog(logSize=%d : logSize must not be"
+ " negative)", logSize);
+ return 0;
+ }
+
+ for (ret = 0; ret < count; ret++) {
+ GLsizei written = get_msg(ctx, sources, types, ids, severities,
+ logSize, messageLog);
+ if (!written)
+ break;
+
+ if (messageLog) {
+ messageLog += written;
+ logSize -= written;
+ }
+ if (lengths) {
+ *lengths = written;
+ lengths++;
+ }
+
+ if (severities)
+ severities++;
+ if (sources)
+ sources++;
+ if (types)
+ types++;
+ if (ids)
+ ids++;
+ }
+
+ return ret;
+}
+
+
+void GLAPIENTRY
+_mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
+ GLenum gl_severity, GLsizei count,
+ const GLuint *ids, GLboolean enabled)
+{
+ const char *callerstr = "glDebugMessageControl";
+
GET_CURRENT_CONTEXT(ctx);
if (count < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDebugMessageControlARB"
- "(count=%d : count must not be negative)", count);
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(count=%d : count must not be negative)", callerstr,
+ count);
return;
}
- if (!validate_params(ctx, CONTROL, source, type, severity))
+ if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
+ gl_severity))
return; /* GL_INVALID_ENUM */
- if (count && (severity != GL_DONT_CARE || type == GL_DONT_CARE
- || source == GL_DONT_CARE)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDebugMessageControlARB"
- "(When passing an array of ids, severity must be"
- " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.");
+ if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
+ || gl_source == GL_DONT_CARE)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(When passing an array of ids, severity must be"
+ " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
+ callerstr);
return;
}
- if (source_is(source, APPLICATION) || source_is(source, THIRD_PARTY))
- control_app_messages(ctx, source, type, severity, count, ids, enabled);
-
- if (severity_is(severity, HIGH)) {
- if (type_is(type, ERROR)) {
- if (source_is(source, API))
- control_messages(ctx->Debug.ApiErrors, API_ERROR_COUNT,
- count, ids, enabled);
- if (source_is(source, WINDOW_SYSTEM))
- control_messages(ctx->Debug.WinsysErrors, WINSYS_ERROR_COUNT,
- count, ids, enabled);
- if (source_is(source, SHADER_COMPILER))
- control_messages(ctx->Debug.ShaderErrors, SHADER_ERROR_COUNT,
- count, ids, enabled);
- if (source_is(source, OTHER))
- control_messages(ctx->Debug.OtherErrors, OTHER_ERROR_COUNT,
- count, ids, enabled);
+ control_app_messages(ctx, gl_source, gl_type, gl_severity,
+ count, ids, enabled);
+}
+
+
+void GLAPIENTRY
+_mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
+ if (debug) {
+ debug->Callback = callback;
+ debug->CallbackData = userParam;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
+ const GLchar *message)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
+ const char *callerstr = "glPushDebugGroup";
+ int s, t, sev;
+ GLint prevStackDepth;
+ GLint currStackDepth;
+ struct gl_debug_msg *emptySlot;
+
+ if (!debug)
+ return;
+
+ if (debug->GroupStackDepth >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
+ _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
+ return;
+ }
+
+ switch(source) {
+ case GL_DEBUG_SOURCE_APPLICATION:
+ case GL_DEBUG_SOURCE_THIRD_PARTY:
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
+ "(source=0x%x)", callerstr, source);
+ return;
+ }
+
+ message_insert(source, GL_DEBUG_TYPE_PUSH_GROUP, id,
+ GL_DEBUG_SEVERITY_NOTIFICATION, length,
+ message, callerstr);
+
+ prevStackDepth = debug->GroupStackDepth;
+ debug->GroupStackDepth++;
+ currStackDepth = debug->GroupStackDepth;
+
+ /* pop reuses the message details from push so we store this */
+ if (length < 0)
+ length = strlen(message);
+ emptySlot = &debug->DebugGroupMsgs[debug->GroupStackDepth];
+ store_message_details(emptySlot, gl_enum_to_debug_source(source),
+ gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
