*/
+#include <stdarg.h>
+#include <stdio.h>
#include "errors.h"
#include "enums.h"
#include "imports.h"
#include "context.h"
-#include "dispatch.h"
-#include "hash.h"
-#include "mtypes.h"
-#include "version.h"
-#include "util/hash_table.h"
+#include "debug_output.h"
-static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP;
-static GLuint NextDynamicID = 1;
-/**
- * A namespace element.
- */
-struct gl_debug_element
-{
- struct simple_node link;
-
- GLuint ID;
- /* at which severity levels (mesa_debug_severity) is the message enabled */
- GLbitfield State;
-};
-
-struct gl_debug_namespace
-{
- struct simple_node Elements;
- GLbitfield DefaultState;
-};
-
-struct gl_debug_group {
- struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
-};
-
-/**
- * An error, warning, or other piece of debug information for an application
- * to consume via GL_ARB_debug_output/GL_KHR_debug.
- */
-struct gl_debug_message
-{
- enum mesa_debug_source source;
- enum mesa_debug_type type;
- GLuint id;
- enum mesa_debug_severity severity;
- GLsizei length;
- GLcharARB *message;
-};
-
-/**
- * Debug message log. It works like a ring buffer.
- */
-struct gl_debug_log {
- struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES];
- GLint NextMessage;
- GLint NumMessages;
-};
-
-struct gl_debug_state
-{
- GLDEBUGPROC Callback;
- const void *CallbackData;
- GLboolean SyncOutput;
- GLboolean DebugOutput;
-
- struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
- struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
- GLint GroupStackDepth;
-
- struct gl_debug_log Log;
-};
-
-static char out_of_memory[] = "Debugging error: out of memory";
-
-static const GLenum debug_source_enums[] = {
- GL_DEBUG_SOURCE_API,
- GL_DEBUG_SOURCE_WINDOW_SYSTEM,
- GL_DEBUG_SOURCE_SHADER_COMPILER,
- GL_DEBUG_SOURCE_THIRD_PARTY,
- GL_DEBUG_SOURCE_APPLICATION,
- GL_DEBUG_SOURCE_OTHER,
-};
-
-static const GLenum debug_type_enums[] = {
- GL_DEBUG_TYPE_ERROR,
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
- GL_DEBUG_TYPE_PORTABILITY,
- GL_DEBUG_TYPE_PERFORMANCE,
- GL_DEBUG_TYPE_OTHER,
- GL_DEBUG_TYPE_MARKER,
- GL_DEBUG_TYPE_PUSH_GROUP,
- GL_DEBUG_TYPE_POP_GROUP,
-};
-
-static const GLenum debug_severity_enums[] = {
- GL_DEBUG_SEVERITY_LOW,
- GL_DEBUG_SEVERITY_MEDIUM,
- GL_DEBUG_SEVERITY_HIGH,
- GL_DEBUG_SEVERITY_NOTIFICATION,
-};
-
-
-static enum mesa_debug_source
-gl_enum_to_debug_source(GLenum e)
-{
- int i;
-
- for (i = 0; i < Elements(debug_source_enums); i++) {
- if (debug_source_enums[i] == e)
- break;
- }
- return i;
-}
+static FILE *LogFile = NULL;
-static enum mesa_debug_type
-gl_enum_to_debug_type(GLenum e)
-{
- int i;
-
- for (i = 0; i < Elements(debug_type_enums); i++) {
- if (debug_type_enums[i] == e)
- break;
- }
- return i;
-}
-
-static enum mesa_debug_severity
-gl_enum_to_debug_severity(GLenum e)
-{
- int i;
-
- for (i = 0; i < Elements(debug_severity_enums); i++) {
- if (debug_severity_enums[i] == e)
- break;
- }
- return i;
-}
-
-
-/**
- * Handles generating a GL_ARB_debug_output message ID generated by the GL or
- * GLSL compiler.
- *
- * The GL API has this "ID" mechanism, where the intention is to allow a
- * client to filter in/out messages based on source, type, and ID. Of course,
- * building a giant enum list of all debug output messages that Mesa might
- * generate is ridiculous, so instead we have our caller pass us a pointer to
- * static storage where the ID should get stored. This ID will be shared
- * across all contexts for that message (which seems like a desirable
- * property, even if it's not expected by the spec), but note that it won't be
- * the same between executions if messages aren't generated in the same order.
