#include "errors.h"
-
+#include "enums.h"
#include "imports.h"
#include "context.h"
+#include "dispatch.h"
+#include "hash.h"
#include "mtypes.h"
#include "version.h"
-#define MAXSTRING 4000 /* for _mesa_vsnprintf() */
+
+struct gl_client_severity
+{
+ struct simple_node link;
+ GLuint ID;
+};
+
+static char out_of_memory[] = "Debugging error: out of memory";
+
+#define enum_is(e, kind1, kind2) \
+ ((e) == GL_DEBUG_##kind1##_##kind2##_ARB || (e) == GL_DONT_CARE)
+#define severity_is(sev, kind) enum_is(sev, SEVERITY, kind)
+#define source_is(s, kind) enum_is(s, SOURCE, kind)
+#define type_is(t, kind) enum_is(t, TYPE, kind)
+
+/* Prevent define collision on Windows */
+#undef ERROR
+
+enum {
+ SOURCE_APPLICATION,
+ SOURCE_THIRD_PARTY,
+
+ SOURCE_COUNT,
+ SOURCE_ANY = -1
+};
+
+enum {
+ TYPE_ERROR,
+ TYPE_DEPRECATED,
+ TYPE_UNDEFINED,
+ TYPE_PORTABILITY,
+ TYPE_PERFORMANCE,
+ TYPE_OTHER,
+
+ TYPE_COUNT,
+ TYPE_ANY = -1
+};
+
+enum {
+ SEVERITY_LOW,
+ SEVERITY_MEDIUM,
+ SEVERITY_HIGH,
+
+ SEVERITY_COUNT,
+ SEVERITY_ANY = -1
+};
+
+static int
+enum_to_index(GLenum e)
+{
+ switch (e) {
+ case GL_DEBUG_SOURCE_APPLICATION_ARB:
+ return (int)SOURCE_APPLICATION;
+ case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
+ return (int)SOURCE_THIRD_PARTY;
+
+ case GL_DEBUG_TYPE_ERROR_ARB:
+ return (int)TYPE_ERROR;
+ case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
+ return (int)TYPE_DEPRECATED;
+ case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
+ return (int)TYPE_UNDEFINED;
+ case GL_DEBUG_TYPE_PERFORMANCE_ARB:
+ return (int)TYPE_PERFORMANCE;
+ case GL_DEBUG_TYPE_PORTABILITY_ARB:
+ return (int)TYPE_PORTABILITY;
+ case GL_DEBUG_TYPE_OTHER_ARB:
+ return (int)TYPE_OTHER;
+
+ case GL_DEBUG_SEVERITY_LOW_ARB:
+ return (int)SEVERITY_LOW;
+ case GL_DEBUG_SEVERITY_MEDIUM_ARB:
+ return (int)SEVERITY_MEDIUM;
+ case GL_DEBUG_SEVERITY_HIGH_ARB:
+ return (int)SEVERITY_HIGH;
+
+ case GL_DONT_CARE:
+ return (int)TYPE_ANY;
+
+ default:
+ assert(0 && "unreachable");
+ return -2;
+ };
+}
+
+
+/*
+ * We store a bitfield in the hash table, with five possible values total.
+ *
+ * The ENABLED_BIT's purpose is self-explanatory.
+ *
+ * The FOUND_BIT is needed to differentiate the value of DISABLED from
+ * the value returned by HashTableLookup() when it can't find the given key.
+ *
+ * The KNOWN_SEVERITY bit is a bit complicated:
+ *
+ * A client may call Control() with an array of IDs, then call Control()
+ * on all message IDs of a certain severity, then Insert() one of the
+ * previously specified IDs, giving us a known severity level, then call
+ * Control() on all message IDs of a certain severity level again.
+ *
+ * After the first call, those IDs will have a FOUND_BIT, but will not
+ * exist in any severity-specific list, so the second call will not
+ * impact them. This is undesirable but unavoidable given the API:
+ * The only entrypoint that gives a severity for a client-defined ID
+ * is the Insert() call.
+ *
+ * For the sake of Control(), we want to maintain the invariant
+ * that an ID will either appear in none of the three severity lists,
+ * or appear once, to minimize pointless duplication and potential surprises.
+ *
+ * Because Insert() is the only place that will learn an ID's severity,
+ * it should insert an ID into the appropriate list, but only if the ID
+ * doesn't exist in it or any other list yet. Because searching all three
+ * lists at O(n) is needlessly expensive, we store KNOWN_SEVERITY.
