extern void
_mesa_gl_debug(struct gl_context *ctx,
GLuint *id,
+ enum mesa_debug_source source,
enum mesa_debug_type type,
enum mesa_debug_severity severity,
- const char *fmtString, ...) PRINTFLIKE(5, 6);
+ const char *fmtString, ...) PRINTFLIKE(6, 7);
#define _mesa_perf_debug(ctx, sev, ...) do { \
static GLuint msg_id = 0; \
if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
_mesa_gl_debug(ctx, &msg_id, \
+ MESA_DEBUG_SOURCE_API, \
MESA_DEBUG_TYPE_PERFORMANCE, \
sev, \
__VA_ARGS__); \