- */
-static void
-debug_get_id(GLuint *id)
-{
- if (!(*id)) {
- mtx_lock(&DynamicIDMutex);
- if (!(*id))
- *id = NextDynamicID++;
- mtx_unlock(&DynamicIDMutex);
- }
-}
-
-static void
-debug_message_clear(struct gl_debug_message *msg)
-{
- if (msg->message != (char*)out_of_memory)
- free(msg->message);
- msg->message = NULL;
- msg->length = 0;
-}
-
-static void
-debug_message_store(struct gl_debug_message *msg,
- enum mesa_debug_source source,
- enum mesa_debug_type type, GLuint id,
- enum mesa_debug_severity severity,
- GLsizei len, const char *buf)
-{
- assert(!msg->message && !msg->length);
-
- msg->message = malloc(len+1);
- if (msg->message) {
- (void) strncpy(msg->message, buf, (size_t)len);
- msg->message[len] = '\0';
-
- msg->length = len+1;
- msg->source = source;
- msg->type = type;
- msg->id = id;
- msg->severity = severity;
- } else {
- static GLuint oom_msg_id = 0;
- debug_get_id(&oom_msg_id);
-
- /* malloc failed! */
- msg->message = out_of_memory;
- msg->length = strlen(out_of_memory)+1;
- msg->source = MESA_DEBUG_SOURCE_OTHER;
- msg->type = MESA_DEBUG_TYPE_ERROR;
- msg->id = oom_msg_id;
- msg->severity = MESA_DEBUG_SEVERITY_HIGH;
- }
-}
-
-static void
-debug_namespace_init(struct gl_debug_namespace *ns)
-{
- make_empty_list(&ns->Elements);
-
- /* Enable all the messages with severity HIGH or MEDIUM by default */
- ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_HIGH) |
- (1 << MESA_DEBUG_SEVERITY_MEDIUM);
-}
-
-static void
-debug_namespace_clear(struct gl_debug_namespace *ns)
-{
- struct simple_node *node, *tmp;
-
- foreach_s(node, tmp, &ns->Elements)
- free(node);
-}
-
-static bool
-debug_namespace_copy(struct gl_debug_namespace *dst,
- const struct gl_debug_namespace *src)
-{
- struct simple_node *node;
-
- dst->DefaultState = src->DefaultState;
-
- make_empty_list(&dst->Elements);
- foreach(node, &src->Elements) {
- const struct gl_debug_element *elem =
- (const struct gl_debug_element *) node;
- struct gl_debug_element *copy;
-
- copy = malloc(sizeof(*copy));
- if (!copy) {
- debug_namespace_clear(dst);
- return false;
- }
-
- copy->ID = elem->ID;
- copy->State = elem->State;
- insert_at_tail(&dst->Elements, ©->link);
- }
-
- return true;
-}
-
-/**
- * Set the state of \p id in the namespace.
- */
-static bool
-debug_namespace_set(struct gl_debug_namespace *ns,
- GLuint id, bool enabled)
-{
- const uint32_t state = (enabled) ?
- ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
- struct gl_debug_element *elem = NULL;
- struct simple_node *node;
-
- /* find the element */
- foreach(node, &ns->Elements) {
- struct gl_debug_element *tmp = (struct gl_debug_element *) node;
- if (tmp->ID == id) {
- elem = tmp;
- break;
- }
- }
-
- /* we do not need the element if it has the default state */
- if (ns->DefaultState == state) {
- if (elem) {
- remove_from_list(&elem->link);
- free(elem);
- }
- return true;
- }
-
- if (!elem) {
- elem = malloc(sizeof(*elem));
- if (!elem)
- return false;
-
- elem->ID = id;
- insert_at_tail(&ns->Elements, &elem->link);
- }
-
- elem->State = state;
-
- return true;
-}
-
-/**
- * Set the default state of the namespace for \p severity. When \p severity
- * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are
- * updated.
- */
-static void
-debug_namespace_set_all(struct gl_debug_namespace *ns,
- enum mesa_debug_severity severity,
- bool enabled)
-{
- struct simple_node *node, *tmp;
- uint32_t mask, val;
-
- /* set all elements to the same state */
- if (severity == MESA_DEBUG_SEVERITY_COUNT) {
- ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
- debug_namespace_clear(ns);
- make_empty_list(&ns->Elements);
- return;
- }
-
- mask = 1 << severity;
- val = (enabled) ? mask : 0;
-
- ns->DefaultState = (ns->DefaultState & ~mask) | val;
-
- foreach_s(node, tmp, &ns->Elements) {
- struct gl_debug_element *elem = (struct gl_debug_element *) node;
-
- elem->State = (elem->State & ~mask) | val;
- if (elem->State == ns->DefaultState) {
- remove_from_list(node);
- free(node);
- }
- }
-}
-
-/**
- * Get the state of \p id in the namespace.