+ */
+enum {
+ FOUND_BIT = 1 << 0,
+ ENABLED_BIT = 1 << 1,
+ KNOWN_SEVERITY = 1 << 2,
+
+ /* HashTable reserves zero as a return value meaning 'not found' */
+ NOT_FOUND = 0,
+ DISABLED = FOUND_BIT,
+ ENABLED = ENABLED_BIT | FOUND_BIT
+};
+
+/**
+ * Returns the state of the given message ID in a client-controlled
+ * namespace.
+ * 'source', 'type', and 'severity' are array indices like TYPE_ERROR,
+ * not GL enums.
+ */
+static GLboolean
+get_message_state(struct gl_context *ctx, int source, int type,
+ GLuint id, int severity)
+{
+ struct gl_client_namespace *nspace =
+ &ctx->Debug.ClientIDs.Namespaces[source][type];
+ uintptr_t state;
+
+ /* In addition to not being able to store zero as a value, HashTable also
+ can't use zero as a key. */
+ if (id)
+ state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
+ else
+ state = nspace->ZeroID;
+
+ /* Only do this once for each ID. This makes sure the ID exists in,
+ at most, one list, and does not pointlessly appear multiple times. */
+ if (!(state & KNOWN_SEVERITY)) {
+ struct gl_client_severity *entry;
+
+ if (state == NOT_FOUND) {
+ if (ctx->Debug.ClientIDs.Defaults[severity][source][type])
+ state = ENABLED;
+ else
+ state = DISABLED;
+ }
+
+ entry = malloc(sizeof *entry);
+ if (!entry)
+ goto out;
+
+ state |= KNOWN_SEVERITY;
+
+ if (id)
+ _mesa_HashInsert(nspace->IDs, id, (void*)state);
+ else
+ nspace->ZeroID = state;
+
+ entry->ID = id;
+ insert_at_tail(&nspace->Severity[severity], &entry->link);
+ }
+
+out:
+ return !!(state & ENABLED_BIT);
+}
+
+/**
+ * Sets the state of the given message ID in a client-controlled
+ * namespace.
+ * 'source' and 'type' are array indices like TYPE_ERROR, not GL enums.
+ */
+static void
+set_message_state(struct gl_context *ctx, int source, int type,
+ GLuint id, GLboolean enabled)
+{
+ struct gl_client_namespace *nspace =
+ &ctx->Debug.ClientIDs.Namespaces[source][type];
+ uintptr_t state;
+
+ /* In addition to not being able to store zero as a value, HashTable also
+ can't use zero as a key. */
+ if (id)
+ state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
+ else
+ state = nspace->ZeroID;
+
+ if (state == NOT_FOUND)
+ state = enabled ? ENABLED : DISABLED;
+ else {
+ if (enabled)
+ state |= ENABLED_BIT;
+ else
+ state &= ~ENABLED_BIT;
+ }
+
+ if (id)
+ _mesa_HashInsert(nspace->IDs, id, (void*)state);
+ else
+ nspace->ZeroID = state;
+}
+
+/**
+ * Whether a debugging message should be logged or not.
+ * For implementation-controlled namespaces, we keep an array
+ * of booleans per namespace, per context, recording whether
+ * each individual message is enabled or not. The message ID
+ * is an index into the namespace's array.
+ */
+static GLboolean
+should_log(struct gl_context *ctx, GLenum source, GLenum type,
+ GLuint id, GLenum severity)
+{
+ if (source == GL_DEBUG_SOURCE_APPLICATION_ARB ||
+ source == GL_DEBUG_SOURCE_THIRD_PARTY_ARB) {
+ int s, t, sev;
+ s = enum_to_index(source);
+ t = enum_to_index(type);
+ sev = enum_to_index(severity);
+
+ return get_message_state(ctx, s, t, sev, id);
+ }
+
+ if (type_is(type, ERROR)) {
+ if (source_is(source, API))
+ return ctx->Debug.ApiErrors[id];
+ if (source_is(source, WINDOW_SYSTEM))
+ return ctx->Debug.WinsysErrors[id];
+ if (source_is(source, SHADER_COMPILER))
+ return ctx->Debug.ShaderErrors[id];
+ if (source_is(source, OTHER))
+ return ctx->Debug.OtherErrors[id];
+ }
+
+ return (severity != GL_DEBUG_SEVERITY_LOW_ARB);
+}
+
+/**
+ * 'buf' is not necessarily a null-terminated string. When logging, copy
+ * 'len' characters from it, store them in a new, null-terminated string,
+ * and remember the number of bytes used by that string, *including*
+ * the null terminator this time.