+ id,
+ gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
+ length, message);
+
+ /* inherit the control volume of the debug group previously residing on
+ * the top of the debug group stack
+ */
+ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
+ for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
+ /* copy id settings */
+ debug->Namespaces[currStackDepth][s][t].IDs =
+ _mesa_HashClone(debug->Namespaces[prevStackDepth][s][t].IDs);
+
+ for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
+ struct gl_debug_severity *entry, *prevEntry;
+ struct simple_node *node;
+
+ /* copy default settings for unknown ids */
+ debug->Defaults[currStackDepth][sev][s][t] =
+ debug->Defaults[prevStackDepth][sev][s][t];
+
+ /* copy known id severity settings */
+ make_empty_list(&debug->Namespaces[currStackDepth][s][t].Severity[sev]);
+ foreach(node, &debug->Namespaces[prevStackDepth][s][t].Severity[sev]) {
+ prevEntry = (struct gl_debug_severity *)node;
+ entry = malloc(sizeof *entry);
+ if (!entry)
+ return;
+
+ entry->ID = prevEntry->ID;
+ insert_at_tail(&debug->Namespaces[currStackDepth][s][t].Severity[sev], &entry->link);
+ }
+ }
}
}
}
+
void GLAPIENTRY
-_mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback, const GLvoid *userParam)
+_mesa_PopDebugGroup(void)
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Debug.Callback = callback;
- ctx->Debug.CallbackData = (void *) userParam;
+ struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
+ const char *callerstr = "glPopDebugGroup";
+ struct gl_debug_msg *gdmessage;
+ GLint prevStackDepth;
+
+ if (!debug)
+ return;
+
+ if (debug->GroupStackDepth <= 0) {
+ _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
+ return;
+ }
+
+ prevStackDepth = debug->GroupStackDepth;
+ debug->GroupStackDepth--;
+
+ gdmessage = &debug->DebugGroupMsgs[prevStackDepth];
+ /* using log_msg() directly here as verification of parameters
+ * already done in push
+ */
+ log_msg(ctx, gdmessage->source,
+ gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
+ gdmessage->id,
+ gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
+ gdmessage->length, gdmessage->message);
+
+ if (gdmessage->message != (char*)out_of_memory)
+ free(gdmessage->message);
+ gdmessage->message = NULL;
+ gdmessage->length = 0;
+
+ /* free popped debug group data */
+ free_errors_data(ctx, prevStackDepth);
}
+
void
_mesa_init_errors(struct gl_context *ctx)
{
- int s, t, sev;
- struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs;
-
- ctx->Debug.Callback = NULL;
- ctx->Debug.SyncOutput = GL_FALSE;
- ctx->Debug.Log[0].length = 0;
- ctx->Debug.NumMessages = 0;
- ctx->Debug.NextMsg = 0;
- ctx->Debug.NextMsgLength = 0;
-
- /* Enable all the messages with severity HIGH or MEDIUM by default. */
- memset(ctx->Debug.ApiErrors, GL_TRUE, sizeof ctx->Debug.ApiErrors);
- memset(ctx->Debug.WinsysErrors, GL_TRUE, sizeof ctx->Debug.WinsysErrors);
- memset(ctx->Debug.ShaderErrors, GL_TRUE, sizeof ctx->Debug.ShaderErrors);
- memset(ctx->Debug.OtherErrors, GL_TRUE, sizeof ctx->Debug.OtherErrors);
- memset(ClientIDs->Defaults[SEVERITY_HIGH], GL_TRUE,
- sizeof ClientIDs->Defaults[SEVERITY_HIGH]);
- memset(ClientIDs->Defaults[SEVERITY_MEDIUM], GL_TRUE,
- sizeof ClientIDs->Defaults[SEVERITY_MEDIUM]);
- memset(ClientIDs->Defaults[SEVERITY_LOW], GL_FALSE,
- sizeof ClientIDs->Defaults[SEVERITY_LOW]);
-
- /* Initialize state for filtering client-provided debug messages. */
- for (s = 0; s < SOURCE_COUNT; s++)
- for (t = 0; t < TYPE_COUNT; t++) {
- ClientIDs->Namespaces[s][t].IDs = _mesa_NewHashTable();
- assert(ClientIDs->Namespaces[s][t].IDs);
-
- for (sev = 0; sev < SEVERITY_COUNT; sev++)
- make_empty_list(&ClientIDs->Namespaces[s][t].Severity[sev]);
- }
+ /* no-op */
}
+
+/**
+ * Loop through debug group stack tearing down states for
+ * filtering debug messages. Then free debug output state.