- */
-static bool
-debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
- enum mesa_debug_severity severity)
-{
- struct simple_node *node;
- uint32_t state;
-
- state = ns->DefaultState;
- foreach(node, &ns->Elements) {
- struct gl_debug_element *elem = (struct gl_debug_element *) node;
-
- if (elem->ID == id) {
- state = elem->State;
- break;
- }
- }
-
- return (state & (1 << severity));
-}
-
-/**
- * Allocate and initialize context debug state.
- */
-static struct gl_debug_state *
-debug_create(void)
-{
- struct gl_debug_state *debug;
- int s, t;
-
- debug = CALLOC_STRUCT(gl_debug_state);
- if (!debug)
- return NULL;
-
- debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
- if (!debug->Groups[0]) {
- free(debug);
- return NULL;
- }
-
- /* Initialize state for filtering known debug messages. */
- for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
- for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
- debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
- }
-
- return debug;
-}
-
-/**
- * Return true if the top debug group points to the group below it.
- */
-static bool
-debug_is_group_read_only(const struct gl_debug_state *debug)
-{
- const GLint gstack = debug->GroupStackDepth;
- return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
-}
-
-/**
- * Make the top debug group writable.
- */
-static bool
-debug_make_group_writable(struct gl_debug_state *debug)
-{
- const GLint gstack = debug->GroupStackDepth;
- const struct gl_debug_group *src = debug->Groups[gstack];
- struct gl_debug_group *dst;
- int s, t;
-
- if (!debug_is_group_read_only(debug))
- return true;
-
- dst = malloc(sizeof(*dst));
- if (!dst)
- return false;
-
- for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
- for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
- if (!debug_namespace_copy(&dst->Namespaces[s][t],
- &src->Namespaces[s][t])) {
- /* error path! */
- for (t = t - 1; t >= 0; t--)
- debug_namespace_clear(&dst->Namespaces[s][t]);
- for (s = s - 1; s >= 0; s--) {
- for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
- debug_namespace_clear(&dst->Namespaces[s][t]);
- }
- free(dst);
- return false;
- }
- }
- }
-
- debug->Groups[gstack] = dst;
-
- return true;
-}
-
-/**
- * Free the top debug group.
- */
-static void
-debug_clear_group(struct gl_debug_state *debug)
-{
- const GLint gstack = debug->GroupStackDepth;
-
- if (!debug_is_group_read_only(debug)) {
- struct gl_debug_group *grp = debug->Groups[gstack];
- int s, t;
-
- for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
- for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
- debug_namespace_clear(&grp->Namespaces[s][t]);
- }
-
- free(grp);
- }
-
- debug->Groups[gstack] = NULL;
-}
-
-/**
- * Loop through debug group stack tearing down states for
- * filtering debug messages. Then free debug output state.
- */
-static void
-debug_destroy(struct gl_debug_state *debug)
-{
- while (debug->GroupStackDepth > 0) {
- debug_clear_group(debug);
- debug->GroupStackDepth--;
- }
-
- debug_clear_group(debug);
- free(debug);
-}
-
-/**
- * Sets the state of the given message source/type/ID tuple.
- */
-static void
-debug_set_message_enable(struct gl_debug_state *debug,
- enum mesa_debug_source source,
- enum mesa_debug_type type,
- GLuint id, GLboolean enabled)
-{
- const GLint gstack = debug->GroupStackDepth;
- struct gl_debug_namespace *ns;
-
- debug_make_group_writable(debug);
- ns = &debug->Groups[gstack]->Namespaces[source][type];
-
- debug_namespace_set(ns, id, enabled);
-}
-
-/*
- * Set the state of all message IDs found in the given intersection of
- * 'source', 'type', and 'severity'. The _COUNT enum can be used for
- * GL_DONT_CARE (include all messages in the class).
- *
- * This requires both setting the state of all previously seen message
- * IDs in the hash table, and setting the default state for all
- * applicable combinations of source/type/severity, so that all the
- * yet-unknown message IDs that may be used in the future will be
- * impacted as if they were already known.