+ */
+static void
+_mesa_log_msg(struct gl_context *ctx, GLenum source, GLenum type,
+ GLuint id, GLenum severity, GLint len, const char *buf)
+{
+ GLint nextEmpty;
+ struct gl_debug_msg *emptySlot;
+
+ assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH);
+
+ if (!should_log(ctx, source, type, id, severity))
+ return;
+
+ if (ctx->Debug.Callback) {
+ ctx->Debug.Callback(source, type, id, severity,
+ len, buf, ctx->Debug.CallbackData);
+ return;
+ }
+
+ if (ctx->Debug.NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
+ return;
+
+ nextEmpty = (ctx->Debug.NextMsg + ctx->Debug.NumMessages)
+ % MAX_DEBUG_LOGGED_MESSAGES;
+ emptySlot = &ctx->Debug.Log[nextEmpty];
+
+ assert(!emptySlot->message && !emptySlot->length);
+
+ emptySlot->message = malloc(len+1);
+ if (emptySlot->message) {
+ (void) strncpy(emptySlot->message, buf, (size_t)len);
+ emptySlot->message[len] = '\0';
+
+ emptySlot->length = len+1;
+ emptySlot->source = source;
+ emptySlot->type = type;
+ emptySlot->id = id;
+ emptySlot->severity = severity;
+ } else {
+ /* malloc failed! */
+ emptySlot->message = out_of_memory;
+ emptySlot->length = strlen(out_of_memory)+1;
+ emptySlot->source = GL_DEBUG_SOURCE_OTHER_ARB;
+ emptySlot->type = GL_DEBUG_TYPE_ERROR_ARB;
+ emptySlot->id = OTHER_ERROR_OUT_OF_MEMORY;
+ emptySlot->severity = GL_DEBUG_SEVERITY_HIGH_ARB;
+ }
+
+ if (ctx->Debug.NumMessages == 0)
+ ctx->Debug.NextMsgLength = ctx->Debug.Log[ctx->Debug.NextMsg].length;
+
+ ctx->Debug.NumMessages++;
+}
+
+/**
+ * Pop the oldest debug message out of the log.
+ * Writes the message string, including the null terminator, into 'buf',
+ * using up to 'bufSize' bytes. If 'bufSize' is too small, or
+ * if 'buf' is NULL, nothing is written.
+ *
+ * Returns the number of bytes written on success, or when 'buf' is NULL,
+ * the number that would have been written. A return value of 0
+ * indicates failure.
+ */
+static GLsizei
+_mesa_get_msg(struct gl_context *ctx, GLenum *source, GLenum *type,
+ GLuint *id, GLenum *severity, GLsizei bufSize, char *buf)
+{
+ struct gl_debug_msg *msg;
+ GLsizei length;
+
+ if (ctx->Debug.NumMessages == 0)
+ return 0;
+
+ msg = &ctx->Debug.Log[ctx->Debug.NextMsg];
+ length = msg->length;
+
+ assert(length > 0 && length == ctx->Debug.NextMsgLength);
+
+ if (bufSize < length && buf != NULL)
+ return 0;
+
+ if (severity)
+ *severity = msg->severity;
+ if (source)
+ *source = msg->source;
+ if (type)
+ *type = msg->type;
+ if (id)
+ *id = msg->id;
+
+ if (buf) {
+ assert(msg->message[length-1] == '\0');
+ (void) strncpy(buf, msg->message, (size_t)length);
+ }
+
+ if (msg->message != (char*)out_of_memory)
+ free(msg->message);
+ msg->message = NULL;
+ msg->length = 0;
+
+ ctx->Debug.NumMessages--;
+ ctx->Debug.NextMsg++;
+ ctx->Debug.NextMsg %= MAX_DEBUG_LOGGED_MESSAGES;
+ ctx->Debug.NextMsgLength = ctx->Debug.Log[ctx->Debug.NextMsg].length;
+
+ return length;
+}
+
+/**
+ * Verify that source, type, and severity are valid enums.
+ * glDebugMessageInsertARB only accepts two values for 'source',
+ * and glDebugMessageControlARB will additionally accept GL_DONT_CARE
+ * in any parameter, so handle those cases specially.