+ */
void
_mesa_free_errors_data(struct gl_context *ctx)
{
- int s, t, sev;
- struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs;
-
- /* Tear down state for filtering client-provided debug messages. */
- for (s = 0; s < SOURCE_COUNT; s++)
- for (t = 0; t < TYPE_COUNT; t++) {
- _mesa_DeleteHashTable(ClientIDs->Namespaces[s][t].IDs);
- for (sev = 0; sev < SEVERITY_COUNT; sev++) {
- struct simple_node *node, *tmp;
- struct gl_client_severity *entry;
+ if (ctx->Debug) {
+ GLint i;
- foreach_s(node, tmp, &ClientIDs->Namespaces[s][t].Severity[sev]) {
- entry = (struct gl_client_severity *)node;
- free(entry);
- }
- }
+ for (i = 0; i <= ctx->Debug->GroupStackDepth; i++) {
+ free_errors_data(ctx, i);
}
+ FREE(ctx->Debug);
+ /* set to NULL just in case it is used before context is completely gone. */
+ ctx->Debug = NULL;
+ }
}
+
/**********************************************************************/
/** \name Diagnostics */
/*@{*/
}
-/**
- * Return string version of GL error code.
- */
-static const char *
-error_string( GLenum error )
-{
- switch (error) {
- case GL_NO_ERROR:
- return "GL_NO_ERROR";
- case GL_INVALID_VALUE:
- return "GL_INVALID_VALUE";
- case GL_INVALID_ENUM:
- return "GL_INVALID_ENUM";
- case GL_INVALID_OPERATION:
- return "GL_INVALID_OPERATION";
- case GL_STACK_OVERFLOW:
- return "GL_STACK_OVERFLOW";
- case GL_STACK_UNDERFLOW:
- return "GL_STACK_UNDERFLOW";
- case GL_OUT_OF_MEMORY:
- return "GL_OUT_OF_MEMORY";
- case GL_TABLE_TOO_LARGE:
- return "GL_TABLE_TOO_LARGE";
- case GL_INVALID_FRAMEBUFFER_OPERATION_EXT:
- return "GL_INVALID_FRAMEBUFFER_OPERATION";
- default:
- return "unknown";
- }
-}
-
-
/**
* When a new type of error is recorded, print a message describing
* previous errors which were accumulated.
static void
flush_delayed_errors( struct gl_context *ctx )
{
- char s[MAXSTRING];
+ char s[MAX_DEBUG_MESSAGE_LENGTH];
if (ctx->ErrorDebugCount) {
- _mesa_snprintf(s, MAXSTRING, "%d similar %s errors",
+ _mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors",
ctx->ErrorDebugCount,
- error_string(ctx->ErrorValue));
+ _mesa_lookup_enum_by_nr(ctx->ErrorValue));
output_if_debug("Mesa", s, GL_TRUE);
void
_mesa_warning( struct gl_context *ctx, const char *fmtString, ... )
{
- char str[MAXSTRING];
+ char str[MAX_DEBUG_MESSAGE_LENGTH];
va_list args;
va_start( args, fmtString );
- (void) _mesa_vsnprintf( str, MAXSTRING, fmtString, args );
+ (void) _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
va_end( args );
if (ctx)
_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... )
{
va_list args;
- char str[MAXSTRING];
+ char str[MAX_DEBUG_MESSAGE_LENGTH];
static int numCalls = 0;
(void) ctx;
numCalls++;
va_start( args, fmtString );
- _mesa_vsnprintf( str, MAXSTRING, fmtString, args );
+ _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
va_end( args );
fprintf(stderr, "Mesa %s implementation error: %s\n",
- MESA_VERSION_STRING, str);
- fprintf(stderr, "Please report at bugs.freedesktop.org\n");
+ PACKAGE_VERSION, str);
+ fprintf(stderr, "Please report at " PACKAGE_BUGREPORT "\n");
}
}
+
static GLboolean
should_output(struct gl_context *ctx, GLenum error, const char *fmtString)
{
}
+void
+_mesa_gl_debug(struct gl_context *ctx,
+ GLuint *id,
+ enum mesa_debug_type type,
+ enum mesa_debug_severity severity,
+ const char *fmtString, ...)