- */
-static void
-debug_set_message_enable_all(struct gl_debug_state *debug,
- enum mesa_debug_source source,
- enum mesa_debug_type type,
- enum mesa_debug_severity severity,
- GLboolean enabled)
-{
- const GLint gstack = debug->GroupStackDepth;
- int s, t, smax, tmax;
-
- if (source == MESA_DEBUG_SOURCE_COUNT) {
- source = 0;
- smax = MESA_DEBUG_SOURCE_COUNT;
- } else {
- smax = source+1;
- }
-
- if (type == MESA_DEBUG_TYPE_COUNT) {
- type = 0;
- tmax = MESA_DEBUG_TYPE_COUNT;
- } else {
- tmax = type+1;
- }
-
- debug_make_group_writable(debug);
-
- for (s = source; s < smax; s++) {
- for (t = type; t < tmax; t++) {
- struct gl_debug_namespace *nspace =
- &debug->Groups[gstack]->Namespaces[s][t];
- debug_namespace_set_all(nspace, severity, enabled);
- }
- }
-}
-
-/**
- * Returns if the given message source/type/ID tuple is enabled.
- */
-static bool
-debug_is_message_enabled(const struct gl_debug_state *debug,
- enum mesa_debug_source source,
- enum mesa_debug_type type,
- GLuint id,
- enum mesa_debug_severity severity)
-{
- const GLint gstack = debug->GroupStackDepth;
- struct gl_debug_group *grp = debug->Groups[gstack];
- struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
-
- if (!debug->DebugOutput)
- return false;
-
- return debug_namespace_get(nspace, id, severity);
-}
-
-/**
- * 'buf' is not necessarily a null-terminated string. When logging, copy
- * 'len' characters from it, store them in a new, null-terminated string,
- * and remember the number of bytes used by that string, *including*
- * the null terminator this time.
- */
-static void
-debug_log_message(struct gl_debug_state *debug,
- enum mesa_debug_source source,
- enum mesa_debug_type type, GLuint id,
- enum mesa_debug_severity severity,
- GLsizei len, const char *buf)
-{
- struct gl_debug_log *log = &debug->Log;
- GLint nextEmpty;
- struct gl_debug_message *emptySlot;
-
- assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH);
-
- if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
- return;
-
- nextEmpty = (log->NextMessage + log->NumMessages)
- % MAX_DEBUG_LOGGED_MESSAGES;
- emptySlot = &log->Messages[nextEmpty];
-
- debug_message_store(emptySlot, source, type,
- id, severity, len, buf);
-
- log->NumMessages++;
-}
-
-/**
- * Return the oldest debug message out of the log.
- */
-static const struct gl_debug_message *
-debug_fetch_message(const struct gl_debug_state *debug)
-{
- const struct gl_debug_log *log = &debug->Log;
-
- return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL;
-}
-
-/**
- * Delete the oldest debug messages out of the log.
- */
-static void
-debug_delete_messages(struct gl_debug_state *debug, unsigned count)
-{
- struct gl_debug_log *log = &debug->Log;
-
- if (count > log->NumMessages)
- count = log->NumMessages;
-
- while (count--) {
- struct gl_debug_message *msg = &log->Messages[log->NextMessage];
-
- debug_message_clear(msg);
-
- log->NumMessages--;
- log->NextMessage++;
- log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES;
- }
-}
-
-static struct gl_debug_message *
-debug_get_group_message(struct gl_debug_state *debug)
-{
- return &debug->GroupMessages[debug->GroupStackDepth];
-}
-
-static void
-debug_push_group(struct gl_debug_state *debug)
-{
- const GLint gstack = debug->GroupStackDepth;
-
- /* just point to the previous stack */
- debug->Groups[gstack + 1] = debug->Groups[gstack];
- debug->GroupStackDepth++;
-}
-
-static void
-debug_pop_group(struct gl_debug_state *debug)
-{
- debug_clear_group(debug);
- debug->GroupStackDepth--;
-}
-
-
-/**
- * Return debug state for the context. The debug state will be allocated
- * and initialized upon the first call.
- */
-static struct gl_debug_state *
-_mesa_get_debug_state(struct gl_context *ctx)
-{
- if (!ctx->Debug) {
- ctx->Debug = debug_create();
- if (!ctx->Debug) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
- }
- }
-
- return ctx->Debug;
-}
-
-/**
- * Set the integer debug state specified by \p pname. This can be called from
- * _mesa_set_enable for example.
- */
-bool
-_mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
-{
- struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
-
- if (!debug)
- return false;
-
- switch (pname) {
- case GL_DEBUG_OUTPUT:
- debug->DebugOutput = (val != 0);
- break;
- case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
- debug->SyncOutput = (val != 0);
- break;
- default:
- assert(!"unknown debug output param");
- break;
- }
-
- return true;
-}
-
-/**
- * Query the integer debug state specified by \p pname. This can be called
- * _mesa_GetIntegerv for example.