+ */
+static GLboolean
+validate_params(struct gl_context *ctx, unsigned caller,
+ GLenum source, GLenum type, GLenum severity)
+{
+#define INSERT 1
+#define CONTROL 2
+ switch(source) {
+ case GL_DEBUG_SOURCE_APPLICATION_ARB:
+ case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
+ break;
+ case GL_DEBUG_SOURCE_API_ARB:
+ case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
+ case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
+ case GL_DEBUG_SOURCE_OTHER_ARB:
+ if (caller != INSERT)
+ break;
+ case GL_DONT_CARE:
+ if (caller == CONTROL)
+ break;
+ default:
+ goto error;
+ }
+
+ switch(type) {
+ case GL_DEBUG_TYPE_ERROR_ARB:
+ case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
+ case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
+ case GL_DEBUG_TYPE_PERFORMANCE_ARB:
+ case GL_DEBUG_TYPE_PORTABILITY_ARB:
+ case GL_DEBUG_TYPE_OTHER_ARB:
+ break;
+ case GL_DONT_CARE:
+ if (caller == CONTROL)
+ break;
+ default:
+ goto error;
+ }
+
+ switch(severity) {
+ case GL_DEBUG_SEVERITY_HIGH_ARB:
+ case GL_DEBUG_SEVERITY_MEDIUM_ARB:
+ case GL_DEBUG_SEVERITY_LOW_ARB:
+ break;
+ case GL_DONT_CARE:
+ if (caller == CONTROL)
+ break;
+ default:
+ goto error;
+ }
+ return GL_TRUE;
+
+error:
+ {
+ const char *callerstr;
+ if (caller == INSERT)
+ callerstr = "glDebugMessageInsertARB";
+ else if (caller == CONTROL)
+ callerstr = "glDebugMessageControlARB";
+ else
+ return GL_FALSE;
+
+ _mesa_error( ctx, GL_INVALID_ENUM, "bad values passed to %s"
+ "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
+ source, type, severity);
+ }
+ return GL_FALSE;
+}
+
+void GLAPIENTRY
+_mesa_DebugMessageInsertARB(GLenum source, GLenum type, GLuint id,
+ GLenum severity, GLint length,
+ const GLcharARB* buf)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!validate_params(ctx, INSERT, source, type, severity))
+ return; /* GL_INVALID_ENUM */
+
+ if (length < 0)
+ length = strlen(buf);
+
+ if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDebugMessageInsertARB"
+ "(length=%d, which is not less than "
+ "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB=%d)", length,
+ MAX_DEBUG_MESSAGE_LENGTH);
+ return;
+ }
+
+ _mesa_log_msg(ctx, source, type, id, severity, length, buf);
+}
+
+GLuint GLAPIENTRY
+_mesa_GetDebugMessageLogARB(GLuint count, GLsizei logSize, GLenum* sources,
+ GLenum* types, GLenum* ids, GLenum* severities,
+ GLsizei* lengths, GLcharARB* messageLog)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint ret;
+
+ if (!messageLog)
+ logSize = 0;
+
+ if (logSize < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetDebugMessageLogARB"
+ "(logSize=%d : logSize must not be negative)", logSize);
+ return 0;
+ }
+
+ for (ret = 0; ret < count; ret++) {
+ GLsizei written = _mesa_get_msg(ctx, sources, types, ids, severities,
+ logSize, messageLog);
+ if (!written)
+ break;
+
+ if (messageLog) {
+ messageLog += written;
+ logSize -= written;
+ }
+ if (lengths) {
+ *lengths = written;
+ lengths++;
+ }
+
+ if (severities)
+ severities++;
+ if (sources)
+ sources++;
+ if (types)
+ types++;
+ if (ids)
+ ids++;
+ }
+
+ return ret;
+}
+
+/**
+ * 'array' is an array representing a particular debugging-message namespace.
+ * I.e., the set of all API errors, or the set of all Shader Compiler errors.
+ * 'size' is the size of 'array'. 'count' is the size of 'ids', an array
+ * of indices into 'array'. All the elements of 'array' at the indices
+ * listed in 'ids' will be overwritten with the value of 'enabled'.
+ *
+ * If 'count' is zero, all elements in 'array' are overwritten with the
+ * value of 'enabled'.
+ */
+static void
+control_messages(GLboolean *array, GLuint size,
+ GLsizei count, const GLuint *ids, GLboolean enabled)
+{
+ GLsizei i;
+
+ if (!count) {
+ GLuint id;
+ for (id = 0; id < size; id++) {
+ array[id] = enabled;
+ }
+ return;
+ }
+
+ for (i = 0; i < count; i++) {
+ if (ids[i] >= size) {
+ /* XXX: The spec doesn't say what to do with a non-existent ID. */
+ continue;
+ }
+ array[ids[i]] = enabled;
+ }
+}
+
+/**
+ * Set the state of all message IDs found in the given intersection
+ * of 'source', 'type', and 'severity'. Note that all three of these
+ * parameters are array indices, not the corresponding GL enums.