+{
+ char s[MAX_DEBUG_MESSAGE_LENGTH];
+ int len;
+ va_list args;
+
+ debug_get_id(id);
+
+ va_start(args, fmtString);
+ len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
+ va_end(args);
+
+ log_msg(ctx, MESA_DEBUG_SOURCE_API, type, *id, severity, len, s);
+}
+
+
/**
* Record an OpenGL state error. These usually occur when the user
* passes invalid parameters to a GL function.
_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
{
GLboolean do_output, do_log;
+ /* Ideally this would be set up by the caller, so that we had proper IDs
+ * per different message.
+ */
+ static GLuint error_msg_id = 0;
+
+ debug_get_id(&error_msg_id);
do_output = should_output(ctx, error, fmtString);
- do_log = should_log(ctx, GL_DEBUG_SOURCE_API_ARB, GL_DEBUG_TYPE_ERROR_ARB,
- API_ERROR_UNKNOWN, GL_DEBUG_SEVERITY_HIGH_ARB);
+ do_log = should_log(ctx,
+ MESA_DEBUG_SOURCE_API,
+ MESA_DEBUG_TYPE_ERROR,
+ error_msg_id,
+ MESA_DEBUG_SEVERITY_HIGH);
if (do_output || do_log) {
- char s[MAXSTRING], s2[MAXSTRING];
+ char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH];
int len;
va_list args;
va_start(args, fmtString);
- len = _mesa_vsnprintf(s, MAXSTRING, fmtString, args);
+ len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
va_end(args);
- if (len >= MAXSTRING) {
+ if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
/* Too long error message. Whoever calls _mesa_error should use
- * shorter strings. */
+ * shorter strings.
+ */
ASSERT(0);
return;
}
- len = _mesa_snprintf(s2, MAXSTRING, "%s in %s", error_string(error), s);
- if (len >= MAXSTRING) {
+ len = _mesa_snprintf(s2, MAX_DEBUG_MESSAGE_LENGTH, "%s in %s",
+ _mesa_lookup_enum_by_nr(error), s);
+ if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
/* Same as above. */
ASSERT(0);
return;
/* Log the error via ARB_debug_output if needed.*/
if (do_log) {
- _mesa_log_msg(ctx, GL_DEBUG_SOURCE_API_ARB, GL_DEBUG_TYPE_ERROR_ARB,
- API_ERROR_UNKNOWN, GL_DEBUG_SEVERITY_HIGH_ARB, len, s2);
+ log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR,
+ error_msg_id, MESA_DEBUG_SEVERITY_HIGH, len, s2);
}
}
_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
{
#ifdef DEBUG
- char s[MAXSTRING];
+ char s[MAX_DEBUG_MESSAGE_LENGTH];
va_list args;
va_start(args, fmtString);
- _mesa_vsnprintf(s, MAXSTRING, fmtString, args);
+ _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
va_end(args);
output_if_debug("Mesa", s, GL_FALSE);
#endif /* DEBUG */
* \param len The length of 'msg'. If negative, 'msg' must be null-terminated.
*/
void
-_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint id,
+_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint *id,
const char *msg, int len )
{
- GLenum source = GL_DEBUG_SOURCE_SHADER_COMPILER_ARB,
- severity;
+ enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
+ enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH;
- switch (type) {
- case GL_DEBUG_TYPE_ERROR_ARB:
- assert(id < SHADER_ERROR_COUNT);
- severity = GL_DEBUG_SEVERITY_HIGH_ARB;
- break;
- case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
- case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
- case GL_DEBUG_TYPE_PORTABILITY_ARB:
- case GL_DEBUG_TYPE_PERFORMANCE_ARB:
- case GL_DEBUG_TYPE_OTHER_ARB:
- assert(0 && "other categories not implemented yet");
- default:
- _mesa_problem(ctx, "bad enum in _mesa_shader_debug()");
- return;
- }
+ debug_get_id(id);
if (len < 0)
len = strlen(msg);
if (len >= MAX_DEBUG_MESSAGE_LENGTH)
len = MAX_DEBUG_MESSAGE_LENGTH - 1;
- _mesa_log_msg(ctx, source, type, id, severity, len, msg);
+ log_msg(ctx, source, type, *id, severity, len, msg);
}
/*@}*/