- */
-GLint
-_mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
-{
- struct gl_debug_state *debug;
- GLint val;
-
- debug = ctx->Debug;
- if (!debug)
- return 0;
-
- switch (pname) {
- case GL_DEBUG_OUTPUT:
- val = debug->DebugOutput;
- break;
- case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
- val = debug->SyncOutput;
- break;
- case GL_DEBUG_LOGGED_MESSAGES:
- val = debug->Log.NumMessages;
- break;
- case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
- val = (debug->Log.NumMessages) ?
- debug->Log.Messages[debug->Log.NextMessage].length : 0;
- break;
- case GL_DEBUG_GROUP_STACK_DEPTH:
- val = debug->GroupStackDepth;
- break;
- default:
- assert(!"unknown debug output param");
- val = 0;
- break;
- }
-
- return val;
-}
-
-/**
- * Query the pointer debug state specified by \p pname. This can be called
- * _mesa_GetPointerv for example.
- */
-void *
-_mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname)
-{
- struct gl_debug_state *debug;
- void *val;
-
- debug = ctx->Debug;
- if (!debug)
- return NULL;
-
- switch (pname) {
- case GL_DEBUG_CALLBACK_FUNCTION_ARB:
- val = (void *) debug->Callback;
- break;
- case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
- val = (void *) debug->CallbackData;
- break;
- default:
- assert(!"unknown debug output param");
- val = NULL;
- break;
- }
-
- return val;
-}
-
-
-/**
- * Log a client or driver debug message.
- */
-static void
-log_msg(struct gl_context *ctx, enum mesa_debug_source source,
- enum mesa_debug_type type, GLuint id,
- enum mesa_debug_severity severity, GLint len, const char *buf)
-{
- struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
-
- if (!debug)
- return;
-
- if (!debug_is_message_enabled(debug, source, type, id, severity))
- return;
-
- if (debug->Callback) {
- GLenum gl_type = debug_type_enums[type];
- GLenum gl_severity = debug_severity_enums[severity];
-
- debug->Callback(debug_source_enums[source], gl_type, id, gl_severity,
- len, buf, debug->CallbackData);
- return;
- }
-
- debug_log_message(debug, source, type, id, severity, len, buf);
-}
-
-
-/**
- * Verify that source, type, and severity are valid enums.
- *
- * The 'caller' param is used for handling values available
- * only in glDebugMessageInsert or glDebugMessageControl
- */
-static GLboolean
-validate_params(struct gl_context *ctx, unsigned caller,
- const char *callerstr, GLenum source, GLenum type,
- GLenum severity)
-{
-#define INSERT 1
-#define CONTROL 2
- switch(source) {
- case GL_DEBUG_SOURCE_APPLICATION_ARB:
- case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
- break;
- case GL_DEBUG_SOURCE_API_ARB:
- case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
- case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
- case GL_DEBUG_SOURCE_OTHER_ARB:
- if (caller != INSERT)
- break;
- else
- goto error;
- case GL_DONT_CARE:
- if (caller == CONTROL)
- break;
- else
- goto error;
- default:
- goto error;
- }
-
- switch(type) {
- case GL_DEBUG_TYPE_ERROR_ARB:
- case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
- case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
- case GL_DEBUG_TYPE_PERFORMANCE_ARB:
- case GL_DEBUG_TYPE_PORTABILITY_ARB:
- case GL_DEBUG_TYPE_OTHER_ARB:
- case GL_DEBUG_TYPE_MARKER:
- break;
- case GL_DEBUG_TYPE_PUSH_GROUP:
- case GL_DEBUG_TYPE_POP_GROUP:
- case GL_DONT_CARE:
- if (caller == CONTROL)
- break;
- else
- goto error;
- default:
- goto error;
- }
-
- switch(severity) {
- case GL_DEBUG_SEVERITY_HIGH_ARB:
- case GL_DEBUG_SEVERITY_MEDIUM_ARB:
- case GL_DEBUG_SEVERITY_LOW_ARB:
- case GL_DEBUG_SEVERITY_NOTIFICATION:
- break;
- case GL_DONT_CARE:
- if (caller == CONTROL)
- break;
- else
- goto error;
- default:
- goto error;
- }
- return GL_TRUE;
-
-error:
- _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
- "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
- source, type, severity);
-
- return GL_FALSE;
-}
-
-
-static GLboolean
-validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length)
-{
- if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s(length=%d, which is not less than "
- "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
- MAX_DEBUG_MESSAGE_LENGTH);
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-
-void GLAPIENTRY
-_mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
- GLenum severity, GLint length,
- const GLchar *buf)
-{
- const char *callerstr = "glDebugMessageInsert";
-
- GET_CURRENT_CONTEXT(ctx);
-
- if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
- return; /* GL_INVALID_ENUM */
-
- if (length < 0)
- length = strlen(buf);
- if (!validate_length(ctx, callerstr, length))
- return; /* GL_INVALID_VALUE */
-
- log_msg(ctx, gl_enum_to_debug_source(source),
- gl_enum_to_debug_type(type), id,
- gl_enum_to_debug_severity(severity),
- length, buf);
-}
-
-
-GLuint GLAPIENTRY
-_mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
- GLenum *types, GLenum *ids, GLenum *severities,