+ *
+ * This requires both setting the state of all previously seen message
+ * IDs in the hash table, and setting the default state for all
+ * applicable combinations of source/type/severity, so that all the
+ * yet-unknown message IDs that may be used in the future will be
+ * impacted as if they were already known.
+ */
+static void
+control_app_messages_by_group(struct gl_context *ctx, int source, int type,
+ int severity, GLboolean enabled)
+{
+ struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs;
+ int s, t, sev, smax, tmax, sevmax;
+
+ if (source == SOURCE_ANY) {
+ source = 0;
+ smax = SOURCE_COUNT;
+ } else {
+ smax = source+1;
+ }
+
+ if (type == TYPE_ANY) {
+ type = 0;
+ tmax = TYPE_COUNT;
+ } else {
+ tmax = type+1;
+ }
+
+ if (severity == SEVERITY_ANY) {
+ severity = 0;
+ sevmax = SEVERITY_COUNT;
+ } else {
+ sevmax = severity+1;
+ }
+
+ for (sev = severity; sev < sevmax; sev++)
+ for (s = source; s < smax; s++)
+ for (t = type; t < tmax; t++) {
+ struct simple_node *node;
+ struct gl_client_severity *entry;
+
+ /* change the default for IDs we've never seen before. */
+ ClientIDs->Defaults[sev][s][t] = enabled;
+
+ /* Now change the state of IDs we *have* seen... */
+ foreach(node, &ClientIDs->Namespaces[s][t].Severity[sev]) {
+ entry = (struct gl_client_severity *)node;
+ set_message_state(ctx, s, t, entry->ID, enabled);
+ }
+ }
+}
+
+/**
+ * Debugging-message namespaces with the source APPLICATION or THIRD_PARTY
+ * require special handling, since the IDs in them are controlled by clients,
+ * not the OpenGL implementation.
+ *
+ * 'count' is the length of the array 'ids'. If 'count' is nonzero, all
+ * the given IDs in the namespace defined by 'esource' and 'etype'
+ * will be affected.
+ *
+ * If 'count' is zero, this sets the state of all IDs that match
+ * the combination of 'esource', 'etype', and 'eseverity'.
+ */
+static void
+control_app_messages(struct gl_context *ctx, GLenum esource, GLenum etype,
+ GLenum eseverity, GLsizei count, const GLuint *ids,
+ GLboolean enabled)
+{
+ int source, type, severity;
+ GLsizei i;
+
+ source = enum_to_index(esource);
+ type = enum_to_index(etype);
+ severity = enum_to_index(eseverity);
+
+ if (count)
+ assert(severity == SEVERITY_ANY && type != TYPE_ANY
+ && source != SOURCE_ANY);
+
+ for (i = 0; i < count; i++)
+ set_message_state(ctx, source, type, ids[i], enabled);
+
+ if (count)
+ return;
+
+ control_app_messages_by_group(ctx, source, type, severity, enabled);
+}
+
+void GLAPIENTRY
+_mesa_DebugMessageControlARB(GLenum source, GLenum type, GLenum severity,
+ GLsizei count, const GLuint *ids,
+ GLboolean enabled)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDebugMessageControlARB"
+ "(count=%d : count must not be negative)", count);
+ return;
+ }
+
+ if (!validate_params(ctx, CONTROL, source, type, severity))
+ return; /* GL_INVALID_ENUM */
+
+ if (count && (severity != GL_DONT_CARE || type == GL_DONT_CARE
+ || source == GL_DONT_CARE)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDebugMessageControlARB"
+ "(When passing an array of ids, severity must be"
+ " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.");
+ return;
+ }
+
+ if (source_is(source, APPLICATION) || source_is(source, THIRD_PARTY))
+ control_app_messages(ctx, source, type, severity, count, ids, enabled);
+
+ if (severity_is(severity, HIGH)) {
+ if (type_is(type, ERROR)) {
+ if (source_is(source, API))
+ control_messages(ctx->Debug.ApiErrors, API_ERROR_COUNT,
+ count, ids, enabled);
+ if (source_is(source, WINDOW_SYSTEM))
+ control_messages(ctx->Debug.WinsysErrors, WINSYS_ERROR_COUNT,
+ count, ids, enabled);
+ if (source_is(source, SHADER_COMPILER))
+ control_messages(ctx->Debug.ShaderErrors, SHADER_ERROR_COUNT,
+ count, ids, enabled);
+ if (source_is(source, OTHER))
+ control_messages(ctx->Debug.OtherErrors, OTHER_ERROR_COUNT,
+ count, ids, enabled);
+ }
+ }
+}
+
+void GLAPIENTRY
+_mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback, const GLvoid *userParam)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ctx->Debug.Callback = callback;
+ ctx->Debug.CallbackData = (void *) userParam;
+}
+
+void
+_mesa_init_errors(struct gl_context *ctx)
+{
+ int s, t, sev;
+ struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs;
+
+ ctx->Debug.Callback = NULL;
+ ctx->Debug.SyncOutput = GL_FALSE;
+ ctx->Debug.Log[0].length = 0;
+ ctx->Debug.NumMessages = 0;
+ ctx->Debug.NextMsg = 0;
+ ctx->Debug.NextMsgLength = 0;
+
+ /* Enable all the messages with severity HIGH or MEDIUM by default. */
+ memset(ctx->Debug.ApiErrors, GL_TRUE, sizeof ctx->Debug.ApiErrors);
+ memset(ctx->Debug.WinsysErrors, GL_TRUE, sizeof ctx->Debug.WinsysErrors);
+ memset(ctx->Debug.ShaderErrors, GL_TRUE, sizeof ctx->Debug.ShaderErrors);
+ memset(ctx->Debug.OtherErrors, GL_TRUE, sizeof ctx->Debug.OtherErrors);
+ memset(ClientIDs->Defaults[SEVERITY_HIGH], GL_TRUE,
+ sizeof ClientIDs->Defaults[SEVERITY_HIGH]);
+ memset(ClientIDs->Defaults[SEVERITY_MEDIUM], GL_TRUE,
+ sizeof ClientIDs->Defaults[SEVERITY_MEDIUM]);
+ memset(ClientIDs->Defaults[SEVERITY_LOW], GL_FALSE,
+ sizeof ClientIDs->Defaults[SEVERITY_LOW]);
+
+ /* Initialize state for filtering client-provided debug messages. */
+ for (s = 0; s < SOURCE_COUNT; s++)
+ for (t = 0; t < TYPE_COUNT; t++) {
+ ClientIDs->Namespaces[s][t].IDs = _mesa_NewHashTable();
+ assert(ClientIDs->Namespaces[s][t].IDs);
+
+ for (sev = 0; sev < SEVERITY_COUNT; sev++)
+ make_empty_list(&ClientIDs->Namespaces[s][t].Severity[sev]);
+ }
+}
+
+void
+_mesa_free_errors_data(struct gl_context *ctx)
+{
+ int s, t, sev;
+ struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs;
+
+ /* Tear down state for filtering client-provided debug messages. */
+ for (s = 0; s < SOURCE_COUNT; s++)
+ for (t = 0; t < TYPE_COUNT; t++) {
+ _mesa_DeleteHashTable(ClientIDs->Namespaces[s][t].IDs);
+ for (sev = 0; sev < SEVERITY_COUNT; sev++) {
+ struct simple_node *node, *tmp;
+ struct gl_client_severity *entry;
+
+ foreach_s(node, tmp, &ClientIDs->Namespaces[s][t].Severity[sev]) {
+ entry = (struct gl_client_severity *)node;
+ free(entry);
+ }
+ }
+ }
+}
/**********************************************************************/
/** \name Diagnostics */
GLboolean newline)
{
static int debug = -1;
+ static FILE *fout = NULL;
- /* Check the MESA_DEBUG environment variable if it hasn't
- * been checked yet. We only have to check it once...
+ /* Init the local 'debug' var once.
+ * Note: the _mesa_init_debug() function should have been called
+ * by now so MESA_DEBUG_FLAGS will be initialized.
*/
if (debug == -1) {
- char *env = _mesa_getenv("MESA_DEBUG");
-
- /* In a debug build, we print warning messages *unless*
- * MESA_DEBUG is 0. In a non-debug build, we don't
- * print warning messages *unless* MESA_DEBUG is
- * set *to any value*.
+ /* If MESA_LOG_FILE env var is set, log Mesa errors, warnings,
+ * etc to the named file. Otherwise, output to stderr.