- GLsizei *lengths, GLchar *messageLog)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_debug_state *debug;
- GLuint ret;
-
- if (!messageLog)
- logSize = 0;
-
- if (logSize < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glGetDebugMessageLog(logSize=%d : logSize must not be"
- " negative)", logSize);
- return 0;
- }
-
- debug = _mesa_get_debug_state(ctx);
- if (!debug)
- return 0;
-
- for (ret = 0; ret < count; ret++) {
- const struct gl_debug_message *msg = debug_fetch_message(debug);
-
- if (!msg)
- break;
-
- if (logSize < msg->length && messageLog != NULL)
- break;
-
- if (messageLog) {
- assert(msg->message[msg->length-1] == '\0');
- (void) strncpy(messageLog, msg->message, (size_t)msg->length);
-
- messageLog += msg->length;
- logSize -= msg->length;
- }
-
- if (lengths)
- *lengths++ = msg->length;
- if (severities)
- *severities++ = debug_severity_enums[msg->severity];
- if (sources)
- *sources++ = debug_source_enums[msg->source];
- if (types)
- *types++ = debug_type_enums[msg->type];
- if (ids)
- *ids++ = msg->id;
-
- debug_delete_messages(debug, 1);
- }
-
- return ret;
-}
-
-
-void GLAPIENTRY
-_mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
- GLenum gl_severity, GLsizei count,
- const GLuint *ids, GLboolean enabled)
-{
- GET_CURRENT_CONTEXT(ctx);
- enum mesa_debug_source source = gl_enum_to_debug_source(gl_source);
- enum mesa_debug_type type = gl_enum_to_debug_type(gl_type);
- enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity);
- const char *callerstr = "glDebugMessageControl";
- struct gl_debug_state *debug;
-
- if (count < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s(count=%d : count must not be negative)", callerstr,
- count);
- return;
- }
-
- if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
- gl_severity))
- return; /* GL_INVALID_ENUM */
-
- if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
- || gl_source == GL_DONT_CARE)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(When passing an array of ids, severity must be"
- " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
- callerstr);
- return;
- }
-
- debug = _mesa_get_debug_state(ctx);
- if (!debug)
- return;
-
- if (count) {
- GLsizei i;
- for (i = 0; i < count; i++)
- debug_set_message_enable(debug, source, type, ids[i], enabled);
- }
- else {
- debug_set_message_enable_all(debug, source, type, severity, enabled);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
- if (debug) {
- debug->Callback = callback;
- debug->CallbackData = userParam;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
- const GLchar *message)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
- const char *callerstr = "glPushDebugGroup";
- struct gl_debug_message *emptySlot;
-
- if (!debug)
- return;
-
- if (debug->GroupStackDepth >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
- _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
- return;
- }
-
- switch(source) {
- case GL_DEBUG_SOURCE_APPLICATION:
- case GL_DEBUG_SOURCE_THIRD_PARTY:
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
- "(source=0x%x)", callerstr, source);
- return;
- }
-
- if (length < 0)
- length = strlen(message);
- if (!validate_length(ctx, callerstr, length))
- return; /* GL_INVALID_VALUE */
-
- log_msg(ctx, gl_enum_to_debug_source(source),
- MESA_DEBUG_TYPE_PUSH_GROUP, id,
- MESA_DEBUG_SEVERITY_NOTIFICATION, length,
- message);
-
- /* pop reuses the message details from push so we store this */
- emptySlot = debug_get_group_message(debug);
- debug_message_store(emptySlot,
- gl_enum_to_debug_source(source),
- gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
- id,
- gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
- length, message);
-
- debug_push_group(debug);
-}
-
-
-void GLAPIENTRY
-_mesa_PopDebugGroup(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
- const char *callerstr = "glPopDebugGroup";
- struct gl_debug_message *gdmessage;
-
- if (!debug)
- return;
-
- if (debug->GroupStackDepth <= 0) {
- _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
- return;
- }
-
- debug_pop_group(debug);
-
- gdmessage = debug_get_group_message(debug);
- log_msg(ctx, gdmessage->source,
- gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
- gdmessage->id,
- gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
- gdmessage->length, gdmessage->message);
-
- debug_message_clear(gdmessage);
-}
-
-
-void
-_mesa_init_errors(struct gl_context *ctx)
-{
- /* no-op */
-}
-
-
-void
-_mesa_free_errors_data(struct gl_context *ctx)
-{
- if (ctx->Debug) {
- debug_destroy(ctx->Debug);
- /* set to NULL just in case it is used before context is completely gone. */
- ctx->Debug = NULL;
- }
-}
-
-
-/**********************************************************************/
-/** \name Diagnostics */
-/*@{*/
static void
output_if_debug(const char *prefixString, const char *outputString,
GLboolean newline)
{
static int debug = -1;
- static FILE *fout = NULL;
/* Init the local 'debug' var once.