*/
+ const char *logFile = _mesa_getenv("MESA_LOG_FILE");
+ if (logFile)
+ fout = fopen(logFile, "w");
+ if (!fout)
+ fout = stderr;
#ifdef DEBUG
- debug = (env != NULL && atoi(env) == 0) ? 0 : 1;
+ /* in debug builds, print messages unless MESA_DEBUG="silent" */
+ if (MESA_DEBUG_FLAGS & DEBUG_SILENT)
+ debug = 0;
+ else
+ debug = 1;
#else
- debug = (env != NULL) ? 1 : 0;
+ /* in release builds, be silent unless MESA_DEBUG is set */
+ debug = _mesa_getenv("MESA_DEBUG") != NULL;
#endif
}
/* Now only print the string if we're required to do so. */
if (debug) {
- fprintf(stderr, "%s: %s", prefixString, outputString);
+ fprintf(fout, "%s: %s", prefixString, outputString);
if (newline)
- fprintf(stderr, "\n");
+ fprintf(fout, "\n");
+ fflush(fout);
#if defined(_WIN32) && !defined(_WIN32_WCE)
/* stderr from windows applications without console is not usually
}
}
-
-/**
- * Return string version of GL error code.
- */
-static const char *
-error_string( GLenum error )
-{
- switch (error) {
- case GL_NO_ERROR:
- return "GL_NO_ERROR";
- case GL_INVALID_VALUE:
- return "GL_INVALID_VALUE";
- case GL_INVALID_ENUM:
- return "GL_INVALID_ENUM";
- case GL_INVALID_OPERATION:
- return "GL_INVALID_OPERATION";
- case GL_STACK_OVERFLOW:
- return "GL_STACK_OVERFLOW";
- case GL_STACK_UNDERFLOW:
- return "GL_STACK_UNDERFLOW";
- case GL_OUT_OF_MEMORY:
- return "GL_OUT_OF_MEMORY";
- case GL_TABLE_TOO_LARGE:
- return "GL_TABLE_TOO_LARGE";
- case GL_INVALID_FRAMEBUFFER_OPERATION_EXT:
- return "GL_INVALID_FRAMEBUFFER_OPERATION";
- default:
- return "unknown";
- }
-}
-
-
/**
* When a new type of error is recorded, print a message describing
* previous errors which were accumulated.
static void
flush_delayed_errors( struct gl_context *ctx )
{
- char s[MAXSTRING];
+ char s[MAX_DEBUG_MESSAGE_LENGTH];
if (ctx->ErrorDebugCount) {
- _mesa_snprintf(s, MAXSTRING, "%d similar %s errors",
+ _mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors",
ctx->ErrorDebugCount,
- error_string(ctx->ErrorValue));
+ _mesa_lookup_enum_by_nr(ctx->ErrorValue));
output_if_debug("Mesa", s, GL_TRUE);
void
_mesa_warning( struct gl_context *ctx, const char *fmtString, ... )
{
- char str[MAXSTRING];
+ char str[MAX_DEBUG_MESSAGE_LENGTH];
va_list args;
va_start( args, fmtString );
- (void) _mesa_vsnprintf( str, MAXSTRING, fmtString, args );
+ (void) _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
va_end( args );
if (ctx)
_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... )
{
va_list args;
- char str[MAXSTRING];
+ char str[MAX_DEBUG_MESSAGE_LENGTH];
static int numCalls = 0;
(void) ctx;
numCalls++;
va_start( args, fmtString );
- _mesa_vsnprintf( str, MAXSTRING, fmtString, args );
+ _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
va_end( args );
fprintf(stderr, "Mesa %s implementation error: %s\n",
MESA_VERSION_STRING, str);
}
}
-
-/**
- * Record an OpenGL state error. These usually occur when the user
- * passes invalid parameters to a GL function.
- *
- * If debugging is enabled (either at compile-time via the DEBUG macro, or
- * run-time via the MESA_DEBUG environment variable), report the error with
- * _mesa_debug().
- *
- * \param ctx the GL context.
- * \param error the error value.
- * \param fmtString printf() style format string, followed by optional args
- */
-void
-_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
+static GLboolean
+should_output(struct gl_context *ctx, GLenum error, const char *fmtString)
{
static GLint debug = -1;
#endif
}
- if (debug) {
- if (ctx->ErrorValue == error &&
- ctx->ErrorDebugFmtString == fmtString) {
- ctx->ErrorDebugCount++;
+ if (debug) {
+ if (ctx->ErrorValue != error ||
+ ctx->ErrorDebugFmtString != fmtString) {
+ flush_delayed_errors( ctx );
+ ctx->ErrorDebugFmtString = fmtString;
+ ctx->ErrorDebugCount = 0;
+ return GL_TRUE;
}
- else {
- char s[MAXSTRING], s2[MAXSTRING];
- va_list args;
+ ctx->ErrorDebugCount++;
+ }
+ return GL_FALSE;
+}
- flush_delayed_errors( ctx );
-
- va_start(args, fmtString);
- _mesa_vsnprintf(s, MAXSTRING, fmtString, args);
- va_end(args);
- _mesa_snprintf(s2, MAXSTRING, "%s in %s", error_string(error), s);
+/**
+ * Record an OpenGL state error. These usually occur when the user
+ * passes invalid parameters to a GL function.