* Note: the _mesa_init_debug() function should have been called
/* If MESA_LOG_FILE env var is set, log Mesa errors, warnings,
* etc to the named file. Otherwise, output to stderr.
*/
- const char *logFile = _mesa_getenv("MESA_LOG_FILE");
+ const char *logFile = getenv("MESA_LOG_FILE");
if (logFile)
- fout = fopen(logFile, "w");
- if (!fout)
- fout = stderr;
+ LogFile = fopen(logFile, "w");
+ if (!LogFile)
+ LogFile = stderr;
#ifdef DEBUG
/* in debug builds, print messages unless MESA_DEBUG="silent" */
if (MESA_DEBUG_FLAGS & DEBUG_SILENT)
debug = 1;
#else
/* in release builds, be silent unless MESA_DEBUG is set */
- debug = _mesa_getenv("MESA_DEBUG") != NULL;
+ debug = getenv("MESA_DEBUG") != NULL;
#endif
}
/* Now only print the string if we're required to do so. */
if (debug) {
- fprintf(fout, "%s: %s", prefixString, outputString);
+ if (prefixString)
+ fprintf(LogFile, "%s: %s", prefixString, outputString);
+ else
+ fprintf(LogFile, "%s", outputString);
if (newline)
- fprintf(fout, "\n");
- fflush(fout);
+ fprintf(LogFile, "\n");
+ fflush(LogFile);
-#if defined(_WIN32) && !defined(_WIN32_WCE)
+#if defined(_WIN32)
/* stderr from windows applications without console is not usually
* visible, so communicate with the debugger instead */
{
}
+/**
+ * Return the file handle to use for debug/logging. Defaults to stderr
+ * unless MESA_LOG_FILE is defined.
+ */
+FILE *
+_mesa_get_log_file(void)
+{
+ assert(LogFile);
+ return LogFile;
+}
+
+
/**
* When a new type of error is recorded, print a message describing
* previous errors which were accumulated.
char s[MAX_DEBUG_MESSAGE_LENGTH];
if (ctx->ErrorDebugCount) {
- _mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors",
+ _mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors",
ctx->ErrorDebugCount,
- _mesa_lookup_enum_by_nr(ctx->ErrorValue));
+ _mesa_enum_to_string(ctx->ErrorValue));
output_if_debug("Mesa", s, GL_TRUE);
{
char str[MAX_DEBUG_MESSAGE_LENGTH];
va_list args;
- va_start( args, fmtString );
+ va_start( args, fmtString );
(void) _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
va_end( args );
-
+
if (ctx)
flush_delayed_errors( ctx );
if (numCalls < 50) {
numCalls++;
- va_start( args, fmtString );
+ va_start( args, fmtString );
_mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
va_end( args );
- fprintf(stderr, "Mesa %s implementation error: %s\n",
- PACKAGE_VERSION, str);
+ fprintf(stderr, "Mesa " PACKAGE_VERSION " implementation error: %s\n",
+ str);
fprintf(stderr, "Please report at " PACKAGE_BUGREPORT "\n");
}
}
/* Check debug environment variable only once:
*/
if (debug == -1) {
- const char *debugEnv = _mesa_getenv("MESA_DEBUG");
+ const char *debugEnv = getenv("MESA_DEBUG");
#ifdef DEBUG
if (debugEnv && strstr(debugEnv, "silent"))
}
+void
+_mesa_gl_vdebug(struct gl_context *ctx,
+ GLuint *id,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type,
+ enum mesa_debug_severity severity,
+ const char *fmtString,
+ va_list args)
+{
+ char s[MAX_DEBUG_MESSAGE_LENGTH];
+ int len;
+
+ _mesa_debug_get_id(id);
+
+ len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
+
+ _mesa_log_msg(ctx, source, type, *id, severity, len, s);
+}
+
+
void
_mesa_gl_debug(struct gl_context *ctx,
GLuint *id,
+ enum mesa_debug_source source,
enum mesa_debug_type type,
enum mesa_debug_severity severity,
const char *fmtString, ...)