+ *
+ * If debugging is enabled (either at compile-time via the DEBUG macro, or
+ * run-time via the MESA_DEBUG environment variable), report the error with
+ * _mesa_debug().
+ *
+ * \param ctx the GL context.
+ * \param error the error value.
+ * \param fmtString printf() style format string, followed by optional args
+ */
+void
+_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
+{
+ GLboolean do_output, do_log;
+
+ do_output = should_output(ctx, error, fmtString);
+ do_log = should_log(ctx, GL_DEBUG_SOURCE_API_ARB, GL_DEBUG_TYPE_ERROR_ARB,
+ API_ERROR_UNKNOWN, GL_DEBUG_SEVERITY_HIGH_ARB);
+
+ if (do_output || do_log) {
+ char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH];
+ int len;
+ va_list args;
+
+ va_start(args, fmtString);
+ len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
+ va_end(args);
+
+ if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
+ /* Too long error message. Whoever calls _mesa_error should use
+ * shorter strings. */
+ ASSERT(0);
+ return;
+ }
+
+ len = _mesa_snprintf(s2, MAX_DEBUG_MESSAGE_LENGTH, "%s in %s",
+ _mesa_lookup_enum_by_nr(error), s);
+ if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
+ /* Same as above. */
+ ASSERT(0);
+ return;
+ }
+
+ /* Print the error to stderr if needed. */
+ if (do_output) {
output_if_debug("Mesa: User error", s2, GL_TRUE);
-
- ctx->ErrorDebugFmtString = fmtString;
- ctx->ErrorDebugCount = 0;
+ }
+
+ /* Log the error via ARB_debug_output if needed.*/
+ if (do_log) {
+ _mesa_log_msg(ctx, GL_DEBUG_SOURCE_API_ARB, GL_DEBUG_TYPE_ERROR_ARB,
+ API_ERROR_UNKNOWN, GL_DEBUG_SEVERITY_HIGH_ARB, len, s2);
}
}
+ /* Set the GL context error state for glGetError. */
_mesa_record_error(ctx, error);
}
_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
{
#ifdef DEBUG
- char s[MAXSTRING];
+ char s[MAX_DEBUG_MESSAGE_LENGTH];
va_list args;
va_start(args, fmtString);
- _mesa_vsnprintf(s, MAXSTRING, fmtString, args);
+ _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
va_end(args);
output_if_debug("Mesa", s, GL_FALSE);
#endif /* DEBUG */
(void) fmtString;
}
+
+/**
+ * Report debug information from the shader compiler via GL_ARB_debug_output.
+ *
+ * \param ctx GL context.
+ * \param type The namespace to which this message belongs.
+ * \param id The message ID within the given namespace.
+ * \param msg The message to output. Need not be null-terminated.
+ * \param len The length of 'msg'. If negative, 'msg' must be null-terminated.
+ */
+void
+_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint id,
+ const char *msg, int len )
+{
+ GLenum source = GL_DEBUG_SOURCE_SHADER_COMPILER_ARB,
+ severity;
+
+ switch (type) {
+ case GL_DEBUG_TYPE_ERROR_ARB:
+ assert(id < SHADER_ERROR_COUNT);
+ severity = GL_DEBUG_SEVERITY_HIGH_ARB;
+ break;
+ case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
+ case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
+ case GL_DEBUG_TYPE_PORTABILITY_ARB:
+ case GL_DEBUG_TYPE_PERFORMANCE_ARB:
+ case GL_DEBUG_TYPE_OTHER_ARB:
+ assert(0 && "other categories not implemented yet");
+ default:
+ _mesa_problem(ctx, "bad enum in _mesa_shader_debug()");
+ return;
+ }
+
+ if (len < 0)
+ len = strlen(msg);
+
+ /* Truncate the message if necessary. */
+ if (len >= MAX_DEBUG_MESSAGE_LENGTH)
+ len = MAX_DEBUG_MESSAGE_LENGTH - 1;
+
+ _mesa_log_msg(ctx, source, type, id, severity, len, msg);
+}
+
/*@}*/