{
- char s[MAX_DEBUG_MESSAGE_LENGTH];
- int len;
va_list args;
-
- debug_get_id(id);
-
va_start(args, fmtString);
- len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
+ _mesa_gl_vdebug(ctx, id, source, type, severity, fmtString, args);
va_end(args);
-
- log_msg(ctx, MESA_DEBUG_SOURCE_API, type, *id, severity, len, s);
}
* If debugging is enabled (either at compile-time via the DEBUG macro, or
* run-time via the MESA_DEBUG environment variable), report the error with
* _mesa_debug().
- *
+ *
* \param ctx the GL context.
* \param error the error value.
* \param fmtString printf() style format string, followed by optional args
*/
static GLuint error_msg_id = 0;
- debug_get_id(&error_msg_id);
+ _mesa_debug_get_id(&error_msg_id);
do_output = should_output(ctx, error, fmtString);
+
+ simple_mtx_lock(&ctx->DebugMutex);
if (ctx->Debug) {
- do_log = debug_is_message_enabled(ctx->Debug,
- MESA_DEBUG_SOURCE_API,
- MESA_DEBUG_TYPE_ERROR,
- error_msg_id,
- MESA_DEBUG_SEVERITY_HIGH);
+ do_log = _mesa_debug_is_message_enabled(ctx->Debug,
+ MESA_DEBUG_SOURCE_API,
+ MESA_DEBUG_TYPE_ERROR,
+ error_msg_id,
+ MESA_DEBUG_SEVERITY_HIGH);
}
else {
do_log = GL_FALSE;
}
+ simple_mtx_unlock(&ctx->DebugMutex);
if (do_output || do_log) {
char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH];
/* Too long error message. Whoever calls _mesa_error should use
* shorter strings.
*/
- ASSERT(0);
+ assert(0);
return;
}
len = _mesa_snprintf(s2, MAX_DEBUG_MESSAGE_LENGTH, "%s in %s",
- _mesa_lookup_enum_by_nr(error), s);
+ _mesa_enum_to_string(error), s);
if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
/* Same as above. */
- ASSERT(0);
+ assert(0);
return;
}
/* Log the error via ARB_debug_output if needed.*/
if (do_log) {
- log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR,
- error_msg_id, MESA_DEBUG_SEVERITY_HIGH, len, s2);
+ _mesa_log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR,
+ error_msg_id, MESA_DEBUG_SEVERITY_HIGH, len, s2);
}
}
/* Set the GL context error state for glGetError. */
- _mesa_record_error(ctx, error);
+ if (ctx->ErrorValue == GL_NO_ERROR)
+ ctx->ErrorValue = error;
}
void
/**
* Report debug information. Print error message to stderr via fprintf().
* No-op if DEBUG mode not enabled.
- *
+ *
* \param ctx GL context.
* \param fmtString printf()-style format string, followed by optional args.
*/
}
+void
+_mesa_log(const char *fmtString, ...)
+{
+ char s[MAX_DEBUG_MESSAGE_LENGTH];
+ va_list args;
+ va_start(args, fmtString);
+ _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
+ va_end(args);
+ output_if_debug("", s, GL_FALSE);
+}
+
+
/**
* Report debug information from the shader compiler via GL_ARB_debug_output.
*
* \param ctx GL context.
* \param type The namespace to which this message belongs.
* \param id The message ID within the given namespace.
- * \param msg The message to output. Need not be null-terminated.
- * \param len The length of 'msg'. If negative, 'msg' must be null-terminated.
+ * \param msg The message to output. Must be null-terminated.
*/
void
-_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint *id,
- const char *msg, int len )
+_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
+ const char *msg)
{
enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH;
+ int len;
- debug_get_id(id);
+ _mesa_debug_get_id(id);
- if (len < 0)
- len = strlen(msg);
+ len = strlen(msg);
/* Truncate the message if necessary. */
if (len >= MAX_DEBUG_MESSAGE_LENGTH)
len = MAX_DEBUG_MESSAGE_LENGTH - 1;
- log_msg(ctx, source, type, *id, severity, len, msg);
+ _mesa_log_msg(ctx, source, type, *id, severity, len, msg);
}
-
-/*@}*/